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Captain America: The Winter Soldier – Super Bowl Spot and Official Trailer #2

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Screw the Seattle Seahawks, Marvel won the Super Bowl! Although Captain America: The First Avenger was a solid movie, it is still considered one of the weaker entries in the Marvel film catalogue. Lately, there’s been an industry buzz about its sequel, Captain America: The Winter Soldier, and if its Super Bowl spot and new, full-length trailer is any indication, the hype is justified.

Captain America: The Winter Soldier “Big Game Spot”

The “big game spot” directly above is more of a tease for the official trailer #2 embedded at the bottom of this article (no studio is going to pay $20 million for a two and a half minute commercial, after all). In it we see the Falcon (Anthony Mackie) in flight, the Winter Soldier – James “Bucky” Barnes – ripping steering wheels out through car roofs with his metal arm and, most intriguingly, the god Captain (Chris Evans) and Black Widow (Scarlett Johansson) standing over a covered-up corpse. Who is the deceased? Could it be Coulson’s body after the events of the Avengers? Or Nick Fury perhaps? The head of S.H.I.E.L.D. has been known to fake his demise in the comics, and we do see him in immediate danger at the mercy of the Winter Soldier.

Watch the trailer below and let us know what you think!

Akira Toriyami Finally Reveals The Mother Of Goku

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For all these years no Dragon ball Z fan has ever known Goku’s full origins, yes we were introduced to his father before his untimely death and, yes, we know that he had a Superman-esque departure from his planet as a baby but we were never aware of the woman who carried this powerful child for 9 months or however long Saiyans stay in the womb, some of us probably never even though about her. Series creator Akira Toriyama has finally come out in an interview and given us the name of Goku’s mother. I would now like to introduce you to…Gine, the mother of Goku, the greatest hero Earth has ever seen. Toriyama explained that Gine was, oddly enough, a fairly gentle Saiyan which is unheard of seeing as the Saiyan race are supposed to be full of mindless brutes.

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She actually fought in the same squad as Bardock (Goku’s Father) and eventually fell for him once she saw how heroic a man he can be. Love also happens to be another odd feeling for Saiyans with the race only ever mating strictly for reproductive purposes, I suppose Goku gets his human-like features from his dead Mother. Gine eventually gave up the warriors way to instead work at a meat distribution centre on the planet. She, like he rest of the inhabitants of Planet Vegeta, died thanks to the royal looser Frieza. Her character design has yet to be released but it WILL be coming on the 4th of April when “Jaco The Galactic Patrolman” the full Manga collection gets a release. Her image will be present somewhere in that collection as an extra so keep your eyes on the site for that one.

“IRL Shooter” Offers New Zombie-Player Teams and Rewards

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We here at Capsule Computers recently reported on some news that revolved around a little company called “IRL Shooter” who bring all the elements of a good zombie/Shooter game into reality so as to scare us while also giving us a glimpse of what it would be like to be the hero. A massive warehouse, state of the art faux-weaponry, hundreds of paid zombie/actors and a thrill you will remember for the rest of your days.

You can read about it in more detail by clicking here before moving on with the rest of the article. The folks over at “IRL Shooter” have heard what fans have to say about their thrilling experience and they’ve decided to add a few more awesome things into the mix just to make that experience all the more sweeter. The company has only just introduced three new promotions for Sydney players and each of them is enough to get any gamer/zombie fan excited:

·         $50 “The Infected” Ticket – Become a zombie! For just $50, zombie enthusiasts will get the chance to be one of evil Dr. Klaas’s faithful undead horde with the aim of chasing players inside the game venue. Their infrared ‘bites’ will damage the players & earn the zombie points & XP for their character. Get your undead friends together now!

 

·         Free Paintball – everyone who buys a full-priced ticket for IRL will get 10 free passes plus 100 free paintballs each (1000 for the whole group) – valued at over $500, courtesy of Ultimate Paintball. With two sites in Sydney, Ultimate Paintball are the biggest and best paintball fields in NSW. This deal gets you over $500 worth of FREE paintball for you and your squad. It’s the perfect way to train for IRL and it saves you money.

