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Interview With Yuko Miyamura

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Neon Genesis Evangelion has been around for 20 years now and with the release of the new Rebuild of Evangelion movies the hype of the series is no where near simmering down. If you’re a fan of the series I’m sure you would know of one of the main protagonists Asuka and thanks to the people at Madman and the people at the Japan Foundation I was able to sit down and have a short interview with the woman behind the voice, Yuko Miyamura. We spoke about Evangelion over the years, how she dealt with pressure, how hard it got and how she’s come to be almost one with Asuka. Read on for the full interview with this voice acting super star.


CC: Thank you for coming today for this interview. We really appreciate it!

Miyamura: Thank you for waiting!

CC: Should we start?

M: Of course!

CC: Evangelion is such a big brilliant series. How does it feel to be apart of it from the very beginning?

M: I never thought that it would become such a popular series and from episode 1 to 13 I thought this was just a regular robot anime and usually in anime the scripts aren’t always finished early in the series so at about episode 13 the script stopped and I was wondering “what’s going to happen? When we found out the story, I thought, “This type of story has never happened!” and I was panicking and wondering if it was ok to air but it just became really popular and I’m really happy to be a part of it.

Stand tall, Asuka, stand tall...
Stand tall, Asuka, stand tall…

CC: Evangelion has a lot of die-hard fans which you will probably see more of today. Being such a long series did it ever become, maybe, too much to handle at times?

M: Being part of such a popular series was very hard and can be very difficult at times because Evangelion due to its plot and story it can be psychologically hard on me and because it is very popular in Japan it also adds to the pressure and stress. Just about the time that Evangelion was airing the “emo” scene was very large and fans connected with the series in a very emotional way because of themes in Evangelion. There was a time where Evangelion became a problem in the media because of these reasons. I only really act and I only really receive the script and I was wondering because of that do I really have the right to be here?

CC: Of course you do! [laughs] With what you said about the children and the teenagers, kind of, resonating with the show emotionally did you yourself every feel a connection with Asuka emotionally?

M: When I actually went for the audition the script called for a very ecstatic and happy character and that’s exactly what I acted out  and I got the role of Asuka. As I was acting this character I never got told about Asuka’s background, her more deeper psychological past. It was in the directors mind but I had no idea and as acted more in Evangelion I got told about this traumatizing background and due to that I’ve learned the more deeper character of Asuka herself and I got drawn into the character and sometimes I compare that to myself.

Cute as a button but very deadly!
Cute as a button but very deadly!

CC: So would you say it was a hard role to play?

M: It’s hard all the time but I feel like over the development of the series I grew up with Asuka and shared her pain and because the director is very persistent and pragmatic he knows what he wants and wont stop until he gets it. A normal anime director may make you do 3 or 4 takes, Anno would take 15 or 20 retakes and because of this the actors would get very confused and ask “What does he WANT?!” and that can be very hard.

The hardest moment I experienced was during the recording of Death and Rebirth where Asuka is strangled by Shinji, I had to act out being strangled and I couldn’t get the directors okay for it so I had to get the voice actor of Shinji to actually lay me down and strangle me while we recorded and finally the director said it was okay but I’m alive and I’m okay!

CC: It’s good to see! [Laughs] I’m going to assume the series was a lot harder to work on than the movies? The series seemed a lot more in-depth.

M: The series was hard for a lot of the reasons we’ve already discussed and the new movie we did, because I have a sort of blank between the movies and the series, I was expecting another really really hard time while recording but when I went to record for Rebuild I was surprised “Wait a minute. I’m recording for Evangelion! This is Evangelion! Why is it so fun? Why is the atmosphere so light?” (laughs) everything was all different, this was the same for all of the voice actors, everyone was happy and in a good mood. This has never happened for Evangelion.

The director’s retake habit hasn’t changed but he’s easier to work with, he has more direction, he has the time, the money and he can take the studio for longer, maybe it’s because he can take his time and do what he wants and that’s why he has become so polite. The recording for Q, the third movie, became tense again because the movies started becoming more serious, the mood got a lot darker but all in all it has actually been a great thing to work on.

