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Teenage Mutant Ninja Turtles: Out of the Shadows Review

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Teenage Mutant Ninja Turtles: Out of the Shadows
Developer: Red Fly
Publisher: Activision
Platforms: Xbox 360 (Reviewed)
Release Date: Out Now
Price: $14.99 – Available Here

Overview

Teenage Mutant Ninja Turtles: Out of the Shadows is a game that I desperately wanted to love (as did many TMNT fans, I’m sure) and on paper it looked like a total success; killer story that combines aspects of the turtles through history, a stealth/brawler action game akin to the Arkham series, and the ability to play as the turtles themselves in a hyper-realistic setting. Unfortunately the game is less than the sum of its parts, and ends up feeling boring, monotonous and just plain unpolished and unfinished.

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Story

For those who are unfamiliar with the Ninja Turtles (you seriously need to rectify this), they are four turtles who were mutated when a vial of toxic sludge was broken on them. Since their mutation they have grown to the size of full-fledged adolescents. Alongside the four turtles was Splinter; the rat who had once been the pet of a great martial artist. When he mutated, Master Splinter adopted the four young turtles, and named them Leonardo, Raphael, Donatello and Michelangelo. In the sewers of New York City, Splinter trained the four brothers in martial arts, leading to them becoming the Teenage Mutant Ninja Turtles.

The story of TMNT:OOTS follows the four brothers a little ways into their career as the silent defenders of New York. By this time in the story, the turtles have encountered many of their enemies enough times to know all about them. This is great for long time fans of the series, but may ostracise newcomers. The story takes place in its own self-contained universe, but is heavily inspired by the series currently running on Nickelodeon.

The story itself is very much a love letter to the Turtles, featuring characters, locations and enemies spanning across all of turtles lore. In the first few chapters alone, you will face off against the Purple Dragons Gang (notably from the 2003 animated series, as well as reoccurring in the comic books), The Kraang as they appear in the current Nickelodeon created animated series, and the Foot Clan (who have been in everything turtles since their inception). In Out of the Shadows, the turtles are set to find out why the Purple Dragons have been stealing items from the Kraang (known aliens), on behalf of Shredder and the Foot Clan, considering the two organisations seldom have anything to do with one another (in this universe, anyway).

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Gameplay

TMNT:OOTS is by and large an action brawler with some RPG elements thrown in. You play as one of the eponymous turtles on a quest to discover what the Foot Clan, the Kraang and the Purple Dragons all have in common. The game has you running across the rooftops of New York, as well as ducking in and out of some of its buildings and alleys, while fighting enemies and unraveling the mystery.

OOTS follows a pretty regular formula for its gameplay; run through an empty section, encounter a group of thugs to beat, run through another empty section. There is very little to mix up the formula here, and even towards the end of the first chapter, many players will find themselves bored. The main reason the game feels so boring and monotonous is that there is no freedom, and nothing to change the pace. The game follows a very linear path, and all paths are void of enemies until you reach a combat zone. The only slight change is Donnie’s hacking mini-game which is required to pass through to some areas.

The game’s combat offers a wide variety of different combo opportunities and attacks. Sadly, while all this is possible, the combat itself just isn’t fun. It doesn’t feel fluid, and the combo gauge unfairly punishes players. There is a split second between having a 14-hit combo streak and having it reset back to 0. In many instances this can’t be avoided, as it takes longer to move from one opponent to another than the combo gauge allows.

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Despite the sheer amount of moves available to you as you progress through the game, the combat is just incredibly boring. You will find yourself using the same few moves on the same enemies over and over again. The way that the enemies move and fall is also stock-standard, with every hit resulting in the same series of movements by the enemy. Even the way in which evil grunts fall down and get back up again is so repetitive you can set your watch to it. There is also no lock-on functionality, so you can easily find yourself swinging at nothing. Modern games like the Arkham series have changed up the brawler combat style, making gameplay that is fluid, distinct and fun to both watch AND play. Unfortunately TMNT:OOTS feels way behind the curve on this.

