A few weeks ago, as part of their February solicitations, Titan Comics announced a new book from Greg Broadmore; Dr. Grordbort Presents: Triumph. Well now we have a closer look at the book, including the full synopsis, a sweet new trailer, and a look at a few pages. So sit down and check out your first look at Dr. Grordbort Presents: Triumph.
Since the first word was inscribed onto parchment, man has searched for tomes that lift the lid on the inner machinations of the human condition and reveal truths about humanity and its place in the universe – there are books that teach, books that inspire and books that offer a glimpse into our very souls. Triumph, on the other hand, is full of violence, bad language, interplanetary racism and a little sprinkling of smut… but you get what you pay for.
So although we have literally no information about the plot or characters of the book, we already know that it is filled with violent, swearing, racism and sex… What more could you ask for! For a closer look, check out the gallery of pages below and then jump down to check out the trailer. Dr. Grordbort Presents: Triumph will be available online and through your local comic book store April 15th, so be sure to check it out and be sure to stay tuned to Capsule Computers for all the Titan Comics news as it becomes available.
It’s been a while since we heard any news on Ubisoft’s new open world, always connected racer The Crew, so the team have seen fit to relaunch their marketing campaign with a brand new gameplay trailer, new screenshots and an awesome online contest. The Crew’s new gameplay trailer shows four cars, each with different tuning spec being driven in an iconic region of the United States, forming a crew to continue their journey together across the living open-world.
From April 8th, players will be able to win exclusive rewards through a contest called the Golden Plates treasure hunt. Golden Plates are license plates hidden within the game assets (screenshots, trailers, etc.) that have already been revealed or that will be revealed until the launch of The Crew. At launch, submitting the license plate code into the dedicated website hub at this link will unlock in-game rewards, goodies and other mysterious rewards. We’ve been covering the Crew extensively as news has been released so click here to check out all our stories covering the game so far and keep an eye out for those golden plates.
The Crew will be releasing this Fall (Australia’s Spring) for PS4, Xbox One and PC, with the dev team recently guaranteeing it would definitely be out in 2014. Check out the screenshots and the high octane trailer below. The game is available for pre-order from today and will include some nice extras for doing so including:
Exclusive access to a Mini Cooper S 2010
A set of custom parts (front bumper, rear bumper, motor hood, rear wing)
A full set of performance parts (motor core, tires, suspension, weight reduction, chassis, brakes, anti-roll bars, differential, engine, exhaust, ECU, carb, charger, gear box)
An exclusive sticker created by the community
10 000 Crew Credits
Stay tuned for more information on this exciting racer as it becomes available. For more information on The Crew, check out the official website.
Super Smash Bros. is without a doubt, Nintendo‘s big-gun for 2014. Coming out on both the 3DS and Wii U means that gamers everywhere will be picking up a Nintendo device, booting up and throwing down with the infamous roster of characters. As if hype wasn’t already at fever pitch, today’s Nintendo Direct Presentation was 45 minutes of uninterrupted awesomeness with a tonne of new information being dished out. So much info was given out, that we have compiled it all into an easy to read list! So enjoy:
The 3DS version of the game will be released this Winter (in Australia)
The 3DS version will run at a lock 60fps, even when in 3d. Some assist trophies will only run at 30fps, but characters will stick to the steady 60.
Online play will have two modes – “For Glory,” and “For Fun.” Basically ranked and unranked matches
For Fun mode will randomly pick stages (except for Final Destination), all items will have a chance to appear, and the only data recorded will be your number of victories.
For Glory is 1v1 only, and places players on the Final Destination stage with no items. Additionally, both wins and losses will be recorded.
When playing online, there will be certain penalties imposed for unsportsmanlike conduct. Things such as constantly dropping out, or unfair targeting of a particular player will cause your overall rank to go down, making it harder to find matches.
Stages will differ between versions, but some series staples (like Battlefield, or Final Destination) will appear on both, with visual differences between the two.
On the 3DS version, each stage will have 2 different music tracks.
On the Wii U version, each stage has an enormous library of music to pick from.
There will be new items, assist trophies and Pokemon. One new item; The Masterball will only summon rare and legendary pokemon. The original Pokeball returns, and has pokemon like Meowth and Staryu (that first appeared in the original Smash Bros.) all the way to Fennekin.
There will be no transformation characters. This means that Shiek and Zero Suit Samus are now their own character, separate from Zelda and Samus.
Zero Suit Samus has undergone a serious redesign, including rocket-boots and a brand new character model
The game has been rebalanced. All characters have had tweaks to their moveset, and many Final Smash attacks have been altered.
