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Ghost Trick: Phantom Detective – Review

Game Name: Ghost Trick: Phantom Detective
Platform(s): Nintendo DS
Publisher(s): Capcom
Developer(s): Capcom
Genre(s): Puzzle, Adventure
Release Date: January 11, 2011 (US) January 14, 2011 (EU)
Price: $29.99 (US) – $49.95 (AU)

From the mind behind the famous “Ace Attorney” series, Shu Takumi, comes a brand new mystery solving puzzle title by the name of Ghost Trick: Phantom Detective. This title puts you in control of Sissel, the game’s main protagonist, who has been murdered and now must use his spirit body to possess objects for the means of travel to gather clues, find out who his killer is, and why he was killed off to start with. With complete touch control thanks to the Nintendo DS’ touch-screen, Ghost Trick is out to possess players in this brand new mystery. How does it stand up? Here is my review for Ghost Trick: Phantom Detective.

Story
There are a ton of mystery titles on the Nintendo DS, and while Ghost Trick’s story does fall into that genre, it completely stood out as original and a bit refreshing to myself. As I mentioned, you start the game off as a freshly dead Sissel, who soon learns that he has been murdered and has to find out who killed him off. There is only one problem though, Sissel has no memory of anything and must find out how he died before morning comes or he will disappear forever. On the way, Sissel soon discovers he can perform “Ghost Tricks” where is able to possess inanimate objects as well as turn back time for up to four minutes. With the assassins still at large, killing off certain targets one by one, Sissel sets out to use his new found powers to rewind time and save each victim as well as gather more valuable information for his own mystery along the way.

This may sound a tad typical for today’s standards plot wise, but it isn’t the main plot isn’t where Ghost Trick truly shines. Each character you meet within the game is rich in personality. That also includes Sissel himself who comes across as a bit cocky yet likable lead for the game with his tall hair-do and dashing red suit. As you progress in the story, you set out to save different characters over time and there is a ton of dialogue to read as you go through the game. That isn’t a problem though as all of the interaction between characters is brilliant due to some clever and humorous writing that made it impossible to ignore the story’s progression. Things like this make going through the game easy as half the fun of Ghost Trick is finding new and interesting people along the way.

The game is divided into a chapter-based level format and as you progress there are plenty of interesting twists along the way. You would think with a game based around a topic such as death that the story would be a bit dark, but while the game does have some dark moments, it still maintains a positive and fun vibe the whole way through due to the humor and odd, yet truly interesting stories from everyone involved among the main plot.

Gameplay
While the setting in Ghost Trick is easy to become immersed in due to all of the colorful cast of characters, the odd take on gameplay is just as intriguing. The first thing you should know is that there are two worlds in Ghost Trick, a ghost world, and the land of the living. In the land of the living, time moves just as it should and ghost world lets time set still. These two worlds are the key to the way the game is played and you will find yourself switching between the two many times during one puzzle or “death” for that matter.

Since Sissel is dead, his only means of travel is by possessing certain objects in the ghost world. Sissel can only go a certain distance between objects though and only possess those items with a blue core, so you must use your stylus to drag his spirit from item to item along the environment. Certain items you will come across have an option to be manipulated, which is displayed on the top screen. For instance, you can open a fridge, turn appliances and lights on and off, move gates and ropes, and so on. This is done usually to make Sissel able to reach the next object, but it can also be used to interact with the characters in the environment.

When you must rewind time to save a character, you must use the object manipulation to create a distraction or just flat out stop the assassin from killing their target. Jumping from one object to the next, each item you interact with can change up the whole scenario as simply turning on a light or flipping a switch can change the fate of a fallen character, which is of course the main objective throughout the game. Once you are in an item, flip the world back to the land of the living, manipulate it, then watch the results. Timing is also mixed into this equation as certain items in the environments must be possessed while moving to get you to your destination so a watchful eye is needed at all times. It isn’t as easy as it sounds though as the true challenge in the game is trial and error, but thankfully the game lets you go back and gives you hints to provide some better insight on what exactly needs to be done to stop certain actions from happening. This whole strategy can really test your observation skills as Ghost Trick’s puzzles are completely environment based and the slightest detail could be the pivotal piece into completing a goal.