While I don’t know at all what will happen in the 4th movie, I haven’t been told, I’m sure the director knows.

It's a bird! It's a plane! It's a...what IS that?
It’s a bird! It’s a plane! It’s a…what IS that?

CC: I was going to ask you about the 4th movie. I thought for the fans out there I had to. It seems like we’re out of time, I would like to thank you for taking the time and I really look forward to seeing the next couple movies!

M: Thank you very much!


I would like to give a special thanks to everyone involved with the interview (Madman, The Japan Foundation, Our Translator Kenji) and to Mrs. Miyamura for taking the time to sit with us! Everyone there was pleasure to work with!

Tiger and Bunny Part 2 Review

 

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Tiger and Bunny Part 2

Studio: Sunrise
Publisher: Siren Visual
Format:
Blu-Ray
Release Date: May 23 2013
Price: $49.95 – Available Here

Overview

Reading the name “Tiger and Bunny” really doesn’t do this series justice, it seems a little sissy and possibly like this is NOT an anime about Western-like superheroes who compete with each other to save lives in incredible ways, knowing anime though it could’ve been about a Tiger and a Bunny living happily together…this is NOT that. Tiger and Bunny is a “once in a million years” type of anime that seems to slide into western culture well and fit like a glove, well, read on and I’m sure you’ll get all the info you need.

Whoa, whoa, whoa! Easy now!
Whoa, whoa, whoa! Easy now!

Story

The story here in Part Two directly links to Part One, I mean, so direct that it starts mid way through the fight that Part One ended on which is just…”wow” to say the least. Part Two of Tiger and Bunny both starts and ends in such an epic way! Before I get into anything else let me take you through the actual story: So the fight with the homicidal and mysterious NEXT, Jake, continues briefly, the heroes figure out his secret and using that are able to defeat him. It’s not really a spoiler, we all saw it coming. After that everything starts to look up; the heroes are back to being well respected, Kotetsu and Barnaby are friends now and Barnaby himself is pretty happy about taking down the man who killed his folks…or is he? Part Two is on such a big scale when it comes to complications and plot points, some will take you by surprise and some you’ll see coming but either way this story is great! We start to see relationships and bonds thicken and the heroes stop being rivals and actually become friends but not in a way that it treats the audience like idiots. Yes, there are times when a hero says “I’ll do this! For my…friends!” but the fact that it’s not being said every fifteen seconds like a lot of other Anime series’ do is refreshing. The biggest development you see is between the titular characters; Barnaby stops calling Kotetsu “Old Man” part way through Part Two and starts calling him by his name which, for this series, is quite the big deal. Now I say “part way” because it seems to happen overtime and is actually not a big plot point until it is actually brought up in the final episodes yet he’d been calling him that for what seems like ages when it’s brought up and you think back. The greatest appeal of this Anime is that you’re not treated like a child, not everything is spelt out for you, a lot of the time when Kotetsu has a plan it’s not told to us, it’s as if we as the audience have to do a bit of thinking just like hi did. It’s something incredible.

Anything is epic when it's done in front of a sunset, guys.
Anything is epic when it’s done in front of a sunset, guys.

The natural progression of story is incredible, everything happens seamlessly and without the corny nature of a lot of Series’ that are similar. It also has a Western-style of storytelling, I believe. Even though these people are heroes when it comes to saving citizens who will save them when they are the ones in trouble? That’s the basic message that was brought up at the end of Part one and all the way through Part Two. We see respected heroes being brought to tears, being in mortal danger and having no one to come to their rescue. I feel like Tiger and Bunny has a similar vibe to the movie Kick-Ass in part two; it’s not so much about costumed heroes as it is about the effect and reach of the Mafia (Kick-Ass) or Underground Syndicate (Tiger and Bunny). The story takes the audience by surprise and goes deeper than anyone thought it could. Even up to the very last scene of the very last episode the mystery and the reach of this “Higher Power” continues to grow and become stronger. It’s just brilliant. There’s a reason this has become a beloved Anime Series and one of my all time favourites.

