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Space Dandy Launch Event Set To Be Hosted At Otakon Vegas

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The next Shinichiro Watanabe masterpiece, Space Dandy, is quick approaching and it seems as though the organisers of Otakon Vegas have jumped on the chance to make something even bigger of it. It was just announced that on Saturday the 4th of January at the Vegas Otakon, the event will be screening the very first episode of the new Anime before its air on Toonami at 11:30om.

What makes it even better is that the star of the series and the voice of Dandy himself, Ian Sinclair, will be attending the launch event alongside the ADR Director Zach Bolton. This is fantastic news for those of you who will be attending the Vegas Otakon, the rest of us will have to take it one step back and simply watch it through one of the many digital outlets that have plans to stream the episode or we can just watch it on Toonami itself.

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Funimation will be streaming the episode for those of you watching from America, they also have the license for the series and have already outlined a home release for it. Us over here in Australia can catch the stream through Madman Entertainment who, like Funimation, will not only be streaming the episode as it is released in Japan but also own the license to the series. While Toonami will be showing the episode with English audio, the online outlets will be showing them with Japanese audio paired with English subtitles, hopefully this way nobody misses out. See you soon…Space Dandy.

One Piece Unlimited World Red – Whitebeard, Blackbeard and Shanks Videos Released

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Namco Bandai have released three more brand-new gameplay trailers for their action 3DS title; One Piece: Unlimited World Red, much like they have been the past couple weeks.This time we’ve been given another three boss battle videos.

The three videos, which can be seen below this article, showcase some awesome battles between the Straw Hat Crew (you and your friends if you decide to purchase this game) and some seriously tough characters: Whitebeard, Blackbeard and Shanks are the three battles that have been released and, considering these three men are a few of the strongest pirates within the One Piece universe, it’s pretty much locked in to be an epic and overwhelming set of fights.

Now Japan has had this game for a while at this point in time but everyone else is still hoping for a localisation of the game, keep wishing and maybe it will be Namco Bandai that will give you the greatest Christmas present of all. Tune in for what I’m sure will be a set of new gameplay trailers next week.

WHITEBEARD:

BLACKBEARD:

SHANKS:

JoJo and Nube characters join J-Stars Victory VS

jojo-j-stars-victory-vsSome new characters have been revealed for the upcoming Shonen Jump fighting game, J-Stars Victory VS, in the latest issue of Weekly Jump Magazine. The latest issue confirms that two JoJo’s Bizarre Adventure characters will be joining the fight alongside a character from Jigoku Sensei Nube.

Representing JoJo’s Bizarre Adventure is Jonathan Joestar and Joseph Joestar, the first two ‘JoJos’ in the series. As for Jigoku Sensei Nube, the game will feature the series protagonist Meisuke Nueno.

The game is slated for release on March 19 in Japan for PlayStation 3 and PlayStation Vita consoles. Stay tuned for updates on J-Stars Victory VS as they come to light.

Nagi no Asukara – Episode 10 Impressions

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Nagi no Asukara
Episode 10 – The Saltflake Snow Falls and Falls

The plot finally matches the absurdity of the premise in this episode of Nagi no Asukara. Huge revelations are abounds as well as a confession that we all knew was coming, but didn’t expect so soon.

Uroko finally reveals the truth of what is going on to Hikari and Manaka; that devastating climate change is underway for both the ocean and land. Once again it’s tied to the Sea God, who seems to like freezing the world over whenever people leave the sea and forget about him.

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This won’t happen for another 50-100 years apparently, but the saltflake snow will continue to fall and cause temperatures to drop. The solution? Hibernate everyone in Shioshishio and forget about the surface dwellers. The ena that protects the village people can also be used to go to sleep for long periods of time. The question is, how long will they sleep for and will everyone wake up? This dilemma eats away at Manaka more than anyone else throughout the episode.

Hikari finds this hard to believe but he grudgingly accepts. He is more concerned about what to do with Manaka. He probably feels like an idiot for hugging her out of nowhere in the last episode and getting pseudo-rejected. More importantly, he is still determined to do the boatdrift ceremony as it’s logically the only way to give the Sea God strength and thus save the world from freezing.

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Manaka herself doesn’t know what to feel about Hikari, like she’s almost scared of change amongst her circle of friends. A conversation reveals that Chisaki is a little naive thinking that the surface people are better off not knowing and that they’re still different from the villagers. Kaname begs to differ, saying that Tsumugu would like to know what’s going on. Hikari decides to talk to Uroko.

