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RUSH Beta PC Review

Game:RUSH
Price: < 10% on Steam
Genre:3D Logic Puzzles
Consoles: PC,WII
Publisher/Developer: Two Tribes via Valves Steam Cloud
Release Date:Now

Thanks to our friends at Two Tribes, we had the chance to play the beta of their new game RUSH, probably before most people even knew it was out. Unlike previous Indi games Two Tribes have aimed for an accessible, gentle logic puzzler that combines 3D with an addictive pick up and play title adapted from their Rubik’s Puzzle Galaxy Game of the Wii, that perhaps though, doesn’t fully live up to it’s name.


GAMEPLAY

There are a lot of indi games in the market place today, compounded even more so with the likes of FaceBook, the IPad and IPhone. Although viewed on the PC from the BETA it is obvious that this casual controller free market is the going to be the core of the gamers for RUSH which has come out of Two Tribes Wii Ware title Rubik’s Puzzle Galaxy.

There are over 70 levels each simply constructed but in a logical pattern floating in space that vary across easy to hard and downright confusing. The puzzle levels are generally fashioned around a theme and are for the most part plain white, and easily rotated in 3D.

Ultimate objectives include getting the right coloured cube in the right coloured goal and that, is that. To achieve a positive outcome arrows can be placed to change direction or warps can be positioned to teleport cubes to another area of the level. There is no clock and all in all there is no rush to find the right way to get all the blocks in a row. If mistakes are made, simple reset and try again, moving the set number of pieces in a different configuration to change where the blocks are.

The game is simple and effective, while at the later stages timing does come into it, as different blocks will roll out at different speed and cross over each others paths. Quick to pick up, the game is intuitive enough that you can easily power through a few maps at a time before getting stuck. If you sign up to the Steam home page for the game as well, you will unlock 2 more maps, one in the shape of a dog and the only map that is completely black, without any shaders so that 3D becomes impossible.

Beta

Although what we received was more or less, the final product, and we can envisage Two Tribes doing quite well in sales, RUSH does feel like the building blocks to a much greater game. Some sort of editor would be excellent, to allow people to build and share their own maps and shapes, across the community or download more. The 3D nature of the levels as well, was almost redundant when the levels do not use the underside of the map anyway. For the most part it was easiest to zoom out from the top view, as almost always the cubes move in one direction across the top of the map.

The two free maps were good, although the plain black one was unnecessarily hard for no reason other than the graphics, an it would be good to see more variety.

Another indi title of similar style Illimo manages to build two characters around their game, while using both sides of a 3D level all the while wrapped in lovingly painted art style. No doubt, there is some room to build on top of a solid foundation of many well thought levels in RUSH, while establishing a foundation for building our own maps and levels and sharing them with the community.

We tested our version without a mouse via a laptop and had no issues using the 3 (mouse) buttons and the space bar to play. No crashes occurred or freezes or even any glitches, and it was quite simple to access the extra content in game from the website through Steam.

GRAPHICS

 Despite the game being less of a rush and more of a logical pattern puzzler, the graphics never got in the way of gameplay, which is a good thing. There is a certain old-school retro theme going on with stark while levels floating in a background of rainbow and random colours. Everything else is colour coded and apart from that one flat black level no issues occurred. The thrill comes at the end from hitting play and watching as the blocks all fall into place, but some finer details like a ticking clock could have made a difference. Again, the menu is all very well presented with some basic tutorials to get you started.

The highlight is in seeing ho the levels are built with, each one different like the one shaped like a dog or a whirl pool or a heart. Using these shapes changes how the level works the size and 3D depth but also makes each one unique, while encouraging the idea of making your own later on (hopefully!)


SOUND

To round out the package, RUSH comes with some pretty decent dance/trance music, that fits with the light psychedelic colours in the background. Again gameplay trumps any background music and it never gets annoying or interferes. Faster music at different times to heighten the feeling of RUSH might have been useful but the music, while repeating each level is fine.