I also take slight issue with one of the stylistic choices in the game. As in many brawlers you have your strong and weak attacks, and TMNT:OOTS is no different. However, I find it hard to accept that a kick to the chest is more devastating than being hit in the head with a katana blade. Also, for that matter, the fact that the katana blade just knocks out enemies. I understand that cutting up human characters is a risky slope for a franchise like TMNT, but that is why they made the Kraang humanoid robots in the series (the same style of Kraang that appear in the game) – so that the turtles could do ninja-stuff to them like cutting off limbs etc.

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The game does feature 4-player co-op, with all four turtles being on screen at the same time, so you and three buddies can all jump online and play some 4-player turtle beat down. The game almost necessitates this in many areas though, as the AI is a little less than reliable in everything from moving through areas to combat.

During combat you have available to you team combo attacks that are designed to do massive damage. Unfortunately, unless controlled by a human player, it is almost impossible to pull one of these off. When you aren’t trying to pull off a team combo however, the computer-controlled turtles manage to mostly handle themselves alright. Even more frustrating than the team combos are the many sections of the game that bottleneck you into a tight corridor. The turtles all move at a slower pace and frequently get stuck, or more frequently than that get the player stuck as three turtles are trying to head down a corridor made to fit one at a time.

The game also features some RPG elements, most notably in the form of skill trees. The problem with these skill trees is that each of the four turtles has their own set of six different skill trees. That is a grand total of 24 different skill trees to pick between, assign points to, and balance. Adding on to this, the menu system to navigate between them is cumbersome and just plain frustrating to navigate through.

Lastly the game also suffers from an incredible amount of glitches. Everything from audio not cuing when it is supposed to, through being able to clip through a good portion of the walls in the game, and even characters just floating in mid-air as you try to go down the stairs. They all end up making a game that feels unpolished, and like it needed another few weeks in development.

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 Visuals

The art direction for TMNT:OOTS was an interesting one. The game goes for a hyper realistic approach. The city, the characters and most importantly the turtles themselves are drawn in such a way that you believe that is how they would look in real life. The approach was interesting considering the success of the current TV series, which goes in the exact opposite direction.

While it is an unusual choice, it is by no means a bad thing, the artwork on the turtles looks almost scary, which is what you would expect from 6 foot tall mutated turtles. The darker, and dare I say ‘grittier’ interpretation is very reminiscent of some of the older comic books, made back before the turtles were aimed at kids.

Sadly, the character models in the game don’t live up to scuff. A lot of them pop out from the backdrops like they were Photoshopped in, even including pixellated edges and sections where the characters are just hovering above the ground. The shells on the backs of the turtles all often look like they are of a low-resolution, and when a good half of your character is in a low resolution you tend to notice.

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Each of the game’s weapon’s has a unique visual effect that follows it. This effect is dependent on the turtle’s assigned colour; Leo’s swords create a blue effect, Raph’s sais create red, Donnie’s staff creates purple and Mikey’s nunchucku make orange. The effect is one of those things that is cool in theory, but becomes really overpowering and makes it difficult to see what is happening in the battle. This is especially true for the bigger weapon’s like Leo and Donnie, who’s weapons are longer and thus create a larger, more obtrusive wave-effect.

I have spend all this time talking negatives that I am excited to mention a positive. There is a cool visual change that happens when the turtles enter battle. As the battle commences, the eyes under their masks turn from their normal colour into the pure white that fans know and love. It is a slight change, but it goes a long way to make the TMNT stand out from the shadows as imposing forces.

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Audio

The highlight of the game’s audio is the banter between the turtles in between combat sections. Hearing the brothers talk about everything from philosophy to last night’s pizza gives the game a real turtles feel. However, fans of the series will dislike a lot of Raph’s dialogue, as he feels very out of character in many conversations, sometimes even being the comic relief over Mikey. Another thing of note in these conversations is that many are hijacked by Donnie and Mikey. This isn’t a bad thing however, as the intellectual Donatello and the carefree Michelangelo make for some great back and forth, often highlighted by Leonardo’s wisdom and Raphael’s stubborn arrogance.

