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Dragon Ball FighterZ Review

 

Dragon Ball FighterZ

Developer: Arc System Works
Publisher: Bandai Namco
Platforms: PlayStation 4 (Reviewed), Xbox One, Windows
Release Date: January 26th, 2018
Price: $59.99 USD – Available Here / $99.95 AUD – Available Here

Overview

Dragon Ball FighterZ (pronounced Fighters but with a Z sound) is a milestone fighting game for the franchise. Straying away from Bandai Namco’s recent 3D ‘Dragon Ball simulation’ efforts, Dragon Ball FighterZ is being created by fighting game royalty Arc System Works and is a ‘traditional’ fighting game more akin to Street Fighter or Guilty Gear. This is not Arc System Works first foray into 2D Dragon Ball fighters, having crafted multiple well received handheld games over the years, however the stakes are raised much higher with this home console entry. I’m happy to say Arc System Works were more than up to the challenge.

Story

While fighting games are renowned for skimping on story this isn’t the case for DBZ FighterZ. You get three separate arcs here of about 3 – 4 hours each that unlock consecutively as they are completed. Strangely, each arc is basically a different take on one common story thread and considering the plot can move a little slow at times this method of progression works against the story in my opinion. It’s definitely a baffling choice as to why this route was chosen over simply having one longer story arc and it does draw more attention to issues such as slow pacing and repetition. Luckily, each arc focuses on different lead characters and has entirely new cutscenes to keep things fresh, saving the story from becoming stale.

As far as original stories go in Dragon Ball games this is one of the better ones, thanks in part to the great villain of Android 21 (designed especially for the game by series creator Akira Toriyama). 21 holds some cool surprises for long time fans that even add to the DBZ mythos outside of this self contained story. The plot itself is rather simple despite some confusing elements with confusing explanations, however it contains just enough exciting moments to keep you hooked and wanting to experience the next major event.

Not surprisingly for a Dragon Ball product it’s the character interactions that really shine here. Dragon Ball is known for its varied and likeable cast so it’s great to see some lesser featured characters get the spotlight. Fighterz character moments are nothing short of excellent as the game is not afraid to reference even small bits of dialogue from the series or build upon character traits seldom explored in the source material. To portray this even further than in story mode cutscenes, there are over 50 unique, fully animated and voiced cutscenes discoverable in story mode that unlock based on your team composition or who your opponent is, with many providing some awesome moments or laughs such as Goku trying to work out what his fusion name with Gohan would be or Frieza finally meeting Majin Buu.

Players who appreciate authenticity (and to a lesser extent canon) will be happy that the game establishes itself to take place amongst the events of the anime, specifically before the events of the Goku Black arc in the anime. It impressively takes the time to explain why the Dragon Ball’s can’t be used to fix the situation or why Beerus won’t help, even going as far to provide a plot device for every character being equal in power. This important fact lends itself to not only the story mode, but all the unique dialogue that takes place in other modes as well.

The work put into fully realising each character in FighterZ is nothing short of astounding and a real treat, particularly to the hardcore fans. Adding even more fan service to what has already been mentioned are unique set pieces called Dramatic Finishes, which occur if certain conditions occur in a fight in any of the versus modes, such as beating Frieza on destroyed Namek with Goku in your party. Going even beyond that, in fight dialogue changes depending on your team composition when calling for assists or even using special attacks against certain characters.

Gameplay

FighterZ is best described as a 2D, 3 on 3 team based fighting game. Action is fast and furious as characters use a combination of light, medium and heavy attacks along with Specials, Supers (it took me a while to get used to the fact they aren’t called Supers and Ultimates like most Dragon Ball games recently) and assists to drain their opponent’s health bar. The speed and execution of the fighting system is not unlike former Marvel Vs. Capcom titles.

To be victorious here you will need a good knowledge of character combos, strength and weaknesses, team synergy, meter management and most importantly good timing and reflexes. While that may seem overwhelming it somehow just works and you’ll have a relatively strong understanding of how it all comes together within just a couple hours of playing. This is a fully fledged 2D fighting game that is crazy fun to play whilst being extremely smooth to handle and ridiculously polished.

