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Dragon Ball FighterZ Launch Trailer and Android 21 Video Released

With Dragon Ball FighterZ launching today in North America and Europe Bandai Namco has released a launch trailer for the game as well as screenshots and a video focusing on the brand new character, Android 21 who undergoes something of a surprising change when she becomes a playable character.

As described by the company, Android 21 is an important character in the game’s story mode and is mysterious scientist known for having the same knowledge as the Androids creator Dr. Gero. Connected with Android 16 her background is quite vague. When entering combat she undergoes a drastic transformation and is capable of draining an opponent’s energy and copying some of their attacks. You can check out the videos below and be ready to pick up the game for the PlayStation 4, Xbox One, and PC today.

Launch Trailer

https://www.youtube.com/watch?v=lGSuuJoL6RM

Android 21 Combat Trailer

Australian Gaming Machine Manufaturer Aristocrat Leisure Buys Big Fish Games

Australian gaming machine maker Aristocrat Leisure announced their purchase of Seattle-based mobile game developer Big Fish Games (Age of Enigma: The Secret of the Sixth Ghost) for $990 million USD cash from Churchill Downs. Reuters is reporting Aristocrat Leisure is funding the deal with $100 million in cash and a $890 million loan.

The purchase expands Aristocrat Leisure’s digital portfolio after the company purchased Plarium (Vikings: War of Clans) in 2017.

Our Take

Aristocrat Leisure has made it clear they are looking to diversify their business by expanding into digital casinos and mobile gaming. The purchase seems to be a good fit for Aristocrat Leisure. Big Fish Games’ previous owners was a gambling company, and Big Fish Games’ casino titles are among their most popular games.

Aristocrat Leisure’s expansion into mobile games will likely provide them a steady source of income thanks to the profitable nature of microtransactions in mobile titles. The Australian company is not alone in noticing the profitable nature of microtransactions, as major publishers spent 2017 trying to implement microtransactions in their AAA titles.

The Best Things In Life Come In Threes Three Different Ways of Farming In New Pure Farming 2018 Trailer

The Best Things In Life Come In Threes Three Different Ways of Farming In New Pure Farming 2018 Trailer

January 25th, 2018 – Wroclaw, Poland | Techland Publishing and Ice Flames have released a brand new Pure Farming 2018 trailer, entitled “Best Things Come in Threes” showcasing the Pure Farming 2018’s three unique game modes tailored for different preferred playstyles.

Pure Farming 2018 features the following game modes:

Designed to introduce players to farming simulation, My First Farm teaches the ins and outs of modern agriculture. Thanks to detailed objectives and helpful tips, players will learn, step-by-step, how to use farming machinery, harvest crops, produce green energy and more.

Farming Challenges consist of 20 hour-long scenarios that challenge players with several extreme situations that farmers around the world have to cope with. Using predefined resources, players will need to save their crops from fire, sustain the farm despite a severe drought, endure a locust attack, and more.

Last, but definitely not least, Free Farming mode gives players a complete freedom in how they play. Players can set the parameters of the game and simply run the farm their own way. With all machinery and facilities available for purchase from the get-go, the goal is to build a global farming empire – with absolutely no hand-holding. Just as in real life, in Free Farming the players’ success depends on their efficiency and decision-making skills.

Developed by Ice Flames and published by Techland Publishing, Pure Farming 2018 will be available on March 13th 2018 on PC, PlayStation 4 and Xbox One.

Visit the official Pure Farming 2018 Facebook and Twitter pages, as well as the game’s official Website to stay up to date with all upcoming farming announcements.

About Techland

Founded in 1991, Techland is a renowned independent game developer, distributor, and global publisher. The Poland-based company is best known for the original Dead Island games, the Call of Juarez series, and most recently for Dying Light and its expansion Dying Light: The Following – the game has been played by over 10 million unique players to date. We are now developing two triple-A titles that are to be released within the next three years.

TACTICAL MONSTERS FOR IOS/MAC OS NOW AVAILABLE ON APPLE APP STORE AND MAC APP STORE

TACTICAL MONSTERS FOR IOS/MAC OS NOW AVAILABLE ON APPLE APP STORE AND MAC APP STORE

Go to the Battlefield and Control Legendary Monsters Throughout the World for Ultimate Glory and Precious Loot

JANUARY 25, 2018 – Camex Games announced today that their highly anticipated tactical-RPG, Tactical Monsters, is now available on iOS via the Apple App Store and on MAC OS via the Mac App Store. Featuring an expansive roster of characters along with incredible strategic gameplay depth and features, Tactical Monsters is one of the most feature-rich mobile games on the market. In addition to the multiple gameplay modes, the iOS version comes with a lots of new features including AR Kit Content, 3D Touch, Game Center iOS-MAC gameplay continuity, Apple Watch support, ReplayKit and much more.

