Nicalis has announced it’s bringing 2D fighter Yatagarasu to PS Vita through the PlayStation Network, rebuilt and renamed as Legend of Raven. A batch of screenshots have been released and can be seen below.
Yatagarasu was originally intended for the 3DS, but development was moved due to “the incredibly overwhelming response from the fighting gaming community,” according to CEO Victor Rodriguez. Along with the platform change the developers will “spend time developing new features like parallaxing backgrounds and an original new soundtrack.”
Legend of Raven features:
Featuring Eight exquisitely, hand-animated characters by King of Fighters artist, Kotani Tomoyuki – Every character features their own unique set of special attacks and super moves
Enhanced from the original – Featuring a new soundtrack, parallaxing backgrounds, ad-hoc versus play and more!
Innovative parry and damage mitigation systems allows for a multitude of defensive options – Execute well-timed counter attacks to turn the tide of battle.
Flawless Local Play! – Battle nearby friends with lag-free ad hoc Versus mode!
Prologue
The year was December 25th, 1926. Japan was on the verge of welcoming a new era…the era of “Koubun”.
Instead a revolution broke out, led by those who hoped to revive the Land of the Gods, Japan, and return her to its former glory. The Prime Minister’s cabinet, the police department, the Zaibatsu families, the mass media…the flow of information to the outside world was immediately suppressed.
Out of options, the old government resorted to creating a group of elite assassins, called the “Yatagarasu” in order to maintain order and suppress the rebellion.
These government agents have become known as the “Government’s Dogs” by the general populace. Now, they are on the move towards “Iga-sei”, which is said to still function as the government’s intelligence hub.
Here’s hoping this particular fighter comes to the EU PSN as well, unlike Guilty Gear XX Accent Core Plus R which was exclusive to NA. Check out the screenshots below and for more info visit the official website.
Bungie have released a brand new video for their hotly anticipated open world multiplayer shooter video-game Destiny. The video which is titled ‘Out Here in the Wild’ highlights the immense and highly detailed world of Destiny which gamers can expect to explore when they play the game.
The video features several of the games designers detailing the process that went into creating the world of Destiny. You can check out the ‘Out Here in the Wild’ video for Destiny below. Don’t forget that you can like Destiny on the official Destiny facebook page here. Stay tuned for further information on Destiny as it comes to light.
SEGA’sTotal War: Rome II is right around the corner and yet another Let’s Play video has been released by Creative Assembly featuring the Community Team’s Trish Ryniak and Multiplayer designer Elliot Lock. Last time we had a look at the game’s campaign mode.
The two clash shields as Parthia and Pontus during an unfortified city assault in Gor. Aside from the casual banter, the video highlights a few new multiplayer features and the importance of the campaign map in deciding just how the battlefield will look. In what is a welcome improvement, Rome II is set to feature a record variety of battle maps and types.
Total War: Rome II launches on September 3 this year worldwide for PC. For more info, visit the official website.
Overview Samurai tales often glorify the code of honor and laws by which the samurai live. Takashi Miike’s Hara-Kiri: Death of a Samurai is not one of those tales. The bloodshed and honor that defines the samurai is brought into question by Miike in a film that rebels against the ideals that have come to shape the very fabric of Japanese society.
This may very well be Miike at his most restrained. Instead of opting for the bombast he is so well known for he has crafted a quiet moving and emotionally intense drama with Hara-Kiri. Miike has a lot to say with this film and he does so slowly and carefully in what is undoubtedly his most thoughtful film to date.
Story Hara-Kiri: Death of a Samurai as the title suggests revolves around ritual suicide (also known as sepukku/hara-kiri) as as commonly performed by disgraced samurai. In the peaceful times of the 17th century Japan, the samurai business has hit a pretty rough patch. There is no need for warriors without war. The land is at peace and many samurai have fallen to poverty and look to houses for charity or work. This comes to be known as ritual suicide bluffs, with many samurai seeking to gain pity of masters in exchange for a better life. As time goes on the vows to commit seppuku begin to give rise to suspicions and things go bloody from there.
The tale plays out through a series of flashbacks, each unraveling the events that have led the characters to the point in which we see them. Things ultimately turn sour and Miike’s taste for the grisly is on show for all to see. The key here is that Miike doesn’t go all out too quickly, he builds things slowly with a calculated and deliberate pacing that pays off in a big way with the films incredible climax.
