Welcome to Zombie Highway, the road to hell. Ride down the highway, maneuvering your vehicle to avoid zombies or knock them off your car. That’s not working? Shoot them with your upgraded weapons. Sounds too easy? Try avoiding the piles of abandoned cars in your path. Drive to the end without getting flipped over by zombies that fly to your car like magnets. Remember those safari monkeys attaching themselves to your car? Well, these are zombies and they’re nowhere near cute and furry. Drive safe!
Sound and Graphics:
To start off, the sounds are ok, but they’re nothing special. You hear the car when it makes sharp turns and you hear the zombie jump on your car (kind of a thump) or fall of (splat), but it’s not one of those zombie games with the sound that chills you from the inside. If you’re looking for a not-so-scary zombie game, then this may be for you. Now, for the graphics. This game has very old graphic styling. The car and entire environment look like one of the 1990s games on PC. The weapon icon is the only object in the game that looks like it was designed in the 21st century. The graphics aren’t bad, but comparing to other games that are available in the App Store right now, especially zombie games, this one could use a lot of improvement. The health bars look pretty good and they flash when the zombies are more vulnerable after a hit and that’s really all you need to look good in the game. Although the graphics aren’t that great, it’s still a great game worth playing.
Gameplay and Controls:
This is a fun game, no matter what it looks like. You’re riding down the highway when all of the sudden zombies start propelling themselves onto your car. You have to knock them or shoot them off before they flip you over. Different zombies have different amounts of stamina holding onto your vehicle. The better you do in the game, the more weapons you gain and by touching the weapons icon, you can choose which one you want to use to destroy the zombies. The only thing not so great about this game is there is no real replay value unless you try to beat the high score and it can get boring after doing the same thing over and over throughout the game. You’re driving on a highway, trying to avoid overturned and abandoned vehicles, as well as zombies. Make sure you don’t smash your car head-on or get flipped over by zombies or the game is over! This can get hard, but it’s a lot of fun. One cool feature of this game is that you and your friends can try to beat each other’s high score! The controls are simple, but can be a little unnoticeable. To drive, just tilt your iPhone or iPod Touch, but to shoot, you must tap the little firing buttons on the side that are parallel to the zombie. If the zombie is on the top right of your car, then you hit the top right firing button on the screen to shoot. This can get annoying when you have 4 zombies on your car, activating all the firing buttons and they’re too small to see them at times. This really is only a problem if your iDevice is in a case. Once you master this, the game becomes a lot of fun. Just touch the weapons icon to choose your weapon and you’re ready to go. You can always switch weapons during the game. Choose whatever helps you from being flipped over! As an added tip for staying upright, the zombies are more vulnerable after they’ve been smashed. Shoot a zombie right after you smash them, while their health bar is still flashing, and you get more points and finish them off faster. There are zombies out there, so beware!
Summary:
Zombie Highway has a great concept, but the graphics are lacking and the sound effects could be improved. The game is also just driving on and on with no changes to the game, besides new weapons and zombies. Otherwise, this is a great addition to the zombie game collection in the App Store. If you enjoy smashing zombies and racing games with obstacles, then this just may be the perfect game for you. This game deserves a GOOD rating of 7.5 capsules. If the graphics had more detail, the sound effects were improved and there were more surprises in the game, then this game would have received a much better rating, but for now it only gets a 7.5 until it gets these updates.
All you Assassin’s Creed fans out there that can’t wait to get their hands on Brotherhood and have a Playstation 3, UBISOFT have provided us with 10 Assassin’s Creed Brotherhood Exclusive Beta codes for Playstation 3 to give away.
What we’re going to do is pick 5 lucky winners here and 5 lucky winners on our Facebook page.
Read below and then leave a comment. We’ll pick the lucky winners by the end of the week (Friday 10th September). 1 Entry per person. You can enter here on the site and also on our facebook page. Click here to be taken to our Facebook Page to enter.
Good Luck to you all 🙂
*** Winner have been picked and emailed they are ***
xombiekitty
SpeedBrkr
Joker
Armando
Josh
*** Congratulations and have fun playing the beta when it starts up !! ***
More of an Xbox Live Indie App, rather than an Xbox Live Indie Game, Device Hero lets you put your Xbox to the test as it undergoes a trial to see the processing power it possesses. The result is measured is ms, and it couldn’t be simpler to initiate. You simply press the A button to start the test which lasts only a short while, until you are finally presented with your results. From here, you can then compare results with friends who also own Device Hero (with the lowest score being the best), and settle once and for all who has the fastest HDD.
