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Final Fight Double Impact out NOW

Yes I know you all know and that I’ve probably flogged it to you more than a few times but this will be the last time :

FINAL FIGHT : Double Impact is out today for XBOX and tomorrow on PS3 via the PSN Store.

Check out the details below.  If all goes well, we might have a review of the game soon.

Capcom’s duo of classic arcade titles takes centre stage today with the release of Final Fight: Double Impact on Xbox LIVE Arcade for 800 MS points and on PlayStation Network tomorrow for $9.99.

Final Fight follows the adventures of Cody, Guy and Haggar – three heroes fighting their way across a crime ridden Metro City in the hopes of saving Haggar’s daughter from the evil clutches of Mad Gear. What better way to warm up for the release of Super Street Fighter IV than to take a trip down memory lane and experience the Final Fight beat’em-up insanity all over again. In Magic Sword users will take on the role of the “hero”, a brave warrior who bears the daunting responsibility of cleansing evil forces from an ancient tower. This side scrolling action illustrated in classic fantasy stylings makes for a perfect pairing with Final Fight.

Final Fight and Magic Sword utilise Capcom’s proprietary graphics engine so both can shine in crisp HD glory or you can choose to toggle back to classic mode and experience the game in it’s original arcade format. The multiplayer features will allow gamers to relive the classics with friends online. Fighters can jump straight in on a fight and work their way up the leader boards to compete for bragging rights as well as collect achievements and trophies to unlock extras.

If you have it and would like to share your experience with either both games leave a comment here or in the forums or on our FACEBOOK PAGE !!

Infinity Ward Lose more members of the Modern Warfare team

Well Well Well…

Looks like it’s the begining of the end for the Infinity Ward team.  Another 4 more members have handed in their resignation. 

So far a total of 11 YES 11 members have left Infinity Ward starting with Vince Zampella and Jason West who have since created their own company Respawn Entertainment.  Now I wonder if everyone that’s left Inifinty Ward have their desks/computer equiptment already setup at Respawn Entertainment 😉  Seeing that everyone is leaving one after the other, it just seems that this is the only logical explanation to the mass resignations ?

Now lets have a look at who’s left so far :

Vince Zampella
Jason West
Steve Fukada ( Lead Designer)
Zied Reike (Lead Designer)
Rayme Vinson (Programmer)
Chris Cherubini (Lead Artist)
Bruce Ferriz (Animator)
Mackey McCandish (Lead Designer)
Jon Shiring (Programmer)
Todd Alderman (Lead Designer)
Francesco Gigliotte (Lead Software Engineer)

Looking at these people and their roles over at Infinity Ward.  If they all jumped ship to Respawn Entertainment this team right here could start work almost instantly on a new blockbuster title that could could make Modern Warfare 2 look like a distant memory.

I have to say in my honest opinion Modern Warfare / Call Of Duty will never be the same ever again.  I believe the next big FPS title will be EA’s Medal Of Honor, if executed correctly it will take its place back at the top of the mountain and reclaim its place as KING.  Only time will tell.

THEN we have Respawn Entertainment if and when it gets off the ground whatever they can come up with will be loved by many loyal MW / COD fans and the battle for supremacy will start all over again. 

Seems like the circle of life in the video game industry is starting all over again !! HOW EXCITING !! 🙂

Your thoughts and feelings and ideas and anything else you want to share .. leave a comment below.

GTA IV patch for PC

While PS3 users are enjoying the “Tales From Liberty City” add-on, and Xbox 360 users are snickering in the background because “We have like had it forever man!”* PC players are getting a brand new patch for the game. By the looks of it though, they are mostly performance improvements, so don’t get too excited.

Read the list of updates below:

  • Rockstar Games Social Club
    • Remove Rockstar Games Social Club application
    • Separate RGSC application no longer required to launch game
    • Social Club login now occurs during the launch process
  • Shadows
    • A new, less memory-intensive, and better-looking scalable shadow solution has been implemented
    • Enhanced Night Shadows added with user-selectable level of detail (replaces Shadow Density)
  • Performance
    • Rendering optimizations have been made to improve performance, particularly when enabling shadows
    • User-configurable graphics settings have been added for shadow control
    • Improved memory management
  • Multiplayer
    • Enhanced security to isolate users from cheaters and hackers
  • Episodic Content
    • Provide in-game support to purchase “The Lost and Damned” and “The Ballad of Gay Tony” (Not available in Russian/Japanese Versions)
  • Bug Fixes
    • Vehicle shadows re-enabled between 8pm and 6am
    • Fix floating street textures
    • Pedestrians in vehicles appear further out from the player to allow for long range sniping
    • The Moon has been implemented with simulated lunar phases o Fixed garbled text in Japanese Multiplayer menus
    • “RESC 10” error fix for specific hardware configuration
*actual response from a kid in Modern Warfare 2 when I said that PS3 players can play the GTA4 expansion now.

2K Games Announces XCOM

Are you ready to be scared ? Are you prepared to find out the truth ?… Well get ready to strap yourself in for a ride of your life as the creators of BIOSHOCK 2 – 2kMarin are working on XCOM. Step into the shoes of an FBI agent tasked with identifying and eliminating a growing threath.  What sort of treat is it ?? Well I’m not telling you 😉

Check out the oficial press release below.  If you were a fan of the original way back in the day your going to be in for a real treat when this hits XBOX 360 & Windows PC.

OFFICAL PRESS RELEASE

Award-winning developers set their sights on re-imagining the suspense, tension and fear of one of gaming’s most beloved franchises only on Xbox 360 and Windows PC

2K Games announced today that XCOM®, the re-imagining of one of gaming’s most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2. Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.

