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Treasure Seekers: Visions of Gold Review

Treasure Seekers: Visions of Gold
Platform: iPhone/iPod Touch (iPad)
Developer: Big Fish Games
Publisher: G5 Entertainment
Released: 28 October
Price: (US) $2.99
BUY NOW

 

Story
Nelly keeps having the same dream. In the dream, Nelly sees a girl aboard a large pirate ship captaining a group of pirates as they all sail across the ocean. As it’s a pirate ship, it is also full to the brim with a huge hoard of gold and other treasures. Oddly, Nelly knows who the girl is. It’s not her but in fact her grandmother, though she imagines herself standing beside her. She knows that her grandmother was a pirate because her parents told her so. But she can never stay in this fantasy world, as each time she awakens from her sleep to find her normal bedroom before her, rather than on the decks of this wooden cruiser with the sea breeze in her hair and the occasional spray of water as waves hit the side of the ship. Perhaps she’s longing to be like the girl in this dream, but soon, events in the game lead her to have an adventure of her very own.

Overview
And her bedroom is the start point of the game where, in true hidden object game fashion, you search for an assortment of objects and then interact with them to move on to the next stage. There is also a brief explanation of the game’s various icons and controls, which while being helpful, leaves a lot to be desired, and the first time I ran through the initial tutorial there was even a bug which halted my progress and, in turn, I was forced to reboot the game. However, these are fairly minor drawbacks and the majority of people will be able to pick up the game, all aspects included, unhindered by the limited tutorial.

As hidden object games go, Treasure Seekers: Visions of Gold has a clearer level layout than most, and while the masses of items flooding the screen will always make hidden object games look cluttered, Big Fish Games has ensured that the levels are well lit and that background textures are distinguishable from the items themselves. This is something a number of other hidden object titles have tripped up on, rendering them almost unplayable and as such, it’s a good thing that Treasure Seekers: Visions of Gold gets it right.

As with most hidden object and point ‘n’ click games, Treasure Seekers: Visions of Gold takes a while to get going, and only really becomes interesting when the plot progression is in full swing and when the objects you collect are being put to use intelligently, instead of in bland, pointless circumstances. Again, like all hidden object games before it, the game won’t appeal to everyone, with some finding the style of play too slow-paced for their liking, but for those who enjoy the genre, Treasure Seekers: Visions of Gold definitely has something to offer, with some adequate logic-based puzzling on display.

Graphics and Sound
Where graphics are concerned, Treasure Seekers: Visions of Gold doesn’t excel in any way, shape or form. The cutscenes can have a fairly attractive art-style, and as I mentioned before, the developers have done the basics well with clearly laid out items, but graphically it doesn’t break any new ground. Visually, it can only really be described as detailed but average.

Whereas the music and sound effects seem good; at first that is. The musical score sounds very good until you realise that it doesn’t actually git the mood of each particular point in the game. Where it should be setting the tone and matching the atmosphere represented by the specific section in the game, it actually does not match up at all. In this respect, the musical score which initially seems impressive actually negatively affects the game by spoiling the atmosphere. There are also tiny other niggles regarding the sound which may negatively affect the experience, such as some sound effects which could grow irritating to some. However these are minor niggles, and when it comes down to sound effects, these aspects of repetition and a limited library of sounds feature in most games.

Conclusion
Hidden object games which derive from the point ‘n’ click genre will always be a bit of a niche interest. The slow-paced nature of them means they won’t suit everyone, and this game is no exception: you’ll either love it or you’ll hate it. Some will enjoy gathering objects and, in the particularly puzzling sections, using their brains to help them progress. Others will feel as if the object-finding sections are building up to something, only to be disappointed when all that’s waiting for them on the other side of each search for objects, aside from maybe the odd exploration section or cutscene, is another search for objects.