"What happened? Did you fall asleep in your salad?"
“What happened? Did you fall asleep in your salad?”

Visuals

Part One of the series rocked when it came to visuals, the entire series does, but seeing this on Blu-Ray really blew my damn mind. It was the best! Literally the highest quality of Anime on Blu-Ray I’ve seen in a while. Part Two still has plenty of the Series-famous CGI suits which still work incredibly but now that there’s more fighting and action we can see even more how awesome it all is. Character designs are all the same and are still great. The animation is looking fantastic as always. Now Part Two takes a larger scale, story and setting wise, so we’re seeing more of the city, more of it’s people, more destruction, more panic, more fighting and some of the best damn animation to be seen in such a long time! I’ve seen a fair few series’ made by Sunrise and none of them stand up to this apart from maybe Valvrave which came out about two months ago, Tiger and Bunny came out in 2011, that’s two years of upgraded technology and funding yet this is still such an incredible looking Anime. One thing I didn’t pick up on in my review of Part One that, because of the Blu-Ray quality, I’ve seen a lot clearer is the fact that the team that animated Tiger and Bunny used a Red/Orange colour for some of the character’s line-work which is a, kind of, bold move that works so well into their favour.

Justice never sleeps but it does work in the dark which is fairly close.
Justice never sleeps but it does work in the dark which is fairly close.

Audio

The English Voice Actors that worked on Tiger and Bunny get all my praise. All of it! They did a perfect job. It was on par if not greater than the Japanese voice actors. They suited the characters, they portrayed the characters well, they showed such believable emotion and, once again, because of the escalation of the series we get to see these characters at their worst which is where a lot of the tough acting comes into it and it’s so good to see them rise to the occasion and do the series…JUSTICE…I’m sorry. I couldn’t help myself. Jokes aside the Audio for the series was incredible. From the sound effects to the voice acting to the opening and closing theme songs the whole series sounded great. The soundtrack was much like the Part One, which isn’t a bad thing because it worked so well with both parts.

Shots, shots, shots, shots, shots-this is actually a sad part of the series...
Shots, shots, shots, shots, shots-this is actually a sad part of the series…

Extras 

Possibly my favourite part of this release. We’ve, firstly, got this beautiful, tri-fold case with just the most detailed and awesome piece of art showing the scenery of Stern Bild City. Secondly we have five more “Hero Cards” and another little issue of “Monthly Hero”. I’m more than impressed with the releases that Siren Visual have going with the Tiger and Bunny series. They’ve really outdone themselves.

"So no one told you life was gonna' be this way *clap clap*..."
“So no one told you life was gonna’ be this way *clap clap*…”

Overall

Part Two has risen above and beyond Part One and that’s hard to believe because Part One was so good to begin with. This is a beautiful release and a great way to end the collection. I really do suggest this anime to anyone and everyone more so now that both parts are released and audiences can enjoy the series in full. It’s a great blend of both Eastern and Western media and is just a beautiful collection to have and to watch. Go and grab this now, everyone, it really is too good to miss out on!

10-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Fight Night Series ‘On Hold’

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In line with the increasing popularity of UFC and the decline of Boxing in terms of sporting popularity, EA Sports boss Andrew Wilson has confirmed that the Fight Night franchise has been placed on hold for the foreseeable future. “Right now, a great portion of the core of the Fight Night team are actually the team that are building UFC” said Wilson, thus obviously unable to work on a new Fight Night title, whereas a new UFC game was confirmed during this week’s Xbox One unveiling.

The last game in the Fight Night series was 2011’s Fight Night Champion, the fifth main instalment, which was released for Xbox 360 and the PS3 which introduced the full spectrum punching system, controlled by the analogue stick.