Sissel can talk to any dead body that has a yellow core to gather clues for the overall mystery so interaction is another large part of gameplay. While you can’t just possess bodies and walk around, you can speak to the fallen victim’s spirit to gather clues on how to prevent their death from happening. After you gather all the information you need from one area, Sissel can get to the next via a telephone line, making area jumping easy (as long as you have the correct phone number).

ghost-trick-mim-screenshot-07

As a whole, each goal for whatever objective you have is pretty straight-forward and a bit linear, but it is so much fun to watch how the characters interact with all of your actions while manipulating objects that it never feels like a chore. The unique gameplay ties in perfectly with the quirky yet interesting plot and makes Ghost Trick hard to put down until it is finished. After you beat the game, there isn’t a whole lot left to do, but I can easily say I would mind spending another 10 hours or so going through this lively world to see it all again.

Graphics/Audio
The character models are the first thing that stands out in Ghost Trick as each are bright and vivid, boasting a cell-shaded cartoon-ish charm. Each character’s movement completely portrays their personality, and the animations brilliantly set the scene for each area you happen to be snooping for clues in. While you are conversing with characters, close up shots are used which give you a better look at the character’s expressions and the design work all came across great by the visual emotions that fit into the dialogue. Of course since the environment is key to solving these mysteries within the game, it is very important that each item looks the part, and thankfully every area is fully detailed to accomplish this.

The music in Ghost Trick is all scored well enough, but some tracks are more memorable than others. Certain characters actually use their own tracks to better fit with their flamboyant or stiff personality, tying the whole experience together. Sound effects are also used to portray settings and expressions which was yet another home run in the game.

Overall
Ghost Trick has a unique concept and plot which tied together brilliantly bringing the DS something it needed, a refreshing gaming experience. The characters in Ghost Trick are worth the price of the title alone as from baffled detectives to a fiesty Pomeranian, you will find it hard to put down due to the heavy and rewarding interaction from one chapter to the next. Ghost Trick is a title that not only does a fantastic job with gameplay, but also created a new Mascot who is bound to etch his name among the greats such as Phoenix Wright and Professor Layton. Do yourself a favor and don’t let this mystery go unsolved.

I Give Ghost Trick Phantom Detective:
9-0-capsules-out-of-10

REDKEN Busy Scissors scheduled for March release

Little Orbit LLC, publisher and developer of products aimed at the casual market, has partnered up with Gem Distribution, signing a distribution deal with Gem Distribution which will see the release of latest Little Orbit title, ‘REDKEN Busy Scissors’ being released for Wii and DS on 4th March.

REDKEN Busy Scissors is a casual hairstyling game which aims to put you in the frivolous role of a hairdresser. It looks like it will utilise the Wii Remote pointer or the DS’s touch screen depending on the version of the game you are playing – shampooing, cutting, colouring and blow drying are the order of the day here. Also, because the game has a sponsor ship deal, expect official REDKEN salon haircare products, including various branded styling implements to make an appearance.

At the moment, it’s looking a bit like the Trauma Center games, but instead of removing a steel girder protruding through a man’s chest, you’ll be preparing Sally for a date with a quick cut ‘n’ colour.

Triple Battles in action in new Pokémon Black and White trailer

The latest Pokémon trailer has been uploaded by Nintendo, showing more gameplay footage and displaying the delights of the Triple Battle, the new 3 on 3 Battle system which should offer the biggest mix-up to the battle formula since Double Battles were introduced in Pokémon Ruby and Saphire.

3 on 3 battles will bring a whole new level of strategy to Pokémon battles, and the mere contemplation of sending out a balanced squad makes our heads hurt. It should provide more depth than any other game in the series, and along with the vast list of other new features, this looks like it could set new standards for the franchise.

Anyone enthralled by the idea of the tactics involved in Triple Battles? Which version will you be picking up when it releases on DS in March, Black or White?

Knights Contract is set in gold

It’s official, the contract has been signed and Knights Contract is all set for a release next month on February 22nd on the Playstation 3 and Xbox 360. Namco Bandai announced today that Knights Contract has officially been polished enough for its release date in under a month. The relatively close time to release for the golden finish can be seen as a good sign that lots of care was taken to fix any possible bugs that may have appeared if the game was left to sit for a long time before release.