It seems like Uroko isn’t interested in saving the people on the surface even with Hikari’s plan. But he allows them to go back up and warn them. Akari doesn’t seem too concerned about her incoming fate when told, and neither are the school kids. The fact that this will happen in the future rather than tomorrow makes the issue less pressing for everyone if they believe it at all. Nevertheless, Hikari is still determined to make the boatdrift ceremeony a reality.

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An adorable scene with Sayu and Miuna sees Sayu organising who to give all her stuff to when she dies. Miuna doesn’t want to accept this fate and mentions how Akari will stay awake with her new family rather than sleep undersea. The divide between the two people is crystal clear at this point: one side will die, while the other will hibernate and stay alive. Here Sayu remembers her crush on Kaname and how they will be apart before finally realising the extent of the calamity.

Some words of wisdom from Tsumugu’s gramps. Weather and environmental changes aren’t fixed in one lifetime, nor are they inherently “good” or “bad”. What’s bad for humans isn’t necessarily so for other life on Earth. As the undersea village prepares to hibernate by eating a huge feast, Manaka is still unsure. How long will they sleep for? Will everyone wake up at the same time? Too many variables and I’m pretty surprised no one cares to find out more.

In a powerful moment, Manaka thinks about Hikari and his determination to do the right thing for everyone throughout the show. Did I mention I love the sound track? It surprises me every now and then.

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The last scene is a sledgehammer. With little time remaining before hibernation, Kaname states to Chisaki that he loves her. About time!! The best part of this is that she had no idea, none whatsoever, that this was coming since she was chasing Hikari the whole time. This guy, Isaki Kaname, is the show’s sleeping giant. I can’t wait to see her reaction in the next episode.

Check out more Nagi no Asukara impressions HERE.

KAIO: King of Pirates now set for 2014

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Remember KAIO: King of Pirates? It is alright if you don’t because the game was originally announced all the way back in 2011 and has been delayed numerous times with pretty much nothing said about it and no media released.

Well it looks like Comcept’s Keiji Inafune-led 3DS pirate action adventure game might eventually see the light of day because the game’s official website has been updated with a release window of sometime in 2014. So, whether or not the 3DS game will make this release window is unknown, but hopefully if it does we’ll eventually see in in the West as well.

Dark Souls II: Into the Light to be revealed over time

Dark-Souls-II-Into-The-Light-Comic-CoverToday Namco Bandai has announced that they will slowly begin revealing pages from Dark Souls II: Into the Light, a comic based on the universe of Dark Souls II, on a weekly basis. Currently no pages have been revealed but you can check out the cover to the right.

The artwork is handled by Simon Coleby while the side story has been written by Rob Williams and Andi Ewington. As for the game itself, Dark Souls II is currently set to be released on the 360 and PS3 in Australia and New Zealand on March 13th and in North America on March 11th with a PC release sometime shortly after.

Dungeon of the Endless Available on Steam Early Access

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Amplitude Studios, the folks behind space strategy game Endless Space, have announced today that their newest title, Dungeon of the Endless, is available via Steam’s Early Access.

Dungeon of the Endless is a rogue-like dungeon-defense game that has been integrated into the studio’s Endless Space universe. It has a retro two-dimensional look using modern 3-D graphics. You’ll equip a team, gather resources and build defenses, and explore dungeons. Each playthrough will be different, as the map is randomly generated, too.

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Features of Dungeons of the Endless , several of which will be revealed in multiple stages through Early Access, include:

  • A distinct rogue-like do-or-die play-style that encourages teamwork
  • Countless battle scenarios against a brutal horde of hideous monsters
  • Randomly created dungeons for a new experience each time
  • Team creation, management, customization, and combat abilities
  • Technology and resource management abilities including the skillful handling of Dust, Food, Industry and Science to keep one’s team alive and prepared for battle
  • Module creation to stave off enemy monsters
  • Many exploration paths on the planet of Auriga featuring Endless ruins that provide life-saving technologies

The game comes in two version. The Pixel Pack is available for $12.99/11.99€ and the Founder Pack, which comes with many more goodies, is available for $19.99 – 18.99€.

To check out the via Steam Early Access, you can go here. Also be sure to check out the game’s early access trailer below this article.

Ys: Memories of Celceta Review

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Ys: Memories of Celceta
Developer: Nihon Falcom
Publisher: XSEED Games
Platform: PlayStation Vita
Release Date: November 26, 2013
Price: $39.99 – Available Here

Overview
While the Ys series might not be a household name, many elements in today’s RPGs and other genres date back to when they were first introduced to the world by Falcom through the Ys series. With a pedigree that has brought the company success over its thirty two years in business and a series that has been around since 1987, Ys has proven time and time again to be successful for Falcom. Now that their latest release in the Ys series, Ys: Memories of Celceta, has been brought to North America, by XSEED, does it continue to exude excellence?

