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Medal of Honor Review


Medal of Honor
Platforms: Playstation 3 (Reviewed), PC, Xbox 360
Publisher: Electronic Arts
Developer: Danger Close (Single Player), DICE (Multiplayer)
Genres: Action, Shooter
Release Date: Out Now

Overview:
Coming from a long franchise of WWII shooters, Medal of Honor has finally seen a reboot into modern times. But does it have enough to set itself apart from every other shooter that is on the market today? With as many changes that have been made to the Medal of Honor franchise has undergone, do they have what it takes to compete?

Story:
Just one year after the terrorist attacks on September 11th players there is an intense war happening in Afghanistan against said terrorists. Players take switch between different characters per level and each one is a Tier-One Operator. These teams called AFO Wolfpack and AFO Neptune signify the team names that players will be able to identify themselves with as they go along. There isn’t a figurehead enemy around however as players are there for one thing only; to help put an end to the war.

By jumping into the on-going conflict in the Middle East and placing players right in the middle of some of the battlefields where fighting still is going on would be a moving experience, if only players actually were able to develop any personal connection with the members of Tier One. There is barely any character development which means even when someone dies it only feels like one less body moving around on the screen which is a real shame. Put this together with the fact that action sequences play out like a bad war movie and you will be encountering the story in a nutshell.

Graphics:
Medal of Honor sets itself a step above from other war games as far as appearances go. There are problems of course but let’s go over what it does well first. The lighting is gorgeous, there are times when you are exploring a cave or exiting said cave and it reacts exactly as one would expect it to in the real world. These lighting effects create real to life shadow effects instead of the blobs of darkness that we have grown used to seeing. There are heat haze distortions outside in the desert, and the sun can blind you at times mimicking the real desert action.

There are times however that the graphics take a turn for the worse. Textures load in slowly at times which creates the effect that you are only looking at a partially finished part of the game until everything loads well enough. The frame rate drops slightly during the heavy action but this is far from a deal breaker. There is the occasional sign of pop-in visuals however but only on the fast moving sections such as the ATV area.

Gameplay:
(Single Player)
As you enter the campaign mode you will soon be treated to a very gritty and intense action packed game that is full of your usual FPS features with a few revamps to the formula. For example while there is no cover system, players can lean out from walls by pressing the L2 R2 buttons. Speaking of controls themselves players are given full customization of their Y and X axis sensitivity which is useful for those of us used to fast pace twitch controls. The controls themselves are responsive and fluidly switch between whichever weapon you happen to be using.

I say whatever weapon because you will be given a few different options when it comes to weaponry in this game. There is a moment when you will be hopping inside of an Apache gunship and tasked with destroying enemy fortifications and these controls don’t suffer the slightest. But beyond the controls the overall gameplay just feels so full of tension and excitement that you will be sliding between cover hoping that this wall won’t shatter from bullets at any time.

While the gameplay is intense and enjoyable, there are plenty of moments that players will be having themselves either A. Confused on where to go, or B. Stuck waiting for their AI friends to catch up. This means that the game uses what is called a tripwire method. The tripwire method requires players to reach a certain area of the map before something happens, but in Danger Close’s tripwire it also requires that your AI partners set off the tripwire too. This only furthers the frustration when they get stuck behind rocks or stand there and do nothing while you are being pinned down by heavy fire.

Another additional mode that is unlocked upon beating the game is Tier 1 mode. This mode allows players to perform speed runs of the campaign levels and be scored by how fast they are going and their performance. There is even a trophy for beating every level’s par time. There are no checkpoints however so death means the restart of the level. This mode does give some replayability but many frustrations cause it from being truly fun. While the difficulty is increased, as one may expect, the players AI companions can cause the time to waste away as you wait for them to get into position for a certain action. This means that you could possibly miss the Par time by a few seconds simply due to faulty AI companions. There is also no online co-op or split screen available which is disappointing.

With a campaign that can last roughly six to eight hours it may be considered average length as far as other FPSs are concerned but with the addition of the Tier 1 mode it does help lengthen the overall replayability of the single player campaign and is worth competing with friends on the leaderboards.

