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Homefront: The Revolution Story Trailer Released

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With Homefront: The Revolution set to be released next week Deep Silver and Dambuster Studios have decided to give potential players a little sample of the game’s storyline through a brand new trailer that you can check out below.

In Homefront: The Revolution players will be a raw recruit by the name of Ethan Brady who is thrown into a desperate struggle for freedom as the Philadelphia Resistance try to save Benjamin Walker, the “Voice of Freedom.” The game is currently set to be released on the PlayStation 4, Xbox One, and PC on May 17th in North America and May 20th elsewhere.

Phoenix Wright: Ace Attorney – Spirit of Justice Heads West in September

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Capcom has announced that they will be bringing Phoenix Wright: Ace Attorney 6 to Western audiences this September under the name Phoenix Wright: Ace Attorney – Spirit of Justice. The game will be released as a digital download only through the Nintendo eShop in North America and Europe and it will be priced at $29.99 / £24.99 / €29.99.

To go along with this announcement the company has released the first English trailer and screenshots for Phoenix Wright: Ace Attorney – Spirit of Justice and you can check those out below. As for the game itself, the story will be taking place in a brand new location called the Kingdom of Khura’in, origin of the Kurain Channeling Technique, where mysterious seance trials decide the fate of all defendants. Players will need to unravel the discrepancies and contradictions between the Royal Priestess’s Insight and what is shown in the seance.

Dead Island: Retro Revenge Detailed with Debut Trailer

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As you may have hard, at the end of this month Deep Silver will be releasing Dead Island: Definitive Collection and if you happen to pick up the retail version of the game or download it digitally for a limited time, you will also be given Dead Island: Retro Revenge, a retro-styled mini-game as a free download.

For a while we knew very little about what Dead Island: Retro Revenge would actually be but now the company has released a trailer letting us know that it is as strange as they come. In the game players will be controlling Max, a man hell-bent on saving his cat and no matter what stands in his way he’s going to try and tear through it to rescue it.

The Witcher 3: Blood and Wine DLC Releasing on May 31st

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After releasing a few screenshots for The Witcher 3: Wild Hunt – Blood and Wine a couple of weeks ago, CD Projekt RED is back with the news that fans of the game have been waiting for. The company has announced that the second expansion pack for The Witcher 3: Wild Hunt will be released on May 31st and to go along with this announcement they have released a small teaser for what they are saying will be over thirty hours of brand new adventures and offer more than ninety new quests to take on.

The expansion will cost $19.99 on its own but will be included with the Expansion Pass alongside the previous expansion Hearts of Stone.

Atelier Sophie’s Updated Alchemy System and Characters Introduced

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Koei Tecmo has revealed some new gameplay details, screenshots, and game footage of Atelier Sophie: The Alchemist of the Mysterious Book and the focus of all of this content happens to be on the title’s updated synthesis system as well as the characters we will be meeting in the game, a few of which will be familiar for fans of the series.

In this upcoming PlayStation 4 and PS Vita RPG, Sophie is just beginning to learn about alchemy and with the help of Plachta, the Mysterious Book, whose memories slowly return as her pages are filled, she will begin her journey to discover and concoct numerous new and useful recipes.To do this, players have access to a 4×4 panel system which can grow depending on the type and quality of cauldron.

As ingredients are placed into the cauldron, they will take up a set amount of tiles on the panel which, if utilized correctly, allows items to be more efficient than they normally are. A wide choice of recipes with different shape, size and quality can be used to craft items, and making full use of the panel space is vital to receiving optimal bonuses.

Alchemy Introduction

Character Showcase

Need for Speed 2 in Development, Support for First Game Ends

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Need for Speed 2015 developers Ghost Games have announced that the last update that was released at the end of last month would be the last and that focus is now shifting development onto a sequel which will be released in 2017 and will be “building upon the foundations that have been laid with Need for Speed” as well as taking in as much feedback from the Community as possible.

