Home Blog Page 3767

World War Machine crowdfunding campaign now live on Indiegogo

World War Machine crowdfunding campaign now live on Indiegogo

First project from Square Enix’s Collective platform earns support through to the crowdfunding stage

LONDON (19th May, 2014) – Square Enix Collective and Tuque Games are delighted to announce that World War Machine, the post-human action-RPG (Role Playing Game), has now entered the crowdfunding stage via the Collective partnership with Indiegogo. Collective is a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not.

Every idea that’s successful with the community is evaluated by Square Enix as part of a Team Assessment to confirm that the scope of the pitch and budget is in line with the team’s ability and ambition to create the game they’re aiming to make. Through a partnership with the world’s leading crowdfunding platform Indiegogo, projects with enough support from the community are then chosen by Collective to be supported through the crowdfunding stage, enabling gamers to back the ideas they love the most.

World War Machine was one of three projects to be involved in Collective’s pilot phase. It garnered an enthusiastic response, with over 90% of voters indicating that they would back the game through crowdfunding. The time to make the game a reality has arrived with a target of $50,000 over a 40-day period in order to finish the game and release on PC. Gamers can fund the project on Indiegogo now at http://igg.me/at/worldwarmachine.

“Since we first announced Collective last October, we’ve been working steadily towards this moment – the first funding campaign,” said Collective project lead Phil Elliott. “We’re really excited to reach this point, and humbled by the support shown from developers and gamers all over the world with what is a new concept. World War Machine certainly captured the attention of the community, and we were delighted to see people indicate support for the project – now they’ve got the chance to follow-up on that and help make something awesome.”

“Collective voters have overwhelmingly shown their interest in World War Machine with a 90% ‘yes’ vote. Now we get to prove the fans are right. Our prototype is already playable and fun, with backers able to get their hands on it if the campaign concludes successfully,” said Jeff Hattem, founder at Tuque Games. “We’re proud of what we’ve accomplished so far and hopefully fans of World War Machine will take this ride with us and help fully realize our vision.”

Before the funding campaign, Tuque Games underwent a Team Assessment from Collective, a process to assess the developer’s skills, experience and plans for use of funds. This was led by an experienced development director at Square Enix. While this is not a guarantee on the part of Square Enix that the developer will accomplish every goal they’ve set, it’s an indication that we believe they have the capability to deliver a finished product according to their stated aims.

New pitches are uploaded to the pre-funding feedback platform on Mondays, and since the full launch of Collective in April, ten new projects from teams in eight different countries have been published for the community to evaluate. Square Enix Collective was recently nominated in the Innovation in Business category at the inaugural GamesIndustry Innovation Awards.

For more information on the Collective project, or to contact any of the developers involved, please email us directly at [email protected].

 
About Square Enix Ltd.      
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix Ltd. can be found at <gp_link type=”http” loc=”//www.square-enix.com/eu/en/”>http://www.square-enix.com/eu/en/.

About Indiegogo:
Indiegogo empowers people around the world to fund what matters to them. As the largest global crowdfunding platform, campaigns have launched from almost every country around the world with millions of dollars being distributed every week due to contributions made by the Indiegogo community. At its core, Indiegogo is the equal opportunity platform dedicated to democratizing the way people raise funds for any project – creative, entrepreneurial or cause-related. The company was launched in 2008 and is headquartered in San Francisco, with offices in Los Angeles and New York.  For more information, visit  <gp_link type=”http” loc=”//www.indiegogo.com”>www.indiegogo.com and follow us at:
<gp_link type=”http” loc=”//www.twitter.com/indiegogo”>www.twitter.com/indiegogo and  <gp_link type=”http” loc=”//www.facebook.com/indiegogo”>www.facebook.com/indiegogo.
FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation” is a registered trademark of Sony Computer Entertainment. All other trademarks are properties of their respective owners.

Worms™ Battlegroundsgets May release date for PlayStation 4 and Xbox One

Worms™ Battlegroundsgets May release date for PlayStation 4 and Xbox One

19th May 2014 – UK – Veteran independent developer and publisher Team17 is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since the series introduction back in 1995.

Worms™ Battlegrounds is making its way on to Xbox One and PlayStation 4 and will be available both via digital download and as a boxed copy at certain retailers on the 30th May 2014. While US PlayStation fans will be able to get their hands on Worms™ Battlegrounds as a digital download from the PlayStation®Store on the 3rd June.

