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Disney Infinity: Phineas & Agent P Review

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Disney Infinity: Phineas & Agent P
Developer: Disney
Publisher: Disney
Platforms: Xbox 360 (Reviewed), PS3, Wii U, 3DS, iPad (Reviewed), PC
Release Date: May 8th, 2014
Price: $17.95 (Individually), $29.95 (Toy Box Set) – Available Here

Overview

Disney Infinity has been delighting hearts and minds since it launched last August, and one of its biggest draws has been the fact that the range of figures keeps growing and covers a wide enough net to provide something for literally everyone. While Disney Infinity 2.0 Marvel Superheroes is almost here, there is still one last piece of the Disney Infinity 1.0 puzzle left, and I am not afraid to say that it is the one I have been most looking forward to.

Phineas & Ferb is one of the best things to come out of Disney in the last 10 years, and easily one of the best television programs the House of Mouse has ever put out. The adventures of two geniuses, building over the top contraptions to fill in their summer vacation has the right mix of humor and intelligence to appeal to audiences young and old. Well, now Phineas and Perry “Agent P” The Platypus have finally arrived, ready for you to play them in the Toy Box Mode.

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Gameplay

Like many of the wave two figures, Phineas and Agent P are only playable in the game’s Toy Box Mode. While they don’t have a playset of their own, they bring a world of life and vitality to an already jam-packed game.

Phineas brings a brand new weapon into the game – the Baseball Shooter. Like most characters, you can aim and fire down the barrel of your softball cannon to take down enemies from afar. This is Phineas’ primary method of attack and although he has some melee options, they aren’t too effective.

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Agent P on the other hand has an ability that is unique among the playable characters – he can throw his hat. Much like the Tron Identity Disc weapon, Perry can throw his hat a great distance and it would fly around in a wave-like pattern before landing square on the Platypus’ green head. This can sometimes cause a bit of a visual glitch, but most of the time it looks awesome and will have you throwing your hat like Oddjob in no time.

One last thing to point out. Since these are the last two figures available for the game, they also bring something special. If you have the entire figure collecting (excluding the crystal figurines) and level each of them up to at least level 1, then a special item will appear in the middle of the Hall of Heroes for you to collect. The item once collected will go into the packs of all characters, and is really (and I do mean REALLY) cool. We don’t want to spoil the fun just yet, but head on over to your Hall of Heroes and check it out.

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Visuals & Audio

Lets talk about the figures themselves for a second, especially Phineas. Even in the context of the show, Phineas is rather oddly-shaped. His giant triangle face puts him apart from many cartoon characters, but at the same time makes it rather difficult to transition into a 3-D Model. The main problem with the figure is the pose that they have chosen for young Phineas. Looknig at him side-on perfectly captures the look and feel of the show and makes it feel like it has come to life. Unfortunately, looking at him front-on is a little more jarring, making it look like he is a skin-coloured banana on top of a shirt. The worst however is if you look at him from the right-hand side, his eyes are stark white and he looks like he has been possessed by a demon.

Thankfully, the in-game model which isn’t locked to one position doesn’t suffer from this problem. Here, Phineas fits right at hime alongside Agent P, Mr Incredible or Lightning McQueen. He really ties the whole package together nicely.

Phineas’ voice actor Vincent Martella returns to lend his lungs to the pointy-headed youngster, and it sounds awesome. The first time you slap him down on the Disney Infinity Base, you will be greeted with the infamous “I know what we’re gunna do today” and if that doesn’t bring a smile to the face of any fan of the series, I don’t know what will.

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Agent P is a whole other story here. He is a relatively simple shape on his own (I mean he is basically just a rectangle with legs) so his transition to figurine has gone perfectly. They have added a third dimension to his body, given him his trademark hat and off we go. He keeps his signature colour scheme from the series, which again helps him stand out amongst the crowd. As expected, Perry doesn’t have any voice work for the game (you know… because he is a mute platypus). While Agent P is voiceless, it still would have been nice to get that trademark Perry growl from the show.

If you buy the two figures as part of the Toy Box pack (or you get lucky with the Power Disc Booster Packs) you will also get two Power Discs that will transform your world into the Tri-State area. When you do this, the visuals all change dramatically to make the world look like an episode of Phineas and Ferb come to life, but they also bring with it some new background music; Gitchee Gitchee Goo. The hit song from the show’s second seasons will play on loop in the background, offering an up-beat soundtrack for your experience.

