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Killer is Dead’s latest English trailer introducing Mondo’s girls

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Today Killer is Dead received not only a new Japanese trailer from Kadokawa Games and Grasshopper Manufacture but a new English trailer by XSEED Games as well. These two trailers are practically identical but the Japanese trailer contains an extra bit focusing on Scarlett. Scarlett will be a character that is found in every level and offers players a chance to tackle various challenges that vary by the stage.

Outside of this extra focus, the trailer itself introduces the various girls that will be playing roles in Mondo’s life in Killer is Dead as well as some glimpses of the game’s combat system and even a trip to the moon. Currently Killer is Dead is set to be released on the PlayStation 3 and Xbox 360 sometime in Summer 2013, though the Japanese release date points towards a possible August release.

Marvel Heroes “Iron Man 3” Open Beta Weekend Commencing May 4th

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In celebration of the upcoming U.S. release of Marvel’s Iron Man 3 movie, in theaters May 3rd (out in Australia right now), Gazillion Entertainment will be kicking off a Marvel Heroes “Iron Man 3” Open Beta Weekend. It will commence on Saturday, May 4th at 12:00 PM AEST through Monday, May 7th at 3:00 AM AEST.

As part of the “Iron Man 3” Open Beta Weekend, new players who participate will be able to select an Avenger as their starting hero – including Iron Man, Thor, Hulk, Captain America and Black Widow. There are over 14 different Iron Man armours that will be available in Marvel Heroes spanning the Golden Avenger’s illustrious career in both the comics and movies (Iron Man, Iron Man 2, Iron Man 3, The Avengers).

In order to ensure access to the Marvel Heroes “Iron Man 3” Open Beta Weekend, players can register now at www.MarvelHeroes.com. As the weekend approaches, an email will be sent out with download instructions.

We have a gallery of screenshots directly below. Also check out the Villains Trailer embedded below that.

Michael, Franklin and Trevor GTA V Trailers

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Three brand-new character trailers for the main protagonists of Grand Theft Auto V have just been released by Rockstar Games! Check them all out below or view the trio of trailers combined into one at the very bottom of the article.

Grand Theft Auto V: Michael

Grand Theft Auto V: Franklin

Grand Theft Auto V: Trevor

So, what’d you all think? Absolutely pumped for GTA V like I am. Well, the game comes out this September. Can’t wait to wreak havoc in the pursuit of the American dream. You can see the individual character posters in the gallery directly below.

Trion Worlds Announces Defiance Game and TV Contest

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Trion Worlds is introducing a new type of narrative gameplay for players, following the announcement of merging the two sci-fi universes of the Defiance game on PS3, Xbox 360 and PC and the SyFy TV series in their first transmedia contest.

The competition begins from April 30 – May 12 until 11.59pm and involves contestants outgunning mutants, raiders and 99ers in the Most Wanted: Rogue’s Gallery, as well as battling against other ark hunters in team-based PVP and Shadow War modes in the Most Wanted: Competitor. Registrants must successfully complete both in-game pursuits in order to win a chance to see their characters likeness be artistically portrayed in an upcoming episode of Defiance.

If you are new to the game and still want to enter the competition, check out MMO third person shooter gameplay experience on CC Impact’s episode of Defiance and a comprehensive review of Defiance for more information.

Based on the interrelated elements of the game and TV series, there is no doubt that there will be more transmedia events as new missions, pursuits and storylines are introduced in Defiance.

 

Sherlock Holmes’ Crimes and Punishments powered by Unreal Engine 3

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The next instalment in Frogwares’ Adventures Of Sherlock Holmes series Crimes & Punishments will be a little different from previous instalments (which by the way we reviewed). Mainly because developers Frogwares have swapped out it home-made engine for Epic’s Unreal Engine 3 to power the game.

The new engine allows the adventure game to hold bigger and more varied environments, with improved levels of detail such as dynamic lighting, shaders, post-processing effects, and more animations.

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Frogwares has released a tech demo to showcase these new effects and graphics, viewable below. More videos on Crimes & Punishments’ gameplay features are set to be released over the coming weeks.

Crimes & Punishments is set to be released on Xbox 360, Playstation 3, and PC this year.

Zeno Clash II Review

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Zeno Clash II
Developer: ACE Team
Publisher: Atlus
Platform: PC (Reviewed), PlayStation 3, Xbox 360
Release Date: April 30th, 2013
Price: $19.99 USD – Available Here for PC

Overview

Zeno Clash II is the follow up to the hit indie first person brawler Zeno Clash. The story picks up soon after the events of the first game and features co-operative multiplayer.

