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Strike Suit Infinity Released

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Following the the multiplayer based Strike Suit Zero, Born Ready Games released the single player score chaser Strike Suit Infinity today. Players will need to manage reinforcements while participating in dog fights for a spot on the leaderboard. Between the endless rounds, players will be able to upgrade their Strike Suit, improving their chances of survival in the next round. The game has three Strike Suits to pilot and a variety of weapons to arm equip.

Strike Suit Infinity is available for $6.99 USD on Steam. Those who own Strike Suit Zero can buy the game at a 50% discount until May 30th. Check out our review for the game here.

Blade Symphony Begins Early Access on Steam

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Puny Human Games brought their skill based melee combat game Blade Symphony to Steam’s Early Access program today. Blade Symphony is currently in closed beta after two months of a special closed beta for their Kickstarter supporters.

Blade Symphony features 1v1, 2v2, and free for all combat and is developed by the team behind the mod Source Dystopia. The game was originally released as a testing beta in February 2011 and has since grown into a full blown multiplayer game inspired by Jedi Knight 2’s combat.

Blade Symphony can be purchased on Steam or through Puny Human Games’ official website. The game is available for Windows PCs.

Son of Nor Kickstarter Kicks Off

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Austrian indie devs Stillalive Studios began their Kickstarter campaign for their upcoming action adventure game Son of Nor. The team is seeking $150,000 to complete their game. They hope to deliver an eight hour campaign with several smaller challenge maps. The game will support both singleplayer and multiplayer co-op.

Son of Nor is a physics based action adventure game set in an open desert. Player’s spells and abilities will affect the desert, allowing players to use the environment to their advantage and solve physics based puzzles. Stillalive Studios hope to release Son of Nor for June of 2014 for Linux, Mac, and Windows.

Jagged Alliance:Flashback Kickstarter Backers Receive Classic Pack For Free

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Danish development studio Full Control announced today that it has partnered with Humble Bundle to give each backer of the Jagged Alliance: Flashback Kickstarter campaign a copy of the limited edition Jagged Alliance Classic Pack. Backers who have contributed $5 or more will receive a collection of classic Jagged Alliance titles.

All Jagged Alliance Classic Packs will be distributed through Humble Bundle a few weeks after Kickstarter funding is successfully reached. The DRM free Windows, Mac and Linux versions of Jagged Alliance: Flashback will also be shipped through Humble Bundle to backers who pledged $25 or more upon commercial launch of the title in 2014. To contribute funds and qualify for the Jagged Alliance Classic Pack, please visit the Kickstarter page.

Thomas Lund, CEO of Full Control said, “We are excited to be able to offer our Kickstarter supporters this valuable, limited edition Classic Pack to keep them entertained during the full development phase of Jagged Alliance: Flashback. Humble Bundle is a great partner, and we are grateful for their support during the funding phase of what we know will be an excellent addition to the Jagged Alliance brand.”

Since the Kickstarter campaign has launched, funding currently stands at over $104,000 over the first seven days. Any pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.

Warface: Open Beta Released in South Korea

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Crytek’s free-to-play PC First Person Shooter, Warface, could be seen enjoying continued success early this week as the game entered an Open Beta phase to players in South Korea, following the success of the Closed Beta in September of 2012. Leading online publisher NEXON Co. Ltd is handling the organization of the release.  The Korea based publisher specializes in free to play online games.

Since the launch earlier this week, Warface has proven a hit with South Korean players and received an award in the category of “Best FPS” at the 2012 G-Star expo by popular Korean gaming site, Inven.

Jung-Bae Lee, Director of Publishing at Nexon, shared his comments on the latest release: “Warface is finally launching in Korea …We will challenge the FPS game market with the game’s unique content and strive to match the expectations of Korean gamers waiting for an authentic FPS game.”

The news that Warface is entering its Open Beta phase in South Korea swiftly follows recent reports that the game succeeded in drawing in nine million users during its first year of play in Russia.

Auto Club Revolution Officially Launches

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Eutechnyx’s free to play racing game Auto Club Revolution reached a major development milestone today, going live after spending a 13 months in open beta. To celebrate the milestone, a new rebranding campaign has been launched. As a thanks to those who participated in the 2.5 million races during open beta, testers will receive a special Auto Club Revolution paint scheme.

Eutechnyx Chief Commercial Officer, Darren Jobling said, “From the initial closed beta launch right through to our commercial release we’ve been taking our lead from the game’s beta test players adding and changing features accordingly, don’t expect this to change now that we’re in commercial release.  Our teams have long term plans for new content, new features and new initiatives which will cement Auto Club Revolution’s position at the top of the pile.”

