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Child of Eden Review

Child of Eden
Developer: Q Entertainment
Publisher: Ubisoft
Platform: Xbox 360/Kinect compatible (Reviewed), Playstion 3/Playstation Move compatible
Release Date: June 14, 2011
Price: $39.99 (Available HERE)

Premise:

When was the last time you decided to turn on your motion control device for your respective console? In the past, motion controls revolutionised the concepts of gameplay and interaction by adding physically controlled elements into the games we would play. It was a technology that changed the industry in the past five odd years. However, many motion control functions have been met with disdain by the hardcore gaming demographics. True enough that motion control technologies such as the PS Move, the Kinect and the Wii motion sensors have been undermined by the overly extensive range of ‘casual’ games released over this time period.

So what if game developers decided that it was time for a change back? To release a quality set of games that target the hardcore gamer demographic that built the foundations of the modern industry? In what is being hailed as one of the most anticipated games of the year, ‘Child of Eden’ is the newest release title to come from the creative mind of Tetsuya Mizuguchi, the same game designer behind the highly acclaimed titles ‘Lumines’ and ‘Rez’. Using the current generation of consoles’ technology to augment the visual design of the game, ‘Child of Eden’ attempts to deliver a breath taking experience that appeals to the senses of sight, sound and, through motion technology, even touch. All of this is centred around a Rail-Shooter genre of gameplay. The question is, can this entice hardcore gamers to start using their motion control device again?

Story/Campaign:

The story of Child of Eden is introduced in the opening cinematics of the game. So, guess what folks? It’s the FUTURE. Again. But unlike the many video game archetypes we have played through over the years, mankind is not under threat from mass extinction, natural disasters, alien hordes or any of the things we’ve come to expect from the shooter genre in general. The only thing mankind is at threat of losing just happens to be the INTERNET of all things.

We are told that in the year 2019, the first human child is born in outer space, on board the international space station. Named Lumi, this young girl dreamed of experiencing the natural beauty of planet Earth for herself, but it was unattainable in space. She expressed her emotions through song, which was projected down to the people of Earth. Just before her passing, mankind had developed the means in which memories and feelings can be recorded. Her memories were chosen to be recorded and archived. Since that time, mankind has thrived in an era of space exploration. The collective knowledge of the human race is now stored in an archive accessible anywhere in space. This new Internet system comes to be known as ‘Eden’. Jump forward a few hundred years. In the 23rd century, scientists attempt to re-create Lumi within the Eden archive itself.

This cuts to a surprising cinematic which combines CG graphics with an actual live-action persona. We see a young girl garbed in white awaken in a digital garden. Players can pretty safely assume that the girl is the newly created Lumi, and the garden represents Eden. Having an actual actress perform in cinematics is a nice touch which I feel helps individualise the game from others in the game genre. As she begins to explore and interact with the world around her, she is clearly overcome with a sense of joy and curiosity. However, when she discovers that Eden is not in fact the real Earth, like the original Lumi desired to see, we see a deep state of depression wash over her. At the same time, we see that the garden around her begins to crumble and succumb to some kind of corruption. Whether this is because of Lumi’s distress, or whether this is some form foreign corruption to Eden itself is up to the player’s own sense of speculation. I favour the former theory, but that’s neither here nor there.

The cinematic is ended with a simple message. “Save Eden. Save Lumi.” Simple but powerful words.

The storyline of ‘Child of Eden’ is set apart pretty distinctly from the gameplay elements. The plot essentially revolves around a concept of purification. The players are set apart pretty independently from the story and universe, as they have no player avatar with whom they can interact. Essentially the purpose of the game is to purify the corruption that has spread because of Lumi, or in spite of her. As players progress through successive stages of the game, we see Lumi’s crop up at certain points singing or dancing as the players go about fixing the Eden’s corruption. Besides the afore mentioned cinematic elements, the game features little story beyond that. Personally I feel the level of story delivered is appropriate for the genre, providing just enough to give players a sense of what they are doing in this digital world. As an On-Rails shooter, a copious amount of story does not affect core gameplay unless there is too much of it. Limiting Lumi’s appearances and the theory behind this evolving concept of the internet works effectively in leaving the building of the rest of the universe up to the imagination of the player.

