STOMP THE LANDING IN THIS SEASON’S MOST AUTHENTIC SNOWBOARDING EXPERIENCE – MARK MCMORRIS INFINITE AIR NOW AVAILABLE ON PLAYSTATION®4, XBOX ONE AND PC
Drop into Fresh Powder, Hit the Half-Pipe, or Create and Share Your Own Course with Friends – The Mountain is at Your Fingertips in Maximum Games’ New Action Sports Title
October 25, 2016 – Walnut Creek, CA – Grab your board and take to the mountains! Video game publisher Maximum Games, in partnership with developer HB Studios, has today announced that its snowboarding game, Mark McMorris Infinite Air, is available now for $49.99 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC via Steam® platforms.
Infinite Air is the first open-world, physics-based snowboarding video game built in close collaboration with top pro-snowboarder, Mark McMorris. With dedication to recreating the authenticity and excitement of the snowboarding experience, Infinite Air features an all-star lineup of six highly talented pro-snowboarders available to play in-game, including X Games Gold medalists Silje Norendal, Torstein Horgmo, Danny Davis, along with notable pro-snowboarders, Ulrik Badertscher and Craig McMorris.
“Being part of the creation of Infinite Air has been a dream come true! As a kid growing up, I always looked up to athletes who were able to create their own video games and today I get to inspire the next generation,” said Mark McMorris. “I’m extremely proud of what we came up with and thankful for all of the hard work put in by everyone involved. I couldn’t be more excited to share Infinite Air with everyone and can’t wait for you all to experience a different type of snowboarding game!”
In Infinite Air, players will be able to use their imagination to carve out their own unique tracks in pristine powdery courses. Offering over 100 square miles of vast backcountry terrain across massive procedurally generated mountains, the options are near endless and guarantee that no course will ever be the same. Not even the high alpine snowy mountain tops are out of reach as the helicopter will allow players to land in any location offered in the game.
“Infinite Air is a fantastic game for sports fans looking for the ultimate adrenaline rush,” said Christina Seelye, CEO of Maximum Games. “Our game delivers the most authentic snowboarding experience, and offers an amazing roster of pro-boarders, led by X Games legend, Mark McMorris, and we’re excited for gamers everywhere to get their hands on it.”
Building upon HB Studios’ signature content creation system used in the highly successful title, The Golf Club, Infinite Air has incorporated the World Editor feature where players can custom build, ride and share tracks in their own style, or compete against friends and their respective courses from all around the world!
Mark McMorris Infinite Air is available now on PlayStation®4, Xbox One and PC for $49.99. This title has been rated “T for Teen” by the ESRB.
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.
About HB Studios
Founded in 2000 and headquartered in Lunenburg, Nova Scotia, Canada, HB Studios is an electronic entertainment software company that specializes in creating console, mobile, handheld and PC games. With the release of The Golf Club for PS4, Xbox One and PC in May 2014, HB Studios has shipped 45 titles selling more than 27 million units, and contributed to 19 others. More information about HB Studios and its products can be found on the company’s website, www.hb-studios.com.
NOBUNAGA’S AMBITION: SPHERE OF INFLUENCE – ASCENSION CONQUERS PLAYSTATION®4 AND WINDOWS PC THIS FRIDAY
Unite Feudal Japan through the Eyes of an Officer and Rise toShogun in the Latest Standalone Entry in the Critically-Acclaimed Grand Strategy Series
Hertfordshire, 25th October 2016 – KOEI TECMO Europe is proud to announce today that the latest standalone entry in the historical simulation series, Nobunaga’s Ambition: Sphere of Influence – Ascension, will be available as of the 28th October 2016 on the PlayStation®4 computer entertainment system and digitally on Windows PC via Steam®. Ascension remains true to the long-running franchise’s Grand Strategy pedigree as it expertly brings to life one of the most provocative, complex, and dramatic times in Japanese history.