Worms™ Battlegroundswill be the among the first titles to be released under ID@Xbox, Microsoft’s new program enabling independent game developers of all sizes to produce and self-publish games digitally on Xbox One, of which Team17 are an ambassador. 

Worms™ Battlegrounds features:

•         25 single player story missions

•         10 ‘Worm‐Ops’ time attack missions

•         5 environments: Inca, Viking, Feudal Japan, Industrial Revolution and Prehistoric with day to night lighting transitions

•         Multiplayer Deathmatch and Fort modes with online and local multiplayer for up to four players

•         Stunning graphics and gameplay running at 1080p 60fps

•         Landscape editor

•         Clan support including clan emblem editor

•         65 weapons and utilities including 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Gun, Aqua Pack and The Equalizer

•         Physics based contraptions

•         Over 200 individual customisation items for the worms

•         DUALSHOCK®4 wireless controller’s light bar dynamically changes colour depending on your worm’s scenario. Watch as the light car glows red for attacks and explosions, blue when your worm is submerged in dynamic water and green to indicate that your worm is poisoned (PS4 version only)

•         Weapon Gestures. Assign up to four weapons for quick select using the DUALSHOCK®4 wireless controller’s Touch Pad (PS4 version only)

•         Companion website. Keep track of your stats on the go! (PS4 version only)

  • SmartGlass companion app. Keep track of your stats on the go! (Xbox One version only) 

Worms™ Battlegrounds is due for a 30th May release for Xbox One and PS4 (EU) and will be available both via digital download and as a boxed copy at certain retailers.

In the US Worms™ Battlegrounds will be available for the PS4 via digital download from the PlayStation®Store on the 3rd June.

For more information on Worms™ Battlegrounds please visit facebook.com/WormsTeam17

For more information on Team17 please visit facebook.com/Team17

About Worms™ Battlegrounds:
Worms™ Battlegrounds. Developed by Team17 Digital Ltd. © 2014. Team17 and Worms™ are trademarks or registered trademarks of Team17 Digital Limited. Original concept Andy Davidson. All other trademarks, copyrights and logos are property of their respective owners. Developed and published by Team17 Digital Limited.

About Team17 Digital Ltd:
Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.

SMASH! 2014 – Toshihiro Kawamoto Announced As Third Special Guest

SMASH-2014-Toshihiro-Kawamoto-Announcement-Image-01

SMASH!” today announced the next special guest for their upcoming 2014 convention and it’s none other than Japanese anime royalty Mr. Toshihiro Kawamoto. If you’re an anime fan of any caliber (which you are considering you’re reading this article), chances are you’ve seen a series that Mr. Kawamoto has been a part of in one way or another.

As the lead character designer for the highly acclaimed series “Cowboy Bebop”, Toshihiro Kawamoto  is held in quite high regard for both anime fans and other industry workers. Through his life he’s worked on many shows like “Wolf’s Rain”, “Gosick”, “Hero Man” and the recently aired series “Noragami”. Mr. Kawamoto is also the co-founder of the animation studio “BONES“, one that I’m sure most of you are well aware of.

“Many Australian fans love classic shows such as Gundam and Cowboy Bebop. To have both Mr Kawamoto and Mrs Mitsuishi attending SMASH! 2014 is a dream come true for fans who grew up with these shows in the ‘90s and ‘00s.” – Ray Elinon

With only a few months away, this years “SMASH!” convention is looking to be absolutely amazing (not to say the other years haven’t).The 2014 conventionon is being held at Rosehill Gardens in Sydney on the 9th and 10th of August. Tickets will go on sale from the 19th of May with prices ranging from $25 to $55. Remember to stick to the site for any and all new information as it is released.

Martian Mix-Up! – Endless Runner Fun with Aliens! By Joshua Hallaran

Martian Mix-Up! - Endless Runner Fun with Aliens!

Martian Mix-Up! – Endless Runner Fun with Aliens! By Joshua Hallaran

Open iTunes to buy and download apps.

View In iTunes

  • Free
  • Category: Games
  • Released: May 18, 2014
  • Version: 1.0
  • Size: 28.0 MB
  • Language: English
  • Seller: Joshua Hallaran
You must be at least 17 years old to download this app.

