Paramount Pictures are excited to welcome the audience aboard Noah’s Ark, in their upcoming film NOAH, set for nationwide release on March 27. The inspirational biblical story will be reborn on screen with an all star cast featuring; Russell Crowe (Man of Steel), Jennifer Connelly (Stuck in Love), Emma Watson (Harry Potter) and Anthony Hopkins (Thor: The Dark World).
In preparation for the Great Flood, Noah’s family takes the responsibility of working together to build an ark to save the animals, in the hope to rebuild a new and better world. Check out the “We build an Ark” clip embedded at the bottom of this article. The Ark featurette follows director Darren Aronofsky and production designer, Mark Friedberg’s discussion about the one year design and six month construction of the Ark, as envisioned in the bible.
Stay tuned with Capsule Computers for further updates on NOAH before the release date.
Fans of punishing difficulties are now able to praise the sun once more as Dark Souls II has now been released for consoles in North America. Now although gamers in Australia and other PAL regions have to wait a few more days to pick up the title on March 13th, they can take a good long look at how to handle FromSoftware’s latest title.
Namco Bandai has released a forty minute gameplay video to give players a bit of a rundown of how things will work in the game which will serve as a refresher for longtime fans and an introduction for players jumping into the challenge for the first time. Since the game was released this week, the company has also released the Dark Souls II‘s launch trailer which can also be found below.
A big announcement has come in from 2K Games and Firaxis Games. They have announced that XCOM: Enemy Unknown Complete Edition is now available for PC and Mac.
The XCOM: Enemy Unknown Complete Edition packages the following titles: XCOM: Enemy Unknown, XCOM: Enemy Within, Elite Soldier Pack and the Slingshot and Second Wave DLC. This is one hell of an impressive collection and it is undoubtedly a complete one.
The Complete Edition for XCOM: Enemy Unknown will retail at a price of $79.95 for PC and Mac. Be sure to pick up the Complete Edition for XCOM now. Let us know in the comments section
Here is some interesting news for your Tuesday. It seems Aksys Games are branching out a bit more, as today it was announced that Zero Escape: 9 Hours, 9 Persons, 9 Doors would be released as a visual novel for iPhone, iPad and iPod touch titled 999: The Novel. You can read our own review here, and know that this one little Nintendo DS title was one of the most compelling pieces of storytelling to ever grace a handheld.
For those unfamiliar, chew on this synopsis:
Nine individuals, seemingly strangers, find themselves awakening to a rude truth – they’re trapped on a ship that will sink in nine hours, and must play a deadly game in order to escape. Kidnapped by the mysterious Zero, these nine must solve puzzles and uncover the location of the elusive ninth door before time runs out. Each player is tied to a bracelet that controls a bomb within their bodies. One wrong move and they explode. However, beyond this life-or-death game lies questions that they must answer: Why have they been brought here and, more importantly, who is Zero?
Readers will also be able to take advantage of the Flow Chart feature, which tracks progress on every path chosen. 999: The Novel can be yours on March 17th for the low price of $4.99.
Get ready to go absolutely wild JoJo-maniacs of Australia, because Namco Bandai Games have just confirmed the official Australian release date for the highly anticipated JoJo’s Bizarre Adventure: All-Star Battle fighting game for the PS3.
The game is slated to hit our shores on the 24th of April, 2014. Pre-orders are now being taken at EB Games and JB HIFI stores, with a special pre-order bonus of Kira Yoshikage and Shingechi as playable characters. This DLC is a must have for fans of Part 4 of the JoJo’s Bizarre Adventure series as both characters play pivotal roles in that story arc.
On top of all of that goodness, Namco Bandai even found the time to release a fabulous brand new trailer for the game that will wow and excite JoJo fans with relative ease. Be sure to check out that trailer below. Don’t forget to let us know what you think in the comments section.
