MORE CHAOS AND CARNAGE IN ICEBERG INTERACTIVE’S GAS GUZZLERSEXTREME: TWO NEW DLC PACKS COMING SOON
Full Metal Frenzy and Full Metal Zombie DLC Packs Offer New Arenas, Cars, Modes, and More
Haarlem, the Netherlands – May 6, 2014 – Iceberg Interactive announced today that Gas Guzzlers Extreme, the fast, furious, trigger-happy, metal-tearing, rubber-burning, sparkplug-breaking and engrossing multiplayer combat racing game for PC that shipped last summer, has two new DLC packs coming soon to Steam – Full Metal Frenzy and Full Metal Zombie. Gas Guzzlers Extreme is available for PC and Mac on Steam with a Linux version currently in development.
Download the brand new Gas Guzzlers Extreme Full Metal Frenzy DLC screens
The first Gas Guzzlers Extreme DLC pack, Full Metal Frenzy, will debut on Steam next week and features two new race arenas, three new game modes, a female announcer, and many more new additions.
Full Metal FrenzyDLC Includes:
Two levels (arenas)
Two new cars
One new team skin for all 20 cars, including police skin with siren and lights
Female announcer voice-over
Two new power-ups
Three new game modes
The second DLC, Full Metal Zombie, will launch summer 2014, complete with nine different types of zombies and a thrilling new game mode Defend the Base.
Full Metal Zombie DLC Includes:
One new level (arena)
One New car
One new team skin, for all 21 cars
Nine zombie types and animations
One new game mode ‘Defend the Base’
Gas Guzzlers Extreme is an enormously addictive racing game loaded with guns, cars, and an extensive set of great multiplayer maps. Providing an exciting new twist on the combat racing genre, Gas Guzzlers Extreme brings players to the next level of competitive gaming with intense team battles.
New cars, maps, and game modes will turn up while progressing through the Gas Guzzlers Extreme crash course. Level up low performance vehicles through speed and bullets to design cars that will rule the streets. Players can pimp their ride with fresh rims, stickers, and paint job to create the ultimate ride and progress through the game to crash and burn their way to glory.
Gas Guzzlers Extreme Key Features:
Adrenaline-filled combat racing, featuring a blood-pumping single-player campaign with more than 12 hours of gameplay.
Fast-as-lightning multiplayer tournaments with seven different modes (Classic race, Power race, Battle race, Knockout, Death match, Last man standing, and Capture the flag); with up to four teams available in team play mode.
350+ miles of road across 40 tracks, eight arenas and seven different environments.
12 unique weapons, on-track bonuses and power-ups.
Instant play with vicious AI Bots populating multiplayer match while other players join in.
Beautifully displayed high-definition visuals with extensive vehicle damage, motion blur effects and custom paint jobs.
Full force feedback controller support as well as keyboards, joy pads, joysticks and racing wheels.
Steam Achievements.
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ABOUT GAMEPIRES
Gamepires expertise resides in the highly rendered and superior graphics gaming environments and relies on combining exquisite knowledge in physics and gameplay development with top-class graphic layouts. The team consists of creative groups of developers and designers continuously oriented towards innovation and perfection in game production, their daily passion. This has resulted in a unique game engine, the best of breed gameplay, design and art for each and every entertainment solution we produce. In the last 15 years every Gamepires team member has been engaged in some of the bestselling and top technology gaming products. Their experience and knowledge guarantee the highest performance and usage standards possible.
ABOUT ICEBERG INTERACTIVE
Iceberg Interactive (www.iceberg-games.com) is an independent video game publisher founded in 2009 by an international group of games industry veterans. Iceberg operates in the vibrant European games market through retail publishing and worldwide via direct relationships with dozens of digital download portals. With a distinct focus on the genres of simulations, adventure, strategy and MMO/action games, Iceberg has successfully released digital hits in European retail, such as Killing Floor, Wings of Prey, APB Reloaded and Endless Space — but is also known to back indie developers in getting their games into both the retail and digital space.