  • Infrequent/Mild Cartoon or Fantasy Violence
  • Unrestricted Web Access

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Ready to Run? Join the cutest Alien duo in the galaxy on a tap ‘n go adventure! Use their Swap powers to avoid obstacles, grab coins, change gravity, defeat enemies, and more! Challenge your friends to beat your high scores in Endless levels, or explore new ways to play in exciting Normal levels. Every stage is a new challenge – can you conquer them all? Whatever you enjoy, Martian Mix-Up has something for you!

Features:
– Cute and Vibrant Graphics!
– Tons of Environments!
– Two Fun Ways to Play – Endless and Normal Modes!
– Every Level is Different!
– Stuck? Just Swap! Play Levels in the order YOU want!
– Want to Test your Skills? 25 Challenging Achievements to Unlock!
– Online Leaderboards let you compete against players from around the world and challenge your friends!
– Twitter Integration lets you post high scores to your feed!
– Fun and Addictive Gameplay!

If you’ve enjoyed Martian Mix-Up, please take the time to write a nice review. It really helps the game grow!

Problems? Suggestions? Muffins? Please send all inquiries to: [email protected]

Please note: This title is not recommended for use on the iPhone 4. Only for use on iPhone 5 and above.

…More

iPhone Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

Transistor Due out on May 20th; Launch Trailer Falls from the Skies

transistor-screenshot-01

Supergiant Games are no strangers to critical acclaim, after all – they did bring us Bastion. Transistor is their latest project, which is a sci-fi action RPG that will be released on the Playstation 4 on May 20th. Yep, just hours away now, and the launch trailer does a wonderful job of showing the depth to expect with this title.

From the dark narrator to the soft art style, there is a lot to get excited about from this studio’s latest. The narrative itself, while not too telling in this trailer- also seems to be an emotional one, filled with twists and turns that should keep the game interesting. Check out the clip below and you can pick up Transistor in less than two days.

New EA Sports UFC Trailer Brings more Details on Bruce Lee

ea-sports-ufc-bruce-lee-01

It has been quite a while since we seen Dana White take the stage and announce EA Sports UFC, but that doesn’t mean that the hype has died down. Since shocking the world with the inclusion of Bruce Lee, many have been waiting to see more of this celebrity entry, and today – a new clip has risen to show us just that.

Dana White and several others simply use this opportunity to tell fans of the brand what kind of impact Lee had in the fighting world, and just why he was included. June 17th marks the release for EA Sports UFC, so watch the clip below and prepare for this release on the Xbox One by placing a pre-order to receive Bruce in all of his glory.

Little Busters Season One Part Two Review

little-busters-part-2-boxart

Little Busters Season One Part Two
Studio: JC Staff
Publisher: Hanabee
Format:
DVD
Release Date: May 7th, 2014
Price: $59.99 – Available Here

Overview
Several months has passed since Hanabee Entertainment’s first collected release of Little Busters Season One and with collection two I can say that the wait was well worth it. The second half of Little Busters takes the strong foundation of its first half and builds upon it in highly intriguing and decidedly unexpected ways resulting in a very compelling second cour for Little Busters first season. As much as Little Busters appears to be a simple run of the mill slice of life high school comedy, it is so much more than that. This series embodies the notion of not judging a book by its cover as it ventures into some truly remarkable territory in this second cour, the kind of story-telling terrain that you would never expect from a simply slice of life comedy, but once again Little Busters proves that it is a ground-breaking anime series by redefining genres and tearing down walls that hold up what we once thought an anime like this was meant to be.

little-busters-collection-two-screenshot- (6)

Story
In my previous review of Little Busters I mentioned that it felt like we were barely scratching the surface of where this series was going dramatically and with this second cour I was proved right. Digging deeper into the dramatic side of the spectrum Little Busters somehow manages to still retain its slice of life style while revealing layers of a mystery that plays out on a psychological level dealing with the nature of memories and ultimately what it means to be alive. Through this existential exploration, Little Busters journeys into territory that a series like this rarely does, proving to be a thought-provoking series beneath its vibrant plucky exterior.

As the series progresses we come to get to know these characters in greater detail and the drama that surrounds them will likely have you reaching for the tissue box with the tragedy that surround them. Inversely the series balances those elements with a comedic flair that will garner more than a few laughs with ease. It is a testament to the rich characterization that has gone into the series when you can be in tears one moment and laughing up a lung the next.

little-busters-collection-two-screenshot- (5)

In retrospect with how far the series has come it is crazy to think that this once began as a simple slice of life about a group of friends trying to form a baseball team. By the time that Little Busters reaches its climax, you’ll be left in amazement at the places this story ventured. Considering the place it all began, it is astonishing what topics the series covers.

