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Interview with Digital Leisure

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MasterAbbott recently sat down with Paul Gold of Digital Leisure inc.  Digital Leisure inc. are the newest Product Sponsors of Capsule Computers.   Digital Leisure was formed in 1997 with a vision of acquiring, re-mastering and publishing existing video-intensive games that would benefit from the superior video and audio quality of DVD and bringing these interactive titles to DVD movie players, PC DVD-ROM and PC CD-ROM systems.  Digital Leisure have re-mastered and published one of the most famous games of our time.  DRAGON’S LAIR !! and many many other great games.  Read the interview with Paul.  I believe this one of our best and most informative interviews thus far. 

Question 1 – Tell us a little bit about yourself and what you have worked on in the past.  And how long you have been working at Digital Leisure.  Also tell us a little bit about Digital Leisure.  How were they created, when was it first established, and how many employees does it have today.

I’ve been a huge video game fan the day I received my Commodore 64 as a birthday present. Now, I guess a few decades have past us, but that is still one of my favourite systems ever – and I still have the original one up and running! But that was the day I fell in love with all things tech and lead me to Digital Leisure, which I have now been working at for 10 years! Digital Leisure started off very small with the vision of taking many of the most beloved classic games and bringing them to current formats. Since those humble beginnings, we now have about 10 employees working on a variety of projects on the Nintendo Wii, Nintendo DSi, iPhone, PC Gaming and even Blu-ray HD Gaming!

Question 2 – What have been Digital Leisure’s greatest challenges, in developing and remastering possibly some of the greatest games ever made (The Dragon’s Lair series) in the history of video games ? What sort of issues or speed bumps did the company face along the way ?

When it comes to remastering any type of footage the greatest challenge is not somehow destroying something that makes the game classic. We knew we didn’t want to start ‘fixing’ any of the animation per se, we just wanted to give the game a freshening up. The game was properly colour corrected and cleaned frame by frame to ensure that an entire new generation could see Dragon’s Lair in all its glory.  If anything sticks out as a major speed bump it would be the length of time it took for the clean up to take place. We wanted to make it perfect, and suddenly it had been six months and we still hadn’t completed the game yet! But the delays were worth it, and everyone agrees that the footage looks even better than the original arcade laserdisc, which is a nice compliment.

Question 3 – For people that don’t know anything about, Dragon’s Lair.  How would you describe the game, gameplay and storyline to them and most importantly the main character.

Dragon’s Lair is a classically animated game where you take on the role of a bumbling knight on a quest to rescue his girlfriend, Princess Daphne, who has been kidnapped by an evil wizard. What makes Dragon’s Lair different is that you don’t necessarily control the character as more traditional games would have you do, but rather you make moves and react based on what is happening on screen at any given moment.

 

Question 4 – Dragon’s Lair was developed by Rick Dyer and featured spectacular quality animation by Don Bluth.  Do Digital Leisure still keep in contact with both Rick & Don for assistance and guidance when your working on releasing future titles of the Series ?

For sure! We are direct contact with all of the original creators of the game, including Don Bluth, Gary Goldman and Rick Dyer.

Question 5 – What extra features/modes/ etc have Digital Leisure added to the Dragon’s Lair series, That were not released in the original game.  eg New Levels New Enemies, New Sounds/Voice acting etc.

We strive to ensure an arcade authentic experience for Dragon’s Lair and have never altered any of the original released game. However, for the 20th Anniversary Don Bluth Films was kind enough to give us access to their archive and we recreated the ‘Gargoyles’ scene which has been originally cut from the game. As well, for the Dragon’s Lair II: Time Warp Blu-ray release we pieced together a short animatic of the cut ‘Pirate Ship’ scene.

Question 6 – How many versions of Dragon’s Lair have been released since Digital Leisure acquired the rights to the game.  And on how many consoles/platforms has Dragon’s Lair been released on.

Well, Dragon’s Lair is still inching towards Tetris for the most ported game in history, but we are still a few ports off! J I don’t have an exact number of releases, but I believe since 1984 there have been close to 60 different ports on a variety of consoles.

Question 7 – How long was the original development cycle for Dragon’s Lair.  Could you briefly explain the start to finish phases: storyboading, concept art etc. 

