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Super Mario All-Stars – 25th Anniversary Edition Review

 

Super Mario All-Stars – 25th Anniversary Edition
Platform: Wii
Developer: Nintendo
Publisher: Nintendo
Genre: Platformer/Collectors’ Edition
Released: 3 December
Price: (US)$30, £23, $39.99 AU

It’s Mario’s 25th Anniversary, which means one thing: memorabilia. However, we’re not talking about tacky tea towels, nor mugs with Mario’s face on it. Although this sort of memorabilia to celebrate this milestone occasion has been released, in the form of slightly more appealing sticker pads and the like, the tribute Mario deserves is finally here. Super Mario All-Stars – 25th Anniversary Edition has arrived, boasting 4 NES games, complete with redone SNES-style graphics and sound, all packaged under one heading. However, that isn’t all you get in the package. It wouldn’t be a true tribute to the videogame plumber on his 25th anniversary without a Mario soundtrack CD and a history booklet to detail his legendary adventures.

The package is made up of two parts, both of which are grouped in a small red cardboard box ‘shell’ indicating this isn’t your normal shop release, but, in fact, a special collectors’ edition-style game. The first of which is the Super Mario All-Stars disc, the actual ‘videogame’ part of the bundle, which for those of you who don’t know, was originally released on SNES and comprises the Mario NES titles with reworked sound, graphics and in-game features to utilise the improved capabilities of the SNES. These were; Super Mario Bros.; the expansion pack known as ‘Super Mario Bros: The Lost Levels’; Super Mario Bros. 2; and finally Super Mario Bros. 3. At the time on the SNES, this was the first time Super Mario Bros: The Lost Levels was made available to a Western audience. Before then, it had been exclusive to Japan so as you can imagine, it was a fairly big deal when it was released because all these secret levels previously only available in Japan could now be played by buyers of Super Mario All-Stars. Since then, The Lost Levels has been made available on the Virtual Console, so combined with the fact that it was already made available to SNES owners many years earlier, the excitement around The Lost Levels being released in this particular instance has faded considerably.

Essentially, the disc-part and, arguably, the main part of Super Mario All-Stars – 25th Anniversary Edition is just a SNES game. Fortunately, it is one of the best SNES games available which offered absolutely excellent value for money, much like this re-released package now. The improved features that come as a result of the jump from 8-bit to 16-bit include completely redone graphics and sound to match the visual style of Super Mario World. While some may not appreciate the departure from the presentation of the originals, it doesn’t do a great deal of harm, and in some cases, people may prefer the step up into a more detailed game-world. Another change which may be seen as slightly more harmful, is the reworking of the NES classics’ game physics to be just like that of Super Mario World on the SNES. Fans of the original may see this as completely destroying the appeal of the classics, but they remain great games, with or without edited in-game physics, and it won’t be a huge deal for most. The gameplay is still good old-fashioned, 2-D side-scrolling fun, despite the changes.

Other new features included for the better in Super Mario All-Stars are the menu features. All the games now have save systems put in place, a great development. Instead of having to complete each game in one sitting, it now records the world you get up to (providing you select ‘Save and Quit’ before exiting). This a great feature which lends it nicely to players of the current day, whom have grown used to the ability to save their progress. Upon starting up the disc, you are then greeted by a menu to scroll through and select one of the four titles. Four different save slots pop up for each game preventing arguments breaking out over who gets to make the only save data.

The second part of Super Mario All-Stars – 25th Anniversary Edition is the memorabilia section of the package: the Mario soundtrack CD and History of Mario booklet. Both of which are novelty additions but it wouldn’t be an anniversary edition without them as they commemorate the occasion quite fittingly. The soundtrack CD offers a compilation of game music from the series, with a selection of instantly recognisable sound effects to boot. Although it is hardly something you would listen to on a regular basis, unless of course your taste in music is in-game music and sound effects, it is worth a run through at least once to reminisce whilst listening to the iconic tunes. The history booklet is the more interesting of the two extras, giving you access to unseen art work and planning documents of Super Mario, as well as some input from the famous faces behind Nintendo. It doesn’t really go in-depth as much as I would have wanted, preferring to generalise and look at things from a glance, but still, it is interesting enough seeing previously unreleased original drawings and notes.

