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Etrian Odyssey IV: Legends of the Titan Review

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Etrian Odyssey IV: Legends of the Titan
Developer: Atlus
Publisher: Atlus
Platform: Nintendo 3DS
Release: February 26 US / 13 September AU 2013
Price: $39.99 – Available Here

Overview:
Over the last few years, many RPGs have tried different things to remain relevant and break into the mainstream. There have been titles that have created linear gameplay focused on story, various games using open-world combat and plenty of action RPGs. However few titles try to provide the classic feeling that RPGs of times past used to provide. One such series that does however is Etrian Odyssey and now that Atlus USA has released Etrian Odyssey IV: Legends of the Titan onto the 3DS, is this first-person dungeon crawler worth your time?

Story:
Those entering the world of Etrian Odyssey IV expecting an enthralling storyline may find themselves rather disappointed at first and that is because rather than focus on storytelling, EOIV offers gameplay instead. In fact, while there is a story to be had, it pretty much serves as a framing device for the game itself.

Players take control of a group of explorers who form a guild in the city of Tharsis. They are tasked with exploring and trying to discover the various mysteries surrounding the Yggdrasil tree. As mentioned earlier, this is pretty much used for set-up only but the story does offer a little progression here and there whenever the player returns to town or reaches a certain spot in a specific dungeon.

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It is also worth noting that while players do have a five-player party at their disposal, the party members can be seen as merely tools. This is due to the fact that outside of their character portrait, there is zero emotion displayed by the party and the only actual characters you’ll meet up with are NPCs or first-person observations from the player character’s perspective.

While players can certainly create a story of their own in their head or simply enjoy the dungeon crawling aspect, those looking for a complex story will find themselves disappointed, even when more story developments start to occur much later in the game.

Visuals:
Being the first Etrian Odyssey title on the 3DS, EOIV makes impressive use of the handheld’s presentation capabilities. EOIV may be one of the most vibrant looking games on the handheld in practically every regard. The towns and character art is gorgeous and whenever the player enters into battle all of the enemies are presented with impressively handled 3D monsters.

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Being a first-person dungeon crawler, players will be spending a lot of time walking through various corridors and while the 3DS does make these corridors stunning to experience, the novelty does wear thin once players have ventured through numerous dungeons that have been laid out differently but all have the same aesthetic and same walls they’ve seen a hundred times before.

Since this is a 3DS title, it is worth noting that Etrian Odyssey IV does make impressive use of the handheld’s 3D capabilities. With the 3D turned on, the tiered combat system looks better than ever and the 3D monster models have some great pop to them. However I found that having the slider turned up higher than halfway had a detrimental effect to the combat as it added too much depth and made following tense combat difficult, meaning the 3D is best used moderately if at all.

Audio:
It is interesting to note that Etrian Odyssey IV is not voiced in any way, but the series does make up for this lack of voice work with an impressive soundtrack. There is a very good reason that the launch copies of EOIV included the game’s soundtrack, and that reason is that it is marvelous.  Not only are there numerous background tracks to enjoy , and change often as the player switches from area to area, but each one is an orchestral treat for the ears and anyone playing the title with their 3DS’ sound turned down is missing out.

Gameplay:
Since Etrian Odyssey IV is a first person dungeon crawler, organizing the best party for your playstyle is essential. Players are able to create a party of five units, though a sixth guest character may join occasionally, and EOIV offers numerous ways to customize your party thanks to the diversity of the available classes. There are seven classes to start with, though more can be unlocked later, that allow you to bring any type of units in to battle.

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EOIV seems to have found a nice balance with their classes making sure that each has a use, whether it be a basic healer or archer, or a dancer capable of boosting stats and healing, or even a guardian to act as a tank for the party. While you can try to create a balanced party including your basic classes, you can even bring numerous fighters of the same class in. This means if you felt like it, you could bring five Nightseekers into combat with you, which would certainly limit your capabilities but depending on the mission it may be required. Players are able to create dozens of characters and can freely change their party at Tharsis City if their configuration isn’t working for that specific mission.

Once you have organized your party, you can venture out into the world of EOIV either by accepting quests from the Count or simply exploring freely, which is actually a first for the series. Exploration of the world map is handled via an airship which you can freely control. From the airship you can find new dungeons to explore, gather resources and find items and battle various monsters and even giant devastating creatures.