 

·         The Vixen Gamer – everyone who buys a ticket in February will get the chance to play on a team with The Vixen Gamer (Clare Costigan). Clare is a writer, presenter and gamer; she recently signed to represent IRL Shooter online. Order your ticket this month and team up with Clare!

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Fact is, “IRL Shooter” still needs a bunch of money to complete their kickstarter, if they don’t hit their target they wont be coming down to Sydney so I say to everyone out there: Head over to the “IRL Shooter” “Pozible” page to pre-order your tickets and back the kickstarter, there’s also a whole bunch of information there that you all may be into so it’s worth heading over there now just to check it out. Click here to go there now. We all cannot wait for this awesome “event” to head down to Sydney, if it is half as good as the Melbourne one than we’re in for one hellish apocalypse of a time! Get into it and start backing up “IRL Shooter” now!

Echo Prime Review

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Echo Prime
Developer: Robot Entertainment
Publisher: Robot Entertainment
Platforms: PC (Reviewed)
Release Date: January 28, 2014
Price: $9.99 – Available Here

Overview
Robot Entertainment had a couple of smashing successes on their hands with the popular third-person tower defense Orcs Must Die! franchise and strategy game Hero Academy. Now, they’re looking to port their latest iOS offering, a Diablo-esque space RPG called Echo Prime, over to the PC. Will Echo Prime resound throughout the halls of history or should it fall on deaf ears?

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Gameplay
Echo Prime was built on game mechanics that will likely feel familiar to anyone who’s given Blizzard’s Diablo series a go over the years. While it’s a tried and true formula, Echo Prime just doesn’t keep itself as exciting or interesting as the genre’s premiere offering in any way.

You are the head security officer on board a space ship. Chaos breaks loose, and in the final moments you hear a voice. She tells you she is the “prime echo”, and explains that echoes are beings from distant worlds which will lend you their power.

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In the game itself, an “echo” literally translates straight into an ability. It can be something you manually activate (like a fireball attack) or a passive ability (such as increased armor by a percentage). At the beginning of the game, you can utilize only a single echo, with more unlocking slowly as you level up. After each mission, your echoes will gain points to level up right alongside you, ultimately giving you enhanced abilities and more money.

Beyond the echoes you can unlock (of which there are over 60), you can totally deck your character out with a wide range of guns, swords, armor, and helmets. There’s a standardized store you can buy a locked set of gear from – no loot hunting like games of this style typically have. Your character will actually change his look depending on your loadout, which is always a positive, but the lack of in-game drops hurts this game’s style.

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Another hindrance to the game is the mission and level design. Echo Prime was clearly built with smart devices in mind. Missions are generally conquered by completing a series of corridors that usually take no more than a minute or so to beat. Each corridor will have a few enemies spaced out over it’s length, and defeating every enemy grants access to the next corridor. When you beat all of the corridors, you’ve completed the mission. They do throw some bosses in there for you to bat around, as well as a few alternate enemies or mission types (destroy alien eggs or survive arena waves), but it all ultimately leads to a boring, repetitive experience that rarely shows anything new.

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Visuals & Audio
The graphics appear as though they would have been impressive to see on a handheld device. The port to high definition on the PC wasn’t nearly so kind, though. The character models lack much of the definition an outright PC game typically has. This also results in fewer, simpler textures. The effects look ok and the variety of echo portraits are interesting, but fighting the same enemies ad nauseum in the same space ship corridors quickly grows stale.

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The sound design does nothing egregious to hamper the experience, but it’s ultimately a forgettable offering. There’s nothing that will leave you tapping your foot or going out of your way to dig up the soundtrack they include with the purchase of the game.

Overall
Overall, Echo Prime is clearly a mediocre PC port of a mobile game. The high definition version of the game does nothing visually impressive and the sound design is fairly forgettable. Endless uninteresting corridors with the same enemies over and over will have you ready to step away from the game within a handful of hours with it. If you get the game, you’ll likely have some fun with it for a little while, but you probably won’t stick with it long enough to complete the game.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Unhack Demo Now Available

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After showing off their demo at EB Expo 2013 last October, gamers can now check out the demo of Unhack. A four episode demo is available for free at developer’s InvertMouse’s website. The game is a cross between a Japanese visual novel and a puzzle game. Players will fight against the 5K Worm and save the internet in this ten episode game.