The voice cast for this game is all entirely new, with no one reprising their roles from previous Turtles media (not even Nolan North, who voices The Kraang in the show, and is in pretty much every video game ever made). Despite this, all of the actors fit their roles perfectly, I believed that Mikey was Mikey, Leo was Leo and Donnie was Donnie. Raph’s voice worked for him, but as mentioned above, his dialogue was not always befitting of the Raph we know and love.

While the banter between the four brothers is a definite highlight of the game, the same doesn’t extend to the in-combat dialogue options. The turtles and the enemies they are facing will all fire off quips and remarks as the battle ensues. This in itself isn’t a bad thing, the problem arises from the fact that you will have heard all of the quips within the first battle, making the rest of the game’s combat sequences sound as repetitive as they feel.

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Overall

As someone who grew up watching the ‘heroes in a half-shell,’ I really, really wanted to like TMNT: OOTS, and to see them headline an awesome game for the first time in a long while. Sadly, Out of the Shadows just isn’t that game. Sure it had all the right elements; a killer story that serves as a love letter to Turtles fans young and old, multiplayer co-op, the Foot Clan, on paper it should be a masterpiece. Unfortunately the problems with the game all lie in execution; cumbersome menus, various glitches, visuals that aren’t up to scuff, and gameplay that is boring and repetitive all result in a turtles experience that just feels unpolished and incomplete. Sorry turtle fans, no cowabunga this time.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Sims 3 Movie Stuff Available Now

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Lights! Camera! ACTION! Today marks the release of the latest The Sims 3 expansion from EA, The Sims 3 Movie Stuff. Now you can bring the glitz and glamour of Hollywood into your Sims’ lives! Ever dreamed of being a film star? Live vicariously through your Sims!

Iconic genres are represented via three unique themes: Comic Book Blockbusters, Western Epics and Creepy Features. Players can set the stage for a tailored story within these genres by picking and incorporating various pieces of decor, clothing and other items. Have a superhero that needs their own signature lair ala Batman? Want to dress your Sims in old Victorian garb? You can do that and more in your pursuit of the perfect feature motion picture.

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This is the silver screen manifested on your own home computer screens. The Sims 3 Movie Stuff is now available for purchase online and at retail stores worldwide. For those who purchase The Sims 3 Movie Stuff via Origin, they will also receive The Director’s Set, which includes multiple exclusive items and props.

The Island: Castaway 2 Review

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The Island: Castaway 2
Developer: Awem Studio
Publisher: G5 Entertainment AB
Platforms: iOS (iPod Touch, iPhone, iPad) – Reviewed on iPhone
Release Date: 12th September 2013
Price: Free – Available Here

Overview
It’s time to go back to the island…before you even went there…it’s a prequel thing. Explore the island as Yati, a tribe child, as he journeys towards his future. Plagued by visons from the spirit world, just what is he to do? And who are these mysterious strangers who have ventured to the island?

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Story
The game opens with three sea faring voyagers, sent to a mysterious island to retrieve a sample of water. However, there is foul play afoot as hidden agendas and greed take hold. In addition to the water sample, two of these men seek something more, something valuable: Gold. The men break into a hidden chamber filled with golden idols, only to be stopped by a local tribesman. Then…it was all a dream, a premonition really.

The game then cuts to Yati, a tribe boy said to have dreams of the future. With that in mind, and after talking to some of his friendly tribe members, it is decided that it is time for Yati to become a fully fledged tribesman. In order to do so however, he must complete three trials. Once he does so, Yati must pick his life’s trade, be it warrior, gatherer or even shaman. But when strangers visit the island, Yati has yet another issue to deal with.