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Now there is another new addition to Etrian Odyssey IV which not only makes the game more accessible to newcomers and gives veterans a bit of breathing room. This is the Casual Mode. Casual Mode gives players some easier basic battles, but bosses and FOEs seem to be just as difficult as normal, however you will not have to worry about dying so much because rather than immediately ending your game and requiring a reload of your previous save, you will instead re-spawn back in town. If for whatever reason you feel like you may need help from Casual mode or want to step up your game a bit, this mode is changeable anytime outside of battle.

Once you’ve determined your level of difficulty, you are ready to venture into the uncharted lands and dungeons of EOIV. When I say uncharted, it literally is uncharted. Players are not given a pre-made map or even an outline of the area whenever they enter a dungeon, instead they must map out the dungeon themselves with the bottom touch screen. The mapping function is very intricate and has a number of icons, hints, markers and more to let you know where everything is in the game.

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This can be very tedious at times; however it is almost essential that you map nearly everything you come across, especially when you consider how samey looking all the game’s corridors are. While some dungeons can be simple, and the paths you walk are filled in automatically, you will need to add everything, including walls, yourself. Being able to mark down every doorway, mining point and even tracking visible monster patterns makes the map an essential tool. This means gamers can plan out their entire adventure beforehand if they so feel like, and with the amount of options provided, barely anything is off limits.

Outside of the mapping, players will be spending the rest of their time in combat as they battle against random monster encounters and any dangerous bosses you happen to come across. These bosses are called FOEs and they are presented on-map via color-coded arrows that show how much stronger than you they are. You can usually avoid these creatures as necessary thanks to the turn based walking system, but players may still be caught off guard at times.

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Whenever the player does find themselves in combat, they will fight against enemies in a first-person turn-based battle. The combat system isn’t too special on the surface, as players will fight in two-row combat with magic attacks, skills, basic attacks and using items. However beyond that, the developers have added Burst skills which allow players to use special spells inside of battle such as raising your party’s stats or casting highly damaging spells to swing combat in your favor.

Besides fighting FOEs and bosses, players will battle against normal enemies quite often as well. The random encounter meter is displayed via a color changing circle on the bottom right of the top-screen. The random encounters happen quite often but this is for the best thanks to the fact that players have a lot of grinding to do to make it past some of the tougher enemies. In fact, grinding is practically essential at times as there are rather significant difficulty spikes throughout the game.

Combat also heavily rests upon your party’s skills and how well you’ve developed them. While each class is varied enough to be a viable member of the team, they can be modified further by expanding various skill trees to focus on various elements or attacks. For example, Nightseekers can be built around status effects and doing more damage to enemies that are affected with various statuses or runeseekers can become masters of lightning before even learning basic fire spells.

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You will need to be very careful with your party however, as even on Casual smaller enemies can be quite deadly. EOIV does not pull any punches as far as difficulty is concerned and encountering a crushing defeat is almost a certainty as enemies will gladly team up on a single team member or one-hit a valuable fighter. Players often have to decide whether venturing deeper into a dungeon is worth their life, or making a tactical retreat to heal and restock items and return later. Again this is where the map system will save players tons of time as they retrace their steps and gather various items again.

Overall:
Etrian Odyssey IV: Legends of the Titan harkens back to the days of classic dungeon crawling RPGs where players not only have to plan every move they make but also risk dying with every battle they fight. While the game may be rather bare-bones as far as a storyline goes, the numerous adventures you make through the dungeons of EOIV allow you to immerse yourself in a world of your own. By making itself accessible to newcomers with Casual Mode, offering an amazing soundtrack and impressive visuals, Etrian Odyssey IV is a gem of a game that any RPG lover would regret passing up.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Unstoppabot Launches Today, Never Stops

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Unstoppabot would probably be served better if it were called Dontstoppabot and the developers at SeeThrough Studios would be the first to admit that. This new Aussie born-and-bred iOS game is jam packed with personality… and robots.

Out today, Unstoppabot is part infinite runner, part logic puzzler and all around ridiculous. Aiming to avoid throngs of traps as well as the clock, this game is the perfect time crusher for those arbitrary yet unavoidable gaps in your day.

The two core modes of play include playing through pre-built chapters and the endless ‘infinite mode.’ Unstoppabot is already particularly fleshed out, featuring 14 chapters and over 70 puzzles, with more modes, bonus stages and unlockables to be released soon.

You can download the game here.

