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Aero Porter Flies onto the eShop

If this week’s Nintendo downloads were awarded prizes for witty titles, Level-5’s Aero Porter would take home the gold. This week, the airport sim/puzzle title has hit the eShop on the 3DS for $4.99, and is a lot broader than one might think.

Check out this description for some deets:

In AERO PORTER, the player is charged with managing the busy day-to-day operations of a bustling airport through gameplay that includes both clever puzzle elements and simulation challenges. While running their flight hub, players sort color-coded luggage onto conveyor belts while avoiding mishaps and delays, all while ensuring the on-time departures of airplanes. As the game progresses, players earn money and increase their passengers in order to expand their airport, unlock new gameplay elements, and raise the level of challenge. Players are also able to design and share their own planes with a wide range of colors and patterns via StreetPass.

While that may be the big release on the eShop, there still is other offerings this week. For $4.99, players can sink their teeth into the 1991 version of Pac-Man, featuring a simultaneous co-op mode. Bloons TD 4 also has appeared, which offers a tower defense romp featuring…well, Bloons at $4.99. Finally, Invasion of the Alien Blobs! is your cheapie this week at $1.99, and is sure to catch the interest of shooter fans.

Halo 4’s Crimson Map Pack Officially Dated

After a few attempts at the internet trying to divine the information based solely on tentative months given at the game’s original release.  But, there is no more need to speculate now as Microsoft has officially stated that the first map pack will be coming to Xbox Live on December 10th, 2012.

The Crimson Map Pack comes with three maps: Wreckage, a map literally at a crash site made asymmetrically for a variety of modes form Slayer to objective; Harvest, showing off a recreation of the planet where humanity had its first contact with the covenant in the small to mid-size; and Shatter, a large map set in a crystalline mine built for vehicle or foot navigation.

Crimson will be available for 800 MS Points for those interested players that don’t already have them from the Halo 4 War Games Map Pass or the Halo 4 Limited Edition.  Likewise players with the map pack will gain access to one new playlist featuring only the new three maps for a variety of 6 vs. 6 gametypes, including the brand new Extraction gametype.  Pitting players to try and extract assets from around the map, Extraction has players move in to access these assets, but must defend during the extraction process as whoever is in control of the site will get the point for the asset.

Players looking to get the Crimson Map Pack can download it from Xbox Live on December 10th, unless owning the War Games Map Pass or Limited Edition who access the maps from inside the game.  Check out the gallery below to see a few shots of the maps.

Dragon Ball Z: Battle of Gods’ antagonist named

If you have been following the slow reveal of information for the 2013 Dragon Ball Z anime movie then you probably already know that the movie will be called Battle of Gods and would feature Goku and the cast fighting against Egyptian Gods.

Well today MangaNewsJapon revealed on Twitter that the name of the Egyptian god Anubis, or the purple hairless cat that appears to be the main antagonist of the movie, is now named the God of Destruction Bills. It is worth noting that the voice actor who is voicing Bills is the same voice actor who provided the voice for Spike Spiegal from Cowboy Bebop and Ghost in the Shell’s Togusa, Kouichi Yamadera.

It is also worth noting that the character to the right of Bills is named Wiss who will be voiced by Masakazu Morita who has handled Bleach’s Ichigo.

PONG Indie Developer Challenge Winner now Available on iOS

This last summer Atari started a contest to see what indie developer could bring the best fresh ideas to PONG for its 40th Anniversary.  Well when we last heard from the challenge, Atari was still going through the finalists to figure out who out of the entrants was going to take the crown and today was the day they showed off the winner.

PONG World by zGames has gone live on the iOS App Store today as the first official PONG game to be released there.  Featuring four different levels and five paddles to use, the game also features varying modes from Classic, to Blitz, to Hotseat players are able to experience old and new alike.

While details on the other finalists of the PONG Indie Developer Challenge wont be released until later, zGames as winners of the contest have won the $50,000 grand prize, and interested players can download PONG World from the App Store for free HERE.

inSANE picked up by a new developer

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One of the casualties of THQ’s financial issues was Guillermo del Toro’s action horror trilogy, inSANE. While very little was known about the game, it was being developed by Volition, the company behind the Saints Row franchise but with the cancellation of the game in August, the title was left in limbo.

However if a report by Bloody Disgusting is to be believed, a new developer has picked up the project. In fact, the very first studio he pitched the idea to agreed to develop the game. Currently it is unknown which developer picked up the game, though given this information we will likely know soon.

