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Dementium II HD Review

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Dementium II HD
Developer: Memetic Games
Publisher: Digital Tribe Games
Platform: Windows
Release Date: 17 December 2013
Price: $14.99 USD – Available Here

Overview

Dementium II HD is the 3d port of the Nintendo DS first person shooter Dementium II. The game has been rebuilt to include brand new 3d visuals and revamped controls for the PC. William Redmoor returns as the protagonist of Dementium II HD as he fights his way out of the Bright Dawn Treatment Center as hell comes perilously close to reality.

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Story

William Redmoor may have killed his wife and daughter. Maybe not. But he is trapped in the insane asylum and the game kicks off as he awakes from intensive brain surgery. William finds a series of postcards he has apparently left himself and discovers the hellish monsters are penetrating his reality and the doctor who performed the surgery is up to no good.

Those who have never played the original Dementium will be a little lost at the start. There is no recap of the first game to get new players up to speed, not that there is much to get up to speed to anyways. Unfortunately Dementium II HD suffers from an extremely murky plot. There is a lot of potential material to work with in Dementium II HD, but instead the story takes a really bland and overused route of all sorts of baddies invading the world. Though the game hints to that William could simply be utterly bonkers and everything could be in his mind, taking this route so feels more like attempting to make a puddle of water as deep as a swimming pool.

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Gameplay

Dementium II HD is a first person shooter that mixes retro styled FPS mechanics with Resident Evil styled horror. Unfortunately, what is considered a decent title on a Nintendo DS does not fare as well on the PC. Hit detection is flaky, especially with melee weapons. The flamethrower behaves more like a lighter than it does an actual weapon in terms of range. Problems with hit detection are worsened by highly mobile monsters like the brain creatures. Even more frustrating are the enemy health pools. The health pools seem arbitrary at best. There are some portions of the game where a monster will seemingly absorb two or even three times the damage the exact same creature soaked in earlier areas.

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The regular enemies are rather boring and brainless. They rush mindlessly at William until he drops out of line of sight. Then it is like he never existed in the first place. Though each enemy type is supposed to have unique strategies for managing them, the enemies boil down to two groups: enemies you can stab and enemies you probably should not stab.  At least the later boss fights are mildly more interesting, with some actually requiring more skill than just running up to enemy and mashing attack as quickly as possible.

The game is not very scary. Although an overused technique, there is no surprise scares in Dementium II. Very blatant combat music kicks in the minute William is sharing the same area as an enemy, even if the enemy is practically out of sight. I did like the fact guns are not reloaded automatically, which ratchets up the tension a tiny bit during a fight. Even though William moves with such little enthusiasm that seniors in walkers would be able to outpace him, the enemies are even slower and can be dodged easily by simply sprinting away while reloading.

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Dementium II HD’s controls did not port well. Though the mouse and keyboard controls are perfectly serviceable, the default binds are a little strange for any veteran of the FPS genre. However, the controls can be rebound to something more familiar. Though the game boasts full controller support on its Steam page, the control scheme just does not transition well to the controller. There are simply too many different keys that need to be bound. Often games compensate for the fact controllers are extremely limited by making certain buttons situation specific, but Dementium II HD only recognizes one action for every button. Possibly the most frustrating portion is that disabling the controller vibration does nothing. The big ogre mini-boss will still cause the controller to rumble, even though vibration was disabled and I was playing with the mouse and keyboard.

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Visuals

Adding “HD” to the title of Dementium II HD feels like a half truth. The game is a high definition remake of Dementium II in the sense the graphics are now in 3d and are of higher quality compared to the original Nintendo DS version. However, the graphics look like they came out of the year 2000. Models are of extremely low quality. Many of the objects in the game are 3 dimensional geometric shapes with textures that do not even make an effort to hide the fact. The textures are just as bad, with some textures displaying extremely noticable pixilation from the low resolution. The cut scenes are a little confusing, jumping from high quality cut scenes to pixelated messes. The very first cut scene was very good, but the very next cut scene looked like a 360p YouTube video was inserted into the game.

The UI is simple and usable for the most part. However, the crosshairs are practically unusable at certain parts of the game. I appreciated the fact the crosshairs drifted around as William moved his weapon, but there were many parts of the game where the area was so bright that the crosshairs simply disappeared into the background. The ability to adjust the crosshair’s colouring to something more obvious would have been beneficial.