Each of the 24 characters in the baser roster have many unique attack options yet also easy to switch between thanks to having similar button inputs for their available actions. The roster may seem small in comparison to recent Dragon Ball titles however I truly believe Arc System Works has put together the best roster possible for this type of game. Each character is in their most recognisable form and a huge portion of Z and Super is represented without sacrificing any diversity or balance (at least from what I have seen).

As a bit of a rookie when it comes to fighting games I was admittedly worried about jumping in to a technical fighter but my fears were unwarranted. While there are a lot of combat options to try and remember after a couple of hours I was really starting to get used to blocking, comboing and using my supers along with using assists and switching between party members. The moniker easy to learn but hard to master definitely applies here. The game does a great job easing you into the action and even makes use of the story mode to introduce and reinforce certain combat options while also advancing the story, a satisfying option for those who may not want the full step by step breakdown provided in the practice mode.

FighterZ offers a pretty standard selection of modes to keep players busy, including the aforementioned story mode, training, local vs, arcade and online.

The training mode is very detailed and will be sure to please any level of player trying to better their skills. Beyond simple training the mode also provides a practice match up that groups the games mechanics into bite sized tutorials and 10 combo challenges for each character ranging from very simple to frustratingly hard. It took me over 5 minutes to clear Goku’s last combo challenge, but watching myself perform slightly better each time and finally beating it was a rewarding experience and proof that I was getting more competent at transitioning between button presses and performing more complicated combos.

Arcade mode is your standard fare with three seperate rooms to enter matching up to different degrees of difficulty. The better your ranking in a match the more you stay on the winning path which nets you better rewards but harder opponents. It’s a fun challenge to see how long you can remain on the top path and that it’s not just game over if you perform slightly worse. Unfortunately despite the wealth of cutscenes in story mode, characters don’t have a nice intro or outro scene which is a slight letdown, I’d love to have Goku waiting at the end for me if I pick Vegeta as my lead character for instance.

Dragon Ball FighterZ features perhaps the best online mode I have had the pleasure of playing, particularly in a Dragon Ball game. Australia’s Internet doesn’t have the best reputation but due to what seems to be dedicated servers based on regions I was having flawless online matches while fighting opponents with decent connections. Even against opponents with no bars fights were slightly worse but still very playable and the delay counter at the top made it easier to adjust. Coming from Xenoverse 2 where online matches are virtually unplayable, this was mind blowing for me. The ability to search for a match while playing the practice or arcade mode is a very nice quality of life feature that I hope more games start to implement.

The main online modes consist of ranked and casual matches, however there are also arenas (a more social online mode more akin to endless) and ring matches for private fights between friends as well as a fully featured replay channel where you can watch back your own online fights, those provided by Bandai Namco or replays from the top players on the leaderboards.

To reward players for playing across any mode you will earn zeni (the main form of currency in the world of Dragon Ball) which are then spent on capsules. These give you additional avatars for the main lobby, Z-Stamps (which are pretty useless in all honesty), unique titles, backgrounds for your online card and even additional commentators for the replay channel such as Frieza or Yamcha. To be completely honest none of these items really appealed to me as they are all superficial and only apply to the games needlessly interactive menu system, however if any of the above items appealed to you or you’re a completionist you will probably see some value in this loot system.

Visuals

While graphics like this are of course subjective I think for most people this game will likely rate as one of the best looking anime games of all time (personally this is just ahead of Burst Limit for me). The 3D models use a cel shaded appearance to almost seem like high quality 2D sprites and it just works really well for the world of Dragon Ball. This is a rare case where the characters really fit in well with the backgrounds instead of awkwardly clashing.

The colours, accuracy of the models, worlds and special effects all look magnificent, really honouring the original work presented in the manga and anime, arguably surpassing it. It’s truly a sight to behold to see multiple characters launch their super moves in different directions as they fill the screen with crazy energy beams and explosions. To put it simply this is a beautiful looking game even on a base PS4 system and a normal HD TV. It also runs perfectly, with all fights happening at 60 FPS whilst never dropping a frame, no matter what crazy action is happening on screen.

