Mastertronic, Devolver Digital, and Mediatonic announced today that they have a new game coming to PC and Xbox Live soon. The demon-hunting brawler, named Foul Play, will be released on September 18.
Developed by Mediatonic, characters will play through the on-stage adventures of Baron Dashforth. It’s a side-scrolling brawler that rewards players for performance over blindly bashing buttons. You’ll strike, smash, beat, and banish all of costumed extras unfortunate enough to get in your way. The stage sets will range everywhere from the deserts of Cairo to Victorian London in a truly astonishing Foul Play.
To check out some footage of the game, be sure to watch the announcement trailer in the video player below this article. You can also check out their official website here.
Last week, the official Collector’s Edition for Batman: Arkham Origins was announced, and boy was it impressive. The incredible statue alone made the whole package worthwhile. For you collector’s edition hunters out there though, don’t be so hasty to throw down your money just yet, as today Warner Bros announced the Batman: Arkham Origins Definitive Edition.
Announced last night as the US-exclusive collector’s edition, EB Games this morning announced that they would be the sole stockist of the Definitive Edition in Australia. Alongside the game, the pack includes;
Exclusive Arkham Origins premium statue featuring LED effects produced by TriForce
Beautifully rendered and highly detailed statue measuring approx. 9” x 13” x 11.5”
80-page, full-color hardcover artbook measuring approx. 7.5” x 10.75” x .5”
Two key pieces of evidence taken directly from the Gotham City Police Department crime lab
Batman Wanted Poster
Batwing Prototype Schematic
Anarky logo stencil
Glow-In-The-Dark map of Gotham City
Wayne Family Photo
Assassin’s Intel Dossier, which includes files on the 8 assassins as well as Black Mask’s contract
1st Appearance Batman Skin: Look just like Batman did during his first appearance in Detective Comics #27, released in 1939.
Deathstroke Challenge Pack – Unlock the ability to play as one of the world’s deadliest assassins! Usable throughout all the Arkham Origins Challenge maps. Also includes two bonus challenge maps and two bonus Deathstroke Skins.
Bonus Black Mask Challenge Maps DLC (Exclusively available as an EB Games pre-order incentive)
The edition is a little pricey at AU$139.00, but it is more than worth it. That Joker statue alone would almost cover the cost on its own.
Will you be pre-ordering the Definitive Edition? Sticking with the Collectors Edition? or are you just in it for the game? Let us know in the comments below! I already have my Definitive Edition on pre-order and am counting down the days until it is available. So bat-fans, for all the Arkham Origins news as it becomes available, stay tuned to Capsule Computers; same bat-time, same bat-channel.
Saints Row IV Developer:Volition Publisher:Deep Silver Platform: PlayStation 3, PC, Xbox 360 (Reviewed) Release Date: August 20, 2013 Price:$59.99 – Available Here
Overview Continuing a franchise that has already taken things to an extreme is always a difficult hurdle to overcome. Should the next game turn it up to eleven or should it return to its roots? What if fans of the franchise find the next game in the series less enjoyable than former titles? With a game like Saints Row: The Third already being known as one of the most ridiculously titles in memory, Volition had a lot to do to top their last game, so is Saints Row IV able to take things to the next level?
Story After a brief series of events that seems like an immediate ending to the game, with allies saying their goodbyes as their boss rockets into the sunset to the tune of Aerosmith’s “I Don’t Want to Miss a Thing,” the Saints end up in power with the Boss, you, becoming the President of the United States. Unfortunately for you however, players aren’t able to take advantage of their powers as Commander and Chief since an alien invasion has to bring the party to a close.
The Zin Empire with its leader Zinyak have come to take the best and the brightest that Earth has to offer, meaning that almost the entirety of the Saints crew is abducted by the aliens, including the Boss. Rather than force the Saints to perform some menial tasks or something similar, the Saints are placed in something so close to the Matrix that it isn’t even trying to hide it. The Boss and the rest of the members of his/her crew, or since he/she’s the president, cabinet, inside of a virtual reality world that is being controlled by Emperor Zinyak.
While clearly taken straight out of the Matrix, purple fluid filled pods and all, Saints Row IV takes this idea and makes it their own. Players must break free of their own simulation and then rescue their crew from other simulations which have been designed to be their own personal virtual Hell. Only once the player manages to get the whole gang back together can they take the fight back to Zinyak, and the main way to do this is to cause hell within the simulation and allow it to be hacked by Kinzie.