The game will be released on InvertMouse’s website in the coming days. In the mean time, be sure to check out the Steam Greenlight campaign and download the four episode demo here under “Play.” Unhack‘s demo is available for Linux, Mac, and Windows.

Blackguards Review

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Blackguards
Developer
: Daedalic Entertainment
Publisher: Daedalic Entertainment
Platform: Mac, Windows (Reviewed)
Release Date: 22 January 2013
Price: $39.99 – Available Here

Overview

Blackguards is the latest addition to The Dark Eye series. Originally a pen and paper RPG system, The Dark Eye has grown to include several video games. Blackguards is a mature tale about a group of convicted criminals running from the law while looking to save the world. The game features turn based strategic RPG battles using The Dark Eye’s rule system.

Story

Blackguards looks to shake up the classic hero saves the world trope by thrusting convicted criminals into the role of heroes of the world. Although I found the game had some very mature moments involving drugs, prostitution, torture, and murder, the overall plot was not nearly as dark as the description would suggest. There are definitely much darker and mature games out there in the market, but Blackguards chooses the slightly safer route of being just dark enough to easily earn itself a mature rating without being provocative or controversial.

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The writing in Blackguards is a bit of a mixed bag. I found the beginning of the game to be a little silly, but the game manages to have some great moments. The writing improves as it goes, and is generally solid with a great cast of characters. Unfortunately, the more mundane writing of combat dialogue was overlooked. Each character has only a very small handful of sayings they will utter through the course of combat, which becomes very repetitive.

Gameplay

Blackguards will be instantly familiar to anyone who has played table top RPGs as the rule set is similar to classics like Dungeons & Dragons. There are two difficulty settings for Blackguards, one designed for veterans familiar with The Dark Eye’s rules and one for those new to the series that will automatically assign skill points based on a simplified version of the rule set. The game uses hex based combat maps and adventure style point and click gameplay for the story. Daedalic Entertainment is also behind the adventure game Chains of Satinav in The Dark Eye universe, which explains the setup. The point and click adventure mechanics are standard fare, with nothing to complain about.

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The real star of the show is Blackguard’s combat system. Because the game uses The Dark Eye’s rule system, combat works smoothly and in a predictable manner. Roll for initiative, action phase, rinse, wash, repeat. Although Blackguards does a great job of reminding players that they are playing a video game version of a table top RPG, Daedalic Entertainment doesn’t go all the way. I would have really liked to see the results of rolls in the combat history. There are over 120 combat maps to play through. Many are littered with line of sight obstacles, traps, and interactive objects, encouraging strategic thinking. There is a spectacular variety of scenarios, which does keep the fights interesting.

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Players can hover over their enemy with the mouse cursor to get the probability of success based on their stats. Unfortunately, the game does not show when 100% probability is possible or when 0% probability is possible, which is annoying. The UI is based around right clicking enemies to bring up a ring of icons with possible skills. Commonly used skills can be dragged to a hotbar bound from 1-0. I found this system works well for characters based on physical damage, but magic users have to contend with some extra frustration. Each spell circle is broken down to four quarters, each representing a spell level. The size makes things rather difficult to click, and using characters with large spell repertoires becomes annoying.

The hex map takes a little practice to get used to. For the most part, right clicking on a hex will allow the character to interact with that hex and anybody occupying the hex. However, there are times where clicking on the hex will have no effect. I have narrowed down these troublesome hexes down to ones with some sort of object in them, such as flowing water. To deal with these hexes, I found myself having to click near the edge of the border to move my character onto the hex, or right clicking the enemy directly to attack.

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The game’s AI provides a good challenge, even at normal difficulties. However, I wish the pathing was smarter. The game will walk characters through visible traps and natural hazards, even though there is a safer path of equal distance available. I found myself moving characters one hex at a time on maps with traps and hazards, instead of contending with the poor pathing.