Honestly my only quarrel with the visuals is some minor cases of clipping in character models depending on their positioning and that sometimes characters hands and fingers look way too big. The game also seems to have a purposefully low frame rate (seemingly in an attempt to look more like the anime) for the story mode and special attacks which can be a little jarring at first, especially when characters walk.

Audio

The audio here matches the visual in terms of quality. The quality of the sound effects, music and voice tracks is top notch. In fights, each hit feels impactful with sound effects ripped right from the show to complete the Dragon Ball experience.

There are two voice options here, one featuring the original Japanese voice actors (which is surprisingly the default choice in the international release) and the other being the Funimation English dub. After watching Super in Japanese I can tell the Japanese actors all do their best work here. Over on the English side I feel the voice actors knew this was a special game and thus really aimed to give a special effort in their performances. There are a few awkwardly delivered lines here and there to go along with a few awkwardly written lines, however 99% of the dialogue and acting is of a high level.

Lastly for sound, the music definitely deserves a special mention. FighterZ features a great number of tracks including unique themes for every character and stage, as well as specially crafted story tracks that feel like they could have come right out of Dragon Ball Super or Kai.  A mix of rock, drum and bass, techno and even jazz make up the soundtrack, with most songs having memorable melodies and fitting in with that character or stage (shoutout to the West City and Gotenks themes for being two of my favourites). The option to choose any song to fight to is a welcome one, especially with this excellent playlist.

Overall

Dragon Ball FighterZ is a huge success from Arc System Works and any Dragon Ball or fighting game fan should be thrilled that Bandai Namco partnered with them for this project. FighterZ features amazingly smooth, fast and frantic gameplay with an incredibly realised cast of characters. The presentation is technically brilliant while remaining faithful to the original series and there are a wealth of modes to enjoy it in. While I can make some minor complaints over the story, trivial loot and lack of stages, these issues don’t come close to bringing down what a revolution Dragon Ball FighterZ is for the franchise. If you’ve ever hoped to see Dragon Ball successfully realised as a modern, traditional fighting game then I would say your wish has been granted.

Capsule Computers review guidelines can be found here.

NEW CHARACTER AND ICONIC ONES JOIN SOULCALIBUR VI

NEW CHARACTER AND ICONIC ONES JOIN SOULCALIBUR VI

Four characters, including a brand new one, join the SOULCALIBUR VI roster! BANDAI NAMCO Entertainment Europe today confirmed Grøh, Xianghua, Kilik and Nightmare in the upcoming weapon-based fighting game. SOULCALIBUR VI will be launched in 2018 for PlayStation®4, Xbox One and PC Digital via STEAM® and other distributors.

The all new character to join SOULCALIBUR VI is an agent in black. Grøh‘s dedication to his studies and training earned him a place as one of Aval’s Twelve. However, after his failure to deal with the Azure Knight, he lost his position within the organization. The infighting in Aval has delayed his punishment for now, and if Grøh hopes to protect his right to wield Arondight, he needs to once again prove just how strong he is.

Fans will be pleased to play again with previous iconic characters such as Xianghua, Kilik and Nightmare. Xianghua learned how to wield a sword from her mother, Xiangfei, and the sword she inherited from her is a priceless treasure. When she was a child, she was enraptured by the beauty of her mother practicing the sword. Xianghua has added her own moves to the techniques. Her personal style relies less on taking her opponent down with head-on attacks and more on feints—landing a decisive blow only after her opponent has left an opening for her to exploit. The beauty and deadly grace of her movements can make it seem that she is dancing with her sword, and can captivate even her opponents!

Ever since the tragedy brought by the Evil Seed befell Ling-Sheng Su, Kilik has kept the Kali-Yuga firmly by his side. As the final successor to Ling-Sheng Su’s techniques, he has devoted himself to his training, and is currently studying esoteric techniques under the legendary warrior, Edge Master.

When facing Nightmare, one must never forget that he is able to at least partially unleash the power of the sword. If he does, payers have to be prepared for a blow designed to kill in one fell cut. The souls of those struck down and devoured by the sword are like books that get added to the blade’s seemingly never-ending library of fighting styles. Is there anyone who can stop the river of blood this sword leaves in its wake?