Over the course of the game, Yati engages in conversation with a number of various tribe members. The first time they are spoken to, a small text block appears explaining some details about their past. Whilst this does provide some characterisation, they never really go beyond their roles.

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Gameplay
Essentially the game boils down to fetch quests. Many, many fetch quests. Speak to someone, find out what they want, go get it. That’s the game. Despite the variations on what and how you’re supposed to gather something, the gameplay becomes repetitive fairly quickly. I mean, why exactly does one person need a salad made from six pieces of fruit? That’s a lot for one kid to eat…and collect.

One feature that helps alleviate the frustration of the quests is the map itself. By bringing up the island map, you can simply click on a characters respective markers, expressed as a star, Yati will automatically walk towards them. However, as you run around the island, Yati’s health bar will decrease. This can be annoying. The bar drains fairly fast, requiring you to eat in order to replenish energy. The controls can also be a bit of an issue, where tapping on the small screen is not too precise. This often results in overshooting your intended destination.

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As the game progresses, Yati gains a number of new tools and abilities. One of the earliest skills gained is cooking. As you complete certain task, you gain access to new recipes, allowing you to make various dishes, each of which provides a larger health boost than individual foods. Yati also gains access to physical abilities such as fishing, planting and tree chopping, all of these things allow you to proceed with your tasks and make the tribes people happy. Amongst these physical tools, Yati also gains access to potions. These have varying effects and are brewed via a recipe. They grant powers such as faster running, shielding from animals and even teleportation, helping you move around the island with less hassle.

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Visuals and Audio
Castaway 2 features a crisp and clean visual style. The island itself is very vibrant, it is a tropical island after all. Whilst characters are conversing a picture of them will appear, providing a more detailed look at them not possible via the regular game view. The characters themselves are also fairly unique from one another, adding variation. Food also receives the same treatment, receiving a more detailed picture in the menu. Delicious.

Being that you are a tribe member on a tropical island, the music is very simple, yet upbeat. Bongos and flutes play heavily in the soundtrack, adding to the tropical island nature of the game. Castaway 2 also features voice acting which is…OK. Whilst not expressly bad, it’s not particularly good either. A lot of the time you can tell that the voice actors were reading off a script. Characters often sound flat, which takes away from the attempts to add a sense of personality.

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Overall
The Island: Castaway 2 is alright. Though the quests get repetitive fairly quickly, the game continues to add elements in an attempt to spice it up a little. The additions of tools and potions do add to the gameplay, but they too become routine. Having said that, it’s not a bad casual game. Explore the vibrant island, the mystery of Yati’s power and discover what the strangers are up to. Play for fun, just don’t expect an intricate and perilous tale.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Elder Scrolls Anthology Available in Australia and New Zealand

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An anthology? I’m interested

Bethesda has announced that The Elder Scrolls Anthology is now available in Australia and New Zealand. For the first time in the history of the award-winning series, every iteration of The Elder Scrolls series will be compiled in one complete PC collection. Along with all five PC games, the anthology also includes the official add-ons for each title. Lets run through the list shall we:

Arena
Assume the role of a lone prisoner and travel to Tamriel’s most famous and dangerous sites to collect the shattered Staff of Chaos and save the Empire from the evil Imperial battlemage, Jagar Tharn. The Anthology features the original version of Arena and will launch within a DOS emulator.

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In all its DOS glory

Daggerfall
The ancient golem Numidium, a powerful weapon once used to unify Tamriel has once again been unearthed. In the power struggle that follows, the King of Daggerfall is murdered and his vengeful spirit haunts the kingdom. The Emperor Uriel Septim VII sends you on a heroic path to put the king’s spirit to rest and ensure that the golem does not fall into the wrong hands. The Anthology features the original version of Daggerfall and will launch within a DOS emulator.

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Tomorrow and tomorrow and Morrowind

Morrowind
To fulfill an ancient prophecy, the Emperor sends you, an unknown Imperial courier, to the island of Vvardenfell to rid the land of Morrowind of a dark curse.  Through a series of dangerous and magical quests, you are transformed into one of the Empire’s most enduring heroes. Also includes: Tribunal and Bloodmoon add-ons, plus The Elder Scrolls Construction Set.