As you can see from the screenshots on the download link, Device Hero has a simple but attractive interface. Some may argue the 240 Microsoft Point price tag is a little pricey, which is a perfectly valid point, although if you do want to see what your Xbox 360 and HDD are capable of then this is the XBLIG for you.
Today I can safely tell you, MasterAbbot and I are EXCITED!!
Our flight to Japan is quickly approaching and we will both be attending TGS.
We are departing on the 15th of September, so look forward to some news on Tokyo Game Show in the coming future! The official Capsule Computers T-shirt will be worn by both of us, – and don’t worry, I will take HEAPS of photos of MasterAbbot’s hideous face next to the latest in games!
With people from all the different gaming companies attending, the excitement is flooding through the both of us.
As a result of this gaming hype approaching, let us know what YOU are looking forward to most in the comments section.
During Comic-Con Capcom unveiled the first trailer for Mega Man Universe, but it didn’t reveal much. Now it’s time to pull the curtain back a bit more. Just in time for PAX, Mr. Mega Man himself, Inafune-san, is here to reveal the first gameplay footage for Mega Man Universe.
You’ll notice three playable variations of Mega Man in this trailer, including Mega Man, Rockman and Bad Box Art Mega Man.
Stay tuned for more information in the coming weeks, once Capcom release it we’ll share it with you all !! 🙂 but until then…. Enjoy!
Check out the screenshots below and also the cool trailer with Inafune-San.
Game Name: Eternal Darkness
Platform: Nintendo GameCube Publisher(s): Nintendo
Developer(s): Silicon Knights
Genre(s): Survival Horror
Release dates: June 23, 2002
ESRB Rating: M (Mature) Blood and Gore, Violence
Price: Currently around $10
Yes, this is an older game. Released for the GameCube back in 2002, this is a game most of you may have heard of or even played. For those who haven’t, you’ve been missing out.
Eternal Darkness is a game I like to attribute to the older Resident Evil titles. While certainly not an exact match, much of the game mechanics are similar. While this may not be a good thing, the controls and movement are somewhat similar, slightly unwieldy and clunky. Both task the player with finding items in the environment (usually glowing or shiny) and using them for some simple puzzle solving. Both are also in the survival/horror genre, though where Resident Evil claims its horror with a combination of suspense and thrills, Eternal Darkness does it with atmosphere and mind games.
Let’s start off with the game play. The game is set in the third person and sees you play as 12 different characters throughout 4 different locales which take place in different time periods. While only 4 environments might sound a bit on the short side, this game will last around 10 hours, give or take depending on your ability and whether or not you desire to scour every level for secrets. Even though there are “technically” only 4 areas, each time you come back to a previous area it is in a different time period, often opening new/different paths while changing the general feel of each level. It’s a very enjoyable experience to see past levels in a new light. Levels are somewhat linear with a decent amount of explorability and backtracking involved. The game has a somewhat linear style; you play through one character’s story, and upon completing it you shift gears back to the main character, Alex. As Alex you will then do some puzzle solving to unlock the next character to progress the story.
Each level has various amounts of puzzle solving elements. Sometimes you will need to search for hidden jewelry with which to adorn several statues to unlock doors while others you will need to figure out which alignment spell to use to dispel a shield or reveal a hidden door. A multitude of items will be placed throughout each level, mainly consisting of ammo with the occasional rune or two as well as various level specific items that are used to progress through the level. Items that can be picked up generally have a certain level of glow that allows them to stand out amongst the rest of the environment. Interactive objects (interacted with by pressing B), however, do not have this effect and can sometimes be harder to pick out.
Levels can generally be expected to last from roughly 30 to 60 minutes, with a few of the final levels each taking one hour to an hour and a half. Along with the various puzzles and enemies you will need to deal with, there are often traps to be avoided. Traps are usually indicated by odd looking tiles on the ground that, when stepped on, will activate a variety of deadly obstacles such as bladed pendulums that impede your path, darts flying out of the wall, parts of the walls rapidly closing in on you or poison gas. Holding L to run will help to get past these, though each character will tire at different rates, forcing you to either slow down or stop to regain their breath and strength.