Story

The hero of the first game Ghat has returned, continuing his lonesome path to defeat The Golem. After waking The Golem from its slumber and learning the truth about FatherMother in the first game, Ghat’s adoptive brothers and sisters abandon their family to seek out their biological parents. Only Rimat has remained, owing her loyalty to FatherMother. The Golem has imprisoned FatherMother for kidnapping children and provided information to the children about their biological parents. In the beginning of the game, Rimat convinces Ghat to join her in freeing FatherMother and joins Ghat on his quest to take down The Golem.

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It is highly recommended for those who are new to Zeno Clash II to play the Prologue/Tutorial and simply sit and listen to Ghat recap the events of the first game. I attempted to learn the mechanics of the game while listening to the prologue and ended up tuning out most of it because I was focused on learning how to beat the tar out of my enemies. Playing Zeno Clash II without a solid grasp of the plot events of the first game can get extremely confusing at some points. I ended up pausing part way to read the Wikipedia summary so I could better understand the developing story.

The plot itself was well written. The twists in the story was interesting and explored themes of morality versus law and the meaning of civilization. Though a few lines could get a little corny, at times, Zeno Clash II managed to keep me interested in the story.

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Gameplay

First Person Melee games is a difficult sub-genre to execute correctly. Unlike throwing punches in real life, judging distance on a 2d screen is a challenge. The original Zeno Clash earned praise for its melee combat system and Zeno Clash II continues the tradition. Players are able to perform a variety of combination moves to inflict damage while having access to a variety of defensive abilities to minimize incoming damage. High quality melee combat is the heart and soul of Zeno Clash II. There are a variety of ranged firearms and tools to assist Ghat and Rimat in their adventures, but firearms tended to become a rare accessory to help whittle down enemies before engaging in melee combat. The ranged tools on the other hand proved to be more helpful and often took starring roles in boss battles. These boss encounters encourage players to think a little more creatively with their tools than simply wading into the thick of a battle and pummeling the closest target’s face in with the fists. Boss battles have proved to be a hit or miss spot with many FPS games, but I feel Zeno Clash II did an excellent job to balance its core melee combat with some a little variety.

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The game is a little linear, with a handful of chances to branch out from the main storyline and experience side quests. There are plenty of collectibles to hunt for, as skill points are accrued by finding special totems and there are plenty of other collectibles to find. I was able to get through the main story line and one or two side quests on normal difficulty in about ten hours of game time. Online leaderboards are available to encourage players to replay the campaign for a higher score by increasing damage output and reducing incoming damage.

Zeno Clash II introduces co-op support in the campaign. Although the first game supported co-op in its survival mode when it was released on Xbox, players will be able to bring a friend into their game to take on the role of Rimat. The game seems easier with two players. Each player’s difficulty level modifies their own health and the health of the enemy they fight, so one player can play on easy difficulty while their partner plays on hard difficulty. I appreciate this acknowledgement that not everyone’s skill level is the same and that there is no one difficulty challenges all. Players can easily drop in and drop out of games. The matching system seems to work well, providing players many opportunities to be matched up with random players.

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For those who play co-op, one ally can be called into major brawls from time to time. Allies that are more powerful can be called upon with a higher leadership score. Solo players will have the option to call in Rimat and the ally separately for fights instead of having Rimat there all the time. I found this made combat in Zeno Clash II more challenging as random fights meant I would have to go at it alone while major fights would only allow Rimat to fight for a limited period of time. Thankfully, I did not find the normal difficulty to be too tough. I could get away with rolling with the punches, barely using the blocks and doges in favour of simply pummeling enemies to death.

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Zeno Clash II’s controls were extremely intuitive. The player is provided with two attack buttons, one for each fist, a special ability button, a block/dodge key, a sprint key, and an enemy lock toggle for combat. From these keys, special combos and attacks can be triggered. Attacking and dodging felt extremely naturally and with a little practice I was executing special combos with a high degree of consistency.

I tried playing the game with my Xbox 360 controller and with the keyboard and mouse. I found the controls were slightly better suited for the keyboard and mouse. The dodge key is one of the most important buttons as the difficulty rises. All of the possible controller layouts bound dodge to a face key, forcing me to take my thumb off the right thumb stick to dodge. I would have preferred to see the dodge key replace the sprint function on the shoulder buttons.

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Visuals

Zeno Clash II may be one of the most visually distinct games in a long time. Although the art style itself seems to lean towards realistic, the world Ace Team has designed is unique. The beings that populate Zenozoik draw inspiration from animals we see every day. The character and environmental design is distinctive. Ace Team demonstrates some imagination in designing Zenozoik.

Graphically, Zeno Clash II looks sharp and runs well. Ace Team passed over Zeno Clash’s Source Engine in favour of the Unreal Engine for Zeno Clash II. I ran the game on max settings with a GTX 670 and a Phenom II X4 965+ at 1920×1080 with no strange visual behaviour or slowdowns.