Eutechnyx has partnered with auto industry companies like Continental Tires and BMW M Sport to build a a realistic free to play racer. The game is available here.

Far Cry 3: Blood Dragon Review

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Far Cry 3: Blood Dragon
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: XBLA (Reviewed), PSN, PC
Release Date: May 1st, 2013
Price: 1200 MS Points (XBLA – Available Here$21.95 (PSN) $17.95 (PC – Digital) $19.95 (PC – Retail)

Overview

Far Cry 3: Blood Dragon, at first, seemed like a well-crafted, committed April Fools’ joke. But, the registration with the Australian Classification Board quickly proved it to be a real title. A standalone game, Blood Dragon is built on the Far Cry 3 base/engine, but provides an entirely different experience… a “VHS reality” set in the “future”; 2007, where “the apocalypse has had an apocalypse”. Blood dragons roam the land, genetic experimentations are the norm and Sgt. Rex Power Colt has been rebuilt into a Mark IV Cyber-Commando post Vietnam War II. Is there any reason why you shouldn’t play this?…

Story

“From the radioactive ashes of North America, a new breed of soldier is reborn!” Sergeant Rex Power Colt – yes, that’s his name – perished in battle, but was reborn million dollar man style (or “10 million credits” man according to Rex) as a Mark IV Cyber-Commando. Alongside his partner T.T. ‘Spider’ Brown, who experienced the same process, Rex is given a mission by their director – HUD – to infiltrate an enemy bunker and download intel of their operations. But not before he goes through some “re-calibrating”. Brown doesn’t need any re-calibrating, exclaiming “I’m damn near perfect. Men want to be me…” to which Rex quips “And you want to be with men…yeah, I got it.”

Soon enough, the team realise the “black sector threat” they’ve been tasked with gathering info on is Colonel Ike Sloan…looks like a Vietnam War II reunion. Turns out Sloan has gone rogue, commanding an army of cyber-soldier called the “Omega Force” – all made in his image, his genetic/cybernetic code being a template for their creation. Things get hairy quick and the infiltrators get captured, resulting in Brown’s death at the hands of the Colonel. Rex vows revenge and finds an unexpected ally in Dr. Elizabeth Darling – a woman working side by side with another doctor (Carlyle) for the tyrant, but who despises him and wants to turn the tables.

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Of course, the ante has to be upped to a larger scale with some plan for world domination, and Sloan does not disappoint. The stakes get higher and higher with Rex promising; “It’s Sloan’s bedtime, and I’m gonna tuck him in…under six feet of dirt!”. The main story takes place over 7 missions, each ramping up in its levels of ridiculousness. So many 80s action-film tropes are touched upon during the journey including the “lost memory” and “kidnapped lover”. Even if you’re not a child of the 80s, but are familiar and have an appreciation for those films, you will equally appreciate the hammy brilliance delivered here.

Gameplay

As mentioned, the basis for the gameplay of Blood Dragon is Far Cry 3. Most of the mechanics remain in tact, with a sole, minor omission: the ability to fix your car’s overheated/damaged engine (rarely used it anyway). Now, there are additions in the formula, and it goes without saying that new weapons feature. Many aspects of the game have been altered to fit the motif as well, although mostly cosmetic; you know regenerate health with “nano-meds”, your binoculars have been replaced by your “cyber-eye” and those distracting rocks you carried in your pockets…are now dice. Yes, dice…

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Scientists are the equivalent to the Rakyat of Far Cry 3, as are garrisons (huge and walled in, with “mega shields” and the familiar alarm system) to outposts. Some Omega Force soldiers throw “molotoxes” – a high-tech version of the molotov that has the same effect and does the same amount of damage. And the animals have all been mutated to some degree. There are 14 species in total: Black & White Tiger, Blood Dragon, Boar, Cyber-Shark (already sold on that one, huh?), Demon Crow, Devil Goat, Glowing Moray Eel, Mutant Buffalo, Mutated Cassowary, Mutated Turtles, Neon Snakes, Robo-Crocs (icing on the cake) and Robo-Dogs.