Wilson didn’t rule out the possibility of Fight Night returning at some point in the future. “Do I see a future for Fight Night? You know, sure. But right now, UFC is where our fighting focus is” he said. EA’s upcoming sports titles will be powered by ‘Ignite’, a brand new engine that the publisher promises will blur the line between reality and the virtual world.

The firm recently released a trailer of sport titles to mark the announcement of the Ignite engine showcasing snapshots of FIFA, Madden, NBA and UFC, which can be seen embedded below.

Laike’s PC Download Deals 5/26/2013

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Unfortunately, I’m not allowed to choose Amazon’s Dark Souls: Prepare to Die edition for a second week in a row. So this week’s deal goes to Steam’s Chivalry: Medieval Warfare Weekend Deal. Chivalry is free to play this weekend and is on sale for 66% off. The game started its life as a mod, and became a full fledged game thanks for a successful Kickstarter drive. In my opinion, it is one of the best multiplayer melee games out there. It is simple enough to pick up and play, but complicated that a skilled player will dominate the battlefield.


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The MAYhem sale continues for a second week!

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Greenman Gaming is continuing with their vouchers this week. GMG20-LLASD-D8WBQ for 20% off most downloadable titles and GMG25-55FJ7-ADQ3P for 25% off selected pre-orders

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GetGames is running their Get Loaded sale this weekend. It isn’t their best one, but it’s loaded with smaller titles. Buyers can buy any two games on the list for $10.00.

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Call of Juarez: Gunslinger Review

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Call of Juarez: Gunslinger
Developer: Techland
Publisher: Ubisoft
Format: XBLA (Reviewed), PSN, PC (Digital + Retail)
Release Date: Out Now
Price: 1200 Microsoft Points (Available Here), $21.95 PSN, $19.95 Retail PC, $17.95 Digital PC

Overview

Gunslinger is the fourth title in the Call of Juarez series from Polish developer Techland (Dead Island). Critically, it became popular opinion that the series lost its way with the sub-par Call of Juarez: The Cartel in 2011, but now Techland are re-focusing the franchise with this downloadable entry. Has the more compact game model forced the team to funnel their creativity and that focus? Or is Gunslinger just not quick enough on the draw?

Story

It’s 1910 in Abilene, Kansas, when a man walks into Bull’s Head Tavern, claiming to be the legendary Silas Greaves. The present group of customers and employees of the establishment, including bar wench Molly and owner/bartender Ben, gather around as the man regales them all with his recollection of numerous, infamous events that have taken place and spread as gospel throughout the years. Only, his versions of the stories may not quite match up with the word-of-mouth the others have heard. Over time, the group grow more and more doubtful of the validity of the man’s words. They wonder; is he really Silas Greaves, or is he some drunk who wants some free drinks?

Among his adventures, the man tells of encounters with other legends of the Wild West like Pat Garrett, Old Man Clanton (“cranky…cantankerous…mean as hell!”), John Wesley Hardin, the Dalton Brothers, Butch Cassidy and the Sundance Kid and the most famous outlaw of all, Jesse James, among many others. He claimed to ride with Billy the Kid before getting locked up together in Lincoln County and used as bait by the latter as he escaped. Throughout his journeys, however, there was a driving force…a common thread that led him across the country; the quest for revenge on Johnny Ringo, Jim Reed and Roscoe “Bob” Bryant, a trio who hanged Silas and his brothers years earlier over a lost poker game. He survived, they didn’t.

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The player experiences every memory as narrated by Silas in the saloon in present day. The plot is disjointed as Silas sometimes indulges his listeners by telling the myth first, and then explaining how it truly happened; some segments are even completely out of order. At one point, different versions of the Dalton Brothers’ bank robbery were told by the patrons of the saloon before Silas sets them straight on the truth. Humorously there’s a moment where he takes a break to go the bathroom; the gameplay continues, but the other characters are overheard talking behind his back over the unbelievable aspects of the life he is painting. It’s a real homage to the era and the myths that were born and perpetuated back then.