In addition, Nobunaga’s Ambition: Sphere of Influence – Ascension will have a 20% launch discount for Steam starting this Friday until the 1st November 2016! The game will also be available as a Free Weekend title on Steam from the 27th October until the 30th October. Purchasing the game before the 1st November will net 30 CG portraits of legendary characters from ROMANCE OF THE THREE KINGDOMS XIII as well as historical figures William Adams, Megohime, Shigemasa Oyamada, and the wife of Shigemasa, Lady Muramatsu, as Officer Data for use in gameplay.
Nobunaga’s Ambition: Sphere of Influence – Ascension highlights some of the most epic battles and notable events of Sengoku Era Japan, when myriads of military officers and lords fought for domination over the land. Players will experience the events that led from the fracture of the country to the establishments of clans and the forming of alliances before the inevitable clash that led to the emergence of the first Shogunate.
Allowing for deeper immersion and insight into the divisive era and providing a closer look at the development of strongholds and armies during this time period, Ascension provides players with the option to witness thrilling and historic battles first-hand through the eyes of an officer from the beginning of the game officer via Officer Play. Players will be able to select from a massive array of over 2000 diverse characters, and a number of well-known individuals offer unique events, exclusive missions and tailor-made content, with special attention given to Yukimura Sanada, the famous Japanese samurai whom many of his time heralded as the strongest warrior in Japan.
Players will also be able to exploit a wider breadth of tactical options available to them in Ascensionwith the introduction of two new types of warfare – Siege and Naval battles – which create fresh strategic situations that allow for new ways to gain an advantage over a defending opponent. Aiding in victory or defeat, every command made will affect the outcome of battle, and bonuses are awarded for successful deployment of a new strategy. Ascend through the ranks to become an important warlord – perhaps even the overlord of Japan!
To stay in touch with the latest ‘NOBUNAGA’S AMBITION: Sphere of Influence – Ascension’ news and more detailed descriptions of the historical personalities that shaped Sengoku era Japan please visit the official site at www.koeitecmoeurope.com/ascension, like www.facebook.com/koeitecmogames, and follow us on twitter @koeitecmoeurope
About NOBUNAGA’S AMBITION: Sphere of Influence – Ascension
NOBUNAGA’S AMBITION: Sphere of Influence – Ascension is the standalone follow up to the critically acclaimed historical simulation title based on the Warring States period of Japanese history. Highlighting some of the most epic battles of Sengoku Era Japan, players will experience the events that lead from the fracture of the country to the establishments of clans and the forming of alliances before the inevitable clash that led to the emergence of the first Shogunate. Ascend through the ranks from an Officer to a Daimyō and conquer your ambition!
OASIS GAMES CONFIRMS TIGER KNIGHT: EMPIRE WAR EARLY ACCESS IS NOW AVAILABLE ON STEAM
Oasis Games Ltd, a leading independent Chinese publisher, today announced that Tiger Knight: Empire War, a massively multiplayer online tactical combat game is now available for Early Access for Windows PC via Steam. The historically inspired large-scaled combat, set in the era of the Han Dynasty, Kushan Empire, Parthian Empire and Roman Empire, puts players in control of their destiny with a multitude of customization options in realistic 3D battle experiences with hundreds or player-controlled units.
Across the truceless battlefields brutal warfare has broken out with four factions each vying to rise above the other and deception is the name of the game. In Tiger Knight: Empire War battle is in third person combining action gameplay with player-controlled mounted warriors and strategic large-scaled MMO battles.
Tiger Knight: Empire War players take complete control of how they will experience warfare choosing to command troops or take on the conflict on their own to become the sole conquering hero. The deep customization includes over 400 weapons, 400 armor types and 75 arm types, allowing players to truly personalize their character.
Created with Unreal 3, victory and loss is experienced in numerous modes including PvP, in which up to five players per faction will control up to 40 warriors, which can include the high level tiger knights, per side for battles where communication, strategy and tactics are as important as individual performance and battlefield skill. Keeping true to the realism in Tiger Knight: Empire War, players also engage in mounted combat, relying on their horse to triumph over the enemy.