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Description
Do you like difficult and beautiful games with an unusual gameplay? Then “theBoxes!” is just the game for you!
Our game features:
• The game is COMPLETELY free! There are, of course, game purchases, but you can go through the entire game without them;
• Absolutely new gameplay based on laws of physics;
• Simple to manage;
• Beautiful detailed graphics that you’ll love at first glance;
• Excellent music;
• Updates and new levels added all the time;
We can go on and on, but you can download our game and see for yourself.
Nexon Europe announces that Carlo Ancelotti will be the new face of United Eleven
World’s top manager Carlo Ancelotti will be the promoter of a brand new football management game
Luxembourg, 6th May 2014: Today, Nexon Europe has the pleasure to announce the partnership with the chief of Real Madrid, Carlo Ancelotti. The multi-title winning titan of football will be the new face of United Eleven, the highly anticipated upcoming football management simulation game.
Carlo Ancelotti has demonstrated his management prowess time and time again, achieving enormous success in professional football with various clubs. The team work and personality of his squads together with his tactical nous have been key features in Ancelotti’s accomplishment throughout his career. The key aspects of United Eleven follow these traits perfectly, as the game focuses on building a united team and competing head-to-head against other football managers.
A press conference will be held on Thursday May 8th 16:00 in central Madrid, InterContinental Hotel, to mark the occasion of Ancelotti’s involvement with United Eleven, during which he will inform the press about his partnership with Nexon Europe.
“We are honoured to begin the first chapter of United Eleven with Carlo Ancelotti,” says Kenny Chang, CEO of Nexon Europe. “With the remarkable and distinctive strategies and tactics that Carlo Ancelotti has shown in the real football world, he is the perfect representative of the core features of United Eleven. I believe anyone who strives to be the best football manager in United Eleven will be inspired by Ancelotti’s experience and achievement. All in all, we’re enormously pleased he’s on board.”
Developed by NHN BlackPick Corporation , United Eleven combines the actual names and faces of over 50,000 football players registered at FIFPro with the most sophisticated match engine available – all accessible via browser and with mobile compatibility. It provides a complete football management experience by recruiting, training, and substituting players. Everything from team selection to tactics and player chemistry will need to be considered if victory is to be achieved.
The pre-season, which will be Beta testing for United Eleven, will begin on 15th May. The game will be published in Europe, North and South America, Oceania and North Africa in 8 languages: English, German, French, Italian, Polish, Spanish, Portuguese, and Turkish.
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The recent additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action-fighting game Lost Saga will join as new line-ups. Furthermore, with United Eleven, a browser-based, cross-platform football management game, Nexon Europe is seeking to reach diverse players globally. For more information on Nexon Europe and its games, please visit the official website at www.nexoneu.com.
About NHN BlackPick Corporation
NHN BlackPick is a Korean mobile/online game developer and publisher that separated from NHN Entertainment, one of the most successful mobile/PC game companies in Korea. NHN BlackPick is continuously expanding its portfolio from well-recognized PC MMORPGs, to sports simulation games, such as United Eleven, EOS, and Baseball 9ners. In addition to the success of The Brain, a casual mobile game targeting adults who are 50 years of age and older, NHN BlackPick focuses on expanding business capability with its new mobile racing games. To bolster its competitiveness, NHN BlackPick has a large-scale goal of servicing various games in the global market with the launch of United Eleven.
Director Keith Parmer presents the dramatic thriller, Swelter, a violent tale of greed and retribution that stars Jean-Claude Van Damme and Grant Bowler. Discover the story of the most notorious robbery in Las Vegas history on DVD, Blu-ray and Digital on June 11, courtesy of Transmission Films.
If you’re a fan of the Ocean’s films then you’ll fit right in to the heist. Swelter follows a group of five men known as the “Rat Pack”, who hit the Sapphire Casino for over one hundred million dollars. After 10 long years of imprisonment, the four men finally escape to hunt down their former accomplice and remaining ten million in stolen cash. However, resolving the past turns towards a road less taken – a dying desert town – where the target is not only a law-abiding sheriff, but someone who cannot remember his ‘ratbag’ history.