Not having seen the 1962 original, I can not say with certainty whether the themes expressed are lifted from the original or inserted by Miike, but it is clear that the film is very much against the code of honor and respect by which Japanese society is heavily ingrained, it picks a part the concepts and rules and highlights how flawed they truly are. There is no logic behind it, just blind belief in the system and structure, the machine by which the society is founded. The is no justice, no fairness, no honor. Miike brings this to light and seemingly draws parallels to modern Japanese society, condemning it and begging for a change.
It is the film’s insistence on not glorifying the samurai life that makes it so very special. While by Takashi Miike’s standard it is actually a fairly conventional film, it is the messages conveyed within it that set it apart. Samurai lived by a corrupt code and Miike does not hold back in showing the brutality and senselessness of it all. Hara-Kiri is not as exciting as Miike’s other works, but it is immensely fascinating none-the-less.
Visuals and Audio In terms of aesthetics, the film has a cold and chilling atmosphere that is juxtaposed by the harsh redness of bloodshed. Hara-Kiri beautifully captures the era for all its stoicism and tempered aggression. The sprawling landscapes one imagines of Japan are not the main event here, instead Hara-Kiri features a claustrophobic feel, trapped within the Edo-era walls. Much like the laws of the world that bind them, these samurai are trapped and Hara-Kiri conveys that visually.
The film is also made in 3D. Unfortunately for this review we were not able to test the 3D portion of the movie. But with the impressive fight scenes and lovely setting it would undoubtedly be a pleasure to watch in 3D.
As for the soundtrack, Hara-Kiri is a very quiet film with minimum use of incidental music, many scenes simply being dead quiet. It is the slow building tracks that give way to the film’s tension however. The tracks that are used are used sparingly and when they are put into play they only add to the action on screen, never distracting or detracting. It is an intriguingly silent soundtrack, but one that complements the film just fine.
Extras This particular Blu-Ray release from Icon Home Entertainment does not happen to feature any real bonus content, but it does feature an option to view the film in 3D. If you have a 3D television, this is of course an option you’d like to take advantage of. However, apart from this, there is not much else on offer in this release in the way of extras.
Overall If you are looking for the irreverent samurai action of Takashi Miike’s 13 Assassins, you won’t find it in Hara-Kiri: Death of a Samurai. This is undoubtedly a very different film for Miike and it is all the more interesting for it. While it is not the most flashy samurai flick or the most exciting one you could pick up, it may just be the most thought-provoking.
Hara-Kiri brings the very concept of the samurai into question, stripping back all the things that make samurai such glorified figures. This is not your average samurai flick, but what Hara-Kiri is is something remarkable. This may be one of the most fascinating samurai films ever made and it is yet another feather in Takashi Miike’s cap.
Much like it’s protagonsit, Hara-Kiri is a film that rebels against the status quo and sets out on a different path to it’s peers. It takes the genre and Miike’s career in an interesting new direction. Hara-Kiri is a special film and perhaps one of Takashi Miike’s best. It may not be a perfect but Hara-Kiri: Death of a Samurai is an intensely captivating film that will have you thinking about it long after its swords have been sheathed.
Capsule Computers review guidelines can be found here.
Overview With FUNimation currently working on bringing their second set of Fairy Tail releases over to North America and the welcome news of the company licensing the rest of the currently aired anime episodes, fans have plenty of Fairy Tail to look forward to. For now though, how does Part 6 line-up? With Fairy Tail: Part 5, the review of which can be found here, leaving us in the middle of the Oración Seis arc does this part leave viewers satisfying conclusion and continuation of the series?
Story Beginning roughly near the beginning of the end of the Oración Seis arc, viewers are immediately thrown into the action. Many members of the wizard alliance that the Light Guilds had formed have been incapacitated, but with only three members of the Oración Seis left standing, there is still hope for the team to successfully stop the Dark Guild’s evil plans.
However with Nirvana already activated and the powerful magic city moving towards its first target, Natsu must first take on the powerful Cobra while Erza and Jellal face off against the mysterious Midnight before anyone can hope to put a stop to this magic instrument that has the power to change the hearts of people everywhere for better or worse.
Since most of the storyline for this arc was taken care of in the last release, Part 6 mostly focuses on the battles between the still standing wizards as they attempt to disable Nirvana. However even when they believe that victory is within their grasp, a new foe emerges that is fiercer than the rest of the Oración Seis combined and cares little for human life. Standing as the last obstacle in their path to putting a stop to Nirvana, Natsu must take on this new opponent while his allies work together to destroy Nirvana once and for all.
