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Super Time Force Review

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Super Time Force
Developer: Capybara Games
Publisher: Capybara Games
Platforms: Xbox 360, Xbox One (Reviewed)
Install Size: 808.08 MB
Release date: May 14, 2014
Price: $14.99 – Available Here

Overview
Side-scrolling bullet hell style shooters thrive on nostalgia and some gamers’ fondest memories come from games such as these. Despite this, the formula has grown rather stale over the years and now Capybara Games is here with Super Time Force in an effort to change things up a bit. The question is, were they successful?

Story
A one-eyed scientist is trying to unlock the mysteries of time travel in the 1980s and much to his delight he manages to do so. Though his celebration is quickly interrupted by himself from the future who has already been through numerous wars and somehow lost his other eye. The reason he has come back to the past is because this scientist has now become Commander Repeatski and has since formed the Super Time Force in order to do battle against a robot invasion that will happen in five minutes.

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After this ridiculously introduction and the defeat of the robot invaders, players are then able to select from a number of eras to travel to and complete a certain objective which is almost always ludicrous in some way and generally self-serving. The story is full of strange nonsense and ridiculous situations but it actually works in the game’s favor as it provides a delightful sense of humor that fits the odd nature of the in-game characters and the type of outlandishly hilarious enemies you will fight against.

Gameplay
Broken down to its base component, Super Time Force is a side-scrolling shooter with one hell of an enjoyable gameplay mechanic in the form of time control. As you enter into a level you will be given thirty lives to make it through a stage and a set amount of time to do it in. While you venture through a level dodging fire you can kill enemies with a basic attack or hold down the fire button for a charge attack.

While players are only given three characters to start with, the cast of playable characters grows larger as you make your way through the game with some characters almost impossible to miss while others have to be sought out and rescued to join your crew. Each of these characters has a unique attack pattern or special ability with the first basic characters allowing for a large amount of firepower, the ability to block and reflect incoming fire, and shots that can ricochet off of walls or shoot through the environment. However that is only the tip of the iceberg and to try and master some of the stages in Super Time Force players will need to get familiar with all of the capabilities of the cast thanks to the “Time Out” mechanic.

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With thirty lives to start out a stage, anytime the player is hit and killed the game will automatically force a time out which allows the player to rewind time either a few seconds or all the way back to the beginning of the level if they so wish. This costs a player a life and the player can also choose to time out whenever they wish and rewind time, though this too costs the player a life.

The thing is, whenever you rewind time not only can you change your character but your previous life is still running alongside you. This means if you start out a stage and die ten times, each time rewinding back to the beginning, there will be ten ghosts running through the level with you, killing the enemies they previously killed and gathering collectibles up until the point where they died. If you happen to kill an enemy before it managed to kill your past life, you can then go to that life and pick it up as a buffer that will provide you with one extra hit point as well as their special charge ability.

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The places where this really gets hectic is during the outlandish boss fights where you can have numerous characters running around chipping away at the boss’ health meter while also saving past lives by damaging them fast enough to break their pattern. This might sound a bit complicated at first but it actually is something that is fairly simple to understand and utilize once you get your hands on the title and it is almost required that you make use of this mechanic.

Trying to gather collectibles, save various side-characters, or travel down dead end can often leave you with no time left to finish a level, but if you choose to rewind time then your past life will still run around collecting things while you progress through the stage at a normal pace. This makes the game’s time limit a fair challenge but one that can be conquered.

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That being said, there are some issues with the title and it comes down to the point where it is easy to fall back on using the same characters throughout the game without trying to diversify your roster. There are also times where the game can feel a bit easy if you power your way through every enemy in your way through the use of the time mechanics. This is limited in the game’s Hardcore Mode which is unlocked upon completion as players must rescue every one of their past lives or the character they died as will be unplayable for the rest of that level.

It also doesn’t help that there are many times that the game can feel repetitious since the use of the time manipulation is necessary and often areas you traveled through before will need to be done a handful of times. Plus firing at an angle remains a pain thanks to the game following the outdated Contra style aiming mechanics rather than take advantage of the console’s twin stick capabilities.

Visuals & Audio
Super Time Force was obviously designed with a retro pixel sprite look in mind and it pulls that off quite well. This could be an issue since games tend to try to take advantage of nostalgia to squeeze these types of games past fans, but the game’s crazy character roster, the way everything is stylized in the game, and how crazy things can become with all the time clones running around, comes off rather impressive looking and it also helps that the environments and little “cut-scenes” certainly match the feel that the game’s comedy gives off.

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As for the game’s background music and sound effects we again are treated to the same retro style treatment of the visuals with a fairly enjoyable chiptune soundtrack keeping the pace with the action but begins to grate after a short while.

Overall
Super Time Force takes a well-worn concept and breathes new life into the run and gun style of gameplay with its fun to use time out mechanics. Although $15 may seem a bit much for a game such as this, Super Time Force’s fairly enjoyable shooting mechanics and a great sense of humor provide quite a few hours of enjoyment, even more if you happen to be a perfectionist, as players make use of the time travel to tear through enemies like tissue paper while playing as a dinosaur riding on a skateboard.
8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Pre-Season for United Eleven begins!