Overview Having come into publication in 1986, JoJo’s Bizarre Adventure has amassed quite the roster of quirky characters and strange abilities. One might even go as far as to call them bizarre. Regardless, with all of the climactic battles that have taken place throughout the JoJo timeline, it’s only natural that fans would wish to relive them. Thus, All Star Battle came to be.
A truly diverse roster…some assembly required
Story As I’ve already mentioned, JoJo’s Bizarre Adventure is a phenomenon unto itself. With a massive 28 years of content behind it (with more still being produced) the developers really couldn’t ask for more. Countless, battlefields, a bevy of odd characters to work with, eight storylines to recreate. Truly the basis of a fantastic story…if only the game had used it. Look, I’ll be fair here, the game does include a number of the central characters you’d expect in a JoJo title, that’s not the issue here…it’s the story. The game’s so called “Story Mode” throws you into the world of each character who has worn the name JoJo, from Phantom Blood to JoJolion, it’s all there. Vaguely. That is to say that Story Mode itself features no form of cutscene to set up each fight, relying on simple and short blocks of text. Essentially, if you haven’t actually read the manga or seen the anime (for the earlier parts), you may find yourself fairly confused. Of course, the low number of stages doesn’t help this. For example, after four brief paragraphs explaining Dio’s transformation into a vampire, Jonathon Joestar and Will A Zeppeli fight…in Dio’s mansion. As fans would know, the heroes of Phantom Blood didn’t arrive at Dio’s mansion until well into the arc. Also, despite being a representation of Jonathon’s Hamon training, he has access to every single move, including the climactic Sunlight Yellow Overdrive. Now I understand that some titles (especially fighting games) utilise a form of gameplay and story segregation, but come on. Basically, this is a fighting game through and through. The story mode really only serves to unlock additional characters and maybe give you a refresher on the broader points of JoJo.
BRANDOWNED!
Gameplay Alright, onto some positives. Despite possessing a rather eclectic mix of fighting styles, as we’d expect from JoJo, the game does an excellent job of maintaining balance between the fighters. Spanning the entirety of the JoJo franchise and the many forms it has taken over the years, characters are divided into five main categories: Hamon, Vampirism, Mode, Stand and Mounted. Naturally, each of these classifications possess their own unique abilities and require slightly different methods of controls. Allow me to explain. Hamon, though able to cancel the healing abilities of Vampirism, rely solely on regular kicks and punches that limit their range. However, they are also the only fighter type able to charge their Heart Heat Gauge without outside assistance. Vampirism allows characters to restore small amounts of damage taken over time (unless damaged by Hamon) and grants a draining element to attacks that restore health and Heart Heat. Mode characters are also share this ability to regain health, though trade out draining attacks for the chance to briefly transform mid-battle for a power boost. Stand wielders are, of course, able to summon their spiritual extensions and utilise them in combos, altering their moveset and providing range to every move. Finally, in a photo finish, we have Mounted. Racing into battle atop mighty steeds, these characters are able to attack both with and without their mount, providing them with two movesets…and a horse.
In addition to the abilities lent to them by their respective fighting style, some characters enjoy further individualisation. One clear example would be the extra power up method of each character from Part 7, better known as Steel Ball Run. True to form, these fighters are able to collect pieces of the Corpse, increasing their combat acumen and strengthening their moves. Opposing players may knock these pieces from an enemy’s grasp by dealing enough damage, though Steel Ball Runners may simply pick them up again later. It’s a vicious cycle. Due to their nature and fighting style, Vampires and the Pillar Men of Part 2 also share a unique trait: aversion to sunlight. As such, unless they are bested in story mode, Dio, Esidisi, Wamuu and Kars are usable only on night time or indoor battle stages. As if there weren’t few enough stages to choose from already. Though the attention to detail is a nice touch.
WHAM!