While it may sound very basic at its core, this is Saints Row we’re talking about here. Every story element is laced with references to other pieces of pop culture and so much comedy that it’ll be impossible not to laugh, even if you happen to be someone with no sense of humor.
Hell, even when playing the basic gameplay and exploration I don’t believe I went ten minutes straight without laughing at least once, and that doesn’t even take into account the various side missions you can go through which sees players take on special Loyalty missions for their crew members to tap into their potential, most of which can be so off the wall they are almost ludicrous, but in a good way.
Gameplay
Outside of their own personal simulation, Saints Row IV is very much the same game as before, however within the simulation there is so much gameplay to be found that it can be overwhelming at times thanks to the fact that there is a plethora of activities and over a thousand different collectables to be found in virtual Steelport.
One of the biggest gameplay aspects added into Saints Row IV are the super powers that are unlocked as the player makes their way through the main storyline, with additional power-ups locked behind side-quests. Thanks to the way that super powers work in the game, it is hard not to make comparisons to other open world games that offer similar abilities, such as Prototype with wall-running and gliding and infamous with blast abilities. However comparing Saints Row IV to these games only scratches the surface.
Through the use of collectables, every ability that the player acquires, such as super sprint, super jump, telekinesis, ground stomps and the ability to throw elemental blasts can be upgraded and refined. To add to these enhancements, various skills can have element shifts, allowing players to throw lightning or freeze balls or stomp the ground and levitate enemies rather than send them flying. Basic navigational abilities can also be upgraded, with super sprint becoming so fast that cars are practically useless as you zip through the streets, possibly causing a tornado in your wake.
This is a good thing too, considering the fact that the entire simulation is open to the player right from the get-go. If players choose they can have cars or aircraft spawn with them already inside, run like a speeding bullet through the streets or up the sides of buildings, glide through the air and more, all making navigation through the streets an afterthought as you speed through the gorgeously designed virtual Steelport.
It is worth noting that there are no rival gangs to fight in the game, though they do make an appearance, and instead players will always be facing off against cops and the Zin. There are numerous types of Zin including a handful that wield special powers of their own, meaning that while the player may always seem to have the upper hand, it isn’t always the case. Of course when you have alien weapons such as a dubstep gun, a gun that shoots black holes and more it is difficult not to kill enemies in every way imaginable.
Outside of slaying enemies, there are numerous activities that can be performed, each of which has three award tiers in the form of bronze, silver and gold and these include races, super powered fight clubs and more. Also available are numerous targets where players can steal vehicles, eliminate security constructs, fight off waves of enemies to install a virus and much more. The amount of options available in the game are simply astounding, even for an open world title.
As I mentioned earlier, not every mission takes place in the Steelport simulation and outside of the simulation, players fight with basic skills, though they may still have access to numerous alien weapons. Also the gameplay itself might even be changed up as Volition changes things around when players rescue their crew. One mission may see you fighting in a 2D side-scroller, creeping through a level like Solid Snake or even play through a text based adventure.
Visuals The majority of Saints Row IV takes place inside of simulations and Volition has actually managed to pull off quite a convincing virtual world. What at first may appear to be graphical issues are legitimate parts of the game, with walls shimmering, various citizens de-rezzing and pixelating and more. That isn’t to say that there aren’t legitimate problems as well though. Numerous times throughout the game my player ended up stuck in a wall or bridge, requiring a reload of the most recent save and there are some unplanned slowdowns when things get too hectic on screen.
Outside of that however, virtual Steelport is quite breathtaking as everything has been decked out in small touches such as subliminal Zin advertising and posters saying to obey Zinyak. Player customization is as varied as ever, with numerous hair styles, body customizations and clothing options to choose from. Even weapons can now be customized with different skins where they will shoot out different looking bullets and make different sounds while fired.
Audio As I mentioned, character customization is still a major factor in Saints Row IV and there are numerous voice actors to choose from for the main character, with a handful of male and female voices available, each of which can be slightly adjusted in pitch. As for the other characters, all of their voice actors have returned to reprise their roles and continue to be as impressive as ever with the ridiculously amusing dialogue and swearing that the script contains.