SOULCALIBUR VI will be launched in 2018 for PlayStation 4, Xbox One and PC Digital via STEAM and other distributors. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU , or join the conversation at https://www.twitter.com/BandaiNamcoEU .

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN™, GALAGA™,TEKKEN™, SOULCALIBUR™, ACE COMBAT™ and DARK SOULS™. BANDAI NAMCO Entertainment Europe is the premier publisher for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE™. More information about the company and its products can be found at http://www.bandainamcoent.eu or www.facebook.com/BandaiNamcoEU

DISCOVER THE MAGIC BEHIND NI NO KUNI II: REVENANT KINGDOM

DISCOVER THE MAGIC BEHIND NI NO KUNI II: REVENANT KINGDOM

BANDAI NAMCO Entertainment Europe revealed today through a documentary presenting how Akihiro Hino, Yoshiyuki Momose, and Takafumi Koukami gave life to the incredible characters of Ni no Kuni II: REVENANT KINGDOM!

Ni no Kuni II: REVENANT KINGDOM will be available on the PlayStation®4 and PC on March 23rd 2018. To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU  or join the conversation at https://twitter.com/BandaiNamcoEU.

Join the journey on:

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

Player Freedom, Trolls, And VRChat

I finally purchased a HTC Vive over the holidays. Starting it for the first time and standing on the edge of a crevasse is something that needs to be experienced. It is astounding that we have reached this point when only 5 years ago, Grand Theft Auto V came out and was seen as the pinnacle of gaming.

VR has opened up an entirely new world for developers to explore. From Valves The Lab, a Portal themed romp through virtual reality showing its capacity for beautiful vistas and mini-games, to VRchat, an experience I can only equate to the hay day of second life.

I was convinced by a friend to download the free PC VR chat room program. When first booting it up I was introduced to a tutorial. It calibrated my height, let me discover the mechanics of the game, from shooting to drawing, and then I was asked to choose an avatar. With it being a Unity application, I was able to upload my own avatar, a high-res model of Captain Picard from Star Trek.  I selected a server, one called “Ronald McDonald heaven” and off I went.

I was not prepared for the hell I was about to be dropped into.

When the game loaded up I saw a giant red ramp in front of me, with signs beckoning me to the top to see “The holy one”. Using my Vive controllers’ touch pad, I was able to walk around and go up the ramp. Halfway up I began to see some sort of ritual being conducted around a Ronald McDonald. Multiple anime girl and crude knuckles avatars interspersed with the occasional Reaper from Overwatch and Sasuke from Naruto, and a cross between a man and an ice cream.

I was invited to stand in front of a very well rendered statue of Ronald McDonald, covered in cheese burgers, and pray to “find de way”. I stood there in awe, which they took as disobeying their “holy one” and was then berated by these odd avatars. They pretended to spit on me and used some terms that should not be repeated. I very quickly quit VRchat and put my Vive down, just taking a moment to absorb what I had just witnessed.

This shows both the good and the bad with giving players too much freedom. In a world where any player can create and share their worlds and avatars, it creates these situations. Situations where everyone is in on the joke and having fun, but if someone doesn’t understand or appreciate the joke, people are quick to ridicule them. The inherent problem with this freedom, is that trolls flock to these programs.

Internet trolls love to ruin peoples experiences for their own and others amusement, and create situations that make others uncomfortable. VRchat has started gaining a reputation as a program where people go to do racist impressions or creepily hang around anyone with an anime avatar.

My opinion on VRchat is that it is an interesting experiment. It is giving people a view into the mindset of trolls, and how they will put a lot of effort into something if it means ruining it for someone else.

But in this ruining of other people’s fun, a community has grown. Players meeting other players, bonding over shared memes, and talking to each other outside of the game.

Internet trolls will always be around, trying to ruin the fun of others, but they can also be seen as innovators and community creators. Without the trolls, VRchat would not be talked about as much, nor would Second Life. They also wouldn’t give players with stranger senses of humour a feeling of belonging.

Trolls don’t need to be seen as a plague on gaming, but a necessary evil for people to bond with or against. Even though I was ridiculed online by this community, I can see the joke for what it is, just something goofy that people are having fun with.