In addition to regular combos, characters also have access to more powerful techniques known as Heart Heat Attacks and Great Heat Attack. As characters give or receive damage, their Heart Heat Gauge fills. Once sufficiently filled, certain button inputs will unleash a character’s unique ability, such as Dio’s classic steamroller attack.
As mentioned before, All Star Battle includes a default story mode for you to play through, “reliving” the moments of the JoJo franchise. Just to compound the concept of challenge, battles will occasionally place extra conditions upon victory. For example, when fighting Kars, both your attack and defence are lowered whilst he gains the ability to regenerate health and Heart Heat…so not fair. As you progress through a chapter however, you are awarded with Gold, a currency that allows you to purchase Support, such as an attack boost, should any battle become particularly difficult. This concept is also carried through to Campaign Mode, wherein you challenge the Avatars of other All Star Battlers. Utilising a system that forces you to deplete an Energy Gauge in order to begin a fight, Campaign Mode allows you to unlock medals that, in turn, allow you to customise your fighter’s taunts and sound effects. It’s pretty cool. However, with each expenditure of the Energy Gauge, there is a small chance that you will encounter a Boss. Besting said boss in combat will unlock rarer customisation options, allowing you to alter a character’s colour, costume and/or dialogue. Even cooler.
Though Story and Campaign are the bulk of the game’s predefined content, the Western release of All Star Battle decided to throw in an Arcade Mode. Forgoing the intricacies of the other modes, Arcade simply pits you against eight AI fighters for the sheer thrill of it. But, when all is said and done, there is one thing that defines a fighting game:Versus Mode. Well you’re in luck because All Star Battle does indeed include a Versus Mode, with both online and offline options. Talk about being spoiled for choice. As you’d expect, this mode grants you the ability to battle any opponent across the world, even one physically sitting next to you! Remember when videogames let you do that? No gimmicks, no Gold, no Support, just a good ol’ fashioned JoJo battle.
At least he’s honest…
Visuals Belonging to the wave of games still being released on what is now the old generation of consoles, All Star Battle’s graphics are not the best. However, as with most JoJo material, it covers up any sign of weakness with inexorable style. Utilising a specialised engine known as the JoJo Shading Requiem, the entire game possesses the look of its manga source material. This creates authentic representations of each present character, rather than an off model 3D recreation. This is definitely a benefit to the game, as it allows you to visually enjoy fights as you would with the manga. Plus how else could you represent the hulking masses of muscle that make up each JoJo character?
The same courtesy of detail given to the characters is also lent to each stage, though they number few. Though the stages themselves are flat sections of land within a larger environment, the little touches in the background are a nice little touch that remind you where, and when, in the franchise you are fighting.
Audio Though localised for Western audiences (as we all know too well), the game includes only the original Japanese audio. And that’s just fine. Fans of the anime franchise will recognise the voices from Parts 1, 2 and even the currently running 3rd arc. This serves to unify the vocal representation of characters across the franchise, preventing the disconnect that arises from utilising multiple voices across multiple formats. Of course, every character outside of these parts has never actually been voiced before, so All Star Battle is their first speaking role. Though I have to say, every character’s voice is a perfect fit for their personality. That isn’t to say some voices don’t get annoying through repetition, but they are true representations of the fighter. Just a note for all you All Star Battlers out there, spamming Jotaro’s attacks will earn you the ire of your opponent. There’s only so many times one can hear “ORA ORA ORA” and retain their sanity.
This is as close as he gets to “nice”
Overall JoJo’s Bizarre Adventure: All Star Battle is about as true a recreation as you can get. Flamboyant characters, intense shading, ridiculous powers. All the hallmarks of the franchise that we have come to know and love. Which is good, because in order to truly appreciate the game, you need a strong interest in JoJo. Though newcomers will enjoy the combat system, enjoyment of Story Mode requires previous knowledge of every single Part. I know that fighting games are in fact mainly about the fighting, but when something as central as story seems like an add on, it can really limit a game’s appeal. This of course is unavoidable in All Star Battle, as playing through Story Mode is required to unlock more than 50% of the roster. All I’m saying is some cutscenes would have been nice. I mean they already had an entire vocal cast, why not fully utilise them? All in all, All Star Battle is a fun, crazy game with a solid combat system and an interesting roster of fighters. Just don’t go in expecting to truly relive the series.
