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Ghostbusters: Sanctum of Slime Review


Ghostbusters: Sanctum of Slime

Developer: Behavior Studios
Publisher: Atari
Consoles:XBLA (Reviewed), PSN, PC
Release Date: March 23rd 2011 (PC, XBLA), March 22nd 2011 (PSN)
Price: 800 MSP – Buy Now!

Overview:
Ah… Ghostbusters. Is there any franchise that is more recognizable involving ghosts? Perhaps so but the Ghostbusters’ logo and theme song will always pull at the heart of gamers for being an amazing movie franchise. After the release of Ghostbusters: The Video Game back in 2009 fans of the franchise have been waiting to see what would happen next, and now we have Ghostbusters: Sanctum of Slime on the XBLM. Will G:SoS live up to the franchise name?

Story:
The year is 1989, and being the year Ghostbusters 2 came out, the story picks up with the museum curator Janosz Poha being submitted into a mental hospital after the events of Ghostbusters 2 and his work with Vigo. Once in the hospital he meets a man named Ismael, the last member of the cult of Dumazu whom is seeking the Relic of Nilhe. The relic contains the power to bring back Dumazu the Destroyer and without much hesitation, Janosz agrees to help Ismael as long as he gets his reward; Dana Barrett.

As years pass we come to modern day March 2011 and it seems that things have gotten so busy around New York City with countless ghost manifestations. So much so that the Ghostbusters themselves are getting worn out from running all over the city. In an effort to lighten their load they recruit a team of rookies: Bridget, Gabriel, Samuel and Alan to help battle the ghosts while they get some rest. The rookie team then must track down the source of these outbreaks and this takes them to many different venues familiar to Ghostbusters fans such as the Sedgewick hotel and others.

The story itself is told through unvoiced comic cutscenes and through little dialogue blips that appear during gameplay. The rookie Ghostbuster team feels relatively similar to the original team, with Bridget being the comedic relief most of the time and the rest of the team providing the scientific outlook of what is going on.

Graphics:
The comic like cutscenes are hit and miss at times. Most of the time the drawings look relatively impressive and show the characters’ likness quite well but sometimes it is hard to tell who exactly you are looking at, especially involving the classic Ghostbuster team, due to the drawing. Also considering the game is not voiced the player must read the comic dialogue bubbles that show up.

Unfortunately, much like the comics, the dialogue itself is hit and miss because there was a number of times that, due to a large panel of a comic being shown off, it was hard to read what the dialogue even said on a 50” HD screen. This problem can lead to the player having to either move extremely close to the screen to understand what is going on or simply ignore that dialogue bubble in the hopes of it containing no dire information.

Audio:
Unfortunately the game itself is not voiced so that means while Behavior Studios was able to avoid paying the original actors for taking part in the game, it also means you won’t be hearing Dan Aykroyd or Bill Murray in Sanctum of Slime. But what it does have thankfully is the original theme song which is a huge plus considering how die-hard fans can be for Ghostbusters. The background music that plays during each level is suitable enough, attempting to provide a

Gameplay:
Ghostbusters plays as a twin joystick shooter, with the left stick moving your character around and the right stick aiming wherever you want your proton pack to shoot at a ghost or piece of furniture. The camera angle stays at a nice overhead angle and gives the game a Gauntlet-like feel, especially when played with friends. There are a few levels consisting of the players riding on the Ecto-1 where the players have to watch the car’s health as well as their own.

Since the original Ghostbusters are worn out after the above mentioned spree of ghost sightings and the rookies are in charge that means that you will have to choose between Bridget, Gabriel, Samuel and Alan when you begin a level. As you enter a level you will be attacked by a number of different ghosts, which are color coded by the proper weapon you should use to defeat them.

When you first start the game you will only have the red proton beam (ah… the classics) to start out with, and thankfully enemies are only of that variety at the moment. As you progress through the game you will unlock a yellow spread shot weapon and a powerful blue shot as well which then can be used on ghosts of that color variety. It is possible to defeat ghosts with weapons of other colors but it is more difficult because they do less damage.

