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Kirby’s Epic Yarn – Nintendo Wii Review

Game Name: Kirby’s Epic Yarn
Platform(s): Nintendo Wii
Publisher(s): Nintendo
Developer(s): Good Feel, HAL Laboratory
Genre(s): Adventure, Platformer
Release Date: Oct 17, 2010 (US) March 25, 2011 (EU)
Price: $49.99

After receiving high praise at 2010’s E3, the heavily anticipated Kirby’s Epic Yarn is now out for the Nintendo Wii. Kirby is back and must help save Patch Land from the evil Yin-Yarn in this brand new adventure. Kirby himself is now fully threaded as he dives in the mysterious world made of fabric, assisted by his new friend Prince Fluff. The game is magical and I will explain every aspect below and try to make as few fabric or string puns as possible, so without further ado, here is my review for Kirby’s Epic Yarn.

Story
Kirby is happily bouncing around in Dream Land when he encounters an odd tomato. Of course Kirby, being gaming’s favorite glutton chows down and soon angers the evil Yin-Yarn, who the tomato belonged to. Yin-Yarn sucks Kirby into his magical sock and straight into patch land, where the world is made of fabric and all of the creatures are made of string and yarn. Soon after, Kirby encounters Prince Fluff who is in quite a panic because Yin-Yarn has separated all of the patches that make up his world. Kirby decides to embark on a journey with the young prince to restore Patch Land piece by piece and stop Yin-Yarn once and for all.

As friendly as the story sounds, the narrator also does a great job of telling it. Every cutscene is told like a storybook with the narrator not only giving the main story, but voicing the expressions of the characters. The whole experience is relaxing and calm yet kept humorous by the witty dialogue and puns. Kirby fans will be in nostalgia heaven as many characters from the past make appearances throughout the game as enemies or quick cameos. Overall, the story fits extremely well with the whole friendly and colorful environment and has charm in every cutscene within the game.

Gameplay
In most Kirby platformers, Kirby sucks up an enemy and either spits them out or absorbs their power. This time, since Kirby is a bit hollow, so most of the trademark moves are gone. This is nothing to distress over as now Kirby has a new arsenal using his yarn body. Controls in the title are done with just the Wii-mote keeping every action simple to perform. The first is Kirby’s whip. Kirby quickly extends his yarn-like arm out to attach to enemies and either pull them apart, or wrap them up into a ball which he can carry and throw at will. This also comes in handy with the environment as you can attach the yarn to buttons, zippers, and various other items to pull down platforms or open up new parts to the level. This is all one quick and is very effective.

The next power Kirby has is the parachute. When Kirby is falling, a simple tap of a button turns him into a parachute, letting you glide across to certain platforms or make a safe trip down below to the ground. There is also parts the game that let Kirby catch a breeze and drift into new areas of the level. Kirby’s other move is to turn into a car and quickly travel through areas by performing what was known as the run command. Every action is easy to do and a lot of fun to use while you are playing.

As you move through levels, you must keep an eye out for three treasures hidden throughout the fabric environments. There are also beads to collect which are very important as the ranking system on what you rank on each level, whether it be wood, bronze, silver or gold, rely on how many you pick up. That brings me to the next issue of gamplay, simplicity.

Players who are looking for a hardcore challenge are not going to enjoy the game in my opinion as the game was not made to be played to be beaten. You cannot die in the game at all, no HP gauge is present. When you get defeated, you simply lose all or some of your beads and move back to the point you were at before. The whole game is simple and on the easy side with the challenge increasing a bit throughout the game, but never really becoming overbearing in the hardness department. I never thought about the want of a challenge the whole time I was playing as the game was such an experience that it is clear that it is to be enjoyed rather than quickly beaten.

Each of the Patches, or Worlds so to speak, require you to beat them in old Kirby fashion, beating one level and moving to the next with a boss door opening up at the end. In all, I spent about 6 hours on the games overall story. Many levels switch it up with various powerups such as the returning “UFO” and the brand new Kirby Tank which change up the gameplay and are just as fun to play with as the standard platforming used mainly throughout the game. There are many other power-ups, but I won’t list them all for spoiler purposes as half the fun is discovering the new ways to play.

The bosses are a lot of fun to fight as well, each have their own method to be defeated and every boss battle plays somewhat different than the next. There is a lot to do after you complete the game aw well. The treasures you collect open up mini-games which can be played to earn beads and 100% the game as well as your very own apartment you can decorate with items by purchasing items from a store found on the overworld level using your beads as currency. There is also local co-op mode, which places the second player as Prince Fluff for the entire game. Prince Fluff plays exactly like Kirby and if you have ever played New Super Mario Bros., you are sure to enjoy this co-op mode as well as they are very similar.

