Get motivated for the week with Indie Gala’sMonday Motivation Bundle, no matter what you need motivation for. This week’s bundle comes with eleven indie games for only $2.99 USD during the first 24 hours of the sale.
For a minimum purchase of $1.00 USD, buyers will receive:
Galactic Storm – A simple shoot’em up featuring four weapons types and four levels.
Guardian’s Oath – A physics based top down action RPG with three classes, 12 skills, and over 200 upgradable items.
Endless Room – You are trapped in a house that is constantly changing, can you escape?
For a minimum purchase price of $2.99 USD during the first 24 hours of the sale, buyers will also receive:
Spectrum – An eye catching abstract platformer with 80 levels full of traps and puzzles to complete.
Chopper: Lethal Darkness – As the gunner of an attack chopper, you are in charge of firing an array of devastating weaponry to protect the troops on the ground and destroy the enemy.
Thrills & Chills – Roller Coasters – Strap on your VR glasses and take a ride on some of the craziest roller coaster rides set in a wide variety of urban environments.
Lost Crew – A text based adventure where the player will communicate with five astronauts stranded on a space station lost in time in hopes of getting them home.
Super Jagua – A retro styled 3d platformer inspired by classic platformers from the 1980s.
Green Game: TimeSwapper – A challenging 2d platformer that gives players power over time to guide a mechanical bird with a life of it’s own back to its cage.
Showdown Adventure – A cute and colourful hack’n slash action game featuring simple pick up and play gameplay.
Next Games and AMC to Integrate The Walking Dead: No Man’s Land With Season 7 of The Walking Dead
Official mobile game of the hit TV series announces first-of-its-kind experience unlocking new weekly playable in-game content in real time
NEW YORK and HELSINKI – Oct. 24, 2016 – Next Games and AMC will tightly integrate The Walking Dead: No Man’s Land, the official mobile game of the hit TV series The Walking Dead, with the seventh season of the blockbuster show. In a first-of-its-kind, real-time partnership throughout the season, fans of the show will be able to unlock exclusive weekly content featuring new playable characters as they appear on the show, in addition to bonus themes, special cuts and behind-the-scenes videos directly in game.
“A game and a TV show have never been integrated in quite this way before, and we owe it to all the incredible support The Walking Dead: No Man’s Land received during its first year. We’re excited to work with AMC to expand the connections between the worlds of the TV series and game, giving fans an experience that continues to stay true to the show they love,” said Teemu Huuhtanen, CEO, Next Games.
New playable content will unlock in The Walking Dead: No Man’s Land on Mondays beginning today. The Season 7 premiere of The Walking Dead debuted last night on AMC.
Nearly 15 million players have immersed themselves in the life and death struggle of The Walking Dead: No Man’s Land. The game gives fans an unparalleled experience inside the world of this thrilling series with official characters like Michonne, Daryl, Rick and more, as well as cinematic graphics, intense turn-based combat, intuitive touchscreen gameplay and unique connections to The Walking Dead.
Fans can also visit http://iTunes.com/TheWalkingDead to download the game now for iPhone and iPad, get a Season Pass for the new season, catch up on past seasons and explore more in books, music and apps.
About Next Games
Next Games, the developers of the critically acclaimed The Walking Dead: No Man’s Land, redefines the way franchise entertainment transforms into highly engaging mobile games played together with friends and fellow fans. Next Games has assembled a veteran team with a profound love for games and a burning desire to develop lasting global entertainment. The 70-people-strong company is funded by an elite list of investors and headquartered in Helsinki, Finland, at the heart of mobile games development. www.nextgames.com
About The Walking Dead
Based on the comic book series written by Robert Kirkman and published by Image Comics, The Walking Dead reigns as television’s most watched drama for Adults 18-49 four years in a row. The Walking Dead tells the story of the months and years that follow after a zombie apocalypse, and follows a group of survivors, led by police officer Rick Grimes, who travel in search of a safe and secure home. The series is executive produced by Showrunner Scott M. Gimple, Robert Kirkman, Gale Anne Hurd, David Alpert, Greg Nicotero and Tom Luse.
