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Mortal Kombat: Komplete Edition now Available in Australia

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Australian Mortal Kombat fans can finally rejoice, as Warner Bros. Interactive Entertainment are extremely pleased to announce that Mortal Kombat: Komplete Edition (our review) is out now Down Under on the PlayStation 3 and the Xbox 360.

Mortal Kombat: Komplete Edition offers a content-rich version of 2011’s acclaimed Mortal Kombat, which has sold more than four million units worldwide and was named 2011’s Fighting Game of the Year by Game Informer Magazine, Spike TV Video Game Awards and the Academy of Interactive Arts and Sciences.

Mortal Kombat: Komplete Edition brings all the award-winning content together for the ultimate experience, delivering the original, critically acclaimed game along with all previously released downloadable content (DLC). The DLC includes fan-favourite warriors Skarlet, Kenshi and Rain, as well as the infamous dream stalker Freddy Krueger. The game also provides 15 Klassic Skins and three Klassic Fatalities (Scorpion, Sub-Zero and Reptile).

Creative Director at NetherRealm Studios, Ed Boon said;

The team at NetherRealm is thrilled to have the Mortal Kombat: Komplete Edition launch in Australia. The inclusive experience in the Komplete Edition delivers the adrenaline-pumping, action-packed fighting that sets the Mortal Kombat franchise apart.

Mortal Kombat: Komplete Edition is, infamously, rated R18+ and is finally available in Australia for $39.99 on the PlayStation 3 and Xbox 360.

BattleBlock Theater Devs take on World at their own Game

So obviously you’ve heard of the new game from The Behemoth called BattleBlock Theater, if you haven’t educate yourself. Well, now that we’re all sure you know about BattleBlock Theater, it seems this Thursday will be the day perfect day for players to explore the Multiplayer Arena mode of the game. Why you ask? Because that’s when The Behemoth themselves will be going at it against all the rest of the world.

Hmm, thinking about it, perhaps players should get started right away on the multiplayer, so they can be a little more experienced when having to face down the likes of The Behemoth. Interested in watching or questioning the devs over playing against them? Well fine, but that doesn’t mean you have to miss out on the festivities, as the devs will also be hosting a live stream of the event on their Twitch TV Channel where players can ask and comment away.

So be sure to secure the date, as Thursday The Behemoth will be going fist to face in BattleBlock Theater against everyone they meet from 3:30 until 4:30 PST. Cycling between three devs playing and chatting amongst six other devs, it is sure to be a grand affair.

Mars: War Logs Review

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Mars: War Logs
Developer: Spiders
Publisher: Focus Home Interactive
Platforms: PC (reviewed), PS3, 360
Release Date: April 26, 2013
Price: $19.99 – Available Here

Overview
I find it bizarre that around the same time I began playing this a private Dutch organisation started accepting applicants for a one-way trip to the Red Planet, a colonisation effort set to launch in 2023. Mars: War Logs is the latest in our long-running fascination with the close neighbour, and by now I’m beginning to think that planting our feet down on the surface is probably not the best idea.

Focus Home Interactive’s action RPG follows the conventions of the successful, conversation-driven formula that gamers have appreciated in some of the bigger titles over the years. Here we have an ambitious, cyberpunk offering built on a relatively tight budget but with an attractive price tag to match. Is it worth the six month voyage and getting dusty over? Pack some clothes, oh and no need for a pressure suit, they can breathe over there now.

Story
Mars: War Logs is set in the future, in a time long after Mars was partially terraformed for human colonists and a century since the planet’s society lost its semblance of order. Amidst all this chaos there are “guilds”, companies managing the most precious resource, water. They also happen to be at war with each other. A young soldier, named Innocence, from the guild of Aurora finds himself a prisoner of war of the enemy guild, Abundance.

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The player is almost led to believe they’re taking on the role of this kid but instead he is the voice of the story, the keeper of these “war logs” and a companion to the player’s character, Roy. Roy, known as Temperance in Aurora, is a prisoner himself and gives off the impression of a certified badass with a mysterious past. He also wields lightning, an ability limited to the mysterious guild-serving Technomancers who seem to be at odds with you at every turn. What follows is a dramatic prison escape and a decision to choose sides later on as is fitting for a western RPG these days. The best way to describe the actual storytelling is it’s like a diary being read out to you, interspersed with fairly B-grade narrative points.

It’s a solid storyline that doesn’t take risks. Nothing really raises eyebrows (other than Innocence almost getting deflowered by a prison welcoming) and you follow the breadcrumbs to a slightly rushed ending. The dialogue is fairly crude but satisfactory enough to propel the narrative forward. Ultimately, while the setting on Mars and the background of how things came to be is intriguing, the story is unlikely to captivate an audience in a memorable fashion.