The items in Blackguards could use a little work. Though there is better armour to discover has the game progresses, there is very little improvement on melee weapons. While spellcasters see a consistent growth in their spells and ranged fighters gain access to new arrows and bolts, there is very little upwards progression on melee weapons. Of course, players could always choose to equip their character with three different types of melee weapons, but that would also require spending precious AP points on improving skills with other weapons versus dumping them in statistical improvements.

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Visuals

Blackguards is an excellent looking game. The backdrops are hand drawn and they look fantastic. The UI is simple and very fitting for a fantasy RPG. The hex map is drawn in on all the battle maps, evoking the feel of the battle maps found on table top games with miniatures. The character models and animations are well done. The loading screens are full of character concept art, which help make the transition between combat to the adventure portions of the game. I do wish there was more variety in the character portraits. Although this is a small complaint, often time players will be faced with battles with 6 portraits of the same characters, which makes telling apart enemies a challenge.  The camera angles move from an overhead view to a side view. It works great for the most part, but there are a few objects in the game that will be practically impossible to maneuver around due to the camera angle. There is a small icon error that needs to be patched in the character equipment screen. The boots and headwear icon are clearly swapped. It was a little confusing at first when trying to equip a Tricorn hat in the icon marked with a hat and getting no result.

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Audio

Daedalic Entertainment does a great job with Blackguard’s sounds. The music suits each of the game’s settings well. The game’s script has full voice acting, done by some very good voice actors. The sound effects are great, there are not many games in recent memory that actually evoked a vocal reaction from me. I couldn’t help but utter “gross…” out loud after listening to the Morfu slugs slither their way across the map. The only weakness is the repetitive nature of the lines characters will say while in combat. The triggering system can be a little repetitive, with some characters repeating the same line twice in a row without a break at times.

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Overall

Blackguards is a solid game for RPG fans looking to check out a new system. The Dark Eye is one of the most popular systems in Europe and hopefully Blackguards will bring some attention from players around the world. Although the game provides a strong audio/visual experience and a good, but tame, story, there are some problems with the combat system that may scare off non-hardcore RPG fans. There is a ton of content for $39.99, with more than 40 hours of adventuring.  It’s a shame that Blackguards needs some tweaking before it’s ready to break into the mainstream; however, Daedalic Entertainment has made a great step towards that goal with the game.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Snowpiercer – Volume 1: The Escape Review

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Snowpiercer – Volume 1: The Escape
Author: Jean-Marc Rochette
Illustrator: Jacques Lob
Publisher: Titan Comics
Release Date: 28th January 2014
Price: $19.99 – Available Here

Overview

“Le Transperceneige” or “Snowpiercer” is a comic book/graphic novel that has only just been released in English despite it being around for quite some time – in fact, enough time for their to already be a motion picture loosely based on it – though up until now it has only ever been in its original language; French. Titan Comics have jumped onto the chance to have this comic published and distributed all around the world and for that we thank them. Taking the apocalypse to where it has never been taken before, “Snowpiercer” mixes elements of sci-fi with an overall theme of class mistreatment. It’s quite the intelligent comic that has earned much praise from the masses, we’ll soon see why that is.

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Story

The Snowpiercer is (or used to be) a luxury locomotive before it was the juggernaut train that hosted what is left of the human race. A global catastrophe forced the known world into a all-encompassing ice age which subsequently forced the survivors onto the previously prepared sanctuary known as the “Snowpiercer”. Quite odd; not only was it already called the “Snowpiercer” before the snow actually took its rule but the liner was already prepared with an abundance of supplies just as the “cold front” hit…is it a story fumble or a case of smart mystery writing? The answer to that question is the one that doesn’t put you off reading the comic.

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At the very back of the thousand-and-one carriage train live the third-class citizens, they’re basically a bunch of paupers who weren’t necessarily at that level of social status before the calamity but, considering they weren’t top shelf business men or aristocrats, that’s what they are now. Peasants. Proloff is a man who has recently made it out of the tail and has set his sights on the further carriages. Having survived the massacre many years ago that had the military mow down and get rid of as many citizens of the tail as they could, he now knows of the evil intent that the leaders at the front of the train hold within them. Making his way through the carriages and class systems, he intends to reach the engine room and try to figure out just what is going on in this damn train, and just what he needs to do to have it all stop.