“Tactical Monsters is probably the most feature-packed strategy game you’ll find for iOS,” states Michael Tseng, Chief Operations Officer of Camex Games. “Fully iPhone X ready at launch, Tactical Monsters takes advantage of all the technology offered by Apple and really enhances the solid gameplay features, making it the definitive version of the game.”

Tactical Monsters for iOS features include:

  • iPhone X Ready – iOS exclusive features include 3D Touch, Game Center Achievements and Leaderboards, Game Center Continuity, Apple Watch support, iMessage Emojis, ReplayKit, and the AR Kit content featuring the Bigfoot monster from the game.
  • Find Unique Monsters – Battle through Adventure Mode to recruit and collect unique monster cards.
  • Level Up – Upgrade the monsters to unlock ridiculous monstrous and destructive skills
  • Survival Mode – Endure through the Guerrilla Warfare Mode to defeat the never-ending BOSSES.
  • Practice Makes Perfect – Sharpen your tactics and perfect your new monsters’ abilities by visiting Training Grounds.
  • Online Multiplayer – Duel players in real time live PVP to take their thrones and claim the world treasure chest.
  • Tenacious D – Set your optimal defense formations and layouts in Mine Defense.
  • Be Part of the Community – Ally with your clan mates to chat strategy, to share cards and be the #1 clan in your country
  • Connected Gameplay – Whether you are at home or on the go, you can play the game on one Apple device and pick up where you left off on another.

Tactical Monsters currently already has over 1 million players worldwide and is now available on the Apple App Store, Mac App Store, Steam and in the Google Play store, and is free to play. The game is also rewarding players with a special one-time Promo Pack of 500 Gems to help you become a tactical PvP master! All you need to do to get your 500 Gem Promo Pack is to follow Camex on Discord, and post your Player ID in the special chat room!

You can also follow us on Twitter, like us on Facebook or joining our 15,000+ fans discussing the game on our Discord channel.

External Links
Website: www.tacticalmonsters.com
Apple App Store: https://itunes.apple.com/app/tactical-monsters-rumble-arena/id1260138998?mt=8
Mac App Store: https://itunes.apple.com/us/app/tactical-monsters/id1282899008?mt=12
Google Play: https://play.google.com/store/apps/details?id=com.camex.tactical.monster&hl
Steam: http://store.steampowered.com/app/705220/Tactical_Monsters_Rumble_Arena/

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About Camex Games
Camex Games’ is an indie studio with a core focus on tactical RPG gameplay. Camex Games uses its technological strength to develop and publish games across multiple platforms using a variety of technology. Camex Games’ titles has been globally featured by Google Play, Apple’s App Store, Steam, Kongregate, Facebook, and more. Camex Games was also previously featured on Google I/O as a case study.

In The House 2018 Season Starts Next Week

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So with the start of the new year, it’s time for another season the cult classics with our good friends at In the House down at George Street cinemas. We’ve covered their screenings since 2014 (gosh, has it really been that long?) and we’ve consistently had a great time at their screenings. Besides screening some pretty awesome films, they’ve fostered a pretty cool community of film lovers who come to participate in the pre-screening chat with their charming hosts. It’s been a pleasure to see this community grow over the years and we look forward to see how it gets even better… but without further a do, here’s the list of the films they’re screening this season:

2nd February
16th February
2nd March
16th March
30th March
13th April
4th May
18th May
1st June
Good Morning Vietnam (1987)
Raising Arizona (1987)
The Right Stuff (1983)
Tron (1982)
The Neverending Story (1984)
Rosemary’s Baby (1968)
The Shawshank Redemption (1994)
The Abyss (1989) Starship Troopers (1997)
Once Upon A Time in America (1984)

Hopefully you can find yourself to a screening for something which interests you. I found that my two favourites last season was the creepy duo of Pan’s Labyrinth and Poltergeist. This season, I personally am looking forward to seeing the Shawshank Redemption later in May (but I’m sure I’ll find some new favourites in this season) so keep your eyes peeled for a certain long-haired film reviewer and give them a friendly wave!

You can find tickets for all their film screenings here and read more about our film opinions here.