Pursue the Children of Arkham in ‘BATMAN – The Telltale Series’ Episode 3: New World Order
Third of Five Episodes Available Starting October 25th
Today we can unveil an all-new launch trailer for BATMAN – The Telltale Series Episode 3: ‘New World Order’.
The third of five episodes in the season, Episode 3: ‘New World Order’ will be available digitally worldwide starting Tuesday October 25th on PC from the Telltale Online Store, Steam, and other digital distribution services, and on the Xbox Games Store for Xbox One®. The episode will also be available October 25th on the PlayStation®Network for PlayStation 4 and PlayStation 3 in North America (SIEA territories), and starting October 27th for PS4 and PS3 in European (SIEE territories). Release dates for additional platforms will be announced in the near future.
In Episode 3, Penguin’s brutal attack broadcast on live TV has left Gotham City reeling. As Bruce and Batman, you’ll dig deeper into the web of intrigue surrounding the newly revealed Children of Arkham. Meanwhile, behind closed doors, the mysterious Selina Kyle reveals more of herself to Bruce. And in the aftermath of the attack, Bruce’s friend and Gotham’s new mayor, Harvey Dent, is a deeply changed man. Who can be trusted when the future of Bruce Wayne – and the Batman – could be determined by the flip of a coin?
The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.
Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne,Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.
BATMAN – The Telltale Series Episode 3: New World Order is rated M (Mature) for Violence, Blood, Sexual Themes, Language, and Use of Drugs by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.
For more information on Telltale Games, and more news surrounding the series, visit the official website, Facebook, and follow Telltale Games on Twitter @TelltaleGames.
POKÉMON GO CELEBRATES HALLOWEEN WITH GLOBAL IN-GAME EVENT
Increased Encounters of Spooky Pokémon and Candy Bonuses Await Trainers in the First-Ever In-Game Event for the Popular Mobile Title
Bellevue, WA, and San Francisco, CA—October 24, 2016— This Halloween, players of the popular Pokémon GO mobile game will experience exciting treats from Niantic Labs, Inc. and The Pokémon Company International. Beginning Wednesday, October 26, through Tuesday, November 1, Pokémon GO Trainers will have the chance to catch some of the spookiest Pokémon available in the game with increased global encounters of Drowzee, Gastly, Gengar, Golbat, Haunter, Hypno, and, yes, Zubat. And, since it wouldn’t be Halloween without candy, Trainers will have the opportunity to earn more Pokémon Candy during this event as they explore the world around them in search of Pokémon.
“It’s been incredible watching people explore their neighborhoods and catch wild Pokémon all summer,” said Tatsuo Nomura, senior product manager at Niantic, Inc. “We would like to trick-or-treat in our own special way by giving Trainers the chance to catch more Pokémon and earn extra Candy this Halloween.”
During this period, every Pokémon caught will earn Trainers six Candies—twice the normal amount. The professor will also give Trainers two Candies instead of one for every Pokémon transferred to him. In addition, Buddy Pokémon will award four candies instead of the usual one. Pokémon Candies enable Trainers to evolve or strengthen their Pokémon, so players will want to walk and catch all the Pokémon they can to get their fill of Candy during this special event.
“The excitement of Pokémon’s 20-year celebration continues this Halloween with the first-ever in-game Pokémon GO event,” said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. “We anticipate seeing many Pokémon-themed costumes during this anniversary year, and now Trainers can add Pokémon GO to their trick-or-treat route to receive Candy and add some of the spookier Pokémon to their Pokédex.”
To learn even more details about the Pokémon GO in-game Halloween event, visit the official Niantic blog at PokemonGOlive.com.
To view a video about the event, visit this link: <iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/An2Dq6FcMjU ” frameborder=”0″ allowfullscreen></iframe>
About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, please visit www.pokemon.co.uk.
About Niantic, Inc.
