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Dragon Ball Z: Kakarot Trailer Mimics the Anime

With Dragon Ball Z: Kakarot set to be released in a little under two weeks Bandai Namco has chosen to drop a new trailer that tries to copy the magic of the original anime series by featuring the old “Last time on Dragon Ball Z” element though with a different voice actor than fans may remember.

In this trailer fans are shown many of the different elements to the game such as the fights they will be participating in, various side-quests that will be available, and a number of playable characters that will be available outside of Goku. The trailer can be found below and as for the game itself, Dragon Ball Z: Kakarot will be released in North America and Europe for the PlayStation 4, Xbox One, and PC on January 17th.

Wizardry: Labyrinth of Lost Souls Releasing on PC on January 15

After first making its appearance in the West as a PSP game, XSEED Games now has a set release date for the PC version of Wizardry: Labyrinth of Lost Souls. The company has announced that the game will be releasing on PC on January 15th where it will be priced at $14.99 and sold at a temporary 10% discount for one week after release. This enhanced PC version of the dungeon crawler will feature enhanced visuals, all of the previously released DLC, and a turbo mode that will speed up fights.

This announcement was accompanied by a trailer that previews a number of these improvements and can be found below.

Nekopara and BOFURI Anime to Stream on FUNimation

FUNimation has announced that they have acquired the licenses to stream both the Nekopara anime as well as BOFURI: I Don’t Want to Get Hurt so I’ll Max out My Defense when they begin airing in Japan with English subtitles with an eventual English dub being produced and streamed at a later date.

The Nekopara anime will begin airing on January 9th and is an adaptation of the popular visual novel series though it appears that a new unknown girl will be making an appearance and BOFURI is an anime adaptation of a light novel series that follows a girl who begins playing a virtual reality MMO with her friend only to create a character with only defensive stats, making her slow, weak, and unable to use magic but immune to nearly all types of damage.

BOFURI will begin airing in Japan a day earlier on January 8th and it is worth noting that FUNimation’s announcement does not confirm an eventual home video release.

Nekopara Preview
BOFURI Preview

Dragon Quest Builders 2 Review

Dragon Quest Builders 2

Developer: Square Enix, Koei Tecmo
Publisher: Square Enix
Platform: PlayStation 4, Switch, Windows (Reviewed)
Release Date: 12 July 2019 (Consoles), 10 December 2019 (PC)
Price: $59.99 USD/$89.95 AUD – Available Here

Video Review

Overview

Dragon Quest Builders, the quirky take on the long running JRPG franchise, is back with a sequel. Like the first game, Dragon Quest Builders 2 is an alternate version of Dragon Quest 2 that mixes action RPGs with voxel sandbox gameplay. Players will wake up on the shores of the Isle of Awakening and soon make friends with Malroth, a warrior with no memories. Together, the pair will take on the cult Children of Hargon who has a chokehold on the world.

Story

Dragon Quest Builders 2 is a generally lighthearted take on the franchise, a nod back to the more youthful and joyous days of early RPGs. The writing is simple and accessible, making the game appropriate for older children. The writers do an excellent job conveying personality and culture through conversational style, though the accents can be so thick it becomes be hard to read. The humour is not very complex so older children will enjoy it; however, adults have a few gags and jokes that were clearly designed to go over the heads of the little ones.  

Gameplay

Dragon Quest Builders 2 mixes elements of action RPGs, voxel sandboxes, and puzzlers. The rhythm of the game is often predictable, cycling between exploration, guided building, and set combat pieces. The difficulty level is low for the most part, making the game ideal for older children or anyone looking for a relaxed game to play.

Combat straight forward. Malroth provides 50-65% of the overall damage, leaving the player to fill in the rest. The builder’s basic attack is the player’s bread and butter. There are some other combat abilities that can be used, but these fall under specific use cases. There is also no dodge, so players will need to learn how to run away from power attacks and position themselves out of harms way while still hitting as many enemies as possible.  All these elements combined created a very spammy experience that left me with sore fingers. I suspect if the developers tweaked the controls, they could significantly cut down on some of the button mashing.

The game’s set combat segments are not very hard. For the most part, waves of enemies are hurled at the town. A third of the population are usually able to assist the player and Malroth in the defense. As long as players are continuing to outfit their villagers with the most up to date weapons, the villagers and Malroth can almost handle the entire battle the battle alone. The bosses are the main exception. These fights introduce some interesting mechanics to the fight that will require players to do a little problem solving. The boss fights are definitely the best of what the game’s combat has to offer.

Exploration is a key part of Dragon Quest Builders 2. Each island the builder and Malroth visit are massive landscapes with several biomes. Tucked away in all corners are resources, monsters, mini-bosses, builder puzzles, and treasures to discover. The level design is good. There are lots of points of interest with plenty of monsters and resources along the way. The exception is the higher areas, which often are just vast areas with little to no points of interests. Besides completing the map and using the cliffs as a jump off point for the gliders, there is little reason to explore these areas.