Kirby now summons a giant sword as his Final Smash
Lucario’s Final Smash is MegaEvolving into MegaLucario
Pit now uses the Three Sacred Treasures for his final Smash
Megaman summons other iterations of himself from across space and time such as(Megaman X, Megaman.Exe, etc)
Some stages and areas will have Boss enemies. The Dr. Wily Stage will have the Yellow Demon, who when defeated will cause a massive explosion on-screen (similar to the Smart Bomb item).
Ridley was also teased to be a boss character on the Pyrosphere stage
Smash Run – a new 3DS exclusive mode that takes inspiration from Subspace Emissary and puts up to 4 players on a massive interlocking stage where they will defeat enemies like Shy Guys and Kremlings to earn bonuses for the upcoming battle. Speed, Strength etc can all get boosted this way depending on what items players pick up.
Each stage has a unique “Final Destination,” version.
You will be able to customise certain moves of your characters for use in local multiplayer. For example; Mario’s fireball can be made smaller and faster, or bigger and slower, depending on how you want to play.
Three new characters were announced for the game, bringing the current roster count up to 29:
Yoshi is making a return, and his movement style and model have been brought more up to par with his current designs.
Charizardis returning, without the Pokemon Trainer to command him.
Charizard MegaEvolves into MegaCharizard X as his Final Smash.
Greninja is joining the battle, and will use his speed and agility to overwhelm the competition.
Was that enough information for you? Well if you wanted a closer look at all the features, as well as some of the move sets for the characters, then we have embedded the video below. Skip ahead to the 38 minute mark for the beginning of the presentation. After you have checked it out, let us know in the comments below which new features have you the most excited for the game and don’t forget to stay tuned to Capsule Computers for all the Smash Bros. news as it becomes available.
A lot of us thought it was going to happen, but now it is official! Disney have announced a follow-up to the hugely popular hybrid toy and video game combination Disney Infinity. A new trailer was released today that showed some of the original Disney Infinity characters, and… Captain America’s shield!
Called Disney Infinity 2.0 Edition, the game looks to be including an array of Marvel superheroes (since Disney owns Marvel Entertainment). As a massive fan of Disney Infinity, and comic books, I could not be any more excited for this to happen! Check out the teaser trailer:
So while we don’t have any hard facts about release date or characters included, it is still fun to speculate! So let us know in the comments your thoughts on who will be included in Disney Infinity 2.0 Edition, and remember to so stay tuned to Capsule Computers for all the Disney Infinity news as it becomes available
The final chapter of The Blackwell series will be available on April 24th. In the mean time, gamers can get a taste of what is to come with the official The Blackwell EpiphanyPC demo. The demo is only 360 MB in size and can be downloaded from the The Blackwell website.
The Blackwell series of point and click adventure games that follows spiritual medium Rosa Blackwell as she looks to settle the spirits of ghosts in New York City. Her partner in crime Joey Malone is a ghost himself. Their final adventure in this five chapter series will see them solving the biggest case they’ve ever tackled. The Blackwell Epiphany will be available for PC on April 24th. The game can be pre-ordered for $14.99 with exclusive pre-order bonuses from Wadjet Eye’s site.
Back when we played through the first three chapters of Wolfenstein: The New Order in February, we left B.J. Blazkowicz on a nazi-occupied train, on a mission to find what little resistance against the Nazi regime is left. Now, Bethesda has released a new gameplay trailer entitled ‘Nowhere to Run’ shows us just how hopeless this quest may seem.
The trailer can be viewed embedded at the bottom of this article. It showcases a few key moments from Blazkowicz’s attempt to breakout captured resistance members, although Frau Engel is hot on their trail. Wolfenstein: The New Order comes out on May 20 in Australia and Europe, after being brought forward to release on the same date globally.
The latest trailer for Hotline Miami 2: Wrong Number has just been revealed. Publishers Devolver Digital gives us a sneak peek at the action that will define Hotline Miami 2: Wrong Number.
This new trailer shows us a bit of the action that we can expect in the game, and some of the characters that can be used during gameplay. This title will be the final installment of the Hotline Miami series. The title should be released in Q3 of 2014, and it’ll be available for PS4, PS Vita, and the PC on the release date. Check out the video below to see just what kind of pain you can dish out in this exciting top-down 2D action title.
Pokémon Black & Pokémon White: Super Music Collection out now on iTunes
In 2011 the world was introduced to Snivy, Tepig, and Oshawott, plus the Legendary Pokémon Reshiram and Zekrom, when Pokémon Black Version and Pokémon White Version launched for the Nintendo DS family of systems.Now fans can revisit the sounds of the Unova region thanks to a beautifully remastered soundtrack from Pokémon Black Version and Pokémon White Version. The soundtrack contains music composed by, Junichi Masuda, Shota Kageyama, Hitomi Satō, Gō Ichinose, Morikazu Aoki, Minako Adachi, and Satoshi Nohara, and is arranged by Shota Kageyama, Hitomi Satō, Gō Ichinose, and Minako Adachi.