Gameplay:

I had the chance to play through the Xbox 360 port of Child of Eden. It must be noted immediately that the game IS playable either with or without the Kinect motion system. However, having played with both motion control and handheld controller, it must be said that the gameplay feels more fluid and natural when the player makes use of the motion controls. It provides a stronger sense of interaction with the digital world in that the player’s own movements are helping shape and change the universe surrounding. The game is still completely playable with the controller, but if one were to pick up this game without making use of the Kinect, then they would only be doing themselves a disservice.

Of course when mentioning motion controls, the controls themselves have to be responsive to player commands. Otherwise gameplay descends into the “waggle-fest” that has characterised so many Wii titles. Thankfully, the game’s motion controls are highly, and surprisingly accurately responsive to player input. This may be due to the fact that the only elements of the body the Kinect needs to sense are the player’s hands. Just as a Kinect user would interface with the Xbox Kinect menu , so to do the player interact with the in-game menus. The same mechanic is used to aim and scroll around the world of Eden when players are dropped into the action.

As previously mentioned the game fits into the genre of an On-the-rails shooter. Player have no choice in regards to where they move about Eden, but rather interact with objects and enemies along a preset route. It must be said that the game feels confined in this regard, however I feel this issue is something of a two sided coin. On the one hand, players have very restricted controls in terms of interaction, but on the other, the world of Eden is strange and confusing in nature. Attempting to traverse this strange digital landscape would be nearly impossible, as physics and dimensions seem non-existent in digital space. The plane is constantly shaping and twisting in reaction or movements, colours and sounds. Restricting movement to a preset path may limit the players interaction, but not at the cost of immersion (which is better achieved with motion control use.)

The aim of each level is the same: purify as much of Eden as possible whilst maintaining your own health. The purification process occurs by defeating enemies by use of either the lock-on shot, or the Tracer. These are the only 2 weapons present, besides the Euphoria “Bomb”. For a majority of the game, players will find themselves using the lock-on shot, controlled by the use of the player’s right hand in Kinect mode. This is a basic target-then-fire mechanic. Player points can be maximised by targeting up to 8 enemies at once. Players will need to switch weapons to the Tracer to defeat specifically corrupted purple enemies, and to shoot down enemy projectiles. The switch is an easy transition from use of the right hand, to that of the left. The Tracer can also be used to defeat stock enemies, but it does not allow players to string together combos for points. When enemies are defeated, they sometimes drop health and Euphoria bombs to help players out of a bind. The gameplay start simple, but gets more intense the further the player proceeds into the successive stages. The game itself is actually quite simple to play, but the difficultly curve really jumps ahead during the mid sections of the game. However, the raw FUN factor is still there.

When it comes to gameplay elements, I really have no complaints beyond one thing: longevity. A great game will often compel players to come back and play through it again. Since Child of Eden is not the sort of game one would direct at the casual game market, the hardcore players would expect to get a decent level of length of out their titles. This can be achieved either through an extensive campaign, or through use of a multiplayer function. Unfortunately, Child of Eden skips on both. No multiplayer is included within the game (which can be taken as a blessing by some), however, the limitations of the levels available really hinders the game’s replay value. This may be rectified with the possibility of DLC updates in the future, but as the game stands, the only replay value to really be had is in obtaining achievements, or posting scores on leaderboards. Neither is really core to the gameplay, so many players will likely overlook these as replay incentives. Aesthetically however, if players want to feel a unique sense of escape, then by all means, Child f Eden is a decent enough venture from reality. However, for a game that tries to bring hardcore players back to motion controls, I feel that potential has been hampered by the game’s unfortunately short length.

Visual/Audio:

Visually, the game certainly stands out from other games of a similar genre. When most people think of games in the Rail Shooter genre, they tend to liken them to titles such as House of the Dead, Star fox and even arcade machine titles like Time Crisis. A previous game, also developed by Tetsuya Mizuguchi, REZ on the SEGA Dreamcast featured a very similar style of combining a Rail shooter game with a digital graphic extravaganza. Rather than using realistic human environments and recognisable features, the game deviates from the norm in creating a rail shooter experience that feels different. It lacks the violence level we come to associate with shooter type games, but it is still a heck of a lot of fun to play.