There are 12 weapons all up, including throwables: A.J.M 9 (“built and named in honor of a fallen DPD cop who fell in the line of duty fighting the creeps of the Detroit mega-slums and industrial wastelands”), Fazertron (heavy machine gun), Kobracon (sniper), Galleria 1991 (shotgun), Bow (“but a bow isn’t the future!…STOP WHINING! That’s why we put neon on it, because neon is the future. Hence, this is a bow of the future!”), Terror 4000 (gattling gun), Flamer, Killstar (futuristic wrist laser), Grenade, Molotox, C400 and Mine (“someone’s gotta be walking around thinking “legs should start at the knees”, so they invent the mine. Or maybe they just didn’t like people. Either way, whoever made them was a dick”).

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Different from Far Cry 3, your skills are now set with each new level reached (up to 30) gaining you an additional ability or health bar. Abilities are the same, such as the Grenade Takedown and Running Reload. And instead of throwing a knife in a chain takedown, Rex throws a shuriken…bad-ass! Predator’s Path and Hostage Rescue missions return with similar stipulations. One Predator’s Path mission was particularly awesome and nostalgic as it quested me with exterminating some turtles in the sewers. I travel below to find pizza boxes strewn all over. I can’t ruin the surprise, but the mission isn’t as routine as you’d expect…your reflexes better be on point.

There are numerous collectibles that, once a certain number are found, will unlock weapon upgrades available for purchase in Science Vending Stores. Kill one of each of the 12 specified types of animals to periodically unlock unique ammo rounds. There are 32 TV Sets, 10 of Carlyle’s Notes and 12 VHS Tapes from “a different era of action films” that adopt the same reward system. The latter two types can be read, with the notes providing humorous diary accounts of Carlyle’s work in the field, and the VHS Tapes holding made-up movie synopses. Even the “Story” description in the pause menu’s User Manual tab is of a fabricated film, and not the game itself! Nice, cheeky touch.

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Finally, I must detail the Blood Dragons’ gameplay implications/involvement. They are pretty much as blind as a bat, but react to noise so you must stealthily crouch-walk past them if you intend to avoid them. They are deadly; think Big Daddies in Bioshock. They shoot lasers from their eyes and no one knows why! That purple streak on their underside in the image above is their weak spot, although it is fairly hard to hit unless they rear up. And they are the source of Sloan’s enhanced cybernetics; more specifically, their blood is the key. He drank their blood like a vigor, and ordered his enslaved scientists to synthesis it for use on human foot-soldiers…

Those experiments didn’t work out so well, which is evident in later encounters with “the running dead”; botched experiments that effectively turned the human guinea pigs into mad zombies (Chargers in Far Cry 3). So obviously, these dragons’ blood is a powerful commodity. Sloan’s men figured out how to control the beast with “brain cages”…but they can be shot off. They are attracted by “cyber-hearts”, which you “pilfer” from dead enemies and throw ala the dice. Mega Shields keep them out, but not their laser attacks. And those shields can be deactivated in a strategic move to attack and capture a garrison. As long as you don’t cross them, they are potentially great allies, specifically the one met in the final story mission. Let’s just say Skyrim isn’t the only recent game where you can ride a dragon.

Visuals

Bathed in neon blues, reds, purples and greens, Blood Dragon‘s colour scheme immediately reminds of a film like Tron. But graphically, the game is detailed and rendered realistically, like Far Cry 3. There are many visual tropes to note that tie into the retro/post-apocalypse theme, such as the developing mushroom clouds in the distant backdrops, the constant lightning strikes and moody, burgundy skies. Colour is also heavily involved in identifying good vs evil – even parts of the blood dragons glow to display their current state: blue meaning docile, yellow meaning aware and red meaning aggressive.

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The menus/text boxes that pop-up (for tutorials and such) are very reminiscent of old MS-DOS text interfaces. Loading screens are presented in 4:3 aspect ratio with vertical black bars filling out the rest of the screen and say “Tracking” at the bottom with a meter that moves left to right as the image’s white noise factor changes, much like a VHS/Television being tuned. Cut-scenes are presented almost in a cinemascope ratio in the centre top half of the screen (artistic choice). There’s also a filter in place in-game that overlays scan lines – although subtly – as if the game were recorded and being played back on a VHS tape. It’s like being transported back in time; the team at Ubisoft Montreal did a great job here.

Audio

Unbelievable on all fronts; I can not gush enough about how amazing the voice work by Biehn and the supporting cast and the soundtrack by Melbourne duo Power Glove are. The dialogue had me in stitches at times for how cheesy and schlocky it was. “Doc, I’m at the Dam…God DAM it’s big!” is a good example, along with this cutscene conversation between Rex and Dr. Darling when she offers to inject him with a super-powered serem: “I swore an oath to a special lady… (“Your wife?”)… No, Lady Liberty! And she taught me winners don’t take drugs!”. Rex also has a propensity for a few choice four-letter words; I lost track of how often he swears – the reason for the games R18+ rating.

