Did you ever wonder how some games get their sound effects to sound so scary or so real to life? Well in some cases they may use some pre-recorded stock sounds but that won’t be the case in Hunted: The Demon’s Forge. Instead that creepy sound you may be hearing could be something as simple as random household items being run together. Or a concoction of different liquid items all mixed into one to make it sound like you are stabbing into flesh.
inXile has spent a lot of time developing the sounds of Hunted: The Demon’s Forge and you can watch the following trailer to find out just how they came up with some of their ideas. Also detailed is the way that the team has implemented puzzles into their game, by making them meld into gameplay without it being to jarring. From the sounds of it some of these puzzles won’t be as easy as some may hope. We’ll be seeing much more of Hunted: The Demon’s Forge next month when it is released on the PC, Xbox 360 and PlayStation 3.
Resident Evil: The Mercenaries 3D is looking like an awesome addition to the franchise with it’s own merits, but one thing many have been looking forward to is the demo for 2012’s “Resident Evil: Revelations” which will be packaged with the title. In a new interview with Official Nintendo Magazine, Resident Evil producer Masachika Kawata detailed the experience players can expect to see for the demo itself.
“We have included a very short Revelations demo so you can get the feel of it,” said Kawata. “The playable character will be Jill Valentine and the game takes place inside a cruise ship liner so she goes into the boat which is like a very eerie type of Resident Evil universe.”
He added: “There isn’t much of a storyline – it’s a very short demo – but you will get a feeling of what Resident Evil Revelations will be like.”
I did expect a little more from the demo honestly as Capcom have been heavily promoting it as of late, but even though it doesn’t outline a plot, hopefully the atmosphere will give us a true taste of what is to come in true RE style. During the interview, Kawata also mentioned that the script is also now complete for Revelations, and that Capcom “are full-on developing the game”.
Fans hoping to get a taste of a new MMA experience are going to have to wait a little longer because the only MMA game releasing this year, Supremecy MMA by Kung Fu Factory and 505 Games has suffered a delay. Originally the game was set for a mid June release but now it has been delayed until September 20th for unknown reasons. The game itself will take the MMA experience to new heights unlike what we have seen in the past from previous titles.
505 President Ian Howe said that “Supremacy MMA is an extremely important new IP for 505 Games and represents another level of depth to our growing roster of games. With that in mind, we believe the tremendous value of the title combined with the overwhelmingly positive response we’ve had from consumers and writers during early gameplay sneak peeks, tells us this title deserves to launch in the thick of the fall buying season.”
From what I’ve seen so far on the title it will definitely be something interesting and it will also be the first MMA title to include actual female fighters. The whole roster has yet to be revealed however and we will know more as time goes by, but all MMA fans should mark on their calender that September 20th Supremacy MMA will be released for the Xbox 360 and PlayStation 3.
Today we were given a very brief look at what Gears of War 3’s campaign may be about. Of course this brief look was so short that all we saw was the characters standing around a fuzzy monitor that shows a brief image of Marcus Fenix’s father. You can catch the video itself below.
Also revealed in the video is that the full story trailer will be shown on May 28th during the Champions League Final Match at roughly 9:45 PM GMT around the world. Also it will be shown during Game 6 of the NBA Playoffs on TNT in the United States. I believe that I will take a look at the basketball game and be rooting for the Chicago Bulls all the way.
The Wii has never been known for shooters, but in my opinion the best on the console has to be 2010’s re-imagining of the classic, Goldeneye 007. Activision released the game last year with some pretty warm results from critics and fans alike (check out our own review here), and now Nintendo of Japan are planning to localize the shooter, with a release date set out for June 30th.
Aside from a new boxart, nothing will change for this release as even the same online servers will be used according to Silconera. As someone who still plays the game from time to time, I can say that the servers are surprisingly still very active and hopefully this new release for Japan can bring even more attention to the game worldwide.
Game Name:Thor: God of Thunder Platform(s): Nintendo DS, Xbox 360, PS3, Wii Publisher(s):Sega Developer(s):Liquid Entertainment Genre(s): Action Release Date: May 3, 2011 (US), April 30, 2011 (EU) Price: $49.99 BUY NOW!
The Xbox 360 & PS3 versions of Thor: God of Thunder were developed by Liquid Entertainment and published by Sega. Now before I get started with this review, I want to say even though I followed coverage for the DS version more before release due to the 2D elements being more up my alley, the console versions of Thor seemed to be full of promise and looked to capture the true essence of the blockbuster film. Sadly, instead of achieving even an average outing for a movie tie-in, Thor fell flat in just about every way. How so you may ask? Here is my review for Thor: God of Thunder for the Xbox 360.