Oblivion
With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. In the shadow of evil, a hero will rise from the ashes of a fallen Empire. You must find the true heir of the Septim line and restore him to the Imperial throne, while unraveling the sinister plot that threatens to destroy all of Tamriel. Also includes: Knights of the Nine and Shivering Isles expansions.  

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This is a Fus Ro Deal

Skyrim
Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Also includes: Dawnguard, Hearthfire, and Dragonborn add-ons.

The Elder Scrolls Anthology will also include five physical maps, detailing the lands of Tamriel, Iliac Bay, Morrowind, Cyrodiil and Skyrim. Packaged together in an exclusive premium collector’s, the game will cost AU$99.99 and NZ$124.95. For more information, visit the official site. The scrolls have foretold…

Space Engineers Looks Promising

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Keen Software House, the minds that brought you Miner Wars 2081, have announced their next endeavor: Space Engineers.

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers is in alpha stage of development; core gameplay mechanics are mostly completed and, though its still far from complete, as Marek Rosa, the founder of Keen Software states, the video below shows a pretty full package already.

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Keen Software is confirms that Space Engineers is “soon” to be available on Steam Early Access for the PC; other platforms have yet to be announced.

From what Marek Rosa states, Space Engineers takes the groundwork that Keen Software laid for Miner Wars and builds on it immensely.

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“After finishing Miner Wars 2081, we could have proceeded with a sequel or an MMO, but we felt that first we need to focus on construction and sandbox mechanics, integrate them into our VRAGE engine, build a game that represents them in a best possible way – “Space Engineers” and then reuse them in our future games: a sequel to Miner Wars 2081, an MMO or something else.”

To read more about Space Engineers head over to their website.

Saints Row IV Finally Released in Australia on X360, PC

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Thanks to a range of classification issues, Saints Row IV has seen an unusually long delay in Australia. But today gamers here can now play it on the Xbox 360 and PC, almost a month after our review. PlayStation 3 players unfortunately have to wait until September 20 which is over a week from now.

In Saints Row IV, the leader of the Saints has been elected to the Presidency of the United States. After an alien invasion, players wield various superpowers and fight to free humanity from alien Zinyak’s mental grasp.

Deep Silver and Volition have also released an accolade trailer which you can check out below.

Trouble on the Set of Agents of S.H.I.E.L.D.?

JOSS WHEDON (EXECUTIVE PRODUCER)

According to Defamer, a “source close to the show” has noted that Joss Whedon had do a full-scale rewrite on the latest scripts from the set of Agents of S.H.I.E.L.D.

Here’s the full rumor:

Looks like ABC’s highly anticipated Joss Whedon-produced drama is in need of a superhero. A source close to the show tells us that the latest scripts that have come in have been so bad, Whedon had to pull off a page one rewrite just an hour before the table read. Given that Whedon is supposed to be transitioning full showrunner responsibilities to his brother Jed Whedon and sister-in-law Maurissa Tancharoen so that he can focus on his 83 other film projects, this ain’t a good sign.

Agents of S.H.I.E.L.D., created for ABC by Joss Whedon, is set to premiere later this month. If the rumor is true, it shouldn’t affect the premier, but may bring problems later on.

Gundam: Extreme Vs. Full Boost PS3 Port Incoming

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Namco Bandai Games will be bringing over popular arcade title Mobile Suit Gundam: Extreme Vs. Full Boost to the PlayStation 3 next year. The news comes just days after a Gundam game for the PlayStation 4 was announced.