Graphics/Audio
The graphics in Epic Yarn are amazing. The cloth environments are beaming with color and life in every level and detailed heavily to look like different pieces of fabric stitched together to make up the whole game. Interacting with these environments and peeling back layers is visually pleasing as well as it is done realistically and smooth every time making finding a button or stitch to unravel that more rewarding. Kirby can also travel underneath the fabric at certain points creating a indent in the cloth which looks just as sharp.

As far as Kirby and the other character’s appearances go, the transfer was done perfectly and the characters remain easily identifiable and retain the charm from past Kirby titles. Sometimes I caught myself stopping to admire the detail that went into the textures as everything is so unique and fitting it made each level a whole new experience with no dull moments.

I have played a lot of Kirby titles before, and the music has always been well known and stands out above many series, at least for me anyway. With that said, Epic Yarn may have the best soundtrack to date. With many light instrumental melodies made up of piano and soft instruments, the soundtrack is stunning from beginning to end. Each level has it’s own melody which are memorable and perfectly fitting into the soft, colorful world. This is game where you would actually want to go out and own the soundtrack as from the first opening sequence up until the music played in the credits, the musical scores bring one masterpiece after another.

Now that the soundtrack is out of the way, the sound effects are also a large part of the game as well. Kirby sounds as cute and happy as ever which is to be expected. The narrator is just as important though since he is telling the story of the game. The soft tones used keep the game from taking any serious route and make it feel like this adventure’s story are being read from a book which fits well with the storybook presentation of course. From the squeak of a Waddle Dee, to the lightning strikes of Kracko, every enemy sounds great tying into the music and brings the whole vibrant world to life.

Overall
Being a huge fan of the Kirby series, Epic Yarn was really a very special title for me to review. The game is in my opinion an instant classic and gives a whole new life to our pink hero without destroying any of the charm from the older titles. The way the whole fabric and string-filled world is set up is very imaginative and innovative and stays fun to play all the way through. The soundtrack is amazing and even older tunes that fans remember can be heard in a whole new way as well as offering up newer melodies which are just as memorable as the classics.

As I said, this game is simple for most of the way through which is sure to be great for those new to gaming but with the new twist on platforming and just how fun and solid the whole experience is, Epic Yarn is sure to bring the hardcore in for a brand new yet familiar adventure with Kirby once again. This title will make you smile all the way through and is relaxing and a bit of fresh air compared to the much more serious titles on the market. With all of the extra content and mini-games to play as well achieving gold status on all stages, there is also plenty of reason to go back in for more. Kirby’s Epic Yarn is one of the best titles on the Nintendo Wii and a pure definition of a “system seller”, so to any gamer who just enjoys the “fun” aspect of a game, I highly recommend not only playing Kirby’s Epic Yarn, but experiencing the fun and imagination found in every stitch.

I Give Kirby’s Epic Yarn:
10-0-capsules-out-of-10

Space Invaders Infinity Gene Review

Space Invaders Infinity Gene
Developer:
Taito
Publisher: Ubisoft
Platform: Xbox 360 (XBLA), PS3 (PSN)
Price: 800 Microsoft points (XBLA), $15.95 (PSN)
Released: Out Now

 

Space Invaders is a game that has been around since the birth of videogames. There has been countless remakes and re-workings of the classic formula -that proved oh-so popular in the early years, when bulky arcade machines ruled the roost- over a huge range of consoles and formats. Some of the follow-ups have been good, building on the landmark series, which, when it comes to gaming history, is almost as well known and recognisable as the gaming icon that is Pac-man. Others haven’t been quite so good, with either broken concepts from the off, or just lacklustre game design being the limiting factor.

Space Invaders Infinity Gene links in with this history aspect of Space Invaders, which in turn links in with the Infinity Gene part of the title. It takes the game back to it’s roots, away from the 3-D re-imaginations and flashy visuals of recent years, with the start of the game being a mirror image of the original Space Invaders. This part is simple and slow compared to modern day gaming, but, putting the central idea of genetics and evolution into practice, the game world changes around you as you advance. The change in the level of intensity when contrasting the very first stage with the very last one is huge. This is because of the evolution aspect. Absolutely everything in the game undergoes changes as you progress: your ship, the enemies, the layout if the level, the visual style of the level, the pace of battles.