Niantic, Inc. builds mobile real-world experiences that foster fun, exploration, discovery and social interaction. Originally incubated within Google, Niantic was founded by John Hanke, who previously helmed the Google Geo team (including Google Maps and Google Earth) after his startup Keyhole was acquired by Google. In 2015, Niantic, Inc., spun out from Google, becoming an independent company with investments from Google, The Pokémon Company and Nintendo. The company’s immersive real-world mobile game Ingress has been downloaded more than 15 million times and is played in more than 200 countries and territories worldwide. Niantic, Inc., developed and published Pokémon GO, a real-world Pokémon game for iOS and Android mobile devices. For more information on Niantic, please visit www.nianticlabs.com .
Yo-kai Watch 2: Fleshy Souls (and by extension Yo-kai Watch 2: Bony Spirits as the only difference between the two versions are a few obtainable Yo-kai and minor story details) is the sequel to the mildly successful first game in the series simply titled Yo-kai Watch. In Japan Yo-kai Watch is a huge phenomenon with lots of games, a big anime following and even a few big screen films. Yo-kai Watch 2 actually came out over 2 years ago in it’s home country so now that the title has received an international release, how does this monster centric RPG hold up today?
Story
As soon as you boot up the game, watch the opening animated rap video (yes, rap, it’s no DK 64 rap but it’s pretty fun) and then proceed to the title screen you can already tell what kind of game this is going to be. Those initial impressions of Saturday morning cartoon hi-jinks are not misleading, as the story begins with two evil looking cronies stealing the Yo-kai Watch and the main characters memories. It’s not long before you regain these though and are reunited with Whisper and Jibanyan who remain by your side for most of the game.
As someone who never played the first game I had no trouble getting into the narrative here as apart from a few early flashbacks, it seems the first game is never referenced at all. The story is well presented, using voiced cutscenes and classic RPG text dialogue, all accompanied by animation that acts out the text.The story is a bit slow to start off with the first few hours really failing to grip me outside of meeting the Yo-kai, but once it starts going into the origins of the Yo-kai watch and time travel sections it becomes much more intriguing.
The Yo-kai are definitely the stars of this game as the main character and most other humans are about as anime cookie cutter as you can get. Yo-kai however all have their own look, personalities and way of speaking that normally results in a good laugh or neat concept. From the whimsical Casper looking Whisper to Swelton, a fat sweaty Yo-kai who will break your heart as he explains how he has no friends and will just sweat all alone in the sewer, each Yo-kai you meet has a positive impact on your adventure. The idea that most negative feelings are associated with a Yo-kai haunting you is an interesting one and I always liked when the story played that up.
My big issue with the narrative is that you can’t just run through the story at your leisure. Whether it was simply to pad the game length or give you away to acquire more Yo-kai, the game forces you to complete mostly unrelated ‘key quests’ after every major story point before you unlock more story. This design choice is a strange one that not only hurts the games pacing and players freedom to progress as they would like, but also the game overall as I’ll explain in the following section.
Gameplay
Yo-kai Watch 2 has three main facets of gameplay, running around town completing quests, collecting Yo-kai and battling Yo-kai. The quests are easily the downfall of this title and unfortunately, makes up the largest chunk of your gameplay time outside of battles. It’s not that the map in Yo-kai Watch 2 is small or repetitive. In fact it’s quite the opposite as Springdale and it’s surroundings is actually a large, interesting metropolis full of life and secrets to uncover. It’s that most of your time is simply spent running between places. There is little variety in these quests with the majority being simple fetch quest that involve even more running, or having to take part in an average mini game like catching bugs or fish.
All this running is made worse by the near pointless stamina bar, that only seems to exists to hinder you. You do unlock a bike, warp points and a train system as you progress, but these do little to help. The train actually makes the problem worse, as it doesn’t act as fast travel but instead moves in real time. Have fun waiting 10 plus minutes if you want to get across the map on the train with little to nothing happening during that time.
Catching Yo-kai is another issue. There are multiple ways to get Yo-kai and most of them are completely fine. Yo-kai that join from quests or you get from a capsule machine are a great reward for your trouble, ones from quest especially as you get a nice story that accompanies them. You can even fuse Yo-kai and items later on to make all new Yo-kai.