Like the Resident Evil series, this game will find you locked in combat with your fair share of zombies. Your arsenal will consist of various kinds of melee and ranged weaponry, ranging from a primitive dagger to an automatic rifle, each with their own nuance and style. Combat is done by holding R to target the body, left arm, right arm and head. While targeting you won’t be able to move, hence the clumsiness of the game, but it only really becomes an issue in a few fights. The point of targeting is to sever the limb of your desire. Cutting off a head will result in the enemy not being able to see you, sometimes even constituting a guaranteed death to the enemy, cutting off arms will, obviously, prevent them from attacking and attacking the body is simply done for damage. If you simply mash the A button (attack) without targeting, your character will do a combo (usually 3 hits) specialized to each weapon. While great for damage or knocking over an enemy, spamming this technique will tire your character out, leaving them unable to run or attack with their usual speed.
While this game certainly has a decent amount of physical weaponry at your disposal, it also provides a very unique magick aspect that is absolutely crucial to successful play. Magick is made by finding special runes scattered throughout the game. Each rune will, at first, be unreadable. To remedy this, you must find a codex to identify what the rune is. It takes a minimum of 3 runes to create a spell, one for alignment, one to specify the action and one to specify the target.
The alignment factor can be attributed to a triangle of power. Blue->red->green->blue. All enemies in the game are set to an alignment, which will color how you strategize and utilize your magickal arsenal. An example of a spell would be Chattur’gha (red alignment)-Bankorak (protect)-Santak (self). This would create a “shield” (protect) around the “player” (self) with the “Chattur’gha alignment” (red), which would protect the player from magickal attacks, especially ones from the Xel’lotath (green alignment). Later on you can unlock the ability to create 5 point and 7 point spells, filling in the extra slots with the power rune, pargon, to increase the power/effect/duration of your spells. Spell casting requires mana to use, which replenishes over time and also requires you to not move or be attacked during the casting of the spell, more powerful spells will obviously take longer to cast due to the amount of runes they take.
A final note on the gameplay that I simply must address is a third parameter tied to the character’s survival. There is Health, dealing with how much damage you can take, Magick, which determines how much mana you have and finally, Sanity, which will begin to “affect” the game the lower it gets, if it ever drops to zero, any further hits to your sanity will begin to sap your health instead. Sanity slightly lowers every time an enemy creature notices you or greatly lowers for every innocent you decide to kill, loosening your grip on reality for being witness to such vile abominations. What happens when your sanity lowers, dubbed the “sanity effect” is what has made this game famous and can seriously mess with your mind.
At first it will start out just by slightly tilting the screen a few degrees, not a big deal but it can wear on you after a while. Later on it will have you hearing various ambient sounds during the game that aren’t really happening, such as a woman being brutally murdered, some insidious being sharpening a blade on a grindstone, a demonic baby crying or a large creature slowly walking closer to you, becoming louder with each step. There are MANY more effects, ranging from portraits changing from a peaceful mountain range
to a horrid representation of Hell
to the next room flipping upside down with you walking on the ceiling.
I don’t want to ruin them, but know that many of them will have you question whether these are scripted or not.
Now for the games story, I won’t explain every minute detail but will just document your motivation and some of the finer nuances that will affect your gameplay. I mentioned earlier that the “main” character, Alex Roivas, plays as a sort of middleman in a sense, moving around a hub world, her family’s mansion, solving puzzles to unlock the next chapter. The game starts with Alex receiving a call from police telling her that her grandfather was found beheaded in his mansion. She arrives on the scene with little details or clues from the police force, leaving her to decide to stay at the mansion to find out what happened to her grandfather. She quickly discovers that her family has a bit of a secret history dealing with the twisted and paranormal. She discovers a hidden room containing a book, the Tome of Eternal Darkness, recounting the stories of 12 other individuals dating as far back as 26 BC. Each character plays the same with only some slight differences such as different health/magick/sanity values as well as movement/attacking speed. The long and short of it is that there is an evil, near immortal being trying to summon a great ancient entity to enslave and feast on the human race, with each character you play as serving some important role in the task of stopping him, each providing a tiny bit of resistance that all builds near the end with Alex’s pivotal task of finally putting an end to his plan.