New PlayStation Vita bundle includes a year of PS Plus

Today Sony revealed that they will be releasing a new PlayStation Vita bundle which will go on sale next week. The bundle is to commemorate the launch of the PlayStation Plus service on the PlayStation Vita and is being called the “PlayStation Plus Instant Game Collection PS Vita Bundle.”

As you can see in the image above, the package contains a 3G PlayStation Vita system, a 1-year subscription for PlayStation Plus, a Unit 13 game voucher and a 4GB Memory Card for $300. It is interesting to note that considering you are being given a downloadable version of a game, that the 4GB memory card is practically useless for anything involving PlayStation Plus and downloading the free games available to Plus members.

Splash Damage’s next game is called Dirty Bomb

Remember that game that Splash Damage, the developer of games like Brink and Enemy Territory: Quake Wars, was teasing would be announced today? Well they have come out and revealed that the game will, unsurprisingly, be a new multiplayer shooter exclusively for the PC.

The game will be called Dirty Bomb and the company has released a teaser video which can be found below. In this teaser video we see what appears to be a modern day London which has been torn apart by various explosions and gunfights. Expect more details for Dirty Bomb to be revealed in the next few weeks.

Hitman: Absolution Review


Hitman Absolution
Developer: I/O Interactive
Publisher: Square-Enix
Platforms: PC, PS3, Xbox 360 (Reviewed)
Release Date: November 20, 2012
Price: $59.99 – Available Here

Overview:
Agent 47 has been making bald cool since he first set foot the gaming scene. With the red tie and suit ensemble, not to mention the barcode tattooed onto the back of his head, he’s looking a bit conspicuous to be an assassin, and easily recognizable once spotted. Yet here he is, back again doing what he does best – the agency’s dirty work, with no questions asked. Only this time his own feelings interfere, showing a strangely moral side to this cloned super-assassin.

Story:
Hitman: Absolution is easily one of the most story-driven Hitman games to date. It’s that classic tale of spy gone rogue, because after a change of heart Agent 47 abandons the assignments he was once loyal to, searching for answers and protecting young girl while he goes it alone – for ultimate dramatic effect. It’s overused and certainly lacking originality but this storyline allows players to see a different side of the stone-cold killer while the writers of the series tie up a few loose ends in the story and then pave the way for what will most likely end up as next gen Hitman.

It is helped along by well-animated cut scenes: high production values and convincing voice actors sell the story to you and make them more than just a watchable stop-gap between missions; the only downside being that they don’t take into account any disguise you were wearing. The way the game opens with the developer/publisher names rolling in-between frames shows that the creators clearly rated the story as one on a par with that of a film, and without want to inflate egos any further, it does give it the feel of blockbuster. I say if they’re good enough to pull it off then do it, as many other games have started to feature this technique as the lines between video game and film become more blurred.

Gameplay:
Gameplay takes a direction proving popular with players the past year or so – and that is giving gamers a choice of routes through the same level by having very flexible game mechanics. Like Deus Ex: Human Revolution or Dishonored before it, Hitman offers players a range of options at tackling different situations where before, in Hitman and in gaming generally, there was always a set way of doing things dictated by the developer.

You can use stealth or force in a number of different ways, utilizing different balances of the two. Avoid enemy casualties entirely by sneaking past unnoticed, distracting them with a thrown object, or waiting for them to turn away or move off of their own accord. Pick off enemies with your silenced pistol, garrotte unwitting henchmen then hide the bodies. Disguise yourself and make a move out into the open only to be questioned; then lure those who have realized into a secluded area and finish them off. Or go in guns blazing, assault rifle or double pistols in hand, taking out your target and many others.

IO Interactive has taken interactivity with the environment further for the series with Hitman: Absolution. There has always been something in terms of hiding bodies and contortion from your bullet impact, but now there’s more. You can shoot out someone’s feet from beneath them in order to get a clear shot at the kill, and as well as the many conveniently placed dumpsters, you can actually execute the ideas that come into your head by pushing a body over a wall or off a ledge to keep them out of sight.

Also, in touch of typical Hitman, AI aren’t dumb in the sense of badly programmed but have been purposely made to look stupid. For comic effect you’ll overhear conversations of someone trying to get out security work before it’s too late – last day before handing in the badge kind of jokes, among others – and it’s clear the developers enjoyed coming up with them by the creative scenarios they’ve devised to amuse you in this area. Plus the way in which you can strangle someone in the vicinity of his comrades while they all look the other way ensures gameplay ticks along, even though you have to ask why the wouldn’t be keeping in radio contact regularly in order to clock someone not responding and cotton on to 47’s infiltration.