Thanks to the fact that driving vehicles is something players can simply do as a past time, players can now choose to listen to music even while walking through the streets or gliding through the air and what a selection of music they have to choose from. There are a handful of radio stations to choose from and a mix tape where players can select their favorite tracks to play from. The music contains everything from dubstep, reggae, classic rock and literally classic music, giving players a little bit of everything to choose from.
Overall Saints Row IV has taken the anarchy that the series is known for, the super powers from numerous other open world titles and threw in more collectibles than you can shake a stick at all while managing to maintain the same over-the-top humor that makes Saints Row what it is. Minus some performance issues, Saints Row IV is easily one of the most enjoyable games you’ll have the pleasure of playing. Packing countless hours of content, tons of customization and refined gameplay which takes it over the limit, Saints Row IV is a must have, dubstep and all.
Capsule Computers review guidelines can be found here.
Today, Reef Entertainment and First Star Software Inc announced the European release of Boulder Dash-XL 3D on the Nintendo 3DS. Set in a system of caves packed with glorious loot and deadly creatures alike, Boulder Dash-XL 3D is an intense action-puzzler that will rack your brains for hours on end. A sequel to the wildly successful 1984 hit Boulder Dash on Atari 8-bit computers, this flashy 3D remake promises a more challenging and varied experience to bring the title into the new age. Featuring 4 new game worlds, 5 game modes, and over 15o deep and interesting caves to delve into, this puzzling game offers hours of game play and enough variety to keep you constantly guessing what you’ll be faced with next.
Boulder Dash-HD XL will land in the Nintendo eShop on the 22nd August and will be available for download for a reasonable £4.49 in the UK or €4.99 across Europe.
Righteous Kill 2: Revenge of the Poet Killer Developer: G5 Publisher: G5 Platforms: iPhone(Reviewed), iPad, iPod Touch Release Date: 14th August 2013 Price:Free – Available Here
Overview
There are a great deal of “point-and-click“, puzzle games out there, especially floating around the iTunes App Store, that’s not necessarily a bad thing but, unless it’s done properly, it’s quite easy for new released games of this genre to slip through the cracks and join the mass of games already released. Righteous Kill 2 doesn’t seem to do this at all, not only because it’s a G5 game but also because it seems quite well-rounded and stable as a game, despite not being a fan of these types of games I do think highly of it, let me tell you why.
Story
It’s fairly straight forward when it comes to the story; you play as Officer Dean who is on a case to find the true identity of the “Poet Killer”, as you play through the game the plot thickens and you, as a character, become more entrenched in the plot. I would say that, while not basic, the story is fairly usual, especially for a game within the crime/drama sub-genre. That’s not to say it’s a bad thing though because, while the story didn’t blow me away, it wasn’t dull or boring, it felt like being a key part in one of the copious amounts of “cop shows” that we have on TV. The fact that it made the player feel like a “key part” is a big tick and something I can’t just overlook. What I was most impressed with, semi-story wise, was the locations that the story took you to and through, locations like Central Park, China Town, The Docks, it was these places that won it over for me and I’m not talking aesthetics either, I simply liked the big-city setting of New York and it seemed like the story allowed the player to flow in and out of these locations without forcing the story at all.
Visuals
Essentially the only complaint I have about this game Visually would be the small cut scenes that would surface every now and then to wrap up or begin another story arc or the next case. These small cutscenes consisted of about three seconds of live-action footage, possibly of a car pulling into the station, and was played out entirely with what seemed like stock images of people. It made the game seem lazy yet they appeared rarely so I can’t go on a rant about how annoying it was because, well, it wasn’t. It was just something I happen to notice. What I did like was the environments of the game, it took you to a fair few places and they looked stunning, I would’ve loved to have seen them on something bigger like an iPad because they really won the game over for me. They way that certain items were hidden within the environments was also great, it showed the effort that the development team put in, it wasn’t like they just slapped a sub-par image on top of a detailed environment. It was done very well.
Audio
This aspect of the game, once again, was used extremely well. There wasn’t much music, in fact, I really only recall the fast-paced violin you would here on the main menu and on each loading screen. The bulk of the audio came from environmental sound effects. While looking through a crime scene you would hear footsteps of citizens or other officers passing by, if you were at the docks you’d hear the sounds of the ocean, if you were in Central Park you’d hear mumbles of park-goes in the distance and the blowing of wind through the trees. It made the game easier to get immersed in and it made you feel like a real cop, that mixed with the Visuals is a great combination.