I will say this right now, Child of Eden is a very aesthetically pleasing game. The visuals and vision of Eden are unique. The bright colour schemes accompanied by dark backgrounds provide a sense of wonder and beauty, but at the same time a feel of entrapment and restriction. It really stands out to the player that this is meant to be a beautiful place, but it has been corrupted. The visuals themselves borrow very strongly from naturally inspiration. The environments that the player will experience can vary from a wide variety of places, but all have a very similar techno feel to it. One stage feels like being in outer space and entering the Earth. Others are presented as a digital ocean, or a digital forest. The design of objects and enemies in the world are very similar in their natural inspirational roots too. Many players will often run across the jellyfish-like and bird-like enemies. Even the final bosses look pretty, which makes it a real shame when you have to destroy them to purify them. Bosses can include creatures of legend, like a phoenix, and real creatures which are known for their relative “beauty”, such as a digital whale.

On a side note, I find it a little humorous how Eden is presented to the audience. It is shown off to be a natural garden full of beauty, knowledge and wonder. But then, let’s remember that this is the INTERNET we’re talking about people. The same human internet we have now. And we’ve been told it’s been corrupted. I’m surprised it wasn’t already. :\ And knowing some of the stuff that’s out there, it really doesn’t seem like a place you’d associate with a wonderful natural garden. Let’s just say if people on Facebook try to “friend” Lumi, then that would be the least of our worries.

In terms of the sounds presented, the music compliments the visuals very well. The techno beat combined with the digital life visuals provide a strong impression of artificiality. This highlights to the player that this universe is not in fact part of reality, but it doesn’t mean that it can’t hold its own definition of beauty. The singing that compliments it is performed by a female VA, which is heavily implicit of Lumi’s own songs which are foreshadowed in the games’ opening sequences. As far as sound effects go, Child of Eden makes distinct actions clear by complimenting player actions with appropriate sounds. It should however be noted that the enemy defeating sound effects leave a little to be desired. Defeating enemies over and over again to the same visual and audio effect can get a little droll. But overall, the experience is a worthwhile, and unique one.

Conclusions:

As a hardcore gamer, I tend to be wary and often overly critical of games that utilise motion controls simply as a gimmick to market the titles to the casual demographic. Ever since games and the “gamer” image became more socially marketable, many hardcore players carry a lot more resentment for motion control technology than they’d like to admit. I myself was somewhat dubious when I first heard that a rail-shooter was coming to the Kinect system. However, what has been presented as a first entry into the genre for the Kinect has pleasantly surprised me. It should be said that this game will not appeal to everyone. Gamers stuck in the competitive multiplayer “COD” mentality probably won’t get too much of a kick out of this, but there are plenty of gamers out there who like to mix it up. If so, then this one is worth the time. It could have gone for longer, but what has been presented to us is a solid entry into the motion control market.

Xbox360 Players who are currently disappointed with their Kinect so far should go out and give this one a try. Who knows, it might change your mind. Child of Eden is also scheduled for a September release on the PS3 that will also feature PSMove compatibility.

If you want a gameplay experience that is really, truly unique, then Child of Eden is most certainly a game for you.

8-5-capsules-out-of-10

Cow And Chicken Season One Review


Cow and Chicken Season One
Genre: Animation/Kids
Producer: Cartoon Network
Platform: DVD
Running Time: 291 minutes
Year: 1997
Price: $24.95 (Buy Here)

Overview

Growing up as a child in the 1990’s, I have fond nostalgic memories of both morning and afternoon cartoons. While Japanese imports were usually on the menu for breakfast, my afternoon diet consisted of a healthy dose of American surrealist-style cartoons, usually aired on Cartoon Network. Animation variety shows like The What a Cartoon! Show, introduced me to a range of new cartoons that presented a wacky and outrageous style of animation I had grown to love from watching series like Ren and Stimpy. One of these shows I had the fortune of being introduced to, was David Feiss’ Cow and Chicken. It’s always a strange moment being transported back into the shoes of my younger self. Firstly, the shoes tend to be really small and hurt my feet, and secondly former tastes tend to not stand the test of time.

