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Ben-Hur Review

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Ben-Hur

Studios: Bazelevs Productions, Lightworkers Media, Sean Daniel Productions
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: 25 August, 2016 – Tickets available here

Overview

The 1959 film adaption of Ben-Hur by William Wyler is considered a classic of cinematic spectacle and the power of the Hollywood studio system. Everything about this production was epic in scale with thousands of extras being used and one of cinema’s longest scores. The sheer size of this production gave rise to the saying “Bigger than Ben-Hur” when attempting to describe scenes of film spectacle. Fast forward to 2016 and we ask ourselves, is this new adaption by Timur Bekmambetov a reimagining of the old cinematic epic or does it fall short?

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Story

The story largely holds true to the narrative arc of its cinematic predecessor and follows along with the trials and travails of the eponymous Jewish noble, Judah Ben-Hur (Jack Huston), and his adopted Roman brother, Messala (Toby Kebbell). Due to his Roman heritage, Messala feels alienated from the Jewish family he’s adopted into and decides to seek his fortune by enlisting into the Roman army. The story jumps ahead three years with the populace of Jerusalem firmly under the Roman yoke of occupation and Messala returning home to see his adopted family. After Judah shelters an injured Jewish insurgent against the Romans, who thanks him for his hospitality by implicating him in a plot to kill the Roman prefect, Messala is forced to destroy the place he once called home and punish those he once called family. Judah is sentenced to life as galley slave and the two brothers blame the other for their perceived betrayals. The stage becomes set for a clash between these characters as the brothers’ fight takes shape as the struggle between the Roman occupiers and the occupied.

While watching this film, I was constantly attempting to figure out whether or not the script was terrible. Pretty much nothing in this film had any emotional impact whatsoever and not even the gratuitous cameos of a Christian messiah appeared to hold any weight onscreen. There are certainly some lacklustre narrative moments, especially concerning the film’s denouement (which was far too saccharine for my tastes), but in my analysis I went further and have come to a conclusion… the script is not terrible. Despite some questionable narrative turns, which I freely acknowledge; the dialogue itself reads with impact that is simply not conveyed in the film. An example of this can be found in the final scene between Sheik Ilderim (Morgan Freeman) and Pontius Pilate (Pilou Asbæk) where they exchange philosophical barbs about the conclusion of the film’s climactic chariot race and the effect it will have on Jerusalem as well as the entirety of the Roman Empire. The words had gravitas and meaning behind them which the actors simply did not convey in their performances whatsoever which completely disarms the script of any edge. I have no idea what affect the director and actors were going for, but their approaches consistently fall flat throughout this film.

The performances from the actors within this film can be universally described as terrible. To describe the acting as ‘wooden’ would be an understatement as I feel that the film would have largely remained unchanged had the actors been swapped out with wooden boards that had the script stapled to them. I don’t know how this happened to such a severe degree as even the acting heavy weights like Freeman and James Cosmo pretty much phoned in their performances throughout. I get the feeling that, in all probability, whoever was in charge of wrangling the actors had very little success in motivating them and that Bekmambetov didn’t appear to be quite interested in working with the actors to get any emotional impact behind their performances. This is a glaring flaw in this film as not only do the performances fall short, but so does the visual spectacle…

Visuals

For a film which notionally follows along in the footsteps of one of the greatest examples of cinematic spectacle for its time, Ben Hurr does very little to awe its audience visually. The use of CGI throughout is consistently terrible and often times distracting which means big set pieces moments like the chariot race are undermined by their own special effects. Furthermore, the visual direction throughout is almost entirely too restrained during any of the action to really give a sense of scale for an audience to be wowed by it. A prime example of this is the overuse of close-up shots during action sequences. This severely limits the scope of the audience’s view of the action during said sequences and forces us to focus on the lacklustre performances of the actors. I cannot tell you enough just how much it annoyed me to have to watch snippets of a chariot race and ancient naval battle in-between close-ups of Freeman’s and Huston’s unenthusiastic faces. Pretty much every visual decision made in this film just felt wrong and I have no idea what to think of the direction of Bemambetov in this work other than question whether or not he is, in fact, blind.