This is sad news as a lot of great new features were added, however there was still a lot more that could be done to cement Need for Speed as one of the best racers of the generation. That being said numerous new elements and improvements have been included such as multiplayer lobbies, a prestige mode, drag racing, a larger garage, photo mode and even some story content that focused on the original Need for Speed Underground. Much of these updates focused on community feedback but some issues such as the terribly weak Police A.I. was left unchanged.

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As part of their seemingly last community update, Ghost took some time to gloat about a few game statistics.

“Since Need for Speed made its return, you’ve spent a massive amount of time on the roads of Ventura Bay. You’ve collected over 9.8 billion REP points, taken over 35 million Snapshots, raced in over 10 million Drag Races, and beaten a total of 52 million Eddie’s Challenge Events. You’ve spent a stunning 950 million minutes customizing cars, no doubt helped with the $2.5 trillion in-game cash earned. You’ve shared more than 700,000 wraps, resulting in more than 13 million downloads by your fellow NFS fans.”

Before launch it was announced the game had no plans for paid DLC and that has remained true. At time of writing it is unclear if the game will receive any more updates, paid or not. We originally awarded the game a 7 out of 10 but the updates would have brought that up to an 8 if we were to review the game again. Let us know your opinion on Need for Speed 2015 and what improvements would you like to see in the sequel. A day and night cycle and dynamic weather are probably top of my list at the moment.

2K Announces Sid Meier’s Civilization® VI Launching October 21, 2016

2K Announces Sid Meier’s Civilization® VI Launching October 21, 2016

Latest installment in the multi award-winning Civilization franchise offers thrilling new ways to build an empire to stand the test of time

Sydney, Australia – May 12, 2016 – 2K and Firaxis Games are excited to celebrate the 25th anniversary of the Civilization series by announcing that Sid Meier’s Civilization® VI, the next entry in the award-winning turn-based strategy franchise, is currently in development for PC. Sid Meier’s Civilization VI will offer players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

“Sid Meier’s Civilization games hold a reputation for defining the 4X gaming genre for the past 25 years,” said Christoph Hartmann, President of 2K. “We can’t think of a better way to celebrate the silver anniversary of our longest-running franchise than launching the eagerly anticipated Sid Meier’s Civilization VI, which will provide the most detailed, beautiful and complete experience ever featured in a Civilization game.”

Sid Meier’s Civilization VI sets another milestone in the Civilization franchise, which has sold-in over 34 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.

Sid Meier’s Civilization VI builds on the firm foundation of the Civilization franchise, and we’ve added many exciting new elements,” said Ed Beach, lead designer at Firaxis Games. “The visual presentation of the game is inspired by the maps and tools of the Age of Exploration, and we’ve made several key gameplay changes such as expansive cities and active research that makes Sid Meier’s Civilization VI an entirely unique experience while remaining true to what makes the Civilization series so special.”

Key features of Sid Meier’s Civilization VI include:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain;
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures;
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations;
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units;
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session; 
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.

Sid Meier’s Civilization® VI is not yet rated, is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for AUD$89.95/NZD$99.95. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.

Come see Sid Meier’s Civilization® VI at 2K’s E3 booth, # 1601, South Hall.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

 

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

 

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2016.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2015, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

Activision Releases Hero Trailers for ‘Teenage Mutant Ninja Turtles: Mutants in Manhattan’

Activision Publishing, Inc., Nickelodeon and developer PlatinumGames Inc. have released four character trailers from the upcoming action game Teenage Mutant Ninja Turtles™: Mutants in Manhattan.

Each video highlights a different Hero in a Half-Shell, showing off their unique fighting styles and personalities in the heat of combat. Whether it’s Leo’s determined focus, Raph’s explosive attacks, Donnie’s calculating genius or Mikey’s wild energy, every Turtle brings something special to the fight. The series also reveals some of the many distinct enemy types and locations players will have to overcome as they battle the legions of the Foot Clan across New York City, from sewer to skyline.