Tiger Knight: Empire War is developed by NetDragon and is published by Oasis Games in North America and Europe for PC via Steam. Early access to the to game includes the Three Kingdoms and Rome and is now available on three servers via Steam: http://store.steampowered.com/app/534500, the launch date will be announced at a later time. This game has is not rated by the ESRB.
GameMill Entertainment Launches Classic Big Buck Hunter® Arcade on PlayStation®4, Xbox One and Windows PC
MINNEAPOLIS – Oct. 25, 2016 – GameMill Entertainment, in partnership with Raw Thrills™, has released the classic first-person shooter Big Buck Hunter Arcade on video game consoles and Windows PC. Capturing the quick-trigger thrill and action of hunting, Big Buck Hunter Arcade takes players to different environments around North America in search of the biggest trophy bucks.
The single-player campaign contains two adventures – Whitetail and Moose – each delivering a multitude of treks and hunting sites, as well as an assortment of other prized critters and dangerous animals to bag. There’s also a variety of fun and unique shooting challenges with different rule sets to master, including events where players launch fireworks into the sky, hit targets while skydiving, bullseye salmon jumping out of a river and more.
In addition, Big Buck Hunter Arcade contains competitive multiplayer modes for up to two players locally, including turn-based and head-to-head modes that let players battle for high score in straight shooting showdowns.
Big Buck Hunter Arcade is available today on the PlayStation®4 computer entertainment system, Xbox One and Windows PC for $29.99 at select retailers and $19.99 digitally.
About GameMill Entertainment
GameMill Entertainment, located in Minneapolis, Minnesota is a third-party publisher of casual games for the mass market consumer. Development platforms include mobile devices, PC, Nintendo handhelds and consoles including Nintendo DS™, Nintendo 3DS™ and Wii™, Microsoft consoles including Xbox 360®, Xbox One video game and entertainment system, XBLA, Microsoft Games On Demand and Kinect™ for Xbox 360®, and Sony consoles including PlayStation®3 and PlayStation®4 computer entertainment system. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.
About Raw Thrills™
Raw Thrills™ was founded in 2001 to develop the finest arcade video game entertainment. The studio is led by veteran game designer Eugene Jarvis, whose credits include classic titles such as Defender™, Robotron:2084™, and the Cruis’n™ series of adventure driving games. From its debut hit The Fast and the Furious™, to the 2015 release Jurassic Park Arcade™, Raw Thrills™ strives to bring the player the ultimate arcade experience, while delivering consistent reliability and value.
In 2006, Raw Thrills ™merged with the renowned game development studio Play Mechanix™ to create a new world leader in arcade video and video redemption games. Founded in 1995 by George Petro, a former designer for Midway Games, the Play Mechanix design team are the creators of the famed Big Buck Hunter™ series, Deal or No Deal™, Wheel of Fortune™, Terminator Salvation™, Aliens Armageddon™ and many others.
The combined strength of the two studios has produced an amazing lineup of games for 2015, including Batman™, SnoCross™, Super Cars™, SuperBikes 2™, Barrel of Monkeys™, Kung Fu Panda™, Aliens Armageddon™, and the incredible new Big Buck HD Wild™ and Jurassic Park Arcade™. Raw Thrills has achieved many accolades and awards from the entertainment industry, including the Best of Show Award (BOSA) 2015 award for Jurassic Park Arcade™, and Play Meter 2015 Players Choice award for Big Buck HD™. The company exports its line of video arcade and redemption games to over 60 countries.
‘Minecraft: Story Mode – The Complete Adventure’ Now Available at Retail in North America, Coming to Europe Oct 28th
New Retail Disc Includes Episodes 1-8 Together for the First Time
SAN RAFAEL, Calif., and STOCKHOLM, Sweden, Oct. 25th, 2016 — Leading and award-winning developer and publisher of digital entertainment Telltale Games, and world-renowned game developer Mojang, today released a special new retail disc for Minecraft: Story Mode – A Telltale Games Series.