Epic Shutting Down Paragon on April 26, Issuing Refunds

Fans of Paragon have long feared Epic’s runaway hit Fortnite would spell the death of their favourite MOBA. Unfortunately, their fears have come true. Today, Epic Games announced they are pulling the plug on Paragon on April 26, 2018. While Epic cited an inability to create a strong enough player base to continue development in their official shutdown announcement, Epic posted an announcement on reddit two weeks ago admitting Fortnite’s success was a large part of the discussion about Paragon’s future.

As a show of good will to Paragon’s dedicated fans, Epic has chosen to offer a full refund for any Paragon purchases. The refund offer is available for purchases made on any platform Paragon is available on. While Epic is not issuing automatic refunds to all buyers, gamers can manually request a refund here.

RISING STAR GAMES AND CRESCENT MARKETING TO BRING HELLO KITTY KRUISERS TO Nintendo Switch™ IN SPRING 2018

RISING STAR GAMES AND CRESCENT MARKETING TO BRING HELLO KITTY KRUISERS TO Nintendo Switch™ IN SPRING 2018

The Colorful and Cute Arcade Racing Game Will Arrive in the USA, Across Europe and Beyond as Physical and Digital Retail Releases
LOS ANGELES, CA – January 25, 2018 – Start your engines, Hello Kitty fans! Videogame publisher Rising Star Games today announced that Hello Kitty and all her Sanrio friends are coming to the Nintendo Switch™ console in the fast and fun multiplayer arcade karting game Hello Kitty Kruisers.

Take to the starting grid with Hello Kitty and her Sanrio friends as they race on land, over water and even through the air. Will anyone pip Hello Kitty to the podium? Race in single-player or with up to three friends, and unlock new outfits and vehicles for your favorite characters. You can even challenge your racing skills in the super-exciting Adventure mode!

“We’re continually honored to enjoy a close partnership with Sanrio in order to bring Hello Kitty videogame titles both to fans and to new audiences,” said Martin Defries, President of Rising Star Games. “Hello Kitty inspires happiness, friendship and sharing across the world and we’re humbled and excited to be an ongoing part of spreading smiles around the globe.”

Hello Kitty Kruisers is published by Rising Star Games and will be exclusively distributed in the USA, Canada and Latin America by Crescent Marketing Inc. The title will be available for Nintendo Switch™ at selected physical retailers in the USA and across Europe in Spring 2018. For more information follow Rising Star Games on Instagram, TwitterFacebook, or visit the official Rising Star Games website.

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ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

ABOUT CRESCENT MARKETING
Trusted and established since 1989, Crescent Marketing Inc. is an accredited full-service wholesaler and promoter of video games software, carrying the largest assortment of titles on every game console released to date.  With over 25 years of industry knowledge, Crescent Marketing successfully delivers market-driven brand and product strategies for clients and partners alike. For more information about our distribution, advertising, and promotional services please visit www.crescentmarketinginc.com.

BANDAI NAMCO ENTERTAINMENT INC’S HIGHLY ANTICIPATED FIGHTING GAME, DRAGON BALL FighterZ, OFFICIALLY LAUNCHES IN THE AMERICAS TODAY

BANDAI NAMCO ENTERTAINMENT INC’S HIGHLY ANTICIPATED FIGHTING GAME, DRAGON BALL FighterZ, OFFICIALLY LAUNCHES IN THE AMERICAS TODAY

 

A New Age of Fighting Game Action and Video Game Martial Artistry Set to Begin

 

SANTA CLARA, Calif., (January 26, 2018) – Leading anime video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced the launch of DRAGON BALL® FighterZ in the Americas for the Xbox One, PlayStation®4 computer entertainment system, and PCs via STEAM®. As the official Game Critics Awards: Best of E3 2017 award winner for Best Fighting Game, DRAGON BALL FighterZ is the definitive DRAGON BALL fighting game experience combining classic 2D fighting game dynamics with characters from the renowned DRAGON BALL universe, one of the most popular and iconic anime franchises around the world.