The very first character you play as happens to be this very villain. Pious Augustus, a Roman Centurion in Persia, is travelling with fellow soldiers in a desert when he hears a faint voice calling his name. He follows the voice to a Stonehenge-like structure, which teleports him to an unknown temple. Here he finds three artifacts, hovering above pedestals, each aligned with their respective God: Chattur’gha (red and power) Ulyaoth (blue and magick) and Xel’lotath (green and sanity). It is here where you are tasked with choosing which God for Pious to align himself with; effectively deciding which alignment will be the driving force against you in the game. This will determine what types of enemies you fight and when and where you find your magickal runes. Certain alignments will be easier or harder simply based on when you will be able to learn the healing spell.
Even though you are deciding a very important factor for the game and its story, this is essentially nothing more than a filter. The events in the game will still play out exactly the same regardless of your decision, only instead of X God trying to enslave humanity and X creature becoming the boss of a level, it will now be Y or Z.
Some might be turned off to doing subsequent playthroughs of the game, and understandably so, although it is rather interesting/enjoyable to see the various creatures and entities that make up some of the more climactic scenes throughout the games story, not to mention the ability to unlock level select and eventually god mode (invincibility and infinite ammo) by doing the new game+.
In short, this game has a tremendous amount of character and ambition, providing the player with an enjoyable and unique experience, maybe even enjoyable enough to play through multiple times. I myself have beaten this game easily over 10 times and still love it.
Eternal Darkness was developed by Silicon Knights for the Nintendo Gamecube.
Labor Day means “don’t work,” doesn’t it? So cease your toil during this oxymoronically named holiday and relax with casually fun EA games for iPhone or iPod touch. We’ve priced a lot of games you know and love at just 99¢ to make it easy to load up your device for the holiday weekend and beyond.
Seriously, we don’t want you to labor. We want you to play. So visit the App Store and get best-selling favorites like Monopoly Classic, Monopoly Here & Now, The Game of Life, Boggle, and Yahtzee Adventures. You can buy any or all of these games for just 99? each. Also, you can get SCRABBLE or RISK for just $1.99. Two bucks — a pretty small price to pay for wordplay pleasure—or complete world domination.
This Labor Day, whether you’re staying inside to beat the heat, taking a long car ride with the family, resting after doing some domestic chores — or avoiding domestic chores entirely — keep your iPhone or iPod touch handy for fun and games. Remember, all work and no play makes you dull. So make it the opposite during our “No Work All Play Sale.”
Click here to be taken straight over to the EA Store in iTUNES to start buying 🙂
Game Name:Ivy The Kiwi? Platforms: Nintendo DS (Also Available for the Nintendo Wii) Publisher(s):XSeed Games, Rising Star Games Developer(s):Prope Genre(s): Platforming/Puzzle Release Date: August 24, 2010 (US) Fall 2010 (EU) Price: $19.99
Ivy The Kiwi? is a Platforming title developed by Yuji Naka, co-creator of Sonic The Hedgehog.
Story
Ivy The Kiwi? is a very unique title with a pleasant and simple story. Ivy’s story starts from birth as she is a young Kiwi who just hatched out of her egg and cannot find her mother. Ivy immediately sets off on a journey to reunite with her mother and the player’s job is to ensure she is protected from the many dangers ahead.
The story is told much like a child’s book, through pictures and text. I did not feel like this game needed cutscenes or any animated sequences to get any points across as the story is so simple there really wasn’t a need and the storybook narrative fits Ivy’s tale perfectly all the way through.
Gameplay
Ivy may be the main character of the game with a title role, but you do not control Ivy at all which is one thing that makes this title unique. The objective of each level is to collect 10 feathers and make it to the end of the stage. There are 5 stages per chapter and over 50 stages in all so Ivy kept me busy all the way through and I was really surprised on how much content was in the game overall.
Playing the game is very reminiscent of Kirby’s Canvas Curse for the Nintendo DS. As I mentioned, instead of taking control of Ivy, you actually control vines via the DS touchscreen which you can instantly draw out to make a platform for Ivy to run up or to simply block her out of dangerous areas. Ivy is constantly on the go so it is the players job to stretch vines and create a safe path for Ivy to run so she can make it to the end of each stage before the timer runs out. Along the way there were many obstacles in the game such as spikes, rats, and birds being the most prominent. If you even let Ivy touch just one of these you will hear your poor Kiwi scream and have to restart the stage. The good news here is that it is quick to jump right back in the game no matter how many times you lose in a stage.