Batman: The Enemy Within – Fractured Mask Review

Batman: The Enemy Within – Fractured Mask

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $4.99 – Available Here

Overview

Perhaps one of the biggest strengths that Telltale Games has to work with in Batman: The Enemy Within is the fact that they have created a storyline where Bruce Wayne and Batman have equal impact on the storyline whereas other stories focus primarily on Batman. This is far more evident in this second season and continues to be the case with Batman: The Enemy Within – Fractured Mask as most of what threatens Gotham requires a far different approach than what the Bat often takes.

Story

With this being the third episode of Batman: The Enemy Within those who read beyond this point should expect there to be spoilers regarding certain twists and reveals that have occurred throughout the season thus far. As such if you have yet to play the season yet, be prepared for some major events to be discussed.

When we last left Bruce he and the Pact had just managed to pull off a heist with the reward surprisingly being the Riddler’s body in a frozen container. To make things even more shocking, Catwoman also dropped in on the group to reveal that she has ties to the Pact as well. This episode begins immediately after both of these reveals with Catwoman revealing that she is helping the Pact develop special goggles that will help the criminal gang continue Riddler’s plan despite his untimely demise.

The big problem is that Harley Quinn doesn’t really know what the true goal for Riddler’s plan was and this makes things quite difficult regarding Bruce and the Agency’s plan to stop them. As such it is up to Bruce, John Doe, and Catwoman to work behind Freeze and  Bane’s backs to uncover the target of Riddler’s heist. Of course with a mixture of Catwoman and Bruce trying to keep their past and true motives a secret and the tenuous relations tying together a band of villains such as the Pact, nothing is ever easy.

It doesn’t take long in this episode before Bruce and Catwoman can begin catching up with one another ever since she disappeared back near the end of the first season. Players can continue to play the game of “cat and bat” if they so choose as pursuing a relationship with Selena is still entirely viable though she has her own reasons for interacting with these criminals and isn’t going to put her feelings ahead of learning what changed Riddler from the man she knew into the psycho that died on the boat in the first episode.

In fact, much of what makes Fractured Mask interesting isn’t the slow advancement of the plot as we learn the location and objective of the heist but Bruce’s interactions with all of those around him. Not only are we given a brief showing of Detective Bullock for fans of the series, we are also given chances to interact with Tiffany, deal with Gordon as both Batman and Bruce, and continue to try to see just how far John is willing to go for his “best friend” Bruce. In many of these regards we see these relationships developing in a fashion that players finally want to see, with Tiffany being the most obvious but also the most welcoming interaction should players take that route.

As for Gordon we see his constant struggles against the threats in Gotham weighing on his shoulders with the Agency holding him back at every turn, leading to some frustrating developments regarding his opinions of Bruce. John on the other hand continues to delight as a character so close to the fringe that he remains completely unpredictable. Depending on your choices this episode players can interact with him in a variety of ways that may vary from another’s play through making for a unique enough experience.

Gameplay

With this episode we see actually very little in the way of exploration or choices that allow you to tackle a situation as either Bruce or Batman. Instead we have an episode that features a great mixture of combat and dialogue sequences. It is worth noting that there is a bit of a puzzle included in this episode but it is incredibly simplistic in nature and something of a disappointment since it is the last one left to the world by Riddler.

One thing that also really stands out this episode is how varied certain events can be depending on the choices you make. Whether you choose to trust Catwoman or John and select various other dialogue choices throughout the story can add or remove complete parts of an episode, leaving players a real chance to see just how different things can play out from one another depending on what they chose.

Visuals & Audio

As per usual with Telltale’s take on Batman the action sequences are choreographed to look amazing in motion, this is especially true for the few fights that you may or may not have with Catwoman. On the downside of things we see very little in the way of new areas in this episode meaning that those looking to see new areas of Gotham will be a bit disappointed.

The voice work for the cast of characters remains strong with all of the voice actors handling their roles well enough, though John really continues to stand out as his personality continues to shift ever closer to who fans know he may become.

Overall

Batman: The Enemy Within – Fractured Mask may not advance the core storyline a whole lot and does end rather abruptly but it does focus on one of the most interesting aspects of a Telltale game, the web of relationships that have been built around the main character. In this game, with both Bruce and Batman having different complications as they interact with characters, this element is at its best and exploring these relationships and seeing these characters develop makes for an interesting story no matter how little it is advanced.