Story
Ys: Memories of Celceta begins with a familiar red-headed adventurer slowly walking through a town completely exhausted. After passing out in the middle of the road, we learn that this young man just so happens to be Adol Christin, the hero of past Ys titles but something is wrong with him, as it quickly is discovered that he is suffering from a severe case of amnesia after venturing into the Great Forest, a place where many warriors dare tread and those who do, rarely leave alive.

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After his friend Duren, an information broker in town, finds him and tells Adol what little he knows about the adventurer. Shortly after this meeting, the town comes under attack from monsters and Adol feels a strong desire to help those in need, despite not knowing who he is. After repelling the attack both Adol and Duren learn that the Governor is offering adventurers an amazing fortune if they were to enter the Great Forest and map its depths.

With money encouraging Duren to move forward and Adol seeing a chance at regaining his memories within the dangerous depths of the forest, the two agree to the terms and begin to venture into the forest, where a larger story and more allies await them. For the sake of spoilers I will not mention any further details about the story, since, despite how it sounds, Ys: Memories of Celceta actually offers an entertaining story that is helped by a charming and compelling cast of characters.

You see, despite featuring one of the oldest clichés in the book by starring an amnesiac protagonist, this works in the game’s favor as not only do players need to worry about past events in the series’ story (though a few references to various events can only be picked up by those who’ve played previous titles in the series) a gameplay mechanic is woven into Adol’s amnesia. As players make their way through the game, they can collect Adol’s lost memories which not only provide Adol with a stat boost, but also reveal a few tidbits about his past.

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It is also worth noting that while Adol is a silent protagonist, players often have dialogue options in the game as they talk to other characters. Little changes depending on what the player chooses but it provides a nice personal touch as well as comedy when characters react to the player’s responses. Thanks to a charming cast with a wide range of personalities and some impressive writing/localization efforts that gives these characters meaning, a number of twists that keep the player on their toes and plenty of humor to break up the serious nature of the story, what first appears to be a simple cliché quickly becomes something far more complex and compelling.

Gameplay
Those familiar with the Ys games may know what to expect as far as gameplay goes in Ys: Memories of Celceta, but for those who don’t the title is a fast-paced action roleplaying game that allows combat to unfold in real time. In combat players can unleash combo attacks through a basic attack button, use special skills with the R button and any of the face buttons, guard, parry, dash, and a special attack that can be used when a certain meter fills up. While it all may seem rather simple on the surface there is some rather deep mechanics at work which players will need to understand in order to tackle some of the harder bosses in the game, especially at a high difficulty level.

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Dodging an attack at the right moment will allow players a chance to counter-attack and parrying an attack will also allow players to deal out more damage with their next attack. Along those lines, the game also features a system where most enemies are weak and strong to three types of attack: slashing, striking, and piercing. Using the right type of attack will allow the player to deal additional damage and gain better items from a defeated opponent while using an attack type that an enemy is strong against will deal less damage and often allow the enemy chances to fight back.

While this type of combat would seem difficult to grasp at first, it is handled gracefully since the player is capable of venturing out with three character parties. With six total characters available in the game each of them specializes in a certain attack type and they can be switched between simply by pressing the circle button. Enemy weaknesses and strengths can be examined simply by tapping the enemy on the screen using the Vita’s touch screen.

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It also helps to memorize enemy types since the game tends to throw a lot of enemies at players which means the player won’t always have the time to analyze their foes. Enemies move in fast and can deal some worrisome damage while boss battles often require the player to be stocked on healing items and precise timing to dodge incoming attacks while also dealing damage to their opponents. Thankfully, the control system is incredibly well done with quick responses and intense battle sequences and the ally AI is incredibly intelligent which means that they are there as more than just meat puppets, but actual allies, requiring players to think about who they should take out to face off against specific enemies.

Outside of combat it is essential to hold onto many of the items that the player will pick up from defeated enemies as they can either be sold to purchase new equipment, used to help upgrade current gear, or even craft new items that will fit your style of play. There are also a number of side-quests that players can undertake which range from standard “slay x amount of enemy” or “gather y amount of items” to other tasks that help change things up, even if they are rather simplistic.

Visuals
Memories of Celceta may not be the best looking game on the Vita but it certainly is high on the list. Thanks to the use of a wide range of vibrant colors the world the player ventures through is wonderful looking and even the enemies that players encounter have such a wide variety that there rarely appears to be a case of simply palette swapping.