Gameplay
Possibly the most simple aspect of this game was the way it was played. It’s your typical point and click game where you’re put in a situation, you’re given a list and you have to find the items on the list to continue with your investigation. Throughout the game you’ll pick up items like keys or a flash light that will come in handy further on through the game. It’s extremely simple yet extremely affective and I think that’s why a great deal of companies find solidarity in making a games in this fashion. You also encounter mini-games like pasting together shredded pieces of paper to reveal a document, or recreating a strand of DNA that is to match the DNA you found on a crime scene, mini-games of that calibre are used throughout the game to break up whole could eventually become boring and mundane.
Overall
It’s a great game in general and this is coming from someone who does NOT like “point-and-click” games at all. I feel like it is structurally sound and while, yes, it is set back by a few, minors things a player can and will get a good run out of this game. This is not a typical iOS game either, I wouldn’t be playing this on my commute to work or during breaks like with others, this is very much a “sit down and relax” type of game. It’s definitely a game you should try if you’re a fan of the sub-genre or even if you’re just a fan of crime and police-type drama.
Capsule Computers review guidelines can be found here.
The heritage of the upcoming title is known for being brutally difficult. Players dive deep into dungeons and other dangerous fantasy locations to take on everything from skeletons and undead knights to dragons and more.
The teaser trailer, which you can watch in the video player below this article, gives us a few quick flashes of what appear to be a blacksmith hard at work creating armor and weaponry, anvil and fire in tow. Some concept art can also be seen through the flashes. It teases a more in-depth ‘Forging a Hero’ video coming soon.
Although many people are drooling at the sight of the new PlayStation 4 and Xbox One, there are gamers out there who will be sticking to their PlayStation 3 and Xbox 360 for a little while longer.
For dedicated Battlefield players, EA is making the transition from current-gen to next-gen easier by allowing for a one time carryover when Battlefield 4 players upgrades their console. Once they move to the new console, all multiplayer progression and premium membership content will carry over to the new console. This will save gamers from having to buy Battlefield Premium twice when switching consoles.
The only catch is that Xbox 360 buyers can only upgrade to a Xbox One and PlayStation 3 owners can only upgrade to the PlayStation 4. So those looking to change sides and play with the competitor will have to pay extra.
Assassin’s Creed IV: Black Flag will of course be part of Ubisoft‘s presence at GamesCom this year and as an added benefit to the fans, Ubisoft will be doing something special in the form of artwork. Bringing in an artist to do live artwork during GamesCom attendees will be able to throw out ideas for the artists to use and incorporate into the art.
This announcement was made via the short video which has been embedded below and brings plenty of ideas to mind. Just what kind of art will be made will be dependent on what those attending come up with, so there is an number of possibilities. Hopefully someone might suggest a nice picture of all three generations of the Kenways having a great game of catch because Assassin’s Creed is all about family, right?
EA and Humble Bundle are teaming up to make a massive donation to five great charities. For a minimum of $1.00, buyers can snag a copy of Dead Space, Burnout Paradise: The Ultimate Box, Crysis 2 Maximum Edition, Dead Space 3, Medal of Honor, and Mirror’s Edge. All of the game come as Origin keys and the games that are also available on Steam will also come with a Steam key. For those who beat the average price, buyers will also receive a copy of Battlefield 3, The Sims 3, The Sims 3 Late Night Expansion Pack, and The Sims 3 High-End Loft Stuff.
The Human Rights Campaign, watsi, the American Cancer Society, the American Red Cross, and the San Francisco AIDS Foundation will be receiving EA’s share of the profit as a charitable donation. The bundle can be purchased at Humble Bundle with a variety of payment options including BitCoin and PayPal.
Things have been very silent from Telltale Games on the The Wolf Among Us front as we haven’t had much besides the screenshots from back in May. That however has changed today with the release of its premiere trailer, which gives a nice look at just who the main character is, Bigby Wolf.
Sheriff of the Fable-d community tasked with keeping its peace, players will be able to experience the chain of events that preceded the beginning of the Fable comics from Vertigo, a branch of DC, itself part of Warner Bros. From pigs, to flying monkeys, from princesses, to The Big Bad Wolf, The Wolf Among Us has everything a fairy tale conglomeration could want.
Check out the trailer embedded below, to see a taste of what The Wolf Among Us will hold before the first episode is released for XBLA, PSN, PC, and Mac. Those going to Pax Prime will be the first to see the game in action as it will be showing at the event.