Plot

Mama had a Chicken, Mama had a Cow, Dad was proud, He didn’t care how. The first line from the series theme song pretty much sums up the plot of the show. Cow and Chicken are brother and sister, who were brought onto this world by two human parents, who for some reason are represented by two pairs of gendered legs. The back-story to how two pairs of human legs spawned not only a chicken (the chicken came first in this situation) but also a cow, is never addressed apart from the former mentioned line “he didn’t care how”. If we as an audience all join Dad in his blissful ignorance of not caring how, then the show is much easier to swallow. The series revolves around Cow and Chicken and their bizarre adventures, which are most often or not instigated by The Red Guy.

There series doesn’t have an over-arching narrative running through. Consistencies emerge such as Cow and Chicken being students at the same school and being close in age. It’s revealed in this season that Cow is 6 years old, and that Chicken is older, so both are rather young to be going on such wacky adventures if you ask me. Some inconsistencies include The Red Guy who has multiple names and occupations, all of which seem to hinder the goals of Cow and Chicken. The show is broken down into small segments of 8 minute shorts, with the final short in the episode being a unrelated to Cow and Chicken, called I Am Weasel. The episodes never extend stories across segments, apart from one story that spans across two Cow and Chicken segments titled The Ugliest Weenie.

Characters

The two most obvious characters are clearly Cow and Chicken. Firstly, Cow is a cow. She is around 6 years old, has a starting weight of 600 pounds, an udder. You know, a Cow. In terms of her personality, Cow is rather slow. Chicken tends to mock her for her lack of maturity and intellectuality, as she is often mostly concerned with playing with dolls. She also has an alter ego, Supercow. Cow puts on her purple onesie and cape and flies of to the rescue (mostly to rescue Chicken), spouting Spanish and she flies. Chicken is the older brother of Cow. He is often mean to his younger sister, as well as his friends and family, and is often very selfish in his actions. Despite this he still has a sense of morality and often attempts to save his sister from danger like a good older brother. The Red Guy is another major character. As I said, he serves the purpose of instigator, which is probably fitting seeing as he is a pantless devil. Many of the jokes, such as his numerous names, revolve around the fact that he doesn’t wear pants ever, which he seems to be rather proud of. Minor characters include Chickens friends Flem and Earl, as well as the parents and teacher of Cow and Chicken. These characters tend to just be background and not really add much to the plot.

Considering that Cow and Chicken season one also features the segment I Am Weasel it is worth mentioning the main characters from this as well. The series revolves around I R Baboon who is a moronic red-butted baboon who is constantly trying to undermine and humiliate Weasel of whom he is jealous of. This segment doesn’t often feature reoccurring minor characters and tends to be very short on plot due to its lack of airtime to develop any real character development. It tends to get a bit repetitive.

Audio and Visual

I feel that the animation is attempting to emulate the extreme surreal nature of cartoons such as Red and Stimpy but just falls short of the mark. There is a lot of emphasis on over the top gestures, which at times push the characters into odd off-model positions that tend to not really sit well. Similarly, backgrounds tend to be very warped in their perspective and lack any extreme detail, which seemed to be a trend that spanned across the 1990’s in animations. These aren’t necessarily bad things for everyday audiences. As a child I really enjoyed the hyperbolic expressions of the characters, but sadly this fondness hasn’t aged well and I just found it a little messy. There also tends to be a lot of visual gags focused on the naked rear end or misspelling words, making the program a little less visually sophisticated than other Cartoon Network series.

To match the bizarre visual nature of Cow and Chicken, has some pretty off the wall voice over acting. The primary actor in Cow and Chicken is none other than Charlie Adler who did a whole bunch of stuff in the 90’s including Aaah!!! Real Monsters, Rocko’s Modern Life and even The Smurfs. Most recently Adler has been the voice of Starscream in all three of the Transformers live action films. Alders vocal feats don’t go unnoticed in Cow and Chicken, playing the role of Cow, Chicken and The Red Guy. The range in pitches, intensity and accents is nothing short of impressive.