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The visual style of the game is passable. The monster design have a few hits, but are mostly misses. The most interesting and terrifying creatures are the first creature William encounters. They are creepy, inspired by the hospital setting of Bright Dawn Treatment Center and merged with something that would haunt the nightmares of most people. However, the quality of monsters take a sharp downhill turn from there.

Audio

Dementium II HD’s audio does not inspire much awe either. The game’s sound files are of low quality and sound not much better than what a Nintendo DS is capable of. The volume of certain sound effects are way too quiet compared to the rest of the game. Unfortunately all of the guns fall under this category. I have heard .22 calibre bullets that had more punch than Dementium II HD’s firearms. Many times, the combat music and enemy noises completely drown out the sound of weapons firing, forcing me to rely on visual indicators to know my weapon actually fired. The quality of music is not bad, they are standard horror fare that could have been from any generic horror film. there is also a distinct lack of variety as there are only a handful of tracks and only one combat track for the entire game.

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Overall

Unless you are a huge fan of the original Dementium II on the Nintendo DS, Dementium II HD should be avoided. I question the logic of porting a FPS that did well on a handheld device like the Nintendo DS and expecting it to stand up against even budget FPSes of the same price range on the PC as the bar is set much higher on the PC. Dementium II HD has a poor story, lousy audio, and low quality graphics. The term “HD” is thrown around as a marketing buzz word these days, with HD sunglasses and HD make-up appearing on store shelves. It is to the point that the value of phrase is completely shallow. Unfortunately, Dementium II HD is no different. It is just shallow.

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Capsule Computers review guidelines can be found here.

Gameloft and LINE team up for LINE Let’s Golf

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Message to all LINE users, at long last your prayers have been answered, you can now play golf on LINE. That’s right in an incredible unprecedented event, Gameloft the legendary mobile games developer and publisher, have teamed up with chat messaging colossus LINE to bring LINE users an experience unlike any other and it’s name is LINE Let’s Golf.

Bringing together the popular LINE messaging platform with the iconic Let’s Golf games series, a collaboration of mythological proportions has finally been realised with LINE Let’s Golf. A meeting of mobile application giants such as this is one that can only be compared to the mighty eruption of Mount Vesuvius, which is an understatement of course.

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Ever wanted to play golf? Well now after centuries of human existence we have reached the point in our history where such a thing is possible all in the palm of your hand. Well what are you waiting for? Prepare your golf club to get a hole in one! Now that is what I call an eruption.

LINE Let’s Golf is available now on both iOS and Android devices. Be sure to pick up this historic game now on iTunes or Google Play. This is a monolithic release to say the very least, one of which will forever be etched in history that will signify a changing of the tides in the matrix known as the mobile gaming platform.

Closed Beta Released for Aura Kingdom

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Development on a brand new MMORPG is now underway and gamers can explore the fantasy world of Aura Kingdom from Aeria Games, the publishers behind Waren Story. Aura Kingdom has already started its closed beta, launching it a couple days before Christmas as if it were a gift for its long-awaiting gamers.

In the wake of the conclusion of the highly successful Founder’s Beta, thousands of players have already immersed themselves in the online game. For anyone excited to sign up for the Closed Beta, it comes with guaranteed access to exclusive items, titles, and the ability for players to save their character name when the game transitions into Open Beta.

Aura Kingdom empowers players as Envoys of Gaia, tasked to defeat evil forces which threaten the kingdom. Players can have an option of one of eight classes, with hundreds of possible weapon and skill combinations. Envoys can even call on the powers of spirits, summoned from the Dreaded Realm to aid as loyal battle partners.

Aura Kingdom is free to download and play. Players with a beta key can download the game now from the official website.

Kill La Kill’s First Figure Set For A Release In June Of 2014

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As a crazed fan of Kill La Kill I am very excited to bring you news of the Anime’s next piece of merchandise and this time, well…it’s a big one! Kill La Kill has become mighty popular and for every hater out there I guarantee there’s at least 100 people who are absolutely loving it and with good reason too! It’s quirky, it’s comedic and it’s full of hardcore action!