This question is probably better suited for Gary Goldman at Don Bluth Films, but I believe development was started in middle of 1982 by Rick Dyer and was eventually released as a full arcade system by Cinematronics in June ’83.

Question 8 – AND now that the hard yards have been done, is it simple to port over Dragon’s Lair to other device for example the new versions currently released on the Apple iPhone and Nintendo DSi.

It would be great to say “Oh, it’s simple to port it – just the push of a button!” But with each version there are quirks, issues and problems that always require a very specific solution.  As well, each screen is always a different size and we re-work the video to provide the best Lair gaming experience.

Question 9 – What engine / technology is used in getting Dragon’s Lair up and running on the many different consoles that it’s available on. Is the engine and core mechanic the same or does it need to be changed and re-developed from the ground up each and every time.  On average, how many developers / programmers are involved in creating Dragon’s Lair.

The core game technology is always maintained to ensure the arcade experience is as authentic as possible for each format. However, there is always some type of re-development required for each system Dragon’s Lair is ported to. Depending on the format, there would be 3-5 people assigned to the product re-development of a Dragon’s Lair title.

Question 10 –  Run us through some of the enemies and challenges that Dirk will face on his adventure in Dragon’s Lair. 

Some of the most fun players will have in Dragon’s Lair is simply killing off Dirk in a variety of scenes. Each of games ‘death scenes’ always provide a smile from whoever is playing. There are a bunch of fun enemies that Dirk will run into in his quest, enemies like the Giddy Goons, Mudmen, Lizard King, the list goes on!

Question 11 – How would you describe the game mechanics of Dragon’s Lair.  What do players need to do to in the game.  How are the controls setup ? Is it be easy for all players to pick up and play from beginners to hardcore gaming professionals

Dragon’s Lair has a very simple control setup allowing anyone to quickly pick up a controller and start playing. In Dragon’s Lair you need to react to what is happening in a scene to allow Dirk to continue on his quest. If you make the wrong directional move, you’ll see Dirk die in a fairly hilarious fashion.

Question 12 – Who is Digital Leisure’s favourite character in the Dragon’s Lair series and Why ? 

Well, my favourite character in Dragon’s Lair is the Lizard King. The level is just animated so vibrantly, and the character battle between Dirk and the Lizard and the death scenes are very funny.  For Dragon’s Lair II, I’m a big fan of the Beethoven sequence. Everything in that scene is just phenomenal, the music, animation – just a lot of fun.

 

Question 13 – What level do you and the team think is the HARDEST to pass in the Dragon’s Lair series.

Honestly, having played the game hundreds of times, none of the levels are all that hard anymore. But when I first started playing, I remember being stumped by the timing on the Mudmen and Dragon’s Lair scenes.

 Question 14 – Have Digital Leisure ever thought of creating and branching off the Dragon’s Lair series into different style genre’s like a Dragon’s Lair RPG style game ? OR even an Animated movie !!

 There has always been talk of taking Dragon’s Lair to the next level with a variety of differently styled games, but nothing has materialized as of yet. However, Don Bluth Films has been working on an fully animated movie for some time, and hopefully we’ll see Dirk up on the big screen in the near future!

Question 15 – What can players / consumers expect from Digital Leisure moving forward.  Are there already plans or upcoming games that you are able to let your fans know about ?

We have a lot of products in development on a variety of systems. We recently released arcade classic Fast Draw Showdown on Nintendo’s WiiWare gaming service and we plan to follow up Fast Draw with a variety of WiiWare and DSiWare games over the coming months. We also hope to be making an official announcement very soon on some new platforms that Dirk will be popping up on! More details will follow when I have them.

Question 16 – Finally.. What do you love most working at Digital Leisure 😉  ?

Digital Leisure is a really great environment to work in. We have a hard working and creative bunch that enjoy developing and remastering games for a variety of consoles.  Not many people can say they look forward to coming in to work on a Monday, but we honestly love what we do!

Once again Capsule Computers would like to thank Paul  for taking the time from his busy schedule in answering these questions and informing our readers about Digital Leisure, its history, its games and it’s future.   I for one am VERY excited about what Digital Leisure have in stall for us moving forward 😉

Let us know what you thought of the interview.  Leave a comment below

iPhone Commodore 64 Emulator ver 1.4 update

The new update from  Manomio / Kiloo for the Apple iPhone now supports online leaderboard via Open Fient !!