Capsule Computers review guidelines can be found here.
Overview Comedy comes in different many different forms and everyone’s sense of humor is different so while some people might enjoy a show’s style of comedy others may avoid it entirely. This can cause a lot of issues when starting a show that can be nonsensical as few shows can thrive off of comedy with no backbone to keep the show together. With Cuticle Detective Inaba now available in North America, does this comedy series manage to keep it together while making viewers lose it?
Story In the world of Cuticle Detective Inaba police dogs are more than K-9 units, they are actual cross-species humanlike creatures called Secret Dobermen that possess special powers that make them invaluable resources when solving crimes with their human partners. Or they would at least if every Doberman was willing to listen to their partner such is the case with Hiroshi Inaba.
Hiroshi is an ex-police dog who is now running a detective agency that takes on various jobs and employs two assistants in the form of Yuuta, a crossdressing boy with a yandere style obsession with Hiroshi, and Kei, a teenage boy with an obsession for felines and perhaps the only normal acting person in the entire show, who works for the company as an assistant to try and earn money after growing up poor.
Shortly after the start of the series Hiroshi’s former partner in the police Ogino appears at the office and asks for Hiroshi’s help in capturing a new mafia organization that has moved into Japan and is causing problems for everyone. They are the Valentino family and their leader Don Valentino has a taste for money. Literally. You see Don Valentino is a goat and while he eats normal money he also prints out almost carbon copy counterfeit money in its place.
This is where things in Cuticle Detective Inaba get strange if they weren’t already as basic premise of the series is Hiroshi and Ogino attempting to capture the Valentino Family during one of their random schemes but usually letting them get away either by arguing with one another or simply not paying attention. Throughout the series the focus shifts between either these two groups messing around or directly highlighting one of the two groups which works well considering outside of the goat leader, there is a man devoted to the Don whose head is always covered with a burlap sack, a nearsighted assassin with a height fetish, and a genius scientist with her own quirks.
Things get a bit more serious once the story, yes there actually is one… or at least a semblance of one, starts to come into play by introducing Hiroshi’s younger brother Haruka, who Hiroshi left the police force to search for, and his organization called NORA. Due to Hiroshi always spending time working with the police and not spending time with him, Haruka has joined this group in order to eliminate the police force and make the Secret Dobermen the go to force in Japan.
Things run much deeper than that however as the comedy takes a bit of a backseat to a fair bit of drama as the dark nature of the police force is slowly revealed as the phantom leader of NORA, Sōmei, reveals how corrupt the police are by fabricating evidence and torturing confessions out of scared innocents in order to close a case. With so many lies compounding ontop of one another this not only caused the Secret Dobermen working with the police to start to lose their minds but even Sōmei’s partner became a victim of the corruption which ultimately leads to the creation of NORA.
This serious tone is really needed in a show like Cuticle Detective Inaba which literally doesn’t know when to turn the comedy off. I’ve mentioned in the past how some comedy series will shoot off jokes at random to try and get a laugh or try various kinds of gags to make viewers laugh. Well in the case of this series, Cuticle Detective Inaba is a machine gun on full auto as it throws everything it can at the viewer without holding back. Outside of the few serious episodes or moments scattered throughout an episode, everything that happens is a joke.
Hiroshi’s special abilities when holding a piece of hair in his mouth? A joke thanks to his powers usually being comedic and the fact that he’s a huge hair fetishist. Every character is a running joke and is eccentric to the extreme with Yuuta always trying to kill Ogino because Hiroshi acts like a tsundere puppy dog around him as only the smallest example. Despite seeming serious even NORA is full of oddities as Haruka’s brother obsession and weak body quickly become running jokes as well as Sōmei’s need to possess a body and perverted habits.