The theme of evolution and genes works really well and is a great concept that has been executed brilliantly. Most of the content in some way refers back to this central point. For example, where the motherships used to emit power-ups, they now dish out molecule/nucleus-like structures which help you upgrade and level up, rather than granting you power-ups instantly. Then there’s the titles of the levels, which all offer some reference to genes and biology, with a wide variety of scientific prefixes and suffixes making appearances. Team this with the retro-style graphics which slowly develop as the game ‘evolves’ and you’ve got the formula for a really authentic experience.

 

Another thing that has stayed true to the series origins is the difficulty. Old-school retro games are notorious for their steep learning curves, a trend that Space Invaders Infinity Gene ensures it sticks to. Back in the day, because practice makes perfect, the only way to get better was to funnel in change by the pocketful, and though the old coin-op machines are a thing of the past, the sentiment remains the same. Until you get the hand of the game you will eat through a hell of a lot of continues, and considering Infinity Gene has 4 levels of difficulty, with the top tier being the daunting INSANE mode, it should pose a sufficient challenge for any gamer.

As it is a single player only experience, the campaign makes up the majority of the title, although there are other modes to be explored such as challenge mode which sees you trying to make your way to the end of 99 levels, at which point you are awarded an achievement to commemorate this stunning feat. The campaign mode spans over a number of stages which are broken down into sub-stages. It presents you with an acceptable amount play time, with the exhilarating music fuelling your adrenaline as you speed through the fast-paced levels. In true retro fashion, just like the old coin-operated arcade machines, the game can be completed in one sitting, albeit one very long sitting.

So you may be wondering where Space Invaders Infinity Gene fits in on the spectrum for Space Invaders games. Well, in all honesty, it would probably fit in somewhere around the middle, although it could be slightly drifting towards the upper end of the scale. This is because Space Invaders Infinity Gene is good, but falls short of being great, as when it comes down to it, it’s just Space Invaders. Some people who love top-down space shooters will be in heaven with this game, whereas others who have no special bond with Space Invaders and the associated genre will be unimpressed, and more importantly, uninterested. However, there are a number of additions for the better; the theme of evolution works very well and the developers have done an excellent job in implementing it into the style of gameplay. It is fast-paced, it is difficult and it has a good soundtrack which is well-suited to the subject matter, so it definitely should not be written off. While it’s not a game that you will look back at and remember fondly in years to come, it’s worth a blast as a cheap thrill, and if you are willing to overcome a small difficulty barrier, the blistering pace of the game makes it a thrilling escapade, with excitement and entertainment delivered in equal measure.

7-0-capsules-out-of-10

Pros

  • Theme of evolution well-executed
  • Old-school gameplay
  • Exhilarating music

Cons

  • Despite changes, it’s still just Space Invaders
  • No multiplayer
  • Steep difficulty curve

THQ Announce Details About WWE Smackdown vs Raw 2011’s Online Mode…

Since the orignal Smackdown vs Raw for the Playstation 2, online mode has been a fan favorite. One thing that the fans have wanted in has been more match types, particularly the Royal Rumble, Championship Scramble, Money in the Bank, and Elimination Chamber. THQ has now announced new details that all 4 match types will be in due to the support of more players in a match. I know what your thinking, LAG! But this was also kept in mind as the servers have been heavily to ensure quality performance.

In particular, the Online Royal Rumble has the ability to support up to 12 human players in the 30-man mega-event. As a result, in WWE SmackDown vs. Raw 2011, not only will players be able to compete with more people in more matches, but they will experience less online latency.

Moving on to creation mode, THQ has now added the ability that has been out of action in previous titles, and that is to share Paint Tool Logos and Created Move Sets. Players can also edit any content they download from their fellow consumers to make them unique for their own rosters. Finally, the search tool was dramatically enhanced so the community can share and find quality created content with greater ease.

We are not done yet! Leaderboards will be seeing an upgrade as well! A new points system will be in place, not just for online matches, but for downloading community content. Even reviewing content can earn points so the system can reward all active members.With over 30 leaderboards in WWE SmackDown vs. Raw 2011, including one for Community Creations, players have multiple ways to find their niche and go after that coveted #1 spot.

These announcements are all spectacular news. I do hope that the nasty glitches that are abused online get a fix as well, but I am sure that will come over time if not already addressed. WWE Smackdown vs Raw 2011 launches next week on October 26th.