(Online Multiplayer)
The multiplayer on the other hand was handled entirely by a different company from the rest of the game and even uses a different engine. DICE, using the Frostbite engine which has been made popular from the Battlefield Games, though the environment in this game isn’t destructible like one may expect from the BC series. Rather what establishes MoH’s multiplayer as its separate entity is the way that leveling up is handled and the class system.

While some who have grown accustomed to the full customization of Call of Duty will call pre-set classes restrictive but this is hardly the case due to the fact that everything is still customizable. There are three main classes to choose from; Assault, Spec Ops, and Sniper. The classes level up separately from one another, so if you are proficient as an Assault class, your Sniper class will still be level one. Classes will unlock different abilities and weaponry for the classes that they level up over time, though these will be restricted to the class they were unlocked for.

With that there are also four different modes of gameplay which bears a striking similarity to BC; these modes are Team Assault, Sector Control, Objective Raid, and Combat Mission. Though unfortunately there are only a few maps to be included into these modes. With a very small three for Combat Missions and five other maps for the rest of the gameplay modes. Which means one can expect plenty of DLC to expand upon the amount of maps that at launch is very small.

What also sets these maps apart however is the amount of detail that each one has. The graphics that are already stunning in the single player modes are carried directly into the online multiplayer. Meaning that players will experience the same effects of drifting smoke from grenades and light flashes just as if they were doing battle in a real battlefield. This also lends well to the fact that the maps are quite large and harbor 12 vs. 12 teams making for quite a large scale battle.

There is some minor lag issues that result in random deaths from unseen bullets but this usually only happens right in the midst of heavy action, causing a slowdown. This is hardly a deal breaker due to the fact that lag can always play a part in every battle, and thankfully is only a rare occurrence in MoH.

Overall:
With a storyline that fails to grip the heart of the players, one thing that Medal of Honor does right is set the atmosphere for what a real war zone would be like. Do not get me wrong though, the game itself is very fun and enjoyable and being immersed in such a realistic war setting does marvels to set MoH apart. The online multiplayer is enjoyable and though there are only a few maps to choose from at the moment, it doesn’t take too much away from the fun that you can have playing with your friends and taking down the “OpFor.”

I give Medal of Honor for the PS3

8-0-capsules-out-of-10

A copy of the game was provided for review by EA. The main story was beaten within 7 hours on Normal, and have begun working on a Tier 1 completion run. Sampled the online mode with each match type and dominated quite a few enemies. Completed with 30 trophies and looking to go back and get even more in the online multiplayer.

Sequels For Naughty Bear 2 & Wet Announced from Newly Re-Branded Studio….


Developers Behaviour Interactive, formally known as Artificial Mind & Movement, announced two upcoming titles recently in celebration of the rebranding of the company. Naughty Bear 2 and Wet 2 both are now confirmed from the Canadian studio who are also going to focus more on creating original IPs in the future.

Here is an official statement from Behaviour on the rebrand and the expected titles in the works:

While Behaviour has always been recognized as a premiere work-for-hire game studio, the company has renewed their focus on developing original IP on multiple platforms alongside its work-for-hire business with major publishers. With five specialized internal studios (gamer, portable, online, downloadable and family), Behaviour offers a development solution for any project.

“We are and will always strive to be the best and most trusted independent game development studio in the industry,” said Rémi Racine, CEO, Behaviour. “The change in name is not only a return to our previous name but also an indicator of the evolution of the company. We have developed a strong reputation as a high-quality work-for-hire studio as well as a creator of our own original content and will continue to pursue both sides of the business. The new name reflects the renaissance of the company.”

“Wet 2 (multi-platform), Naughty Bear 2 (multi-platform), Doritos Crash Course (XBLA) as well as Rango (multi-platform), which was announced by EA and Paramount Digital Entertainment on November 4th (official press release), are all currently in development at Behaviour,” added Jamie Leece, Senior Vice President of Business Development. “We have just completed Sims 3 (Wii), and are also working on several unannounced games for Xbox 360 videogame and entertainment system, PlayStation 3 computer entertainment system, Nintendo’s Wii and DS systems, Xbox Live Arcade, PlayStation Network, next generation handhelds, a Facebook game to be launched in November and a Casual MMO to be launched early next year.