Pre-Season for United Eleven begins!

Open Beta test now available for football management simulation game

Nexon Europe has officially begun pre-season with the browser-based football management simulation, United Eleven. Open Beta testing is now welcome to all to try their hand at developing and managing a squad of united players that one of the greatest managers Carlo Ancelotti would be proud of, who has fully endorsed the game.

You can watch the Pre-Season trailer here: http://youtu.be/F0svZ5hnL50

Download Pre-Season trailer here: http://games.premiercomms.com/pics.asp?i=2776

In United Eleven, “Pre-Season” refers to a testing period before official launch. All are welcome to join the game’s kick-off and try out the highly anticipated mobile-compatible title, fully endorsed by none other than one of the greatest football managers Carlo Ancelotti. And thanks to have official licenses from the Bundesliga and FIFPro, the players can build a squad mixing top players such as Manuel Neuer, Julian Draxler, and Philipp Lahm alongside the likes of Cristiano Ronaldo, Lionel Messi, and Steven Gerrard.

Pre-Season participants will be able to keep their club name and manager name for the official launch and receive Pre-Season gifts when they meet the conditions in the [4-Day Manager Training] or [Best of the Best!] Events.

United Eleven will be serviced in 8 languages: English, German, French, Italian, Polish, Spanish, Portuguese, and Turkish. The game will be published in Europe, North and South America, Oceania, and North Africa.

United Eleven is available on all browsers, including on iOS and Android.

For more information, visit  www.united11.com and keep up-to-date with United Eleven news on the official Facebook page:  www.facebook.com/united11.nexoneu

Logitech Boom With Success into 2014

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An exclusive unveiling of Logitech’s new product showcase for 2014 was held yesterday at Sheraton on the Park, with the ANZ team at Logitech. Joining the managing director, Marcus Fry, cluster marketing manager, Estelle Baldry, and cluster category manager, John Paterson; was the director of product portfolio management at Ultimate Ears, Chris LaBrutto.

For a company that started 33 years ago with the world’s first consumer mouse, it was impressive to see the scope of which Logitech plans to revitalise their business focus, from the peripheral to mobility market. With the ever expanding growth of smartphones and tablet devices, it seems fitting that the next move for Logitech Australia would be to shift to mobile platforms. Due to the high demand for cordless keyboards, Logitech are excited to bring to the market the Illuminated K830 Living Room Keyboard for consumers to navigate between their PC and TV.

With an impressive G-series line-up for 2014, Logitech are excited to show off their products for the upcoming EB Expo and PAX Australia gaming events later this year.

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Chris LaBrutto discussed that the FY15 growth plan for Ultimate Ears, would see the wireless mobile speaker market reach 3.2 billion from the current 1.7 billion. The latest advancement in Bluetooth wireless speakers, UE Boom (featured above) have been designed to make music social and just as sensational as a live concert performance, with a 360 degree rotation of sound that lasts up to 15 hours.

The most impressive feature of the acoustic skin speakers is their indestructibility, as proven by Reggie Watts’ social media experiment that sent the UE Boom to space and back, last year at Bonnaroo Music Festival in Manchester.

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Coming to Australia next month will be the release of Ultra Thin Keyboard Folio’s for the iPad Air and iPad Mini, as well as a product range of style and functionality for flexible casing, such as the Logitech Hinge. John Paterson also noted that there will soon be similar accessories available for smartphones; with a magnetic cover that enables the use of a material wallet, tilt panel, drive mount and many more features.

Don’t miss out on the Logitech Boom this year!

Sailor Moon Crystal licensed by Viz Media

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Not only has Viz Media licensed the original Sailor Moon anime they are going one step further. Today at their panel at Anime Central Viz Media also announced that they have picked up the license for the upcoming Sailor Moon Crystal anime series. Since the series has not yet debuted, as it is set to premiere online in July, Viz could not announce any specific details about their plans for the series but did say they would have more news on the series in the future.

Sailor Moon Crystal will be a new re-make of the series and has a rather odd release schedule as the twenty six episode series is set to have a new episode released biweekly starting on July 5th.

Original Sailor Moon licensed by Viz Media; to be released uncut

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Longtime anime fans will be overjoyed to hear that a beloved series from many years ago has just been picked up for re-release in North America. At Anime Central Viz Media has announced that they have acquired the rights to the original Sailor Moon anime in all forms. This means that they have all two hundred episodes of the series, all the movies, and the various tie-in specials that were created for the series.

The series will be released with a brand new English dub that is going to be entirely uncut and the series will be released without any edits and in the original 4:3 uncropped ratio. This means that the relationships between the characters and their names will also remain untouched. Viz announced that they are planning on releasing the series digitally with subtitles starting next week while the new English dub episodes will debut starting sometime in late 2014. They are planning on releasing DVD and Blu-ray/DVD combo packs containing half-seasons starting this fall as well.