There are two different sets of music that alternate and depending on how well you went in the level there is also a voice that will on occasion talk to you. This voice-over work is good and could have been extended to introduce the game or speak out the tutorials. Combined with the music and colours, there is almost a Japanese pop vibe to the game without specifically saying it, that is both fun and satisfying

VALUE & CONCLUSION

  • Over 70 levels of increasing difficulty
  • Drag ‘n Drop control system
  • Use Conveyor Belts, Warps, Stop Signs, Splits and more
  • Hint system, when your brain needs a break
  • Regularly updated bonus levels
  • Highly stylized environments
  • Steam Achievements
  • Multiple profiles

RUSH has been released through Steam and is priced at $4.49.  RUSH is a quick and simple game that will scratch the logic button of the brain without taxing it too much. The replay value is moderate as the levels can start repeat and even becoming boring, but it is one game worth coming back to, for an addictive but fun rush.

7-0-capsules-out-of-10

Australia inches toward R18+ rating

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Australia has long been a video game ban happy government.  However, Australian Home Affairs Minister Brendan O’Connor has recently voiced support for the new rating.  This comes after his office released a report that conclusively proved that violent game exposure to youth does not have any real links to actual real world violence.

According to him: “What evidence there is, is not strong enough to make me want to stop the millions of Australians who play games safely, responsibly, and actually have a lot of fun.”

Surveys among Australians point to a lot of interest in the reclassification of the rating boards.  Look out for the decision to go before the country and state attorney general to either approve or deny the measure on Friday.

Homefront too close for comfort- Dev Diary II

In a case of  life imitating art, i don’t think anyone  at Kaos Studios could have imagined that the escalating tension in Korea at the moment would be spot on for a future FPS due out next year. Set in the (very) near future, the second Development Diary outlines a number of new features in the game, including the in game economy, vehicles and objectives. All in all this is one game to look out for: More contemporary than COD but more futuristic than CounterStrike.

The in game economy is called “Battle Points” and simply put, allows spawning and buying of new gear in the game on the fly. No word yet on balancing those tanks but our friends at Kaos Studio did drop us a line about dedicated servers:

“Kaos Studios and THQ are committed to providing dedicated multiplayer servers around the world, including Australia, for both console and PC versions of Homefront. Furthermore, the PC SKU will allow gamers to set up and host games on their own servers, a feature that has been slowly disappearing from the online space in recent years.”

This news alone may see Homefront reign supreme in the local market now, as we bait our breath and wait for the invasion.

Neil Patrick Harris will host the 2010 Spike Video Game Awards

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Looks like an award show just got a bit more tolerable now that we know who is going to be hosting Spike’s VGA awards this year. Neil Patrick Harris, Doogie Howser, Dr. Horrible, or any name you want to give him and you’ll find yourself already eagerly anticipating these awards now. If you do not happen to know who Neil Patrick Harris is then let us just say that he is legen, wait for it……dary.

Regardless of that fact that means that he will be presiding over the majority of the show and will also be presenting some of the video game announcements and releases of that night, which are currently numbered at 13. Now while the new video game announcements are a big draw to watch the show in the first place, now that Neil is going to be hosting it’s must see this Saturday at 8PM Eastern US on Spike TV.

Windows Phone 7 first update includes Ctrl C & V

The rumors are flying fast and thick about the newest update for the Windows Phone 7.  According to one source, the update will be “massive.” Other quotes included in the rumor are that “MS took 3 months to do what Apple did in 3 years” and “Lets just say the could have called it Windows Phone 8 (with this update).”  So what are these amazing updates? Lets start with these:

  • Bing turn-by-turn directions, improvements
  • Custom ringer support
  • Copy/Paste
  • Multi-tasking (of some form)

Sounds pretty cool Microsoft.  Sounds pretty cool.

Anybody bought one of these yet?  How you liking it?

Verizon is also getting very close to a deal with Microsoft to support the Windows Phone 7.  As soon as they do, I know I hope to get one.

Playstation Rewards Program updated with Quests

Everyone was just given a chance to join the Xbox Live Rewards program but Sony is also working on their own version of rewarding committed users with something they call the PlayStation Rewards Program. The program itself is still in beta format so changes are expected but they have now unveiled a new feature that is so far exclusive to the PlayStation Rewards program and that is something they are calling Quests.