Gameplay

It’s clear that gameplay mechanics are the focus of Mars: War Logs. The game ticks off all the areas on the WRPG list: a main quest line, side quests, various hubs (that while serve their purpose aren’t explorable much), conversations with clear-cut moral choices along with skill trees and a weapon upgrade system. Combat is a very intimate affair, as you’ll be cracking skulls more often than not. It’s also not exactly easy either, especially starting off, and you’ll find charging and button mashing rarely works. I was repeatedly swarmed by enemies before mastering the block, counter and evade moves. Sneaking is always an option throughout the game, and although you’d be hard-pressed to sneak past the whole game, it provides a very helpful way of hitting first and dealing more damage.

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Weapons primarily consist of crude melee objects like pipes which you can upgrade as long as upgrade slots are available, and it’s a nice touch seeing how these weapons change appearances. Ranged nail guns and explosives can be used, but have very limited ammo and work as a skill you unleash rather than tote as a weapon. Electric Technomancy is like magic in any other RPG, it consumes your “Fluid” allowing limited use but it slowly regenerates and can be increased with skills and item upgrades. Thankfully it’s really satisfying to use, providing a welcome way of putting distance between your enemies and frying them in the process.

Romance options are all here and no different to what you’d normally find in a WRPG. At one point Mary, a potential lover, just recovered from trying to kill me before asking if I want to sleep with her. It almost seems like an obligatory feature they wanted to include, rather than anything meaningful. Needless to say the event was typical of a love scene in a game – a quick embrace followed by some touching then fade to black.

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The skill tree will be familiar to anyone who has played The Witcher 2, as it’s almost identical complete with a branch for Technomancy that is locked until a certain part of the game is reached. That’s not a bad thing, as it’s a system that works remarkably well and isn’t too complicated nor simple. There’s plenty of upgrade parts and items to scavenge in the game world, and you’ll find yourself methodically searching scrap heaps and bodies for them. Although the Mars setting is fairly gritty and realistic the NPCs simply don’t react to what’s going on. For example there’s a massive battle raging in the street between the player and soldiers with Technomancers. But the people on the streets continue on as they were. You can hardly blame the AI, but it does break the immersion a lot.

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Visuals
We’re nearing the end of this generation and many of us have been spoiled by fancy tech demos and trailers of the future. From a technical point of view, the  graphics of Mars: War Logs are satisfactory but hardly anything to write home about. There is only so much a team can do for a downloadable title that tries to go toe-to-toe with the heavyweights of the genre.

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Having said that, you hardly notice the graphics while you’re playing as the engine merely serves as a vessel for all the quests, combat and conversations in the game. It never tries to thrust itself into your face. It’s just there, fully aware of its limitations and modest about it. The animations are smooth however, and everything falls into place during combat. As awesome as it would be, it’s too much to ask for a particle system that can generate dust storms and the sort. The art style though is definitely one with a gritty and cyberpunk feel, and the concept art behind this project is pretty outstanding.

Audio
Maybe one of my biggest complaints for Mars: War Logs is the sound as a whole. When a game doesn’t amaze visually, it’s often clever sound design and music that really sets it apart and makes the experience memorable. The game, however, is just too quiet. Maybe sound doesn’t travel far on Mars but other than the player and the NPC they’re talking to, you can’t really hear a thing except a very soft wind. The typical sounds of a prison camp, or a market, simply aren’t there. I found myself alt-tabbing frequently to put music on as running between locations with hardly any in-game music or sound effects is not fun, at all.

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The voice-acting here isn’t stellar, but it does the job and some of the lines are genuinely funny at times. When a lot of action is happening though, the voice volumes don’t really match the visuals. For instance, a character yelling as they move away from the screen sounds just like they are next to you in the recording studio rather than outdoors.

Overall
Despite the quirks and rough coat of paint, Mars: War Logs is still a worthy effort. Anyone who enjoys WRPGs like Mass Effect, The Witcher and Dragon Age will find something to take from here even if it’s all been done before. One thing that surprised me was the almost complete lack of bugs. Normally we find glitches and even game-breaking bugs in AAA titles, but War Logs is almost rock solid.

