Home Blog Page 3798

Sailor Moon’s new English dub previewed in latest video

sailor-moon-screenshot-96

Today Viz Media released a preview of their brand new English dub of Sailor Moon. In the video, which you can find below, we are only treated to Stephanie Sheh’s portrayal of Usagi/Sailor Moon and Robbie Daymond who is voicing Mamoru/Tuxedo Mask.

Currently Viz is planning on releasing the Part One, containing the first 23 episodes of the first season, on Blu-ray/DVD combo pack and DVD on November 11th with the Blu-ray/DVD combo pack coming with a number of bonus content such as a chipboard box and an eighty eight page booklet containing character profiles, episode guides, and artwork. Also those who pre-order the anime through Rightstuf will receive a limited Sailor Moon 1.5″ coin featuring Sailor Moon’s first transformation brooch while supplies last.

Marie to be a post-launch DLC fighter in Persona 4 Arena Ultimax

persona-4-golden-review- (3)

This week’s issue of Famitsu has revealed that the girl who was introduced in Persona 4 Golden will finally be stepping into the arena as post-launch DLC for Persona 4 Arena Ultimax. Courtesy of Zaregoto, Marie, the “Hollow Forest Tsundere Poet,” will be using a fighting style that is said to use various long-ranged attacks using items from within her bag as well as close up blows and the Persona she will be fighting with is Kaguya.

No price was announced at this time but additional details were revealed in the magazine in the form of a lobby that players can fight in online that will feature a chat function and allow players to control an avatar and look around various places. Currently Atlus is planning on releasing the game on August 28th in Japan while North America is set to get  the title sometime this Fall.

Abyss Odyssey Launches on the PSN and Steam; Launch Trailer in Tow

abyss-odyssey-logo-01

Well, it seems we are in the Summer months. Its not just the heat that brings that realization, but the fact that after a good wait, the much anticipated Abyss Odyssey is now available on the Playstation Network and Steam alike. From Atlus USA and Ace Team, this side-scrolling action romp brings a gripping art style and thrilling narrative to the platform, allowing players to execute combos and abilities in a world that never plays the same way twice.

Today, a launch trailer has released for the game, featuring a nice catch-up of whats in store, and you can check out the clip down below and prepare to go into the Abyss as of today.

Omega Quintet to feature costume destruction

Omega-Quintet-screenshot-23

In many anime series a female fighter will generally have some of her clothing ripped up and the Senran Kagura series made a name for itself by using costume destruction as one of its selling points. Now it looks like Compile Heart is following that route with their upcoming PS4 RPG Omega Quintet.

omega-quintet-famitsu-scan-01

Today in this week’s issue of Famitsu it has been revealed that while the girls are in combat against enemies their clothing can be ripped and destroyed after taking too much damage from an enemy. This isn’t Compile Heart’s first game to have clothing being ripped however, as it was revealed a few weeks ago that Hyperdimension Neptunia U will also have the same costume destruction feature.

New Danganronpa: Another Episode details revealed

Danganronpa-Another-Episode-screenshot-09

This week’s issue of Famitsu brings with it some additional details for the upcoming PS Vita game, Danganronpa: Another Episode. First of all, unlike the first two games in the series that reserved them for punishments, this one will feature animated event scenes and these scenes will be handled by character designer and illustrator Rui Komatsuzaki.

danganronpa-another-episode-famitsu-scan-02

Also, courtesy of Zaregoto, it has been revealed that there are two new types of Monokumas in Danganronpa: Another Episode. Shirokuma is a white version that is stationed at the resistance’s secret base and acts like an idol while Kurokuma is an all black version that specializes in machine gun talk and acts as an advisor for the murderous Warriors of Hope.

Sting revealed as a pre-order bonus for WWE 2K15

wwe-2k15-sting-reveal

Yesterday during Monday Night Raw WWE announced that the iconic WCW wrestler Sting will be the pre-order bonus for 2K‘s WWE 2K15. They revealed this through an impressive little video that you can check out below. Those who pre-order the game will be given not only his iconic look shown above but also his old surfer style gimmick that had Sting with spiked blonde hair.

Currently WWE 2K15 is set to be released on the Xbox One, Xbox 360, PlayStation 3, and PlayStation 4 on October 28th in North America and on October 31st in Europe and as we previously reported, the cover athlete for the title will be none other than current WWE World Heavyweight Champion John Cena.

Fatal Frame Wii U to be shown off on July 17

fatal-frame-screenshot-03

You may remember that back in April a new Fatal Frame game was announced for the Wii U. Well since that time we haven’t heard anything about the game, though a few deals concerning a live-action movie and a manga came out since then. Well it seems like Koei Tecmo will be holding a presentation this Thursday on NicoNico at 13:30 Japan time which is 12:30AM Eastern Time.

Currently it is unknown when Koei Tecmo is planning on releasing Fatal Frame for the Wii U, nor does the title have an actual name at the moment. Let’s just hope that unlike the most recent Fatal Frame game, that this one makes its way over to the West sometime in the future.

Ar nosurge Plus’ opening movie released by Gust

Ar-nosurge-Plus-screenshot-87

As you probably already know, Koei Tecmo is currently planning on releasing Ar nosurge: Ode to an Unborn Star in North America and Europe in September, but while gamers in the West are just now getting this original version of the game, gamers in Japan are currently waiting for the enhanced PlayStation Vita release called Ar nosurge Plus which is set to be released in Japan on October 2nd.

In an effort to help keep fans in Japan interested in the title, Gust has released Ar nosurge Plus’ opening video, which is actually the same as the original opening outside of the logo change. That might be for the best however as the music accompanying the opening is stunning.

