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Neverwinter enters Open Beta

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Today marks a historical landmark for all creatures of Faerûn. Dungeons and Dragons Neverwinter finally opens its beta to all users across the globe. Crafted by Cryptic Studios and Perfect World Entertainment, Neverwinter is free-to-play costing players only a download queue. Cryptic Studios Executive Producer and COO, Craig Zinkievich had the following to add:

After four successful Beta Weekends and many months of internal Alpha tests, we are thrilled to be in Open Beta. On behalf of the entire team at Perfect World and Cryptic Studios, I’d like to thank the Founders, Beta Weekend participants, Alpha testers, fans, and press for their feedback and continued support in making Neverwinter the best game we’ve ever launched.

In junction with the unveiling open beta, Neverwinter‘s “Gateway” has been implemented for players to view player’s in-game status via a web portal. Neverwinter gamers will be able to craft/view characters, utilize their auction house, update guild information, and check their mail from this nifty device. Why are you still reading? You realize it is out right now?! Access the Neverwinter site (here) and download the client right now!

If you cannot wait to see the opening trailer, take a glance below to get your jollies all jiggled up.

Celebrate Star Wars Day With Zen Studios

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Star Wars Day, colloquially known as May the Fourth, is a day every year for fans of the Star Wars franchise to set aside and reflect on their love of nerd culture. It’s also a day for those fans to bond by greeting everyone with a hearty  “May the Fourth be with you.” Now, Zen Studios, the developers behind Zen Pinball, want to join the celebration.

In order to celebrate Star Wars Day, Zen Studios will be offering a 50% discount on Star Wars Pinball beginning today, April 30. The game will also be made available for the Kindle Fire HD just in time for the festivities.

From April 30th to May 7th, players can get 50% off the digital purchases including:

  • Star Wars™ Pinball for Pinball FX2™ on Xbox LIVE® Arcade for 400 MSP
  • Star Wars™ Pinball for Zen Pinball 2 on PlayStation® Network Europe PS PLUS Sale for €4.99
  • Star Wars™ Pinball on the Apple App Store for $0.99
  • Star Wars™ Pinball on Google Play™ for $0.99
  • Star Wars™ Pinball on Kindle Fire HD for $0.99
  • Star Wars™ Pinball for Zen Pinball™ 2 on the Mac App Store for $0.99

You can check out Zen Studios official website here for more information.

Telltale Games’ Poker Night 2 Review

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Telltale Games’ Poker Night 2
Developer: Telltale Games
Publisher: Telltale Games
Platforms:  PS3, Xbox 360, PC (reviewed), iOS (no release date)
Release Date: 24th April 2013
Price: $4.99 – Available Here for PC and Xbox 360

Overview

There’s this crazy new game out and everyone’s playing it. Have you heard of a little thing called Texas Hold ‘Em? Oh you have? Clever you. Only one thing makes a game like this worth your time: a deep love of the characters involved and a decent knowledge of how poker is played. Being addicted to unlockable content is going to help a bunch too.

Story 

Our erstwhile silent protagonist, Player, has been invited to play at a poker night hosted by video game-land’s most notorious late night haunt, The Inventory. High stakes poker draws in a varied crowd of characters from popular games, movies and cartoons, all trying to out weird each other in a bid to take home the cash. That’s about it for narrative as this game focuses on character above all else, except for cross-promotion maybe.

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You’ll meet Borderlands‘ Claptrap, Sam of Sam & Max, The Evil Deads Ash, Venture Bro‘s Brock Samson features as the game’s big bluffer and GLADoS is the dealer. Tales from Monkey Island‘s Captain Reginald Van Winslow returns as the host for Poker Night 2. The characters are all pulled off with varying degrees of success. As a massive Evil Dead fan I really appreciated the chin-based humour but unfortunately Ash is the worst character of the bunch. Claptrap remains the acquired taste that has polarised gamers throughout Borderlands’ history. Boring is an understatement for Brock, without his universe around him he just acts like an other one of Patrick Warburton’s super manly characters. Truth be told Sam is pretty useless and GLADoS is as glib as ever. There’s a relationship strung out between her and Claptrap but it rarely garners more than a chuckle.

A core component of this game is unlocking stuff, of which new levels kind of add extra story. It’s less ‘story’ than character-consistent banter in their respective universes. How invested you are in each of these characters is going to determine how much you get out of each of these scenarios. There are some great moments to be found here though the devil’s in the detail. Claptrap dressing up when you play his level, which pretty much consists of painting on a tux and wearing a ridiculously posh hat, is a nice touch. Sam & Max are extremely tame compared to games like Hit the Road, as Sam is the one they chose to play at the table. To be fair, you can’t have Max front and centre but I can’t help thinking that putting such a close-knit pair in a game where only one can play is a mistake. Inasmuch their world doesn’t fully respect the universe they came from.