Ubisoft have just announced details of a new, Amazon-exclusive edition of Assassin’s Creed IV: Black Flag. Called the Jackdaw Edition, it will feature 7 pieces of DLC, including the now standalone single-player add-on, Freedom Cry. The Assassin’s Creed IV: Black FlagJackdaw Edition will release on March 28 for the Xbox One, PlayStation 4 and PC. Read on for exact details of what’s included:
Assassin’s Creed IV Black Flagfull game
The followingAssassin’s Creed IV Black Flag Jackdaw Edition downloadable content:
Death Vessel Pack – Show your enemies that you are ready to bring death upon them with the Death Vessel sails, figurehead and wheel.
Kraken Ship Pack – This pack includes a sail, wheel, and figurehead inspired by the legendary sea monster known for swallowing ships, men and whales.
Crusader & Florentine Pack – With these new cosmetic sets, sail with Altaïr or Ezio’s colors with 4 customization items for your ship and 2 new weapons for Edward.
Illustrious Pirates Pack –This pack adds 3 new islands to explore with its hidden treasure chests, new outfits, weapons, ship items and more; ready to be discovered. Customize your multiplayer experience with new skins and items!
Multiplayer #1 – Blackbeard’s Wrath – Blackbeard’s Wrath Pack extends the multiplayer experience with three new fearsome playable characters including the Orchid, Blackbeard himself and the Jaguar!
Multiplayer #2 – Guild of Rogues –The Guild of Rogues Pack extends the multiplayer experience with three additional playable characters including the Stowaway, the Shaman and the Siren! This pack also comes with new customization options, and new moves!
Assassin’s Creed IV Black Flag Freedom Cry – This nine mission self-contained story featuring Edward Kenway’s first mate Adewale. Born a slave, Adewale found freedom as a pirate aboard the Jackdaw where he became Edward Kenway’s second-in-command. 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew, starting a new adventure of his own.
Overview
Castlevania is without a doubt one of the most loved franchises in the industry. When Mercury Steam re-invented the brand with Castlevania: Lords of Shadow, we seen an outpouring of feelings from fans. Some were amazed that the series could be so fully realized in a beautiful 3D world. Others cried foul and compared the reboot to God of War and Devil May Cry, stating that Castlevania sold out. Before I go any further, I will say that Lords of Shadow did not sell out and was its own experience, like it or not. We were given a gift of potential with that one release, where a new start was in full bloom and seeing the name Mercury Steam was now something to be excited about. Castlevania: Lords of Shadow 2 is the highly anticipated follow-up, and wants to further the lore of Castlevania with a new tale for Dracula. Does it live up to expectations, or does this title need a stake through the heart? Let’s find out.
Story
Dracula, also known as Gabriel Belmont if you have been following the releases of both Castlevania: Lords of Shadow and Mirror of Fate has been a tortured soul, and one that carries a stark image of darkness and torment due to his heavy sins of the past. That is what makes this game stand out, as our main protagonist is still as interesting as ever, with some incredible writing greeting us right at the doorway of this sequel, seemingly ready to take the player on an unforgettable ride. Now having one goal in mind, the head of the Belmont clan must team with an old foe by the name of Zobek to find peace, which in this case means working for an enemy in order to rid the world of Satan and his minions.
Its an interesting story that starts the player off with enough “catch-up” that they don’t even need to have played the past two releases in order to understand the events, as the cutscenes at the beginning are long and told in a way that brings the player up to date with this historic family lineage without much misunderstanding. As the game progresses however, a lot of this beautiful writing takes a backseat to padding – meaning most of the middle is simply filler to add to the game’s overall length. To break this down a bit, it works sort of like a television show that starts off with a bang, has a lot of standard and predictable episodes in the middle, and then tries to get the player to care by the end with a bit of build-up towards the climax. This method of telling a narrative is not new, but doesn’t work that well here as we have a story that could have said more, but was muted for scenes and breakthroughs that ultimately don’t meaning anything.