The exception to this intentional stupidity is the check pointing system, which is really a bit stupid. You activate your own save checkpoints by approaching the appropriate beacons dotted around a level. Unfortunately, the result is an easier to miss save point making for further deductions in progress when you die and are reverted to last save. Its intentions were fine, because it’s obviously done to try to limit the saves to where you want them to be, hence avoiding any unwanted parts where you are trapped in by your most recent save…only it doesn’t fully eliminate this eventually either, so was done in vain.

One new feature is Instinct, which is a state of being activated by holding down the RB button. The explanation behind this is that your skills are so honed as an assassin, surpassing that of a normal human, you have a sixth sense which allows you to view the world in grey with your enemies highlighted in color.

Linking in with this Instinct mode is another addition called point-shooting, where you can break from cover and time stops while you line-up your shots in order to reflect your fast reaction times. Once you’ve marked the group of enemies for death you confirm your selection and an automated sequence plays where they are taken down one by one in quick succession. From a technical standpoint it isn’t flawless. A well worked development yes, but not without the minor issue of the camera juddering suddenly if you didn’t line up the targets to the game’s liking.

A lot of players, myself included, who played the Hitman: Sniper Challenge (given to most as a pre-order DLC bonus) were left wondering what relevance it had to the Hitman franchise and the then upcoming Hitman: Absolution. With Contracts mode I think these questions have been answered, through the clear parallels in presentation and score-chasing.

Contracts mode allows you to design a hit for others to attempt, or complete other people’s custom-built assignments. But there’s no level editor; creating an assignment is as simple as doing what you intend for them to do when on the mission maker mode, and the game makes a record of this and when they attempt it will score them based on how well they match your criteria. This means the better you do at your own mission, the more complicated it will make it for them, potentially sparking all sorts of competition among friends as they try to beat each others’ high scores.

Visuals & Audio:
Aside from negligible visual glitches that crop up when you give a player free reign to drag the AI bodies around, it’s a consistently good-looking game. From your surroundings to your costumes, it’s constantly being refreshed to give you something to look at. That said, female fans will probably have something to say about the over sexualization of all women featured on the game – a la that controversial trailer featuring the latex-clad, weapon-bearing nun assassins – which, frankly, is an unnecessary step to ship more units given the quality of everything else. Sound-wise it is also in good form, having scene-setting string instruments in the musical score when it need to create a tense atmosphere in addition to the previously praised voice-acting.

Overall:
While you can be as subtle as a rampaging bull smashing down a wall and goring the target with its horns if you choose (at least on the lower difficulties), you get more out of the game if you use the stealth elements. However, this has always been true for Hitman. Where Hitman: Absolution differs is that you can now do a mixture of the two and in more inventive ways than ever, leaning towards either side of the stealth-action divide as and when you see fit. Being able assess a situation then pick your own path through a level – a level which your friend might approach completely differently – means that not only are repeated play-throughs plausible but they’re actually enjoyable.

9-0-capsules-out-of-10

New gameplay footage for Company of Heroes 2

THQ has just released new gameplay footage for the sequel to their 2006 success, Company of Heroes.

The gameplay show large scale combat from the perspective of factions fighting on the eastern front. We’re shown combat in icy conditions, at one stage we see tanks falling through the ice (I hope that is a mechanic done well in the final product) due to enemy artillery fire, and the mayhem looks unreal.

Company of Heroes 2 looks to be staying pretty true its predecessor and not straying too far from the formula that made the original one of my favourite real-time strategy games of all time. Safe to say I am horrendously excited about this release.

Company of Heroes 2 is set to ship March of 2013, exclusive to the PC.

BreakQuest Bundle Now Available

Beatshapers, a game development studio located in Kiev, Ukraine, have announced that their BreakQuest Bundle is now available on the Playstation Store in North America, Europe and PAL territories. The BreakQuest Bundle includes two games, BreakQuest, a 2009 Playstation Mini, and its sequel, BreakQuest Extra Evolution. The bundle is priced at €4.49 / £3.69. BreakQuest Extra Evolution is available separately for €3.99 / £3.49 in Europe.

BreakQuest can be described as a game that has a focus on breaking blocks, like Arkaniods. The bundle will feature over two hundred interactive physics action-packed levels and both games soundtracks for your listening pleasure, presumably during the game. You can check out the trailer for BreakQuest Extra Evolution below. If you want to buy the soundtracks to listen to while you travel or workout, you can purchase them at Bandcamp for $2.99.