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Subaeria, the Roguelike Puzzle Oriented Adventure Game, from Independent Studio illogika Delayed to May 9 on PC, PS4 and Xbox One

Subaeria, the Roguelike Puzzle Oriented Adventure Game, from Independent Studio illogika Delayed to May 9 on PC, PS4 and Xbox One

SUBAERIA RELEASAE DATE TRAILER

Montreal – April 20, 2018 – Montreal based independent developer iLLOGIKA , known for their work on Cuphead, Lara Craft Go and Hitman Go announced today that their upcoming puzzle adventure game Subaeria will be launching on May 9, 2018 on PC, PS4 and Xbox One.

The studio explained that they needed to add a final polish touch to make sure the game is as good as possible, so they decided to push back the launch date for all platforms by a few weeks. The initial release date was set for April 24th.

About Subaeria
Combining platform and clever puzzle gameplay mechanics with roguelike elements, Subaeria’s single player campaign challenges their skills to control the movements of their adversary robots with the help of their drone and abilities. Each level is procedurally generated and gradually increases the puzzle solving difficulty, enabling power-ups and demanding strategic thinking in order to manipulate the surroundings and character’s skills.

Subaeria features include:

  • Pit your enemies against one another and the environment to defeat them.
  • Use skills equipped to your drone to influence your robot enemies and Styx.
  • Every room is a puzzle to be solved with the skills you have on hand.
  • Unlock different skills, buffs and skins at each play through.
  • Explore a new labyrinth at every play session.

Subaeria will be available on Steam, Playstation 4 and Xbox One for $14.99 USD on May 9th, 2018.

For more information visit: http://www.illogika.com/
Like us on Facebook: https://www.facebook.com/illogika/
Follow us on Twitter: @iLLOGIKA

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About iLLOGIKA
Creating new interactive worlds fascinates us, playing with new technologies motivates us, comradeship guides us: this is iLLOGIKA. We are a Montreal indie studio which has shipped more than fifty projects , collaborated on   award-winning games (such as Cuphead, Lara Croft Go and Hitman Go)  and covered a large field of expertise (Unity, Unreal, VR, AR). With our team of 40 talented people, we are ready to push the envelope.

Horror Game Agony’s Journey through Hell Set for May 29th on PC and Consoles

Hell Awaits: Agony Release Date Announced

Walnut Creek, Calif. — April 20, 2018 – The highly anticipated horror-survival game Agony will launch on May 29th as developer Madmind Studios and publisher Maximum Games announced the release date for PlayStation® 4, Xbox One the all in one entertainment system from Microsoft and PC today. A new teaser trailer revealed with today’s launch date showcases the terrifying scenery and cursed creatures awaiting players brave enough to explore Agony’s twisted realms.

Agony throws players in the midst of hell where they strive to stay alive and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow and pain, and the sole entity with knowledge of how escape… but there is more to the story than it seems. Haunted by nightmare creatures, players gain the ability to possess demons and other souls to find their way out of hell.

Since its announcement, Agony has been featured on numerous “Most anticipated Horror Games 2018” lists and the Kickstarter-financed title is poised to challenge players with its brutal and malevolent environments as one of the premiere horror titles of the year.

Agony features a full-fledged story mode as well as an open challenge system that randomly generates levels for players to explore and survive to gain new high scores.

For more information please visit AgonyGame.com.

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About Madmind Studio

Madmind Studio is a game development studio created in 2016 by Tomasz Dutkiewicz. We are the team of game developers who are working for more than ten years in the video gaming industry.Our studio comprises veteran game developers, who have worked on numerous AAA titles, such as Witcher 3, The Division, Sniper: GW2, Alien Rage, Enemy front and more. The invaluable experience we have gained with these titles allows us to use this knowledge not only to translate it into high-quality titles but also to help and train new, passionate people who are just beginning their adventure with the gaming industry.At first, our studio only had nine people. The dynamic development of the company allowed us to double the number of employees employed.Currently, we are 18 developers determined to create best possible, visually stunning games with a unique atmosphere.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.maximumgames.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

New State of Mind Gameplay Trailer as Daedalic kicks off preorder

New State of Mind Gameplay Trailer as Daedalic kicks off preorder

When mind and machine become one – what will remain of humanity?

Friday, April 20, 2018 — The release of Daedalic’s futuristic 3D thriller State of Mind is now in sight . The game will be available in summer 2018 for PC (incl. Mac/Linux) as well as PlayStation 4, Xbox One and Nintendo Switch. State of Mind is now available for preorder on Steam and GOG. The MSRP for the PC version is 29,99 Euro/USD and 39,99 Euro/USD on consoles.

Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.

State of Mind lets players dive deep into a futuristic scenario that in many details comes very close to our own possible future. Today’s buzzwords like AI, big data and a fully digitized daily life determine our thoughts, feelings and relationships in 2048.

In the game, main character Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.

This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?

What will the world look like after this storm, what will remain of humanity?

State of Mind offers a thrilling plot around these essential questions. Developed in Unreal, the game provides a unique low-poly visual style, a deep story by author Martin Ganteföhr, several playable characters and about 15 hours of engaging gameplay.

You can preorder State of Mind now:

– Steam
– GOG

ABOUT DAEDALIC ENTERTAINMENT
Daedalic Entertainment publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 80 employees. Since May 2014, Daedalic is part of the Bastei Lübbe group of companies.

Daedalic won the German Developer Award 29 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the eleven-time winner of the German Video Game Award and the European Games Award.

Last Encounter Heads to PC Stratosphere on 8 May

Last Encounter Heads to PC Stratosphere on 8 May

Nintendo Switch, PlayStation 4, Xbox One Coming Q3 2018

ZAGREB, Croatia – 20 April, 2018 – Last Encounter, the intergalactic roguelike twin-stick shooter with extensive weapon customization from Exordium Games, will release on Windows via Steam on 8 May, 2018. Console-based pilots can join the fight for humanity on Nintendo Switch, PlayStation 4, and Xbox One when it comes to consoles in Q3 2018.

After humans discover groundbreaking advancements in cloning technology, a savage and technologically superior race invades Earth, leaving mankind nearly extinct. Humanity’s remaining pilots must take a final stand and traverse through vibrant procedurally generated galaxies to eradicate the alien forces and bring peace back to Earth. 

Each pilot brings their own distinct skills to the battle. Select from a variety of ships, each with its own abilities and attributes. Collect and combine weapon components to create rocket-firing SMGs, laser beam snipers and more, then use those deadly devices to thwart the extraterrestrial onslaught.

Up to four pilots can team up in engaging, fast-paced couch co-op to fight off waves of enemies and bosses while exploring the cosmos. Together, pilots can share and experiment with components to assemble the ultimate weapon and save humanity.

“With dozens of components in the game, there is a vast variety of weapons that players can design and use,” said Andrej Kovacevic, Game Director, Exordium Games. “Whether you team up with friends or go into the fight alone, Last Encounter provides a challenge with a great deal of replayability.”

For more information, please visit the official website or follow Last Encounter on Twitter and Facebook.

About Exordium Games

Exordium Games is a Croatia-based independent studio that united more than a dozen developers under a shared belief that games have a vital role in modern society’s evolution and future. Exordium strives to create magnificent adventures that can be enjoyed by people all over the world.

LEO’S FORTUNE DEVELOPER SENRI AND MOBGE LAUNCH ODDMAR, AN ACTION-ADVENTURE PLATFORMER WITH VIKINGS FOR iOS

LEO’S FORTUNE DEVELOPER SENRI AND MOBGE LAUNCH ODDMAR, AN ACTION-ADVENTURE PLATFORMER WITH VIKINGS FOR iOS

LOS ANGELES April 19, 2018 – Senri, the team behind the 2014 WWDC Apple Design Award-winning Leo’s Fortune, and independent developer MobGe have released Oddmar, an original action-adventure platformer inspired by Vikings and Norse mythology. The game is available today on iOS devices via the App Store for $4.99 with no in-app purchases.

Oddmar features 24 expertly crafted levels of physics-based puzzles and platforming challenges. As a Viking given special powers by a magical mushroom, you’ll journey through mystical fairy forests, snowy mountains, treacherous mines and more on a quest to become worthy of Valhalla’s great hall of heroes. Meet new friends and arm yourself with magically imbued weapons and shields to battle monstrous foes and bosses on this epic adventure.

App Store: https://itunes.apple.com/us/app/oddmar/id1247397901?ls=1&mt=8 

Oddmar’s story, beautifully illustrated as a motion comic, is narrated by Julian Casey (We Happy Few, Assassin’s Creed series) and written by Frank Gibson (The Amazing World of Gumball comic book series). The game’s music, composed by Pär Svensson, incorporates Nordic folk instruments to complement its hand-animated visuals and Viking theme.

For more from Oddmar, visit www.oddmargame.com, and follow the game on FacebookTwitter and YouTube.

About Senri

Senri is an independent video game company founded by Johan Knutzen and Shahrouz Zolfaghari. We have a deep passion for games and we have been developing premium mobile games since 2009. Our previous titles are: Leo’s Fortune, Devil’s Attorney and Dark Nebula – Episode Two.