 

Developed by Arc System Works, a celebrated developer of 2D style fighting games; DRAGON BALL FighterZ delivers explosive graphics and over-the-top gameplay combining classic 2D fighting visuals with advanced 3D character models that look and feel as if they are ripped straight out of the DRAGON BALL anime series. The game is already gaining critical acclaim with GameSpot.com giving DRAGON BALL FighterZ a 9/10 saying “FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there’s no question that it’s been designed to tap into the hearts of Dragon Ball’s most dedicated fans…” While IGN.com scores DRAGON BALL FighterZ with an 8.5/10 saying “FighterZ is fast, fluid, and cerebral.”

 

DRAGON BALL FighterZ gives fans the opportunity to take their favorite DRAGON BALL characters into battle and bring to bear some of the most famous moves from the DRAGON BALL universe such as Goku’s “Kamehameha”, Vegeta’s “Big Bang Attack”, and Frieza’s “Death Ball”. Featuring 3 vs. 3 battle mechanics, players assemble their teams and take to the field-of-battle to experience eye-popping fights that are sure to wow any fighting game aficionado. DRAGON BALL FighterZ debuts an original character – Android 21 – whose creation was supervised by DRAGON BALL creator, Akira Toriyama. The game also features a unique storyline, dynamically told through animated cut-scenes. With its cast of fan-favorite characters, players will surely train and master more than one fighter and style, delivering richer gameplay and motivation to take down the competition.

 

DRAGON BALL FighterZ has been a pleasure to work on since we announced the game at the Microsoft E3 press conference last year. Throughout the year, we’ve received nothing but high praise, support, and excitement from media and fans alike; the energy surrounding this title is definitely over 9000!” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Now that the game is in the hands of players, we’re looking forward to seeing both fighting game and DRAGON BALL anime fans battle for bragging rights in DRAGON BALL FighterZ.”

 

DRAGON BALL FighterZ is available now in the Americas for the Xbox One, PlayStation 4 system, and PCs via STEAM with a MSRP of $59.99. For more information regarding DRAGON BALL FighterZ and additional titles from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoUS.

 

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

Attack on Titan 2’s Town Life Highlighted in New Trailer

With Attack on Titan 2 players will be able to do more than just explore small field bases and venture out to slay Titans. With a new “Town Life” system players can take their custom created character and explore life inside the walls and interact with various characters from the original series. This includes talking with them, giving them gifts, changing their outfits, and even training with them to enhance their abilities.

Most of this content is shown off in a new video from Koei Tecmo, found below, and as for the game itself, Attack on Titan 2 is set to be released on the PlayStation 4, Switch, Xbox One, and PC in North America and Europe on March 20th.

God of War to Launch Worldwide on April 20th

Sony has announced that they are planning on releasing God of War for the PlayStation 4 on April 20th and to accompany this announcement the company has also released a brand new story trailer as well as some pre-order information bonuses. Those who pre-order any copy of the game will be given three special legendary shield skills as a bonus while those who pre-order from GameStop or EB Games will also be given a “Luck of Ages” XP Boost that will increase the player’s XP gain, “Hacksilver” gain, and the ability to trigger various perks.

As for the story trailer, you can check it out as well as a handful of new screenshots showing off what God of War will have to offer in this darker world focused on discovery and exploration while facing off against a new pantheon of creatures, monsters, and gods.

Atelier Lydie & Suelle Trailer Focuses on Enhanced Combat Features

With Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings set to be released in a couple of months for the Switch, PC, and PlayStation 4Koei Tecmo has released a new batch of screenshots, a trailer, and new information regarding the combat system and what has been enhanced since the past game. For the first time in the series’ history players will be able to synthesize items while in battle for immediate use through Battle Mix and Extra Mix, with each opening up a range of new strategic options.

Battle Mix will allow players to craft special recipes that will enhance weaponry or cause a drastic change to the battlefield conditions; players stuck in a tight spot with an icy foe could imbue their weapon with fire or even melt away the ice on the battlefield to give themselves the ideal advantage. As for Extra Mix, players will use pre-synthesized items – heightening their abilities and even adding new characteristics in ways which were previously impossible. In the case of the ever-useful Bomb item, which can be used to attack a group of enemies during combat, Extra Mix allows for the creation of the Enormous Bomb with a wider attack radius and a much deadlier blow.