At the end of the day this a downloadable title at value price, but one that offers a pretty robust, action RPG experience. The game follows conventions almost too much though, and in the future I’d love to see the team carve out an RPG that stands apart from the crowded market. In the meantime, welcome to Mars and enjoy your stay.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Kick Cyber-Ass Today in Far Cry 3: Blood Dragon

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Ubisoft
are pumped to announce that their standalone retro-futurist, cyber-shooter Far Cry 3: Blood Dragon is now available for digital download on PC for $17.95, Xbox LIVE Arcade for the Xbox 360 (1200 Microsoft Points), PlayStation Network for $21.95 and retail PC for $19.95. Our review went up this morning. Here’s an official description:

Developed by Ubisoft Montreal, Far Cry 3: Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future! As Sergeant Rex Colt, you are “part man, part machine, all American”; a state-of-the art Mark IV cyber-commando on a mission…of vengeance. You’re out to bring down your old commanding officer and his battalion of ruthless killer cyborgs and you’ll stop at nothing to get the job done. Hollywood action icon Michael Biehn (The Terminator, Aliens, and The Abyss), returns in this explosive 80s style sci-fi vision of a dark future. Turn off your VCR, plug in your video game cabinet, and get ready to experience all of the thrills of Far Cry 3: Blood Dragon.

The soundtrack by Power Glove (whom I could not say enough good things about in our above-linked review) is available on iTunes for $16.99 and is also offered with the PC retail version releasing on May 2nd. Check out the launch trailer – “Robo-Balls to the Wall” – below.

Nnooo Receives Playstation 4 Developer Approval

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YES! Well, sort of…we are on the right track. Developer Nnooo has received Playstation 4 developer approval, as is already conjuring up some love for the new console. Now, for those unfamiliar, Nnooo worked previously on escapeVektor for the Playstation Vita.

“It’s exciting to be developing for a new generation of consoles,” said Nic Watt, Creative Director at Nnooo. “We’re delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible.”

Nnooo is currently developing a new game which is expected to be released across multiple platforms, including the PS4 and PS Vita.

“We’re still at an early stage of development of our new game,” said Watt. “We don’t want to announce anything until we are more advanced with the project. Hopefully we’ll be able to say something about it around the middle of the year.”

Pretty exciting stuff. I think the quote says it well enough, but stay tuned as this little dev should be dropping some bombs come mid to late 2013.

LEGO Marvel Super Heroes Sneak Peak Trailer Shows Team in Motion

The last time there was any new information on Traveller’s Tales Games (TT Games) and Warner Bros. newest addition to the LEGO series of games, LEGO Marvel Super Heroes, it was to show off the characters in their new LEGOfied forms. This was definitely great to see, as character designs are sometimes the most impressive thing about LEGO games, a zen of minimalism and flare.

What new information they have for players this month takes it to the next logical step, as a Sneak Peak Trailer shows more of the little guys in motion. Though as a sneak peak the trailer doesn’t show much more than we’ve already known, as it focuses on the characters that were already confirmed, i.e. Spider-Man, Thor, Wolverine, Hulk, Deadpool, etc. The trailer does give a taste of the voice acting for LEGO Marvel Super Heroes though, which players can check out just below.

Brief but informative, really the only question the trailer leaves is, was the narrator just a narrator or in fact Nick Fury? Anyway, Stark is correct about needing a bigger team to take on the threat they’ll be facing (Galactus much?), which luckily LEGO Marvel Super Heroes will feature a roster of 100+ characters to play as when it releases in Fall (or Spring in Australia) for the Xbox 360, PlayStation 3, and Wii U consoles; Nintendo DS, Nintendo 3DS, and PlayStation Vita handhelds; and last but not least PC.

Nintendo adds Download Play to Several Virtual Console Titles on the 3DS

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If you happened to be an ambassador or have purchased a good number of downloadable classics on the 3DS, this news is for you. Starting this week – or on May 3rd to be exact, many two player virtual console titles will add in download play, allowing a second owner of a 3DS to download the game temporarily to join in on some two player gaming. This week, Balloon Fight, Yoshi, Super C, and Ice Climber have all appeared and will be the first selected for the update.

If that wasn’t sweet enough, the AU is also getting Pac-Man (NES) and Mega Man this week on the Wii U, and Zen Pinball 2 and all of it’s glorious tables can be downloaded via the free trial service. Yes, the Australian eShop is lacking, but with these retro favorites, you guys down under are getting there. Open up that 3DS this Friday and start your downloading!

Deadly Premonition: The Director’s Cut now available in North America

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Today gamers across North America have a chance to play a hidden gem of a game that has been polished up and given a Director’s Cut version. The game I’m speaking of is of course Rising Star Games’ Deadly Premonition: The Director’s Cut which was just released today on the PlayStation 3 in North America.

Deadly Premonition: The Director’s Cut takes the original experience offered to fans by Swery and enhances it with an additional scenario, HD graphics, better controls and more. For those who don’t know, Deadly Premonition follows special agent Francis York Morgan as he investigates a brutal murder in a small country town in America. However when things take a supernatural twist, York may be in for more than he bargained for. At least he can always take a break for some coffee right?