Ben 10 Omniverse graphic novel series to launch in Fall courtesy of Viz Media

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Today Viz Media announced that they will be releasing original graphic novels to tie-in with Cartoon Network’s Ben 10 Omniverse cartoon series. The first Ben 10 Omniverse comic will be released in Fall 2013 under the company’s Viz Kids branch. The comics will be available both in print which will cost $7.99 US and digital editions.

The first volume of Ben 10 Omniverse will feature artwork by Alan Brown and a story written by Cory Levine. All subsequent volumes will have artwork and stories submitted by a number of different artists and writers.

For those who don’t know about the Ben 10 Omniverse series, Viz has provided the below plot synopsis:

 

 

 

 

 

“In the animated Ben 10 Omniverse series, broadcasting currently on Cartoon Network, Ben Tennyson looks forward to being a solo superhero with his brand new Omnitrix, a watch-like device that allows him to change into different kinds of aliens. But Grandpa Max has other ideas. He assigns Ben a new Plumber partner, Rook, who is highly skilled with his Proto-Tool, but lacks any field experience – especially on Earth. Ben has absolutely no desire to be a tour guide, especially since a mysterious new villain has him in his sights! Ben has defeated all kinds of evil, and is quick to remind everyone that he’s saved the universe at least a dozen times. But even with 10 brand new aliens at his disposal, Ben may have finally met his match”

Metal Gear Rising: Revengeance DLC detailed for the West

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Today Konami announced what fans should expect to see in the way of Metal Gear Rising: Revengeance DLC. The first DLC pack will be released this week on March 13th and will contain 30 new VR missions which allow Raiden to make his way through a number of new challenges and situations.

Beyond this DLC, the company has also said that they will release two story based DLC chapters in the future. One where players play as Jetstream Sam in a prequel mission and the second will allow players to play as Blade Wolf and follow the robotic canine on a unique side-story. As far as the talking Snake Sword called “Soul Snake Wooden Sword” being released in the West, there has been no information. Currently none of the DLC prices have been released, but they are set to be released on the PS3 and 360 simultaneously.

More Vividred Operation PS3 screens released

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Today a few new screenshots of Namco Bandai’s upcoming video game adaptation of the Vividred Operation anime have been revealed. We’ve previously seen a few of these images but a number of new ones have been released, including ones showing off the boss enemy which appears in the first episode of the anime.

Anyways, these screenshots continue to only show off Akane Isshiki, though it should be assumed that the rest of the girls will also be playable once the title is released eventually. In case you didn’t know, Vividred Operation takes place in a world where aliens called “Alone” have invaded the world and the only ones who can fight against them are flying girls that have close-up camera angles of their thighs and butts.

Capcom Arcade Cabinet 1985 Game Pack #1 Review

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Capcom Arcade Cabinet 1985 Game Pack #1
Developer: Capcom
Publisher: Capcom
Platform: Xbox Live Arcade (Reviewed), Playstation Network
Release Date: March 6, 2013
Price: 800 Microsoft Points ($9.99 PSN)

Overview
Not too long ago, Capcom launched Capcom Arcade Cabinet for the Xbox Live Arcade and PSN. Now if you missed our review for the first pack, this title takes arcade classics and dishes them out in groups, letting the consumer choose what they want in their own little retro vault. While 1987 was a good year for gaming and brought us the previous touched upon 1943, BLACK TIGER, and Avengers, this week dials it back a bit and throws us into 1985. You may think going further back in time is an odd way to dish out expansions for the game, but with Ghosts’n Goblins, Gun.Smoke, and Section Z on board – that is one time jump we are willing to take. How do these three still fair in the new virtual arcade? Let’s find out.

Gameplay
Sure, we have probably played Ghosts’n Goblins until our fingers ached, but there is just something special about going through the dark yet whimsical platformer again that can make a gamer of any age feel at ease. Players take the role of Sir Arthur as he sets forth through spooky landscapes to save the Princess Prin Prin from all that goes bump in the night. While nostalgic, this age old experience is still as hard as it ever was, but thankfully controls as tight as ever. Much like all of what we have seen thus far for Arcade Cabinet, Ghosts’n Goblins is a pure arcade port with all of the extra fixings (such as the gallery, bonus time modes, and practice fare), and while the landscape of the modern platforms is new, that controller breaking difficulty is still very relevant.