The puzzle design deserves a special mention. Since the game is designed to be accessible to a wide range of ages and skill levels, the puzzles are never very hard. Instead, they offer interesting ideas that play up to the game’s focus on building. Many emphasize pattern recognition, observation skills, and multi-step planning.

Building is a simple affair. The room is the basic unit in Dragon Quest Builders 2. It is an enclosed space with walls two blocks high and accessible through a door. Special room types will offer different bonuses based on the types of items and quality of materials inside. For the most part, players are provided with a lot of guidance with what to build. NPCs will pepper the player with special room requests and give players a list of items needed. Players are free to decide where to build the room and sort of the details for themselves. Major building projects for story completion will give players blueprints of well designed structures. The only downside is players have no creativity in the matter as the blueprints require the building to be done to specifications. The larger structures are set down at predetermined locations while players can lay down smaller buildings where they choose. The blueprint system works well enough, but there is room for improvement. The blueprint overlay in the world is only for the base layer and is not very clear about which block goes where, requiring players to constantly bring up the original blueprint plans to check on progress. While a blue effect appears when the correct block is placed, there are better alternatives. I would have liked to see a detailed blueprint overlay that clearly shows a 2D icon of the correct block that also rises as each layer of blocks are placed.

The guided building will not provide all the needed resources for an entire town. Players will need to add their own buildings to ensure the town’s food, housing, and hygiene needs are met. While the game does not strictly require players to keep the population happy, it will significantly increase heart production, allowing players to progress more quickly through the story.

The PC port quality is decent but has room for significant improvement. Mouse and keyboard controls are very good, and I actually preferred them over the controller. The only downside is the restrictive key bind options that prevent most non-alphanumeric keys from being bound. Another frustration is the game’s tendency to reset the camera settings. I preferred the wide camera angle as I found the default angle caused me some minor motion sickness, but the game would return to the default camera angle every time the builder went into a tight space or a plot-related dialogue occurred. There is a setting in the options to prevent camera changes, but I found it had little effect. Additionally, the game is capped at 60 FPS. While the game does provide options for a 30 FPS cap for weaker computers, an uncapped framerate option would be ideal.

Visuals

Dragon Quest Builders 2 has a cute super deformed art style that reflects its family-friendly gameplay design. The world is bright and utterly charming. The style is still distinctively Dragon Quest with many classic monsters making an appearance in the game.

Audio

The audio experience is enjoyable. The soundtrack does an excellent job of setting the tone for the game. The sound effects are of high quality. There is no voice acting, opting for the more traditional JRPG convention of using a few standard vocalizations to accent certain parts of dialogue. It is a wise choice as some of the heavily accented characters in the game would require skilled voice actors to pull off, otherwise the performance would sound like a train wreck.

Overall

Dragon Quest Builders 2 is a solid, casual game mixing several beloved genres that complement each other well. It’s a family-friendly title that can be enjoyed by adults and older children alike. If you are looking for a more relaxed experience than some of the more hardcore builders out there and need a more guided experience than Minecraft, Dragon Quest Builders 2 is the perfect game for you.

Capsule Computers review guidelines can be found here.

Oddity Springs Forth from Mother 4 Fan Game

Fan games can be a bit of an odd beast as they are passion projects by the most die hard fans of a series, but at the same time they are also always met with a cease and desist when they begin to gain popularity. Such is the case with the Mother 4 fan game that has been kicking around for a few years now but has been mostly silent over the past year. Well there seems to be good reason for that as the game has now been changed into something that looks more “inspired” by the classic RPG than anything else and is now called Oddity.

This big reveal comes in the form of a trailer that explains that the game is keeping an original premise and storyline following a boy named Travis Fields and his friends during the ’70s and that, during a camping trip, the group blows up a “Gate” that triggers a worldwide crisis. The developers for the game are currently working on it for PC and have also stated that “it’ll be out when it’s ready” so don’t expect it anytime soon.

Fate/Stay Night Cooking Spin-off Announced for Switch

There have always been a few cooking games released here and there but that well has ran dry in recent years so it only makes sense that the Fate franchise expands into that hole. It has been revealed through an official website that a cooking game based around the spin-off anime series, Today’s Menu for the Emiya Family, will be releasing on the Nintendo Switch in spring 2020 in Japan. Everyday Today’s Menu for the Emiya Family will feature a variety of cooking mini-games that, at least so far, appear to feature Saber (Artoria) cooking a variety of dishes.