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I’ll outline the bad before I get to the good and sine there is more good than bad you’ll thank me for getting it out of the way quickly because the bad…it’s not so bad: It has quite a slow style of pacing. Now I wouldn’t go as far as to say that there were elements that were boring or scenes that were unnecessary, I just found that the volume in general dragged on just a little bit, nothing to drive a reader crazy but just enough for one to note it. It must be mentioned that this is the first of two volumes to which I assume the second volume will have a great deal more than the first seeing as the first left off with quite a cliffhanger. “The Escape” is a setup story essentially, it explains what it needs to and gives a nice basis for everything that goes on.

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For someone like me that is a fan of action comics it can be a bit of a chore to sit through slower more spaced out titles but luckily for me “Snowpiercer” has some nice writing so I didn’t mind its sluggish pacing. I guess another thing that I didn’t particularly like was its lack of memorable characters, it’s basically just Proloff for most of the volume which is fine considering he’s somewhat of a lone wolf but I just didn’t like the idea of characters being introduced to then fade into the background so easily. As I mentioned, the actual dialogue was written/translated quite well. There were no boring conversations and each piece of dialogue that had the intention of being intelligent WAS intelligent but not to a degree wherein which it would loose audience members. There’s a fine line and it seems like Jean-Marc Rochette walks it beautifully.

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Artwork

“Snowpiercer” happens to hold some fantastic illustrations that both ooze style yet seem oddly realistic. Despite the fact that there is absolutely no colour between these pages, scene just seem to pop off of the page like none I’ve seen before. Unfortunately some comics fall into a “no colour” trap which saves time for them as they create it but doesn’t look anywhere near as good as their vibrant counterparts…”Snowpiercer” does NOT do this. Each panel seems to have been done with as much precision and detail as the last and it is consistent throughout the entire comic. It has a traditional feel to it as well though it is clearly a modern comic, it blended both past and present in a satisfying way. It’s safe to say I really couldn’t take my eyes off of this comic, I constantly got stuck on certain pages strictly because I was looking at the illustrations within them as thoroughly as I could. I was simply taken by how good this comic looks.

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Overall

Apart from some small little things that I didn’t particularly like, “Snowpiercer – Volume 1: The Escape” is comic book/graphic novel that I would consider to be absolutely fantastic. It’s interesting, it’s thought provoking and it puts a unique spin on quite a real theme. Yes it does lack a certain “pizzaz” when it comes to characters and, yes, it does lack a certain dynamic pacing but those are two little things that stop it from being perfect, they don’t stop it from still being a great comic. I would honestly recommend it to any comic book or graphic novel fan, if not for the story than absolutely for the art style. It doesn’t really host any elements that would entirely put a person off of reading all the way through it so I can’t see why anyone wouldn’t. I loved it and I honestly cannot wait for Volume 2 to be released.
8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Nobunagun Episode 5 Impressions

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Sio and Jack reporting for shipping…I mean duty

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Gun No. 5: The Second Platoon!

Having bested the perils of a hurricane last episode, and once again proven her potential, it’s time for Sio to take her place as a full member of DOGOO. As Sio comes to terms with her new living conditions, which just so happen to be in some sort of airship, we get to see just how strange the E-Gene Holders truly are. Though what else would you expect from people who essentially have two souls?

Following the rules of anime, the division in which Sio is placed just so happens to be that of Jack, Gandhi, Newton and Galileo (now known to us as Adam, Mahesh, Jess and Galiko). Strange how they were all the characters introduced thus far isn’t it? However, as noted by the Commander and Capa, the unit is not one she would typically be assigned to. Again, anime rules in full effect. Rather than join a support squad, Sio is placed in a combat platoon to undergo a trial by fire. This action serves to cement the notion into our minds that, though she herself is a novice, when undergoing her mental rush and falling into the mindset of Nobunaga himself, she is a tactical genius. Though the E-Gene powers are sporadic at best, from what we’ve seen, Sio seems to have a much stronger connection to her previous life than anyone else. Though other Holders also change when utilising their powers, Sio’s ability to draw directly from Nobunaga’s memories and the totality of her transformation carry an air of danger that the others do not.