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Yes, Ghosts’n Goblins is a very difficult game – but in a good way as players must conserve and plan while tackling enemies as that screen scrolls. To test the player further, the final boss waits behind 6 stages that must be beaten twice on two difficulty settings to reach. Sure, it can be numbing, but the newly added save states and ability to practice this time around do a lot to assist in the experience. Gun.Smoke was another title in this pack worth a lot of praise, and it still holds it’s own as well. This top-down scrolling shooter has the player take out enemies and dodge obstacles as they make their way throughout a western setting. I will say this title isn’t my particular arcade favorite as it is certainly one of the more tame of the lot, but those who enjoy their shooters with plenty of power-ups are sure to be pleased with what’s on display.

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The game I never played until this review is none other than Section Z. Sure, it’s another side scrolling shooter in a space setting, but what sets Section Z apart is it’s form of progression. When the player finishes a route, they have a choice to take the easy route and give up the ability to gain special weapons, or they can take the hard path to get their toys – but face a lot more enemies and roadblocks. Captain Commando however is a strong little hero however, and comes with the ability to shoot forward and back. This allows for a better advantage in the long-run as back in 1985 – the idea of shooting backwards was something a lot of developers didn’t think of. It’s a bit of an archaic mechanic now, but after drumming through a lot of these recent arcade ports over the years, I found Section Z’s interesting qualities to be welcoming and enjoyable.

Visuals and Audio
As I mentioned in my previous review, none of these ports have received any type of polish when it comes to the graphics, but of course that isn’t an issue considering that this is all about reliving the arcade past. It’s still pleasureful to see Arthur’s armor fall off, those dusty streets in Gun.Smoke, and Captain Commando floating about, and fans of 8-bit will feel right at home here. Even though I touched upon it previously, I must say that the presentation of this package is still shining bright with the classic cabinet displays – as well as all of the customization options that come from playing.

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Audio wise – well, do I need to really go on about my love of chiptunes? It’s a matter of preference for most if you will fall in love with any of the soundtracks, but after revisiting the Castle of Satan in Ghosts’n Goblins, I felt a rush of happiness and nostalgia as the ominous beat blared through the speakers. I would say the same about Gun.Smoke and Section Z, but I found those tracks to be a bit lacking in comparison to Goblins – but that is partially my own bias and nostalgia playing into that opinion.

Overall
After just a few hours, I got to revisit a year of gaming that took place two years before my birth – and for the most part, I loved every second of it. I wasn’t too fond of Gun.Smoke compared to the brutal Ghosts’n Goblins or the cleverly designed Section Z, but finding your niche is what these packs are all about. With that said, those who love their trophies/achievements will be taken back by learning that ten dollars will only get them 30 extra points, but even if you are that way – you have to remember that these classics were built without the bragging rights in the past, and the six achievements included should still keep you busy for a good time – along with all of the extra content. Capcom Arcade Cabinet’s latest may be a bit pricey, but for what’s involved – you can consider your own vacation to the mid eighties as money well spent.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Pandora’s Tower trailer released; set for release in US in April

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It has taken quite some time but Pandora’s Tower will finally be released by XSEED Games in North America sometime this April. An exact release date has not been announced yet, but the company did provide the below trailer for Wii owners to salivate over until it is released.

In Pandora’s Tower a mysterious curse has started affecting a singer named Elena and Aeron has set out to kill twelve “master” monsters to try and cure her. The problem is, she has to eat their flesh to cure herself. There are multiple endings based on your interactions with Elena throughout the game and the longer you take to kill each monster, the more inhuman Elena becomes. We previously reviewed the PAL version of Pandora’s Tower and you can check it out here.

MOGA Mobile Controller Unveiled

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PowerA unveiled the first footage of their upcoming MOGA controller system for Android devices. The controller features dual analog sticks, two triggers, and four face buttons that are supported by a variety of major Android games including Modern Combat 4 Zero Hour, Dead Trigger, Grand Theft Auto Vice City, and Sonic the Hedgehog 4: Episode 2. The controller is powered by two AAA batteries and is rated for an 18 hour run time. Both phones and tablets are supported through the Bluetooth connection. Phones 3.2 inches and smaller can be clipped directly into the MOGA.

The MOGA will be released some time in mid 2013. Find out more information and the full list of supported games at the official site here.

God of War’s ‘Bros Before Hoes’ Controversy Highlights an Industry Obsessed with Sexism

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Recently there has been a great deal of controversy surrounding God of War: Ascension due to a particular allegedly sexist trophy titled ‘Bros Before Hoes’. The trophy is gained after defeating a main antagonist who just so happens to be female.