Even with Kei being the only sane one in the group, since Ogino’s terminator style body and overly doting father mode rules him out, a lot of the comedy comes from him responding to the absurd things happening around him, though whenever the focus is turned towards cats then he becomes yet another running joke in a show that tries so hard to be funny and throws so much at the viewer that there is going to at least be something here for most viewers, if they feel like trying to keep up with the pace the show sets. But even then, sometimes too much simply becomes too much and not everything can be a homerun and for every joke that will had me laughing there were another ten that simply seemed like forced comedy.
Visuals
It is pretty clear going into this show that Zexcs either didn’t have much of a budget or that they simply wanted to use the best style that would fit the show’s comedy and I believe that it is the latter. This is because while everything will shift from normal anime style to chibi looking then back to normal in a few seconds time frame, it is all for the sake of comedy. This is especially true when you consider how the Don looks almost all the time along with Hiroshi’s chibi reactions.
The series occasionally takes a big jump in quality for specific sections, primarily whenever something dramatic is happening and, again for the sake of a delayed laugh, everything was drawn extremely seriously for half an episode to have a big payoff at the end. The bright comical art style helps the cheap looking animation style actually pull its weight rather than drag the series down.
Audio It is worth noting that Cuticle Detective Inaba has been given a subtitle only release so the Japanese voice track is the only dub available. This works well for the most part thanks to the nature of the jokes which would probably not work half as well as they do in Japanese if they had to be translated into English. The Japanese voice actors work well in their roles and the fact that Don Valentino’s way of speaking works best in Japanese also points towards this Japanese only release being for the best.
That being said, the series’ background music is entirely forgettable and not once throughout the show did it catch my notice in any regard, even during the aforementioned moments of drama. The opening theme “Haruka, Nichijou no Naka de” by Junichi Suwabe, the Japanese voice actor for Hiroshi, is fitting for the show while the ending theme “Prima Stella” sung by Toru Okawa, the voice of Don Valentino is played off as a joke.
Extras Cuticle Detective Inaba: Complete Collection does not feature any special bonus features as it only includes the bare minimum in the form of a clean version of the opening and ending animations, trailers for other Sentai Filmworks anime, and disc credits.
Overall Cuticle Detective Inaba’s frenetic pace is one that works against it to start with as it can be incredibly difficult to get into. There are just so many jokes on a rapid fire pace that even people with a great sense of humor will find it hard to laugh at everything because for everything that seems funny there are twenty other jokes that will fall flat in a matter of a minute. Thankfully since every member of the cast has their own hyper-exaggerated eccentric nature, this series that thrives on being quirky and strange manages to be enjoyable with nice touches of drama added throughout to flesh out this random comedy.
Capsule Computers review guidelines can be found here.
Digital Tribe Games is happy to announce its collaboration with Wonderfling Studios to launch their very first game: a retro-inspired side-scrolling action platformer called Terrian Saga: KR-17. The 90’s based game puts players in control of a rogue military drone as it grows a conscious after being activated to fight in a war. The game will contain upgradable weapons and a guided missile sidekick called J1M which will help players fight through hordes of enemy robots to uncover the mysterious past of the world and see who or what the true enemy is.
The game has a strong focus on solid controls, challenging and diverse level design, and an engrossing story, with Terrian Saga KR-17 being the first of four multi-genre chapters of the Terrian Saga. The games main features include:
Adventure across 60 boards spread over 9 themed zones
Test your mettle against 8 deadly bosses
Fire and guide J1M to take out hard to reach enemies, blast open new passages and explore the levels
Receive important updates and explore the relationship between KR-17 and J1M with in-level dialogue
Collect Gears to purchase Weapon Upgrades at special posts hidden throughout the game
Experience varied level design: play through non-linear levels that encourage and reward exploration, along with high intensity action platforming sequences
Earn Steam Achievements that unlock alterations to your character
Terrian Saga: KR-17 will be available for Windows PC and Mac on Steam and other major digital distribution channels when the game releases in May. For a sneak peek at the action, tune in to Twitch on Wednesday, May 7th from 4pm-5pm Pacific Daylight Time for an hour long playthrough.