Now Knights Contract will be placing players in the middle of the 17th century and in the immortal boots of Heinrich. Heinrich is teamed together with Gretchen, a witch who he himself executed, and must fight against the evil that has taken over the land. Players can expect fast paced battles full of explosive magic and plenty of blood flying around as Heinrich tears through opponents with Gretchen’s support.

Namco Teases Tales of Graces?

Take this bit of information as pure RUMOR at the moment, but an interesting website has popped up that is leading fans to believe that Namco is possibly teasing a western release for Tales of Graces which came out in Japan back in December of 2009 for the Wii and one year later for the PS3. If you follow think link for http://ataleoftworichards.com/ it takes you to a blurry logo which closely resembles that of Tales of Graces F.

See For Yourself:

Normal Logo:

Blurred Version:

This all started when Namco’s Community manager, Rich Bantegul posted a glyph for his followers to crack on twitter, revealing clues in which the “ataleoftworichards” site was discovered by users.

This does indeed seem like we will finally be getting a Tales of Graces translated release in the west and considering all of the demand for the title, this could be spectacular news for all Tales fans. While we all can drool at the thought, I would definitely say STAY TUNED for more developments as I am thinking a reveal is right around the corner IF all this pans out the way fans are hoping. I will also advise to follow Rich on his twitter as new information may be popping up anytime and when it comes to a title as demanded as Tales of Graces, this could very well be the answer to millions of fans prayers.

Pandora Hearts Volume 2 Premium Edition available now!

Anime fans will be happy to know that the final volume of episodes is now available for Pandora Hearts. Pandora Hearts Volume 2 has been released to various online retailers courtesy of NIS America and will close out the story of Oz Vessalius as he tries to survive with the help of Alice. Anyone who buys the Pandora Hearts Volume 2 will be automatically given the Premium Edition which comes with a fully colored art book complete with episode guides and art work from the show itself, and of course a collectors box.

You can catch our review of Volume 1 here. Volume 1 introduced us to the world that Oz lives in, which has touches of Alice in Wonderland inside of it. Keep in mind that the production quality will be just the same as was seen in the first volume. This includes the grain effect so buyers should not be concerned if they find their picture grainy. Of course if you want to buy it you can pick it up at the following online stores: NIS America’s Online Store, Anime Castle, Right Stuf, and The Anime Corner Store for $59.99 and under.

Gears of War Collection priced, dated and chainsawing to release

Well, Gears of War 3 is nearly here (trust us, we are counting the milliseconds) and now we will have something to play until that fateful day the world stops.

The Gears of War Triple Pack includes the original game, its sequel, and the Gears of War 2: All Fronts Pack. On top of the 19 multiplayer maps in All Fronts, the Road to Ruin campaign mission is intact and ready to move out too.

The maps from the Gears of War Multiplayer Map Pack 1 and Hidden Fronts map pack will not be on the disc though.  But they are available from Xbox Live fo’ free. The bundle, priced at $30, will come out on February 15.  Ah, just a day after the 14th. How sweet.

Kinect hacked to play Angry Birds

The Xbox 360 Kinect has been hacked to control and do many things.  In a way, the jail-breaking done on the Kinect has been just as newsworthy as the actual hardware and software have.  And now, one of the biggest mobile games of last year has been paired with the device.  KineEmote.net is a website devoted to hacking the Kinect.  Now, they have made it so that you can play Angry Birds with the Kinect.  It is like your own bird flinging slingshot!   I would be hard pressed to say that the game works better on Kinect than on an iPhone, but it does raise some interesting possibilities.  The actions taken in the video below mimic some of the actions you could take, in say, a RTS game?  Bring it on Halo Wars Kinect 2: The Kinectening.

Breach – XBLA Review

Game Name: Breach
Platforms: Xbox 360
Publisher(s): Atomic Games
Developer(s): Atomic Games
Genre(s): Shooter
Release Date: January 26, 2011
ESRB Rating: T for Teen
Price: 1200MSP ($15 USD)

Story
Breach is all about the online play. There isn’t really any real story behind the game and throws you straight into online combat against an entire enemy team. Atomic has years of expertise creating military simulations for the US Army and CIA and according to them they have placed this experience into the game. As you play the multiple game modes the entire goal is to just win the match no matter what you have to do to win it.