About MobGe

MobGe is an independent game-making studio based in Eskişehir, Turkey, founded in 2014 by Ferhat Aydogan and Ozgur Taskin. We create fun experiences with fluid game mechanics where passion and innovation bring characters alive.

Murderous Pursuits Open Beta Starting April 20th

Blazing Griffin announced they will be running an open beta weekend for Murderous Pursuits. The beta kicks off on Steam at 7 PM Eastern Time on Friday, April 20th and will run until 12 AM on Sunday, April 22nd. It does not appear Blazing Griffin will be letting gamers pre-load the beta. Accompanying the announcement is a brand new dev diary.

Murderous Pursuits is the spiritual successor to the classic stealth game The Ship. Players have been invited to an exclusive party on the airship of Mr. X to participate in a deadly game. Players will need to blend into the AI crowds as they stalk their prey and attempt to kill them. But beware, the hunter is also the hunted.

Murderous Pursuits is set to launch on Steam on April 26th for $19.99 USD. A digital deluxe edition with a digital art book, exclusive skins, and more will also be available for $29.99 USD.

https://www.youtube.com/watch?v=6bmQjoYkPD4

CALL OF DUTY® ALEXA SKILL LAUNCHES TODAY FOR CALL OF DUTY: WWII

CALL OF DUTY® ALEXA SKILL LAUNCHES TODAY FOR CALL OF DUTY: WWII

The Alexa Skill Features a Personal Call of Duty Coach Including Real-Time Recommendations Powered by AI and Machine Learning, Robust Community Features, Match Summaries and Updates for In-Game Achievements.

April 19, 2018 – Starting today Call of Duty®: WWII players will have an additional ally on their side with the Call of Duty Alexa Skill. Created by Activision and available today in Beta, the Call of Duty Alexa Skill features an array of support options, including personalised player recommendations, updates on in-game achievements and the ability to stay connected with and compare your play with friends.  Did you just play a match of Call of Duty: WWII and want to know how you did, as well as how to improve your chances next time?  Ask Alexa how to improve your skills, and you’ll get a personalised recommendation ready for your next match. Want to know if your friends are online and playing Call of Duty: WWII?  Just ask Alexa.  The skill supports all platforms of Call of Duty: WWII and is available free of charge, on any Alexa-enabled device via the Alexa companion app.

The Call of Duty Alexa Skill employs AI and machine learning to create personalised recommendations, including specific loadouts, play styles, maps, modes, perks and divisions for each player. Using cluster analysis, the machine learning model analyses more than 20 factors, including accuracy, movement, engagement distance, K/D, shots, score per minute, time played and relationships to other players to make personalised recommendations for each player. The Skill then employs natural language generation to create personalised responses to 2,500 questions about the game and an individual’s performance. Using a soldier-like voice, the Skill can deliver 250,000 distinct responses that incorporate real-time statistics, status and recommendations from the game.

“The Call of Duty Alexa Skill gives every player a personal Call of Duty coach for the first time, using AI and machine learning to analyse how you play and providing tips on how to improve your gameplay based on your individual strengths, weaknesses and play style,” said Tim Ellis, Chief Marketing Officer of Activision. “We know that people play more Call of Duty as their skills improve and the more often they play with their friends. The Call of Duty Alexa Skill is designed to help players improve their Call of Duty skills, connect more easily with their friends and get to the fun faster in Call of Duty: WWII.”

The Call of Duty Alexa Skill can be used during a match, in between matches or away from the game. It serves to not only answer questions about Call of Duty: WWII matches, but also to provide insights with personalised responses, automated insights and real-time play analysis regarding Call of Duty’s blockbuster most recent release. The Skill also provides players with a complete onboarding experience for Call of Duty: WWII, providing key background details and mission objectives, as well analysis on how to improve their skills. Gamers can also use the Skill to find out who from their friend group is also playing Call of Duty: WWII, or simply hear how they stack up against their friends.

There are 15 categories of features available in the Call of Duty Alexa Skill for Call of Duty: WWII, including:

  • Personalised recommendations to improve your skills
  • Match summaries, and highlights of your recent gameplay
  • Social features, including whether friends are currently playing, and comparing your stats and achievements to theirs
  • Contract and order status, both during and after a match, so that you see how close you are to completing the contract and earning a reward
  • Latest in-game news, including events and game updates
  • Game and features descriptions

The Call of Duty Alexa Skill was developed by Activision for the Call of Duty franchise, starting with Call of Duty: WWII. It is being launched in English for the US, UK, Canada, Australia and New Zealand, with plans to expand to French and German in the coming months. For more information on the Call of Duty Alexa Skill Beta, please visit www.callofduty.com/alexa. 