Despite the large number of characters introduced in this arc, only a handful of characters receive any sort of development and this remains true all the way until the end, where the emotional truth behind Cait Shelter is revealed and the newly formed Magic Council makes their move to arrest the Oración Seis. Replacing most of the character development are a number of intense combat sequences, mostly involving Natsu as he takes on not only Cobra but the new opponent as well.
Rather than end on that note however, Fairy Tail then shifts into a mini-arc that involves a crazed woman named Daphne. It is worth noting that compared to the source material; this is a filler arc which is unfortunate as it ultimately feels barely relevant outside of exploring a bit of Natsu’s past and giving the Fairy Tail wizards a chance to take on a new opponent before wrapping everything up in the end.
Fairy Tail: Part 6 starts off strongly by throwing viewers right into the height of the Oración Seis story arc and follows it up with some very minor character development, enjoyable action sequences and a bit of emotion as well. Unfortunately it does end on a rather poor note with the filler arc, thankfully the arc does not overstay its welcome and ends in this release.
Visuals Fairy Tail remains rather impressive throughout the Oración Seis story arc as far as animation quality goes. Character designs remain relatively standard and the action sequences are impressively handled with no noticeable dips in quality. It is worth noting though that the desolate town of Nirvana makes for a rather poor backdrop to most of the action as its bland design leaves much to be desired.
Unfortunately the quality found in the Oración Seis arc takes a rather large dip once the filler arc featuring Daphne is entered. While everything still remains rather brightly colored and the newly introduced character and world are nicely handled, the overall quality dips rather often compared to the rest of the episodes offered on this release.
Audio Since this is the middle of a story arc, all of the characters that are found in Fairy Tail: Part 6 have already been shown off to viewers, outside of the new opponent that just so happens to share the same voice actor as one of the Oración Seis. As such, the English cast remains impressive throughout the arc and although the quality of the series may dip in the Daphne arc, Gwendolyn Lau makes the experience bearable by doing a great job as the voice of Daphne.
As far as background music goes, Part 6 makes use of the same tracks that we have heard multiple times throughout the series, leaving little to be desired but bringing nothing new to the table. The opening theme for Part 6 is “Fiesta” by +Plus and is something different from your standard Fairy Tail openings, making it worth checking out at least a few times. As for the ending theme, it is “-Be As One-“ by w-inds. and the anime makes great use of this dramatic song throughout this release as it always begins playing during the final few seconds of the episode, often during an emotional moment that is especially striking on Episode 68.
Extras The bonus features for Fairy Tail: Part 6 include a handful of on-disc extras which are rather standard at this point. A clean version of the opening and ending theme, the US trailer for Fairy Tail and trailers for other FUNimation products are found on the disc alongside two commentary tracks.
The first commentary is for episode 64 and features Tyler Walker, the ADR director, Philip Weber who does the voice of Brain, and Micah Solusod who handles the voice of Midnight. The three discuss the show as well as the Tower of Heaven connection as well as some of Micah’s past work. The second commentary track is for episode 70 and features Tyler Walker once again, Todd Haberkorn who voices Natsu, and Gwendolyn Lau who as mentioned before, voices Daphne. The three spend some time talking about the episode and random things as well as where Gwendolyn has been the last few years.
Overall Fairy Tail: Part 6 successfully places viewers right back in the action at the height of the Oración Seis arc and manages to deliver everything that viewers could ask for from the series, such as plenty of action and a bit of development here and there. However this release is dragged down by its latter half as it drops in quality as the series shifts into a minor filler arc that, while entertaining and humorous in its own right, suffers from a rather significant drop in production quality and feels disjointed from the rest of the story.
Capsule Computers review guidelines can be found here.
For many years now, Japan Expo has been held in many areas throughout Europe. The event had never been held in the United States, that is until today when the first day of the Japan Expo 2013 kicks off in a few hours from the time of this writing at the Santa Clara Convention Center in California.
The event will last throughout the weekend, from the 22nd to the 25th and the doors open at 10 AM local time and close at 7 PM. Numerous high profile guests from Japan will be appearing such as Akihabara idol group Dempagumi.Inc, the well-known, as you may notice above, character designer and manga artist Yoshiyuki Sadamoto, and many more. More details about what can be found at the event and what times various panels and concerts will be occuring can be found on Japan Expo’s website.