 

In actual fact, Super Mario All-Stars – 25th Anniversary Edition is little more than a SNES title of the same name, thrown together on disc with a couple of anniversary celebrations bundled in. However, the SNES title in question happens to be one of the best titles available on SNES, offering great value for money at the time with four-games-in-one. And the extras aren’t just some old tat, either. They are intricately put together, and although it is unlikely you will come back to them very frequently, the are well made and worth a look, even if it is only just the one look each. Combine all this with the fact that this anniversary package is going for around half the price of a normal retail release, especially considering the fact that buying all the originals via the Virtual Console would cost you more, and you’ve got a near essential purchase.

Pros

  • Brilliant value for money
  • Old-school platforming goodness
  • Vastly improved save features
  • Interesting CD and history booklet

Cons

  • Reworkings of original versions may not be to everyones tastes

9-0-capsules-out-of-10

Saw II: Flesh and Blood Review

Developer(s) Zombie Studios
Publisher(s) Konami
Platform(s) Xbox 360 (reviewed), PlayStation 3, PC
Release date(s) October 19, 2010
Genre(s) Third Person Action, Survival Horror
Mode(s) Single-player
Rating(s) ESRB: M, BBFC: 18
Difficulty: Medium Rare

I won’t lie, the Saw franchise never really appealed to me after its initial release. I was impressed with the first film much like everyone else and really enjoyed the unique take on the genre. Since then the films have released almost as quick as TV episodes and started looking like your standard teen horror movie, so I bailed and never really looked back. Given my lack of interest in the franchise, obviously I wasn’t looking very forward to game; I didn’t even know there was one! I just assumed it was a typical horror game, walking through corridors, succumbing to predictable scare tactics. But I was glad to see I was wrong to a certain degree.

While the game can be predictable (like the new films), the environments are varied enough to keep it interesting, and if you’re a fan of puzzles or the franchise you’ll be able to look past the games flaws.

Story

The story mainly revolves around Michael Tapp, the son of David Tapp (the protagonist of the first film). In a bid to find out what happened to his father, Michael is forced to confront the Jigsaw Killer, which ends up putting him in Jigsaw’s death game. As expected from a licensed title, there’s nothing really new here. The story is rather similar to the plot from the films, the Jigsaw Killer captures somebody and forces them to make a choice about life or death – rinse and repeat.

That’s not to say it isn’t entertaining though. Tobin Bell provides both his voice and likeness to keep the fans of the film happy. Speaking of the films, the ‘Case Files’ within the game should also keep fans happy as they add a sprinkling of throw-backs to sub-plots throughout the game. They serve their purpose well in providing back-story to those unfamiliar with the films and successfully link the game to its movie counter-part. But the key point of the story is to rescue everyone who’s being held captive by the Jigsaw Killer. You work your way through a series of puzzles, which eventually leads to the man himself in search of the answer our character is seeking. The clichéd question of, what happened to your father? This theme pretty much sums up the quality of the narrative.

Graphics and Sound

Saw II: Flesh and Blood has the face of the Unreal 3 Engine; thanks to this the game doesn’t look too bad. But it’s nothing outstanding and the animations are poorly executed and as result makes for some unconvincing torture. You can’t help but feel disappointed in how the engine is used given the realistic violence Saw is known for. Lighting is also another issue, which obviously becomes key in the horror genre. The majority of the game is spent indoors and the lighting does a poor job of setting the scene and lacks a creepy atmosphere, it seems rushed and doesn’t compare to the likes of other survival horror games. Early in the game you’ll obtain a torch and even with this, it’s hard to find any impressive situations. The torch also does a poor job of illuminating to a realistic distance in the darker areas. You actually spend most of the game in the dark, so obviously it can become frustrating when your torch isn’t all that great at doing its job. In addition, you’ll find muddy textures, performance issues and a general lack of artistic flare. It’s a shame because the potential is present, but poor execution brings it down to average quality.

The sound department fairs a little better and does a decent job in creating terror. Tension rises where it’s supposed to and dies down when you’re safe, but it’s rather bland in all honestly and the only highlight is the sound effects taken from the films. Saw II: Flesh and Blood manages to keep the balance right; however it never really does anything great or original. It would of benefited from exerting greater tension in high risk situations, which would of added more meaning to impending your death, but it falls flat and other survival horror games make it look cheap. But it’s not like I expected anything that great, so I wasn’t overly disappointed, just mildly amused and Billy the Puppet’s laugh was probably the biggest highlight offered.