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Overall

Phineas and Agent P wrap up Disney Infinity 1.0 and while it is sad to see it come to an end, now our sights can be set on Disney Infinity 2.0 Marvel Superheroes. Remember that Phineas, Agent P and all the other figures will be playable with the new game. The figures themselves are some of the most highly anticipated of the series and for the most part they live up to the hype. Sure, Phineas is frightening if you look at him from the wrong angle and Perry’s hat has a habbit of just randomly appearing on his head, but they are minor problems at best. The major problem is that there is no Ferb figurine to complete the set.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Path of Exile Launches First Ever Charity Race to Benefit Child’s Play

Path of Exile Launches First Ever Charity Race to Benefit Child’s Play 

 

Grinding Gear Games Partners with NVIDIA and Razer for a Two Week Event that Benefits Both the Player and a Great Cause

 

Auckland, New Zealand – May 5, 2014 – Grinding Gear Games announced today that they are launching a two-week Path of Exile Ambush/Invasion race event to benefit the Child’s Play charity. The event will start at 1pm Pacific on Saturday, May 10, 2014 in the Path of Exile game and run till Saturday, May 24, 1pm Pacific.

 

Grinding Gear Games has created an exclusive new helmet skin call the Angelic Mask specifically for this charity event. The mask will cost $5.00 and only be available during the two week event with 100% of the proceeds being donated directly to the Child’s Play charity.

 

Participants during the event will be able to win great in-game prizes such as special micro-transactions as well as signed art from Path of Exile. Additionally, Grinding Gear Game’s partners such as NVIDIA and Razer have contributed an awesome array of keyboards, mice and graphic cards that will also be awarded to participants.  Grinding Gear Games will pick winners randomly from the participants whose characters reach the following levels or higher. Participants can win prizes from multiple tiers as their characters level up.

 

Prizes available in the random draw include:

  • Level 15: 100x Stash Tab Bundles
  • Level 20: 100x Premium Stash Tab Bundles
  • Level 25: 10x Razer Mice
  • Level 30: 5x Razer Keyboards
  • Level 35: 5x NVIDIA High-performance Graphics Cards
  • Level 50: 10x Sets of all Seraph Micro transactions (Armor pieces, Wings, Weapon Effect and Footprint Effect)
  • Level 65: 5x Sets of Signed Prints of Original Early Concept Art
  • Level 85: 1x One hour private Q&A on Skype with Chris, Jonathan and Erik

In addition, the top 5 players (ranked by experience) will receive an Alternate Art Demigod’s Bounty unique item.

More information about the Path of Exile 2 Week Charity Race to Benefit the Child’s Play Charity can be found at: Path of Exile Charity Race to Benefit Child’s Play

 

Information about this event can also be found in

the Path of Exile “Build of the Week” video at: Path of Exile Build of the Week

About Path of Exile

With a community of over 5.6 million players, Path of Exile is the award-winning online PC action role-playing game set in a dark fantasy world. Featuring ethical micro transactions, the game is free-to-play, but never pay-to-win. Playing as one of seven character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent. www.pathofexile.com

 

Key features include:

  • A dark and deep action RPG
  • Unlimited character combinations with the game’s gigantic skill tree
  • Combine skill gems to create unique combat strategies
  • Explore a dark and gritty world rendered from a fixed 3D perspective
  • Download and play for free, but never pay-to-win
  • Explore randomly generated levels for nearly infinite replayability
  • Craft weapons, magic items and even end-game maps to become more powerful
  • Cooperate or compete with thousands of other Exiles in a persistent online world
  • Ascend online ladders in every game mode
  • Battle in PvP tournaments for worldwide recognition
  • Steam and Twitch integration

 

About Grinding Gear Games

Grinding Gear Games is an independent game studio founded in 2006 and based in Auckland, New Zealand. Its team members come from various countries and have a diversity of backgrounds ranging from artificial intelligence and software security to industrial design and professional tournament gaming. GGG recently released its flagship title, Path of Exile, and is committed to ongoing expansion and new content releases for the critically acclaimed game. You can find more information about Grinding Gear Games at  www.grindinggear.com.

First Tales From the Borderlands Screenshots Emerge with new Details

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Borderlands fans have a lot to look forward to. With a prequel right around the corner, its almost easy to forget about Telltale Games little spin-off Tales From the Borderlands – which takes place after the events of Borderlands 2. Today, the first batch of screenshots tell a lot, and have been offered up to give us a first look.

As you can see, that famous art style has been left in tact, which should work wonderfully with the story-driven gameplay that we expect from Telltale.