Now even if you happen to play solo you will still have three other Ghostbusters to back you up at all times. The AI partners seem to understand their job quite well and will usually do a good enough job reviving you and each other if you happen to go down from being hit too many times by a ghost. Reviving your teammates involves rapidly pressing the A button until a small bar fills up. It isn’t the best way to revive however and can sometimes involve getting knocked down yourself simply because you took too long.

But who would want to play a Ghostbuster game alone when it is easy to see the fact that it was meant to be played with friends. There are two different options for multiplayer, local and Xbox Live. Local is self-explanatory, giving players the option to have four different players on the screen at one time with each player taking over one Ghostbuster. Xbox Live will give players the ability to jump into any created match by searching for active lobbies, or making a quick match of your own. From my experience the game played fluidly online without any major lag between players with four on screen at one time.

Now what would a Ghostbusters game be without destructible environments? Not a Ghostbuster game but Sanctum of Slime neatly jumps that hurdle by allowing most furniture and even items on the wall to be destroyed via your proton blasts. There are even collectibles hidden throughout the levels which the player can find by destroying the objects containing them.

Overall:
Despite a new team and a new playstyle Ghostbusters: Sanctum of Slime still provides the classic feel. Unfortunately the original team does not return outside of a few minor comic book appearances and the comics themselves can be a disappoint most of the time. Despite this however there is plenty of fun to be had when playing with a group of friends on your couch or online.

I give Ghostbusters: Sanctum of Slime

7-5-capsules-out-of-10

 

Ghostbusters: Sanctum of Slime
Developer: Behavior Studios
Publisher: Atari
Release Date: March 23rd, 2011
Price: 800 MSP – Buy Now!http://marketplace.xbox.com/en-US/Product/Ghostbusters-Sanctum-of-Slime/66acd000-77fe-1000-9115-d80258410a89

Overview:
Ah… Ghostbusters. Is there any franchise that is more recognizable involving ghosts? Perhaps so but the Ghostbusters’ logo and theme song will always pull at the heart of gamers for being an amazing movie franchise. After the release of Ghostbusters: The Video Game back in 2009 fans of the franchise have been waiting to see what would happen next, and now we have Ghostbusters: Sanctum of Slime on the XBLM. Will G:SoS live up to the franchise name?

Story:
The year is 1989, and being the year Ghostbusters 2 came out, the story picks up with the museum curator Janosz Poha being submitted into a mental hospital after the events of Ghostbusters 2 and his work with Vigo. Once in the hospital he meets a man named Ismael, the last member of the cult of Dumazu whom is seeking the Relic of Nilhe. The relic contains the power to bring back Dumazu the Destroyer and without much hesitation, Janosz agrees to help Ismael as long as he gets his reward; Dana Barrett.

As years pass we come to modern day March 2011 and it seems that things have gotten so busy around New York City with countless ghost manifestations. So much so that the Ghostbusters themselves are getting worn out from running all over the city. In an effort to lighten their load they recruit a team of rookies: Bridget, Gabriel, Samuel and Alan to help battle the ghosts while they get some rest. The rookie team then must track down the source of these outbreaks and this takes them to many different venues familiar to Ghostbusters fans such as the Sedgewick hotel and others.

The story itself is told through unvoiced comic cutscenes and through little dialogue blips that appear during gameplay. The rookie Ghostbuster team feels relatively similar to the original team, with Bridget being the comedic relief most of the time and the rest of the team providing the scientific outlook of what is going on.

Graphics:
The comic like cutscenes are hit and miss at times. Most of the time the drawings look relatively impressive and show the characters’ likness quite well but sometimes it is hard to tell who exactly you are looking at, especially involving the classic Ghostbuster team, due to the drawing. Also considering the game is not voiced the player must read the comic dialogue bubbles that show up.