Befriending Yo-kai in encounters is the big problem here. Unlike Pokemon for example, you don’t have a specific way to recruit Yo-kai. Instead, gaming’s best prolonging friend RNG is here. So first you have to find a Yo-kai, some of which are fairly rare, then you can try feeding Yo-kai a food item to increase there chance of you joining (there is no indication of what food a Yo-kai will like so this is all trial and error), then even if they loved the food you gave them, you just have to hope that at the end of the battle they decide to join you. This process was just a pain and I basically gave up trying to befriend any Yo-kai this way, making do with whatever Yo-kai I received in the story.
Lastly there are battles, which apart from the Yo-kai themselves are easily the best part of this game. The battle system in Yo-kai Watch 2 is based around management and strategy (with the emphasis on management). You manage up to 6 Yo-kai at a time while they automatically battle for you, however battles are from passive. Players have to actively manage targets, buffs and debuffs, health, Yo-kai placement, use items and more. Early in the game it may be possible to just let your Yo-kai do there thing with little input, but you definitely won’t get through with that strategy in later stages where monitoring both screens carefully is the key to success. This is a fun and involved experience that makes great use of the games best aspect, the Yo-kai, who to add to the strategy behind battles all have their own special skills, equipment slots, type bonuses and stats as well as the ability to level up.
My only issue with the battle system are the Soultimate attacks. These are moves you can trigger when your Yo-kai’s soul gauge is full and are basically the only way to get your Yo-kai to initiate an attack on your own command. So what’s the problem with this you may ask. They are really repetitive. From the touchscreen mini game you have to play to activate them (thankfully there are a few variations) to the identical animation that plays each time, these get old really fast. It wouldn’t be a problem if they were less frequent, but they just always seem to be available and as they are your most powerful attacks damage or effect wise, not using them rarely makes sense.
I must also praise Yo-kai Watch 2’s many game modes and post game content which is far from limited to simply trying to ‘catch em all’. You can battle online and locally with your strongest teams, trade Yo-kai online or locally, play Yo-kai busters (with up to 4 players in local co-op) which is it’s own decent mini game that can get you rare items, collect trophies, challenge the very difficult end game dungeons and more. Meaningful content is a non-issue in Yo-kai Watch 2.
Visuals
Yo-kai Watch 2 graphics really impress. All the polish and care taken here with the games bright and colourful graphics really shines through here. Even small details like the main character taking off their shoes before entering a home or how actual events take place with animation instead of just text, it adds to the experience and just makes everything feel like a living, complete world. From the bustling metropolis of Springdale and beyond to battles and the Yo-kai designs and models, the whole game is really just a complete visual charm.
The map on the bottom screen is essential for navigation and the UI during battle is intuitive and simple to understand. I honestly can’t find a single flaw in the visual departments. I never experienced any notable frame rate drops and I even found myself using 3D fairly just because it was implemented so well here. I’m definitely a bigger Pokemon fan but Game Freak could stand to learn a lot from Level-5 and what they have done with the presentation of Yo-kai Watch 2.
Audio
Just as impressive as the graphics is the energetic soundtrack. A ‘ghastly’ influence that is present in almost every song ties in with the Yo-kai/ghost/spirits concept of Yo-kai Watch 2 to deliver a very strong and thematic soundtrack. Each background song is just fun and perfect for the moment. The intro and closing credits song are excellent and make good use of the Yo-kai in ways I won’t spoil here.
Outside of the music, all the games sound effects are on point, from menu sounds to status effects and attacks. Lastly for sound, all the voice actors perform their roles outstandingly here and no one sounds out of place. Every actor feels like they are giving 100% with lots of energy and enthusiasm. The quality of the sound can’t be flawed and everything sounded excellent and loud coming through my headphones.
Overall
The world of Yo-kai is a fun and charming one and Yo-kai Watch 2 features perhaps the best audio visual presentation I have ever seen on the Nintendo 3DS. Unfortunately the gameplay outside of battles just failed to interest me and I had little desire to complete the mostly boring missions that infuriatingly lock off the main story, which itself suffers from a slow start. Yo-kai Watch 2 seems perfectly suited to younger audiences however there is merit for the older crowd to try it, particularly in the enjoyable battle system that requires good knowledge, preparation and management skills. The main issue will be if those gamers can be bothered to slog through the tediousness to get to the fun parts.