Here are some further details to chew on as well about the narrative:

Featuring two playable characters, the story is told from two unique perspectives that will alternate as the story progresses. These characters include Rhys, a scheming, low-level data-miner within Hyperion who’s plotting his own grand ambitions; and Fiona, a clever and classic fast-talking con-artist born and raised on Pandora out to pull off the grift of a lifetime.

While they themselves aren’t vault hunters, both Rhys and Fiona will also come across vault hunters such as Zer0 and other characters from the world of Borderlands 2 throughout the series, as all events in Tales from the Borderlands will be part of the official Borderlands story canon.

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Check out the screenshots below and stay tuned, as there is sure to be more news about platforms and more of that nature as we get closer to E3.

Kirby Triple Deluxe Review

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Kirby Triple Deluxe
Developer: Hal Laboratory
Publisher: Nintendo
Platform: Nintendo 3DS
Release Date: May 2, 2014
Price: $34.99

Overview
Out of all of Nintendo’s intellectual properties, Kirby is the one I hold near and dear. Sure, it wasn’t my first, and I don’t get addicted to the titles like I do to the likes of Pokemon, but no other mascot can take me to that special place that the pink fluff can. Fans like myself have been waiting for Kirby to land on the 3DS for a good while now, and without missing a beat, that star has fallen onto the platform in the form of Kirby: Triple Deluxe. Now with new modes, new abilities, and that same, easy-going gameplay, does this title mark a high point for the franchise, or is it wading in those safe waters that a lot of other franchises have took? Lets find out.

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Story
I’ll be the first to say that Triple Deluxe does not have a deep, meaningful story, but what Kirby game does? This title, just like all other installments of the franchise carries itself with a carefree plot about a small, pink hero simply trying to save the day. This time, an evil force has kidnapped King Dedede, and Kirby must run up a beanstalk through a number of worlds in order to catch the foe and free the king.

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Yeah, Triple Deluxe does not go out of its way to tell you a tale for the ages, but why should it at this point? Kirby titles are all about speaking volumes with charm and imagination, and this one is no different as it effortlessly captures a delightful atmosphere. We see so many titles try to do this time and time again, some going out of their way to present some convoluted backstory just for you to like the main protagonist. Kirby simply puffs along and greets the player with a wave, jumping on a star where you can’t help but attach yourself to him and take off on a brand new adventure. Its a special achievement that very few titles in this industry can capture, but Kirby manages slam down that welcome mat and put a smile on your face within minutes, awaiting for you to come on board and just play.

Gameplay
Kirby titles – or the more traditional platformers for the brand, have always stuck to nearly the same formula since 1991, relying on smooth and easy-going gameplay to take the player throughout each level, with a great number of abilities to utilize for everything in-between. Triple Deluxe is the same in that aspect, as the controls are second nature to anyone playing just seconds after starting the game. If you have even touched one of this title’s predecessors (or even Smash), you know what to expect. Jump, puff up, float, inhale, exhale, run, and slide. Its that simplicity that gives Kirby his core, and makes the series so accessible to the masses. Sure, its easy, but that is the charm. Hal build the world and foes within around the formula, so the “new” experience comes with the content within.

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So lets talk about the content. The first new thing in the main game for fans to check out will be the brand new abilities. Along with the returning favorites such as cutter, wheel, whip, leaf, and so on, Kirby can now don the bell and circus hats. The bell ability allows Kirby to chuck bells at opponents from afar, or pull out a bell and beat the beats out of the unsuspecting foe. Circus is more of an acrobatic ability, giving the pink wonder the power the evade with quick reflexes, blow up deadly but humorous balloons, and juggle to nab enemies from below. Much like Return to Dreamland, there are not a lot of past or new abilities that are required to proceed, but this gives the player that element of freedom, where you simply move on with the power best suited to your own preference. Some might complain that this makes the game even more simple, but with the large array of abilities, the fun factor overwhelms that issue entirely – allowing you to make your way up the Dreamstalk to the beat of your own drum (or bell).

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Another awesome addition that pops in quite often is the Hypernova ability. I would have categorized this with the other hats, but it happens to be a bit more special. When Kirby touches a magical plant, he instantly is granted the power to suck up every enemy in sight, along with parts of the stage and everything that isn’t bolted down to the ground. Sure, it sounds a bit gimmicky, but it works and is one of the most devastatingly charming techniques to appear in a Kirby game in years. The utilization of this power also makes it stand out, as players can move heavy pieces to solve environmental puzzles or deflect large attacks. For instance, one stage will have you pull a snowman’s head to its body, where it joyfully rewards you with stars once connected, while other moments will lead to Kirby pulling on lasers to melt ice from above, opening up a new pathway for the sake of progression.