The official announcement trailer for this pick up can be found below.

Blood Lad’s English voice cast announced by Viz Media

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Today at Anime Central Viz Media announced the English dub cast for Blood Lad. While the company has yet to announce a release date for the series on home video, they are planning on showing the dubbed version of the show through Neon Alley.

The English dub will be directed by Kirk Thornton while Chris Cason handled the English script. As for the English voice actors the full list can be found below:

Bryce Papenbrook – Staz Charlie Blood
Xanthe Huynh – Fuyumi Yanagi
Kira Buckland – Hydra Bell
Cristina Vee – Mamejiro
Ben Diskin – Wolf
Richard Epcar – Wolf Daddy
Johnny Yong Bosch – Braz D. Blood
Jason Baker – Yoshida the Mimic
Lucien Dodge – Akim Papradon
Patrick Seitz – Franken
Erik Scott Kimerer – Hydra Knell
Keith Silverstein – Hydra Heads
Wendee Lee – Neyn
Ben Pronsky – Chief Goyle
Julie Ann Taylor – Officer Beros
Taylor Henry – ONIQLO Store Manger
Derek Stephen Prince – Sabao
Caitlin Chang – Mayu
Kyle Hebert – Dek
Brian Beacock – Shamkid
Todd Stone – Roy
Matthew Mercer – Sam
Erica Mendez – Jasmine

All You Need is Kill manga to be released in English simultaneously with Japan

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If you are looking forward to the upcoming movie Edge of Tomorrow then you may want to familiarize yourself with the movie’s source material All You Need is Kill and you will soon have that chance, though you will miss the movie’s opening weekend on June 6th if you choose to do so. Today Viz Media has announced that they will be releasing the two volume manga adaptation of Takeshi Obata’s All You Need is Kill digitally on June 19th which is the same day it will be published in Japan.

If you are someone who enjoys owning a physical copy of your manga then you have to wait a few months longer as Viz Media is planning on releasing a deluxe 2-in-1 print edition of All You Need is Kill on November 4th. The digital volumes will be sold at a price of $6.99 a piece while the deluxe print release will be priced at $14.99 US or $16.99 CAN.

Seraph of the End: Vampire Reign Volume 1 to be released on June 3rd

seraph-of-the-end-volume-1-coverViz Media has announced that they will begin releasing their new shonen manga series Seraph of the End: Vampire Reign in English starting on June 3rd. This date will mark the launch of both the digital version of volume 1 as well as the day that the physical version of volume 1 will be available for purchase. The digital version can be purchased for $6.99 while the physical release will cost $9.99 US or $12.99 CAN.

Seraph of the End: Vampire Reign is a series illustrated by Yamato Yamamoto with a story written by Takaya Kagami and it will be published under Vis’z Shonen Jump Advanced label. This physical release of the first volume will feature a fold-out full color poster and author commentary. As for the digital version there was no mention as to whether or not this version will include author commentary.

Future volumes of Seraph of the End: Vampire Reign are planned to be released three times a year from now on. As for the story of the manga, it takes place after vampires have risen to rule over the Earth. Yuichiro is out for blood as well, but rather than drinking it he wants to kill every vampire on the planet. Unfortunately for him, vampires are much stronger than humans and the only way to kill them is by mastering a Cursed Gear. To make matters worse, the only way he can join humanity’s elite Vampire Extermination Unit, the Moon Demon Company, is to prove that he can work as a member of the team which is something he is not very keen on doing.

New Dragon Ball Z game being developed for the PlayStation 4

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The latest issue of Jump Magazine has revealed that a new Dragon Ball Z game is in the works from Bandai Namco. The two page scan from Otakomu has revealed that this Dragon Ball Z game is the first one to be developed for the PlayStation 4. The scan reveals that the game is also being developed for the PlayStation 3 and Xbox 360 so there is probably a decent chance that this game is also being worked on for the Xbox One as well but there is no confirmation at this point.

The scan can be seen above and although no real details were shown outside of a few screenshots, it looks like character customization might return as a red-haired fighter wearing a scouter, a Capsule Corp jacket, and Picollo’s cape is shown looking on as Vegeta and Goku battle against one another.

“Watch_Dogs” – Amazing Street Hack Trailer Released

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Ubisoft today released a brand-new trailer for their upcoming, highly anticipated action/adventure title “Watch_Dogs“. The new trailer does something a little bit different from the ones we’ve seen previously; instead of showing the audience gameplay or cutscene footage, Ubisoft decided to devise a sort of prank to spring on certain unaware citizens of LA.

The trailer is completely live action and basically has people coming into a phone shop for repairs and leaving with hacking abilities they never thought they’d ever get the chance to wield. It’s a very interesting concept for a video game trailer and one heck of a promotion for the game itself.

“Watch_Dogs” is set to be released worldwide on the 27 of May on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and on the PC. Head down to our featured video section below to check out the “Amazing Street Hack” trailer now and remember to let us know what you think by hitting up the comments section just under the video.