The new Minecraft: Story Mode – The Complete Adventure disc includes all 8 episodes in the season in one place for the first time: 5 episodes from the original season pass, plus the 3 episodes from the ‘Adventure Pass’ add-on series. Minecraft: Story Mode – The Complete Adventure is available on disc for US$29.99 or equivalent for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 at retailers in North America today; and at retailers in Europe starting October 28th. The disc will also be coming to PC early next month.
In their review of the season premiere, Polygon declared the series, “a grand adventure in the universe of Minecraft,” with Wired UK saying it, “brilliantly channels its source material,” and Kotaku UK calling it “a triumph.”The Guardian said the series “will delight Minecraft veterans young and old alike,” while GameSpot called it “a charming, winning adventure for both fans and newbies to the world of Minecraft.”
In Minecraft: Story Mode, playing as either a male or female hero named ‘Jesse,’ you’ll embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends revere the legendary Order of the Stone: Warrior, Redstone Engineer, Griefer, and Architect; slayers of the Ender Dragon. While at EnderCon in hopes of meeting Gabriel the Warrior, Jesse’s friends discover that something is wrong… something dreadful. Terror is unleashed, and you must set out on a quest to find The Order of the Stone if you are to save your world from oblivion.
The story continues beyond the original season with three ‘Adventure Pass’ episodes, chronicling the further journeys of Jesse and friends lost in a hall of portals leading from one world to the next. Will you be able to find your way home?
Minecraft: Story Mode – The Complete Adventure features an all-star cast, including Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, John Hodgman, Paul Reubens, Sean Astin, Jim Meskimen, Melissa Hutchison, Yvette Nicole Brown, Jim Cummings, Kari Wahlgren, Stampy Cat, Stacy Plays, DanTDM (The Diamond Minecart), LDShadowLady, and CaptainSparklez.
Minecraft: Story Mode – The Complete Adventure is rated ‘E10+’ (Everyone 10+) for Fantasy Violence and Mild Language by the ESRB. The series is published by Telltale Games in partnership with Mojang.
Mojang AB is a Microsoft-owned games studio based in Stockholm, Sweden. We’re responsible for the relatively popular video game Minecraft. We also created the card-collecting tactical battler Scrolls, and have dabbled in publishing with Oxeye Game Studio’s awesome side-scrolling robo-blaster Cobalt. We’re developing more games, too, but we’re not ready to talk about those quite yet.
About Telltale, Inc.
Telltale is a leading and award-winning independent developer and publisher of games for every major interactive platform from home consoles and PC to mobile and tablet devices, and is the pioneer of the episodic delivery of digital gaming content. By successfully developing games as an episodic series and frequently releasing in the format of a game season, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader with numerous honors and awards from the Academy of Interactive Arts and Sciences, BAFTA, SXSW, the IMGA, and more, as well as being named Studio of the Year across multiple years. Telltale’s reputation for quality has been established across more than two dozen different product releases over the years with recognition and acclaim from publications like IGN, The New York Times, and Variety, including over 100 “Game of the Year” awards from publications like USA Today, Yahoo! Games, Wired, Spike TV VGAs, E!, Official Xbox Magazine, The Telegraph, Metacritic, and more. Telltale is a fully licensed third party publisher on consoles from Microsoft, Sony, and Nintendo, and also publishes games on the PC, Mac, iOS, and Android-based platforms. For more information visit www.telltale.com .
Origami mirages and characters bring the WORLD OF FINAL FANTASY to life
Fans will be able to try their hand at folding chocobos and cactuars at MCM London this October
LONDON (25th October 2016) – In partnership with Creaselightning, Square Enix Ltd., has created origami versions of three popular characters that will appear in the upcoming epic and adorable adventure, WORLD OF FINAL FANTASY®, which will arrive in Europe and PAL territories on Friday exclusively for the PlayStation®4 and PlayStation®Vita.