I wasn’t too crazy about Naughty Bear, but a sequel for Wet is great news to me. Behaviour Interactive seems to be concentrating on originality as well, which is what gaming needs. Now two sequels do not exactly scream original, but with the growth of the company should mean many more original titles like Naughty Bear and Wet should come fourth in the future. If you are a fan of either title this is great news and now I will be certainly keeping an eye on the Canadian Studio as there looks to be a lot to come from Behaviour in the future.

Need for Speed- Calling all Videos!

Have you played the Need for Speed: Hot Pursuit demo yet?  We here at Capsule Computers would like to remind you that today is the last day to do so.  But, if you are in withdrawal tomorrow, you should totally come back and watch these videos that make Need for Speed and Seacrest County look A-MAH-ZING!  Of course, you might be too busy doing something with guns and whatnot, but if racing is still in your blood, look no further. I guess you could also watch these videos today, but that would would ruin this whole paragraph.  Do what you wish though.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=CmN7jpoFV3k, http://www.youtube.com/watch?v=cVstCggiVcg&feature=channel[/pro-player]

Another two Donkey Kong Country Returns trailers released

Last week, here at Capsule Computers we delivered you a Donkey Kong Returns trailer which showed off a variety of the new feautures included in the game, some of the characters that would be involved, and a general insight into some of the level structures.

Now, upping it’s previous effort to wow us with its compilation of gameplay shorts, Nintendo have released a further two trailers for Donkey Kong Returns, both of which display even more gameplay and new features. There is even some suggestion as to some of the controls that will utililise the Wii controls. Also, if anyone was in any doubt as to whether the game would live up the previous Donkey Kong Country titles’ difficulty, the sheer speed of the gameplay should confirm these doubts. It goes along at a blistering pace. Combine this with enticing visuals and it looks like Nintendo have a winner on their hands.

You can view both trailers on the youtube links below:
http://youtu.be/rblw1VUPog4
http://youtu.be/ZMSRo2cNnyE

Donkey Kong Country Returns is out on Wii November 21 in the US and in the UK on December 3.

Step aside 360, PS3 just overtook you

Although the console wars have long since ended, that doesn’t mean there is still an undying rivalry between the big 3, or big 2 depending on how you look at it.  In this case, what matters is the big 2, Microsoft vs Sony, 360 vs PS3.  In the west, 360 has clearly been the fan favorite with the PS3 slowly gaining a healthy fanbase.  It should be no surprise, however, that in Japan the PS3 reigns supreme.  Microsoft has had an extremely hard time finding success, mainly due to the fact that the east doesn’t enjoy playing games where the main characters are muscle-bound rambos trying to compete with dragonball z for most unlikely things a human can do.  These types of games thrive on the 360.  Similarly, the west doesn’t enjoy playing games based around a cast of effeminate, adolescent boys and the occasional disproportionate, underage girl which explains why the PS3 has had a hard time selling over here.

But those are just the initial, fanboy reasons.  There are a myriad of complex reasons and explanations as to why they currently vie for power in their own foreign lands, but today I’m not talking about mere regions anymore.  I’m talking global, the final word in a fanboy’s console wars arsenal.  If you can prove that your console of choice has more global sales then that automatically means you win, right?  Well according to Japanese game developer, Tose, the PS3 has finally outdone the 360 by 1 million units.  In a recent press event to celebrate the company’s 30 years of game development, Tose released some statistics (I see no way of being able to prove that these are accurate, so take this with a grain of salt) and in them it shows that the PS3 has sold 42 million as opposed to 360’s 41 million.  What does this mean?  Largely nothing.  Both consoles are more or less equal, globally, as things should be.  A Famitsu link (translated) for those that want to see more of the press event.

Lets not forget to mention that the Wii has single-handedly destroyed both of its competitors with a staggering 74 million, almost twice the amount of both PS3 and 360 combined.  Proof that Nintendo is better?  Or that there are simply more soccer moms and 5 year old girls out there, you decide.

Call Of Duty Black Ops PrecisionAim Xbox 360 MadCatz Controller Video Review

Call Of Duty Black Ops PrecisionAim Xbox 360 Controller
Designed by : MadCatz
Designed for : Xbox 360
Price tag : $79.95 AUD

MasterAbbott runs you through the new Highly Anticipated MadCatz Call Of Duty Black Ops PrecisionAim Xbox 360 Controller. Picked up approx 2 hours before the launch of Black Ops here in Australia.