If you are a fan of the genre or you happen to want to try it out, you could do a lot worse than pick up Treasure Seekers: Visions of Gold. The gameplay has good quality point ‘n’ click/hidden object value, visually it does the job and more importantly, doesn’t compromise gameplay in place of over the top graphics. Some games try to be so dark and sinister you can barely see what you are doing, but thankfully, the developers haven’t fallen into this trap. There are a number of bugs that plight the game, though all of these could be fixed with an update in the near future, and there are some issues with badly chosen sound, but all of these are pretty minor drawbacks and shouldn’t be dwelled on too much.

Which is why I am giving Treasure Seekers: Visions of Gold on iPhone:6-5-capsules-out-of-10

Pros

  • Visually sound
  • Steady gameplay
  • Good example of genre

Cons

  • Slower speed of play won’t appeal to everyone
  • Some small bugs
  • Music isn’t well-stylised and negatively affects the mood
  • Slow-starter

GIVEAWAY: Comment Contest
Simply comment about what you like best about Treasure Seekers to be in with a chance of winning a code for the game!

Capcom Bringing Classic Arcade titles to the WiiWare…

Sure, everybody enjoys the present day titles out there, but for us retro gamers out there, nothing beats the classics and no company knows that better than Capcom. Capcom is now quenching that thirst with the announcement of six classic arcade titles headed to the Nintendo WiiWare download service.

The six titles announced are:

SONSON
Experience the original adventures of the Monkey King in this action-packed side scrolling adventure. Rapidly switch between different levels of play to shoot dangerous enemies in the face! A truly original concept, this quirky, old skool arcade classic has been a rare find in the west since its arcade debut in 1984. Until now!


1942
This classic vertically-scrolling shoot ’em up is perhaps Capcom’s finest moment in the pre-Street Fighter era. Spawning a million clones and re-appearing throughout the history of gaming, 1942’s biplane action needs no introduction. And now, for the first time on the Wii, the original and best version.

Black Tiger
Fight your way through colorful, action-packed levels in this 1987 arcade classic. Explore huge, sprawling levels as a powerful barbarian, seeking to defeat menacing bosses. Plus, upgrade your character with one of the first inventory and power-up systems ever built.

Commando: Wolf of the Battlefield
Experience the Capcom arcade game that spawned a multitude of clones as the original Commando comes to your living room courtesy of the Virtual Console Arcade. Take control of Super Joe and shoot your way—in all eight directions—towards the enemy’s territory, using grenades to wreak havoc with enemy placements in this seminal genre creator.



Exed Exes

A retro classic from Capcom’s arcade line-up in 1985, Exed Exes is a vertically-scrolling shooter that’s sure to bring back fond memories. Dodge bullets! Collect fruit! And go for high scores in the most furious sci-fi insectoid shoot ’em up ever made.


Ghosts ’n Goblins
Ghosts ‘n Goblins is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the princess. The first (and possibly only) game in which taking a hit reduces you to your underwear.


I think most of you will agree that this is an impressive line-up, aside from Sonson, which I am very eager to try out, I am a fan of every title. Capcom are truly devoted to their new and longtime fans and if you’re either, any one of these should be an excellent addition to the WiiWare. The date on these titles looks to be sometime this winter, but check back as we will be bringing even more news as we hear it on these classics from Capcom.

Blood Stone 007 – Xbox 360 Review

Game Name: Blood Stone 007
Platforms: Xbox 360
Publisher(s): Activision
Developer(s): Bizarre Creations, n-Space
Genre(s): Action, Shooter
Release Date: 11/2/2010
ESRB Rating: T (Teen)
Price: $59.99 USD

Story
Blood Stone 007 starts out with an attempted terrorist attack at the G20. M contacts Bond to stop the attack from happening. The attack will happen during a group photo of the world leaders, and Bond has to rush against the clock as he attempts to stop the person behind it all. You are dispatched as bond and the action starts instantly. The game’s tutorial is thrown in among the action and everything you need to know is taught quickly and effectively. Upon finishing the first level, the James Bond style opening credit scene starts with bond killing people and diamonds bursting out. Let the game commence!