Well it seems as though the folks over at “Phat!” (a merchandise manufacturer) and “Good Smile Company” (a merchandise distributor) have revealed that they are going to be selling a big piece of Kill La Kill merchandise starting up for pre-order next April and the figure will be of Ryuko Matoi (the main character) wearing Senketsu while in a battle pose, as you can see from the pictures within the article it is looking absolutely amazing and really is a must-have for fans of the series. The figure gets an actual release in June of next year (2014) but it goes up for pre-order in April, the figure will sell for about 8,800yen or US$84 so it’s fairly pricey but hopefully it is worth it.

Hamatora trailer out now, from the creator of Blood Lad

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Blood Lad fans will be happy to know that series creator Yuki Kodama will be involved in another anime project, however this time not an adaptation of one of Kodama’s manga series like Blood Lad, but rather one that features Kodama’s design work.

The series is Hamatora, which is planned to be a mixed-media franchise, which began with a manga in November. It will continue with the anime series starting in Winter 2014. The series follows a gaggle of super-power people called ‘Minimum Holders’ all of whom contain the ‘Minor Miracle’ power.

It looks to be one hell of an anime series. You can see for yourself in the Hamatora trailer below.

Characters From Saint Seiya and D.Gray-Man Join J-Stars Victory vs

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It has just been confirmed through Shueisha’s Weekly Shonen Jump in Japan that two more series’ have been added to the all-star line up for the up and coming Namco Bandai brawler game J-Stars Victory Vs and of those two series’ comes one new playable characters and one new support character the likes of which fans of the Shonen genre and fans of Shonen Jump alike shall know very well.

Seiya of the series Saint Seiya will hit the battlefield as a brand-new playable character, he’s the Pegasus Saint and he’s ready to throw down with the rest of the tough roster, so far his moveset hasn’t been detailed but we’ve heard is that one of his attacks will be the “Pegasus Meteor Fist” though I’m sure fans of the series will already be imagining and speculating on how the character will play.

The second character to be added and the character that will serve as a brand new support type is Allen Walker the exorcist from the D.Gray-Man series, literally nothing has been said about what he will do as a support type but, once again, fans of the series will probably already be guessing. it has also been confirmed that up to four players can battle at the same time within the game, two people playing locally can search for players within the country who are also playing locally together and battle them.

The game is set for a releae in Japan on the 19th of March and, although Namco Bandai have said nothing about localising it in Australia or North America, I’m sure we’ll be seeing it in a local game store sooner or later, just keep hoping that it happens!

Buddy Complex trailer released, robots fight aliens

buddy-complex-posterA trailer for the upcoming Winter 2014 anime series Buddy Complex has been released. The trailer details the anime’s plot and introduces the colourful cast of characters set to star in it. Oh and it also has robots fighting things of course.

Buddy Complex is a new mecha anime series from the creator’s of 2013 Anime of the Year nominee Valvrave the Liberator. The production is being handled by Sunrise studio with the series premiering on January 5th, 2014.

The series follows high school athlete Watase Aoba as he attempts to coerce his cute classmate Hina into doing a sexy promo video for his swim club. She agrees but with one condition – Aoba must pilot a mech and fight invading aliens.

You can check out the trailer below for a glimpse at what looks to be one of the standout anime of Winter 2014. Let us know what you think in the comments section below.

Ren and Stimpy: Season 1 and 2 Review

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Ren and Stimpy: Season 1 and 2
Studio: Spümcø/Games Animation
Publisher: Beyond Entertainment
Format:
DVD (Reviewed) 
Release Date: 4th December 13
Price: $15.98 – Available Here

Overview

Ren and Stimpy first hit the air in 1991, it sported off-colour comedy which was mixed with a wacky and sometimes vulgar animation style, audiences loved it to a fair degree but I don’t believe it really hit its stride until later on in the life of the series where it became something along the lines of a “cult classic”. It has inspired a great deal of the cartoons that we’ve seen in recent years and you can tell that it has simply by watching it, it seems as though it is one of those series’ that works better as a source of inspiration rather than a full series in itself and while people continue to have a sense of love for this series, even to this day and age, the question is still: Does it still hold up as a great series even now? I guess we’ll get to that soon.