Madman Entertainment uploaded an English-subtitled trailer for the 2016 Death Note sequel film, Death Note: Light up the NEW world, on Thursday. The trailer is embedded below. The film itself will be premiering in Australian cinemas on November 10, 2016, which is less than three weeks from now.
The film will premiere in Japanese cinemas one week from now on October 29, 2016. It is a sequel to the two 2006 live-action films. The plot of this film is centered around the rule that only six death notes may exist on Earth at one time.
In addition to the previously announced cast members, Tatsuya Fujiwara and Ken’ichi Matsuyama will also be reprising their roles from the previous films. They played Light Yagami and L respectively.
While The Silver Case‘s remaster release just happened for PC users, it has been announced that NIS America will be helping to publish the remaster of the classic title, which was the debut game from the hit developer Suda 51, on the PlayStation 4 in North America and Europe.
The company is aiming to have the remaster released physically and digitally in early 2017 while Grasshopper Manufacture will be handling the game in Japan during the first half of 2017. You can check out an introduction trailer for The Silver Case as well as some screenshots for the game below.
Shadow Warrior 2 is back in all its glory, with more dick jokes, pop culture references, and gory violence. After Flying Wild Hog’s success with rebooting the old Shadow Warrior FPS that many criticized as racist into a funny, modern shooter, the Polish developers have turned Shadow Warrior 2 into a bigger game with a ton of weapons to choose from. Shadow Warrior 2 also introduces four player drop in/drop out co-op support so players can tackle the Yakuza and the demons as a team.
Story
Shadow Warrior 2 picks up some time after the events of the first game. Lo Wang is still a mercenary for hire and soon finds himself once again sharing a brain with a disembodied voice. Kamiko is the grand daughter of the local Yakuza boss and her soul is implanted in Lo Wang after her body is injected with Shade by Zilla Enterprises. Lo Wang and Kamiko are off on an epic adventure to heal her body and return her soul.
Shadow Warrior 2’s continues to be an excellent homage to B movies and cheap martial arts films. The writing and the plot is corny enough to pay tribute without being so bad that it becomes cringe worthy. The humour is surprisingly diverse. Lo Wang’s childish, crass humour is supported by some pretty smart jokes and a parade of pop culture references. The plot is well paced, lingering just long enough to be entertaining without distracting from the game’s main event, chopping enemies into very small pieces.
Gameplay
Shadow Warrior 2 provides a lot of flexibility to players. Lo Wang can use a huge variety of guns, explosives, and melee weapons. All the hardware is supported by four spells for support. The weapons are broken down into ammo type, with plenty of variety within each category. As players collect rarer weapons, better item bonuses come with the weapon. Item mods serve as the main form of item customization. Each weapon has three slots for modifications, which are ranked by rarity and level. Modifications can be looted or crafted by merging three mods of lower rarity together. The two highest rarities provide big buffs, but also come with a penalty so gearing at the end of the game becomes an action RPG-esque RNG grind to find mods that have penalties that are negated by the weapon type. While I am ok with the idea of having mods with penalties, it seems a little counter-intuitive to me to have the highest rarity mods to have penalties attached to them, but the two most common rarities have no penalties at all.
Lo Wang has access to a variety of passive skills to help optimize him to each player’s preferred playstyle. Killing enemies awards experience, which is referred to in game as karma, and level ups provide a skill point. On harder difficulties, players are punished for dying by losing all accumulated karma for that level and being forced to start from zero. The sheer variety of skills available for purchase results in a lot of flexibility for playstyle. I played through Shadow Warrior 2 as a stealthy melee assassin, popping out of stealth long enough to deal massive damage before disappearing again, while a friend of mine created a short-range tank wielding shotguns and grenade launchers.