Call of Duty: WWII is developed by Sledgehammer Games with additional development support from Raven Software.  The game is rated R18+ for high impact violence and online interactivity. The title is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI). For the latest intel on Call of Duty; WWII visit: www.callofduty.com, www.youtube.com/callofduty or follow @CallofDuty and @SHGames on Twitter, Instagram and Facebook. 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Call of Duty: WWII and the Call of Duty Alexa Skill, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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© 2018 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY WWII are trademarks of Activision Publishing, Inc.
“PlayStation” is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc.

When Gaming Meets Good — I, Hope for Xbox One Is Available Now

When Gaming Meets Good — I, Hope for Xbox One Is Available Now

All Proceeds From the Game Sales on Xbox One Will Go Directly to GameChanger Charity

Portland, Oregon, April 18, 2018 – Video game developer, Kenny Roy, has generously donated I, Hope, a 3D adventure game designed to empower children fighting cancer, entirely to GameChanger Charity to help in their mission of supporting children and families dealing with life-threatening illnesses. Available today on Xbox One, Microsoft has agreed to direct 100% of all revenue from game sales directly to GameChanger Charity making it the first entirely charitable game on the platform.

I, Hope is an amazing example of a game that is expanding the content that we have on the platform while also providing such support (both mentally and financially) for those who are dealing with such a difficult disease,” said Katie Stone Perez, Senior Program Manager at ID@Xbox.

I, Hope is a 3D adventure game designed to help children with cancer and other life threatening illnesses. The player assumes the role of Hope, a young girl whose island home is destroyed by the evil monster Cancer. Hope must travel to five islands to acquire the artifacts of Knowledge, Strength, Courage, and Support to fight Cancer. I, Hope provides gamers with an experience that will stay with them long after putting down the controller by conveying the message that we all have the power to overcome cancer and make our mark on the world.

I, Hope features original music by GameChanger Charity co-founder, Taylor Carol. In his own battle with cancer, he recognized video games as a source of comfort during his multi-year stay at medical institutions. After beating cancer, he founded the charity with his father, Jim Carol.

“Games like I, Hope allow kids who are stuck in a room by themselves to play in virtual playgrounds with other kids,” said Taylor Carol, co-founder GameChanger Charity.

The journey to create a game designed to help children cope with the disease and treatment of cancer began when Kenny Roy met with GameChanger Charity at the Game Developers Conference in 2016. Since then, Kenny has received partner support from several industry heavyweights including Microsoft Research, Unity, Twitch, Razer, and ++Good Games to make the game a reality. At last year’s Game Developers Conference, I, Hope won the “Gaming for Everyone” award during the Independent Games Festival (IGF). Earlier this month, the Entertainment Software Association showcased I, Hope as part of a discussion with Congressman Pete Sessions to highlight the positive impacts gaming can provide.

I, Hope’s encouraging message and gameplay is designed to support the emotional and mental well-being of children that are in the fight for their lives. It is the powerful story of how one disease can impact an entire village. Together, hopeful and strong, we have the power to overcome cancer.

“After years of developing I, Hope it means so much to get it in the hands of gamers who will receive this powerful message. I hope my game will help kids that are struggling in hospitals around the world,” said Kenny Roy, creator of I, Hope.

I, Hope is available on Xbox One; all proceeds go directly to supporting GameChanger Charity’s mission.

About ++ Good Games

++Good (Double Plus Good) Games celebrates and champions the best games, the best developers, and the greatest experiences this industry has to offer. Through our publishing capabilities, podcasts, events, social activations and more, we share exceptional industry projects that feed our long-time love affair with video games. For more information, visit http://doubleplusgoodgames.com.

About GameChanger Charity

GameChanger Charity leverages technology and innovation to ease the pain and suffering of children facing life-threatening illnesses. The non-profit organization  has helped tens of thousands of children and families and raised millions of dollars in support of this mission. For more information visit https://gamechangercharity.org/our-story/our-mission.

About Kenny Roy

Kenny Roy was an animator and VFX studio owner for almost 18 years before he turned his sights on game development. He is self-taught in both fields. Looking towards the future, Kenny sees games as both the best fundraising tools and medium for delivering a charity’s message. Follow Kenny Roy on Twitter or check out https://www.kennyroy.com.