Unfortunately, much like the comics, the dialogue itself is hit and miss because there was a number of times that, due to a large panel of a comic being shown off, it was hard to read what the dialogue even said on a 50” HD screen. This problem can lead to the player having to either move extremely close to the screen to understand what is going on or simply ignore that dialogue bubble in the hopes of it containing no dire information.

Audio:
Unfortunately the game itself is not voiced so that means while Behavior Studios was able to avoid paying the original actors for taking part in the game, it also means you won’t be hearing Dan Aykroyd or Bill Murray in Sanctum of Slime. But what it does have thankfully is the original theme song which is a huge plus considering how die-hard fans can be for Ghostbusters. The background music that plays during each level is suitable enough, attempting to provide a

Gameplay:
Ghostbusters plays as a twin joystick shooter, with the left stick moving your character around and the right stick aiming wherever you want your proton pack to shoot at a ghost or piece of furniture. The camera angle stays at a nice overhead angle and gives the game a Gauntlet-like feel, especially when played with friends.

Since the original Ghostbusters are worn out after the above mentioned spree of ghost sightings and the rookies are in charge that means that you will have to choose between Bridget, Gabriel, Samuel and Alan when you begin a level. As you enter a level you will be attacked by a number of different ghosts, which are color coded by the proper weapon you should use to defeat them.

When you first start the game you will only have the red proton beam (ah… the classics) to start out with, and thankfully enemies are only of that variety at the moment. As you progress through the game you will unlock a yellow spread shot weapon and a powerful blue shot as well which then can be used on ghosts of that color variety. It is possible to defeat ghosts with weapons of other colors but it is more difficult because they do less damage.

Now even if you happen to play solo you will still have three other Ghostbusters to back you up at all times. The AI partners seem to understand their job quite well and will usually do a good enough job reviving you and each other if you happen to go down from being hit too many times by a ghost. Reviving your teammates involves rapidly pressing the A button until a small bar fills up. It isn’t the best way to revive however and can sometimes involve getting knocked down yourself simply because you took too long.

But who would want to play a Ghostbuster game alone when it is easy to see the fact that it was meant to be played with friends. There are two different options for multiplayer, local and Xbox Live. Local is self-explanatory, giving players the option to have four different players on the screen at one time with each player taking over one Ghostbuster. Xbox Live will give players the ability to jump into any created match by searching for active lobbies, or making a quick match of your own. From my experience the game played fluidly online without any major lag between players with four on screen at one time.

Now what would a Ghostbusters game be without destructible environments? Not a Ghostbuster game but Sanctum of Slime neatly jumps that hurdle by allowing most furniture and even items on the wall to be destroyed via your proton blasts. There are even collectibles hidden throughout the levels which the player can find by destroying the objects containing them.

Overall:
Despite a new team and a new playstyle Ghostbusters: Sanctum of Slime still provides the classic feel. Unfortunately the original team does not return outside of a few minor comic book appearances and the comics themselves can be a disappoint most of the time. Despite this however there is plenty of fun to be had when playing with a group of friends on your couch or online.

I give Ghostbusters: Sanctum of Slime

7.5

Medal of Honor’s second coming

With the tragic release that was Medal Of Honor, EA hopes to redeem themselves with confirmation of a sequel to the first person shooter coming this year. Medal Of Honor failed to deliver in 2010 that EA’s stocks fell and fans were left scratching their heads over the developer’s motives. Retailers saw a huge increase of returns and trades of the game and many were left to drop prices significantly in order to resell it.

With the fallout between Infinity Ward and Activision running rife throughout the industry, left many Infinity Ward staff running to EA, who in return decided to make MOH with the new talent. No one could predict the outcome. The game was highly anticipated, in demand and many believed the title would finally take back its award winning rank from the Call of Duty series.

When it was released in mid October, the military shooter met with an influx of eager fans awaiting to play the newly renovated title. Within days, MOH saw an early death.

EA took its time to announce a sequel to the shooter in fear it will encourage a public backlash. However so far, the newly titled Medal of Honor 2 will resurrect its predecessor and shed a new light on the brandished title.