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Story

As you can probably already imagine, Ren and Stimpy has no real connecting story throughout each episode, sometimes two or three episodes will continue off of each other but they’re usually shown back to back within a season so it’s not like you can really miss it. The overall story is very basic which isn’t bad for what it is…a cartoon. It’s about two “friends”; an idiotic cat and a seemingly know-it-all dog who, despite falling under the title of “friends” these two don’t particularly get along and it doesn’t often seem like they want to, get into a whole bunch of wacky and hallucination-like adventures which almost always end in one of the two getting seriously hurt by the other or by someone/something else that is just as equally ridiculous.

The thing I found odd but actually enjoyable about Ren and Stimpy was the way that the episodes were set out, it was almost like a cartoon talk show…let me explain a little more; some of the episodes were set out as normal, there was one full storyline and the two characters went through the usual motions but there were other episodes where there would actually be introductions are familiar lines that the characters have said before which leads the episode into what I’ll call a “segment”.

An example of that will be where Stimpy comes into the room as Ren watches TV and demands that they put it on a certain channel so that he can watch his favourite show, he then darts out of the room and puts on a costume that relates to the show, does the usually oddball routine and then the episode basically fades into a storyline similar to what they would be watching. It’s actually fairly clever and it’s different which is a huge tick in the “positive box”. Look it’s fairly basic, that’s obvious, and the fact is that it doesn’t need to be is exactly what makes it good, to have any kind of story within a cartoon such as this would be a huge mistake by the series creators, luckily Ren and Stimpy isn’t one of those cases.

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Visuals

Cartoons all have their own unique styles, some do look similar to others but usually you’ll find that those particular series’ were made by the same company which seems to be the case with many Cartoon Network productions, on to my main point: Ren and Stimpy has an incredibly unique style to it and I can say with confidence that, despite what the series has inspired, no other show does what it does it as good as Ren and Stimpy… and yes, I’m looking at you, Spongebob Squarepants. It does a lot of what modern cartoons do now, the only difference is that it was the first to do so and it just so happens to do it very well.

I’m talking about things like quick-cuts and close-ups that show a grotesque and overly-detailed version of a certain characters within a scene, it’s something we see all the time and I feel as though of have to give credit to what seems as though is the originator, that’s just one of many examples but I’m sure you can see exactly what I’m getting at. It’s amazing because, for the most part, the animation holds up fairly well and while there is a certain degree of grain to the footage in the release and the animation is clearly dated it is done with enough style and finesse to keep a modern audience interested.

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Audio

Usually when I watch normal cartoons I don’t seem to take much away from it auditorily, it’s just not something that usually pops out and makes an impact on me but I’ll give credit to Ren and Stimpy for being able to make even a slight impact strictly based on sound. For the most part the voice acting was great, with voice actors like Billy West (Fry from Futurama) as Stimpy who constantly made up for the voice of Ren you really can’t complain too much. Yes, there were voices that really got old very quickly and they were voiced by people who weren’t as skilled at the art as their co-stars but, as I mentioned, there were others who made up for it.

The music was great too but very typical for a cartoon of its calibre, the opening and ending themes were both very memorable and the music they used within the show was paired quite well with the actions of the characters within a scene which, yes, is actually very typical for cartoons to do and I think it is simply because they know it works and they can do it well. All the sound effects were well done and reminded me, vaguely, of the Three Stooges. Ren and Stimpy is all about slapstick comedy so pairing sounds with the actions is crucial, luckily Ren and Stimpy did a good job.

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Extras

This release is most likely a dream for fans of the series because it came with a ton of on-disc extras that really delved deep into the behind-the-scenes action of the series and, honestly, it gives a certain insight into releases that normal research cannot do. A great deal of the episodes had audio commentary tracks that were recorded by members of the cast and they basically talk about what you’d imagine they’d talk about; what it was like to work on the series, favourite work stories, etc.

“Ren and Stimpy: In The Beginning” is a featurette that is exactly how it sounds, it outlines what the series was originally like, how it grew and basically how it all began. Storyboards and image galleries were also present on the discs but the most exciting extras that came with the release would have to be the unedited pilot episode and the banned episode which I can imagine a great deal of people haven’t seen and if they have seen it I’m sure they would want to own it too. I just found that the extras within this release covered as much as it could and it has really made for a great product that fans will enjoy.