Forbidden Magna’s opening video and new gameplay footage released

forbidden-magna-screenshot-24

Recently Marvelous released the opening video for their upcoming 3DS RPG focused around running an inn with the help of spirit girls, Forbidden Magna and you can check that video out below. While the game has not been announced for Western release at the moment, it is scheduled to be released in Japan on October 2nd.

If you are more interested in checking out how the game will play, some additional gameplay footage for Forbidden Magna was also revealed in the latest Nintendo Direct and that footage can also be found below.

Opening Video

Gameplay Footage

Enemy Front Review

Enemy-Front-Generic-Boxart

Enemy Front 
Developer: CI Games
Publisher: CI Games
Platforms: PC, PS3, Xbox 360
Release Date: June 10th, 2014
Price: $29.99 – Available Here

Overview

Enemy-Front-Review-Screenshot-01

World War II first-person shooters has been lacking in recent years, but CI Games, the developers behind Lords Of The Fallen, has attempted to create a WWII shooter by today’s standards. Enemy Front follows the footsteps of Robert Hawkins, an American soldier that fights alongside Resistance Fighters in France, Germany, and Norway during the Warsaw Uprising. The game boasts advanced tactical AI, breathtaking visuals, and lots of different mechanics that can be utilized to further your mission. However, does the game pull it off? Does it deliver on all of these aspects? While Enemy Front had a lot of features that could have worked well together, the game generally feels clunky and restricted.

Gameplay

Enemy-Front-Review-Screenshot-03

I’d love to be able to say that the game plays comfortably enough and in a unique way, but I feel like the FPS genre nowadays is in such a stale place that it’s difficult to truly innovate a completely new mechanic for FPS titles. Having said that, the title plays fairly similarly to titles like the Call Of Duty series. All of the controls follow the format that these past titles have used. The game plays fairly decently, however. Being a first-person shooter, you get your fill of combat and explosions. There’s no doubt that the game fulfills your need to shoot and kill, but there are a few things that I feel really takes away from the full World War II FPS Shooter experience.

One of the main selling points for Enemy Front is their implementation of a “can-do” attitude in terms of your approach. CI Games tried to create an experience where you were able to decide what actions you wanted to take and how you wanted to do them. Whether you wanted to blow up everything you see and shoot up every soldier in your vicinity, or sneakily make your way across the terrain to complete your objective, Enemy Front supposedly allows you to follow through with your choice of actions, but from the gameplay that I’ve tried, that really isn’t the case. As you make your way through the level, it becomes clear that certain pathways are blocked. The developers talk about creating an open path for players to take, one where they can decide where to go, but a path is actually set up that pigeon-holes you into going one direction. I don’t necessarily blame them for doing that, since sometimes players need some guidance in high-action titles, but for a guy who was looking forward to taking any path I wanted, sneaking around and catching people off-guard, this was a little bit of a let-down.

Enemy-Front-Review-Screenshot-04

Another thing about the game that I felt was off was the movement of the character. The character constantly felt like he was treading in muddy water, and it didn’t feel organic. The AI also doesn’t hit quite as hard as I expected. Even when the difficulty was turned up, I was able to take a round or two more than I expected. In casual mode, you can literally stand out in the open and take pot shots at the enemy AI without dying, as they fire upon you with all of the automatic goodness that comes with being an NPC in shooters. The battle sequences that took place were also chaotic when they occurred. I kept getting the feeling that I was taking more time finding my targets than doing any killing. While chaos is nice and a good replica of more real situations, the shooting in Enemy Front sort of gave me a headache more than anything.

Another personal gripe that I had with the game was the weaponry. As I fired off my rounds into the crowd of enemy AIs, I didn’t really feel a kick in the gun. It felt like I was firing off rounds from a cotton-candy machine. The storyline was very linear, and there wasn’t much variety to the different campaigns. They also have a stealth function, and it wasn’t anything special, but it wasn’t bad either. While I’ve had very limited experiences with the multiplayer aspect of the game, I’ve noticed that there are some issues with the gameplay. Certain bugs occur, like when you reload your gun and press the Sprint button, you’ll stop reloading, but you also won’t sprint. Overall, the game just felt very unfinished and I was actually worried about the future outcome of the title. Others might feel differently about a lot of these points, but I felt all of these contributed to a lesser experience for myself.

Visuals & Audio

Enemy-Front-Review-Screenshot-05

Graphically speaking, the title was between good and bad. Sometimes I was impressed with the graphics and the textures, other times, I was appalled at what I was looking at. The game isn’t very optimized, and while the minimum requirements aren’t that high, I felt like the game wasn’t nearly optimized well enough for its release. At certain angles, the textures look really horrid and weird, but at other angles it looks very nice and high definition. The sounds and ambience was done decently but I didn’t feel like it lent itself to the title. I was hoping the audio would be the saving grace of this title after its subpar gameplay, but it really left a lot to be desired.

Overall

Enemy-Front-Review-Screenshot-06

It’s really hard for me to give such a score, especially for a title that I tried out during the Namco Bandai’s New Years Event in San Francisco. I was really hyped for the title and was ready to be wowed by CI Games. However, I was left clawing at the sweet nothings that were presented to me in the form of Enemy Front. WWII buffs might find some interest in this unpopular side of the war, but other than that, it’s difficult for me to recommend this title. The AI isn’t as sweet as promised, you aren’t truly given as much options as one would expect, and the shooting mechanics of the game feel very regurgitated. It was a worthy attempt at providing a new twist in the WWII-shooter genre, but the execution felt rushed and incomplete.
6-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.