This week, Australia has quite a few offerings for the eShop that are new this week, the most exciting being The Wonderful 101. The action-packed, hero filled romp is set to turn heads for the system, and arrives along with some other tempting dishes.
Check out all of the titles up for grabs as well as a good bit of information of what is new on the 3DS and Wii U this week, and we will keep you updated on new drops next week.
Title
Platform
Available on
Price Point
The Wonderful 101
(Nintendo)
Wii U (Download)
Nintendo eShop from 24/08/13
AUD $79.95 (NZD $99.95)
Game Description: In this action game, take control of Wonder-Red and recruit scores of seasoned heroes into your team – leading them into battle as hero number 101! You can even transform desperate citizens into mighty heroes to bolster your numbers. Overwhelm the invading aliens known as the GEATHJERK with strength in numbers – the more heroes you enlist, the more powerful your attacks become.
Special Offer until 21/09/2013: You can save 30% on The Wonderful 101 and purchase it from Nintendo eShop for only AUD $55.95 (NZD $69.95) , if you previously downloaded Pikmin 3 from Nintendo eShop on the same Wii U console.
Tom Clancy’s Splinter Cell Blacklist
(Ubisoft)
Wii U
(Download)
Nintendo eShop from 23/08/13
AUD $89.95 (NZD $110.95)
Game Description: When the US becomes a target and the clock is ticking it’s down to one man to save the lives of millions. To contest the US Military Supremacy, a deadly countdown of terror attacks against key US interests has been issued : THE BLACKLIST. As the leader of the newly formed 4th Echelon unit, Sam must hunt down these terrorists by any means necessary, and stop the Blacklist countdown.
Game Description: Giana Sisters: Twisted Dreams is a challenging fast-paced platformer with a twist. Warp Giana’s dream world at will to transform your abilities and surroundings. Use your skill, speed, and brains to brave the dangers of Giana’s twisted dreams! Giana laughs at spooky nightmares, lightly twirling past monsters and traps. Fluffy sugarbowl dreams on the other hand tick her off, unleashing her fiery, punky side, ready to dash and smash all in her path!
Super Street Fighter™ II: The New Challengers, Street Fighter II: The World Warrior™, Street Fighter™ II Turbo: Hyper Fighting
(CAPCOM USA)
Nintendo Wii U
(Virtual Console – SNES)
Nintendo eShop from 23/08/13
AUD $10.40 (NZD $13.60)
Game Description: When Super Street Fighter II: The New Challengers debuted, the fighting game genre changed forever. Along with a revolutionary combo system, it introduced new characters alongside the original cast. In addition to Ryu, Ken, Chun Li et al., take control of four brand new combatants in thrilling head-to-head gameplay. Choose T. Hawk and his unmatched strength, Dee Jay’s unrivalled kickboxing ability, the furious kung fu of Fei Long, or drill your rivals with the deadly beauty of Cammy!
Special “Buy 2, Get 1 Free” offer: If you buy any two out of these three Street Fighter games on Nintendo eShop on your Wii U, you can download the third one for free! Only until 29/08/13.
Solomon’s Key™
(KOEI TECMO GAMES)
Nintendo 3DS
(Virtual Console – NES)
Nintendo eShop from 23/08/2013
AUD $5.50 (NZD $6.80)
Game Description: To save his world from demons, Dana the Wizard goes on a dangerous quest to find Solomon’s Key and seal the monsters away. An audacious mix of action game and puzzler, Solomon’s Key was one of the toughest challenges on the NES™, but also one of its most endearing adventures. Combine logic and reflexes to unravel the mysteries of each room. Bright minds are needed to unlock its secrets, and only a few have been deemed worthy of seeing all the different endings. Will you be clever enough?
Funfair Party Games
(Joindots)
Nintendo 3DS
(Download)
Nintendo eShop from 23/08/2013
Special launch offer until 5/9/13: AUD $14.99 (NZD $14.99)
Game Description: Multiplayer fun at the fair with movement control and eleven amazing attractions! Use your Mii™ to play live multiplayer games or master all the attractions in single player mode and beat the international high scores. In addition to classic control options, you can move your Nintendo 3DS™ to take aim at targets with your gun or control the circle of hot wire in arcade mode. You can also throw darts, basketballs and more by imitating the realistic movement with the Nintendo 3DS™. Sound crazy? That’s because it is – and a ton of fun to boot!