The trophy gained a large deal of criticism when Rev3’s Adam Sessler reviewed the game and egregiously made a point that the trophy and by extension the entire game was misogynistic based simply on the fact that you fight and defeat a female character to gain a trophy that refers to said female as a ‘hoe’. The controversy train went wild from there, highlighting once again the industry’s obsession with finding sexism and taking offense out of anything.

As a side note it is strange that Adam Sessler of all people claims God of War: Ascension to be ripe with misogyny when he himself referred to Athena as ‘menstrual’ in his God of War 2 review for X-Play.

The saddest part of this story though is the fact that Sony Santa Monica have buckled under the controversy and have announced a patch to rename the trophy ‘Bros Before Foes’. This is quite simply ridiculous and with this whole situation, it really proves that no matter how small, no matter how painfully insignificant something is, in the gaming industry there is always going to be someone to be offended by it. It is really just sad that all this controversy stems from three words that only appear on screen for a matter of seconds.

Unfortunately this is just a smaller symptom of an industry gone sour. Instead of focusing on REAL issues that this industry is facing such as consumers being screwed with DRM, game’s that are essentially utter crock being sold for full retail price (Aliens: Colonial Marines and SimCity I’m looking at you), online passes, some companies expecting to become joint f**king owner of your bank account and a slew of other REAL issues, we are arguing over the apparent misogynistic qualities of three words that appear for essentially three seconds in a game. Where did we go wrong?

Did we all screw up when we gave Anita Sarkeesian 160,000 dollars to make Youtube videos about Super Mario being a sexist game? Or maybe we screwed up when we let people like Leigh Alexander campaign to ‘objectify’ men in the tech industry? Maybe we screwed up when we all posted our #1reasonwhy tweets. Did we ever stop for a second and think to ourselves that maybe the problem isn’t that the gaming industry IS sexist, maybe the problem is that the IDEA that it is sexist has gone too far?

I’m not saying that sexist individuals don’t exist in the industry, but I sure as hell know that this has gotten beyond a joke now. Did anyone ever stop to think that maybe if we just opened our eyes we wouldn’t be so damn blinded by the idea that this is an industry of misogyny and discrimintion? When we have people flat-out just looking to be offended, looking for another thing to accuse of being sexist, we know we have lost the plot.

It all comes back to three words appearing for three seconds. It does beg the question, if a game like Bayonetta featured an achievement titled ‘Hoes Before Bros’ that is unlocked after beating a male antagonist, would anyone be offended? No they wouldn’t because there is an intense double-standard in this industry. In the eyes of many in the industry it is only sexist if men do it and quite frankly that is rubbish.

I could argue all day about the double-standard in the industry, but it would get me nowhere. The problem isn’t that the industry is sexist. The problem is that some people in this industry can’t view each other as people before a gender. Look at the sad state the ‘almighty’ gaming industry is in. Three words appearing for three seconds makes the news for being supposedly sexist. I don’t know about you, but there is really only one way to even describe that; it is utter bullshit.

The Quarter-Finals of Injustice: Gods Among Us’ Battle Arena Begin

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Voting on the quarter-finals of the Injustice: Gods Among Us Battle ‘Arena’ is now open! And with this new round of fights comes more special guest opinions, not the least of which are from Marvel Comics legend (that’s right…commenting on DC characters) Stan Lee!

Voting ends on the 15th with the winners to be revealed on this coming Monday. The match-ups are as follows: billionaire genius Batman vs Amazonian Goddess Wonder Woman, the lightning-fast Flash vs the criminally insane Joker, King of Atlantis Aquaman vs the fearless Green Lantern and the almost all-powerful Superman vs trick archer Green Arrow. Below are the introductory videos for this week’s clashes, which includes footage of man-on-the-street interviews and predictions from the voice-over cast of Teen Titans among other celebrity experts.

Injustice Battle Arena Weekly Match-Up: Quarter Finals Part 1

Injustice Battle Arena Weekly Match-Up: Quarter Finals Part 2

Remember to visit injustice.dccomics.com to cast your votes on these battles and also check out who Kevin Smith, Jason Mewes, Jace Hall and the legendary Stan Lee think will win. For those who are unfamiliar with the competition, its rules or the prizes at stake, go here for more information.