Metalhead Software Schedules Opening Day May 1st For Super Mega Baseball 2

Metalhead Software Schedules Opening Day May 1st For Super Mega Baseball 2

Highly Anticipated Baseball Game to Release on Xbox One, PlayStation®4 and PC

Victoria, British Columbia – April 18, 2018 The critically acclaimed Super Mega Baseball series is back with gorgeous new visuals, deep team and league customization, and long-awaited online multiplayer modes as Metalhead Software today announces Super Mega Baseball 2 is launching May 1st on Xbox One, PlayStation®4 and PC via Steam for $29.99 USD. Metalhead will release three DLC packs with additional cosmetic customization content on launch day as an optional way for fans to show added support.

Rookie or baseball purist, SMB2 packs a mode for everyone. Compete in ranked Pennant Race mode (1v1), dominate friends in arranged matches (1v1, 2v1, 2v2), or take on the AI (solo, local co-op, online co-op) – all kept fair by Ego, the genre’s most flexible difficulty system. Get a rundown of Super Mega Baseball 2’s gameplay mechanics in this brand new reveal video chock-full of in-game footage.

“With Super Mega Baseball 2 we’ve put together a more sophisticated baseball simulation for the baseball purists, but we’ve also been careful to maintain the pick-up-and-play nature that made the original as accessible as it was,” said Metalhead Co-Founder Scott Drader. “Community feedback massively influenced our design choices for the sequel and we’ll be listening carefully to the community again this time when we’re considering further changes and additional content.”

Super Mega Baseball’s initial iteration earned an 85 Metacritic score and “Sports Game of the Year” honors. Building on the core features of the original, the sequel includes:

  • Overhauled presentation including 8 stadiums built from the ground up, more realistically scaled character models, and new, more athletic player animations
  • Comprehensive customization of leagues, team logos and uniforms, and player gear
  • New competitive and co-operative online modes, utilizing dedicated servers
  • Cross-platform play between PC and Xbox One, and between PC and PS4
  • Refined baseball simulation with visceral physics and realistic play outcomes
  • Enhanced image quality on Xbox One X and PS4 Pro

The latest reveal video packs 7 minutes of core gameplay footage and includes a deep explanation of improvements to the game’s baseball simulation and on-field mechanics: bit.ly/SMB2Mechanics

 

About Metalhead Software

Metalhead Software is an independent game studio afloat off the Canadian West Coast. Formed in 2009, its debut title, Super Mega Baseball, was praised by both critics and fans.

All other trademarks are property of their respective owners.

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Ocean Legend Sets Sail for Mobile Devices

Ocean Legend Sets Sail for Mobile Devices

New MMORPG now available to download for iOS and Android

HONG KONG – April 18, 2018 – Are your sea legs ready? Ocean Legend, a new MMORPG from Oasis Games, has launched today on the Apple store and Google Play. Take to the high seas with your fellow buccaneers as you encounter realistic sailing scenarios, 15th century naval battles, trading, and more!

Ocean Legend is available to download now for iOS and Android devices.

About Ocean Legend

In this swashbuckling MMORPG, players take part in the growing naval empires of 15th and 16th century Europe. Choose between four different characters and five separate countries for your own oceanic adventure in the Age of Exploration! In single player mode, join Columbus and his shipmates on their third expedition, battle against pirates, then set out on your own to make a name for yourself as commander of your own fleet. As you travel to new worlds, what will you uncover?

Players can explore the world via Cards of Discovery, which can be acquired after completing a variety of fun side quests. There are six Cards of Discovery categories: History, Theology, Architecture, Art, Biology, and Geography. Each discovery opens up a new world of knowledge for players, and an opportunity to travel more and face new challenges, like difficult weather conditions, real navigation, and even other players in multi-player mode.

Ocean Legend‘s realism doesn’t just include the challenges and triumphs of exploring the high seas-it also delves into the complex and fascinating history of trade between nations. Barter for goods, invest your earnings, and see if you can strike oceanic gold!

For more information about Ocean Legend, please visit its Facebook or download it now from the App Store or Google Play.

About NetEase, Inc.

NetEase, Inc. (NASDAQ: NTES) is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops and operates some of China’s most popular PC-client and mobile games, advertising services, e-mail services and e-commerce platforms. In partnership with Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers, NetEase also operates some of the most popular international online games in China. For more information, please visit:

http://ir.netease.com/

About Oasis Games

Oasis Games Limited was established in November 2011 in Hong Kong, and was acquired by Chinese listed company Zeus Entertainment (002354) in 2016 as an independent subsidiary. They have branches throughout Europe, South America and the Middle East, and their games have been translated into 16 different languages and published in more than 70 countries.  For more information, visit: oasgames.com