Gameplay
The singleplayer experience consists mostly of running through pretty linear levels as you beat people up, shoot them, and sneak around. By dispatching people through hand to hand combat, you will unlock focus shots, which are basically auto-aimed instant kills. You can collect a maximum of three of these and although they seem pointless, since you could just shoot everybody, they come in quite handy. Farther enemies are a pain to take out without a sniper rifle, but by using only one focus shot you can take anyone out at any distance with a single bullet. A cover system is also implemented in order to keep you from getting filled with bullets. It seems a little clunky at first and takes a while to get used to, but after you get it down it becomes easy to use and extremely useful.

The run and gun moments are split up by driving sequences. Games like these usually have pretty terrible driving sequences but with Bizarre Creations handling it the driving sequences are epic and a lot of fun. While the driving sequences are actually cruel and quite difficult they are fun and fast paced. A single mess up will cause you to hit a wall or another vehicle and spin out of control causing you to lose your target. You have to drive carefully, but if you drive too slow you either lose your target or get completely obliterated by whoever is chasing you.

Gadgets aren’t a big focus in this game. Most bond games are full of gadgets, but this one only gives you one: The Smart Phone. This smart phone handles all electronic needs, shows you where to go, and lets you scan data that adds some more detail to the game. At all other times, you are relying on your fists, one pistol, and one heavier weapon. Throughout the game you will run into electronic devices that need to be hacked or bypassed. You may have to press certain buttons to get passed a pretty easy hacking minigame, or scan various objects throughout the level in order to get all the pieces to the code. Honestly, I never used the smart phone unless I was required too, at all other times it just seemed pointless and removed from the action of the game.

Multiplayer is an addition that seems to fall short. The multiplayer plays a lot like singleplayer and uses the same basic system. You pick your weapons, take cover, and shoot people. There are basically other players who can actually hit you and kill you, unlike the AI most of the time. There is an upgrade system that is based on medals that you can gain and by doing certain tasks you can unlock more guns to use. The multiplayer feels like a generic attached multiplayer with different modes and a few settings, but it isn’t really that original. On top of that, the community seems to be dying already and there are balancing issues. People may still be going through singleplayer and haven’t touched multiplayer yet, but when I tried to find a game it took a while to get a lobby and then only had 5 or 6 people were in the lobby at one time. The balancing issues are also pretty annoying and I have run into many games where the set up is 4 levels 20s against 3 level 5s; that just doesn’t seem fair at all.


Audio & Graphics
The audio is decent, but it has its shortcomings. Explosions are the key emphasis in this game, and they sound epic. On the other hand, voice acting is pretty poor but it doesn’t remove the player from the overall experience. Gun Fire everywhere, parts of the level blowing up, and destructible scenery that blows up in your face creates a symphony of disaster that dances on your ear drums. Sadly, the entire level isn’t full of these kinds of moments. At the times that explosions aren’t going on you are stuck listening to someone tell you what to do or what you should be doing from half way around the world.

The graphics are great during driving scenes, they are simply beautiful and well done. Sadly, these moments don’t transfer over well to the on foot moments in the game. During the times where you are on foot the graphics just seem generic and dull. However, I must emphasize the use of explosions and crashes to create a more dire situation. While no moment actually has any immediate risk (Aside from a few scattered moments), the action happening around you creates a rushed feeling that pushes you through the level at a brisk pace. Often this causes unnecessary deaths, but also raises the thrill of the game.