It is currently unknown whether this Fate/Stay Night spin-off game will end up being localized in any form but given the popularity that has seen nearly every spin-off game in the series localized in English, it may only be a matter of time. You can check out the non-region locked version of the trailer announcing the game below courtesy of Gematsu.

LG TO UNVEIL 2020 REAL 8K TV LINEUP FEATURING NEXT-GEN AI PROCESSOR AT CES 2020

LG TO UNVEIL 2020 REAL 8K TV LINEUP FEATURING NEXT-GEN AI PROCESSOR AT CES 2020

Advanced Alpha 9 Gen 3 AI Processor Brings Optimised Picture and Sound to Company’s Range of 8K Displays

SEOUL, Jan. 3, 2020 — LG Electronics (LG), the company delivering the Real 8K experience, will introduce its expanded 8K TV lineup next week at CES® 2020 – eight TVs with new 77- and 65-inch class models joining LG’s existing 88- and 75-inch screen sizes.

The diverse 2020 lineup includes premium 88- and 77-inch class LG SIGNATURE OLED 8K TVs (models 88/77 OLED ZX) and advanced LG NanoCell TVs (models 75/65 Nano99, 75/65 Nano97, 75/65 Nano95), with every model exceeding the 8K Ultra HD definition set by the Consumer Technology Association (CTA) with independent labs such as TÜV Rheinland validating that LG SIGNATURE OLED 8K and LG 8K NanoCell TV exceed this definition.*

Not only do LG 8K TVs deliver Real 8K, they are also future-proofed to provide customers peace of mind with multiple ways to enjoy the Real 8K experience. The new models offer the capability to play native 8K content** thanks to support of a wide selection of 8K content sources from HDMI and USB digital inputs, including codecs such as HEVC, VP9 and AV1, the latter being backed by major streaming providers including YouTube. LG 8K TVs will support 8K content streaming at a rapid 60FPS and are certified to deliver 8K 60P over HDMI.

The latest LG 8K TVs also feature upgraded performance thanks to the new α (Alpha) 9 Gen 3 AI Processor. By leveraging deep learning technology, the 2020 lineup delivers optimised picture and sound quality for wide range of content through AI-based 8K upscaling. Based on an intelligent deep learning network, AI 8K Upscaling delivers vivid and accurate 8K images by analysing the content and applying Quad Step Noise Reduction and frequency-based Sharpness Enhancer to increase lower resolution content to near 8K.

The α9 Gen 3 processor’s AI Picture Pro is capable of recognising faces and text on screen, fine-tuning and sharpening each to produce more natural skin tones, well-defined facial features and clearer, more readable characters. What’s more? Auto Genre Selection recognises the type of content being watched and automatically applies picture settings to deliver realistic image quality among four genres: movie, sports, standard and animation.

The LG AI Sound Pro analyses and classifies the audio of content among five categories –music, movies, sports, drama or news – for clearer voices and richer, more textured background sound. Spoken words are isolated and their volume increased, making it distinctively easier for viewers to understand. Meanwhile, background noises are identified and the scene up-mixed to virtual 5.1 surround for a heightened level of viewer immersion.

On top of the viewing experience, LG 8K TVs offer a new level of convenience made possible by AI technology. Users can monitor and control compatible IoT devices directly from the TV’s Home Dashboard, while Hands-Free Voice Control allows viewers to easily control multiple connected devices with just their voice, even from across the room. Available in 144 countries, ThinQ voice recognition is built into every LG 8K TV. And with the LG smart TV platform, webOS, the new TVs support Apple AirPlay 2 and HomeKit as well as both Google Assistant and Amazon Alexa, with Amazon Alexa Premium Far-Field Voice compatibility in the future.

“LG is deeply committed to providing consumers with an outstanding viewing experience,” said Park Hyoung-sei, president of the LG Home Entertainment Company. “With LG 8K OLED and NanoCell TVs, customers can know they are getting future-proofed products that will deliver mesmerising picture quality regardless of the format.”

LG’s comprehensive, 8K lineup will be on show during CES 2020 from January 7-10 at the company’s booth (#11100, Central Hall, Las Vegas Convention Center). Follow all of LG’s CES activities and announcements on social media using #LGCES2020.

# # #

*Test results for LG’s new 77-inch LG SIGNATURE OLED 8K and 65-inch NanoCell 8K (Nano97 series) TVs confirmed by TÜV Rheinland as surpassing minimum contrast modulation (CM) threshold requirements for Real 8K.

** Native 8K content is currently not available in Australia and New Zealand.SD, HD and 4K UHD content is upscaled and image quality will vary depending on source content.

About LG Electronics Home Entertainment Company

The LG Home Entertainment Company is an industry leader in televisions, audio video systems, monitors, projectors and portable computers. The company is a recognized innovator in the industry for its leadership in OLED TVs which is revolutionizing the premium TV category. LG is committed to improving customers’ lives with innovative home entertainment products led by category-leading OLED TVs and award-winning NanoCell TVs featuring artificial intelligence capabilities. For more information, visit www.LG.com.