Now you can show the world how great you are by unlocking achievements and also braging about your high score as well.  Who said you can’t have your cake and eat it too !! 😉

For all the latest information and updates on what ver 1.4 will have in terms of achievements and fixes head on over to the Manomio website and read all about it.

Click here to be redirected over to the Official C64 Website

Also if you haven’t already done so grab your copy of the C64 Emulator from iTunes now :  Click on the BUY NOW below :

Best iPhone apps at AppStoreHQ

This Week On XBLA – Death By Cube And Vandal Hearts

Konami & Square Enix are both releasing Xbox Live Arcade titles this week.

Firstly we have the Prequel to Konami’s Legendary PlayStation tactical Role Playing Game (RPG), Vandal Hearts, entitled : Vandal Hearts Flame of Judgement. classic gameplay a Strong Storyline and Multiple Endings are all that’s needed to keep you busy for 12-16 hours.  Priced at 1200ms points ($15) this I can say will be worth the money if you are a fan of RPG’s

Secondly we have Square Enix’s new twin-stick shooter : Death by Cube.  Have you ever wanted to be a robot and shoot poor innocent little boxes filled with lots and lots of BLOOD ?  Well for only 800ms points you can now experience it.  After playing this game you will never look at a poor old little box the same way ever again 😉

Both games will be on sale on Xbox Live Wednesday morning.

Info provided by Major Nelson

Grand Theft Auto: Chinatown Wars Out Now For iPhone and iPod touch

Rockstar Games Announces Grand Theft Auto: Chinatown Wars

Now Available on App Store for iPhone™ and iPod® touch

 

BUY GRAND THEFT AUTO : CHINATOWN WARS NOW FROM ITUNES : 

Best iPhone apps at AppStoreHQ  

Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto: Chinatown Wars is now available from the App Store. Developed by Rockstar’s preeminent handheld studio, Rockstar Leeds, and based on the most critically acclaimed handheld title of the generation, the app infuses the award-winning gameplay of Chinatown Wars with fresh blood to create the definitive hardcore action game for iPhone™ and iPod® touch.

“We’re thrilled to finally unleash Grand Theft Auto on the App Store,” said Sam Houser, Founder of Rockstar Games. “Fans of the franchise have clamored for Chinatown Wars on the iPhone and iPod touch, and we’re very happy to make good on our promise and deliver such an action-packed experience on these exciting platforms.

” The Grand Theft Auto: Chinatown Wars App packs a range of new features developed for the revolutionary iPhone and iPod touch, including Independence Radio, the brand-new station allowing players to create custom iTunes® playlists; enhanced presentation with higher 480 x 320 resolution graphics; intuitive Multi Touch user interface controls; adjusted difficulty levels, and more.

 As the highest-rated handheld title of this generation, Chinatown Wars has garnered top praise from critics everywhere. It received the prestigious Editor’s Choice award from the likes of GameSpot and IGN who hailed it as “outstanding.” Entertainment site UGO.com concluded that Chinatown Wars is “the best portable Grand Theft Auto yet.”

Grand Theft Auto: Chinatown Wars is available for AUD$12.99 from the App Store on iPhone and iPod touch or at www.itunes.com/appstore. For more information, log onto www.rockstargames.com/chinatownwars.

BUY GRAND THEFT AUTO : CHINATOWN WARS NOW FROM ITUNES : CLICK HERE

Best iPhone apps at AppStoreHQ

Dark Void Zero NOW available on Nintendo DS

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Ladies and Gentlemen and Geeks of all AGES.  Capcom have released the long awaited lost in the VAULT for years and years.  But now it’s here and ready for some action on the Nintendo DSiWare

You can pick up Dark Void Zero today for 500 DSiWare points!

Don’t delay blast into the void today !! Now all we need is a iPhone version and we’ll be able to take Will with us everywhere we go 🙂

Also Check out some cool concept art released from Capcom.  This is way old and covered some of early design ideas from way back.  (Click on the image to see full screen)

Screenshots :

Looking to work on the NEXT BIG THING …. DOOM ??

id are looking for inspired, talented and dedicated game creators ready to join one of the most respected and ground-breaking developers in the gaming industry. With iconic brands like DOOM, RAGE, QUAKE and others, id rely on the talent, experience, and knowledge of every team member to conceive and create the experiences that define our genre.