Made with PlatinumGames’ one-of-a-kind brand of high-intensity gameplay and eye-popping visuals, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a third-person team brawler that supports single-player and four-player online co-op. Upgrade and equip your squad with the best weapons and abilities, then face off against the Foot’s mightiest bosses, including Shredder, General Krang, Karai, Bebop, Rocksteady, Armaggon, Wingnut and Slash. The game also features colorful, cel-shaded graphics and an original story with comic attitude from IDW Publishing author Tom Waltz.

Teenage Mutant Ninja Turtles: Mutants in Manhattan is expected to launch in North America on May 24 as a retail and digital release on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360, and Windows PC via Steam.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About PlatinumGames Inc.

PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high-quality, next-generation games for a variety of hardware platforms. Under the slogan “Taking on the World as the Representative of Japan,” PlatinumGames works hard to deliver fresh surprises and new experiences to gamers all over the world. Official website: www.platinumgames.com.

About Nickelodeon

Nickelodeon, now in its 37th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in more than 90 million households and has been the number-one-rated basic cable network for 20 consecutive years. For more information or artwork, visit http://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NASDAQ: VIA, VIAB).

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Teenage Mutant Ninja Turtles: Mutants in Manhattan are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

©2016 Activision Publishing, Inc.  All other trademarks and trade names are the property of their respective owners.

THE HIGHLY-ANTICIPATED LUMO TO LAUNCH ON MAY 24

THE HIGHLY-ANTICIPATED LUMO TO LAUNCH ON MAY 24

Experience the Sensation That Enthralled Audiences at PAX East 2016
Los Angeles, CA – May 11, 2016 – The wait is nearly over for one of the most highly anticipated indie games of 2016. Rising Star Games, a video game publisher renowned for bringing unique and diverse games to players everywhere, announced today that Lumo will be launching on PlayStation®4 computer entertainment system, PC, Mac and Linux on May 24, with versions for PlayStation®Vita handheld entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft, to follow in June.

From the inspired mind of Gareth Noyce, lead designer and founder at Triple Eh? Ltd., Lumo is a modern take on the classic isometric-styled platform adventures that were highly popular in the formative golden years of video gaming. Now a new gaming generation will be amazed.

If it has sharp edges and spews fire, it’s probably something to avoid in Lumo.
A contemporary take on the isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging, and rewarding adventure. For those who lived through the golden age of video games – the ‘80s and early ‘90s – or know about the games and culture from that time, there are layer upon layer of nods and winks to be discovered and relished in Lumo. With over 400 rooms across four distinct zones, six hidden mini-games and all kinds of wonders to uncover, Lumo is a true voyage of discovery.

Lumo will be available May 24 on PlayStation®4 system, PC, Mac and Linux, and in June on Xbox One and PlayStation®Vita system. Lumo features Cross-Save functionality between PlayStation®4 and PlayStation®Vita systems. For more information, follow Rising Star Games on Twitter, visit the official Rising Star Games website, and the official game website for Lumo.
# # #
ABOUT TRIPLE EH? LTD.

Triple Eh? Ltd. is headquartered out of Helsinki, Finland and was founded by Gareth Noyce, a thirteen-plus year veteran of the AAA games industry, and co-founder of Ruffian Games.
ABOUT RISING STAR GAMES

Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 120 titles. www.risingstargames.com

KOEI TECMO EUROPE REVEALS NEW SYNTHESIS SYSTEM AND CHARACTER CAST OF ATELIER SOPHIE: THE ALCHEMIST OF THE MYSTERIOUS BOOK

KOEI TECMO EUROPE REVEALS NEW SYNTHESIS SYSTEM AND CHARACTER CAST OF ATELIER SOPHIE: THE ALCHEMIST OF THE MYSTERIOUS BOOK

Two Brand New Trailers and New Info Highlight the Game’s Colourful Cast and the Series’ Brand New Synthesis System

Hertfordshire, 11th May 2016 –KOEI TECMO Europe today revealed a wealth of information and assets highlighting the Synthesis system and colourful cast of characters in developer GUST’s upcoming RPG, Atelier Sophie: The Alchemist of the Mysterious Book. The latest entry into GUST’s long-running series comes to the PlayStation®4 computer entertainment system for the first time on 10th June 2016, with a simultaneous digital-only release for the PlayStation®Vita handheld system.