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The characters are nicely detailed, though they look a bit aged for the Vita, and feature fluid combat animations but there are some issues when it comes to walking animation as a few of the characters look rather stiff when walking around. It is also worth noting that I experienced a few periods of slowdown in the game but these happened so rarely that it didn’t become a significant issue.

Audio
Often background music tends to be rather forgetful, even in RPGs, but that is far from the case in Ys: Memories of Celceta as the title features an outstanding soundtrack that includes a wide range of instrumentals to accompany any element of the game. I would even recommend going as far as to use a pair of headphones for the title to get the most out of the soundtrack. The English dub for the title is also incredibly strong with some impressive voice actors portraying the characters nicely.

Overall
The Vita has featured many great RPGs since it was released and Ys: Memories of Celceta is easily one of the best available. With a storyline that takes a cliché and turns it into something interesting, an outstanding soundtrack, and tight gameplay that provides some intense action, this game is one that absolutely should not be missed for both fans of the series and newcomers alike.

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Capsule Computers review guidelines can be found here.

Crytek To ReleaseThe Collectables with DeNA

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Crytek is best known for creating visually spectacular video games like Ryse: Son of Rome that tax the most powerful of systems. Today, they are making the jump to the small screen in collaboration with mobile games company DeNA. The Collectables is a free to play shooter in the spirit of heart pumping action films like Rambo and The Expendables. The game is driven by Crytek’s famous CRYENGINE and will be available for iOS and Android devices through the Mobage platform.

“DeNA offers unparalleled experience in the mobile gaming space, and we’re excited to be collaborating with their team to deliver The Collectables to players,” stated Paha Schulz, Director of Business Development, Games-as-a-Service at Crytek. “The Collectables will be the first free-to-play mobile game that leverages Crytek’s cutting-edge 3D game technology CRYENGINE.”

The Collectables is slated for a 2014 release. Special bonuses are available for those who pre-register at the official site. Players will earn themselves the character RELOAD and some limited edition gear.

SLEEP TIGHT WITH THE PERFECT BEDTIME STORY THIS HOLIDAY, GOOD NIGHT MOWGLI!; AVAILABLE NOW ON iPAD

SLEEP TIGHT WITH THE PERFECT BEDTIME STORY THIS HOLIDAY, GOOD NIGHT MOWGLI!; AVAILABLE NOW ON iPAD

Journey Through 3D Pages and Interact with Images in a Delightful Story for the Whole Family

Chennai, India – December 11, 2013 – VividhaHMI, an innovative developer of mobile applications and games, announced today that Good Night Mowgli, a one-of-a-kind interactive e-book for kids, is now available to download on the iPad for $3.99 on the App Store. With Good Night Mowgli readers will experience pages of stereoscopic 3D and drift into peaceful sleep to soothing lullabies and familiar Jungle characters for a unique bedtime treat.

“We are definitely proud of the innovative technology we are bringing to the favorite holiday activity of bedtime storytelling,” said Santosh Kumar, CEO, VivihaHMI. “With Good Night Mowgli!, the artwork comes alive through unique parallax visuals and physics-based interactivity that kids and parents will enjoy together.”

Utilizing exclusive features of iOS 7, Good Night Mowgli brings eye-catching 3D-like imagery that creates a true sense of depth with each turn of the page and physics-based interactivity to a traditional storybook experience that will delight kids and parents alike. The familiar jungle background helps set the scene of this e-book, resonating with both kids and adults.

Good Night Mowgli features a bedtime tale told to Mowgli in the jungle by his friends and family. As the sun goes down and the moon rises, kids are transported to Mowgli’s forest and experience bedtime stories like never before. Readers will love to interact with pictures across pages of the story, and animate characters and objects through the use of iOS 7’s physics simulated feedback. Through advanced parallax motion effects and traditional two-dimensional art pieces, the storybook’s pages come to life as readers tilt the iPad to see the depth of imagery from different viewing perspectives. With beautiful artwork, wonderful narration, and soothing music, kids and parents will rest peacefully this holiday with Good Night Mowgli.

Good Night Mowgli is available now on the App Store for iPad download for $3.99. For more information, please ‘like’ us on Facebook or follow us on Twitter

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ABOUT VividhaHMI:

Vividha HMI Technology Solutions Pvt. Ltd. is a Chennai based company specializing in Mobile App, Game Development, Visual Effects and Animation. They provide full service starting with concept until delivery or anything in between. VividhaHMI binds smart coding and animation into a great program with a love for design, look and user experience.