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Just Dance 2014 Gets Free Downloadable Track

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Ubisoft has recently announced a partnership with Coca-Cola to feature their new FIFA World Cup Anthem, ‘The World is Ours’ by David Correy, in Just Dance 2014. The track will be downloadable for free in Europe, the Middle-East, Asia and Latin America territories across all available platforms all within the space of two days of eachother. The release dates are:

  • May 6 for Xbox 360® and Xbox One®,
  • May 7 for PlayStation®3 and PlayStation®4, and
  • May 8 for the Wii™ and Wii U™.

“The World is Ours’ features the vocals of Brazilian-American artist David Correy, was penned by world-class songwriting/producer team Rock Mafia and features the rhythmic samba, baile funk and technobrega beats of Brazilian percussion band Monobloco. Check out the song in action in the video below. There are many other DLC tracks for Just Dance 2014 available for purchase, including songs from popular artists such as One Direction, Katy Perry, Lady Gaga and even Psy.

Red Goddess: Inner World Has Just Launched Their Kickstarter Campaign

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Yanim Studio has just announced that they’ve begun their Kickstarter campaign for Red Goddess: Inner World.

The 2.5D action-adventure puzzle game delivers superb visual details that is presented in a unique and beautiful art style. In Red Goddess: Inner World, you will play as Divine, a troubled deity who is haunted by her past. Something mysterious is destroying her from the inside out, both her mind and soul are at risk from this terrible plight. To solve this, Divine must explore her own subconscious to discover the root of this evil, which is a planet within her mind, filled with trees, forests, and caves.

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You will have access to 3 unique characters, as you punch, shoot, and turn invisible against the forces within Divine’s mind. Each of the playable characters have different skill-sets. You are also able to stun and enter your enemy’s mind, gaining access to new secret chambers. As you progress through the game, you will unlock new powers and skills.

Red Goddess: Inner World is available on PC, Mac, Linux, PS4, PS Vita, and Wii U. It should be finished by March 2015, but for now, you can download their demo on their Kickstarter site here. The title has also been approved through Steam Greenlight, so expect to find it there in the future for download.

Mercedes-Benz and Pagani rev their engines for World of Speed cars reveal

Mercedes-Benz and Pagani rev their engines for World of Speed cars reveal

My.com has released screenshots revealing two cars, Mercedes-Benz 190E 2.5-16 Evolution and Pagani Huayra that will feature in their speed sensation racing video game, World of Speed.

You can find screenshots of these speedsters from the following links:

Mercedes-Benz 190E 2.5-16 Evolution: http://games.premiercomms.com/pics.asp?i=2765
Pagani Huayra: http://games.premiercomms.com/pics.asp?i=2766

Mercedes-Benz 190E 2.5-16 Evolution is a limited special edition and best known for its unusually tall rear wing, which was necessary to avoid hindered rearward vision, allowing drivers to have clearer visibility whilst competing at high speeds. Originally an executive car, the sports edition provides comfort as well as great handling.

Pagani Huayra is a beautifully sleek dynamic car, yet unleashing violence and a force that the unique and lightweight Mercedes-AMG engine creates. The twin turbo with 730 HP and 100 Nm of torque ensures the Pagani Huayra competes at the pinnacle of racing.

Keep up with all the latest news about World of Speed, by liking on Facebook, following onTwitter and +1’ing on Google+.

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About World of Speed
World of Speed is a AAA massively multiplayer online action-racing video game, which introduces a new level of connected competition to the racing genre. Developed by the award-winning team at Slightly Mad Studios, World of Speed allows players to hop into the driver seat of their favorite cars and race across real world circuits and tracks carved from the streets of real world cities. As an online experience, players will be able to create and join in-game Clubs, compete against other players and teams in a variety of diverse team-based gameplay modes, interact and show off in the Airfield social hub and dominate the world in Territory Wars. World of Speed is a free-to-compete experience and will be available in 2014 on PC.

About My.com
My.com is a subsidiary of Mail.Ru Group, the largest Internet company in Russian-speaking countries with the audience more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE:MAIL, listed since November 5, 2010).
My.com’s vision is to build an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile apps: myMail, myChat, and myGames.