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Is there a point where fan service becomes unpalatable? For me there is and being terrible at poker doesn’t help. Genuinely unique opportunities for classic dialogue are wasted here for quick references that die-hards will undoubtedly piss themselves over but leave anyone without a knowledge of the deep lore in the dark. Then again, who’s going to buy a single player poker game that isn’t looking for the trimmings?

Gameplay 

I’m not going to go through the mechanic of Texas Hold ‘Em. If you don’t know the rules there’s a tutorial that is reasonably clear but nowhere near as funny as it needs to be. There’s also a four card hand mode for less confident players. Poker Night 2 is heavily stacked in your favour and if you have the slightest idea of what you’re doing you’ll have everything unlocked in a quick session or two. Alas, if you aren’t there’s no way to logically work out how the characters are going to interpret a bluff. Each character is attached to a particular play style, which makes cracking their bluffs easy if you’re familiar with the respective franchises. A choice like this makes perfect sense but the characters present aren’t all conducive to a poker match, which makes you wonder why they included characters so far out of their comfort zone.

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Extra trimmings have been added in order to flesh out the experience but they’re mostly ignorable. Buying players drinks will make them slip up more by giving away their bluffs. I barely noticed the impact on play but I’m sure you’d burn through this game faster if you consistently bought more drinks. GLADoS keeps track of your progress by belittling you when you screw up, which is fair I guess. The flip side to this is that seasoned players will miss some of her better dialogue snippets. Whether that’s a loss or a bonus is dependent on how competitive you are.

Seeing as unlockable items are so ingrained in the gaming process of Poker Night 2 I’ll deal with it as if it were a mechanic. They’re certainly the highlight of the experience and appear to be crafted as the key motivation to play so I think it’s appropriate. Depending on the platform you’ll be able to unlock various in-game items for your library. On Steam you get Team Fortress 2 skins based on the characters included, Xbox gives you Avatar items and you’ll receive themes on the Playstation 3. Each platform reveals unlocks for Borderlands 2, oddly dating the game just as it’s released. Replayability is solely dependent on how many items you want for your characters. For me, that interest was exceptionally limited. Then again, I’m not a hoarder.

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Visuals & Audio 

Shockingly, this game plays it exceptionally safe when it comes to the overall aesthetic. Each character is faithfully imported to the game, again highlighting the weird selection process for the developers when including them. Sam, Brock and Ash all suffer from their conversion to 3D animation. Sam and Brock look like they should in a 3D world yet considering how tightly the framing is controlled in-game, surely this is unnecessary. Ash loses all conviction without Bruce Campbell being either the physical or vocal representation. After all The Evil Dead is 90% Bruce, 10% chin with the remainder going to the Ramii brothers. The visual and audio have been treated exactly as you would expect in a game like this. Faithfully, nothing more.

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Overall

Poker Night 2 feels like a skins pack that included a poker mini game to justify charging $5 for admission. Having said that, this game is fairly priced. This is exactly $4.99’s worth of game. If you love just one of these franchises then you’ll get your money’s worth. Erratic character inclusions hurt the effectiveness of the game, simply because a few of them don’t suit poker. I understand that poker is a great conceit to bring all these characters together and listen to them talk but you have to ask yourself if another poker game is what you really need in your life right now. Even then, there’s a unique depression that goes alongside losing a single player poker game that’s best avoided.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Strike Suit Infinity Released

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Following the the multiplayer based Strike Suit Zero, Born Ready Games released the single player score chaser Strike Suit Infinity today. Players will need to manage reinforcements while participating in dog fights for a spot on the leaderboard. Between the endless rounds, players will be able to upgrade their Strike Suit, improving their chances of survival in the next round. The game has three Strike Suits to pilot and a variety of weapons to arm equip.

Strike Suit Infinity is available for $6.99 USD on Steam. Those who own Strike Suit Zero can buy the game at a 50% discount until May 30th. Check out our review for the game here.

Blade Symphony Begins Early Access on Steam

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Puny Human Games brought their skill based melee combat game Blade Symphony to Steam’s Early Access program today. Blade Symphony is currently in closed beta after two months of a special closed beta for their Kickstarter supporters.

Blade Symphony features 1v1, 2v2, and free for all combat and is developed by the team behind the mod Source Dystopia. The game was originally released as a testing beta in February 2011 and has since grown into a full blown multiplayer game inspired by Jedi Knight 2’s combat.