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The stages themselves also add a great deal of freshness to the formula. If you have played any platformer in the past few years (namely Shantae), you may have noticed that a lot of developers have been toying around with the idea of going into the backdrop of the stage. Well, Triple Deluxe is layered and attempts this as well, and in my opinion executes it to a great degree. By jumping on a specific warp star, Kirby can ride into the background, where he can explore the stage in a whole new way and discover secret stars and items buried within the fauna of the stage. Starting out, I kind of thought that this would be a rare occurrence, but as it turns out, nearly every stage within the game uses this concept. Sometimes the player will have to take a cannon and clean house to clear a path in the background, before swapping sides and enjoying the safe travel zone they creates. Other moments will have you bouncing back and forth constantly. Its clever and chaotic, but also a blast to experience when bosses are tossed into the mix.

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So you have all of these layers. The standard, fun platforming we got with Return to Dreamland. The new element that allows Kirby to jump in and out of the foreground. A Hypernova ability that allows Kirby to suck everything up in sight. Even a gyroscopic control scheme enters during moments of the game, but never comes off as intrusive as it has been in other titles for the same platform. You would think as “easy” as these titles are, that everything would be cake due to the amount of ideas working at once. Well, not entirely. Kirby Triple Deluxe earns its name by blending its ingredients into one savory entree, where the player is rewarded by…get this…PLAYING THE GAME! If you go in with the mindset of beating the game, you will be done in around three to five hours – tops. If you want to go in and collect every item, it could take you a great deal longer. There are a few stars amongst each stage, and some are hidden quite well. Keychains also litter the landscape, and have fun little homages to past titles with original art and sprites. It is a completionist’s paradise in many ways, and it only opens up more after beating the game once.

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From the start however, players can grab some friends and play the new mode deemed Kirby Fighters, which is kind of like Super Smash Bros. meets your standard HP based brawler, but with only Kirby hats and abilities. The mode is ridiculously fun, but also teaches us that some hats will always top others. Its honestly really interesting just to think where this idea could go, as with a little more work- I could see this as its own product one day. Dedede’s Drum Dash is more of a rhythm based platformer where the big bird must land on drums to the beat to gain height and collect coins. Fun, but not nearly as engrossing as Kirby Fighters, I must say. Players also have a boss rush mode to compete in and have the option to play as Dedede in a speedrun of the main game, which by the way is fantastic. As I said, there are a good number of layers to this title, and the 3DS is thankfully a welcome home to Kirby and all of his tricks here.

Visuals
I never thought I would say this, but having exceptional graphics may be the only thing that slightly hurts Kirby on his 3DS debut. Much like a lot of the gameplay itself, Triple Deluxe looks a lot like Return to Dreamland, which came out on the Wii a couple of years ago. The colors are vivid and happy, the models and environments are smooth, and the textures all pop with the elements working together, but my big qualm comes that this title looks too much like that Wii title. That isn’t a bad thing, but when you are in an age where people are not buying the Wii U because it seems like a Wii or are skipping out on Mario because it has the same visual style of the last, it will probably make some think that like Donkey Kong Country Returns 3D, this is just a portable remake if they don’t have the gaming education to presume otherwise. Trust me, its a far cry from that game, but I could definitely see some confusion due to the visuals alone.

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There are so many charming animations in the game however, that its hard not to let out the biggest grin imaginable while playing. For instance, one of the most memorable moments for myself were these two little Waddle Dee that were joyfully playing in the background. I just obtained the Hypernova, and noticed a straw-like pipe that connected the areas together. Without hesitation, I made Kirby inhale like crazy, and the Waddle Dee latched onto a rock, holding eachother’s hands until they met their quick demise just seconds later. Its that attention to detail that gives this title its heart, and gave me some memories that simply bring joy in retrospective.

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Audio
The audio is also wonderful, with a lot of the same tracks from past games, along with new and remixed tunes to present this title as a new experience. Quiet, melodic beats give icy areas a peaceful atmosphere, while fast, chaotic tunes are sure to keep you on edge while going against a giant boss. Kirby also still has his lovely little voice and the effects are all pure quality, so its another great thing to see that the audio was handled with care for this portable entry.