Gameplay

You’ve probably gathered by now the main point of Saw II: Flesh and Blood is to solve puzzles. You literally spend alot of time walking around and slowly running, it can be rather boring. But there are plenty of puzzles! If that’s your thing ofcourse, each of them varies in difficulty, ranging from the simplistic “Which box should I open” (usually with answers on the walls) to puzzles reminiscent of other games, some can be frustrating and some are rewarding. Most of the game is just the right difficulty, hard enough to be entertaining and easy enough to prevent you from face palming. Then there’s the ‘Lights Out’ game, which keeps popping up. It can become repetitive in nature and Saw II at times feels like a cheap run through a fail ghost house or train. Unless you’re really keen on puzzles and not much else other than brainless button bashing, you may beg to differ. The parts between puzzles are definitely where Saw falls apart, and they pop up regularly enough that the constant traveling becomes annoying, especially when you move like a turtle and the dull atmosphere fails to amuse.

In saying that, the quick time events (QTE) aren’t that bad, if they weren’t so meaningless in their execution. All the QTEs that occur throughout the game follow the same method as most other games, just minus you caring like you would in something like Heavy Rain. The button pops up on screen and you press it as fast as you can, simple. It’s a slight shame as Saw is well-known for these sorts of scenarios in film, but they aren’t pulled off well enough here to impact the user. For instance, you can tell how much health you’ve got left by how bloodied your body is or by how blurry the screen is, why give that away while your character dances with death? The overall experience would have been much more immersive if all the QTEs, amongst the other elements like something as simple as movement were compelling enough to compliment the otherwise fun puzzles.


Overview

If you happen to have tunnel vision and only wish to solve some decent puzzles, Saw II: Flesh and Blood will be satisfying to your simple needs. Perhaps you’re a fan of the franchise and wish to find out a little more about the story? You’re covered there as well. For the rest of us, the tagline “I’d like to play a game”, is the exact opposite to what we should be doing with this budgeted and slightly rushed game. It really isn’t that scary at all and unfortunately doesn’t do the franchise justice. Game over!

5-5-capsules-out-of-10

Call Of Duty Black Ops (PS3) v.1.04 Patch Details

Hey all you PS3 Black Ops players out there, just wanted to update you all on the list updates that will be fixed with the newest patch.  There’s quite a few

IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

    Issues Addressed:

  • Resolved several issues with parties getting disbanded unexpectedly.
  • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
  • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
  • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
  • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
  • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
  • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
  • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
  • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
  • Contracts will now reset when the player Prestiges.
  • Prevention of Valkyrie rocket exploding upon release under rare conditions.
  • Prevention of Gunship failing to give player full control under rare conditions.
  • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
  • Additional security measures to enhance detection and banning capabilities.Gameplay Tuning:
  • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
  • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
  • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
  • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
  • Subtle increase in sniper rifle accuracy when scoping in.
  • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
  • Additional minor reductions in knife lunge.

Lego Universe Review

Game: LEGO Universe
Publisher/Developer: Warner Bros. Interactive Entertainment/ NetDevil
Price: $49.99 ($10/month or $90/ year subscription required- first month free)
Genre: MMO/Family
Consoles: Windows PC (Reviewed), Mac – System Requirements are linked here.

Story

Four LEGO Minifigure friends are on an adventure to find true Imagination, the stuff LEGO builders use to create their amazing creations. After finally finding it, however, one of them turns traitor.  He tries to turn imagination into chaos and is swallowed up by Imagination.  This turns the world dark and it is only by fighting back that the Minifigures can once again claim their destiny.  Therefore, you are called upon as a Minifigure of the masses to help turn the tide of battle.

Combining elements of Transformers and Star Wars, the story in Lego Universe may sound very over the top and something that only 8 year-olds would like.  And maybe that is true.  After all,who else would imagine that imagination was a powerful rod of blue crackling lighting that could release LEGO spiders and puppies?    But this is a game marketed at that age group, so make sure to find your inner kid before you play it.  We all know it is in there. If you are positively sure that it has been squelched, the most amazing title trailer will surely help you along.  Seriously, the slow motion antics of LEGO figures quick building a racing car are insane.  Even if you are not interested in the game, you should really check out the trailer.  It is epic.

One neat part about the story is that you can choose a faction.  Each faction has decided on a different way to defeat the Maelstrom.  The Assembly relies on building.  The Sentinels chose battle.  The Venture League explores. A fourth faction, the Paradox, researches the Maelstrom.  Choose carefully and receive different options based on your choice.

All in all, the story may not be the most emotional ride out there, but for a family/kids game, this is perfectly fine.

Gameplay

If you have played previous LEGO Games like LEGO Indiana Jones or LEGO Star Wars, you will be right at home in this universe.  Of course, this game offer much much more customization options, unlockables, quests and places to explore.