Blade Symphony can be purchased on Steam or through Puny Human Games’ official website. The game is available for Windows PCs.

Son of Nor Kickstarter Kicks Off

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Austrian indie devs Stillalive Studios began their Kickstarter campaign for their upcoming action adventure game Son of Nor. The team is seeking $150,000 to complete their game. They hope to deliver an eight hour campaign with several smaller challenge maps. The game will support both singleplayer and multiplayer co-op.

Son of Nor is a physics based action adventure game set in an open desert. Player’s spells and abilities will affect the desert, allowing players to use the environment to their advantage and solve physics based puzzles. Stillalive Studios hope to release Son of Nor for June of 2014 for Linux, Mac, and Windows.

Jagged Alliance:Flashback Kickstarter Backers Receive Classic Pack For Free

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Danish development studio Full Control announced today that it has partnered with Humble Bundle to give each backer of the Jagged Alliance: Flashback Kickstarter campaign a copy of the limited edition Jagged Alliance Classic Pack. Backers who have contributed $5 or more will receive a collection of classic Jagged Alliance titles.

All Jagged Alliance Classic Packs will be distributed through Humble Bundle a few weeks after Kickstarter funding is successfully reached. The DRM free Windows, Mac and Linux versions of Jagged Alliance: Flashback will also be shipped through Humble Bundle to backers who pledged $25 or more upon commercial launch of the title in 2014. To contribute funds and qualify for the Jagged Alliance Classic Pack, please visit the Kickstarter page.

Thomas Lund, CEO of Full Control said, “We are excited to be able to offer our Kickstarter supporters this valuable, limited edition Classic Pack to keep them entertained during the full development phase of Jagged Alliance: Flashback. Humble Bundle is a great partner, and we are grateful for their support during the funding phase of what we know will be an excellent addition to the Jagged Alliance brand.”

Since the Kickstarter campaign has launched, funding currently stands at over $104,000 over the first seven days. Any pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.

Warface: Open Beta Released in South Korea

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Crytek’s free-to-play PC First Person Shooter, Warface, could be seen enjoying continued success early this week as the game entered an Open Beta phase to players in South Korea, following the success of the Closed Beta in September of 2012. Leading online publisher NEXON Co. Ltd is handling the organization of the release.  The Korea based publisher specializes in free to play online games.

Since the launch earlier this week, Warface has proven a hit with South Korean players and received an award in the category of “Best FPS” at the 2012 G-Star expo by popular Korean gaming site, Inven.

Jung-Bae Lee, Director of Publishing at Nexon, shared his comments on the latest release: “Warface is finally launching in Korea …We will challenge the FPS game market with the game’s unique content and strive to match the expectations of Korean gamers waiting for an authentic FPS game.”

The news that Warface is entering its Open Beta phase in South Korea swiftly follows recent reports that the game succeeded in drawing in nine million users during its first year of play in Russia.

Auto Club Revolution Officially Launches

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Eutechnyx’s free to play racing game Auto Club Revolution reached a major development milestone today, going live after spending a 13 months in open beta. To celebrate the milestone, a new rebranding campaign has been launched. As a thanks to those who participated in the 2.5 million races during open beta, testers will receive a special Auto Club Revolution paint scheme.

Eutechnyx Chief Commercial Officer, Darren Jobling said, “From the initial closed beta launch right through to our commercial release we’ve been taking our lead from the game’s beta test players adding and changing features accordingly, don’t expect this to change now that we’re in commercial release.  Our teams have long term plans for new content, new features and new initiatives which will cement Auto Club Revolution’s position at the top of the pile.”

Eutechnyx has partnered with auto industry companies like Continental Tires and BMW M Sport to build a a realistic free to play racer. The game is available here.

Far Cry 3: Blood Dragon Review

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Far Cry 3: Blood Dragon
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: XBLA (Reviewed), PSN, PC
Release Date: May 1st, 2013
Price: 1200 MS Points (XBLA – Available Here$21.95 (PSN) $17.95 (PC – Digital) $19.95 (PC – Retail)

Overview

Far Cry 3: Blood Dragon, at first, seemed like a well-crafted, committed April Fools’ joke. But, the registration with the Australian Classification Board quickly proved it to be a real title. A standalone game, Blood Dragon is built on the Far Cry 3 base/engine, but provides an entirely different experience… a “VHS reality” set in the “future”; 2007, where “the apocalypse has had an apocalypse”. Blood dragons roam the land, genetic experimentations are the norm and Sgt. Rex Power Colt has been rebuilt into a Mark IV Cyber-Commando post Vietnam War II. Is there any reason why you shouldn’t play this?…

Story

“From the radioactive ashes of North America, a new breed of soldier is reborn!” Sergeant Rex Power Colt – yes, that’s his name – perished in battle, but was reborn million dollar man style (or “10 million credits” man according to Rex) as a Mark IV Cyber-Commando. Alongside his partner T.T. ‘Spider’ Brown, who experienced the same process, Rex is given a mission by their director – HUD – to infiltrate an enemy bunker and download intel of their operations. But not before he goes through some “re-calibrating”. Brown doesn’t need any re-calibrating, exclaiming “I’m damn near perfect. Men want to be me…” to which Rex quips “And you want to be with men…yeah, I got it.”