Ultimately what makes Little Busters such an unforgettable journey is the fact that it never loses its heart in the darkness it explores. It always remains a warm and hopeful story filled with broken characters who overcome their individual trauma with the help of one another. Little Busters is in the end a story about friendship and the inherent desire for connection that lies in the heart of us all.

little-busters-collection-two-screenshot- (4)

Visuals and Audio
The aesthetic work of J.C. Staff continues its winning streak with the second cour and even appears to improve in subtle ways as it progresses on. The animation is smooth and crisp with a sense of style that feels unique to Little Busters. The vibrant colour palette serves as a powerful juxtaposition to the series more darker elements and maintains a positive and hopeful tone even in the most tragic of scenes. It is a superb contrast that adds insurmountably to the series.

Audio-wise Little Busters’ soundtrack is a solid effort all around with a tonally appropriate set of tracks that add to the scenes in which they play. The opening and ending themes are likewise fitting and open and end each episode on the right note. Also featured on the release is dual language audio. The English dub continues to be a quality production from Sentai Filmworks and does justice to the original Japanese audio.

Extras
Much like the first collected release from Hanabee Entertainment, Part 2 comes jam-packed with bonus content that will delight fans of the series. Following suit of the first release Hanabee has included another batch of character stickers bundled with the DVD. It must be noted though that these stickers are exclusive to the first run of copies of the series so you will have to get in quick if you are hoping to nab the stickers with your copy. As for on disc content, there are the usual clean opening and ending themes as well as Japanese promos for the series. All of this amounts to a top-notch release with plenty on offer for fans of the series looking for a real gem of a release for Little Busters.

little-busters-collection-two-screenshot- (3)

Overall
Little Busters is in a league of its own. It does everything you expect it not to do and its all the more exciting for it. Just when you think you’ve got an idea of what is going to happen next, the series takes a sharp turn in a direction you didn’t even know existed. While it appears to be a light-hearted comedic romp on the surface, Little Busters deals with subjects that this genre dares not touch. Yet somehow someway Little Busters manages to exhibit a broad range of emotions, making you laugh, cry and feel.

Little Busters concludes in grand fashion with this second collected release and with the knowledge that Little Busters Refrain exists, one can only hope that it makes its way to our shores soon. Little Busters is an innovator in a genre that has grown stagnant over the years and it is one series that must be seen to be believed. This is a special one no doubt about it and any right-minded anime fan would make it their mission to experience it.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Nightmares From The Deep: The Siren’s Call Debuts on Steam

Nightmares-From-The-Deep-The-Sirens-Call-Screenshot-06

Artifex Mundi’s next title, Nightmares From The Deep: The Siren’s Call, is now available on Steam.

Nightmares From The Deep: The Siren’s Call is the sequel to the popular title, Nightmares From The Deep: The Cursed Heart. In this epic adventure title, you will play as Sarah Black, the curator at the Caribbean Naval Museum. When she receives a mysterious package from an unknown messenger, she is unwillingly drawn into an ancient and old conflict. Players will be presented a wide variety of puzzles to solve as they progress through the game to solve the curse of the Siren’s Call.

Below is a few screenshots from the game itself, and a trailer for Nightmares From The Deep: The Siren’s Call. The title is available on the PC, Linux, and Mac. For a limited time, you can purchase Nightmares From The Deep: The Siren’s Call and Nightmares From The Deep: The Cursed Heart with a 30% discount. This offer ends on May 22nd so make sure to get your copy of these exciting puzzle titles. Check out the Steam page here for more information.

Tesla Effect: A Tex Murphy Adventure Review

Tesla-Effect-Logo-01

Tesla Effect: A Tex Murphy Adventure
Developer: Big Finish Games
Publisher: Atlus
Platforms: PC (Reviewed), Mac, Linux
Release Date: Out Now
Price: $19.99 – Available Here

Overview

Tex Murphy is back! After 16 long years, the sardonic P.I. designed and played by Chris Jones has returned, thanks to a successful Kickstarter campaign for what was then referred to as ‘Project Fedora’. Big Finish Games – comprised of many of the series’ original developers from the now defunct Access Software – received over $150,000 more (including PayPal donations) than they requested, with the anachronistic, but flawed throwback Tesla Effect: A Tex Murphy Adventure being the result. Microsoft kept turning the creators down when Access Software was acquired by the software giant in 1998, so it’s been a long time coming for Chris Jones and co. Put your detective hat on and revel in all the FMV glory!