As stated, LEGO Universe is very similar to past games in the franchise. You will quick build some stuff, solve puzzles and kill bad dudes the only way that a Minifigure can: WITH LEGO WEAPONS!  That brings up the most important feature in the game.  That feature is customization.

Like any good role playing game or MMO, LEGO Universe starts the player out with a very limited wardrobe and weapon set.  In fact, you only start with your fists as weapons.  But, the deeper the game gets, the options are only limited to your imagination (and to what NetDevil or LEGO have produced.)  These options are tremendous though.  Mix and match between Knight, Pirate or modern day costumes, plus many more.  There may even be licensed stuff coming, as the LEGO Universe is always expanding.  If the options for clothing your Minifigure are not enough though, then get ready to claim your own property without even a mortgage!  Once you clear off some unimaginative Maelstrom Minfigs (the evil minions) from your land, you can start building your own creations using bricks you have found or bought.  If you always wanted unlimited Lego blocks, this is your game.  That is worth the cost of admission itself.

Speaking of which, this game will set your wallet back $30.00 from many online retailers, a savings of $20 – $30 off most games.  I have heard many complain that the game is short for an MMO, but the developer is adding new areas, and more options all the time.  It is disheartening to realize that to play the game online, you have to have pay around $10 a month in subscription fees.  And if you cancel, you apparently lose all your previous building projects.  That is a little bit of steep price to pay in my opinion, but it is till a very fun game to play and it is worth the money.  The only other niggling problem I have with the game is the platforming.  It seemed as though I was constantly falling and having to go through the same motions to get where I was before.   This was never frustrating enough to make me quit, but it was tedious.

I would like to say that LEGO Universe adds a nice gameplay element in the area of quick building.  In this game, you must collect Imagination spheres in order to be able to quick build.  Occasionally, this as aggravating as I wanted to merely get on with the puzzle.  Overall though, this adds some stabilization, foundation, strategy and difficulty, which is a much needed addition.  In earlier LEGO games, I always felt like something was missing whenever I could just so easily build something.

Graphics and Audio

Graphics in the game could use some work, but they also allowed my pile of junk PC to run the game.  A fair trade off for me, I would say.  Not to mention the fact that you will be too busy solving creative puzzles, completing fun quests, laughing at zany humor and disassembling LEGO people to even notice the graphics.  The game also has some majestic coloring & design schemes, so watch out for those.

The soundtrack in the game is not half bad.  Sure, I may have switched to some of my own music after listening to it for awhile, but you won’t be turned off by it and I never really got bored with it.  I did notice some audio sync issues, but nothing to distract from the overall quality of the game.  LEGO Universe holds to the standards set regarding voice acting, which means that we still have no idea what an actual Minifig sounds like.  But they do have speech bubbles.  In addition they have their standard mumbling language.  But that quickly got on my nerves, as the sounds they make are much more high pitched and whiny than in other games of the franchise.  Luckily, they don’t make sounds too much.

Overview

LEGO Universe has a silly story that is full of wacky characters and short on real plot.  It may be a tad expensive as well.  But the amazing and classic gameplay is great.  The LEGO license is well used and perfectly fitted to an MMO space.

In conclusion, you know that ultimate LEGO set you always wanted as a kid?  It had every special piece and all the right blocks.  You knew you would never get it and you would continue playing with the hand me down ones that had the chewed up pieces.  Imagine getting that set, reaching in, &  finding that perfect piece on the first try and then completing your awesome rocket. LEGO Universe will give you the same experience and more.

I give LEGO Universe:

9-0-capsules-out-of-10

Personal Note: After the review, I looked up NetDevil Studios and found out they were based in my home state of Colorado.  So, here is a shout out to them!

Interview with Keith Robinson – Intellivision Lives

 

 How many of you out there have heard about the Intellivision ?  What about the CBS Coleco Vision ? Well how about the Atari 2600 ??   Well if you haven’t,  those three consoles back in the day are what the Xbox 360, PS3 and Wii are today – gaming consoles that have bought entertainment, fun and imagination into our homes and allowed you to enjoy arcade quality games in the comfort of your own living room.  I caught up with Keith Robinson of Intellivision Productions and asked him all there is to know about the rise and fall and rebirth of Intellivision and the gaming industry way back when PONG was the king of video games and 4k games such as Bi Planes ruled the skies.  If you’re a hardcore Intellivision fan, or even a casual gamer that has always wanted to kow how it all began, sit back and enjoy this in-depth interview that will truly open your eyes and provide you with amazing journey down memory lane.  Hear what Intellivision have accomplished and what they plan for the future.