Achievements
The achievements in Blood Stone 007 consist of singleplayer achievements, completionist achievements, and multiplayer achievements. Basically, a pretty standard list is located within the game. The singleplayer achievements consist of using every weapon, killing people in various ways and just simply beating the game. The initial three difficulties all unlock the first series of mission based achievements, while the final unlockable difficulty unlocks its own set of “complete the mission” achievements. This is a nice bonus to anyone who wants to actually beat the game on the new harder difficulty. The completionist achievements, have you going through the levels and scanning everything possible. Not that creative, but if you want 100% you’ll have to find each and every one. The multiplayer achievements require you to play a lot. In order to get every single medal, you’ll need to kill a lot of people and play a lot of games. Sadly, I don’t feel that the multiplayer will stay alive very long as two days after the release date it was already difficult to find games. Overall the achievement list is pretty basic and while it isn’t easy it also isn’t impossible.


Overview
Blood Stone 007 is simply fun and enjoyable. The singleplayer experience may be straight forward and quite linear, but the entire trip is enjoyable and lots of fun. The harder difficulty that is unlocked by beating the game doesn’t actually add much but it does add a little extra for those people out there that enjoy completing their games completely. The multiplayer is also pretty fun, if you can look past the balancing issues and the fact that it is relatively difficult to find a game. Blood Stone is not based off of any James Bond movie and even though it grabs some memorable features out of every James Bond movie, it is still its own unique story. Blood Stone 007 is a lot of fun, albeit short, and deserves to be play. I just sadly don’t see the multiplayer lasting that long and the story wasn’t all that clear; however, there were tons of explosions and that is all we really need right?!
I give Blood Stone 007
8-0-capsules-out-of-10

University Helps New FPS Players

University of Abertay Dundee undergraduates (200 of them!) have launched Play2Improve, a free online service that will help train new FPS players.  It also provides work experience & training on marketing.  The program will work by simulating live action and using learning tools based on psychological research. It has been made with world champion gamer Paul McGarrity.  Play2Improve will make  money through selling personal tuition and premium features.

Matt Seeney, Play2Improve Chief Executive, said, “Being based in Abertay University has been a great help while we develop and put the finishing touches to FPS Trainer. As well as the great facilities and easy access to computer games experts, having more than 200 students prepare marketing ideas for us is incredible!  First-person shooters are incredibly popular games, but are fiercely competitive online. It can be very disheartening for inexperienced gamers to jump straight into a game like Quake Live and play online against very experienced gamers, some of whom might even be full-time professionals. By providing interactive training, FPS Trainer is much, much more sophisticated than the basic tutorial levels in games.  Using computer gaming technology, psychological research and the skills of a world champion gamer, we’ve developed a truly unique service that will help gamers improve their skills, and enjoy their gaming even more. We might even help create a new world champion!”

You can try it for free at http://www.fpstrainer.com/.

Kinect, Windows Phone 7 and… Robots?

Who knew that when Microsoft released Kinect, they would be creating a robot?  Well technically it was AlexP of NUI, who hacked together a Windows Phone 7 and Kinect so that they are able to communicate.

As he says, “Kinect device hosts some pretty amazing hardware. For starters, the Kinect’s depth sensor is stunning. A quality depth sensing camera like this would ordinarily cost a couple orders of magnitude more than the Kinect device itself. For only ~$150, Kinect makes RGB-D type of sensing accessible to anyone. The potential uses are numerous including HCI, robotics, educational use, surveillance, motion capture, people/object tracking, 3D scanning, etc.”

All I can say is that if Kinect can someday get me outta taking the trash, then my $150 investment is on the table.  Of course, Microsoft has responded in kind, taking away all my hopes of permanent chillaxin’.

It may not be too impressive at the moment, but considering that Kinect has only been out for 4 days, this project has got some serious legs.  Haha. Legs…

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=DkODbZwGinQ&feature=player_embedded#![/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=18vSblw5SNk&feature=player_embedded[/pro-player]

Buy a Kinect game, get the second half off

Have you recently bought a spanking brand new Kinect for your xbox 360? Were you completely compelled by my review of the device that you just simply had to run out and get one instantly? Did you completely forget to calculate the cost of extra games into the equation?

Well fret no more!