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Overall
Kirby Triple Deluxe is an exceptional portable platformer. I am sure other critics would choose to disagree due to the low difficulty, but why can’t a game just be a game for once? Over the past few years, indie platformers have been in heavy rotation, tying together archaic gimmickry to make a new product, only to be wrongfully labeled innovative as a result. This title doesn’t want to change the world, it just wants you as the player to have fun. What is the best part of Kirby titles? The abilities, of course. So when you increase the inhale by 100x and create a never-ending smorgasbord for the player to take advantage of for no reason other than that magical little “F” world, we as the player get everything we could want in what is a decently packed cartridge full of charm and care-free entertainment. Triple Deluxe is platforming perfected that leaves plenty of room for dessert, and a pretty great lesson for newer developers on how to reward your consumer by simply giving them what they paid for.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Over 560 Pop Culture References in Randal’s Monday

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Daedalic Entertainment and Nexus Game Studios took a tally of the items and references to popular movies, video games, and tv shows in their upcoming game Randal’s Monday this week. The list has now surpassed 560 individual references in this point and click adventure game. Geeks and nerds are an extremely diverse lot and the developers of Randal’s Monday hope to have something for geeks of all stripes to recognize.

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Randal’s Monday is a point and click adventure game about Randal having a Groundhog Day, just like the 1993 film. After a night of hard partying at his friend Matt’s engagement party on Sunday, Randal wakes up with the engagement ring in his pocket, fired from his job, and facing an impending eviction. Randal decides to sell the engagement ring to make ends meet, resulting in Matt’s suicide. Now Randal is stuck in a time loop, reliving Monday over and over in an attempt to save the ring and Matt’s life while preventing the collapse of the universe.

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Randal’s Monday will be released for PC in Q3 2014. Learn more about the game at the official Randal’s Monday site.

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Persona 4 The Golden Anime Confirmed as a Reboot

persona-4-the-golden-anime-visualA-1 Pictures has recently confirmed via a Nico Nico broadcast that the acclaimed PS Vita port of Persona 4, retitled as Persona 4 The Golden, is getting an anime this July.

The anime will apparently retell the story of the original TV series but will add a new character, Marie. Check out the trailer below for yourself.

Released in 2012 and published by Atlus, Persona 4 The Golden enhanced the original PlayStation 2 RPG for the PS Vita with improved visuals and additional content such as voices and online features.

Atlus recently announced that it will be releasing Persona 5 as well as the spin-off games Persona 4: Arena Ultimax and Persona 4: Dancing All Night in North America.

Indie Gala Every Monday Bundle #6 Now Available

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Indie Gala and Capsule Computers are feeling the need… the need for speed this week! The Every Monday Bundle #6 has a vehicular theme this week, headlined by Twisted Pixel Games’ Lococycle. For a single purchase, gamers will snag eleven great indie games.

LocoCycle stars a self aware motorcycle that is programmed to be a super assassin. She’s now on the run after deciding freedom sounds more fun. Unfortunately for her engineer Pablo, he’ll be joining her on this high speed quest as his pant leg is caught up in her chassis.

Collateral is a futuristic racer that will see players driving their flying taxi cab armed to the teeth with weapons in an attempt to escape the city of New Bedlam. The game features an vibrant city with several distinct areas like China Town and the Redlight district. The game comes with Desura keys and has already been Greenlit on Steam!

Ignite is an arcade racer that encourages players to draft, drift, and slam into their enemies to rack up nitro boosts. However, racers will need to balance their use of nitro in the Race mode, as extensive use may literally burn away their score.

Metal Drift see see players racing against each other in futuristic hover tanks armed with cannons, rockets, and other weapons.

Zero Gear is an multiplayer kart racer built on a physics engine. The game features 15 maps with up to eight racers.

RACE Injection features 38 carts on 31 different tracks found around the world. Players can race in a variety of real life championships with the actual rules. As a bonus, the game comes with five RACE 07 expansions.

Be sure to snag your copy of the bundle at Indie Gala at $1.99 before the price goes up after the first 24 hours of the sale!

Trailer Released for Final The Last of Us DLC Pack

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– Click For Larger Image –

The Last of Us’ final pieces of DLC is landing very soon (May 6th in U.S. and May 7th in Australia/Europe) and will give a huge boost to the multiplayer portion of the game in terms of variety with new maps, weapons and skills and also an enhanced difficulty option for the single player campaign. The DLC seems to be contained within three seperate packs which are detailed below along with thier U.S. pricing.