UBISOFT INVITES PLAYERS TO DANCE TO THE COCA-COLA ANTHEM ‘THE WORLD IS OURS’

UBISOFT INVITES PLAYERS TO DANCE TO THE COCA-COLA ANTHEM ‘THE WORLD IS OURS’

PREVIEW VIDEO YOUTUBE LINK: https://www.youtube.com/watch?v=3RxkTbLlLPg 

London, UK — May 6, 2014 — Today, Ubisoft® announced a partnership with Coca-Cola to feature the Coca-Cola anthem, ‘The World is Ours’ by David Correy, in Just Dance 2014. The track will be downloadable for free in Europe, the Middle-East, Asia and Latin America territories starting:

  • May 6 for Xbox 360® and Xbox One®,
  • May 7 for PlayStation®3 and PlayStation®4, and
  • May 8 for the Wii™ and Wii U™.

‘The World is Ours’ features the vocals of Brazilian-American artist David Correy, the anthem was penned by world-class songwriting/producer team Rock Mafia, co-produced by Brazilian-born, legendary collaborator Mario Caldato Jr. and features the rhythmic samba, baile funk and technobrega beats of Brazilian percussion band Monobloco.  The anthem captures the spirit and sounds of Brazil and provides the perfect upbeat accompaniment to the Just Dance dancing inspired routine.

“We are delighted to bring ‘The World is Ours’ to dance fans around the world”, said Geoffroy Sardin, Senior Vice President Sales & Marketing EMEA at Ubisoft. “The creative team behind Just Dance has come up with a fun and engaging choreography that captures the excitement of dancing in Brazil. With Coca-Cola, we are celebrating happiness and Brazil through dance.”

Lucie Austin, Marketing Director North West Europe & Nordics at The Coca-Cola Company said,

“Coca-Cola is a strong supporter of grassroots physical activity in Europe, getting millions of Europeans active every year through its Movement is Happiness campaign. By featuring our anthem ‘The World is Ours’ on Just Dance, we want to bring a bit of Brazil to the world and to inspire people everywhere to enjoy a more active and happier lifestyle this summer”

Just Dance 2014 features 66 on disc and downloadable tracks so far. David Correy joins Lady Gaga, Robin Thicke, One Direction, Katy Perry, Nicki Minaj and many more in the impressive Just Dance 2014 roster.

DLC tracks already available for Just Dance 2014 include

  • Austin Mahone – What About Love
  • Becky G Ft. Pitbull – Can’t Get Enough
  • Avicii – Wake Me Up
  • Bonnie McKee – American Girl
  • Calvin Harris Ft. Ellie Goulding – I Need Your Love
  • Ivete Sangalo – Dançando
  • Jason Derulo – The Other Side
  • Katy Perry – Roar
  • LMFAO – Sexy And I Know It
  • Macklemore & Ryan Lewis Ft. Ray Dalton – Can’t Hold Us
  • Mainstreet – My Main Girl
  • One Direction – One Way Or Another
  • PSY – Gangnam Style
  • Swedish House Mafia – Don’t You Worry Child
  • Timber – Pitbull ft. Ke$ha
  • Rock N Roll – Avril Lavigne
  • Die Young – Ke$ha
  • Just Dance (alternate choreography) – Lady Gaga ft. Colby O’Donis

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

About The Coca-Cola Company

The Coca-Cola Company(NYSE: KO) is the world’s largest beverage company, refreshing consumers with more than 500 sparkling and still brands.  Led by Coca-Cola, one of the world’s most valuable and recognizable brands, our Company’s portfolio features 17 billion-dollar brands including Diet Coke, Fanta, Sprite, Coca-Cola Zero, vitaminwater, Powerade, Minute Maid, Simply, Georgia and Del Valle. Globally, we are the No. 1 provider of sparkling beverages, ready-to-drink coffees, and juices and juice drinks.  Through the world’s largest beverage distribution system, consumers in more than 200 countries enjoy our beverages at a rate of 1.9 billion servings a day.  With an enduring commitment to building sustainable communities, our Company is focused on initiatives that reduce our environmental footprint, support active, healthy living, create a safe, inclusive work environment for our associates, and enhance the economic development of the communities where we operate.  Together with our bottling partners, we rank among the world’s top 10 private employers with more than 700,000 system associates.  For more information, visit Coca-Cola Journey at www.coca-colacompany.com, follow us on Twitter at twitter.com/CocaColaCo, visit our blog, Coca-Cola Unbottled, at www.coca-colablog.com or find us on LinkedIn at www.linkedin.com/company/the-coca-cola-company.