Gameplay

Being called Gunslinger, there’s a certain expectation for the gun-play to be of a high standard. Thankfully, it is very fun and satisfying, although not quite as diverse as it could have been. There are four weapon slots in your arsenal, which can be accessed from the D-Pad; Shotguns/Rifles, Pistols (includes the sawn-off), Dual-Wield and Dynamite. There are few variations in the weapons, with all of one type essentially feeling and acting almost exactly the same. I found myself consistently gravitating towards dual-wielding my in-laid 6-shooters and utilising the rifle when shooting from a distance. Shotguns weren’t as powerful as I’d hope and, given they can only hold 2-4 rounds in a chamber, they’re not very effective when fighting a swarm of enemies (especially on hard difficulty).

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That being said, players can upgrade their different weapons to suit a particular play style with the skill tree, which is broken up into Ranger, Trapper, Gunslinger. An XP system is put into place that will grant you skill points to be assigned for every level you advance. Reload speed, ammo count and other properties can be improved. Two that I found most helpful were the abilities to split dynamite after throwing it and “smash” reload – the “Quick Fingers” skill in the ranger tree that allows you to mash ‘X’ in order to reload faster.

You can also boost/enhance your Concentration meter, which – when full – slows down time and identifies enemies in red for easy targeting. The meter refills with every kill you make and can be used by pressing ‘RB’. Another mechanic that refills, but requires only time to do so, is the Sense of Death. When you are badly hurt, tt activates automatically if a killing shot is fired at you, giving you a second (even less as the game progresses) to dodge the bullet by leaning either right or left depending on its trajectory. This can definitely come in handy when playing on the higher difficulties.

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Aside from the obligatory explosive barrels lying around (always safe!), there will be a few instances where you come across a mounted gatling gun, which you can utilise to clear the area and provides a few moments of absolute bad-assery (I know that’s not a word…). There are a couple different enemy types that come into play and provide unique challenges, such as the “shotgunners” who do heavy damage and have a larger health bar, and the shielders who carry a massive wooden shield with a convenient slit for you to shoot them through…or you can just waste them with a stick of dynamite.

At the climax of each level there will either be a sub-boss battle or duel. The sub-boss battles require varying strategies to overcome and beat. For instance, Henry Plumber loves his dynamite and will lob generous bundles at you front a walkway at a higher point. There are pockets of cover, but the dynamite will flush you out. You must avoid them whilst tracking him as he also moves between cover and calls his goons to aid him, distracting you with their own onslaught. If you have lightning fast reflexes and optimal positioning, you can even shoot the dynamite in mid-air after it leaves his hand, which will damage him if close enough.

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Finally there are the duels: a hallmark of the series and the Western genre in general. Here, you must concentrate a reticle on the opponent with the right analog stick, whilst also keeping your gun hand in the sweet spot using the left. Being accurate in doing so will raise your Focus and Speed respectively. Once you begin to hear your own heartbeat, it’s time; you can shoot first, although it will be classed as dishonourable and you won’t receive the usual XP. Either way, once the shoot-out begins, you can dodge left or right and continue to adjust your aim simultaneously. If you run out of bullets (no one is that bad!), that’s your death sentence right there. The Duels are also available as a separate gauntlet mode where you run through 15 in a row, with 5 extra lives, attempting to get the best score.

Along with your Duels score, the Leaderboards also track your Arcade scores. Arcade mode gives you the option of three classes – expertises in each gun type – and asks you to clear an area from the story mode as quickly and efficiently as possible, with a 3-star rating system attached. These extra modes add a lot of replay-ability to the proceedings, as do the 54 “Nuggets of Truth” hidden throughout the campaign, which give back-stories to every character, event and location in the game’s history. If you missed a few in your play-through, you can always tackle each chapter individually or restart on True West difficulty (harder with minimal HUD) in New Game+, where your skills carry over from your complete campaign.