BanG Dream! 3rd Season Licensed by Sentai Filmworks

Sentai Filmworks has announced that they have acquired the license for the third anime season of BanG Dream!. This shouldn’t come as too much of a surprise as the company has already previously licensed both of the previous seasons of the anime series, though at the moment only the first season has been released on home video in North America.

This license acquisition for BanG Dream! 3rd Season as it is called will allow for the series to stream digitally on a number of outlets when the season starts airing on January 23rd and the company has already stated that a home video release is planned.

For those unaware of the season, Sentai Filmworks describes it as such: The girl-powered bands are gigging again. That means Poppin’Party and other fan favorites are set to return for an all new season of BanG Dream!. Now that Kasumi and the rest of Poppin’Party are taking charge of their own show, the sky’s the limit for their rockin’ musical ambitions and dreams of stardom. But they’ll have to contend with other bands looking for their big break, and their friendship will be put to the ultimate test as they rock their way to the top of the charts!

Bokuhime Project Opening Video Revealed

For a bit now Nippon Ichi Software have been working on a different style visual novel for the PlayStation 4 and Nintendo Switch and now the company has released the opening movie for the game. Bokuhime Project as it is called is a cross-dressing adventure game where an ordinary boy named Minato infiltrates a prestigious school to find out why his older sister fell into a coma.

To do this, he must dress and act as a girl to attend class and with the help of his cousin Akira he will need to get closer to those who may know the truth behind his sister’s illness. The video can be found below and currently Bokuhime Project is set to be released in Japan on April 23rd with no Western release announced at this time.

OVERHIT’S ARMADA OF UNIQUE HEROES INTENSIFIES WITH KIKI FROM HIT UNIVERSE

OVERHIT’S ARMADA OF UNIQUE HEROES INTENSIFIES WITH KIKI FROM HIT UNIVERSE

Powerful character from nostalgic mobile title arrives in turn-based mobile role-playing game on iOS and Android as part of new update

Seoul – Dec. 30, 2019 – For several years, mobile gamers from around the globe plunged into the gorgeous world of Heroes of Incredible Tales (HIT) for mystical action gameplay. Today, fans of the beloved game can experience HIT’s Kiki hero in Overhit, the widely-popular turn-based action role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The Overhit x HIT crossover is available for free as part of a massive update on the App Store and Google Play.

From the enchanted and treacherous realm of HIT arrives the all-new SSR+ Magic and Water Type character Kiki, who enlists in Overhit’s unprecedented roster of heroes. Kiki boasts a mysterious magical power that controls nature, which allows her to teleport and take control of lightning and water to wipe out enemies and cause chaos on the battlefield. From now until Thursday, Jan. 9, players can experience a Chance Boost Gacha for Kiki, along with other SSR and SSR+ heroes Rito, Aglaea and Emodin.

In addition to Kiki’s arrival, today’s content update delivers multiple new features, including:

  • Hatsune Miku Costume – Earlier this year, Overhit teamed up with virtual singer and global superstar Hatsune Miku for an unprecedented collaboration. From now until Thursday, Jan. 9, Hatsune Miku returns with a festive Christmas costume for players to unlock
  • New Raid Boss “Yoho” – The ferocious legendary nine-tailed fire fox ‘q arrives to challenge only the most daring of heroes. Players can defeat this unforgiving galactic monster to unlock fresh chaos gear from Yoho.
  • Emodin Balance Improvement – The SSR Water Type hero Emodin is now stronger and fiercer than ever before
  • Additional Events – Several new and updated in-game events have been added, including seven-day attendance rewards, a hero growth support event for Water Type heroes, rock paper scissors event, bingo event, Legendary Gacha boost event and AP Usage event.

In Overhit,players are invited to command the Black Wings resistance army packed with characters from across time and space. A cast of more than 120 unforgettable heroes voiced by world-renowned anime voice actors such as Ishikawa Kaito, Uchida Aya and Morikawa Toiyuki take charge in agorgeous world with console-inspired 3D backgrounds.

The latest content update is available today in Overhit for iOS and Android. Additional information for members of the press:

  • Check out the official Facebook page here
  • Visit the official Overhit website here

What is “Hatsune Miku”

Hatsune Miku is music software developed by Crypton Future Media, INC., and it enables anyone to make the computer sing by entering lyrics and melodies. As a massive number of users created music using the software and posted their works on the Internet, Hatsune Miku quickly evolved into a cultural phenomenon. Moreover, Hatsune Miku has gained much attention as a character, involved in many fields such as merchandising and live performance as a virtual singer. Now her popularity has spread across the globe.

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.