“With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise,” said Christoph Hartmann, president of 2K. “Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride.”

XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

XCOM is not yet rated by the OFLC. For more information on XCOM please visit www.XCOM.com

Final Fight: Double Impact will IMPACT US ALL in a few hours !!

Capcom’s Final Fight: Double Impact is this weeks XBLA and PSN new release title.  Final Fight Double Impact will be available in only a few short hours.  The Xbox Live Arcade version will be priced at : 800 Microsoft Points. Playstation will be $9.99. 

As far as classic side scrolling beat-em-up’s are concerned, you really can’t go past this legendary game. But don’t forget you also get another game as well and thats the fantasy hack’n’slash / platform arcade game, Magic Sword.  Two games for 800mp /$9.99 is a BARGAIN compared to some of the other stuff that’s out there at the moment.

Capcom have also teamed up with Machima and released a 6 part trailer campaign to get you all in the mood.  This is part 2 of 6.  Check it out below !!

Who’s picking this up ?  I know I will be !! 🙂

Splinter Cell: Conviction started out rocky

So many of you have probably been enjoying your copy of Splinter Cell: Conviction. Amazingly a lot of people have gotten pretty mad at the game already though. Everyone knows that one person who whines about everything and overreacts. Well my friend is just like that, and after playing the second level and the game freezing on him, he got pretty enraged. He persisted and tried again, and again it froze.

Anyone who did a little bit of research knew that this was a problem on the Xbox 360 for those connected to Xbox Live. There was a work around that involved clearing your cache and yada yada, but he wouldn’t listen to me and instead decided to smash his game into a million pieces on the floor.

Don’t worry though, both Xbox Support and an Ubisoft rep have announced that the issue has been fixed. Hopefully none of you broke your game in a fit of rage. Enjoy your [still in one piece] copies.

Grand Theft Auto: Episodes from Liberty City Now Available for PlayStation 3 and PC

The highly anticipated release of Grand Theft Auto: Episodes from Liberty City (including both The Lost and Damned and The Ballad of Gay Tony) for PlayStation®3 and Games for Windows® LIVE – has arrived.

PS3 and PC gamers across North America can head out to a local retailer now to get a disc copy (click here for a list of online retail options) – or download the episodes via PlayStation®Network and Games for Windows LIVE respectively.
Look for it on shelves and online throughout Europe and Australia this Friday, April 16th.

And join the ROCKSTAR Guys this Friday and Saturday, as they celebrate the release with a back-to-back official weekend of Social Club multiplayer events.

Friday, April 16th (4-7 PM Eastern) for PS3 on PlayStation Network Saturday, April 17th (3-6 PM Eastern) for PC on Games for Windows LIVE

PSN IDs and GWFL Gamertags will be announced later this week on the Rockstar Newswire. Make sure you’re following ROCKSTAR GAMEs on Twitter or Facebook to get the word.

Nintendo Announces Nintendo DSi Price Drop

Nintendo Australia announces that Nintendo DSi will now retail for $249.95.
Previously priced at $299.95, Nintendo DSi has something for everyone, containing more functions to bring you more fun! Keep a photo diary via your Nintendo DSi Camera, store and play music with Nintendo DSi Sound, browse the web, or visit the Nintendo DSi Shop to download software.
 
The newest member of the Nintendo DS family is the Nintendo DSi XL, which will be in stores from 15 April 2010, and will retail for $299.95.
 
With larger screens than ever before, Nintendo DSi XL will come in two stylish colours: Burgundy and Bronze. Nintendo DSi XL is not just about its wider viewing angle, it also comes with bonus pre-installed software.

Ubisoft announces Pre-order bonuses for Prince of Persia: The Forgotten Sands

Ubisoft recently announced the pre-order bonuses that will be available at specific retailers if you pre-order Prince of Persia: The Forgotten Sands. Sadly, they have only announce the bonuses for the Xbox 360 and PS3 versions of the game. At least it is better then nothing.

GameStop pre-orders will earn you the previously revealed “Forgotten Arena” gameplay mode.
Amazon
pre-orders will reduce the price by $5 and comes with a free Prince of Persia mobile game.
Best Buy
pre-orders will include a downloadable “SandWraith” character skin which resembles the Prince’s transformation in Prince of Persia: Warrior Within.

So who’s pre-ordering the game and where?

Dead Rising “Too Japanese”?

Capcom’s Shinsaku Ohara was quoted saying:

“The first Dead Rising was built in a very Japanese style.” “We had some help from America, but basically it was all done in a Japan. We wanted to do it better for a Western audience this time.”

“That’s why we’re working with Blue Castle now. They know what they like – and it’s good to have them come up with ideas and it becomes a back and forth thing. Together, we’ve come up with crazier ideas than we did in the first game. What we didn’t quite manage in Dead Rising 1 was that it still felt too Japanese. We’re much closer to feeling like a Western game with this title.”

“Felt too Japanese”? Except for small bits here and there of Japanese influence, as seen with the servbots and two Japanese survivors, I did not notice any major influences. If anything the best parts of Dead Rising were the crazy out there parts that made almost no sense at all such as the double chainsaw wielding clown.

I really hope that Dead Rising 2 does not lose it’s own personal flavoring now that it has supposedly lost more of it’s apparent Japanese influence. By the way, didn’t anyone else notice how Dead Rising was extremely close to the Dawn of the Dead movie? Right there is complete western influence. I wish that they took the stance of, if it isn’t broken don’t fix it. The only change they do make I hope is that they remove the time constraints that the first game had.