Network Providers Block Google TV

If it isn’t  one thing, then it is another.  The Wall Street Journal has reported that ABC, CBS and NBC have all but banned episodes of their TV shows from being able to work on the Google TV.  Fox is yet undecided about its next move, while Hulu has been against Google TV from Day 1.  Google is currently in negotiations to restore functionality, however, these will likely end up in advertising or premium plan deals. Their official quote on the matter is, “Google TV enables access to all the Web content you already get today on your phone and PC, but it is ultimately the content owners‘ * choice to restrict their fans from accessing their content on the platform.”  Although previous workarounds are currently unsuccessful, I am sure that someone will find something to get it to work again.  It seems that no matter how hard networks and companies try, the people are always just waiting to show them up.  It is odd that so many of these corporations don’t just embrace the digital age, rather than fighting it.  After all, quite a few of these people who “hack” or jailbreak items merely want to use the company’s own product, and said company is basically fighting itself.  How do you feel about the Google TV and the networks?

*Italics ours

EA to Release (Free) DLC for Medal of Honor

On November 2, 2010, EA will release Clean Sweep, a free multiplayer elimanation mode.  Your own skills and teamwork are said to be key to success in elimination.  The new mode can be played on the new maps entitled Bagram Hangar and Khyber Caves, as well as the redesigned  Diwagal Camp and Kabul City Ruins.  This DLC will be on Xbox 360 and PS3, IF you bought a NEW copy of the game and redeemed the online pass.

Frank Gibeau, President at EA stated, “Medal of Honor is one of EA’s most storied franchises and we’re thrilled to see that fans worldwide have embraced it. In this ultra competitive category, Medal of Honor stands out from the pack. By portraying the Tier 1 Operator as so elite, so tough, Medal of Honor offers a view into a world that has the power to resonate with FPS gamers everywhere.”

Tony Hawk Shred on the Today Show

Tony Hawk Ride

Dreams are awesome.  They inspire and motivate.  Tony Hawk fulfilled his dreams, and he wants to share how he did it.  Also,  Al Roker is riding a fake skateboard.  Shred actually looks pretty cool and it looks like maybe there is avatar support, not to mention improvements to last year’s Tony Hawk game.  Tony Hawk: Shred releases on Xbox 360, Wii and PS3 October 26, 2010.  It will include snowboarding and skateboarding all in one rad package.  Does Al fall?  How many copies did Ride really sell? Is the sequel still $120?  All will be revealed if you watch this video (except that last bit.  Shred costs a measly $100.)  Hopefully Shred can persuade me to like it this year.

Call of Duty Black Ops Stolen

Yes you’ve heard right, someone has stolen multiple copies of the new Call of duty!

Only 10 copies was stolen but still that’s 10 too many, to make matters worse they have been sold!

One of the new owners is Unholy Leaker, Unholy leaker is known for his Halo: Reach leak which was distributed through torrent sites, But there is good news to this, all websites are turning down any info about call of duty black ops which range from campaign to the highly anticipated zombies.

Treyarch are currently hunting down those responsible for stealing those copies of CoD: BO

Sonic Free Riders will break your back

Most of the time a new game will break your bank, but in this case it will just be breaking your back. For some reason, the video seems to emphasize some matrix like moves that shouldn’t even be humanly possible. Only Neo could possibly pull some of this off.

Check out the video below to see for yourself, and make sure to increase your insurance if you plan to buy this Kinect Launch title.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=gb4Albg2Imc&feature=player_embedded[/pro-player]

Rock Band 3 Pro Guitar Mode Video

If you thought playing the original Rock Band Guitar was hard, you are going to die when you see Pro mode for the Guitar. Even with the video, it all seems way to complicated. On the bright side you’ll supposedly be able to play a real guitar afterwards. Once you memorize all the strings of course…

Check out the video below to see for yourself.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=L9uCVqrPLp8&feature=player_embedded[/pro-player]

Golden Sun: Dark Dawn Gets a New Trailer…

In just a bit over a month, the highly anticipated Golden Sun: Dark Dawn will finally arive for the Nintendo DS. Honestly, Dark Dawn is looking beautiful graphics wise and the gameplay is sure to be on par with other RPGs on the market. In the new trailer Nintendo released today, we get to see some of the gameplay as well as what appears to be some of the in-game cutscenes. All seem to flow nicely and should keep anyone anticipating the game held over for just a little longer. Dark Dawn also mixes new elements of gameplay with the classic formula to make the reboot of the franchise feel even more fresh.

In a new twist on gameplay, Dark Dawn includes the ability to respond with different emotional reactions to various scenarios in the game, with your choice of emotion having an impact on the replies you receive from other characters you meet. If you choose a “gutsy” reply for Matthew during a tense moment, other characters may get annoyed that you’re not taking the situation seriously. Choose an “angry” reply, though, and you might find that they respond confrontationally in turn…The whole method is brilliant and should give the game’s story many twists and turns throughout the experience.

Below you can check out this brand new trailer and get ready for one of the biggest sequels of the year to hit shelves as Golden Sun: Dark Dawn launches on November 29th.