MCM London will be the host of chocobos, cactuars and Lann and Reynn’s steadfast companion through Grymoire, Tama, as instructions for creating adorable paper versions of each will be available at the booth of London Origami for all 3 days of the show, from Friday 28th October. The London Origami staff will be on hand for help in case fans get stuck creating the perfect cactuar or Tama’s majestic crown.
Those not attending MCM London Comic Con can also try their hand at some WORLD OF FINAL FANTASY paper craft by downloading the instruction guides for cactuar, chocobo and Tama from http://worldoffinalfantasy.com/gb/.
Adventurers can jump into the WORLD OF FINAL FANTASY with the playable demo available now for both PlayStation®4 and PlayStation®Vita from the PlayStation®Store. Upon completion, players will unlock the ability to obtain “Magitek Armor P” in the Coliseum when playing the full version of the game.
WORLD OF FINAL FANTASY will be available for the PlayStation®4 and PlayStation®Vita on 28th October 2016. To pre-order the Day-one edition, which features the game and includes extra digital content including an exclusive Sephiroth Summon and the Japanese voice-over option, visit: https://store.eu.square-enix.com/uk/product/313373/world-of-final-fantasy-day-one-edition-ps4.
WORLD OF FINAL FANTASY, a brand-new title in the FINAL FANTASY franchise, combines classic RPG gameplay mechanics with fresh and imaginative visuals to welcome both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and capture and raise such adorably familiar beasts as cactuar, chocobo and behemoth to discover alternate forms and learn new abilities.
About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide, DRAGON QUEST® which has sold over 68 million units worldwide and TOMB RAIDER® which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
WORLD OF FINAL FANTASY, the WORLD OF FINAL FANTASY logo, FINAL FANTASY, CHOCOBO, SQUARE ENIX, the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation” is a registered trademark. “PS4” and “PS Vita” are trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
ENTER THE ROTTED WORLD OF DARK SOULS III™: ASHES OF ARIANDEL™ FROM BANDAI NAMCO ENTERTAINMENT EUROPE!
Slip into the shivery world of Ariandel and delve deeper into the lore behind DARK SOULS III!
SYDNEY, AUSTRALIA – October 25th, 2016 – Leading interactive entertainment company BANDAI NAMCO Entertainment Europe has released DARK SOULS III™: Ashes of Ariandel™, the first of two planned downloadable expansions to the critically acclaimed DARK SOULS III for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM. Step back into the world of DARK SOULS III and uncover a terrible secret that lies within a cursed painting from another age. Players will find themselves steeped in a brand new environment filled with terrifying new enemies, challenges, and exciting new lore to expand the DARK SOULS III storyline.
Return to the mysterious world of Lothric and embrace a new mission as players encounter a diseased world within a painting created to house unwanted beings. Players are tasked to enter this new world, uncover its mysteries, and defeat the evil sealed within its frigid landscape. Throughout their adventure, players will equip new weapons, armor, and spells as they encounter hulking battle-hardened warriors, packs of territorial wolves, a settlement of grotesque inhabitants, and other horrors as they venture deeper into a world descended into madness.
DARK SOULS III: Ashes of Ariandel also includes Undead Matches, a brand new way to play online against other DARK SOULS III: Ashes of Ariandel players around the world. By entering these multiplayer matches players can honorably duel against a fellow Cursed Undead, or do battle in free-for-all brawls or team-based fights for up to five other players. Entry into the Undead Matches does not come easily though, as adventurous players must first defeat a fearsome foe hidden within the world of Ariandel.
DARK SOULS III: Ashes of Ariandel is now available for download on PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM for a suggested price of €14.99. A season pass for DARK SOULS III which includes the DARK SOULS III: Ashes of Ariandel and a second expansion, expected to be released in early 2017, is available for purchase for €24.99 for all versions of the game.