Flashback Developer: VectorCell Publisher: Ubisoft Platforms: XBLA (Reviewed), PSN, Windows Release Date: August 21st for Xbox, TBA for other platforms Price: 800 Microsoft Points – Available Here
Overview
Flashback is a HD remake of the 1992 SEGA Megadrive game of the same name. Primarily a science-fiction platformer, the game also incorporates puzzle elements as well as timed events and armed combat. The game remains faithful to its roots while incorporating new cutscenes, voice acting, and smoother gameplay.
Story
Having been shot down over a jungle on the Planet Titan, Conrad B. Hart, an agent for the Galaxia Bureau of Investigation wakes up missing a huge section of his memories. After escaping the jungle and recovering scarce parts of his past he finds out that he had uncovered a plot to eradicate Earth masterminded by a group of shape shifting aliens who are imitating world leaders. Fearing that the aliens would try to capture him, Conrad made a copy of his memories and entrusted it to his close friend Ian who later helps him to recover part of his memory. In true Jason Bourne style, Conrad must recover his memories as he falls, jumps and shoots his way to the centre of the alien conspiracy.
Gameplay
One of the hardest challenges faced by developers remaking games in this sudden wave of classic game remakes is bringing the gameplay out of the 90’s and into the modern era. Having played the original Flashback extensively in my childhood I recall the controls being fairly solid for a Megadrive game. The only problem in the original was the limited space that you could stand in where the climbing controls would actually respond to you inputting a direction and this remake certainly gets rid of that limitation. Unfortunately, this updated version suffers from the same problem that makes fighting games unplayable for me on consoles and that is the fact that analogue sticks have too many possible input directions and all you need for a game like this is up, down, left, and right. I imagine the PC version of Flashback will be considerably more pleasant to play and there will be a lot less falling back off of ledges and jumping into a mine instead of getting up to the next platform so it might be worth waiting for that.
Modern gaming suffers from a cancer where games are dumbed down to the point where they are no longer enjoyable and that was what I was most worried about going into this game. The original was punishingly difficult and I fondly remember my dad being stuck on one particular mission for weeks on end, driving my mother insane with the constant squeal of poorly rendered alarms in the background. Deciding to play through Flashback on the normal setting, one of three out of easy, normal, and hard, I was baffled by how easy the first hour of the game was. Enemies fell at my feet, puzzles got solved almost by accident, and I only died once through my own stupidity by plummeting to my doom. But that all came to an abrupt end very suddenly and dozens of deaths later I found myself remembering why I enjoyed this game much more than Sonic or any of my family’s other Megadrive games back in the 90’s.
One new feature of the game I was not so keen on was their attempt to make Conrad more accessible to a younger demographic. Any main character that uses the term, “Awesome-sauce,” in any other context than when praising a particularly delicious pasta dish instantly loses all respect I may have had for them regardless of whether they are an idiot like Duke Nukem or a badass like Nathan Drake. Conrad’s voice and scripting didn’t feel fitting to his fairly tragic backstory and supposed tough-man persona and the whole game feels less serious as a result. Tragically, the actual story behind Flashback is fairly strong and when you are not doing boring tasks like grinding for credits or experience in short bursts the narrative and pacing is superb. Admittedly aliens disguising themselves as government officials and severe memory loss all seem generic to us today with the existence of the Bourne franchise and millions of alien movies. But behind all of that is a heartwrenching story about a man’s life being ripped apart because of what he knows and unfortunately I did feel like the addition of voice acting and premature cutscenes did nothing, but take away an air of mystery and the severity of Conrad’s situation.
Visuals
It goes without saying that this game is far prettier than the original with its new 3D aesthetic, animated cutscenes, and dynamic camera panning. Conrad actually looks like a person instead of a silly pixel art sprite with an extremely poor taste in fashion which threw me a bit. If you were to put Flashback alongside any summer blockbuster from this year there is not even a comparison to be made. Even compared to games from a few years ago it doesn’t look as high fidelity or smooth and at times I questioned whether some of the cutscenes were even running in 30fps. However, for the most part the aesthetic is pleasing and gloriously sci-fi. I don’t think there is a single spot on any level that you could stand without seeing some sort of excessive laser touch screen or light bridge and that includes the jungle that you wake up in! For a platformer it looks fantastic and if you are a lover of sci-fi you’ll definitely want to see Flashback taken into a new age.