© 2013 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Xbox One is a trademark of the Microsoft group of companies and is used under license from Microsoft. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Nintendo trademarks and copyrights are properties of Nintendo. Wii U is a trademark of Nintendo

ANNO COMING TO IPAD ANNO makes its mobile debut with ANNO: Build an Empire

ANNO COMING TO IPAD ANNO makes its mobile debut with ANNO: Build an Empire

London, UK — May 6, 2014– Today, Ubisoft announced that ANNO, the city-builder strategy game from Blue Byte will soon be available on iPad as ANNO: Build an Empire. The game is developed in close collaboration with Mi’pu’mi Games, bringing the ANNO experience to another level. The franchise has been rebuilt from the ground up to be compatible with mobile gameplay, featuring a touchscreen interface that makes building cities easier than ever.

Like its predecessors, ANNO: Build an Empire requires strategic planning to ensure players are weighing the options and consequences of their city planning in order to create powerful, successful islands. Taverns must be built to keep citizens happy and stress-free, churches will need to be built to satisfy the need for religion and homes will need to be built to keep citizens safe.

Players will start off with one island, building it from the ground up to ensure its citizens are happy and healthy. Once players become skilled city planners, the most determined players create additional islands, managing multiple islands while guaranteeing safe trading routes with their neighbours.

Social elements from previous ANNO titles will also be incorporated into ANNO: Build an Empire and players will have a chance to challenge friends and foes and invite them to take part in this stand-alone ANNO adventure.

ANNO: Build an Empire is available on iPad 2 or higher and requires at least iOS6 and an internet connection to play.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

About ANNO: Build an Empire

ANNO: Build an Empire is about handling more than 60 resources and 150 different buildings, each with their own special traits. While the production of wool is a fairly straight forward task, the creation of glass requires multiple manufacturing branches to produce the final goods. Start off with just a few peasants on your island and a simple production branch. Soon the first artisans, merchants and noblemen will come to your island. Build a big fleet, discover new islands and widen your realm step by step. Every island in the game is unique, and offers specific resources which you can plant and harvest.

About Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products worldwide and has considerably grown through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 29 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2012-13 fiscal year, Ubisoft generated sales of €1,256 million. To learn more, please visit http://www.ubisoftgroup.com

About BlueByte, a Ubisoft studio:

Blue Byte was established in 1988 and released its first hit game in 1991: Battle Isle. This was followed in 1993 by the development strategy game The Settlers®, which established itself as a long-lasting favorite. In 2001, Blue Byte was acquired by Ubisoft, and in 2004 the studio moved into the premises of Ubisoft’s German branch in Düsseldorf. The team at Blue Byte is responsible for new productions of The Settlers® and ANNO®. The studio is also active in the free-2-play genre with the web-based browser game The Settlers Online, available in several languages and currently captivating millions of players worldwide. 

About Mi’pu’ mi Games

Mi’pu’mi Games is a Vienna-based independent game development company run by veteran developers with 10+ years of industry experience. We work on big brands and cutting edge technology. We are a passionate team that is dedicated to its craft: creating great games for smartphones, tablets, consoles and browsers.

To find out more about Mi’pu’mi go to http://www.mipumi.com 

© 2012 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries

SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

Keen Software House’s Space-Based Sandbox Engineering Game Becomes Next Viral Hit on Valve’s Community-Focused Development Platform

PRAGUE (MAY 6, 2014) – Independent developer Keen Software House is proud to announce that Space Engineers, a space-based sandbox game featuring astral engineering and construction, has sold more than 500,000 copies on Steam Early Access.  Space Engineers is available for $19.99 at http://store.steampowered.com/app/244850/ or at http://www.SpaceEngineersGame.com/.

Space Engineers has captured the attention of PC gamers with a unique take on the open-ended sandbox genre that features the application of real world science, physics, and engineering mixed with just the right amount of science fiction fun. Driven by community word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. Keen Software House has added numerous major features to the title over the last several months, including the recent implementation of both Multiplayer and Survival modes – two features requested by the community.

ABOUT SPACE ENGINEERS
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build and pilot space ships and space stations of various sizes and utilization (civil and military), and perform asteroid mining to create the outer space world of their dreams. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed, and presents a new gaming genre to PC gamers: creative engineering games. For more information, please visit the game’s official web site at http://www.SpaceEngineersGame.com/ or connect with other players and the development team at https://www.facebook.com/SpaceEngineers.

ABOUT KEEN SOFTWARE HOUSE
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version, and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at www.keenswh.com.

The Crow’s Eye: Investigative Horror Inspired by Bioshock

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3D2 Entertainment, an independent studio based out of Barcelona, Spain, have revealed The Crow’s Eye – an investigative horror-adventure game inspired by titles like Bioshock and Amnesia: The Dark Descent, as well as by creepy folklore.