Conclusion

Cow and Chicken is not a bad show by any means, it just feels a little dated to me and is very typical of the style of animations that were coming out of America in the 90’s. The humour is a little esoteric and lacking maturity so it won’t be up everyone’s alley. The crazy animation and voice acting style might be a bit much for some, but then again there are huge fan bases that do enjoy this type of cartoon. I think it is a little unfortunate that the series is broken into three parts per episode, taking away some of the character developments that could be pushed further, in particularly the highs and lows in brotherly/sisterly affection that Cow and Chicken go through. Still, for a slice of quintessential 90’s animation, check out Cow and Chicken season one, even if only to view a short segment to test out your taste buds.

Klassic Noob & Smoke Skins Available Next Week!

Much like the fresh batch of skins we received for Sektor and Cyrax a couple weeks back, Noob Saibot and Smoke will also be getting new skins donning their classic attires next week. This DLC will come free with Kenshi (who also makes his long awaited debut to MK9 on the same day) or with the latest compatibility pack and will be available on July 5th for the Xbox 360 and Playstation 3 versions of the game.

Along with the announcement, a new trailer was also revealed that shows the once linked warriors in action, looking better than ever in their downloadable attires. With all of these Klassic costume additions as of late, I am curious if Sonya may be the next chosen to receive her older wardrobe (pigtail and all). Either way though, MK fans have another reason to celebrate as Netherrealm are yet again offering up free DLC to further support Mortal Kombat. Check out the new trailer below.

Gameloft Preview Event

 

The other day, a few of us here at Capsule got a chance to check out some upcoming games from Gameloft. Staying in-line with their mantra of only releasing games in the digital distribution space, they had a few mobile releasees to show off as well as some PS3 games. I have to say, regardless of what you may think of the company, Gameloft is certainly doing quite a bit right. I think their business model of sticking to digitally distributed games is forward thinking, and they’re a technology first company. You can’t argue that Gameloft has one of the best engines for mobile game development out there.

While I was there I got a chance to check out Ultimate Spider-Man: Total Mayhem in 3D which will be available on 3D capable Android handsets. While I wasn’t wowed by the 3D (more of a hardware problem than anything else) I have to say it was used to good effect with depth of field. The game itself is inspired by the Ultimate Spider-man series of comics and you’ll explore levels and beat up some bad guys while you make your way to the classic Spider-Man bosses. The controls used a standard virtual thumb stick and action buttons and you’ll have over 20 fighting combos and moves.

I also had a chance to check out the Silent Ops for iOS and Android devices, which is a third person stealth action game in the line of James Bond mixed with a dash of Splinter Cell. You’ll switch between 3 operatives with different play-styles who work for a secret agency called Ubiquity, as you travel around the world to uncover a plot that could change the very fate of humanity. This was a very early build but I was able to check out a few different levels showcasing the jet setting nature. I really like the tone Silent Ops has and I’m genuinely interested to see how it turns out.

 
The last game I got to check out was 9mm. Developed for iOS and Android devices, 9mm is a Max Payne styled third-person shooter set in L.A. gangland where you play as a pissed off cop who, with his team, kill a drug lord and decide to take the millions in cash they uncover. Your whole team becomes a target for revenge and you have to take out the head of the gang that’s hunting you before it’s too late. Much like Max Payne you have some “bullet time” at your disposal which is used with good effect. One event in particular sticks out where I crashed down through a sun window on the roof of a building and automatically went into slow motion and I managed to pull of 3 head shots before I hit the ground. There is no cover mechanic so it really just turns into a straight up shoot fest,which winds up working really well for the game. Even in this early state 9mm was polished, played well and looks like it’ll be a great addition to your iOS library if you’re jonzeing for a Max Payne fix.