Today EA Sports has announced the next entry into their NHL series of games and good news, this next game will be making the jump to the Xbox One and PlayStation 4. Today EA has announced NHL 15 which will be released sometime in the fall with a large number of improvements in the form of “12 player NHL collision physics,” new puck physics, “9,000 individual crowd models” that will help the crowds from looking like cardboard, enhanced teammate and opponent AI and enhanced skill stick controls.
The commentary team is also being replaced with Mike Emrick, Eddie Olczyk, and Ray Ferraro mercifully stepping in to add some change to the series. A teaser trailer for the game can be found below and while it is worth noting that this game is also coming to the PS3 and 360, improvements to those versions of the game will be limited to only the commentary team and some better collision physics.
A cover athlete vote is also being held and can be voted on here, though oddly enough no members of the Chicago Blackhawks, the defending Stanley Cup champions who are currently steamrolling the Wild in the NHL playoffs, have been made eligible for the cover this year.
Time to transform and roll out! The upcoming Transformers: Age of Extinction is still a few weeks away from its June 26th debut, but the suits over at Paramount Pictures have announced some awesome news to tie us over until then. The star of the film, “Marky” Mark Wahlberg himself will be heading down under for a special advanced screening of some of the film’s footage on Wednesday May 21st.
No word yet on what footage will be shown, how long Wahlberg will be hanging around, or even how to get tickets to the event but rest assured that as soon as the information drops, you will find it here In the mean time, check up on the film’s latest trailer and make sure you stay tuned to Capsule Computers for all the Transformers news as it becomes available.
London, UK – May 6, 2014 – Today Ubisoft® launched the Open Beta for Panzer General® Online, the historically inspired turn-based tactical battle title from Blue Byte®. Featuring a robust single player campaign and intense multiplayer matches, Panzer General Online, the new free-to-play browser based game, is now open to all.
During Closed Beta the development team worked closely with the community to gather feedback and implement improvements. The team optimized the mechanics of the booster packs and fine-tuned the balance of both the single player and multiplayer battles. Powerful new units and command cards were introduced to add new strategic elements and completely new features including the Skirmish 2.0 multiplayer mode were added to enhance multiplayer. Skirmish 2.0 allows gamers to enter player versus player battles with pre-constructed decks so new and advanced players can face-off on equal footing. Panzer General Online will be supported by new content releases through Open Beta and into launch.
As a thank you to early fans of Panzer General Online, all players who participated during the Closed Beta will receive two exclusive tanks, one for the US army and one for the German army.
Panzer General Online is currently available in English, French, German and Dutch. Polish and additional languages will be added to the game in the near future. For multilingual fans or players waiting for the game to arrive in their native tongue, languages can be toggled between at any time.
About Panzer General Online:
Panzer General Online is a free-to-play browser-based tactical game combining elements of collectible card games and board games. Players create their own armies of World War II units including tanks, artillery and the infantry as well as command cards that when deployed strategically, can turn the tide of battle. Featuring a singleplayer campaign and multiplayer PvP battles, players can challenge their friends and other generals to race to the top of the leaderboards.
More information on Panzer General Online as well as direct access to the game can be found at www.panzergeneral.com.
About Ubisoft:
Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 29 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
About Blue Byte, a Ubisoft studio:
Blue Byte was established in 1988 and released its first hit game in 1991: Battle Isle. This was followed in 1993 by the development strategy game The Settlers®, which established itself as a longlasting favorite. In 2001, Blue Byte was acquired by Ubisoft, and in 2004 the studio moved into the premises of Ubisoft’s German branch in Düsseldorf. The team at Blue Byte is responsible for new productions of The Settlers® and ANNO®. The studio is also active in the free-2-play genre with the web-based browser game The Settlers Online, available in several languages and currently captivating millions of players worldwide.