Minecraft: Story Mode Season 2 – Above and Beyond Review

Minecraft: Story Mode Season 2 – Above and Beyond

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

When releasing Minecraft: Story Mode’s first season the developers had managed to already wrap up the core storyline and use the final episode to lead into what would eventually be a three episode season of side-stories. With this second season however we have the fifth episode, Above and Beyond, continuing the battle between Jesse and the Admin. Can this final episode wrap things up nicely or does it fall flat after a difficult season?

Story

Considering this is the final episode of Minecraft: Story Mode Season 2 those who wish to continue reading past this point should expect various details and reveals over the course of the season to be discussed so if you have yet to play through the season so far, be wary of various spoilers below, though it is worth noting that major events for this episode will be kept to a minimum.

When we last saw Jesse and the gang they had just managed to escape from the blighted realm that was left behind by Romeo when he went crazy with his new Admin powers. No matter who you managed to bring with you through the portal back to Jesse’s normal world, the group navigates secret tunnels in an effort to return to the newly reformed Beacontown only to witness the drastic changes that it has undergone since the Admin took over while posing as Jesse.

It isn’t long before Jesse manages to come up with a plan that, with the help of his new friends as well as the returning Axel and Olivia, will hopefully allow the group to make use of the information they worked so hard to obtain and remove the Admin’s special powers once and for all. Of course, with everyone except his close friends believing Jesse has turned evil, things aren’t likely to work out as easily as they would hope, especially once the Admin catches wind of their presence.

By bringing the location of the story full circle players are given an immediate look at just how cruel things can be under the rule of the Admin’s thumb when comparing the celebration held at the start focusing freedom and unity that helped create Beacontown and the one held by the Admin that focuses solely on narcissism. Where people once cheered they now cower in fear or put on fake smiles in fear of being punished by “Jesse.”

There are numerous smaller decisions to make throughout this episode though the flow of the story progresses at a predictable pace with very little actually getting in the way of Jesse’s plans. In fact, even when it seems like something may go wrong it is simply forgotten about in an effort to move the plan without a single real hitch until the final confrontation against the Admin.

One thing that the writers of Minecraft: Story Mode Season 2 should be complimented for in this episode is constructing an incredibly satisfying final boss fight. Thanks to the Admin’s abilities players are brought to a number of different locations during the fight while also changing up their strategy every time the Admin assumes a form he previously took to either trick or mock Jesse and the group. It is worth noting that the majority of the choices you make this episode only play a smaller role, players are once again given a heavy decision to make that will change the finale depending on what you select.

On the other hand, the choices that you may have made over the past episodes are left to the wayside as numerous events occur that make past critical decisions meaningless. Through various “deus ex” style developments various companions that have been left behind return just in the nick of time to help out and have their story wrapped up. In the end though players will find that their ending can vary quite a bit from others depending on certain innocuous seeming decisions they may have made in the past, allowing for a unique enough experience that still comes to a satisfying end no matter how things play out.

Gameplay

Since this is the final episode the focus happens to be primarily on talking with characters and taking part in action sequences. There are a few puzzle elements here and there as well as a crafting sequence but for the most part you’ll simply be exploring and fighting in this episode since there are no free building sequences this time around. In fact, the final puzzle players are presented with can be a bit tricky thanks to the numerous ways you might try and solve it at first, so be prepared to try and fail a few times in this sequence.

Visuals & Audio

As previously mentioned, thanks to the game returning to Beacontown for the finale players are able to witness the stark contrast between the ruling styles of Jesse and the Admin as the design of the city and the overall feel of the world is drastically different in this episode and the developers have handled this section well. The aforementioned boss battle is also handled well enough with the designs of the Admin fluctuating perfectly to give players a feeling like they are finally dealing damage to a foe that once seemed insurmountable.

Through this finale players once again see a number of returning characters who have retained the voice actors they’ve been given since the start of the season while the soundtrack features  a number of fitting tracks for the sequences that play out this episode.

Overall

While the journey to this ending may have been a rough one, Minecraft: Story Mode Season 2 comes to a satisfying ending with Above and Beyond. The weight of some past decisions are negated through poor plot development while others that may have seemed simple are given more impact than you may have guessed in the past as the story comes to a conclusion that feels like it could be a solid conclusion to Minecraft: Story Mode as a whole.

Minecraft: Story Mode Season 2 – Below the Bedrock Review

Minecraft: Story Mode Season 2 – Below the Bedrock

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

With many highs and only a few low points throughout the series so far, Minecraft: Story Mode Season 2 has ended up becoming more of a run of the mill storyline after an exciting start. Now with the penultimate episode released and the finale right around the corner, can the story pull itself out of its lackluster rut and develop into something interesting in Minecraft: Story Mode Season 2 – Below the Bedrock?