Sure, the main characters in Castlevania: Lords of Shadow 2 have some depth and come across as interesting, but their motives can come off as unclear and foggy, which makes them seem like mysterious beings that are ultimately empty antagonists. We see several old faces from the past as well, but even their additions seem a bit stapled in. They may fit the atmosphere and dark tone that this title has going for it, but I kind of feel that Mercury Steam wanted to force fan service of its own retelling a bit too much, leaving a lot of questions still unanswered while squeezing the last bit of life out of old faces just for the sake of it. This title also has a more modern feel due to a lot of the technology involved. As it sounds, this is also out of place – no matter what the narrative, as not being able to take out a man in a mech suit when you’re playing as Dracula truly hurts this character’s own story by injecting him with a strong weakness as he leaves to take on the most powerful force of evil in existance. Would you hire a shell to do your dirty work and just pat them on the back, saying “you’ll get there, bub”? Zobek does, and while it makes sense in terms of gameplay and general game design, it does nothing but open up plot holes and even lightly insult those of us who have been invested during the prior console and handheld release.
Gameplay
Set in an open world of sorts (or one with at least the option of free roam), Lords of Shadow 2 takes a lot from its predecessor in terms of combat. This is still an action title first and foremost, where the hack and slash fighting is the main way to defeat foes with little trouble. Instead of the Combat Cross, players now have the blood whip – which controls about the same and has a wide array of upgrades and combos that can be used to gain the upper edge as you progress to more dangerous foes. The blood whip is the default weapon and controls fine – but it does look a bit…off. Imagine if some crazy man slit his wrists and started flinging blood at you. Sure, it seems twisted, but I honestly chuckled a bit the first few times I was lashing out at enemies, as this “weapon” seems to have been something quickly put together just to give us something with infinite attack power. That said, the blood whip is the most accessible option in terms of combat as well as the smoothest, so Dracula has a lot more to worry about in this game than just looking goofy.
The Void Sword is another key item for Belmont, allowing him to slash through foes with greater ease at short range, or freeze enemies and environmental objects in order to solve a puzzle from time to time. Its a great weapon that comes in handy during many encounters due to its extra healing abilities, but also has a bar that drains rapidly and can only be replenished with the appropriate gem, so the user must keep this in mind while fighting as a puzzle could be right around the corner. To be fair, the game does give the player enough opportunity to have a little power for the Void Sword at almost all times, and again, the upgrades will assist down the road when it is truly needed – so its not nearly as “draining” as it sounds on paper.
The Chaos Claws are about like they sound and can maul strong foes with powerful melee attacks to break shields and make quick work of the little guys. Just like the Void Sword, utilizing these gauntlets drains energy, but at a lesser cost as the claws do not serve as great of a purpose in the game outside of combat phases. Belmont also has a good number of other abilities, such as summoning a swarm of bats or firing a blood projectile, but these are really not useful during the battles that matter, and only show their true potential when used on the few enemies that have a weakness or that need to be distracted. While I am on those bats, they work rather well for distracting enemies, and other foes can react to the power and try to save their ally who has been overcome. That reaction doesn’t happen everytime, but it does show that attention went into making the AI somewhat smarter this time around, which is definitely a plus compared to the somewhat brainless enemies we seen in Lords of Shadow.
To be honest, while switching between these powers can be a chore of sorts due to a convoluted scheme where the D-Pad is OVER utilized, these abilities still function and have a purpose. The platforming? Well, its not great – but you can definitely get from one place to the next without much frustration, as Dracula is not Bayonetta and the supposed weaknesses he has obtained kind of feel to be running in place with the somewhat stale jumps. What is bad is the stealth sections that are forced upon the player far too often. While standing in shadowy areas, Dracula can turn into a rat. Yes, that is right…a rat. The transformation resembles other titles that will not be named as I don’t want to start the argument of the ridiculous “infringement of mechanics” conversations that plagued Lords of Shadow and so many other games in the past, but you have to admit that the shoe just does not fit right here.