Soon enough, the team realise the “black sector threat” they’ve been tasked with gathering info on is Colonel Ike Sloan…looks like a Vietnam War II reunion. Turns out Sloan has gone rogue, commanding an army of cyber-soldier called the “Omega Force” – all made in his image, his genetic/cybernetic code being a template for their creation. Things get hairy quick and the infiltrators get captured, resulting in Brown’s death at the hands of the Colonel. Rex vows revenge and finds an unexpected ally in Dr. Elizabeth Darling – a woman working side by side with another doctor (Carlyle) for the tyrant, but who despises him and wants to turn the tables.

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Of course, the ante has to be upped to a larger scale with some plan for world domination, and Sloan does not disappoint. The stakes get higher and higher with Rex promising; “It’s Sloan’s bedtime, and I’m gonna tuck him in…under six feet of dirt!”. The main story takes place over 7 missions, each ramping up in its levels of ridiculousness. So many 80s action-film tropes are touched upon during the journey including the “lost memory” and “kidnapped lover”. Even if you’re not a child of the 80s, but are familiar and have an appreciation for those films, you will equally appreciate the hammy brilliance delivered here.

Gameplay

As mentioned, the basis for the gameplay of Blood Dragon is Far Cry 3. Most of the mechanics remain in tact, with a sole, minor omission: the ability to fix your car’s overheated/damaged engine (rarely used it anyway). Now, there are additions in the formula, and it goes without saying that new weapons feature. Many aspects of the game have been altered to fit the motif as well, although mostly cosmetic; you know regenerate health with “nano-meds”, your binoculars have been replaced by your “cyber-eye” and those distracting rocks you carried in your pockets…are now dice. Yes, dice…

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Scientists are the equivalent to the Rakyat of Far Cry 3, as are garrisons (huge and walled in, with “mega shields” and the familiar alarm system) to outposts. Some Omega Force soldiers throw “molotoxes” – a high-tech version of the molotov that has the same effect and does the same amount of damage. And the animals have all been mutated to some degree. There are 14 species in total: Black & White Tiger, Blood Dragon, Boar, Cyber-Shark (already sold on that one, huh?), Demon Crow, Devil Goat, Glowing Moray Eel, Mutant Buffalo, Mutated Cassowary, Mutated Turtles, Neon Snakes, Robo-Crocs (icing on the cake) and Robo-Dogs.

There are 12 weapons all up, including throwables: A.J.M 9 (“built and named in honor of a fallen DPD cop who fell in the line of duty fighting the creeps of the Detroit mega-slums and industrial wastelands”), Fazertron (heavy machine gun), Kobracon (sniper), Galleria 1991 (shotgun), Bow (“but a bow isn’t the future!…STOP WHINING! That’s why we put neon on it, because neon is the future. Hence, this is a bow of the future!”), Terror 4000 (gattling gun), Flamer, Killstar (futuristic wrist laser), Grenade, Molotox, C400 and Mine (“someone’s gotta be walking around thinking “legs should start at the knees”, so they invent the mine. Or maybe they just didn’t like people. Either way, whoever made them was a dick”).

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Different from Far Cry 3, your skills are now set with each new level reached (up to 30) gaining you an additional ability or health bar. Abilities are the same, such as the Grenade Takedown and Running Reload. And instead of throwing a knife in a chain takedown, Rex throws a shuriken…bad-ass! Predator’s Path and Hostage Rescue missions return with similar stipulations. One Predator’s Path mission was particularly awesome and nostalgic as it quested me with exterminating some turtles in the sewers. I travel below to find pizza boxes strewn all over. I can’t ruin the surprise, but the mission isn’t as routine as you’d expect…your reflexes better be on point.