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Audio

Zeno Clash II provides a good soundtrack and extremely satisfying sound effects. Being a melee game, the sound of fists being pounded into flesh is a large part of the experience. ACE Team provides an excellent variety of thumps, crunches, and smacks. The weakest sound effects I found were the firearms. They often sounded weak and underpowered.

There is a fair amount of voice acting in Zeno Clash II. For the most part, the actors delivered their lines well, though I found some minor characters were a little more wooden in their delivery than others. I did notice the volume of the voices at some points were significantly lower than the rest of the game. Ghat and Rimat’s lines were the worst offenders. I often found myself raising the volume temporarily during cut scenes and relying on subtitles to understand what was going on. I would have liked to see a separate volume slider to increase the volume of the voices.

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Overall

Zeno Clash II is a fine example of a first person melee game. ACE Team combines a visually distinct world, an interesting story line, co-op multiplayer, and incredibly satisfying melee combat into one slick package.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Zack Zero now on Steam

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Crocodile Entertainment‘s action-platformer Zack Zero has leapt across from PSN to PC and is now available on Steam. Not the type to settle on a simple port, Crocodile Entertainment has given Mac and PC players a good old fashioned lathering of extra goodies including integration with Steam Cloud.

Having already received one significant update, the game will continue to offer free update during its life cycle. Filling in the power gap between consoles and PCs has also been on the team’s agenda as this offering provides us with 1440p resolution in HS with parallax-mapping, as well as upgraded sound. Zack Zero has also taken the opportunity make the controls smother and the animations more slick.

If you want to get your elemental shape-shifting platformer on you can download the game here

Paladin mode coming to Digimon Masters MMO

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Joymax have revealed a new heroic Digimon character for their wildly popular MMORPG Digimon Masters. The new Digimon is Imperial Dramon Paladin mode, an upgraded form for Dramon that only the most experienced and well-seasons Digimon Tamers will be able to handle.

Imperial Dramon Paladin Mode was first seen in Digimon Adventure 02 and in Digimon World 3. He is one of the strongest Digimon in Digimon Masters and can destroy the majority of Digimon in the game with relative ease. His explosive damage is even 10 times bigger than the Mega Crusher. This Digimon will become available on the 7th of May.

You can start playing Digimon Masters now here to get ready to tame the legendary Digimon Imperial Dramon Paladin Mode.

Anime Girl of the Week: Levia-san (Namiuchigiwa no Muromi-san)

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Into the sixth week of the Anime Girl of the Week feature and for those who don’t know, this feature focuses on one female character from a currently airing anime and place the spotlight on them by providing background information, personality details as well as a slew of fan-art and official artwork.

This week we’re focusing on a lesser known series that isn’t even a full thirty minute anime, but instead a fifteen minute one. Namiuchigiwa no Muromi-san, or as it is known in English, Muromi on the Shore, first debuted in manga format back in 2009 but despite being a weekly manga, the series never gained ground in the West in any way until the anime debuted this season.

Namiuchigiwa no Muromi-san is a gag series that focuses heavily on slapstick humor and various fish and sea related puns and references. The stories mostly focus around the title character Muromi and her interactions with her various aquatic friends, a yeti girl and a normal human boy who loves fishing named Takurō.

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The character we’re focusing on this week is one of Muromi’s friends, Levia-san. However despite going by Levia, her full name is well known since she is actually the mythical creature Leviathan. Despite appearing as a cute mermaid girl, Levia is capable of entering her “battle mode” which transforms her into a vicious sea serpent capable of breathing fire and destroying large swathes of land.

Her exact age is unknown though she could be over a million years old thanks to the events that she has had her hands in , including delivering divine retribution by fighting alongside gods to destroy a civilization that challenged them. Despite this however Levia has become much calmer thanks to her interactions with Muromi and now takes life slowly by relaxing and enjoying those close to her.

Currently Namiuchigiwa no Muromi-san has not been licensed for home release in the West in any form though it is worth noting that the series is currently streaming with English subtitles on Crunchyroll under the name Muromi-san.

DISCLAIMER: None of the art presented is the property of myself or Capsule Computers. All characters and series are TM and © their respective creators and corporate owners. All art is the creative property of their respective artists. Any artists who wish to have their work removed from this article may contact us and appropriate action will be immediately taken.

Atelier Escha & Logy screens show off revamped battle system and new characters

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You may have already heard, but if you haven’t, in Atelier Escha & Logy Gust will be revamping the battle system to allow six party members to fight at one time with three in the front row and three in the back row. The characters will still be able to provide various support attacks and defensive support and all enemies will be visible in the field similar to past Atelier titles.

As you can see in this latest batch of screenshots from Gust, three new characters have been added to the game by the names of Awin, Threia, and Reyfer. Also demonstrated in these screenshots is the ability to create items during combat and occasionally use two items at a time for greater effect. Currently it is unknown if Atelier Escha & Logy will be released in the West but it is currently set to be released in Japan on June 27.