While playing as a rat, the player can go mostly un-avoided by enemies, and now have their HP made up of the many rats that follow behind them. One dies? That is ok, you just go into the next. Crossing narrow paths, having to participate in terribly designed puzzles that require jumping as a rat and other tedious tasks however make this gimmick completely unenjoyable. I know, Mercury Steam wanted a longer game, and nothing is better to pad out a game than a few lengthy stealth portions. Arkham City did it, Bioshock had its moments, and similar titles have made the genre fit well by blending it into the main genre that their particular game boasted up front. The thing is, Lords of Shadow 2 doesn’t blend this at all, meaning there is an immediate slowdown compared to the much more action oriented paths before these sections, and the attempt of throwing in possession of bodies to further the stealth element just makes it feel muddy and convoluted – as you become what feels like a puppet without strings. Look at those paragraphs above where I described all of Dracula’s abilities. Look at them. You can have good puzzle solving without changing the formula for your main protagonist. You can have stealth with just those mechanics attached, as there are some clever ideas at work. I DO NOT NEED TO TURN INTO A RAT AS I AM THE PRINCE OF DARKNESS!
The shining moments within Lords of Shadow 2 come during the boss battles. Each come on a semi-grand scale for the most part, and present themselves with both challenge and strategy attached. These fights allow your arsenal to finally show some use to abilities that never match up to that old fashioned combo scheme that is at the very core here. During an epic boss battle, you feel slightly redeemed after chugging through all of the unfinished ideas from the level before, and in all honesty, if this title were to be more of a Shadow of Colossus clone and just rely on puzzles (without vermin) and battles, it would be a better game because of it. I did have some frustrating moments where the game would completely freeze (especially during one of the earlier battles), but checkpoints allow you to pick up where you left off. While this shows a lack of testing, it doesn’t take away from the big picture we are presented with.
Visuals
From the trailers to the cinematics and all of the hype in-between, its not hard to tell that Lords of Shadow 2 was destined to be a beautiful game. In its dreary setting, its not hard to appreciate the environments before you, as the backgrounds feel so rich and deep that you want to jump into them and explore. The world you actually traverse is a bit less stellar on foot, with bland textures and occasional screen tearing during hectic action. The cutscenes also have the tendency to stutter or freeze, and while skip-able, having this problem to start with takes away from what could have been such a stellar experience due to the atmosphere alone. As I mentioned, the boss battles show some wonderful production value, and can make the experience if one is willing to trek through a not empty but lonely path to get there. The character models work fine, even if they lack a bit of that spark from the first title. Sure, the characters are mostly the same – but there is something a bit off, as if the models lack the ability to display natural movement and fluid animation to seem believable. Even the dreaded rats suffer from animation hiccups, and when you are playing on a large, HD screen, this becomes even more noticeable.
Audio
This is the area where I have nothing to complain about. Lords of Shadow 2’s orchestrated soundtrack is sweet music to the ears, making the experience feel much larger and grander than it truly is. Each tune compliment the environments and setting well, giving one a sense of hope among pure darkness. The voice acting is also superb, with Richard Madden, Patrick Stewart, and several others lending their talents to bring these characters to life. There was a ton of attention put into the audio, and while the gameplay and even the visuals can’t quite live up to the scale of quality here, it is good to see that Mercury Steam had the tools to sharpen the production value greatly with an amazing soundtrack and high end performances that make even the most pointless cutscenes watchable.
Overall
Castlevania: Lords of Shadow 2 is a good game mostly, but one that has let too many hands take the chalk, leaving us with a masterpiece buried underneath scribble. For every highlight, there is a lowlight that makes the player wonder why they are fighting an awkward battle of frustration and disappointment when all of the tools for greatness are readily available. This isn’t Mercury Steam’s first try with this series, and we have had proof that they can do better. It doesn’t matter that this franchise is Castlevania at all with this reviewer, as Lords of Shadow is its own modern thing, and should not be compared to titles like Symphony of the Night or the originals seen on the NES. That said, a grand sequel should add ideas but keep what worked, not force a ton of gimmickry just to attract multiple audiences. Castlevania: Lords of Shadow 2 is far from a stake through the heart to the franchise we all know and love, but an experience that deflates quickly due to the large amount of hot air blown in.