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Power Glove should be on everyone’s radar after this. This must have been a sort of dream project for them to contribute to as the style is exactly within their wheelhouse. The heavy electronic drums, pulsing synthesisers/base and electric guitar hit the right note and tone throughout the game. The prologue cut-scene music, that I discovered is called Warzone, opens with a Terminator-esque drum-pattern that gets the blood pumping. It’s easy to assume Blade Runner, Escape from New York and the like were large inspirations to Power Glove. You can still tell it’s a modern production though. The general combat music also calls to mind Mortal Kombat (there’s even a reference to the series in-game at one point with “Test your might!” being spoken by an ominous voice).

Overall

Far Cry 3: Blood Dragon is 8 hours of kick-ass, nostalgic entertainment for less than $20! What else needs to be said? 80s action star Michael Biehn? Check! Awesome retro music? Check! Neon? Check! Dragons that shoot lasers from their eyes? Check! Robocop‘s Auto-9 pistol? Check! Teenage Mutant Ninja Turtles reference? Check! Need I go on? I think not…buy the game. If you don’t, then in the words of Sloan by way of Vaas; “Now, that right there is the definition of insanity.”

10-0-capsules-out-of-10

 Capsule Computers review guidelines can be found here.

Call of Duty: Ghosts release date leaked online

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It looks like that despite Activision trying to wait until May 1st to announce their next Call of Duty game and offering a vague teaser website until then, they can no longer deny the fact that Call of Duty: Ghosts exists.

Today a Twitter user discovered a Best Buy advertisement which not only lists the game for the Xbox 360, PlayStation 3 and PC but also the game’s release date of November 5th. To help add credit to these rumors, a poster was found at Gamestop also listing the game’s release date. Expect to hear much more about the title when it is officially announced tomorrow.

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Metal Gear Rising’s Blade Wolf DLC release date announced

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Today Konami announced when fans of Metal Gear Rising: Revengeance can expect the next piece of DLC to drop for the game in North America and Europe. The Metal Gear Rising: Revengeance Blade Wolf DLC pack will be hitting the digital marketplace on May 14th in North America on both consoles and while the 360 in Europe will receive it on the same day as North America, the PS3 version will be released on May 15th instead. The DLC will be sold at a price point of $6.99 or 560MSP depending on your console of choice.

As for the DLC itself, players will be playing as Blade Wolf, or LQ-84i as he was known before meeting Raiden. The company provided a brief story summary and a number of screenshots, both of which you can find below:

Reactivated by Desperado Enforcement’s leader Sundowner and serving under Mistral, the DLC reveals LQ-84i’s story prior to his battle and eventual partnership with Raiden, and his transformation into Blade Wolf. Players can battle countless enemies using an arsenal of weapons and abilities, culminating in an all-new boss battle.

Black Ops 2 360/PS3 patch adds new game mode and various tweaks

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Today a new update went out for the PlayStation 3 and Xbox 360 versions of Call of Duty: Black Ops 2. The update adds a new Bonus Playlist mode, Arms Race Team Deathmatch that will give players 150 points per kill, which means faster “Scorestreaks.”

Also added is a connection quality survey and a number of multiplayer tweaks which are mostly bug fixes and a little bit of balancing. Check out the full, and long, list of fixes below:

Xbox  360 Updates

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
  • Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
  • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
  • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
  • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
  • Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • Resolved an issue with signing in and out while a film in loading in Theater.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
  • Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

  • Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
  • Players can now board the plane once it’s been built.
  • Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
  • Addressed various zombie pathing issues throughout the map.
  • Fixed an issue where character conversations would overlap with each other.
  • Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
  • Addressed several exploits involving zombie pathing and the zombie shield.
  • Resolved an issue where the game would not end if killed by the Acid Splat.
  • Fixed an issue where players could get stuck behind the Afterlife doors.
  • Resolved various pathing issues where zombies would not path to players behind open doors.
  • Addressed an issue with the electric chairs placing the players underneath the.
  • Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
  • Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

PlayStation 3 Updates

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
  • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
  • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
  • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
  • Resolved an issue where other player’s Combat Records appeared greyed out the first time their Playercard was selected in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • Resolved an issue with signing in and out while a film in loading in Theater.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Addressed an issue where the second player of a Split Screen match would flicker in and out of the stream.
  • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
  • Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.