Visuals & Audio

Gunslinger has a painted, cel-shaded look to it that extends further into motion-comic territory in the cut-scenes between levels. When I first started the game, I did not recognise the moment control was given to me as the player because there was a black, paint-brushed border around the screen which I then discovered was a constant artistic flair. When Silas loses track or gets interrupted in his telling of the story, the screen bleeds into sepia tones. And when new characters are introduced (mostly the boss-type enemies like Kid Curry), they are done so in vertical, comic-strip style panels. Overall, the game has a great aesthetic.

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Oh, and just because of those facts, don’t think that the game is censored in any way when it comes to blood; kills are still graphically impactful. The music throughout is vintage Wild West action-based, while the dialogue in Gunslinger carries that iconic Western way of speaking, full of cowboy slang, as I call it and the voice acting is phenomenal all around. At one point, Silas Greaves treks into “the mountains. Mountains so high they tickled the nether regions of Heaven” – a perfect example of the iconic phraseology we’ve associated with the Wild West since the dawn of the Western genre in cinema.

The self-narration of the tales of Silas Greaves recalls those classic films, which would many times frame the narrative on-screen as a re-telling, or at least reference the spread of the legend. I found that whenever you pause the game after a line of dialogue has started to play, that sentence or two does not pause with it, instead continuing to play out. Also, in relation to the sound effects – which include the classic, exaggerating pings of metal objects being struck and the whizzing of a passing bullet – the reload sound cuts out when “smashing” your ammo in rifles and shotguns..

Overall

Call of Juarez: Gunslinger captures the air and tone of the Wild West perfectly with Techland creating a new legend in Silas Greaves. The fragmented story-telling may annoy some people, who could feel like it constantly pushes and pulls them back and forth, in and out of flow, but thematically it’s brilliant; the cloudy memories of a now old man. Gameplay could have done with some more variation, possibly in the weapons department as I found myself using the same two weapons for much of the campaign. But Gunslinger is a lot of fun regardless, with solid mechanics, entertaining characterisations and duels that actually take concentration. For less than $20, Ubisoft have another digital winner on their hands.

8-0-capsules-out-of-10

 Capsule Computers review guidelines can be found here.

Hamlet Review

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Hamlet or the Last Game Without MMORPG Features, Shaders, and Product Placements
Developer: mif2000
Publisher: mif2000
Platform: Android, iPad, iPhone, iPod Touch, Windows PC (Reviewed)
Release Date: October 22nd, 2012
Price: $2.99 (Mobile)/$4.99 (PC) – Purchase for Android, iPad, iPhone/iPod Touch, Windows

Overview

Hamlet or the Last Game Without MMORPG Features, Shaders, and Product Placements, to henceforth be referred as Hamlet the game, is a point and click adventure game that takes the character of William Shakespeare’s classic play Hamlet and retells it with a kid-friendly sci-fi twist. The game features logic based puzzles, storybook style graphics, and a damsel in need of a rescue.

Story

Do not throw away your copy of Hamlet quite yet. This game won’t help you understand the Bard’s classic work at all as mif2000 retells Hamlet as a classic damsel in distress tale. Except Prince Hamlet will not be rescuing the fair Ophelia because our hero accidentally crushed Hamlet with his time travel pod. Whoops. To prevent time destroying itself and other weird quirks of continuity from happening, our hero sets off to take Prince Hamlet’s role of rescuer.

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Hamlet the game’s takes the famous characters of Hamlet the play and shuffles things around. Claudius is still a murderous king who has schemed with his assistant Polonius. Claudius wishes to forcibly marry Polonius’ daughter Ophelia, but that is where the similarities end. Most people will enjoy Hamlet the game’s light hearted plot. For die-hard Shakespeare fans, Hamlet the game might be a little offended that the intricacies of the original work has been turned into a stereotypical damsel in distress tale. On the other hand, it is interesting to see familiar characters re-imagined in fairy tale roles. The plot is light hearted and child friendly, in stark contrast to Hamlet the play.