Story

Since the story for Minecraft: Story Mode Season 2 – Below the Bedrock continues right after the events from Jailhouse Block it is worth finishing the previous episodes before continuing to read this review as various events and twists from previous episodes will be discussed from here on out.

After managing to escape from the Admin’s “Sunshine Institute” where all enemies or people he loses interest in end up being sequestered away, Jesse and the gang, now accompanied by the former friend of the Admin, Xara, and the rest of the group that was once separated from them. Unfortunately for them, the way back home isn’t as simple as simply escaping as they have now stumbled upon a forgotten realm that the Admin once called home before moving on to better things and leaving the world to fall into disarray.

This leads to not only the group facing off against a giant enderman but dealing with inhabitants that haven’t seen a normal world in quite some time. Add to this the fact that Xara has a lot of history in this realm and a significant story to tell and the world beneath the bedrock becomes one filled with danger but also one that may hold the key to putting a stop to the Admin once and for all.

After the previous episode left players feeling like they were simply going through the motions in an effort to pad the runtime of the series, Minecraft: Story Mode Season 2 – Below the Bedrock manages to advance the story just enough to keep players interested in seeing just how things will come to a conclusion while also providing us with plenty of information about the past that is shared between the Admin, Xara, and another one of their friends who has since fallen prey to the Admin’s plots.

Not only does the core storyline gain some satisfying development and forward progression but the characters also see a nice amount of interaction as well. Petra and Radar continue to develop throughout this episode with Petra continuing to struggle with her place in the world and how Jesse will end up fitting into things once the Admin has been defeated and Radar trying to prove that he is capable of handling himself and taking the lead if need be. In fact, even a familiar face makes a reappearance that is handled as something of a short but fun cameo.

There is a satisfying balance between seriousness and light-hearted comedy here in Below the Bedrock though this is primarily due to the fact that the stakes never seem to be too high, even when it appears that a character is in mortal danger since, at worst, all they’ll do is disappear for a short time. One thing that this episode does feature in spades is action as the developers have really dialed that feature up this time as not only do players do battle with a hoard of enemies at one point but they also must face off against a puzzle style boss.

Gameplay

Although the action points are the most exciting elements, the majority of this episode still revolves around Jesse talking with his allies as well as the characters he meets while exploring this abandoned world. The free building segments are doubled up this time around so if you happen to appreciate creating a unique design then you are given twice as many chances to do so this time around, though if you happen to construct absolutely nothing, the game is fine with that as well.

Back to those action scenes though, we have the exciting feeling battle against a large fire spewing opponent that requires the player to not only dodge incoming flames but oversized attacks while trying to lure the creature onto switches that will lead to its defeat. This combination of puzzle and boss fight makes for a satisfying combination in a game like this. As for the other battle against the hoard, players will need to keep Jesse on a swivel to avoid being swarmed by opponents, though this also may lead to a glitch as well. In my time with this battle I saw two instances where, no matter how long the fight lasted, the enemies continued to arrive even when the battlefield had been cleared, leading to a death being the only way to restart.

Visuals & Audio

Since the design this time around happens to be a forgotten world fallen into disarray the developers have managed to craft some interesting looking places for players to travel through, even if everything has a “doomsday red” tint to it. Thankfully the aforementioned action sequences are designed to look impressive though it would be nice to see a bit of extra variation with some enemies outside of just making them extra-large.

The voice work through this episode continues to impress as the actors handle their roles in fitting fashion and the soundtrack is also on par with what players have come to expect from the series.

Overall

After a middling middle episode Minecraft: Story Mode Season 2 manages to pull itself together to deliver a satisfying penultimate episode with Below the Bedrock. With interesting action pieces and solid story development and pacing, this episode feels like something of a return to form for the series. Let’s just hope that this improvement in quality holds together for the finale.

Minecraft: Story Mode Season 2 – Jailhouse Block Review

Minecraft: Story Mode Season 2 – Jailhouse Block

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

There comes a point in a game’s storyline where the player is hoping to see some real stakes being raised and threat to either their own character or those that they have grown to care about and although that threat became a reality in the previous episode of Minecraft: Story Mode Season 2, an oddly set pace hampered this feeling. So now that Minecraft: Story Mode Season 2 – Jailhouse Block has arrived, does the story begin to raise the stakes even further?