Capsule Computers review guidelines can be found here.
This coming Sunday, March 16, WWE Superstar and Hall of Famer Booker T will be making a special appearance at the iconic Luna Park in Sydney. Thanks to MAIN EVENT, members of the WWE Universe in Australia will have the opportunity to ask the 6-time World Heavyweight Champion a question during an on-stage Q&A session.
Booker will be arriving on the red carpet outside the Crystal Palace at 2pm, staying for approximately one hour. He will be interviewed on-stage before the Q&A is opened up. There will also be prizes, give-aways and tickets to be won by a lucky family who’ll get to attend the WWE Live Event Tour, coming to Australia in August. So come by Luna Park Sydney, Crystal Palace, 1 Olympic Drive, Milsons Point at 2pm on March 16 (fans recommended to get there at 1:30 in order to greet Booker at the red carpet) to meet a true legend in the industry. Click here for more information. Now, can you dig THAT?! Suuuuuuckkaaaa!
XCOM®: Enemy Unknown – The Complete Edition Available Today
Includes the back-to-back DICE Strategy/Simulation Game of the Year award-winning strategy titles and more for one great price on PC and Mac®
Join the conversation on Twitter using the hashtag #XCOM
Sydney, Australia – March 11, 2014 – 2K and Firaxis Games today announced that XCOM®: Enemy Unknown – The Complete Edition is now available in Australia and New Zealand for Windows-based PC and Mac®. Developed by the strategy experts at Firaxis Games, XCOM: Enemy Unknown – Complete Edition includes the DICE Strategy/Simulation Game of the Year award-winning XCOM: Enemy Unknown (2013) and XCOM: Enemy Within (2014), as well as the Elite Soldier Pack, Slingshot and Second Wave add-on content.
In XCOM: Enemy Unknown, players oversee combat strategies and individual unit tactics, as well as base management and resource allocation while playing as the commander of a secret global military organization: XCOM. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown allows gamers to defend against a terrifying global invasion and determine the fate of the human race. XCOM: Enemy Within allows even more ways to enhance XCOM’s operatives: they can be genetically enhanced with abilities taken from the aliens themselves, or transformed into cybernetic warriors. These new abilities and units are imperative to face not just new aliens, but a new global threat known as EXALT, an underground human organization set on disrupting XCOM operations and taking control of Earth. XCOM: Enemy Within also includes an array of new maps, upgrades and weapons in both single player and multiplayer.
XCOM: Enemy Unknown – Complete Edition is rated MA15+ in Australia and R13 in New Zealand and is available today for PC and Mac for $79.95. For more information on XCOM: Enemy Unknown – Complete Edition, become a fan on Facebook, follow XCOM on Twitter and visit the official web site at http://www.xcom.com.
Earlier today Funimation began releasing cast information for the English dub of the extremely popular Attack on Titan. Instead of releasing the full list of the official cast members, the company has chosen to unveil the roles in small batches and will continue to do so over the next few days. Here is the first list of characters and who will be dubbing them:
Character – Actor
Keith – Patrick Seitz Moses – Jeff Johnson Erwin – J. Michael Tatum Marco – Austin Tindle Carla – Jessica Cavanagh Grisha – Chris Hury Hannes – David Wald
The official premier of the Attack on Titan English Dub will be shown during the Anime Boston Convention which will take place next week on the 21-23 March. Also shown on theFunimation website is photograph showing the collectors edition AoT Part 1; it will include the first 13 episodes of the series on both DVD and Blu-Ray and includes special extras such as a 24 page digibook, a set of pins and a replica necklace of Eren’s Key.
Let us know what you think about the dub cast so far by leaving a comment down below.