If this sounds exciting, click on the link HERE to review id’s open opportunities.

Heavy Gunner BETA TESTERS – iPhone

Com2uS has great news for all their fans.
As a part of their amazing line-up of iPhone/iPod Touch games in 2010, Com2us will begin beta testing for Heavy Gunner.

Heavy Gunner is a 3D inter-galactic shooter game with 9 choices of advanced weaponry and 35 total missions.
For all of those who missed out on applying for our Caligo Chaser beta testing, here’s your chance to get in on a sneak preview of what Com2uS has to offer.

Check out the details below.  Send your email before Jan 25th

EB Games Mass Effect 2 Launch Event – Sydney / Brisbane / Melbourne

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EB Games Australia have a Launch Event happening for everyone that has pre-ordered their copies of Mass Effect on either XBOX 360 or PC. 

Have your photo superimposed on a screenshot from Mass Effect 2. Be at the EB Games launch event Thursday 28th January between 7am to 10am at Brisbane / Sydney / Melbourne

Details :

Mass Effect 2 Launch Event

When – January 28th, 7am – 10am

EB Games Sydney
George Street
403 George Street
Sydney NSW 2000

EB Games Melbourne
Swanston Street
67 Swanston Street
Melbourne VIC 3000

EB Games Brisbane
Albert Street
Shop 245 Albert Street
Brisbane QLD 4000

Click on the RSVP button below, fill in your details and then make your way over to the event on the day.  If you haven’t already done so.  PRE-ORDER your copy now so you can be a part of this great event.

Major Nelson Show #347 Now Available

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Major is back for his weekly show : Check it out details below below :

Show #347: Welcome to 2010

Host: Larry Hryb, Xbox LIVE’s Major Nelson (Xbox LIVE ) (Twitter)  
Co-host : e (Xbox LIVE ) (Twitter)  
Co-host : lollip0p (Xbox LIVE) (Twitter)
Co-Host: Stepto (Xbox LIVE) (Twitter

Special Guest: Aaron Greenberg (Xbox LIVE) (Twitter)

Links to some of the things mentioned in this episode:

http://majornelson.com/archive/2010/01/12/xbox-live-marketplace-release-schedule.aspx

NPD News (Google) (Bing)

Army of Two- The 40th Day
Darksiders
Vancouver 2010
The agony of defeat…
http://www.nfl.com/superbowl/44
http://www.paxsite.com/paxeast/
Inglourious Basterds
9
http://www.microsoft.com/games/en-us/games/Pages/worldofgoo.aspx
Borderlands
Legit Beef

Show Details:

Duration (approx):1:39:30
File size (approx) :45.5 MB
Format:MP3

Subscribe:
Subscribe directly using your preferred podcasting tool:

[iTunes]Subscribe to the Podcast directly in iTunes (MP3) Listen in iTunes? Submit a review
[Zune]Subscribe to the Podcast directly in Zune

 Or, copy and paste this URL into a podcasting tool: http://feeds.feedburner.com/MajorNelsonblogcast

 Download Latest Episode:boo

Download the latest episode to your computer or preferred device

Enjoy the show.  Thank you Major

Matt Hazard: Blood Bath and Beyond Xbox 360 Review

Matt Hazard: Blood Bath and Beyond
Publisher:
 D3 Publisher
Developer: Vicious Cycle
Platforms: Xbox 360 (Reviewed), Playstation 3
Release Date: January 7th, 2010

Overview:

Ahh Matt Hazard, does anyone remember the great old days of playing the Matt Hazard games back on the old 8-bit systems?  What you don’t?  Well you will be working to save Matt Hazard’s 8-bit self, as Matt Hazard in this side scrolling shoot-em up.

Story

Unfortunately there is not much story to speak of, the plot that is driving the story, is that your arch nemesis Neutronov has kidnaped your 8-bit self in the effort to kill your past, thus killing you in the future.  If that doesn’t make much sense, don’t worry, even the game’s main character Matt and his programming pal Quentin have trouble understanding it.  Thus begins your journey through many familiar levels that will bring up some memories of games past.

However the story is only told through small text pieces as there is nearly zero voice acting in the game. This is joked upon between Matt and Quentin as there being less funding thanks to the bad reviews and sales from their previous game Eat Lead.  Through the game there are many jokes upon their poor reviews and how harsh the sales were for their previous game, which is enjoyable that they can still take and put a comedic spin on their last game.