Amazon.com is running a special offer where you can pick up one Kinect title and grab another at half price as long as it is all during the same transaction. Just add two Kinect games and you’ll only have to pay half price for one of them. That is quite a good deal.

There are eleven Kinect games taking part in the offer, which pretty much just includes all of the launch titles. The titles are (if you don’t know them): Dance Central, Kinect Sports, Your Shape: Fitness Evolved, Sonic Free Riders, Fighters Uncaged, Kinectimals, Kinect Joy Ride, Motion Sports, Dance Masters, Adrenalin Misfits and The Biggest Loser Ultimate Workout.

Go to amazon now, and pick up the deal while it lasts. The offer ends on November 13th.

This Week On XBLA (11/8/2010)

If you aren’t busy playing a particular game that just released 18 minutes ago, then I’m sure you will be happy to see this weeks releases on the xbox live arcade. They include two games that aren’t so familiar, a reduced XBLA game that is quite a steal, and some demos for your tasting pleasures.

First on the list of unfamiliar games is Cave’s 1999 arcade cabinet and ‘manic shooter’, Guwange, which will be available Wednesday at 800MSP.

Secondly we have Faery: Legends of Avalon, an XBLA RPG. The price is currently unknown, but I am leaning toward 1200MSP. I feel my gut is going to be correct on this one.

Deal of the Week meanwhile is half price Scott Pilgrim vs. The World: The Game. If you have picked up this game, I strongly suggest a try of the Demo. At 400MSP this game is a steal, and the soundtrack more than covers the many reasons why you would want to purchase this game. The deal will last until early morning of Monday, November 14th.

Finally, there’s a bunch of demos on the Xbox Live Marketplace right now for your tasting pleasures, keep in mind that the Kinect Joy Ride demo will require kinect, and Rock Band 3 requires instrument peripherals to be used correctly. For everyone else that doesn’t have these, you can enjoy the Apache: Air Assualt Demo.

Enjoy your week guys.

“WTF!?” shares release date with assassins & sports cars

Who’s That Flying?!, the newest game from Mediatonic, will release on November 16, 2010.  November 16 will present some tough choices.  Skulk around in period costume with hidden knives?  Catch criminals in the latest cop super cars? Use a hyper powered lazer arm to save the citizens of Earth?  After a freakin’ delay, WTF will be priced at 5.99.   Get it on a the mini side of the PSP and PS3 on November 17, 2010 in Europe.

Paul Croft, head of games, Mediatonic states, “Who’s That Flying!? had suffered an unforeseen delay thanks to interference from the Doom Beasts, which hampered compatibility in some extremely rare cases when playing on the PS3. We wanted to take the time to rectify this to make sure that all players had the same (hopefully awesome) experience regardless of their setup.”

Paperboy: Special Delivery – Review

Game Name: Paperboy: Special Delivery
Platform(s): iPhone/iPod Touch/iPad
Publisher(s): Glu Games Inc
Developer(s): Glu Games Inc
Genre(s): Arcade
Release Date: 4th November, 2010
Price: $4.99 (BUY NOW!)

Overview

Do you still remember the original Paperboy that you used to play in the arcade back in the 80s? It has now comes to the iDevices! (Again!) The first port-over by Elite System Ltd. that reach the App Store in December last year was pulled due to licensing issues, and we thought we will never see it in the store again. Thanks to Glu, the game is now back on the App Store with a new game mode, more features and better graphics.

Gameplay

The core gameplay is similar to the original one on the arcade. You, as the paperboy, deliver newspapers to your subscribers. Points are awarded once you made a successful delivery. In each level, you will start from the bottom of the street with 3 lives and 10 newspapers (which is shown at the bottom of the screen). One life is lost every time you collide with the obstacles. It’s game over if you lose all your lives and you have to start all over again from the beginning. It is not easy being a paperboy (or papergirl) after all!