Story
Creating a game from a movie I admit must be a pretty tough chore. You need to set out to represent the character that the movie created while leaving a bit of originality to give fans a never before seen experience. Spider-Man 2 and X-men Origins: Wolverine in my opinion performed this task correctly as both rank up as two of my all time favorites for videogames based on movies. Thor attempts to pull this off as well, but the results just didn’t come out as smooth.
This tale puts Thor on a quest of revenge of sorts after a tragedy takes place that strikes the God of Thunder straight to his heart. Shortly after, Asgard comes under attack and Thor must put his own vendetta aside as he must now save his home from destruction. Odin, Loki, and many game-exclusive characters ripped from the comic books make appearances here, which fans will surely spot quickly. Now the overall direction from the plot sounds fantastic on paper, but it is a tragedy itself due to the hollow characters.
Many of the voice actors from the movie step in to perform their roles in this version of the game, but the pacing and the way the story is told is a complete mess and it honestly feels like the actors were just casually reading from a script to earn a paycheck. I personally rather enjoy the character of Thor, but in this game he comes off as arrogant, unlikeable, and downright hollow. Hollow is a useful term for the other characters as well as I simply could have cared less and following the narrative became downright confusing due to all the bizarre additions thrown in. At times, cutscenes try to portray a bit of emotion to pull you in, but it feels like all the pieces of the plot were just thrown in a timeline and pasted in, leaving no real way to truly immerse the player into the actual story.
Gameplay
With a very lackluster story, gameplay would be the key element to redeem Thor, but instead it made me look forward to the cutscenes as I just wanted it to end. As he should be, Thor is equipped with his legendary hammer, the Mjolnir. To attack an enemy, you simply hit the X button and Thor quickly pops the foe, dishing out a mild amount of damage. Tapping multiple times as well as mixing the Y button into the equation results is a combo that eventually leads to a much more powerful final result. I am not a bad button masher, and I have played quite a few GOW-esqe action titles (which this game presents itself as), but I literally thought my controller was broken and switched just minutes in as command inputs are heavily unresponsive. The first attack usually hits right off, but instead of following up with the attack, Thor just sat there taking damage instead of listening to the input I was pressing. This doesn’t happen every time, but the unresponsiveness with the controls happens way too much to actually enjoy combat whatsoever as it simply threw me out of the whole experience.
The collision detection is also off. I had times where I was right on top of an enemy, smashing away with no hit being delivered. Thor also enjoys pausing after nearly every move due to animation problems, leading to even more response issues. Thor does have a wide array of techniques to learn however, from throwing the Mjolnir at an enemy, summoning lightning bolts, and a plethora of other elemental attacks. These all can be upgraded and oddly enough, the structure behind this is in depth and allows for a lot of option to be added to enhance abilities. Even with this though, the lack of a smooth or even playable combat scheme drain all of the thought added in by the developers. It’s a shame too, as if the combat actually worked well, I really don’t think the game would have been a repetitive trip. Don’t get me wrong…it is repetitive, but that is mainly because it is too much of a chore to actually perform other abilities.
With all of the elemental powers in the game, none are truly fulfilling coming from someone who is labeled the “God of Thunder”. Thunderbolts come off feeling weak and so do many other attacks in the game. On top of this, the bar for Thor’s special abilities is tied to just about every other move aside from the combos and melee attacks Thor performs, and since it quickly drains, that is exactly what you end up using for most of the experience. Grapples are useful at times as they can lead to a quicker finish, but the small time window used along with the response issues lead to the same grapple finisher being performed most of the time. Larger enemies can be climbed as well, but the quick time event used doesn’t work as well as it should due to…well, you get the idea.
Even though the combat was frustrating and agonizing, my biggest problems with this game came in the level design as well as the way the game actually pulls you from one spot to the next. Each area is set up in a linear way, where you are literally dropped into a spot and have to defeat all of the monsters at hand before moving on. Instead of actually moving on though by ways of exploration, the game literally rips the steering wheel out of your hand and takes control itself. For example, if you need to fly to another area, you press one button and Thor takes off and flies by himself, even if it is a short distance. If there are many obstacles in the way, one button yet again triggers a small sequence in which Thor uses his powers to destroy the roadblock. This makes for quite a bit of frustration as I felt I was a bit cheated as watching Thor perform many of the most interesting techniques in the game is certainly no replacement for actually performing them yourself. If I am a powerful God, can I at least feel like it?