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Definitely friendlier than a handshake…

On the topic of E-Gene personalities, we have Jess. She’s a lot more…friendly than originally indicated. When not in combat mode, Jess has a habit of greeting people with a kiss…a French kiss. Not what you’d expect from the powerhouse we saw stamp an EIO into submission. Though this is yet another example of just how infectious the E-Genes can be when activated. The same is also true of Jack to a lesser extent. Though already brash and aggressive, his temperament is tweaked a little in the midst of battle, generally represented by his habit of licking his lips. However, it’s also interesting to note that the personality shift can be permanent. Mahesh begins to tell a story, that is so rudely interrupted by an EIO, about how he was not always as friendly as he is now. He believes that Gandhi’s spirit has had a calming effect on him, on that carries on regardless of whether he is using his AU weapon. I’m curious to discover his previous disposition, to see the extent of Gandhi’s influence.

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Relax, I’m a scientist

Amidst the insanity of the Second Platoon and their strange relationships, we also begin to learn more about the ever present Evolutionary dangers. Scientists John Hunter and Vidocq perform a little neural exploration to determine the method through which the creature communicate. Though of course, research requires material on which to experiment, leading to the Second Platoon’s first official mission with Sio on board. Though rather brief, it showcases Sio’s status as a novice, still requiring the support of the entire team in order to make a shot. That being said, it also expresses how, though they haven’t known her for long, the Second Platoon is more than willing to aid their newfound ally. The rather quiet inclusion of Dai Zong also showed how E-Gene Holders are dispatched to where they are most needed, even working with other platoons. Combined with the presence of support specific soldiers, such as Gallileo, DOGOO is revealed to be an organisation prepared for a variety of situations. It also proves that DOGOO (the rabbit looking alien) possesses incredible foresight, having gather the E-Gene souls from across time. However, despite those great decisions, the alien is not all knowing, as the fruits of the Second Platoons mission revealed. There is still much to be learnt about the Evolutionary threat, information that just might save the world.

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Maybe they just want to be friends?

So with Sio settling in as much as she can with a bundle of quirky characters, it would seem that the Second Platoon just got a little bit stronger. Though the threat of human supplantation remains ever present,it was nice to take a respite from the carnage and view the people behind the powers. Hell, the fact they have names of their own was a good enough start…though they still seem to talk about each other via their nom de guerres. I guess we’ll have to wait and see just how friendly the Second Platoon get with each other, though their default settings are way above that of normal people. In all honesty it has to be one of the most sexually charged outfits in DOGOO…though I could be proven wrong. I guess we’ll find out when the other divisons are revealed.

Check out more Nobunagun Impressions HERE.

NAMCO BANDAI GAMES ANNOUNCES THAT SHORT PEACE IS COMING TO AUSTRALIA AND NEW ZEALAND!

NAMCO BANDAI GAMES ANNOUNCES THAT SHORT PEACE IS COMING TO AUSTRALIA AND NEW ZEALAND!

-Live the Ultimate Multimedia Experience: SHORT PEACE Project- 

Sydney, Australia 3rd Feb 2014 – NAMCO BANDAI Games today announced that SHORT PEACE: Ranko Tsukigime’s Longest Day will be coming to Australia and New Zealand in Autumn 2014 exclusively for the PlayStation®3 computer entertainment system.

SHORT PEACE: Ranko Tsukigime’s Longest Day is a fast-paced 2D side-scrolling action game that offers an interactive facet to the highly acclaimed anime movie compilation SHORT PEACE, featuring works by legendary anime artist Katsuhiro Otomo (Akira, Steamboy etc.). SHORT PEACE features POSSESSIONS, which was recently Oscar nominated for best Animated Short Film, along with three other short movies titled COMBUSTIBLE, GAMBO, and A Farewell to Weapons. The fifth and final part of the project, SHORT PEACE: Ranko Tsukigime’s Longest Day, is directed by the famous Goichi Suda (Suda51) of Grasshopper Manufacture and developed by Crispy’s Inc. who also developed the well praised action game Tokyo Jungle. SHORT PEACE: Ranko Tsukigime’s Longest Day introduces a whole new storyline featuring full anime clips, thrilling gameplay, huge enemies and psychedelic visuals that will draw players into Ranko Tsukigime’s longest day.