When I first heard about Ivy The Kiwi? and this method of gameplay, my main concern was how accurate the controls would be. I was very relieved though as everything runs so smoothly and the touch screen was instantly responsive and fun to use. Vines are easy to place and you can easily swing a vine to make Ivy hop over platforms or enemies and obstacles blocking the way. As you move Ivy throughout the game, the game gets more challenging. Ivy doesn’t really have any attacks to fight off enemies, so you must use pure strategy on every map to avoid all of the danger in the game. One misplaced vine can send Ivy into a pit of spikes or into an upcoming rat or bird. Rats can even climb up your vines and chase Ivy so precise timing will be needed to succeed. Vines can also be used to make a bit of a ceiling to block out the rain and any dangers from above.
There are many different additions that will help you through these more challenging levels. Pulling back on an already placed vine will shoot Ivy like a torpedo and smash through cracked walls and rocks and also take out enemies in the way if performed correctly. Players will also receive a boulder that will help get through other areas otherwise unreachable. Overall, this odd formula worked perfectly and really provided a challenge later on in the game that was surprisingly fast-paced and rewarding. After the main story is complete, a whole new journey opens up adding a huge amount of replay value as well so countless hours can be invested to complete all of the tasks within the game.
Graphics/Audio
Ivy The Kiwi is told like a storybook, and it also looks like one as well. The pastel environments add a lot of charm and truly give the game the feel of innocence. I really feel like this is where the game shines the most as there really is nothing like the art style that has been recently released. As you move through the game each level blends into the next due to the art style though and made some levels seem more of the same so I would have loved to seen some more unique level designs considering all of the stages. I think my closest comparison to Ivy The Kiwi? graphics-wise would be Yoshi’s Island for the Super Nintendo but Ivy sets a bar when it comes to visual presentation that really must be experienced to truly enjoy.
The soundtrack is also top-notch and fits the setting of all the detailed environments and maintains the storybook feel for the game. At times the game will be playing a pleasant tune for some levels and darker stages will have an eerie yet mystical melody makes each stage come alive based on the point you are in the game. The sound effects also were fitting and gave Ivy’s character more of a sense of youth that meshed well with the story.
Overall
Ivy The Kiwi was a pleasant surprise all around for me. The presentation was unique and tied in perfectly with the plot and gameplay. Ivy may seem to appeal to a younger crowd with the innocent look and storybook presentation but do not let that fool you. Underneath all the charm is a challenging game that really keeps you on your toes and can give even a seasoned gaming veteran a fun and rewarding experience. Even after you finish the game there is a lot left to complete to keep you going back for more later. The enemies and areas stay the same for the most part throughout the game but other than that I really think this title could be one Nintendo’s best sleeper hits for 2010 and at a perfectly low price I definitely recommend Ivy The Kiwi? to any DS (or Wii) owners who want a simple yet satisfying game with a lot of charm and challenge.
Over the years, Namco has released many Namco Museum titles for those who love their classic arcade titles. For fans of the series it is wonderful news that Namco-Bandai Games have now announced a brand new compilation of classics and some new remixes of old favorites with Namco Museum Megamix for the Nintendo Wii. The game will feature 18 arcade-perfect ports and six special “remixed” versions of classic Namco arcade titles. This newest installment will also feature updated graphics and added motion control support to give each title a fresh new feel.
Some of the titles to be included are:
PAC-MAN – Relive the classic that ignited an absolute arcade sensation. Collect all the pellets in each maze before getting caught by the ghosts; Inky, Blinky, Pinky, and Clyde.
MAPPY – Help Mappy the police mouse bring criminal cats to justice. Mappy must recover all of the stolen goods by outsmarting the cats in their mansion.
Galaga – Prepare for space war! Players must defend their ship from the unrelenting waves of Galaga forces in this 1981 arcade classic.
GROBDA Remix – Control PAC-MAN as he takes out enemy tanks through a series of arenas.