Audio
Words can’t describe the amazing feeling of nostalgia that came over me when the menu screen appeared and the same gritty title music from the 1992 original reached my eagerly awaiting eardrums. However, past the menu screen I didn’t recognise any of the original music and none of the new tracks are of any note. Most of the audio you will hear in this game is the ambient background track that I would personally recommend turning down in the settings because it can be a bit overbearing at times. Aside from that though the guns have sufficient punch and the sound effects associated with enemies, the environment, and interactive elements are all brilliant.
Overall
Looking at this from the point of view of a man who loved and adored the original I am not disappointed by this remake, but I am not blown away either. Gameplay wise it is better than it has ever been and despite the analogue stick issues VectorCell and Ubisoft have managed to breathe a whole new life into one of my all-time favourite games which I am ecstatic about. My issue with Flashback is that in the process of redesigning the aesthetic the game is too bright now. The badly casted voice acting, the cheesy scripting, the weirdly colourful rendition of this once dystopian universe. It all culminates into what I feel is an unfortunate, childish imitation of a dark and wonderful sci-fi thriller.
As a sci-fi platformer it is still an amazing game though and if you can ignore the nonsense that comes out of Conrad’s mouth half of the time then newcomers and veterans alike will appreciate its engaging story and unique style that made it so popular on the Megadrive. Even if you can’t stand the new version for some reason, the original is available through the start menu which in my opinion makes it a must buy. For 800 Microsoft points it is worth picking up just for the replayability alone. Collectibles, speed-run leaderboards, and a fairly tough list of achievements will definitely keep me coming back for more. My 5 year old self was awoken again for a brief stint and for all its problems, Flashback is still to this day a fantastic game, even without the ear-piercing sirens. Well … At least my mum was glad.
Capsule Computers review guidelines can be found here.
BADLAND is one of those great mobile games that only come around once in a while (check out our review here). It’s simple controls underlie a game that is deep, complex and incredibly fun. Now, the brilliant developers over at Frog Mind Games have released their latest update to the fantastic game.
Focusing on the multiplayer aspects of BADLAND, the team have released a bunch of multiplayer levels – one map for each time of day. In addition, the team have shown a great deal of dedication to their fans, and have taken a lot of their suggestions and ideas on board, improving the game in the process. One of these user-suggested updates is the fact that you are no longer required to restart an unfinished level, even if you have killed the app.
BADLAND is still doing incredibly well in the iOS App Store, with over 7 million downloads while it was free, plus an additional 300,000 copies sold. If you haven’t gotten into it yet, then you can download it here.We have been lucky enough here at Capsule Computers to have had a chat with the co-creator, Johannes Vuorinen. You can check out that interview here.
You can check out the latest trailer for the game, which showcases the new multiplayer additions below. The guys at Frog Mind are already working on their next update, which will add dusk to Day II. With another big update coming, be sure to stay tuned to Capsule Computers for all the BADLAND news as it becomes available.
Aksys Games has announced that their critically acclaimed hit in both the US and Japan, Muramasa Rebirth is to set sail to Europe for the PS Vita, via the PSN.
Play this action-packed RPG that takes you on an epic journey through ancient Japan as you battle the forces that try to stop you from possessing the fabled demon blades! Journey east as the fugitive ninja Kisuke, searching for the legendary demon blades. Or travel west as Momohime, a princess possessed by a vengeful spirit, as you hunt for the same weapons. With 108 powerful blades, each with their own special attack, fend off enemies big and small in this exciting action-RPG specially redesigned for the PlayStation Vita system!
High Res Graphics – The stunning 2D artwork comes to life in OLED-ready graphics. See the vibrant colors and detailed art as they should be seen on the PlayStationVita system!
Available Downloadable Scenarios – Four additional characters and scenarios will be available to download, each featuring a new story line, new characters, and new enemies!
Two Modes of Play – Whether you enjoy hack/slash type play or prefer to use your character’s special abilities in a controlled manner, Muramasa Rebirth offers two modes of play to satisfy every player’s needs!
Remap Buttons – Don’t like the default setup? Customize your buttons to make the gameplay truly yours!
Whilst no specific release date has been revealed, Muramasa Rebirth is set to be available sometime this autumn. For more information, visit the official site and Facebook page. Check out the screenshots below and get ready to shatter the Chains of Fate!