These quests will be released tomorrow for beta participants and will give members a chance to perform certain activities to complete quests. When they finish quests they will be rewarded with Select, Pro, and Legendary membership status. Nine quests will be added to begin with and more are going to be coming throughout the next year. No real information as to what rewards will be given out for different levels of membership or quests completed so we will have to wait and see tomorrow.

Source: PlayStation Blog

Nail’d Review

Game: Nail’d
Price: $49.99
Genre: Extreme ATV/Motocross Racing
Consoles: PS3 (Reviewed), PC and Xbox 360
Publisher/Developer: Southpeak Interactive/Techland
Release Date: November 30, 2010 -USA/February 4, 2011-Europe

Gameplay

nail’d is an intense, jet fueled ride of ATV madness that has an identity crisis.  It can’t decide weather to be a flight simulator or an ATV racer.  As far as identity problems go, this is not a crisis, but rather, it is a magnificent, adrenaline filled journey with mind bending curves, 90 degree inclines, and jumps that reach the edges of the sky. Not to mention the fact that this recipe for incredibleness is complemented with some great controls, graphics and music.  Although this not a Gran Turismo for sure, it nails the arcade formula and you will have to suspend any feelings of disbelief in order to enjoy the game.  That really should not be a problem though, as the terrain races by so fast that you will be having too much fun trying to keep up.  It is really a shame, then, that there are some serious faults in the design of the game.

First off, there is just a simple lack of depth.  There may be a few challenges that require doing “tricks” or meeting other milestones.  However, most of the time, these modes lack any real flavor.  These “tricks” are also hardly able to be classified as tricks.  The most hardcore your gonna get is popping a wheelie or hitting a landing perfectly.  The biggest rewards you will get for doing something cool is either an extra segment of boost or pop-up graphic saying you got a fan.  Of course, racing around the track and trying to beat the very competitive artificial intelligence is satisfying, but it just does not seem like enough content.

One other feature missing is the lack of any feedback based on road type. Mud feels the same as snow and snow feels like sand.  Usually, mud will have you slide and sand will bog the car down.  But in nail’d there did not seem to be a difference.  Granted, many arcade racing titles don’t have this feature, but nail’d incorporated a control that allows you press down on the analog stick when you go over different types of terrain.  That is kinda pointless if it never really matters what kind of road type there is.

But there is one area where the game’s original idea really comes into play.  Since you get to fly so high into the air, the developer apparently decided physics had no place in the game at all.  So not only are you able to steer and glide your transportation, you can take on some of the most insane shortcuts ever.  For example, helicopters carrying open-ended bridges.  Or maybe jumping on a train, driving on top of it and then managing to leap off is more your style.  That sense of open world racing is a really neat gameplay idea. Once you start nailing the track, it is really fun getting the groove, and just being able to sit back with your finger on the boost and taking crazy high jumps a sublime experience.

However, the collision detection is unreliable.  Once, I missed a jump but I was able to rebound off a train, hit the boost gate and clear the jump into first place.  Mostly, though, I was subjected to grazing a hot air balloon and then exploding into a gazillion pieces. Unfortunately, many times the game would decide I had gone out of bounds and respawn me. This is most aggravating, as many times the game would have track markers or other signs that would indicate a shortcut.  Reading that type of hint and acting on it is one of the most exhilarating parts of video games.  But being deceptively thrown off course and dying for no reason is the worst thing in this game.  Especially when it takes quite awhile to actually get back to the race.

Speaking of glitches, there are many besides the collision detection problem.  But they are mainly relegated to the annoying but not quite game breaking kind.  To illustrate, I barely hit the front of an ATV against a platform.  Instead of respawning, my bike disappeared and I was left with my character crouched over like they were still riding.  A surreal and humorous experience, it was lengthened by the fact that I could still drive without my ride.

Graphics and Audio

Techland has been at the forefront of the graphics race for awhile now and this game proves that they know their stuff.  Snowy environments, lush forests and construction yards are just some of the awe inspiring tracks you will zip around in.  And these beautiful set pieces open up into some really cool aeronautical views.