Tesla Effect - Wallpaper 2

Story

It’s been seven years since the events of Tex Murphy: Overseer, when Tex and his love interest Chelsee were picked up after needing a ride, and then shot shortly after by their ‘white knight’. Never hitch-hike folks. It’s now 2050, and upon arriving back at his office with a briefcase in hand, we fade out, making a time-jump to five hours later. An apparent kidnapping is overheard on street-level, with Tex awakening to the gunshots on the floor of his apartment. He has taken a knock to the head, and soon notices a suspicious mark on his forearm, with no memory of events that have taken place over the past seven years. Tex sets out to find out why he can’t remember said period, Chelsee’s fate and the importance of the coincidental kidnapping. In doing so, the player will take one of three different paths, leading to one of five possible endings. Not being familiar with the prior entries in the series, I was afraid that many of the inevitable references and fan-service moments would fly over my head, so to speak, but Big Finish Games did a fantastic job with exposition through brief dialogue and the inclusion of clips from Under a Killing Moon (1994), The Pandora Directive (1996) and Tex Murphy: Overseer (1998).

tesla-effect-reveal- (1)

The jokes throughout are intentionally hokey, such as when Tex reads a ‘Past Due’ notice and a says “You’re late, ya bum!” before a fist manifests from the paper and punches him in the nose. But, that doesn’t mean you should be expecting a dodgy story. The acting, on the other hand, is hit-and-miss. Jones has seemingly learned the art of subtlety since his last outing in front of a camera… or at least ‘Subtlety 101’. The legendary June Lockhart (LassieLost in Space) – who still stays busy to this day at the age of 89 – brings some serious experience to the role of Margaret Leonard, and Seinfeld fans will freak out over the ‘Soup Nazi’ himself, Larry Thomas, playing Lt. Danwicz. And Scottish actor, magician and musician Steve Valentine plays the villainous Johansson to perfection. In fact, there are many solid performances, but almost as many in the cast were overacting terribly, or appearing flat-out uncomfortable on-screen.

Tesla-Effect-Screen-03

Gameplay

Tesla Effect: A Tex Murphy Adventure utilises a first-person perspective in a fully-realised 3D world just like the trilogy before it. A lot of the clumsy U.I. elements commonly found in games from the 90’s have been tucked away in your ‘Smart Alex’; a talking PDA that can be pulled up at any time with a click of the right mouse button. Within, you have access to the locations list, where you can travel between key environments; your inventory, where objects can be further examined, combined and utilised; flashlight; clues, which will be greyed out dependent on difficult level; and the ‘observe’ and ‘use’ functionality, which is practically pointless. The myriad puzzles encountered are basic in nature, from ‘Simon’ and ‘Sliding’ puzzles to ‘Number Pyramids’ and more. They might take some time to complete with trial-and-error, but the bigger challenge comes from finding well-hidden objects needed to progress, open a safe, etc.

Tesla Effect - Wallpaper 8

In regards to the aforementioned multiple story paths, that all depends on your conversational decisions. Thankfully, the current path is always noted in the pause menu and the game can be replayed from any chapter. However, it’s not made crystal clear which dialogue choices are influencers, as the choices themselves are presented in somewhat vague terms. For example, when Tex first sees his old buddy Louie LaMintz – who has since last recollection become a mutant – instead of an option stating “What happened to you?!” we get “Shock and ohhh!”. In a way, they read like Tex’s inner thoughts, which is fine thematically, but detrimental to any clarity in decision-making when it comes to the dialogue tree. For completionist, the replay-ability of the title means that you can try out the various options and discover their effect the hard way, whilst searching for that missing Mike & Ike Hammer candy comic; yes, there are collectibles. I love collectibles… especially the edible kind.

Tesla-Effect-Screen-02

Visuals & Audio

Tesla Effect: A Tex Murphy Adventure is not a pretty game; textures look low-res, flat and are lacking true detail. Rarely is depth even faked using normal mapping. But what is effective – though not necessarily advanced – is the lighting and tone of the game on a whole. Tonally, it is extremely consistent, with an ever-present orange hue grounding the world in its own signature blend of post-apocalyptic future, where the skies have permanently turned red, and the 20’s-30’s ‘Golden Age’ of detective fiction-inspired aesthetic. In terms of compositing, the FMV integration is actually quite well done for the most part, as you can probably see with the images featured in this review.

tesla-effect-reveal- (2)

The audio mix is very uneven, with volumes of certain sound effects spiking above all others. Positional sound implementation also seemed overreaching, with sounds from another room being far too loud considering their distance, both on horizontal and vertical planes. Musically, the mix of 80’s electronic drums with more modern instrumentation, along with saxophone and other horns, effectively reflects the visual and narrative tone of the game. Around 2 hours of great, original music was composed for the game, with the intro track in particular sounding epic and being reminiscent of something like a cross between Mass Effect and Batman Begins.