Enjoy the interview

[pro-player type=”MP3″]https://www.capsulecomputers.com.au/videos/Keith-Robinson-Intellivision-Lives-Interview.mp3[/pro-player]

Historical Information

Manufacturer : Mattel
Type:  Video game console
Generation : Second generation
Retail availability :  1979 (US test market) 1980 (North America) 1982 (Europe, Japan)
Discontinued :  1991
Units sold :  3 million
Media : ROM cartridge
CPU : GI CP1610
Total Games  Created : 125
Best-selling game : Astrosmash (1Million Sold)

Check out the Intellivision Productions Official Website : http://intellivisiongames.com
Check out the Intellivision Productions Official Facebook Page : http://www.facebook.com/Intellivision
Check out the Intellivision Productions Official Store : http://www.intellivisiongames.com/store/

Special thanks to Keith for taking the time from his busy schedule to sit down and talk to us.  We wish him and Intellivision Productions all the best.

[Gallery=144]

WackyLands Boss – Review

wackylands-boss-cover

Game Name: WackyLands Boss
Platform(s): iPhone/iPod Touch/iPad (iOS 3.1 or later)
Publisher(s): Chillingo Ltd
Developer(s): Fair Play Labs, S.A.
Genre(s): Casual, Action
Release Date: 27th October, 2010
Price: $0.99 (BUY NOW!)

Overview

In many games, player would assume the role of a hero, destined to fight the bad guys or retrieve some very valuable treasure, and at the end of the day, he will save the world from destruction. This game is way different as it puts you in a totally opposite role. Instead of playing the hero, you play as the evil boss. Instead of saving the land/castle/kingdom/princesses, you eat the princess of the Trogan Kingdom and is tasked to destroy her castle just because you don’t like the castle. Sounds fun? Then read on!

Gameplay

wackylands-boss-screenshots-03

Like I said, you play as the ‘boss’, a very huge, ugly and smelly one. It’s like five times taller and bigger than any ordinary human out there. During your first few moments into the game, you were presented with some very nice hand-drawn cut-scenes, which basically tells you how big and ugly you are and why are you attacking the kingdom. The reason behind it sure made me laugh out loud though! The very shiny castle that the princess live in coincidently blocks the view of your cave, hence it must be destroyed! Of course, you will be stopped. The brave warriors of the Trogan Kingdom will unite as one to defeat you and protect their kingdom. Looks like it’s not going to be an easy task for you.

There is a total of 13 locations spread across the land of Trogan for your ‘boss’ to stumble upon. In each stage, you will be confronted with several hordes of protectors. If you manage to kill all the little humans and stay alive, you will need to fight the ultimate boss of that level, which looks a lot like you. That ‘said’ boss is actually transformed from a human being by several magicians to stop YOU (the bad guy) from destroying their castle. Of course, there will be rewards if you win, and you will be able to evolve your ‘boss’.

wackylands-boss-screenshots-09

The game started off easy, but it gets harder and more challenging as you proceed. Not to worry though, because your ‘boss’ will get stronger as well with increments in its stats (Attack, Defense, Attack Rate, Speed) and the opportunity to buy better equipments. Furthermore, new special powers will be accessible as you leveled up. You will see the special attack icon on top of the screen, and the power can be used when it is completely filled. Each special powers refills at different rate, so make sure you use it well!

Controls

The control here is very simple and intuitive. It is designed to fully utilize the touch screen. No on-screen button. No D-pad. No virtual joystick. All you need to do is tap, hold and swipe. Tap and hold to walk around and smash stuff, swipe down to roll and dodge attacks and spells, tap the screen for a light attack, swipe left and right to perform heavy attacks that sends the castle protectors flying away, and swipe up to pick up stuff and throw them away. As simple as that. It might be a little bit confusing at first to perform so many movements at once, but you will get used to it as you play more of the game. It works very well with the game-play,  just don’t tap too hard or you might break your precious touch screen.

Graphics/Sound

wackylands-boss-screenshots-15

Graphics wise, it looks pretty good. It might not earn them an award of the best in-game graphics for the iOS devices, but it sure looks good. The background has crisp clear and colorful graphics, makes the game looks very pretty in general. Also, there are a lot of details that are visually presented. Equipments purchased are also shown on your character, which is a great addition in terms of customization. Players can customize the looks of their boss by equipping various items for literally every part of their body. A nice touch to the game! Not to forget the animation is very robust as well. Every move and attacks are animated, like the archers shooting arrows at you, the way your boss performs its attacks and skills, etc.