The Pokémon Company has released other digitally remastered soundtracks under the Super Music Collection title over the past few months. So far, the collection includes soundtracks from:
Some might look at Child of Light as a bit of an enigma amongst the large catalogue of Ubisoft Montreal-developed games… a side-scrolling, 2.5D role-playing game inspired by the fairy tales of our childhoods and some of the gaming community’s Japanese favourites, namely the early Final Fantasy entries. Sounds surprising, but I don’t know exactly why that is; the team has shown an outstanding talent base and ability to create extremely varied experiences, from Just Dance3 to Far Cry 3, Prince of Persia and even Shaun White Skateboarding. Child of Light is a particularly creative endeavour, which has captured my attention and imagination after playing through its first two hours as a solo experience.
As the opening cinematic rolled, I was immediately struck by the beautiful, painterly art style that carries through every visual aspect on screen, cut scene or otherwise. The game utilises the UbiArt Framework, which many will recognise as the engine used for Ubisoft’s recent Rayman games. The colour gradation and shading on all objects is illustrative of by-hand brushwork with its watercolour texture. And the world is extremely detailed, aiding in portraying a fantasy world that appeals both to adults and children, without ever erring into the cartoonish or simple in order to ensure the engagement of the latter at the sacrifice of the former’s. It has true charm, with the kingdom of Lemuria being portrayed in some very traditionally stately manners. A regal air is always present given the setting, and the fact that our player character Aurora is referenced as a Princess although she constantly makes a point of reminding everyone of the “faux” etched on the inside of her crown.
So how did we get to this majestic land? Aurora thinks it all a dream, after falling ill and into a deep sleep. Her mind is set on finding a way home to 1895, back to the comforting arms of her father, an Austrian duke. To do so, she learns that her help is first required in Lemuria; the Queen of the Night and usurper of the throne, Umbra, has stolen the sun, the moon and the stars. Without them, the world is bereft of light, and it is with her aid in recovering them that the kingdom of Lemuria can be restored and her quest completed, hopefully with our protagonist reawakening to find her dear father at her bedside. Not long after entering Lemuria is the player introduced to what Aurora calls “sir firefly”. He is, in fact, Igniculus – a helpful sprite that is simultaneously controllable by the single player, alongside Aurora. There is, however, asymmetrical co-op functionality in the game that allows a second player to take command of the ball of blue flame. Either way, Igniculus plays a pivotal role in both traversal and combat.
When roaming the various landscapes, Igniculus can be used to light the way, spotlight hidden paths and coffers, solve puzzles, heal Aurora and stun enemies (which allows you to sneak past and avoid conflict). Navigation of Igniculus is handled with the right thumbstick, and in the case of the PlayStation 4 version, the touch pad as an alternative. Clicking in the touch pad, L2 or R3 shines his inner light bright, which initiates his aforementioned abilities. Have him hover over an enemy in this state and they will be effectively paralysed, whilst doing the same but over Aurora will heal her HP. His powers are managed by Light Points, which refill slowly over time, but can also be regenerated by passing over glowing plants and collecting the orbs they release. In combat, the same revitalising flora can be found in the corners of the battleground, and managing the tactical applications of your ethereal sidekick becomes a strategic balancing act. Speaking of combat, Child of Light employs turn-based gameplay by way of an Active Time Battle System.
As seen in the screenshot below, a bar is displayed at the bottom of the screen that tracks the order of attack. Icons represent each participant and move along the bar at different speeds (depending on the attributes of each character). When a given icon reaches the “Cast” segment, time freezes to allow the player a chance to choose their action – of note, control of Igniculus is never taken away. There are physical attacks, along with magic ones too. Potions can be consumed, a defensive stance entered and the option to flee engaged. Throughout your travels, Aurora picks up new party members who request help with their own tasks (consider them side-missions), each with their own special skills and strengths. For instance, Rubella – a jester who speaks in prose, like the rest of the population, but never completes her rhymes – has high HP, can heal herself or an ally and can also cure all ailments, such as paralysis, for example. By the way, the scriptwriter here was also responsible for Far Cry 3‘s dialogue/story; quite impressive to read an entirely different writing style from the same man.
If you find it advantageous to swap Aurora out for a second party member, you can do so. I did exactly that when faced with a giant three-headed serpent at the end of Chapter 4. Combat is deepened further when considering where to spend your acquired skill points upon levelling up (the skill tree being the only similarity with Far Cry 3), the fact that attacks can be interrupted, turns reset and the appliance of Oculi – gems that are obtained from chests and can be combined to craft more powerful modifiers. A direct element that is reminiscent of Final Fantasy is sneaking up on a beast and gaining the first blow. On the flipside, you can also be ambushed, which can be a dangerous disadvantage. Putting combat aside, the kingdom of Lemuria seems to hold six main, broad regions featuring a diverse terrain, scenery and domains within. Across my journey, which amounted to essentially the first four chapters, I ventured into a dark monastery, a distillery, creepy forests, a village of drunk crows (story developments make sense of this vision) and a cave network found deep at the bottom of a well.