During the past year, WWE has taken its home grown talent from NXT, mixed them up with some new recruits from the independents, and made them into the next generation of Superstars. What was once a worrying time for fans as an underdeveloped roster struggled to break out is now a time of pure celebration, with new stories, fanfare, and a heaping cup of re-invigoration added to a product that is finally starting to feel fresh again. Yes folks, it is finally time to be excited about wrestling again, and what better way to enjoy these efforts than by reliving the experiences on television through another video game adaptation. WWE 2K17 looks to break the mold through means of re-invention itself – promising more customization, a bigger roster, and even more of what we love on one disc. Is this release worthy of carrying the weight of reinvention, or is WWE Games yet again ready to disappoint with the usual two steps back, one step forward dance of the past? Let’s find out.
Story
I suppose I will start here, as My Career mode has carried over from the past couple of offerings to provide a pre-made storyline for fans to hop right into. I honestly don’t know why, with the resurgence of women’s wrestling and the general focus on the roster that WWE Games feels the need to force the player to create a wrestler for this, as that element makes the entire mode feel like a copy and paste job from predecessors. That is more of a personal gripe that I wanted to get out of the way as I’ve always felt that being able to select one actual star from the entire roster allowed for far more replayability and overall enjoyment (much like past Season Modes) – which is something we have lacked with this franchise since 2008. Getting back to 2K17’s My Career, get ready for the grind, as that is the name of the game.
After a terribly tedious tutorial in NXT, the player is thrown right into television with a bunch of random no-name stars as they all try to be the next big thing through their ring-work and promos. The player will pick a character, watch unstoppable openings for shows, and fight the lower card week after week as they work to get a decently ranked match. Yes, we are now ranked on our matches, but it isn’t quite what it seems. Matches have a five star rating mechanic this year, where everything you do adds stars to the overall scoring of a competition. The more “excitement” that the game feels the match is receiving, the more the ranking goes up. Its a simple formula that SHOULD work, but fails to do anything noteworthy as matches with random punching and a quick submission can end in three stars, and count-out victories can score higher even if there is little ring work throughout the match. It is an absolutely worthless gimmick that carries into the standard game, reminding players of how broken the new mechanic is throughout their entire experience.
After hours of work to get a title shot, the player can eventually get the attention of Paul Heyman (by selecting the default option) or join The Authority to cause some chaos. These little fork-in-the-road paths offer only light rewards, as you are still doing the same grind, but with a few more inflated scenes that attempt to give the options meaning, but fall flat due to the lack of substance. Speaking of lack of substance, the promo system borrows from a dialogue tree as players must quickly string preset phrases together in order to build their character at random points. Sadly, the dialogue options provided are stale and generic, delivering no connection to the actual event that may be occurring during the mode. All of this is a mess, bound together by actual WWE footage that constantly plays before any big event, reminding us how far away from the actual show we actually are. There just isn’t any originality or imagination to make this mode work, as it instantly hands the player a script for their own character while it forces them to color by numbers until the last bell is sound.
Gameplay
I won’t spend a ton of time speaking about the core gameplay, as not a lot has changed. Grapples, strikes, and so on have about the same and feel and are no more polished than last year in terms of execution. Other minor tweaks do nothing to improve – and instead take away from the more solid experiences players have had in the past. Let’s start with taunts. Instead of being able to execute from one of four taunts, the player has a taunt to raise the opposing player (known as the “wake up taunt”, as well as randomized character taunts that are based off the default selections the game has already made. This means that if you want to run up the ramp and taunt “JUST BRING IT” or scream out “THIS IS MY HOUSE!” at free will, it comes down to luck of what will actually come out. In the game’s favor, we can now do taunts in the corner, but the gestures usually take too long and feel messy as a lot of times the game will not properly detect any type of taunt a majority of the time and just have the model slightly jerk in a direction until they finally do something underwhelming such as raise their hands. Sadly, that is only the beginning. I think the developers were going for crowd interaction as the crowd does indeed provide some cheers and jeers based on if the Superstar who is taunting is heel or face – but this is a huge trade off that is just sloppy overall.