The team has started to roll out the viral beginnings of the game, with the letter below signaling that “things are going from bad to worse at the University of Crowswood.” Though not much else has been unveiled regarding the story, you can check out the first teaser trailer for The Crow’s Eye – currently in development for PC – embedded at the bottom of this article.

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Hidden Memories of a Bright Summer (Full) – A Hidden Object Adventure By Microids

Hidden Memories of a Bright Summer (Full) - A Hidden Object Adventure

Hidden Memories of a Bright Summer (Full) – A Hidden Object Adventure By Microids

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • $3.99
  • Category: Games
  • Updated: May 05, 2014
  • Version: 1.1
  • Size: 455 MB
  • Language: English
  • Seller: microids

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

A magnificent garden and a huge property that shelter a great secret, this is your inheritance!

An unexpected letter informs you that you have inherited the estate of a very old friend. But, you are far from imagining what awaits you on your arrival.

After having spent many childhood summers there, the estate you have inherited is abandoned and in a state of total disrepair. While you are tidying up one of the rooms, you stumble upon a page from a secret diary belonging to the house’s previous owner. As you read it, you realize that it is actually addressed to you! What secret is this mysterious diary hiding? Is there more to this estate than a simple inheritance?

KEY POINTS
• Visit your huge estate freely as you search for clues.
• Relive moments from the property’s past through recurring flashbacks.
• Use various objects to access the most secret places in your property.
• Discover all the objects you need in the different scenes!
• Unearth the secrets of this estate with the help of your loyal companion: Bent!
• Retina Display (iPod touch/ iPhone)
________________________________________

You have a comment, an opinion, a question, a proposition about one of our games or apps?

Send an email to [email protected]
or
join our Facebook fanpage!

You have a technical issue?
Contact [email protected]
_________________________________________

…More

What’s New in Version 1.1

Various improvements.

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

ZOJOI AND REVERB TRIPLE XP ANNOUNCE SHADOWGATE COMING THIS SUMMER

ZOJOI AND REVERB TRIPLE XP ANNOUNCE SHADOWGATE COMING THIS SUMMER

Return To Castle Shadowgate In This Complete Re-Imagining Of The Classic Point-And-Click Adventure That Started It All

Twain Harte, CA – May 6, 2014 – Development team Zojoi and indie games partner Reverb Triple XP announced today that the complete re-imagining of  Shadowgate, one of the most renowned point-and-click adventure titles in video game history, will be available later this summer on PC, Mac, iOS and Android tablets. Fans can now pre-order PC and Mac versions of the title and get in on exclusive goods by visiting the Shadowgate website, www.shadowgate.com.

Watch the new Shadowgate video trailer HERE: youtube.com/watch?v=k0Tpi7FU8pQ

Like the original, Shadowgate features danger at every turn and lots of ways to meet your untimely demise…

Zojoi is comprised of industry stalwarts Karl Roelofs and Dave Marsh, the original talents that made the first iteration of Shadowgate. The fantasy adventure game was an instant classic and one of the most popular, well-received titles in the MacVenture series on a plethora of computer-based systems. It then continued its surge in popularity on the Nintendo NES, GameBoy Color, and later on the Nintendo 64 system. After a successful Kickstarter campaign in 2012, Karl and Dave are back, completely rebuilding the Shadowgate saga while accounting for today’s advanced technological and graphical capabilities.

“Dave and I are incredibly thrilled to be returning to Castle Shadowgate after all these years,” said Karl Roelofs, design director at Zojoi. “When we created the MacVenture series, we knew we had something special on our hands – the initial response from gamers around the world was overwhelming! Shadowgate has remained near and dear to not only our hearts but to those who remember the haunting original, greatly evidenced by the support our Kickstarter campaign generated. The past few years we have been hard at work re-building and updating the Shadowgate experience and cannot wait to inspire, challenge, and terrify an entire new generation of players.”

Nearly 30 years after the original version premiered on the Macintosh, Shadowgate returns, fully re-imagined and updated for today’s gaming landscape. With 4K-capable resolutions, Shadowgate not only features a stunning level of hand-painted detail but also tons of new mind-bending puzzles and more objects to interact with to help you on your quest. There are also plenty of throwbacks to the original version, so veterans and newcomers alike will all relish their journey through Shadowgate… if they survive.