The first pack cost $9.99 and is called Reclaimed Territories which contains four new multiplayer maps including Water Tower, Coal Mine, Wharf and Capitol. The Survivalist Weapons Pack contains four new guns including Double Barrel Shotgun, the Specter Machine Gun, the Enforcer Handgun and the Grenade Launcher at a cost of $5.99. Lastly for multiplayer additions, two skill packs are being released with four skills in each at $3.99 each. Some skill examples include Executioner, which rewards executions with more salvage parts and Scavenger that gives more items from the item boxes. All players will also receive the full-automatic rifle, regardless of whether you buy the DLC or not. The Grounded difficulty option for single player, which will be even harder than the current highest difficulty rating Survivor is also releasing at a cost of $4.99. It is not clear how the difficulty will be increased but we expect larger damage from enemies and less ammo to be available to the player. 20 new trophies are also incoming with the latest patch to support the DLC. Most are multiplayer based however there are 2 gold ones for completing the new difficulty levels normally and in new game plus.

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If you want to get all the new and previous DLC including the single player expansion Left Behind at a much cheaper price, make sure you buy the Season Pass before it is permanently removed from the store on May 13th. You can check out the DLC in action in the trailer below and also in a recent live feed that Naughty Dog recorded via Twitch. If you haven’t played the game before or are willing to wait to get your hands on this DLC, The Last of Us Remastered was recently announced for the PS4 which will feature enhanced visuals alongside all the DLC offered on the PS3 version all tied into one purchase.

The Breakout Demo is Now Available for Download

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The demo for The Breakout has just been released by Pixel Trip Studios. The brand new indie adventure game is reminiscent of titles like The Great Escape and The Secret of the Monkey Island.

The title is set in a WWII POW camp, and you will play as Lt. Guy Kassel, who is shot down in enemy territory and forced to escape and survive the POW camp with the other survivors.. The game includes puzzles, cut scenes, and a very strong and suspenseful soundtrack. The demo provides 6 minutes of gameplay.

The title is being funded through a Kickstarter Campaign, and can be found here to find out more information.  There is also a video below to check out a short teaser of the game. If you’d like to try out their demo, you can find the link on their Kickstarter site above or click here to download it directly.

Mouse in the House By Judgment Entertainment

Mouse in the House

Mouse in the House By Judgment Entertainment

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This app is designed for both iPhone and iPad
  • USD 1.99
  • Category: Games
  • Updated: 30 April 2014
  • Version: 1.1
  • Size: 189 MB
  • Language: English
  • Developer: Judgment Entertainment, LLC

Compatibility: Requires iOS 6.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Mouse in the House is a game of skill and strategy where the player is challenged to solve diverse and interesting levels by using different tools provided at each level. Each level has a unique solution which the player finds by using previous and current level clues. Techniques that are familiar to every player, yet are challenging to master, provide a unique gaming experience that keeps the player engaged as they attempt to overcome the constantly changing patterns of each level.

Gameplay:

Stand your ground against King Fat Rat’s Army of Mischievous Mice, which can be captured 1 or 2 at a time, but the primary goal is to line mice up in rows or columns of 3 in order to capture the most possible at once. The more mice captured at once the more resources that are rewarded, which are needed for continuing through each level. This goal becomes more challenging as new mice with different mechanics are introduced.

Furthermore, when mice are captured, the score multiplier increases which directly improves the player’s scoring ability. At the same time, mice must be captured within 7 seconds of each other, or the multiplier resets to zero. The multiplier feature adds a level of sophistication to the game to allow those that become true masters over King Fat Rat’s Army of Mischievous Mice to maximize their scores, yet is not so difficult that the novice can’t enjoy success. As the player progresses through the levels within the House, they are increasingly challenged to achieve scores needed to win, turning the game into a fast paced puzzle requiring both dexterity and strategy to conquer.

KEY FEATURES:

– 70 levels filled with unique patterns to test your dexterity and wits, and more to come
– 14 unique items that can be unlocked to customize your play style
– Take on King Fat Rat every 10 levels
– Game progress synchronization with iCloud
– GameCenter score comparison and score sharing via Facebook
– Full retina display support
– Designed for all ages

…More

What’s New in Version 1.1

– Added Language Localizations
– Updated App Icon
– Facebook bug fixes
– Scores needed for obtaining the 1st star in levels 31-60 have been lowered.
– The diamonds gained from purchases have been lowered to 500, 3,500, and 10,000 respectively. We’ve also reduced the diamond cost of items in the store, making it easier to unlock them with the diamonds gained in levels!

…More

Screenshots

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