The standard match types are all back as well, but with huge exclusions such as tag team table and tag team ladder matches nowhere to be seen, we as fans are getting to recreate less of those famous moments due to shortcuts that were implemented due to new mechanics that come into the mix already broken. The ladder matches have had a large overhaul this year, as the player now doesn’t have to worry about setting the ladder up properly due to a handful of predetermined spots being the only location the weapon can go. I suppose this was done to make spots easier, but the AI seem to get glitched out a lot while trying to set up the ladder and if blocked by another AI, will walk in place holding it until they finally float (yes, FLOAT, as in hovering without legs moving) to that particular position. Most wrestlers can no longer properly tie up on the ladder as well, as now simple kicks and punches have replaced most of the grapples. Grabbing a briefcase is also a headache as instead of just “pull until loose” we have yet another game-breaking mini-game that makes this match predictable and rather stale.
Table matches are not much better. In my first table match I had online, I walked over to an opponent, got DDT’d near a table, and the table collapsed. Since I was close to it (maybe in a hitbox that didn’t visually click correctly), I got the loss. Another example, a Hell in a Cell. I did two finishers on the top to my opponent and the top broke through each time, but my opponent simply teleported to a safe spot on top and the piece fell out without much fanfare. I can keep going as there is not one special match type I played more than five minutes of that did not have a glitch, or a bug – or some kind of missing feature to make that particular match feel incomplete or scripted. Somehow the only matches worth playing now are the standard exhibition, but those are also crippled due to new “fixes” to old mechanics that cripple the experience.
Take submissions for example. The whole blue and red circle chase was terrible last year, so WWE Games added another option of tapping buttons. When I heard this I was actually excited as that worked in the old games – and when I lost, I felt like I earned that defeat. What’s disappointing about this is that they managed to ruin that small swap by using the same, broken tapping mechanic in play when in the corner of the ring during the rumble. This means you have to pick a button quickly and shift to the next input on the screen when you are in a submission, and while that might sound more intuitive, it actually makes matches end to headlocks and simple submissions way too easy. The window comes too fast and changes direction at a dime, leaving the player watching the AI fill the tap meter instantly while defeat is devoured by a bitter player who didn’t even get a chance. Mini-games are not fun to start with as they take you out of the match. Having to watch the AI bust out a standard submission to end a match (and then get a one star match as a salty surprise) is just miserable and without a slider to adjust submission ratios, there is simply no fix and we get stuck with the horrible submission system of the past that is still broken online.
Online has a positive addition, and that is the ability to watch entrances in private matches. I know that is a small thing, but it has been taken away the past couple of years and I was super excited and appreciative to see entrances back online. Its too bad the game is not built for the online side of things, even worse off than years prior. Pin meters NEVER match up. You can have someone roll you up and you will be lucky to kick out due to the lag of input that rarely allows you to even stop the little notch in the circle so the pin can be stopped. Same goes for the submission system, the ladder lockpick, and so-on. Online is simply an abomination as I tried every single match type to find at least one experience that would be pleasing, but due to latency of input, server issues, and the roadblocks from the game itself, I never quite found any enjoyable takeaways after hours upon hours of play.
I hate that I am being so cynical and negative, but there are just so many more things wrong and after last year, I thought maybe we could only go up. I mean, the roster is great for the most part aside from the copy and pasting from last year, and Create a Wrestler is indeed deeper than ever with a lot more options to sculpt a nearly perfect creation. Universe mode is not too different from last year, borrowing the promo elements to add a small bit of freshness into what is beginning to show some age. It is terribly sad to see those positive go to waste due to a broken game, but with 2K and WWE Games at the helm, it seems we are going to keep digging until we burn up in the Earth’s core.
Visuals and Audio
For the most part, the graphics, or visual aspect of WWE 2K17 is spectacular. The models look great, the animations are well done, and the general presentation may indeed be as fine as they ever have been. That said, that doesn’t mean everything is eye candy. While the most popular and sure to be most chosen competitors do look great, we have a few duds such as Dana Brooke (who is absolutely stunning in real life) has a bloated face with make-up that makes her look like a clown. This isn’t every wrestler and I am aware some face scans may be a miss due to technicalities, but I feel we should have seen a bit more polish on every member of the roster, not just the John Cenas and Sashas. The crowd is as animated as ever this year, and while not perfect, the backstage areas and standard menus make this package look AAA.