There are numerous collectibles that, once a certain number are found, will unlock weapon upgrades available for purchase in Science Vending Stores. Kill one of each of the 12 specified types of animals to periodically unlock unique ammo rounds. There are 32 TV Sets, 10 of Carlyle’s Notes and 12 VHS Tapes from “a different era of action films” that adopt the same reward system. The latter two types can be read, with the notes providing humorous diary accounts of Carlyle’s work in the field, and the VHS Tapes holding made-up movie synopses. Even the “Story” description in the pause menu’s User Manual tab is of a fabricated film, and not the game itself! Nice, cheeky touch.

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Finally, I must detail the Blood Dragons’ gameplay implications/involvement. They are pretty much as blind as a bat, but react to noise so you must stealthily crouch-walk past them if you intend to avoid them. They are deadly; think Big Daddies in Bioshock. They shoot lasers from their eyes and no one knows why! That purple streak on their underside in the image above is their weak spot, although it is fairly hard to hit unless they rear up. And they are the source of Sloan’s enhanced cybernetics; more specifically, their blood is the key. He drank their blood like a vigor, and ordered his enslaved scientists to synthesis it for use on human foot-soldiers…

Those experiments didn’t work out so well, which is evident in later encounters with “the running dead”; botched experiments that effectively turned the human guinea pigs into mad zombies (Chargers in Far Cry 3). So obviously, these dragons’ blood is a powerful commodity. Sloan’s men figured out how to control the beast with “brain cages”…but they can be shot off. They are attracted by “cyber-hearts”, which you “pilfer” from dead enemies and throw ala the dice. Mega Shields keep them out, but not their laser attacks. And those shields can be deactivated in a strategic move to attack and capture a garrison. As long as you don’t cross them, they are potentially great allies, specifically the one met in the final story mission. Let’s just say Skyrim isn’t the only recent game where you can ride a dragon.

Visuals

Bathed in neon blues, reds, purples and greens, Blood Dragon‘s colour scheme immediately reminds of a film like Tron. But graphically, the game is detailed and rendered realistically, like Far Cry 3. There are many visual tropes to note that tie into the retro/post-apocalypse theme, such as the developing mushroom clouds in the distant backdrops, the constant lightning strikes and moody, burgundy skies. Colour is also heavily involved in identifying good vs evil – even parts of the blood dragons glow to display their current state: blue meaning docile, yellow meaning aware and red meaning aggressive.

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The menus/text boxes that pop-up (for tutorials and such) are very reminiscent of old MS-DOS text interfaces. Loading screens are presented in 4:3 aspect ratio with vertical black bars filling out the rest of the screen and say “Tracking” at the bottom with a meter that moves left to right as the image’s white noise factor changes, much like a VHS/Television being tuned. Cut-scenes are presented almost in a cinemascope ratio in the centre top half of the screen (artistic choice). There’s also a filter in place in-game that overlays scan lines – although subtly – as if the game were recorded and being played back on a VHS tape. It’s like being transported back in time; the team at Ubisoft Montreal did a great job here.

Audio

Unbelievable on all fronts; I can not gush enough about how amazing the voice work by Biehn and the supporting cast and the soundtrack by Melbourne duo Power Glove are. The dialogue had me in stitches at times for how cheesy and schlocky it was. “Doc, I’m at the Dam…God DAM it’s big!” is a good example, along with this cutscene conversation between Rex and Dr. Darling when she offers to inject him with a super-powered serem: “I swore an oath to a special lady… (“Your wife?”)… No, Lady Liberty! And she taught me winners don’t take drugs!”. Rex also has a propensity for a few choice four-letter words; I lost track of how often he swears – the reason for the games R18+ rating.

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Power Glove should be on everyone’s radar after this. This must have been a sort of dream project for them to contribute to as the style is exactly within their wheelhouse. The heavy electronic drums, pulsing synthesisers/base and electric guitar hit the right note and tone throughout the game. The prologue cut-scene music, that I discovered is called Warzone, opens with a Terminator-esque drum-pattern that gets the blood pumping. It’s easy to assume Blade Runner, Escape from New York and the like were large inspirations to Power Glove. You can still tell it’s a modern production though. The general combat music also calls to mind Mortal Kombat (there’s even a reference to the series in-game at one point with “Test your might!” being spoken by an ominous voice).

Overall

Far Cry 3: Blood Dragon is 8 hours of kick-ass, nostalgic entertainment for less than $20! What else needs to be said? 80s action star Michael Biehn? Check! Awesome retro music? Check! Neon? Check! Dragons that shoot lasers from their eyes? Check! Robocop‘s Auto-9 pistol? Check! Teenage Mutant Ninja Turtles reference? Check! Need I go on? I think not…buy the game. If you don’t, then in the words of Sloan by way of Vaas; “Now, that right there is the definition of insanity.”

10-0-capsules-out-of-10

 Capsule Computers review guidelines can be found here.