In a nod to Shadow Warrior 2’s old school roots, the game plays very much like a retro shooter. Lo Wang can carry an obscene number of weapons, health doesn’t automatically regenerate without skills, and enemies soak up loads of damage before keeling over dead. Combat is fast paced and chaotic in Shadow Warrior 2. Dashing is the main form of damage mitigation, especially for players focused on melee combat. Enemies spawns are generous, and in true action RPG fashion, also come in superior and elite flavours sporting random modifiers to make life more interesting. Yet with all the chaos, there is still room for slower paced players who are willing to invest in chi spells to control the flow of battle. The guns handle well and modifiers that change how guns behave allow players to wield the weapon they’ve been dreaming about at night. Shadow Warrior 2’s melee combat is what really separates the game from the masses of FPS titles on the market. All four melee attacks are executed with the two mouse buttons with directional keys for modifiers and parrying is done with the reload key. It is simple enough to be approachable but complex enough that melee combat doesn’t boil down to spamming light attacks for hours on end. With all the parts combined, Flying Wild Hog has created one of the best combat experiences released all year.
Shadow Warrior 2 uses open world maps. The levels are well designed, though some parts of the outdoor maps are a bit on the linear. As quests are completed, players are free to return to areas to roam around and track down the usual mass of collectibles; however, the game’s replay value lays in the new game plus mode, which allows players to start the game all over again.
Shadow Warrior 2 introduces co-op multiplayer. I appreciate the fact it is drop in co-op, as it is much easier to get friends in and out of games. The difficulty scaling is a little strange, as it seems to be set before the game lobby starts instead of scaling automatically as players come in and out. The overall difficulty scaling is quite good. I like that higher difficulties not only increase the power of enemies but also punish players for dying, encouraging them to play more conservatively.
Visuals
Shadow Warrior 2 looks great. The art style is a fun mix of early 90s retro and sci-fi with a distinct Asian flavour. The weapons are a variety of FPS standards and homages to famous weapons from pop culture history. There were a few occasions where models clipped during cut scenes, but these were few and far between. On the technical side, the game does struggle with some blatant texture popping, but otherwise ran solid on my test rig. The available graphic customization settings are quite thorough, which means tweaking Shadow Warrior 2 is very easy.
Audio
Shadow Warrior 2’s audio is probably the game’s weakest link. The good news is that the sound effects and voice acting is good. Some characters like Zilla have some pretty rough voice acting, but considering the game is shooting for a B movie vibe, the performance fits in quite nicely. The bad news is that the music is quite poor in comparison. The songs played in combat feels very similar and I noticed it kicked in at some odd times. Another major issue with Shadow Warrior 2’s audio is stuttering at the beginning of the level. Whenever I jumped into a level before all the visual textures loaded in completely, the audio would stutter for quite some time, making it nearly impossible to understand dialogue.
Overall
Shadow Warrior 2 is an excellent sequel. Flying Wild Hog took a solid reboot and expanded on everything that made it great. While I question the balance choices for rare item modifications and am rather disappointed with the audio, the incredibly fun combat and entertaining dialogue make up for Shadow Warrior 2’s shortcomings.
Capsule Computers review guidelines can be found here.
Gust and Koei Tecmo have released a set of three gameplay videos for Atelier Firis: The Alchemist of the Mysterious Journey and in each of these videos a certain type of gameplay is focused on. The first video focuses on exploring the various fields in the game, the second on the various aspects of combat, while the third video touches upon extra Atelier aspects that set Atelier Firis apart from past entries in the series.
You can check out all three videos below and as for the game itself, Atelier Firis: The Alchemist of the Mysterious Journey is set to be released in Japan on November 2nd for the PlayStation 4 and PS Vita and has already been confirmed for release in the West at an unknown date.
Atlus USA had some great news for Western fans of the Persona series as the company revealed the majority of the English voice actors who will be voicing the main characters in Persona 5 when it is released in the West. This includes a small sampling of the protagonist’s voice acting which is performed by Xander Mobus.
The English voice actors that have been confirmed in this announcement can be found below:
Protagonist – Xander Mobus
Morgana – Cassandra Morris
Ryuji Sakamoto – Max Mittelman
Ann Takamaki – Erika Harlacher
Yusuke Kitagawa – Matt Mercer
Makoto Niijima – Cherami Leigh
Futaba Sakura – Erica Lindbeck
Haru Okumura – Xanthe Huynh
Goro Akechi – Robbie Daymond
You can view Mobus voicing the protagonist in the first character introduction video below as well as Atlus’ PR Manager John Hardin talking with him about the role.