BEN-HUR

One exception in the first act of the film revolves around the sequences depicting Messala’s service in the Roman army. We see Messala and his cohort fight a number of battles and although we never see more than a couple of seconds of each of these encounters, they left more of an impression on me than anything else in the film. Pretty much everything about these scenes gets the look and feel of the Roman army just right (at least in the popular sense) with beautiful costumes and pretty good camera work. My companion for the screening was particularly enamoured by the shots of legionnaires in their red cloaks fighting in snowy mountains areas. For me, the stand out moment was watching a Roman legion march through the city of Jerusalem as the wide, sweeping shots really reinforced the size of just one of these legions. If Bekmambetov’s has any merit, it’s when he draws the camera back and shows us the action in macro, not micro, perspective.

Audio

The film’s soundtrack is largely routine orchestral fair. There is little which stands out or makes an impact throughout the film. That being said, the film did create a nice soundscape for the scene where the Roman legion marches into Jerusalem as the audio background comes alive with Roman marching songs. My companion for the evening, who is an academic on ancient history, did point out that some of the pronunciation of the Latin in this singing sequence was off but I liked the effect regardless of its historical authenticity.

Overall

Overall, this film was severely underwhelming on almost every measure I could apply. The story was almost completely devoid of dramatic impact due to the lacklustre performances given by the actors. The visuals were nowhere near where they needed to be in order to call this film a cinematic spectacle. The film’s soundtrack wasn’t anything special and is one that I doubt will leave an impression on its audience. Pretty much the only parts I liked revolved around seeing the Roman legions fighting onscreen with little or no personal drama other than the life or death struggle of combat. To that end, I’ll recommend that Bekmambetov be allowed to make a swords and sandals epic focusing on the exploits of the Roman legions… but I cannot recommend that you go to see this film.

For another film which does spectacle alot better, feel free to check out my review of Star Trek Beyond.
Capsule Computers review guidelines can be found here.

BlazBlue: Central Fiction Limited Edition Revealed for North America

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Aksys Games has announced that they are planning on releasing BlazBlue: Central Fiction in North America with a special limited edition for both the PlayStation 4 and PlayStation 3 version of the game. Those who prefer picking up the limited edition will find that it includes a deluxe hardcover art book featuring a hundred pages of Blazblue artwork, a mini Noel Vermillion Nendoroid Figure created by Good Smile, and a soundtrack featuring ten tracks of in-game music.

The company also announced that the new playable character Es will be offered as a free downloadable character for two weeks after the game’s launch in North America sometime this holiday season. That being said, the company also stated that they are not planning on giving this final entry in the series an English dub and will ship the title with only the original Japanese voice track.

Hatsune Miku: Project Diva X’s Songs Highlighted in Latest Video

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For Hatsune Miku fans in North America and Europe the release of the game this week on August 30th is the first time that Hatsune Miku: Project Diva X has been released in stores. For Japan however this only marks the first time that the PlayStation 4 version of the game is available as it was previously only available for the PS Vita in the country.

As such Sega has released a brand new trailer for the Japanese version of the game showing off all thirty two songs that are in the game, twenty four of which are standard songs and six of which are medleys. You can check out the video below and keep an eye out for the game when it is released in North America and Europe with English song subtitles on August 30th.

Superdimension Neptune VS Sega Hard Girls Release Date Announced

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Idea Factory International has announced exactly when fans of the Hyperdimension Neptunia girls and Sega can expect the crossover RPG to arrive in the West. The company announced that Superdimension Neptune VS Sega Hard Girls will be released for the PS Vita in North America on October 18th and in Europe on October 21st where it will be available both at retail and digitally as well as supported by PlayStation TV.

To go along with this announcement Idea Factory International also released some of the first English screenshots for Superdimension Neptune VS Sega Hard Girls and you can check those out below.

Attack on Titan Review

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Attack on Titan

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: PC, PlayStation 3, PlayStation 4, PS Vita, Xbox One (Reviewed)
Release Date: August 30, 2016
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

Three years ago when the Attack on Titan anime adaptation aired in Japan the popularity of the series exploded overnight. While many series of this type tend to lose some of their followers as the series progresses, the fanbase has remained quite adamant about seeing the series continue even after a couple of second season delays and, for a while, slow moving source material. In fact, Attack on Titan has now been given its second game and now that Koei Tecmo has released the title in the West, is it worth picking up?