Full Boost adds over 20 new mobile suits, totalling some 90 units which players can pilot. The following Gundam series have been confirmed so far:

  • Mobile Suit Gundam
  • Mobile Suit Gundam MS IGLOO
  • Mobile Suit Gundam: The 08th MS Team
  • Mobile Suit Gundam Side Story: The Blue Destiny
  • Mobile Suit Gundam 0080: War in the Pocket
  • Mobile Suit Gundam 0083: Stardust Memory
  • Mobile Suit Zeta Gundam
  • Mobile Suit Gundam ZZ
  • Mobile Suit Gundam: Char’s Counterattack
  • Mobile Suit Crossbone Gundam: Steel Seven
  • Mobile Suit Victory Gundam
  • Mobile Fighter G Gundam
  • Mobile Suit Gundam Wing
  • Mobile Suit Gundam Wing: Endless Waltz
  • After War Gundam X
  • Turn A Gundam
  • Mobile Suit Gundam Seed
  • Mobile Suit Gundam Seed Astray
  • Mobile Suit Gundam Seed Destiny
  • Mobile Suit Gundam Seed C.E.73: Stargazer
  • Mobile Suit Gundam 00

A PlayStation 3 port of the previous game, titled simply Mobile Suit Gundam: Extreme Vs., was released in 2011. Namco Bandai has given no indication whether it will release these games overseas, so expect a Japan-only release.

 

League of Legends: Champion Sneak Peek

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Get ready to shell out a few more influence Points; Riot Games, the masterminds behind League of Legends have announced the next addition to their impressive set of playable champions. Meet Ao Shin.

In Riot’s “Champion Sneak Peek” they mentioned that Ao Shin is a powerful storm dragon and guardian of the natural world. Legend holds that when Ionia faces its greatest crisis, Ao Shin will descend from the sky. But this isn’t the first time we’ve seen Ao Shin as he made a cameo in Spirit Guard Udyr, an animated and interactive comic based within the realm of League.

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Check out more of the sneak peek:

Let’s start with the inspiration for his name: Ao is the family name of the mythological dragon kings, who rule water and weather. This tells us right away that this is a powerful, elegant being, above the concerns and rules of men. Shin can mean many things, one of which is prosperity. It also means a rising storm. Ao Shin embodies this elemental duality, capable of raining good fortune on his allies and, in the very next breath, bringing stormy, thunderous ruin upon his foes.

The community’s been asking for a dragon champion for some time, but we knew we couldn’t just do any dragon. With each new champ, we try and push the limits of what’s technically and creatively possible. Ao Shin is no different. One of the challenges we’re looking forward to tackling is how to capture his unique anatomy and movement in a way that brings a new dimension to the champion pool. It’s too early to go into much detail, but we’re really excited about the ways this champion will move across the battlefield.

Ao Shin isn’t the next champion scheduled to come out, so he’s still a ways off, but it’s still exciting news. Like Riot states “Hopefully you’re as excited about his potential as we are to keep working on him!”

League of Legends is available, free, for download on the PC and Mac.

Rabbids Big Bang Invades Mobiles this October

Rabbids-Big-Bang-KeyArt-01At Ubisoft‘s Digital Days 2013 event, a new Rabbids title was announced for iOS and Android devices called Rabbids Big Bang.

This October for only $0.99, the Rabbids are making space their playground. Rabbids Big Bang is being developed by Ubisoft Paris, who have handled the brand since 2006.

Key Features:

  • Rabbid Control!: In this physics-based game, players will pilot the crazy critters in their jetpacks, controlling their trajectory and utilising the gravitational pull of nearby planets. But you must manage your jetpack fuel consumption… you don’t want to be stranded in deep space.
  • 150 Missions: Reaching specified speeds, bouncing off of space cows and crash-landing on various planetoids are just some of the wacky objectives to look forward to.
  • Customisation: Over your play-through, you will collect coins that can be used to buy upgrades for your jetpack, new disguises and outfits, power-ups and other special items.
  • Signature Humour: Meet space duckies, fly to cheese planets and scream Bwaaah! as you get too close to the sun and get sunburnt (how fun!).

Check out first screenshots in the gallery below, and the reveal trailer embedded at the bottom of this article.