Licensed rock is the order of the day for nail’d and you will be treated to Slipknot and Rise Against, as well as a variety of other musicians.  Sure, it may not be the newest rock on the block, but it is still enjoyable.  Other than the music though, there really isn’t that much to say about the sound effects and audio in the game.  No characters speak, except for the crows on the power lines, and the engine sounds are generic.  But the terrific gameplay will soften the impact of the disappointment of that.

Overview

Like many games, nail’d has some serious flaws.  No real depth, annoying glitches and broken collision detection are a few.  But you should really give it a try for yourself, as you will absolutely love getting nail’d in this game.  (Yes, that had to be done.)

nail’d is a great game that will you going off such humongous, gigantic, ridiculous jumps, you will can bounce off hot air balloons and glide around corners.  It may sound insane, but that doesn’t mean it isn’t fun.  Topping it all off is the online system that has support for 12.  nail’d still has a lot of room to grow, and I would love to see what they could do in future titles.

I give nail’d:

8-0-capsules-out-of-10

Final Interview for Lost in Shadow Surfaces…

We are now just under a month away from Hudson’s Lost in Shadow being released on the Nintendo WiiWare service, and it is showing with the final video interview being released for the game. I think half the fun of waiting for the game has been watching these interviews from the development team, which of course capture the game’s unique art style and charm with the team using shadow-like figures to represent themselves.

In this interview, some of the secrets that Lost in Shadow holds are revealed. The team explains how the player really needs to be aware of their environments and visually as well as physically explore each area through different aspects for each landscape. This game may have a large gimmick, but everything about Lost in Shadow looks original and clever which is why I think this game could go down as one of the true gems on the WiiWare. On January 4th we will finally be able to dive into the shadows once and for all, but until then check out this final devoper diary below.

Space Ace Soars to the DSiShop!

Dragon’s Lair fans can now have a reason to log into the DSiShop this week as Space Ace, the follow-up to the popular fully animated arcade title has now touched down as a DSiWare title on the DSiShop. There have been of course MANY versions of Space Ace over the years in compilations all the way up to the Nintendo Wii and crossing the PC & other consoles since the original 1984 launch of the title, but either way this DSi offering looks to stay true to keeping all of the magic from the original title while utilizing the touch screen for control to create a fresh experience.

If you have no clue what Space Ace is all about, here is a brief rundown of what to expect from the story:

In Space Ace you play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Borf plans to reduce all of humankind to infants and take over the planet. Only two people have the courage and strength to stop Borf and save Earth: the beautiful Kimberly and the heroic Ace. But as they approach Borf’s stronghold, Ace is hit by the Infanto Ray, changing him into a child, and Kimberly is kidnapped by the evil madman! The fate of Earth is in your hands!

DSi owners can get their hands on Space Ace as of today for 800 Nintendo points and hopefully in the future we can see even more Dragon’s Lair titles come the handheld. You can check a handful of screenshots below and while your at it, go download Space Ace and show this classic some much needed love.

Lara Croft to See Yet Another Reboot…

I don’t think any character has re-invented themselves more than Lara Croft. It seems like we see a new version of the heroine every few years, but honestly, I don’t mind this too much as the Tomb Raider series has always been enjoyable for me for the most part through the years and I feel that Croft’s last console outing in Underworld was a great game all around so any news of a new Tomb Raider is spectacular news.

The game is looking like a pure prequel all the way through and carries the title of a simply put “Tomb Raider”. Crystal Dynamics, who are of course working on the game along with Square Enix, released this bit of information on the story that will follow:

‘After a brutal storm destroys the boat she was travelling on,
a frightened young woman is left washed ashore on an unknown beach.
On her own but not alone she has only one goal, to survive.’

“Forget everything you know about TOMB RAIDER, we are exploring things that have never been done before in this game,” said Darrell Gallagher, Head of Studio, Crystal Dynamics. “This is an origins story that creates Lara Croft and takes her on a character defining journey like no other.”

Other than that little bit of information and the leaked GI cover you can see above, there isn’t much known on “Tomb Raider” at the moment but I expect more information and a date to rise soon. You can check out the new official site at www.TombRaider.com for even more information.