Graphics/Audio
I didn’t really have an issue for the character models used in Thor, even if they do look a bit dated. What I did have an issue with however was the environments. Everything feels bland and boring and the pasty colors make each area mesh into the next, killing the variety. Lightning and elemental attacks all come off as dull visually and added no incentive to actually want to see them performed. I also noticed a few graphical glitches as well a jumpy framerate while performing tasks as simple as walking. At times, you can see a bit of detail into simple objects such as Thor’s cape and facial expressions, but those small moments are buried underneath the plain and jerky presentation presented.
The music in Thor is by far the best part of the game. The soundtrack can make each battle seem huge and on an epic scale, which honestly is a bit of false advertisement in this case. Voice acting however is a mixed bag and as I mentioned, the actors just seem to be half-performing with their lines which leads to each coming off as one-dimensional. The sound effects are yet another problem though, as instead of hearing a loud smash when Thor pounds an enemy or a loud crack when thunder is shot down, a much more subtle approach was taken with every weapon coming off soft and at times I wondered if I even had hit the enemy to start with.
Overall
Thor: God of Thunder is simply underwhelming and lackluster in nearly every way. Framerate issues, collision detection problems, glitches, the lack of proper button response, and many more negatives just leave this title feeling like a total cash-in and rush job. Movie tie-ins are known for feeling rushed, but Thor is borderline unplayable at times and is sure to cause a lot of frustration to any player who picks up a controller to become their favorite Thunder God. Buried underneath all of the problems, I could certainly see a little bit of depth that Liquid Entertainment added in, but since you can’t truly enjoy the game, all of the thought and ideas behind Thor become useless. I really wanted to enjoy myself as even if this title was average, it could have been enjoyable to an extent. Sadly Thor’s first console journey is not a pleasant one to experience and fans of the franchise may have a better time just investing in the handheld version of the game.
In a move that is surprising absolutely no one BioWare has confirmed that there will be a Dragon Age 3 in development. Though how exactly was this announcement made? Through Twitter of course. Creative development director Alistair McNally put word out through Twitter in the search of new recruits to help make Dragon Age 3.
The Tweet itself can be read below:
“I’m looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists.”
This tweet is actually a very good sign because this means that there will be more than a handful environments this time around for Dragon Age 3. If you’ve read my review of the Xbox 360 version of the title you will find that the lack of different environments really draws the lack of development time into the light as you will struggle to find more than four different dungeon locations that aren’t literally copies of eachother.
With information from an anonymous source, the same supposed anonymous source that revealed the existence of Gotham City Imposters months before it was officially announced, XBLAFans has stated that the next Alan Wake title will actually be an Xbox Live Arcade title that will be called Alan Wake’s Night Springs.
Night Springs was the name of the television show that was in the world of Alan Wake if you remember. Remedy themselves have not been able to be reached for comment about this leak of information but they did state in the past that the next Alan Wake game they were working on would not be a sequel or would not be additional DLC. So what do you think this game may contain whenever it is actually announced, or is this all just a big rumor.
Deathsmiles 2X was the first title to be released directly onto Games on Demand in North America in an effort to bring more Japanese titles to American shores, but it turns out that the title is actually only available for residents in the United States at the moment. Those who want to obtain the title in Mexico or in Canada currently are not able to due to unknown reasons at this time.
In a response to Siliconera‘s question to Cave about this problem, Cave stated that they are currently working with Microsoft on the issue but unfortunately at this time there isn’t any further information for residents outside of the United States. We hope that this issue is resolved soon so not only more fans of the series get to access the second title and also prove that this distribution method is something that should be taken advantage of and allow more obscure Japanese titles see a Western release.
Fans of Harley Quinn’s previous voice actor Arleen Sorkin will be saddened to hear that she will no longer be voicing the role of Harley Quinn in Batman: Arkham City. Despite the fact that she has been the voice of the character since the beginning of the cartoon series back in the 90s, the role will now be handed over to voice actor Tara Strong who will be performing for the first time as Harley Quinn.
This isn’t the first time that Tara Strong has handled voice acting though, she also did the voice of Rikku in Kingdom Hearts 2, X-23 in Marvel vs Capcom 3 and being the voice of Batgirl in various animated series in the past. At least this means that she has some experience with the Batman universe. This information comes from a short Q&A with Strong that was posted on Arkham City’s website.