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Overall

Ren and Stimpy: Season 1 and 2 is a fantastic release all-in-all but I feel as though many people wont really enjoy the series, it’s fairly dated and was very weird when it was first released so I can imagine it wont be taken to very well in this generation, luckily it seems as though the release was directed at the original fans of the series considering the amount of prime extras that were added into it. It’s one of the original great cartoons and for those of you out there who are into very crude humour and crazy images of a cat and a dog going on wild adventures, well…I guess Ren and Stimpy is just for you. Keep in mind; the animation is dated and the humour may be too, you have to keep a very open mind when watching this but I’m sure if you’re reading this review right now, you’re just the person that this release was made for. Happy, happy…joy, joy.

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Capsule Computers review guidelines can be found here.

Call of Duty: Ghosts Update Introduces A New “Heavy Duty” Mode

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Call of Duty: Ghosts has received a new update on all platforms. This new “Heavy Duty” game mode is available for download on Xbox One, Xbox 360, PS3, PS4, and PC.

The new game mode gives players additional HP each time they spawn, making the player a lot beefier during firefights. In addition to this new game mode, additional weapon loadouts have been added to the Infected Mode and during squad play, your squad will earn additional points during its first five level.

The update also brings about a fix to an invisibility exploit and a bug where players could activate their perks, without any limits. There are also more minor fixes that can be found here on the COD: Ghosts Forums. If you’re still on the fence about whether or not to purchase this first person shooter, check out our review of Call of Duty: Ghosts.

TONY CAIROLI, DAVID PHILIPPAERTS, DAVIDE GUARNERI AND ALESSANDRO LUPINO GUESTS OF MILESTONE TO TEST THE ALPHA VERSION OF MXGP

TONY CAIROLI, DAVID PHILIPPAERTS, DAVIDE GUARNERI AND ALESSANDRO LUPINO GUESTS OF MILESTONE TO TEST THE ALPHA VERSION OF MXGP

Check the interview on the official Youtube channel:<gp_link type=”http” loc=”//youtu.be/Ih9xljNiedQ”>http://youtu.be/Ih9xljNiedQ

24 December 2013, Milan – Milestone, one of the most recognized racing videogame developers and publishers for consoles and Windows® PC, release a video-interview for MXGP – The Official Motocross Videogame. This new exciting videogame is based on the official FIM Motocross World Championship and it will be available from March 2014 on PlayStation®3, PlayStation®Vita, Xbox 360® videogame and entertainment system from Microsoft and Windows PC®.

The protagonists of the Milestone’s interview are the well-known MXGP Italian riders Tony Cairoli, David Philippaerts and Davide Guarneri, and their MX2 compatriot Alessandro Lupino. All of them had the opportunity of discovering their own virtual avatars through a one2one meeting with the MXGP – The official Motocross Videogame’s Development Team.

“The main aim of MXGP is the loyalty to the Championship and for this reason we’ve invited some riders to help us into the development of the game such as: physics, tracks and audio. The riders had the chance to try an early version of the game and to share their own feedback. It has been very interesting seeing them in action: only who actually rides onto the real tracks can test deeply the game’s loyalty”, affirms Alessandro Castrucci, Milestone’s Game Director. “Thanks to these preliminary tests the riders have revised the tracks with the artists and the physics with the programmers giving interesting points that are now part of the game. Every single rider had the chance to try for several hours the game and answer to our questions such as the riding’s feeling and the real Motocross Bike’s behavior. What did they love the most? For sure the career mode that for the first time has been included into an official Motocross Videogame”, concludes Castrucci.

This exclusive partnership between MXGP’s Official Riders and Milestone is a clear proof of the attention to details and Gamers’ Experience that Development Team has included into the game.

MXGP features all the riders, teams, bikes and rules from the official MXGP 2013 calendar including a redesigned career mode for living the feelings of Motocross.
Developed by Milestone Studio, MXGP, The Official Motocross Videogamewill be available in spring 2014 for PlayStation®3, PlayStation®Vita, Xbox 360® and Windows PC®.

Follow us on Facebook <gp_link type=”http” loc=”//www.facebook.com/MXGPVideogame”>http://www.facebook.com/MXGPVideogame, on the official Youtube Channel <gp_link type=”http” loc=”//www.youtube.com/mxgpvideogame”>http://www.youtube.com/mxgpvideogame or check the  #mxgpvideogame hashtag.