A wealth of screenshots and a delightful new trailer introduce the game’s cast, with the latter accompanied by the heart-warming Atelier Sophie theme ‘Phronesis’ by Japanese music artist Rurutia. A gameplay video showcasing the new Synthesis system has also been released.

In Atelier Sophie: The Alchemist of the Mysterious Book, alchemy is key to crafting useful items that can aid Sophie and her friends on their travels. Throughout their journey players are encouraged to discover and concoct a variety of new and useful recipes, which are then added to the Mysterious Book, Plachta, whose memories slowly return as her pages are filled. Using what they’ve learned, players can easily craft items with specific bonuses attached to them using the series’ brand new Synthesis system. To do this, players have access to a 4×4 panel system which can grow depending on the type and quality of cauldron. As ingredients are placed into the cauldron, they will take up a set amount of tiles on the panel which, if utilised correctly, allows items to be more efficient than they normally are. A wide choice of recipes with different shape, size and quality can be used to craft items, and making full use of the panel space is vital to receiving optimal bonuses.

On their journey, players will experience the world through the eyes of Sophie Neuenmuller, who runs an atelier in the town of Kirchen Bell. Joined by best friends Monika Ellmenreich and Oskar Behlmer, they begin a quest to learn new alchemy recipes and restore Plachta’s missing memories. Along the way, they also meet Julio Sebald Leidenschaft, a young knight from the country of Adalett, who’s investigating alchemy for unknown reasons, and Fritz Weissberg, an ex-mercenary – now puppeteer – who is skilled with the ways of the sword.

A diverse cast of townspeople are also on hand to help Sophie and her friends with their adventuring needs. Making his return from Atelier Escha & Logy: Alchemists of the Dusk Sky is Logy, who runs a prosperous blacksmithing shop in town. Corneria, a girl with the unique ability to duplicate items, runs a mass production shop. Harol Simens is the local clock shop owner, and while he can be sarcastic and harsh, he’s in fact a caring and helpful fellow. Leon is a travelling clothier, proud of her talents at making charming clothes. Horst Basler runs the café and will serve as Sophie’s eyes and ears, as he is well-versed in the latest information around town.

A limited edition of Atelier Sophie: The Alchemist of the Mysterious Book is currently available to pre-order exclusively through the NIS America Europe Online store. This includes a 48-page hardcover art book, a 2-disc soundtrack with 38 tracks of in-game music, a cloth poster, and five miniature art prints all housed in a beautifully designed collector’s box.

For more information on Atelier Sophie: The Alchemist of the Mysterious Book, visit the official website at www.ateliergames.eu/Sophie, Like GUST on www.facebook.com/ateliergames, and become part of the #KTfamily by following KOEI Tecmo Europe on Twitter at @koeitecmoeurope.

About Atelier Sophie: the Alchemist of the Mysterious Book

Atelier Sophie is set against a vibrant background reminiscent of a medieval European town and follows the exploits of a young novice Alchemist who discovers she is the owner of an enigmatic volume imbued with a soul. This Mysterious Book seems to hold all the secrets to the art of Alchemy knowledge and goes on to become Sophie’s mentor. As Sophie improves her Alchemy skills throughout the story, she unravels the book’s forgotten memories and eventually sets out to uncover the strange tale of her teacher’s origin.

 

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©2016 KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Sophie and GUST are registered trademarks or trademarks of KOEI TECMO GAMES CO., LTD.

The “PS” Family logo, “PS4” and “PSVITA” logo are trademarks of Sony Computer Entertainment Inc. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.