Tesla-Effect-Screen-01

Overall

Tesla Effect: A Tex Murphy Adventure is obviously a labour of love. With the character debuting way back in 1989 before being a part of the FMV craze in the mid-90s, it’s a victory that so many people backed the project and helped get a sequel made in 2014. Though there are many rejoiceful aspects of the game that harken back to that 80-90s era of adventure titles, the blocky geometry/level design, and muddy textures are exactly what we shouldn’t be celebrating. But, alas, Tesla Effect: A Tex Murphy Adventure is an outdated game in that respect, and not in the purposely nostalgic sense…

Then again, FMV is still an expensive technique, and considering the comparatively smaller budget to that of Under a Killing Moon and that the game was developed by only 14 individuals, there is a lot of leeway to give, the justification for which is further aided by its innate charm and ridiculously campy sense of humour. If you can get over the rudimentary design and old graphics, and have the capacity to appreciate such camp for what it is, you’ll discover a good puzzle-adventure title in Tesla Effect: A Tex Murphy Adventure.

7-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Haganai NEXT Review

haganai-next-box-art
Haganai NEXT
Studio: AIC Build
Publisher: FUNimation
Format: Blu-ray/DVD Combo
Release Date: May 13, 2014
Price: $64.98 – Available Here

Overview
While many times a strange personality makes a person interesting, there are times that it simply drives people away and in the case of Haganai, it is the latter. Thanks to various misunderstandings and poor social skills, the cast of Haganai consists of people seemingly incapable of making friends. While the first season was rather hilarious it remained stuck in the status quo, now that viewers are familiar with the cast can we expect some interesting developments to happen in Haganai NEXT?

Story
The story of Haganai NEXT continues shortly after the events of the first season which ended with Kodaka finally realizing that Yozora was his childhood friend who he previously thought was a boy. Despite Kodaka finally realizing this, the two agree to keep it a secret from the rest of the members in the Neighbors Club to not cause any problems since ten years have passed and they are different people now.

haganai-next-screenshot- (3)

For those who may have forgotten, the Neighbors Club was created as something of a haven for people who do not have many friends and over the course of the first season we saw Kodaka, the MC who is kind hearted but is seen by almost everyone as a delinquent thanks to his hair color and sense of style, Yozora, a girl who shuns any form of communication with fellow classmates, and Sena, the most popular, intelligent, and skilled girl in the school who has no real friends join the group.

The group’s numbers were expanded by the extremely perverted but incredibly intelligent shut-in inventor Rika, the girlish looking Yukimura who wishes to be manly, a young bratty nun named Maria, and Kodaka’s younger sister Kobato, who cosplays as her favorite anime character and acts like a vampire, joining the club. As such a club full of misfits with eccentric personalities and quirks that made them a few of them left with some social issues is created.

haganai-next-screenshot- (6)

Now the reason I mention all of this is primarily because Haganai NEXT is aptly named since it tells the story of what happens next in these characters now that they are all in one place. This season starts out similar to what one would expect any other episode from the first season to be, with Sena being unknowingly bullied by Yozora and Rika as they give her a new hairstyle. Then later once Sena is scolded by her father she calls Kodaka to tell him how he reacted, which is something viewers have grown familiar with over the first season.

However the main point for this season is hinted at in the final moments of this episode after Kodaka ends up spending the night at Sena’s house while studying as he finds himself promising Sena’s father, and his father’s longtime friend, Pegasus, to protect Sena from being bullied at school. Doing so leads to a chain of events that will shake up the Neighbor’s Club as well as put the group to a test.

haganai-next-screenshot- (1)

For the most part Haganai NEXT continues to follow the same standard as the first season with the group participating in various activities that friends would do to have fun such as visit a theme park together, play the King’s game, participate in a school festival, and more. However while the first season set aside time to try and introduce characters, in Haganai NEXT that time is used to help develop the characters as almost every character is given an episode or two to grow and in the case of Yukimura, reveal a secret that many people probably can guess.