Story

It is worth noting that since this game covers all of the events of the anime, including some gameplay elements that will spoil certain reveals, that if you haven’t seen or read the series up to the end of the anime then you should do so before starting the game.

attack-on-titan-game-screenshot- (1)Humanity has lived behind three immense walls that were constructed long before anyone can remember in an effort to keep highly dangerous manlike beings known as Titans from invading the last bastions of humanity. For well over a hundred years very few cared about what happened outside the walls until one day humanity was given a terrible reminder of the dangers existing in their world. With the appearance of a colossal Titan that could see over the walls, the outermost wall was destroyed with one kick and the rest of the Titans, ranging from 2M tall to over 15M began pouring through and eating anyone in sight.

With very little preparation and evacuation methods, hundreds of thousands of people died when the wall fell and forced humanity to retreat behind the smaller area behind the second wall. Years have passed since the outermost wall fell to the Titans and now Eren, MIkasa, and Armin have undergone the training in the 104th Cadet Corps to learn everything they can about slaying Titans with Eren’s main goal being that of revenge while the rest fight for survival and the chance of retaking back the lands they once called home.

attack-on-titan-game-screenshot- (2)For the most part Attack on Titan does a decent job highlighting some of the most important scenes of the game so fans will definitely appreciate these scenes being recreated but it is also worth noting that for newcomers this is a poor way to experience the story. I say this because while the “Attack Mode” that serves as the story does cover the basics and some of the OVAs that follow Levi’s group, it also glosses over many important events and story details that take place between the larger confrontations. Along those same lines the story mode comes to an abrupt end so those looking for something a bit more substantial to chew on will be out of luck outside of some extra unlockable missions compared to the source material.

Gameplay

Regardless of whether the player chooses to play the “Attack” story mode or side-mission/multiplayer “Expedition” mode they are given a  chance to prepare before entering into actual combat. This preparation stage allows players to run around with their character and talk to other NPCs as well as purchase new equipment, refine their equipment, buy materials, and take on various requests from named characters.

attack-on-titan-game-screenshot- (3)The main tools players will have to worry about keeping upgraded come in the form of their blades, scabbards, and ODM, all of which come in different types that can be unlocked and further improved to increase various stats such as damage dealt, durability, amount of gas and acceleration rate, anchor strength and more. It is also worth noting that some stages place the character on the back of a horse so various horses can also be equipped with higher speed and stamina ratings. It is worth noting that since all equipment is carried over between Attack and Expedition modes and between characters that keeping yourself upgraded is essential.

Once you actually are in the field players will find that Omega Force has managed to truly embrace the style of combat in Attack on Titan. Every Titan comes in various forms such as small, medium, and large with certain ones being able to defend themselves or act erratically and players must use their movement gears to maneuver around them in order to slice at the nape of their necks to deal killing blows. Various tactics such as slicing off a leg or an arm are useful to slow down a target and often reward the player with a special material that can be used for crafting but some Titans do require their arms be removed before aiming for the nape or else the damage dealt will be heavily reduced.

attack-on-titan-game-screenshot- (5)Fast paced movement and strikes are essential to win against more difficult Titans as they can and will regenerate their limbs and even slowly recover health of moderately damaged areas. Although it can be rather difficult to get a grasp of the controls to begin with as the way the ODM controls is a bit unusual to start with, players are worked through the process of learning how to target specific body parts, swap anchors between points, boosting, and more in an effort to teach them the strengths and limitations of their equipment, such as how they cannot be used in areas where there is nothing to grapple to and how the amount of damage dealt to a Titan when attacking is based on speed and targeting.