Something I should mention before telling you to be excited for the game (if you aren’t already) is that this RPG isn’t all fluttering around – once Aurora is gifted wings – and fighting off all manner of spiders, mythical creatures and odd, floating sea-horse/dragon-esque abominations. Most areas (if not all) contain a puzzle. They may not tax the mind too much, ranging from classic weight puzzles to casting the right shadow on a corresponding symbol, but it goes to show just how multifarious Child of Light is. Enchanting, fantastical and startlingly deep, Child of Light is now one of my more anticipated titles and gratefully its release is just around the corner, so to speak, on April 30. In fact, Ubisoft just announced a Deluxe Edition! Check it out and keep an eye on Capsule Computers as we look to give you our full review closer to the date.
REVERB TO SHOWCASE DIVERSE AND INVENTIVE INDIE TITLES AT PAX EAST 2014
From Tactical Shooters to Hardcore 2D Platformers Reverb Continues to Discover Hidden Indie Treasures
Twain Harte, CA – March 8, 2013 – Reverb announced today its exceptional line-up of games for this weekend’s Penny Arcade Expo (PAX) East 2014 (April 11-13), each demonstrating the high-quality, amazing breadth, and tremendous creativity of its hand-selected indie game developers. Reverb’s PAX East booth #980 will feature five playable indie titles, as well as debut a new gameplay trailer from the upcoming re-imagined, classic NES, adventure game Shadowgate.
“Uncovering amazing indie game developers and building their success is a very rewarding experience,” said Tracie Snitker, president and co-founder of Reverb. “Working closely with developers to construct custom go-to-market strategies while building awareness of these talented developers has been a hallmark of what we do at Reverb. Gamers at PAX East are going to have a blast playing these indie titles.”
PAX East gamers can gets hands-on with the following titles at Reverb’s Booth #980:
Fenix Rage – Green Lava Studios (PC, next-gen consoles): Making its public debut, Fenix Rage (formerly Project Phoenix) is a stylish and intensely addictive 2D platformer that will have gamers exclaim in frustration and exulting in victory as they navigate through hundreds of palm-sweating levels to reach… a cookie?! Best played with unwavering focus and a glass of milk.
Shadowrun Online – Cliffhanger Productions (PC, Mac, Linux, iOS, Android): Experience the online version of one of the most successful pen and paper RPGs ever. Set in the dystopian year 2075 where magic meets technology, players can now experience Shadowrun with friends as they live life on the edge, facing off against tons of enemies, fighting diabolical corporations and gangs, and struggling to stay alive while doing the most dangerous job of all: Shadowrunner.
Aerena – Clash of Champions – Cliffhanger Productions (PC, Mac, iOS, Android): Aerena is a hero-centric cross-platform combat game with tactical gameplay and set in a unique Aetherpunk world. To gain control of the precious element of Aether, nations around the world compete in ‘The Games’ where the best and brightest clash in explosive arena battles. Gamers command formidable Champions, employ powerful Aether Shells, and challenge their brains in the strategic, turn-based yet fast-paced combat.
INSURGENCY – New World Interactive (PC, Mac): The highly acclaimed indie tactical shooter, INSURGENCY will be showcasing its first major content update since its January launch at PAX East. Molotov Spring features two new maps, four new game modes, all new cooperative missions, an expanded arsenal, and more than 10 new achievements. Built on Valve’s Source Engine, INSURGENCY supports up to 32-person multiplayer and six-player cooperative play.
Edge of Space – Handyman Studios (PC, Linux): An open-world and dynamically generated sandbox survival-adventure game where players explore and collect precious resources as every piece of ore mined is used to fabricate essential survival gear. Gamers build base structures while simultaneously fighting against a vast array of deadly monsters including Laser Sharks, Artilibears, and deadly-quick Jet Pack Space Penguins. Edge of Space will debut a major update at PAX East that includes integration of PIOS base building and the long-awaited terraforming system.
Shadowgate – Zojoi LLC. (PC, Mac, Android, iOS): The classic NES first-person adventure game is re-imagined for long-time fans and a whole new generation of gamers. The creators of the original Shadowgate merge the mind-bending puzzles of the original with ingenious conundrums and amazing fantasy environments. Illustrated in stunning fashion and featuring both an epic orchestral and the original NES soundtrack, the world of Shadowgate comes alive like never before – filled with magic, mythical creatures and foreboding dungeons.