While characters such as Yukimura are expanded, Kodaka and Yozora’s childhood past is exposed to the group, and constant hints from side-characters about something with Sena, there is a fair amount going on in the series now but a new set of characters are introduced in this release. Maria’s older sister Kate is as crude as they come but is level-headed while members of the Student Council start looking at the Neighbor’s Club near the end of the release.

haganai-next-screenshot- (5)

Despite these new characters and the focus on Sena’s story, the true star of this season is Rika and Kodaka. While Kodaka appears as dense as a harem MC can be, sharp eyed viewers will likely catch on to the fact that he may not be as dense as they believe long before his actions in the final episodes reveal his motivation and Rika sees through him at every moment. As I mentioned, while Sena takes the spotlight more often than not, Rika’s knowledge of the group and intuition create an interesting character. While she is generally a perverted genius that can be seen as a walking joke, her genuine effort and feelings are rare in a series such as this where she is one of the few characters trying to step forward.

With more serious moments than what was found in the first season, Haganai NEXT capitalizes on using its already established cast to introduce a number of new pieces of comedy that keep things fresh throughout the season while also moving things along at a nice pace that helps develop this cast of misfits into a group that is blind to the fact that although they all want to find friends, they already have a whole club of them.

Visuals
Unlike the first season of Haganai, Haganai NEXT actually feels tamer as far as fan-service is concerned. Although Kobato and Maria are shown in skimpy clothing a few times or bathing, nothing is pushed as far as the first season. Instead the focus mostly turns to the standard style of fan service being used with more adult looking characters such as the newly introduced Kate, on Sena, Yozora, and Yukimura’s outfits, or Rika’s very perverted personality.

haganai-next-screenshot- (2)

The character designs have the same feel as the first season with unique looking designs for each member of the cast and one should pay attention to Rika throughout the series as she undergoes a number of changes throughout the series. The quality does drop a bit during mid-range shots which is disappointing and at times the facial expressions of characters can look rather odd but for the most part the series stays fairly consistent as far as animation quality is concerned.

Audio
With the release of Haganai NEXT FUNimation has retained the same voice actors who provided the English voice work for the first season and they continue to provide a suitable performance, and it is a nice touch now that Yozora now simply sticks to calling Sena “Meat” instead of the numerous breast puns they used in the first season, with the new characters also set up with nice voice work. Now there is one issue I had with the English dub and that was how Kodaka and Rika mentioned a few times throughout the release that they were friends already, which is problematic considering the final character breaking moment of the series focuses on that exact point only for it to be discussed earlier on.

haganai-next-screenshot- (4)

The background music has been improved over the first season as a number of strange but oddly fitting tracks accompany various scenes throughout the release. The opening theme “Be My Friend” by is sung by the Japanese cast, same as the ending theme “Bokura no Tsubasa.”

Extras
With the release of Haganai NEXT FUNimation has provided a nice set of on-disc bonus features in the form of two audio commentaries, one video commentary, various promotional trailers, textless versions of the opening and ending theme, as well as “Black Dragon: Cries of the Damned” which is a five minute special showing what each character was yelling, in Japanese only, while riding the Black Dragon and freaking out.

haganai-next-screenshot- (7)

The first commentary is for episode 7 and features Jerry Jewell, the voice of Kodaka, Kristi Kang, the voice of Maria, and Brina Palencia, the voice of Kate; while the second commentary is for episode 11 and features Joel McDonald, the ADR director for the second season, Jad Saxton, the voice of Sena, and Felecia Angelle who handles Aoi Yusa’s voice. As for the video commentary, which is always a nice touch, we have Joel McDonald, Jad Saxton, Jerry Jewell, and Whitney Rodgers who handles the voice of Yozora.

Overall
Haganai NEXT takes all of the strengths that the first season had and capitalizes on them in this second season. By developing its cast and focusing on the emotional aspect of the group and their obviously growing bonds viewers are given an interesting experience as Kodaka is fully aware of what is happening around him but is taking an approach many may mistake as simply being dense in an effort to not threaten the nature of the group.

Even while providing emotional moments and character development the series remains consistently funny throughout and considering how outlandish some of these characters’ personalities are, their close proximity with one another never lets this series’ comedy grow old making Haganai NEXT a humorous but also intriguing harem comedy that changes things up for the better.
8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.