This controller is pefect for any first person shooter game currently out at the moment, the PrecisionAim allows for instant sensitivity adjustment for sniping and aiming in general.  The Controller has two Combat buttons for on-the-fly custom remapping that will allow you to quickly reload, melee or anything else that the X, Y, A, B buttons allow within the game.  (Full details on how this works is explained in the video review below)

Along with being super sleek, the PrecisionAim controller also has an amazing Ergonomic non-slip grip that will not fall out of hand no matter how sweaty your palms may be.  It also has improved Vibration feedback technology.  The Quick-fire triggers up the top are both very firm and comfortable making shooting a breeze.  The controller also has an immersive backlit module on both the analog sticks which looks super cool when playing in the dark.

The Controller is wired to a 3m long braided ultra fast USB cable that will deliver a lagg free and super responsive experience.  The Black Ops PrecisionAim controller is also compatible with the Xbox 360 Chatpad and Mirc.  Now sit back and enjoy the full video review of this fantastic controller from MadCatz.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=v-TshXPkCRs[/pro-player]

If you’re after quality, Precision and quick response times when playing FPS then look no further, MadCatz have designed possibly one of the best Xbox 360 controllers on the market.  This is a must for any hardcore professional gamer.  The only downside to this controller is its hefty price tag,  if you can stomach the $79 then rush out and pick one up today at your local Gamestop / EB Games store.

Capsule Computers Score :

9-0-capsules-out-of-10

Microsoft rolling out Foxtel for Xbox this week

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In a just announced press release, fresh from the lips of Microsoft itself; expect Foxtel on your XBOX by the end of the week- if you want it, that is. For a monthly cost or simply pay per view, the new scheme may yet undercut piracy in Australia or will it only add to the growing amount of digitally distriubted media in Australia. Is Foxtel Australia’s answer to netflix and TIVO, with a preffered customer base- one thing is for sure: come next weekend the choice will be yours.

Microsoft will be showing off the new features this Wednesday 10th November stating  “As announced during October, there will be a selection of packages and ways of viewing FOXTEL on Xbox 360.  Xbox 360 owners will be able to choose from a selection of channel packages that will start from $19.50 for a month’s subscription, or if preferred, simply choose a pay as you go option, where they will be able to choose and pay for one-off viewings of their favourite TV shows and films”

This marks the start of the Foxbox partnership, or is it Xtel, maybe Foxtel 360? Most* XBOX Live members will have the service by the end of the week.

*Only available to Xbox 360 owners who live in Foxtel areas of Australia and who subscribe to both the Xbox Live service and the Foxtel on Xbox 360 service. Xbox Live subscription required for all live TV packages.

Kinect Adventures – Review

Game Name: Kinect Adventures
Platforms: Xbox 360
Publisher(s): Microsoft
Developer(s): Good Science Studio
Price: Free with a purchase of Kinect

Story
Kinect Adventures puts you into the shoes of adventurers who are searching for living statues. Statues that are actually alive! In order to acquire these statues, you have to do a series of minigames that are located in multiple areas. The game is basically a series of minigames with a tacked on story behind it, to give purpose for doing the minigames.

Gameplay
Kinect Adventures is a group of 5 minigames. Each minigame shows off a different aspect of the motion control or a different way of implementing the motion control. The 5 minigames include: 20,000 Leaks, River Rush, Rallyball, Reflex Ridge and Space Pop. 20,000 leaks requires you to plug up holes that are caused by fish while you stand in a box underwater. This particular game will have you acting like a mime as you put your hands, feet, and head onto all the holes in an imaginary wall in front of you or to the side of you. River Rush is all about collecting tokens as you rush down fast rapids in a floating raft. You have to step side to side in order to move the raft and jump up in order to cause the raft to jump. Rallyball, one of the more entertaining games, plays a lot like racket ball except without the racket. You have to propel the ball towards the wall and break the targets and other blocks located on the wall. As you hit the targets you may get multipliers and then as the ball or balls comes back at you, you stop them from getting past you. Reflex Ridge has you jumping, ducking, and weaving your way through a sort of rollercoaster obstacle course. Finally space pop places you into a no gravity zone and you must fly around by flapping your arms like wings and moving forward, backwards, or side to side in order to pop all the bubbles.