Titans also serve as a very dangerous threat in this game as one would expect. If players aren’t careful they may find themselves whiffing on a hit only to be grabbed by a Titan and forced to mash the attack button to escape or die. In fact, simply getting smacked or struck can be enough to kill a character though in these modes it is possible to dodge out of the way through “focus time” though this meter is limited in nature and, unless healed, can leave the player facing a head on instant kill.

attack-on-titan-game-screenshot- (6)Allied characters in the game also regularly are killed and eaten by Titans though named characters are only displayed as defeated and will leave the field of battle for story sake. This means if the player is running low on blade or fuel refills and a character that otherwise might be able to resupply them is killed, they will be forced to either head elsewhere on the map or hope to loot something useful from a fallen comrade that occasionally appears from a Titan’s vanishing corpse. Speaking of allies, players can recruit common soldiers to join them or complete various side-missions that appear as green smoke signals to recruit named characters to their party that can then be given various orders to Focus, Guard, and Fan Out.

It is worth noting that although the game does offer an eventual ten playable characters that it is rather surprising that certain characters were left out. This means characters such as Ymir, Reiner, Annie, and a number of other named characters that appear and are still alive throughout the story told in the game and are featured as allies, are not playable in favor of Erwin, Hange, and Connie.  Along those same lines players may find that, even when delving into the Expedition mode that allows them to fight online with other characters to take down Titans that the gameplay can become a bit repetitive in nature despite how fun it can be to zip around and eliminate as many Titans as possible.

Now as for a certain spoiler area, it is worth noting that after a certain period of time in the game that Eren unlocks the ability to transform into his Titan form. Unfortunately these Titan form battles are rather simplistic in nature primarily thanks to the floating feel of the melee combat. Any basic punch attacks feel like they have no weight at all to them when fighting against any type of normal Titan while fights against certain special ones rely on simple dashing affairs until the opponent is stunned enough to pull off a powerful attack leaving these battles that should feel far more intense in nature rather underwhelming overall.

Visuals & Audio

Throughout the game players will be able to witness a large number of story events that are skillfully recreated with highly detailed looking character models and Titans similar to those seen in these scenes. The cel-shaded art style fits the anime theme very well here and thanks to this fans of the anime as well as the original manga material will be quite pleased. Unfortunately the same level of detail cannot be said about most of the environments in the game and the very small amount that are actually playable. While buildings crumble with satisfaction, the amount of detail in most areas is extremely dull looking and there are many times in combat that a Titan will flounder about or even clip inside of a building.

attack-on-titan-game-screenshot- (7)It is worth noting that Koei Tecmo did not opt to provide an English voice track for the release of Attack on Titan but thankfully the Japanese voice actors have all reprised their roles from the anime series which is a great touch for fans. The soundtrack on the other hand does unfortunately miss out on some of the signature tracks contained in the series but does its best to mimic them and often helps deliver a solid fast paced tune to kill Titans to.

Overall

Attack on Titan manages to embrace the fast paced combat and dangerous drama of the series perfectly. While death is generally due to player error in most cases, fighting against Titans feels dangerous and pulling off perfect kills feels like a real accomplishment at times. With some situations forcing the player to carefully swing around a Titan while dodging another’s grasping arm all while trying not to lose your anchoring by colliding with the environment, the battles found in Attack on Titan are incredibly exhilarating and make the occasionally flawed experience feel well worth it.

15 Minutes of Vampyr Gameplay Released

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DONTNOD released 15 minutes of gameplay footage from their upcoming action RPG Vampyr. The pre-alpha footage is pulled from early in the game, where protagonist Dr. Jonathan Reid is coming to grips with his new vampiric form. There are zero spoilers in the video, but the trailer does manage to show off a little bit of everything players will expect from the game: a dark atmosphere, a deep story, and combat.

Vampyr is an upcoming action RPG set in the early 1900s. Dr. Jonathan Reid is a former military doctor who is caught in the middle of the 1918 flu epidemic in London. Recently turned into a vampire, Dr. Reid must come to grips with the thirst for blood and choose to either cling to his humanity or give it all up. Vampyr is set to launch on PC, PlayStation 4, and Xbox One in 2017.

https://www.youtube.com/watch?v=5T8bD-aYWU4

Blue Reflection RPG Announced by Gust

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The most recent issues of both Weekly Famitsu and Dengeki PlayStation have revealed that Gust is working on a brand new game called Blue Reflection for the PlayStation 4 and PS Vita. The title will feature character design and be supervised by Mel Kishida who handled the character designs for the Arland trilogy. The title is still fairly early in development but will apparently be an RPG that follows the story of girls growing through interactions and is a life-sized projection of youth that with between bonds as the core theme.