By day, Ranko Tsukigime is a slightly arrogant high school girl who lives alone, but at night she is a deadly hitman who coldly assassinates her targets.  One fateful night as Ranko heads out to eliminate her next target, a demonic enemy organization creeps up and threatens the lives of Ranko and her friends. Players will put their skills and quick judgment to the test in an electrifying platforming gameplay that will have them blazing through dangerous, obstacle-ridden environments to run from an ominous enemy looming close behind.

With Suda51 and Crispy’s Inc. at the development helm of the game, fans can look forward to a fantastical conclusion to the SHORT PEACE collection on par with Katsuhiro Otomo’s previous animation masterpieces. Katsuhiro Otomo is widely celebrated as an animation visionary who is most known for his popular cult film Akira, along with hit Japanese anime movies such as Steamboy and Memories. The SHORT PEACE movie and game project boasts unique visual artistry and masterful storylines that have touched audiences around the world.

POSSESSIONS is a piece in which I realized that I was completely satisfied with myself since the staff and I honestly poured our souls into the project,” said Shuhei Morita, Director of POSSESSIONS.We are so glad that POSSESSIONS has drawn enough international attention to earn an Oscar nomination and we are looking forward to the final awards ceremony.”

SHORT PEACE: Ranko Tsukigime’s Longest Day is scheduled to launch in Australia and New Zealand in Autumn 2014 for the PlayStation®3 system. For more information on NAMCO BANDAI Games Europe S.A.S. game titles and products, please visit www.NamcoBandaiGames.eu and www.facebook.com/NamcoBandaiGames.Europe.

Click here to download the screenshots and artwork for Short Piece: http://bit.ly/LF3HrW

Click here to download the announcement trailer for Short Piece: http://bit.ly/LF3MMu

Or watch the trailer on YouTube here: http://www.youtube.com/watch?feature=player_detailpage&v=Hdjkni-B0l4&list=UUETrNUjuH4EoRdZNFx9EI-A

# # #

About NAMCO BANDAI Games Europe S.A.S. 

NAMCO BANDAI Games Europe S.A.S., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™.  More information about the company and its products can be found at www.NamcoBandaiGames.eu or www.facebook.com/NamcoBandaiGames.Europe.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All other trademarks are properties of their respective owners.

© SHORT PEACE COMMITTEE © KATSUHIRO OTOMO/MASH・ROOM/SHORT PEACE COMMITTEE. ©2013 NBGI

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Firework Fun By Joshua Hallaran

Firework Fun

Firework Fun By Joshua Hallaran

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  • $0.99
  • Category: Games
  • Released: Jan 25, 2014
  • Version: 1.0
  • Size: 11.1 MB
  • Language: English
  • Seller: Joshua Hallaran
  • © 2014 Critical Games

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Firework Fun has something for everyone! Tap the fireworks as they fly, to create a dazzling display of light and sound! Paint the sky with your fingertips, or relax and watch a randomly generated firework display! Get creative – play the way YOU want to. Whether you’re a kid, or a kid at heart, it’s Firework Fun for all ages!

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Firework Fun features:
– Vibrant, colourful graphics to help you light up the night sky!
– Three unique modes to play and enjoy.
– Arcade Mode features two levels of difficulty, so whatever your skill level, you can have fun and rack up points! It’s easy to pick up, but can you master the devious Hard Mode?
– Fun Mode lets you create your own fireworks display – just tap the screen and watch the colours fly!
– Show Mode allows you to kick back, relax, and watch an automatic, completely randomised fireworks show!
– Unlock 20 Achievements!
– Multiple Leaderboards that let you compete with players from all around the world! Challenge your friends to beat your high score!
– Twitter integration – Post scores to your feed!
– Every firework is unique; every particle has its own randomised physics.

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I hope you enjoy Firework Fun as much as I enjoyed making it!

Problems? Suggestions? Muffins? Please send all inquiries to: [email protected]

Please note: This title is not recommended for use on the iPhone 4. For use on iPhone 5 and above only.

…More

iPhone Screenshots

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