If only all of that would have transferred into the sound. I don’t think I have ever heard such awful commentary in a WWE game. Forgiving the fact that all matches are commentated by King, Cole, and JBL – most of the lines have been recycled and capture outdated gimmicks and Superstars, some who are not even in the game. Much like the legendary WWF Smackdown: Just Bring It!, some might have a bit of entertainment in hearing the nonsensical phrases blurted over and over, but I found that it massacred the atmosphere of every match. The sound suffers in other ways as well, as most voice acting (looking at you Carmella and Enzo) does not match animation, and a lot of the general sound effects seem mistimed and misplaced.
Overall
WWE 2K17 is a tragedy. In a generation that has yet to experience a quality wrestling game, this entry takes the franchise on another backwards dive when the fans needed it make a big splash. Right now, the WWE is all about reinvention, rejuvenation, and refocus. WWE Games may have nailed that in terms of the roster, but have absolutely failed to deliver a competent and functional product this year, opting to take fans on a bumpy shortcut to Suplex City. There are just too many band-aids applied to glaring issues, and far to many holes for the player to actually feel immersed in the product they love. I am a wrestling fan. I do not buy these titles to play mini-games or experience glitches that should have never made it to the final release. I make my yearly purchase to make their product my own. I buy it to take a break out of my day and fine-tune a roster, spar with personalities, and spend hours online with friends as we recreate some of our finest memories from history while making our own.
Nearly every year I review this franchise for this website as I am so passionate about these games that have entered my collection upon release year after year – and for the first year, I feel just like WWE 2K17 – broken and exhausted. WWE Games have taken away the immersion. Underneath that gloss and glamour is a hollow, scripted beast that has lost its smile.
Ride 2 awarded Guinness World Records title for most licensed bikes in a video game
25th October, Sydney – Milestone, the historic race games developer, announces it has been awarded a prestigious Guinness World Records title for the Most licensed bikes in a video game.
Featuring 190 licensed real-world bikes, with a further 40 bikes expected as DLC, Ride 2 aims to be the must-have game for every racing and motorcycle enthusiast. Each bike model boasts an unrivaled level of precision, the vast roster of bikes includes models for major manufacturers such as Yamaha, Kawasaki, Ducati, Aprilia, BMW, Suzuki, Triumph and much more.
“We are really proud to be recognized for such an important award. This year represent Milestone’s 20th Anniversary since our first release and this Guinness World Records achievement is the best way to head to our 30th Anniversary,” said Luisa Bixio, CEO of Milestone.
“The racing genre has often striven for realism and authenticity, so it’s great to see a motorcycle game delivering some serious options for two-wheel enthusiasts. Having just launched our Guinness World Records 2017 Gamer’s Edition, there’s every chance now that Ride 2 could be haring into next year’s book…” added Stephen Daultrey – Editor of The Guinness World Record Gamer’s Edition.
Ride 2 is available on PS4™ and Xbox One®, the all-in-one games and entertainment system and PC.
EA and Respawn have released the official Titanfall 2launch trailer ahead of the game’s release this Friday. Set to a Titanfall-themed spoof of “Bang Bang (My Baby Shot Me Down)” by Nancy Sinatra (many will remember the original song Kill Bill), the trailer features a mix of combat and down time shots of a Militia pilot and his Titan mech.
Titanfall 2is set to launch on October 28th for PlayStation 4, Xbox One, and Windows. The sequel to the 2014 FPS is introducing a singleplayer campaign starring Jack Cooper, a Frontier Militia grunt and aspiring Titan pilot. The game is revamping its line up of titans, replacing the original three with six new mechs, including the first melee Titan called the Ronin.