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So far only the main character, Hinako Shirai, has been given any real detail as she is the main charater. Shirai is a young girl that is a rising star in the ballet world and a year prior to the start of the game she was aiming to compete in a major contest but ended up injuring her foot meaning she was uanble to compete. Since that time, she has been unable to dance and has sealed her heart away but still believes that her foot will one day heal. As days pass she meets two strange girls who provide her with a mysterious power that transforms her into a “Reflector” and gives her the power to fight. With the hope that her battles will eventually lead to her foot being healed, she battles on but with no idea as to who she is actually fighting, questions begin to appear in her mind.

Bee Here Now! AMBI.ent Debuts with HiveFall for iOS and Android

Bee Here Now! AMBI.ent Debuts with HiveFall for iOS and Android

New indie dev AMBI Entertainment launches its first game, HiveFall – starring Austing Flowers, International Bee of Mystery – for iOS and Android devices. “Oh, beehive!”

26th August, 2016, London… Adorable super-bee Austing Flowers is creating a buzz inHiveFall, a cool collect-‘em-up for iOS and Android devices that launches today.

Dr Weevil and his NECTAR goons are raiding the Queen Bee’s garden – and only Austing Flowers has the mojo to stop them!

Players guide Austing from flower to flower to grab the juicy globules of nectar before the goons, then return them to the hive – the more nectar dropped off each visit, the more points scored!

But there’s no time to dawdle: if the day ends before Austing completes the Queen’s orders, it’s Game Over!

Make a beeline for the official launch video: http://bit.ly/2bY2BsV

Easy to pick-up-and-play but devilishly difficult to truly master, HiveFall features a beautifully intuitive control mechanism where sharp reflexes and speeding around each sun-soaked screen reap huge rewards – well, nectar!
Game features:

  • Unique One-Touch Interface – Control the action with just your thumb!
  • No two games the same – Each level is procedurally generated!
  • Unlock bonus game modes – Can you handle the Turbo and Hyper game modes?
  • Tackle multiple enemy types – Beware Dr Weevil’s henchbugs, especially the lethal Hunter!
  • Turn tables on the enemies – Catch the elusive Super Nectar to bash the baddies!

HiveFall is available for download right now on iOS (http://apple.co/2bv90vV) and Android (http://bit.ly/2b8SWzq).

Good luck, Austing – we’re all counting on you!

About AMBI Entertainment: AMBI.ent is a new indie developer formed by games industry veteran David Upchurch and renowned graphic artist Robin Rossigneux, aided by audio whizz Paul Weir (who recently performed audio director duties on the massive PS4/PC hit No Man’s Sky). HiveFall is the dev’s first release.

Resident Evil 4 Xbox One and PlayStation 4 Gameplay Trailers Released

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Over the past couple of months Capcom has been re-releasing the most recent Resident Evil titles onto the PlayStation 4 and Xbox One and now the company has reached the end of the line of what they previously announced. That is of course the re-release of Resident Evil 4 for the Xbox One and PlayStation 4 which is set to occur next week on August 30th.

Since this is the last title, and also the title that has appeared on the most systems so far, the company has released a pair of gameplay videos showing off the game which will include all of the bonus content from the original game as well as all of the content that was added in later releases.

Ashley

Village

Nights of Azure 2 Unveiled for the PlayStation 4 and PS Vita

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This week’s issue of Dengeki PlayStation has revealed that Koei Tecmo is working on a sequel to Nights of Azure. The game, Nights of Azure 2: Bride of the New Moon, will be released for the PlayStation 4 and PS Vita and early details describe the story as being one that connects the emotions of three girls, with one who is chosen as being a sacrifice and yet another possessing the abilities of a half-demon, who are featured in the early images of the game.

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It is currently unknown whether characters from the first game will make an appearance in this title but it appears that while certain aspects such as Servans will be featured in the game though the gameplay is described as having a significantly different feel.

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