There are some multiplayer capabilities in the game as well. Multiplayer in Kinect Adventures lets friends jump in and out at any time. The Kinect will detect the second player and they will be able to control their own person. The only real problem, is that in most of the minigames a second player is more of a hindrance than an actual help. You have to be extremely well coordinated with the second player in order to get good scores on the minigames.

A few bonuses in the game include saving and sending pictures and recording and saving living statues. While you play the minigames, random pictures of you will be taken and given captions. These pictures can be saved and shared with friends. You can also record voice and movement for the living statues you unlock. These living statues can be uploaded to the web and shared on a specially designed site for the game.

Audio & Graphics
The audio in the game is lacking, with just a few voices in order to accommodate the younger kids. The soundtrack also doesn’t change much. While the initial soundtrack has an adventure undertone that you would expect in any adventure setting. Since it doesn’t change much throughout the course of the game it quickly becomes worn out and less impressive. Two or three more audio tracks would have helped create a much deeper experience.

Just like the audio, the graphics don’t change much as well. Although there are multiple levels and “supposed” difficulties the scenery around you doesn’t alter all that much. Each minigame has a specific area, and each alteration of the same minigame looks exactly the same. In a sense, there is really only 5 different locations, one for each minigame: in a stadium,  on a river, above a forest, underwater, and in outerspace. While it may sound like, a new map per minigame type is great, the lack of alterations between minigame variations cause them all to blur into each other and seem like a much smaller game.

Achievements
The achievements are easy, and don’t take much time at all. The biggest problem with them, is keeping yourself from becoming bored before you finish them all. They require you to pretty much play every aspect of the game. Sadly the game likes to repeat itself a lot, causing for a repetitive gameplay experience. There are some online achievements, as well as achievements for completing everything. It shouldn’t be that hard to complete every achievement, and may only get tedious near the end. There are also 10 avatar awards, which include a complete set of adventurers clothes for both the male and female gender. These clothes can be acquired by simply beating all of the minigames located within the main course of the game.

Overview
Kinect Adventurers comes free with every purchase of Kinect and only has one goal: to show off the technology of Kinect. The five minigames located within the game do an extremely good job at showing off what is possible with Kinect, but sadly it stops there. There isn’t much keeping someone playing the game, and once the initial thrill of the minigames wear off they become quite repetitive. The scenery doesn’t change much, and actual goal of the game is pretty pointless. Luckily the game is free, and you don’t need to worry about whether or not to actually purchase it. There is a multiplayer feature and the ability to save and share pictures, but other than that the game is short, simple, and only provides initial fun. It’s like the game serves only to tell the purchaser “This is what Kinect can do, now go buy other games.”
I give Kinect Adventures (as a game)
6-0-capsules-out-of-10

I give Kinect Adventures (as a free tech demo that shows what Kinect can do )
8-0-capsules-out-of-10

Kinect Review

Kinect is Microsoft’s creation for the new generation of gaming. Microsoft has placed tons of funds into advertising Kinect, from their over the top reveal at E3 using Cirque du Soleil to the many commercials and promotions trying to bring in both casual as well as core gamers. Microsoft is the last console owner to release its version of a motion controller, and they decided to go all out by completely removing the controller and just leaving the motion.

Kinect comes with a bunch of features, such as three cameras and four microphones. I’m not exactly sure why there are four microphones but supposedly it has something to do with Kinect’s extremely good voice recognition. With the three cameras, Kinect is able to catch the motion of your body. You can wave your hands, move side to side, move forward or back, move your head, move your legs, jump up and down, and pretty much any other motion. If your avatar is currently tracking your body movement, then that avatar will copy what you do. The reaction is instant, and it’s like seeing an avatar version of yourself. The only complaint I had was that it can’t tell if you turn around, it gets all glitchy if you try it. What reason would you want to play backwards? I don’t know, but I’m sure you can find one. As for the voice recognition, it is superb. Even people with lisps or even a heavy accent can use Kinect’s voice recognition without any problem. Microsoft has gone through a lot of trouble to enable it for everyone that speaks english.