The story and the game is terribly short however, leading to a maximum of two hours playthrough on the hardest difficulty.  Though you can continue to play on each of the three difficulty options, uniquely called; Wussy, Damn This Is Hard, and F*** This S***! there is little else to do beyond collecting every pachinko coin in the game, and every box art.  Although it is hard to miss them as enemies and boxes drop them quite often in plain sight.

Graphics:

Appearances in this game are as they appear, and you will not be playing any levels that are in 8-bit, even if you are supposedly playing through old games and even a few of Matt’s old games.

Each level will have a certain theme, and most levels will have a theme to go along with them.  In the very first level you start out on a cruise ship, then as you venture inside, you begin to wonder whether or not you will see a Little Sister running around.  Then levels later your treated to a pristine city filled with bright red areas to jump and walk, just like Runner Vision from Mirrors Edge.

Another interesting area, was when Matt is running through a base quite similar to Team Fortress 2, only to run into Red and Blue team members.  Not only that, but there are curious pipes and floating blocks with ! Points on them, favoring Mario style block breaking.

Though there are absolutely zero cut scenes in the game, and the pictures used for the characters talking screen could have been a little better looking. At that point it felt like an old RPG game with the characters talking silently through their pictures, though this could also have been a parody.

Gameplay:

Here is where the parodies and the bits taken from other games truly shines.  Matt Hazard Blood Bath and Beyond is strictly a side scrolling shooter.  This takes it’s cues from Contra, and the more recent Shadow Complex.  However, unlike Shadow Complex which favors exploration and backtracking, BBB favors Contra’s formula of being unable to go backwards.

Once you have advanced far enough in the screen, the camera moves along with you.  However if you were to pass up enemies or power ups, you can still shoot the enemies off screen.  Anything they drop, such as a collectible item or a power up is completely lost to you.  Also this leads to some troublesome re-spawns.  As a few times I lost lives simply because the character re-spawned back into a pool of water or electricity trap.

At the start of each life, you are given your basic gun which has unlimited ammo, and six grenades.  However you can pick up an assortment of various other weapon power ups such as; a shotgun, machine gun, laser, rockets, and more.  However the most unique and powerful upgrade is the flamethrower.  This flamethrower burns through enemies like they were marshmallows, and they fall to the floor in a wondrous pile of fire.

Bullets will go through nearly any obstacle, minus crates and certain floors.  Hidden in crates and certain enemies are Hazard Game boxes, and pachinko coins.  These boxes are collectibles which will unlock the box art and description for Matt Hazard’s previous games.  While the pachinko coins give you tokens for an after level game, called Ragdoll Pachinko.  This mode, while short, is very fun as you drop bodies down a pachinko game to score extra points to add to your online leader board total.

The game play is capable of playing with a friend, however that friend must be sitting next to you.  The co-op mode for the game is strictly local only, however there is the opportunity for this to be fixed by a patch later on in the game.  Playing with a friend is just as rewarding as it was playing in Contra.  Though you may still argue over who stole the health pick up or weapon upgrade.

Overall:

If you were a fan of Matt Hazard: Eat Lead, then you will definitely enjoy this game, as the same satirical element stands, though not much is emphasized outside of level design.  Plus the game is very short, though the running and gunning is quite fun,  for 1200 MS points, $15, can be a lot to ask for two hours of playtime.

In the end I would give Matt Hazard: Blood Bath and Beyond a hazardous 6.5 Capsules out of 10

6-5-capsules-out-of-10

Want to Win a copy of MATT Hazard Blood Bath And Beyond on Playstation 3 and or XBOX 360 ?

Well all you gotta do is leave a comment here & follow both Matt Hazard & Capsule Computers on Twitter.

Once Matt gets to 150 followers on Twitter & we will pick a comment from here  :  3 Playstation3 codes and 1 Xbox Live Arcade code will be given away !!

Make sure you also post your Twitter Account below along with your comment.

Now what do you comment on you say .. ??  …  WELL here goes ..

If Matt Hazard had to appear in another game.  Which Video Games should he make fun of ??

The funniest and most original comments will win 🙂  Get cracking, leave a comment and follow both Matt Hazard & Capsule Computers on Twitter.