On the other hand, the game is accompanied with a nice mix of BGMs that keeps you happy while you play from the beginning till the end. Turning off the music really makes this game half as enjoyable. The sound effect is right on too to complement the great animation that this game possessed.

Conclusion

wackylands-boss-screenshots-19

Overall, this is a great casual game for everyone. Anytime you feel like smashing something, this game is great for that purpose. With so many levels and the feature of develop your own “boss”, the possibility is endless here. Furthermore, there are 3 additional mini-games  if you got bored of the core game-play, but you need to unlock them before they are playable. All together, this is a great time-waster, a highly recommended buy.

This game scores..

8-5-capsules-out-of-10

Bejeweled 3 Gets New Zen Mode Video as Release Date Grows Closer…

Bejeweled is only a few days from getting it’s third installment, and I am ready more now than ever to jump back in the addictive puzzler. PopCap have now also released a new video explaining Zen Mode, a mode which lets you personalize your game by switching out sounds and music to more relaxing tones. The whole concept sounds amazing as if you have ever played a game of bejeweled, the game is already a good way to kill stress. PopCap seem to want to capitalize on this fully with Zen Mode and let the player use what ambient music and sounds fit best into their mood.

You can check out the brand new video below and do not forget that on December 7th, Bejeweled 3 Swaps it’s way into the public in exchange for all of your free time with it’s addictive as crack gameplay. Keep checking back as well as we will be posting a full review once we get our hands on Bejeweled 3 and we will be sure to share every detail.

Zumba Fitness Gets a Launch Trailer…


For all of you looking for the perfect game to go with your Kinect, Wii, or PSMove, Zumba Fitness is now available. The Zumba fitness program has been a huge hit all over the world and the game looks to be a solid title for anyone looking to shed some pounds while having some fun at the same time.

With nine dance styles and 30 routines in the mix, Zumba Fitness fully utilizes the motion controls and is also designed by the the creator of Zumba, Beto, and his core group of celebrity instructors. The launch trailer does a great job of showing how intense the dancing and workout sessions can be and the game is looking to already be one of the biggest workout titles of the year so it should make the perfect stocking stuffer for anyone wanting to join the craze. Check out the new launch trailer below and for more information, check out the official website at zumbafitnessgame.com.

The Mysterious Case of Dr Jekyll & Mr Hyde Hitting Shelves this February…

When it comes to certain genres on the DS, the mystery/hidden object games have been released in full force over the past couple of years in full force. I honestly don’t mind as a lot of these games are great as not only do they utilize the touchscreen well, you usually get an interesting story. O-Games recently announced their newest title, The Mysterious Case of Dr Jekyll & Mr Hyde will be hitting shelves February 18th for the PC and the Nintendo DS.

This mystery/hidden object title puts players in the year of 1886 and straight into a hot murder case where you are trying to find a killer and a motive as well. Playing as “Inspector Newcomen”, you must work with Dr. Jekyll and try to solve this mystery once and for all.

Throughout your investigation you will have to complete over 30 exciting mini-games: collect fingerprints, examine your findings, navigate your way through all the twist & turns of the story and solve the crime. Based on the screenshots (which you can view below) I think this game looks a bit interesting, but then again I am a sucker for this genre on the DS to start with, but still I feel a bit of promise as the plot may not be too original but it still looks like a solid title. The Mysterious Case of Dr Jekyll & Mr Hyde does release as I mentioned for the DS and PC come February, but rest assured if anymore information comes forward for this interesting title, we will be sure to bring it to you

Queen’s Crown reached the App Store! by Com2uS

Have you heard of Queen’s Crown? Well, not literally Queen’s Crown, but a game from one of the greatest game developer cum publisher for the iOS devices – Com2uS. If you do, I’m pretty sure you are looking forward to it. Fear no more, as their latest RPG title finally hits the App Store yesterday.

This time, it features a heroine going by the name “Ann”. She is the princess of Scarbelhold Kingdom, and she is tasked to embark on a journey to save her kingdom. Apart from all the things that made it a great RPG (awesome graphics, great UI, endless dungeons), it also has Facebook and Game Center enabled that allows you to show off all your amazing skills in hack and slashing to your friends. The game is now available for purchase on the App Store worldwide at a puny $4.99 (iTunes LINK). Quickly grab your copy now! Also, do check back for here an in-depth review, only on Capsule Computers!