Resident Evil: Revival Selection Announced for the PS3 & Xbox 360…

Over the years we have seen many incarnations of both Resident Evil 4 & Resident Evil: Code Veronica, but it now appears that both titles are looking to get a new HD coat of paint and a release on the Xbox 360 and PS3 under the name “Resident Evil: Revival Selection”. A recent posting in this week’s Famitsu mentioned that these two titles would be getting a single disc release in the future. With Resident Evil: The Mercenaries & Revelations just right around the corner for the 3DS, it makes a lot of sense for both of these classics to be next in line for the HD treatment.

No other details have been given but now the cat has seemed to have come out of the bag, Capcom should be coming forth soon to shed some light on exactly what this selection will truly hold.

All of Hudson’s 3DS line-up gets Canceled…

When Konami acquired Hudson a couple of months ago, it seemed unclear just what would happen to their line-up of scheduled releases, both for the 3DS and other consoles. In the release calender in Japan’s Famitsu magazine it has now been confirmed that all of Hudson’s projects have officially been canceled. This means that the upcoming 3DS games such as Bomberman, the new 3D version of Bonk, Kororinpa and Omega Five are now done for.

Bonk: Brink of Extinction, Bomberman and Real Boxing which were all headed to the PS3 are also listed as canceled as well as Deca Sports for the Wii. As grim as this news is, especially seeing Bonk and Bomberman on this list, I still have a gut feeling that it is possible that a few of these titles may see the light of day again if Konami decides to use any more of Hudson’s properties as Bomberman is shown in the screenshots for Konami’s upcoming Sudoku title for the 3DS. For now though it is a sad say for Hudson fans and gamers everywhere as we have lost a lot of potentially great titles. I’m sure we have not heard the last of this story so stay tuned and we will bring you any further developments as they are released.

Ex-Hacker finds RIFT security flaw, Works with Trion to fix.

In a join effort between developers TRION Worlds and Ex-Hacker, ManWitDaPlan, comes a fix to to the MMORPG ‘RIFT’.

While neither Trion or the hacker have given specifics as to how the game could be exploited, they have slightly detailed how it occured. Apparently there was an exploit in the games code that allowed users to not be authenticated as they were logging in, or something (this really goes over my head), and could entirely skip the logging in system. This would allow hackers access to your characters and gold. Though, strangely enough, not your characters mail. This is strange event of not being able to touch a players mail is what led ‘ManWitDaPlan’ to find the security flaw.

After working out the problem, he immediately contacted Trion and they worked together to fix the issue. The game was patched two-hours later and a security fix put into place.

Be sure to read the full interview over at ZAM.

Or the original forum discussion.

99Bullets Gets a Teaser Trailer…

EnjoyUp Games are gearing up to release their retro-style shoot-em up, 99Bullets. If you haven’t heard of EnjoyUp Games before, they are the same people who brought us titles like Chronos Twins and Little Red Riding Hood’s Zombie BBQ which have both seen much success on the handheld’s online shop. With the release of a new trailer today, it certainly seems that this title will have the same sort of retro feel that this developer has been know for in the past.

At first view from the trailer, I really got a vibe from the popular PS2 title Rez, which is certainly a good thing but honestly the handheld market really hasn’t seen an arcade shooter like this in a while. Other than that visual similarity to Rez, 99Bullets really seems like it will present some original and unique gameplay, especially since it utilizes both of the Nintendo DS’ screens. The calm music from the trailer is also flows nicely with the quite hectic and colorful action and leads me to believe we can expect a top of the line soundtrack from this title as well. There still isn’t a date for 99Bullets as of yet, but now that we have a trailer, a date should be just around the corner.

New L4D2 Campaign Beta Released

The public beta for Cold Stream, a community-created campaign for Left 4 Dead 2, is available for free download from today.

Cold Stream takes place after The Parish campaign, but how the story progresses between them is unclear at this point. The beta focuses mostly on testing the gameplay, and after an hour or so of playing, it’s clear that there are bugs that need fixing. These range from simple things, like overly-bright lighting in parts and blocking volumes in weird places, to potentially game-breaking issues, like unclear directions and apparently impassable areas. But hey, that’s what betas are for.