Traditionally Gameloft has been known for releasing titles that were a little less than original. While that’s still mostly the same today, you can certainly see that they’re growing more comfortable and starting to get more creative in their scenarios. While talking with the guys I was pleased to find that they see this as well and are working on creating new identities with their future releases. Gameloft already has the technology, with some more unique titles under their belt they’ll really be a company to watch. I feel they’re certainly headed in the right direction and can’t wait to see what they have in store for us next.

Bleach Movie 3: Fade to Black announced by Viz Media

Today at Anime Expo, Viz Media announced that they will be releasing a dubbed version of the third Bleach movie this November. This mark’s the 3rd movie in the series to be dubbed by Viz in their continued support of the Bleach series, which is without a doubt one of their best selling franchises.

It is unknown whether the film will be receiving a cinema release, however it has been confirmed that the DVD and Blu-Ray will ship through-out America on November 15th this year. The movie was originally released in Japan on December 13th, 2008.

Viz has also thus far released 10 box set collections of the anime series with more to be released later this year. You can also catch the latest dubbed episodes from Viz on [adult swim] each Saturday at midnight.

Fray Teaser Trailer and Art Assets

Upcoming tactical squad based real-time turn-based strategy game, Fray, has a reveal trailer and some interesting assets to show off.

The game is set in a cyberpunk-esque future, the year 2098, and the world is apparently dying. Mega corporations have pretty much taken over the governments, as well as turning the world into an overheated and underparched craphole. To escape from these conditions, people become immersed in a game known as ‘Fray’ which is a cyber tournament where players combat each other for benefits.

I must say that this game looks very promising from what I’ve seen of it.Enjoy these assets, and the trailer linked underneath.

Be sure to check out the games official site.

Toki Tori summer sale

Two Tribes Games is a a great indie developer and they are getting sick of the summer heat.  They want you to stay inside where the air conditioning is and play videos game all day.   To encourage this healthy and comfortable activity, every platform that Two Tribes develops for is having a sale on the game, Toki Tori.  Starting right now, search for the Toki Tori game on Steam to get 75% off..  Every other day, Toki will add sales on other platforms.  Sales on iOS, Android and the Mac App Store will be coming soon.  Don’t wait. Get this title now!

Silent Hill HD collection comin’ for you

Konami  showed off Silent Hill Downpour’s  3D features, the Silent Hill HD collection and a “new horror-adventure entitled Silent Hill: Book of Memories for Sony’s new PlayStation Vita handheld system” at E3 this year.

In addition to the new 3D implementation in Downpour, the rock band KORN is preparing a special song for the the game.  It will release later this year on PS3 and Xbox 360.

At the end of the year, Silent Hill 2 & 3 will release with HD graphics, all-new voice talent, and the addition of  Trophies in one collection.

The Playstation Vita is getting some Silent Hill love too, with the release of Silent Hill: Book of Memories on the system. It features a coop multiplayer aspect, the first game in the Silent Hill series to have a multiplayer component.  It will also have several links to other games in the franchise, like story continuations and the like.

 

Metal Gear Solid Fan Film Metal Gear Office

This fan film, based on the popular franchise Metal Gear Solid, is amazingly hilarious. It features a now redundant Solid Snake working in an office that has an interesting group of employees within. The video features many of the effects and other well known features of the games. Sadly, I didn’t see a box reference, but the short is still hilarious even without it.

Be sure to check out the hilarious video parodying both Metal Gear Solid and possibly The Office below.

Special thanks to Topless Robot where I originally found this video.

Kami Retro HD launches on webOS

Developed by Paw Print Games, Kami Retro HD is now available on the webOS platform for the Touchpad.  A smartphone friendly version of the game will be coming soon.

Featuring touch and flick gameplay, the platformer/puzzler has been critically acclaimed by many.

“Kami Retro HD is an especially charming and enjoyable title on the HP TouchPad, with unique HD visuals, sounds and gameplay” said Kyu Lee, Head of Gamevil USA, “We’re thrilled to present its as one of the first titles available for the new HP App Catalog and webOS devices.”

Kami Retro HD has 60 stages across five worlds can be bought now for $2.99 from the  App Store on HP webOS tablet devices..