You will cycle along a suburban street with a long row of houses on the left side. No worries though. It is easy to distinguish the house of subscribers from the non-subscribers. The subscribers are indicated by a green mailbox and a yellow carpet by their doorstep. You can choose to deliver it to their doorstep or to their mailbox, but the latter will earn you more points.

As you cycle down the street, you have to avoid the obstacles to keep going. Some of these obstacles are stationary, while some will come rolling at your way. You will see trash cans, dogs chasing after you, burglars, lamp posts, moving vehicles on the road, random rolling tyres, a boy on a skateboard, a basketball guy, break-dancers, or even lawnmowers.

That’s not all. If you want to be the bad guy, you can vandalise the home by damaging their houses, such as throwing the newspapers towards the closed windows and you will see the windows break at that instance (newspapers can break the windows?!). You can do that to non-subscribers and ran away laughing. But if you try that stunt to your subscribers, they will unsubscribe. Less amount of subscriber means fewer newspapers to deliver, which results in lower scores. So be very cautious while planning your throws!

Glu has also included a new game mode. Yes, you heard it right. A new story mode is introduced, which they claimed to be easier than the classic mode. There are a total of 20 available levels for players to adventure through as the story unfolds, and there are plenty of mini-games within the levels to keep the players entertained. Are you bored of delivering newspapers? Now, you can race towards the end of the street at a given time, or be an archery-boy on the move by throwing newspapers at the bullseyes to challenge the global highscore. There are also 10 special abilities for you to unlock, like the yo-yo and the multi-paper throws. These abilities will help you in the later levels, which prove to be challenging (for me, at least).

Controls

In my opinion, Glu has implemented the controls mechanism very well for this game on the Apple portable devices. All you need to do is to tap anywhere on the screen to throw the newspapers. They are also generous enough to offer you 3 different control schemes to navigate around the street, which include the on-screen buttons with tilting controls, pure titling controls and a joypad.

The default controls utilizes the tilt controls and on-screen touch buttons to navigate as you cycle along the suburban street. Tilt your device backward or frontward to control the cycling speed of your bicycle and touch the on-screen buttons to move left or right. For a person who have never played the original Paperboy in the arcade (a person like me), the controls are easy to grasp and the touch-responsive controls allows you to enjoy the game greatly.

Graphics/Interfaces

The retro looks of the original game is kept with enhanced graphics. It fits the game really well and it will remind you of the original Paperboy that you have played back in the older days.  I’m really impressed with the graphics, especially on Retina Display-enabled devices. It is nice to look at as everything is crystal clear on screen. Everything, including the menu. Also, the menu navigation is made easy with responsive touch controls, which is good.

Conclusion

I would say that Glu has done a good job in porting over everyone’s favourite classic game to the Apple devices. It has what you will expect from a Paperboy game, just better. It also supports multi-tasking and Game Center leaderboard on iOS4 devices, which is a great addition. You can compete with your friends in an attempt to dominate the global leaderboard. This will keep the players coming back to the game for more!

If you like the original arcade-style Paperboy, you will love this game. If you like a casual pick-up-and-play game, then this game is for you. Great replayability, more features, a new game mode, and enhanced graphics. What more do you want?

I give this game ..

8-5-capsules-out-of-10

Bethesda promising comprehensive patch soon for all systems

With a few patches already applied to the PC version and the two console versions there are still plenty of bugs crawling around the world of New Vegas, and I’m not talking about Giant Radscorpions here. Though expect this to change as Bethesda has now promised that they will be bringing up a comprehensive patch for Fallout: New Vegas on all systems and it will be available sometime in the next few weeks.

This patch is in it’s final testing phases and will fix many of the game’s biggest issues that have been reported by the userbase. Such as issues with save games on the 360 console and game ending bugs. There is also a patch coming inbetween now and then for the PC version to fix corrupted saves, and problems with Havok and NVIDIA. Hopefully this time everything will be running smoothly after this patch goes through.