What can you do with total motion control and voice recognition? Many games are implementing both, and the Kinect Dashboard lets you go through and look at all your stuff using only your voice or your hands. You can also surf through videos and music in the improved Zune app on the Xbox dashboard. This makes it extremely easy to navigate the Xbox without ever having to pick up your controller. Of course, if you actually want to play a game that needs a controller, you are going to have to pick up the controller once the game loads.


One of the more subtle but awesome additions is Kinect’s Video chat. It basically works like a new and improved video chat using the Kinect software rather than a basic webcam. Since it uses the Kinect software it is able to track you movements. As you walk around the room talking to the person over the internet, Kinect will keep you in frame. If someone else joins you, Kinect will adjust to fit both people into frame. This video feature shows a lot of the capabilities that are within Kinect.

This brings me to the biggest problem that is found in Kinect: It requires a large empty room to be used successfully. If you live in a small apartment or plan to play this in a small room, you are probably going to run into problems when using it. Kinect requires a certain amount of space to be used correctly. All games require a different amount of space; however, the average is about 7 feet. You have to be able to stand 7 feet away from your the device, in order for it to work properly. Aside from this, you also need a big empty space to move around in, so say goodbye to that coffee table of yours. If you want to play with multiple people, you’ll need even more room. Most people don’t have this kind of space in their house, but it is required to use Kinect properly. As an example, in order to use Kinect in my small room, I had to get rid of my bed frame, move my dresser, slide my desktop closer to the wall, prop my mattress against the other wall, and then center my television. After all that, my back is still only about 6 inches away from the wall behind me.


Believe it or not, there are some complaints about the fact that the ever present eye of the Kinect is a little creepy. Since the Kinect is always on as long as your Xbox is on, it is as if it is always looking at you even when you aren’t really using it. Three Cameras can do a lot, especially when connected to the internet. Since it also has the ability to record video and snap pictures, not knowing what your Kinect is doing at any given moment can be kind of creepy. My friend actually has a towel on top of his unit whenever he isn’t using it. I on the other hand don’t really care. It’s all a preference thing.

While Kinect is an awesome technological feet, what is really going to make or break Kinect is the games being released on it. Currently all games that are coming out seem to be geared towards a younger, more casual audience. Kinectimals for instance, isn’t even a viable choice unless you have a younger sibling or little kids in the house. Like all motion controlled games, these aren’t intended to be used to unwind and relax. They require a lot of activity and can leave you out of breath a lot of the time (well, except Kinectimals…)

Any worries you may have had about Kinect can be wiped away. Aside from the need for a spacious playing area, Kinect works like a charm. All the kinks have been worked out and with the easy setup, anyone can plug it in and start playing. The price is exceptionally expensive at $150 (USD), but the slightly lower game prices ($50 USD) should help ease the tension on your wallet. With the current Selection of games, Kinect is perfect for the family or a younger sibling with a few scattered games for the older audience. Kinect is a lot of fun with a bunch of potential. Based on the future games, Kinect can really become the future of controller free gaming.

I give the Kinect
9-0-capsules-out-of-10

Over 100 Copies of Call of Duty: Black Ops Stolen from Gamestop…

We are less than 24 hours from the launch of Call of Duty: Black Ops, and already the title is making headlines, only this time due to a Gamestop being robbed where over 100 copies were stolen at gunpoint.

Based on the news story from the Baltimore Sun, the two men that were involved approached the Gamestop at Festival at Bel Air shopping center on Bel Air South Parkway when it was about to close on Saturday night with semi-automatic guns and stole four cases full of Black Ops. Two customers came into the store during the robbery and were forced into the storage area at gunpoint. Thankfully, no one was hurt.


” ‘Call of Duty: Black Ops’ isn’t out there ’til Tuesday, so anybody that has it today or tomorrow shouldn’t have it,” Worrell said Sunday, asking residents to call the sheriff’s office if they’re offered copies before the release date.

Sad to see that some people can be that desperate but it is good to know that everybody left the store safely after the robbery. Police are also keeping an eye out for any suspicious activity on Craigslist and other methods of resale in the area.