Gameplay
Multiple modes are located within this game. Each mode tasks the players to complete a certain task as they attempt to beat the opposing team. These tasks can range anywhere from killing as many people to achieve a certain kill count in team death match, or escorting vehicles to a destination as you race against the clock. The multiple modes enable the player to play whatever he feels like at the time. Another mode is a capture the flag type of game mode where you grab the biochemical canister and bring it to the drop off point, this particular game of capture the flag only consists of one flag item and you must compete against the opposing team to maintain control of the biochemical canister.  A fourth mode consists of a domination type game mode where you compete to keep control of the most territory. The final mode is essentially a last man standing sort of game mode, which brings out the campers even more.

One of the key selling points of this game has been destruction; however, Breach isn’t just about the destruction of buildings on a large scale it is also about the destruction of buildings on a small scale. The unique thing about Breach is that you can literally shoot a single stone out of a building’s wall, or only a small plank from a wooden floor. This lets you create incredibly strategic vantage points that will assist the player if used correctly and wisely. On the other hand, Breach has ammo depots that let you replenish ammo as well as grab an RPG. These RPGs are in limited supply per round, but they enable people to cause some serious destruction to buildings and other destructible structures.

Tons of gadgets are also in the game to give the overall feel a little more variety. As you level up you can spend the credits you earn on additional equipment. The equipment available range from more protection, to sights for guns, and even to gadgets that help you detect where people are. There is one gadget that actually causes sniper rifle scopes to reflect light and essentially tell you exactly where the snipers are hiding. Another gadget is a motion detector that tells you when someone goes passed that particular area. This equipment can assist you in a number of ways; however, a majority of them only assist in helping players camp which will probably be a disappointment to many players.

A large chunk of the game is in fact camping and waiting for someone to poke their head out so you can kill them. Some of the game types force a more pro-active approach, but games types such as team deathmatch pretty much just has a whole bunch of people peeking out of holes they created in walls with sniper rifles or their preferred weapon. Occasionally you may get a match where everyone in the game is running around with heavy machine guns and spraying bullets everywhere, but if even one sniper enters the fight and decides to hide they will dominate until everyone stops running around and starts sniping as well. Breach is an FPS that also contains a third person cover system. This cover system lets you hide behind walls, rocks, and other obstacles. From the safety of that obstacle a player can peek out and shoot somebody, only to hide behind the wall once more if they get shot at. While this feature makes staying alive a lot easier, it also makes killing a lot harder. You can probably see how camping becomes quite abundant in this game. You don’t move that much; unless there is an objective, players tend to stay in one spot completely safe for a very long time. Many fire fights boil down to who has the better hiding spot and who has the most patience to wait for the best opportunity to shoot.


Graphics & Audio
The Graphics in Breach are actually quite nice for an XBLA title; however, the major noticeable moments are caused during the destruction of objects. First of all, the actual destruction is pretty cool looking and bricks or wood go flying and tons of dust and dirt is picked up. On the other hand, there will occasionally be floating pieces of wall that just don’t seem to fall. As everything around it breaks, some objects may just float there instead of breaking as well. This bugged me quite a lot at first, but I quickly got used to it and it doesn’t affect gameplay all that much either.

The audio in this game is where my major annoyances came in. First off, it just doesn’t sound natural. As bullets fly around and ricochet, all the sounds don’t sound as good as they could have been. The announcer is also incredibly annoying and regularly getting hung up on the exact same phrase and just repeats it multiple times right after each other. However, the biggest problem of all was when there was an audio glitch and the sounds just weren’t stopping like they were supposed to. Occasionally I was shooting and when I finished, the audio would continue, or audio from the game would overlap audio from the menu and just cause a mess of ear-aching audio all competing for supremacy. The only way to actually fix it was to leave Breach entirely and reload the entire XBLA title.