Story

As the story of Minecraft: Story Mode Season 2 – Jailhouse Block continues immediately after the events of Giant Consequences it is highly recommended that readers play the previous episodes in the season before continuing on as various events and twists will be discussed below.

When we last left our heroes Jesse and the rest of the gang were in an incredibly bad way. Not only was it revealed that the Admin had infiltrated their ranks, meaning that Jack’s friend had indeed died, but thanks to Jesse’s actions the group has fallen out of favor with the Admin. Choosing a new “champion” depending on who the player chose to act on their own in the previous episode, Jesse and the rest of the group are sent to a prison where all those who disappoint the admin are sent to suffer.

Designated as the “Sunshine Institute” Jesse soon learns that no matter how skilled you might be in combat, there is only so much you can do when an entire system has been built to keep you in line. Locked away with the rest of his friends, it is up to Jesse’s puzzle solving skills and habit of getting on the nerves of others to find a way out of this predicament, even if it means teaming up with someone known only as “Prisoner X” to do so.

For the most part Minecraft: Story Mode Season 2 wants to try and tell an intriguing storyline and give players insight into what makes the Admin the way he is, but it ends up falling flat in this regard. This is primarily due to the fact that, while varied in the different steps that players have to advance to make their way through the prison and try to escape, the majority of this episode feels like nothing more than padding. The majority of the prisoners that are introduced seem interesting on the surface but are little more than one-off appearances as players quickly are moved from one layer of the prison to another.

In fact one location is kept to such a minimum level of interaction that even if you try to interact with others, you gain absolutely nothing out of it other than a couple of odd bits of dialogue that help add a bit of detail to how cruel this prison can be, but nothing else. Even the choices that players can make throughout the episode are kept almost entirely inconsequential in nature until the end of course, then players are once again given perhaps one of the most difficult decisions they have had to make so far, since it actually has real consequences for the first time this season.

A few things make up for the lackluster nature of this episode, one being aforementioned choice, and another happens to be just how interesting Jesse can be when dealing with authority. Players can choose to try and stay in line while talking with the various authority figures in the prison and dealing with the Admin or you can completely buck authority if you so choose. It also helps that players do end up learning some of the history of the Admin and continue to see him devolve from being an all-powerful being to something more comparable to a petulant child.

Gameplay

A large majority of this episode takes place through dialogue trees where Jesse will talk through problems with other prisoners and his allies but there are also a couple of other little bits added in as well, such as the usual free building segment, and plenty of quick time based combat sequences.

These combat sequences really take things up a notch as not only are these fights quite interesting to watch unfold, they are varied enough to keep things fun. There is even an auto-running combat sequence against a giant boss that really raise the tension of Jesse’s escape efforts.

Visuals & Audio

Unfortunately thanks to the nature of this episode taking part inside of a prison, there is a large lack of interesting structures to witness. There is some variety to see here as players are ushered through the prison layers but for the most part the aesthetics here remain various shades of gray and orange as lava is used quite frequently here. While a fitting design choice for the episode, the lack of color and unique designs are disappointing.

Accompanying this episode are a number of new pieces of background music that sound great for the theme of this episode and work really well for the combat sequences while the voice cast continues to be as impressive as ever when it comes to handling their roles.

Overall

Although there is a huge choice to be made and some of the combat sequences are quite thrilling, Minecraft: Story Mode Season 2 – Jailhouse Block feels like the most padded episode of the entire season. Perhaps thanks to the nature of being the mid-point of the season the developers chose to take things slow and give us only a bit of information to keep things exciting for the last two episodes but in the end this leaves this episode as being one of the worst this season.

Subnautica Leaves Steam Early Access

Unknown Worlds brought Subnautica out of Steam Early Access today. The full release addressed more bugs and adds content to cap off the game’s story.

Xbox One players received the same 1.0 update as Steam users, but Unknown Worlds announced they will be keeping Subnautica in Xbox Game Preview for a little longer. Currently, the developers are unhappy with the game’s performance on Xbox One and will be spending the coming weeks optimizing the Xbox One version.

Subnautica is a survival game set underwater on an alien planet covered in oceans. Starting with only a small Life Pod designed for emergencies, players will need scavenge the oceans depths for resources as they contend with standard survival game challenges, like hostile wildlife, and challenges specific to the ocean setting, like depth related pressure and a constant battle for oxygen. Along the way, players will discover the planet’s history and uncover the mystery locked within its ocean.

Subnautica is available now on Steam for $24.99 USD; however, the game is on sale as part of the launch promotion for $22.49 USD until January 30.