“Discovering amazing indie game developers like Zojoi and helping power their success is exactly what Reverb Triple XP is all about,” said Tracie Snitker, president of Reverb Triple XP. “We see the tremendous potential in delivering Shadowgate to today’s gamer and we are working side-by-side with Zojoi to create customized programs for this unique game. We continuously evolve our initiatives to be ahead of the curve with versatile, aggressive marketing and PR strategies for indie developers around the world.”

Shadowgate is coming to PC, Mac, iOS and Android tablets late this summer at the retail price of $19.99, but gamers impatient to get a leg-up on their journey can pre-order the PC and Mac versions today to reserve a copy for only $14.99 –  a 25% discount off full retail price. Or choose the “Adventurer Pack” to receive the full game at release plus wallpapers and a digital Shadowgate calendar.  For the true fans of high adventure, the “Hero Pack” includes all the other pre-order items plus a complete digital soundtrack, digital art book, beta tester access with in-game credits, and access to the game one week before launch!  Full details on pre-order incentives and pricing can be found at www.shadowgate.com.

For upcoming Shadowgate announcements visit the game’s official Website www.shadowgate.com, follow the development team at Twitter, and “LikeShadowgate on Facebook.

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About Zojoi Studios
Based in the Blue Ridge Mountains of central Virginia, Zojoi is an independent game developer helmed by industry legends Karl Roelofs and Dave Marsh, whose first title Shadowgate was a smash success on the original Apple Macintosh. The duo went on to help create the other titles in the popular MacVenture series (Déjà Vu, Déjà Vu II, and Uninvited) and ported these timeless classics to no less than 10 other platforms. Zojoi’s mission is to create memorable gaming experiences, either with remakes of their renowned originals or entirely new properties.

About Reverb Triple XP
An extension of interactive entertainment agency Reverb Communications, Inc., Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Reverb Triple XP powers up titles that stand out with excellent gameplay, creative design, and that elusive fun factor. Once chosen, our team of game industry veterans works with the game developers to fully understand and play the title,  then execute on world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the Reverb Triple XP program is that developers retain creative control and ownership of their intellectual property as well as receiving a custom solution tailored to their needs.

SOUND DIRECTOR EXPLORES THE ROLE OF MUSIC IN DRAKENGARD 3

SOUND DIRECTOR EXPLORES THE ROLE OF MUSIC IN DRAKENGARD 3 

Updated Website Offers Music Samples and Additions to Online Novella

Sound Director, Keiichi Okabe, shares his thoughts on the working relationship between music and gameplay in Drakengard 3, the prequel to the Drakengard series. 

LONDON (6 May 2014) – Square Enix Ltd., today unveils a developer interview video that highlights Okabe’s involvement with the title and his thoughts on the role of music.  Fans can also hear samples of the game’s soundtrack in the new ‘Music’ section of the updated website, http://www.drakengardgame.com.

There, fans can also learn more about the gameplay of the title, as well as learn more about the backstory of the Intoner’ Disciples.  “Dito,” “Decadus,” “Octa” and “Cent,” the latest chapters for the Drakengard 3 novella, are now available online under the “Novella” section.

The Drakengard 3 Collector’s Edition is now available for pre-order via the Square Enix Store for £59.99, while stocks last. The regular edition is also available to pre-order via digital download on the PSN, and anyone pre-ordering via the PSN will receive the Japanese Voiceover for free.

For more information on Drakengard 3, including the video interview with Okabe and other press assets, please visit the official links below.

Related Links

Official Homepage: www.drakengardgame.com

Official Facebook® Page: http://www.facebook.com/Drakengard

A prequel to the original Drakengard, Drakengard 3 transports players to a medieval world where six goddess-like sisters known as “Intoners” have brought peace to the earth with their power to manipulate magic through song.  Harmony is disrupted, however, when the eldest sister, Zero, attempts to murder her younger sisters with the help of her dragon companion Mikhail. As the story progresses, players find themselves in a battle to unravel the mystery of Zero and learn her true intentions.

Featuring the series’ signature brand of action Drakengard 3 pits players against hordes of fiends and foes in remorseless hack-and-slash combat. Quickly switch weapons to launch devastating combo attacks to vanquish enemies that can only be defeated with the correct weaponry. Plus harness the power of your dragon for combat, allowing you to charge, bite, trample your foes and even demolish buildings.

Drakengard 3 will be a digital-only release in Europe and PAL territories.

About Square Enix Ltd.      

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/. 

© 2013, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. Character Design: Kimihiko Fujisaka.

DRAKENGARD, FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation” is a registered trademark of Sony Computer Entertainment. All other trademarks are properties of their respective owners.