Achievements
The achievements in Breach are pretty standard for this sort of game. There are the bunch with killing so many people in each class, which can pretty much be done with the pistol or RPG as long as you have that class selected, so if you are bad with the class I suggest spamming the RPG or getting good with the pistol. The next round of achievements consist of rank based achievements; however, the top one requiring 48000 experience will take a while. The average range of experience points a player receives per round is between 50-150 (in a full game with max players). If you do the math, to reach that much experience you will need to complete about 480 games which might not even be possible if the game’s community dies and there aren’t enough people playing anymore. The final achievement requires the player to kill other players by crushing them. This achievement is near impossible, because it requires you to pretty much collapse entire buildings on people, otherwise it doesn’t count. Honestly, it is way too hard of an achievement, 5 may have been reasonable but the amount that are required is simply too much. I have played quite a few rounds over the weekend while I reviewed this game, and even during the times I was trying for this achievement I simply couldn’t get any of these kills.

Below is the achievement list:

  • Lieutenant – 15 – Earned the rank of Lieutenant.
  • Commander – 15 – Earned the rank of Commander.
  • Top Dog – 25 – Earned the top rank of Commander Tier 3.
  • Agent – 15 – Earned the rank of Agent.
  • Operative – 15 – Earned the rank of Operative.
  • Specialist – 15 – Earned the rank of Specialist.
  • Expert Sniper – 15 – Get 100 kills playing the Sniper class.
  • Expert Support – 15 – Get 100 kills playing the Support class.
  • Expert Recon – 15 – Get 100 kills playing the Recon class.
  • King Crusher – 25 – Successfully crushed 30 enemies with structural collapses.
  • Expert Rifleman – 15 – Get 100 kills playing the Rifleman class.
  • Expert Gunner – 15 – Get 100 kills playing the Gunner class.

Overview
Breach has its moments and it honestly isn’t that bad of a shooter, but it simply is just too normal. I don’t feel that it has what it takes too stay alive as solely a multiplayer game and this hurts it incredibly. The audio problems also hurt the game pretty badly and hopefully they will be patched somewhere in the near future. My best advice for a reader debating whether or not to buy this game is simply this: if you want a fast-paced close ranged shooter than you won’t like this game at all; however, if you are content with sniping from a range and spending a majority of the time camping and taking out enemies from a distance than you will probably be happy with this game. While the entire game isn’t comprised of only campers and snipers a majority of players I played with (including myself) picked up this tactic as we played because the game simply seems to push this kind of gameplay and not many people will enjoy it. Breach was a truly brilliant attempt at making a decent multiplayer FPS as a download title, but there are just too many things that fall short in the long run. While the game is overall fun, it still has a whole bunch of kinks that need to be ironed out.

I give Breach
7-5-capsules-out-of-10

Razer Releasing New Portable Gaming Speakers…

It seems like Razer are always coming out with top-shelf equipment for all of the PC gamers out there, and their latest product should have gamers cranking up their volume that extra notch with some cutting edge sound due to the upcoming release of the new Razer Ferox Portable Speakers. The Ferox is set to provide 360 degrees of omni-directional sound with “room-filling audio clarity” that will make each game/song or audio sound much crisper and more immersive than standard speakers.

“The Razer Ferox is our sophisticated, modern day boombox for gamers,” said Robert “RazerGuy” Krakoff, president, Razer USA. “Its sleek and compact structure takes up minimal space but delivers the crystal clear sound quality perfect for gaming on-the-go or for music playback wherever you’re at.”

Of course portability is a strong point for the Ferox, which is why Razer have given the speakers up to 12 hours of rechargeable battery life along with a convenient carrying case. For players that take part in tournaments or are constantly bringing their gaming on the go, this is spectacular news as normal high-end speakers do not have a great battery life whatsoever.

Features Include:

·        360° omnidirectional sound for all round clarity

·        Expanded bass resonance chamber for powerful bass

·        Digital amplification for enhanced power efficiency

·        Compatible with any media player with a 3.5mm jack

·        30mm drivers for exceptional audio quality

·        Rechargeable non-replaceable in-built batteries

·        Up to 12 hours of playback

·        Play and charge simultaneously

·        LED battery status indicator for easy monitoring

·        Seamless switch between On/Off-mode

·        Carrying pouch for maximum portability


The Ferox is quite sexy if I do say so myself and the price point of $99.95 (AUD) isn’t too shabby either. You can get your hands on your own Razer Ferox when it launches later this month worldwide. For even more information, check out www.razerzone.com/ferox