Bowers & Wilkins Release new P3 Headphones in Blue

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Bowers & Wilkins announced the release of their P3 on-ear headphones in a new bold blue colour today. The headphones are light weight and can be folded for mobile users on the go. The cables can be be replaced with one of two possible cables, one designed for the iPhone and one designed for all mobile phones and MP3 players. The ear pads are also replaceable. Bowers & Wilkins have tuned the headphones to their signature balanced sound.

The Bowers & Wilkins P3 is available at Harvey Norman, JB HiFi, Myer, DJs, Apple and selected B&W specialist stores for $269.95 AUD in blue, black, and ivory.

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Red Crow Mysteries: Legion Review

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Red Crow Mysteries: Legion
Developer: Cateia Games
Publisher: G5 Entertainment AB
Platforms: iOS (iPod Touch, iPhone, iPad), PC, Mac (reviewed on iPod Touch)
Release Date: 1st May 2013
Price: Free – Available here

Overview
“My name is Legion; for we are many.” – Gospel of Mark, 5:9
Enter a world of intrigue and the supernatural. Fight against an oncoming evil that will threaten the world. Prove yourself to the spirits beyond…By working out how to open that door.

Story
You are Mum’s daughter (there aren’t any names given, work with me here) and you have a gift. Possessing the power to see the dead, or another dimension, or both…it’s a little vague. Regardless, you awake in your room and speak with Mum, who’s a ghost, who sets you on your quest. The puzzles throughout the game, like opening a door and solving a sliding tile game, are apparently tests. You must prove yourself strong of mind and character in order to train to face Legion. An ancient evil, Legion has been consistently defeated each time he tries to take over the world, or destroy it (not sure). Like your Mother and Grandfather before you, you must stop Legion. To be honest I’m not sure why there even is a story, it really doesn’t come into play. Apart from a few mentions, nothing you do sheds any light on the situation. You are “Chosen” and for some reason figuring out how to reach that coin will prepare you to fight the Devil/Legion guy. Not to spoil for anyone interested, but the game ends on, not so much a sour note as a flat one. The game seems to be trying to build a world, but they’re using the wrong tools. A game like this really isn’t designed for a plot as inherently complex as “save the world from the forces of evil.”

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Gameplay
A classic escape the room/hidden object style puzzle game. Each room contains certain objects which are required to progress. Some objects are more obvious, and sensible, than others, such as finding a key to open a door or fuses for a fusebox. As the game progresses and you get into the swing of things the puzzles get more difficult. Sometimes it is required to combine items, like adding soap to water or bullet to gun, both real examples. In addition to these are more traditional puzzles, such as tile sliding. These more in depth puzzles generally guard an object needed to proceed. The game does have three difficulty setting (Easy, Casual and Hard) and each vary the amounts of hints provided. Objects can be set to sparkle after a time of inactivity and each area can bring up a list of what hasn’t been found yet. There is also a hint meter that recharges after a set period of time, providing directions and “suggestions” of item combinations. As you play each puzzle section, a solve meter fills and gives you the option to skip said challenge if you can’t, or don’t want to, complete it.

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Audio and Visuals
The visuals of this game are okay, not that there’s much to look at apart from rooms. The characters that are shown are single frame 3D figures, who look like they come from a flash game. Due to the “scary” nature of the game the areas are generally dark. This doesn’t always help when finding clues. Without the clues active it can be incredibly hard to see what you need to collect. The size of the screen (I played it on the iPod Touch) can be a problem for the same reasons, especially when finding small or out of the way items, though the zoom feature helps to some degree.

The audio of the game is pretty repetitious. Basic “ominous” music plays throughout the entirety of the game, setting the backdrop for the story. The hints also have sound effects, just in case you can’t see it you can hear the sparkles. The characters themselves are actually voice acted, which was a nice touch. Though the voices aren’t the worst, they’re not exactly memorable. Mum has a calm peaceful voice as opposed to the creepy, near monotone voice of Legion, though both lack expression. A few stock standard sound effects are also thrown in, like a creaky door and ominous crow.

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Overall
It’s an okay game. The world threatening, “part of something bigger than you” style plot seemed out of place in an escape the room puzzle game. The actions of the game didn’t lend to the story at all, other than some minor exposition from the Mum there isn’t any plot development. The game was decent for a puzzle game, it was interesting and challenging, though some situations definitely benefit from the hint system. Overall, I’m sure you’ll enjoy it if you are a fan of this specific genre. Play it for the puzzles, not the story because well, there really isn’t one.

5-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.