Problems aside, the campaign features three stages, primarily channelling the survivors along a river. It creates some interesting new challenges, particularly in Versus mode, as the Infected can perch up on the high banks and pick off the survivors with relative safety. The characters’ dialogue is so far just taken from the rest of the game, but once new lines are included, the directions may become clearer.

Once it’s fully up and running, Cold Stream should be a welcome addition to the already generous campaign range being offered. If you want to try the new campaign out (and assuming you already own Left 4 Dead 2), it will automatically start downloading when you open Steam. Also coupled with the download is an improved Steam chat system, based on Skype.

Valve has also announced that the rest of the campaigns from the original Left 4 Dead will soon become available in the second game as well, joining No Mercy, which has been playable for some time.

Three new cinematic trailers for Lego Star Wars III: The Clone Wars

Lego Star Wars III: The Clone Wars has already been released in the United States.  If you live in Australia though, the game releases on March 30, 2011.  While your waiting, take a look at the new videos for the game. It may not help you quit anxiously waiting for the game to be released, but it might help you knock a few minutes off of the clock anyway.

Have you bought or tried the game out yet? If so, what are your impressions?  Does it radically reinvent the genre?  Or, is it a quality game that merely continues what the franchise has already done?  Look out for our review, coming soon.

http://www.gametrailers.com/video/clone-trooper-lego-star/711927

http://www.gametrailers.com/video/gossipping-girls-lego-star/711931

http://www.gametrailers.com/video/yodas-backstroke-lego-star/711929

Our thanks go to GT for the videos.



WAGNARIA!! complete series available now!

NIS America has released yet another great anime and this time around it is a nice romantic comedy with a slice of life element thrown in. But instead of taking place mostly at a school or a home, it actually takes place at the characters’ place of work, a restaurant named Wagnaria. The title of the anime itself is called WAGNARIA!! (Working!!) and considering there are only 13 episodes to this series NIS America is releasing the whole pack in one premium edition.

The premium edition, which you can see to the right, itself contains 2 DVDs and of course NIS America’s tradition to include a collectible hard case alongside a very detailed hardcover artbook. As to what the anime itself will contain it shall follow Sota Takanashi who is a lover of anything small. It just so happens he meets a small girl named Popura who offers him a job at the restaurant and soon finds himself working alongside very eccentric co-workers. You can pick up WAGNARIA at Right Stuf, The Anime Corner Store, Anime Castle, and NIS America’s Online Store.

Gameloft’s “BackStab” coming to Xperia PLAY – Perfect for all those “special” moments!

Set on 18th century Caribbean island, BackStab is a story of revenge that will be releasing exclusively for one month on the Xperia PLAY in the second quarter of this year.

Henry Blake has been falsely accused of treason, and he must use his special action and adventure skills to escape the clutches of his dreaded British prison masters. Free roaming, counter-attacks, duels,  races and “dynamic combat systems” are just some of the gameplay elements that will feature into the game.

“We are truly excited to continue our support of Xperia Play with an exclusive release of BackStab, bringing the action adventure experience to a new level,” said Gonzague de Vallois, senior vice president Publishing of Gameloft. “We already have a strong line-up for Xperia PLAY and its capabilities as a fully enabled smartphone with dedicated gaming controls make this device one powerful contender in the gaming space.”

“We are delighted that Gameloft have chosen to launch this stunning new title first on Xperia PLAY. BackStab sets a high benchmark graphically and technically for gaming on a smartphone and it is a fantastic addition to the fast growing portfolio of quality releases for Xperia PLAY”, said Steve Walker, Head of Marketing for Sony Ericsson” said Steve Walker, Head of Marketing for Sony Ericsson.

For more info on the Xperia PLAY, check out our previous articles here, here and here. You could also take a peek at some videos of even more Gameloft titles coming to the device here.