Pac Motos– Players control their own PAC-MAN as they attempt to knock other players off a variety of unique arenas. Tilt the Wii Remote™ to move PAC-MAN, collect power-ups and bash into opponents to be the last PAC-MAN standing.
Pac ‘n Roll Remix – PAC-MAN is in a hurry and he needs help. Guide PAC-MAN past obstacles with the Wii Remote as he races to the finish line of each stage.
Rally-X – Players must pick up the 10 flags placed around each race track. Use smoke screens and out-race other players to win.
And many more!The Namco Museum series has always been one of the best compilation sets out there and this one looks to be even better with all of these new updates. Players can relive the classics and get to try out whole new gaming experiences this November.
One of the main complaints when it comes to the likes or Guitar Hero and Rock Band, is that you don’t learn anything from all the time put in. All these hours wasted learning an irrelevant plastic instrument. It’s also irritating for those who can play the guitar who try these games yet have no advantage from their experience of playing a real guitar. Someone who stays inside flicking a strum bar for 8 hours a day shouldn’t be able to beat a rock legend like Slash or Tom Morello.
Well, gone is this dilemma as of the release of Power Gig in October, in which (as much guitar players have asked for), you will control the game with a real guitar controller. This is a huge step forward in the band simulation games market, and depending on the final output, could be a huge triumph. Now, Seven45 Studios have revealed the full track list for the final game. As you can see from the list, it’s a fairly diverse line-up, although full of quality. For 80% of the songs, it will be their band game debut.
The full track list follows:
Eric Clapton – Layla
Eric Clapton – Lay Down Sally
Eric Clapton – Let It Rain
Dave Matthews Band – Funny The Way It Is
Dave Matthews Band – Tripping Billies
Dave Matthews Band – Why I Am
Kid Rock – All Summer Long
Kid Rock – Rock ‘N’ Roll Jesus
Kid Rock – Son of Detroit
John Mayer – No Such Thing
Jane’s Addiction – Been Caught Stealing
No Doubt – Platinum Blonde Life
Ozzy Osbourne – A.V.H.
Queens of the Stone Age – You Think I Ain’t Worth a Dollar, But I Feel Like a Millionaire
Smashing Pumpkins – Cherub Rock
Disturbed – The Night
Rage Against the Machine – Bombtrack
Stevie Ray Vaughan – Couldn’t Stand The Weather
Black Sabbath – The Devil Cried
Stone Temple Pilots – Plush
Living Colour – Cult of Personality
John Mayer – Who Do You Think I Was
Snow Patrol – Hands Open
Three Days Grace – Break
Paramore – Ignorance
Silversun Pickups – Substitution
The Offspring – You’re Gonna Go Far Kid
The Black Label Society – Retribution
Breaking Benjamin – Breath
The Tragically Hip – New Orleans Is Sinking
The Used – Blood on My Hands
Mastodon – Crack the Skye
A Perfect Circle – The Hollow
Buckcherry – Tired of You
Firewind – Head Up High
The Black Keys – Strange Times
Flyleaf – Again
Godsmack – Awake
Incubus – Wish You Were Here
Jet – She’s A Genius
The Hives – Tick Tick Boom
John Mayer – Crossroads
Bad Religion – I Want to Conquer the World
Korn – Hold On
The Academy Is… – His Girl Friday
Lacuna Coil – Spellbound
MuteMath – Chaos
New Found Glory – Listen to Your Friends
P.O.D. – Alive
Puddle of Mudd – Blurry
Rise Against – Paper Wings
Sick Puppies – You’re Going Down
The Donnas – Fall Behind Me
The Get Up Kids – Martyr Me
Idlewild – Reader and Writers
Surfer Blood – Swim
Channels – Chivaree
Superdrag – Aspartame
Envy on the Coast – Headfirst in the River
Damiera – Silvertongue
A Cursive Memory – Everything
The Hounds Below – She’s Alchemy
A Love Like PI – Innocent Man
The Willowz – I Know
I See Stars – Comfortably Confused
The Paris Riots – Hotel of Infidels
School Boy Humor – Camera Shy
So Many Dynamos – Artifacts of Sound
Taxpayer – When You When Young
The Fatal Flaw – Don’t Start Believing
Power Gig: Rise of the Sixstring will release in October (including a unique real guitar peripheral), for Xbox 360 and PS3.