Gameplay

Hamlet the game is a classic point and click adventure split in five acts. The controls are extremely simple as they are designed to be touchscreen compatible. Players only need to click on certain areas of the screen to trigger an action. After a certain period of time, players may access a hint that will help them along. There is no inventory to manage.

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The puzzles are well designed. There is a lot of variation in the types of puzzles Hamlet the game presents to the players. The boss fights are their own adventure game puzzles, but are presented as an ode to action based games, complete with an enemy health bar. The developer undertook the promise of logically designed puzzles in earnest, as careful observation of the scene could be enough to get players through most of the puzzles in the game. Some of the puzzles required a little more obscure logic, but in hindsight still made quite a bit of sense. Two of the puzzles near the end of the game required a lot of fast and accurate clicking that did not translate well for the mouse. I consider myself to be an experienced PC gamer and I still required several tries to pull them off. I fear casual gamers will struggle even more. Overall, the difficulty level was well tuned for the casual adventure gamer looking for a bit of a mental challenge. Be prepared to bring some scrap paper along for the ride as some of the puzzles are really taxing on the short-term memory.

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I only have two serious complaints about the game. One is that finding hotspots will require a lot of random clicking around the screen. The unlock time for hints is rather long, which will leave stuck players randomly clicking around the screen hoping to trigger a hotspot on certain levels. I would have liked to see an option to highlight the hotspots in a scene when the hint bar is 75% full. Secondly, clicking on our time travelling hero will lock the screen for a couple of seconds as the hero provides a small hint in the form of a thought bubble. The player is stuck waiting for some time before regaining control of the game. With all the random clicking to find hotspots, I found myself accidentally clicking on our hero and forced to sit through the thought bubble, unable to proceed with my mad hunt for hotspots. I believe a button to close the thought bubble would have served better than the current system.

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Visuals

One of the reasons why William Shakespeare’s plays has survived through the centuries is their ability to be adapted for new settings. Romeo and Juliet, Othello, and Twelfth Night have all been set for the modern era in film. mif2000 continues this proud tradition in Hamlet the game. The art style is reminiscent of children’s storybooks. Colours are soft and bright with a simple art style. The developer did a fantastic job in matching the visual style with the plotline of the game. Polonius is reimagined as an alien mad scientist and King Claudius looks more like the King of All Cosmos from the Katamari series crossed with Frankenstein. There is something wonderfully innocent about our time travelling hero, a child sized man in a purple sweater, which contrasts well against the dashing Prince Hamlet. Our nameless hero’s character design seems to best embody the spirit of the game. mif2000 has done a perfect job matching the art style with his reimagining of the classic play.

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Audio

The audio Hamlet the game is light hearted and relaxing. The music is a little on the minimal side but there is a wide variety of sound effects to compensate. It would have been nice to see a stronger soundtrack as being stuck for a while on a level is a little less painful with a bit of music.

Overall

Hamlet or the Last Game Without MMORPG Features, Shaders, and Product Placements is a wonderful example of casual adventure gaming done well. Although it could use a little more music and tweaks to some of the late game puzzles, the beautiful graphics, logic based puzzles, and child friendly re-imagination of Hamlet should win the hearts of gamers everywhere.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Warframe Upgraded with Latest Update

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Recently released free-to-play action co-op title, Warframe, by Digital Extremes has received its eighth update packing new content and fixes for its player-base of over 2 million.

Update 8 brings along the new Clan Dojo where clans can build, research and train in a customised area for themselves:

  • BUILD [Alpha]: User-created level building begins! In the first iteration of this feature, Clan members contribute resources and aid in the construction of their Clan’s Dojo. Architects have total control of the layout – selecting hallways, junctions and special rooms to build. Clan members ‘vote with their resources’, funding construction to completion. Future updates will expand these construction features and customizations.
  • RESEARCH [Alpha]:  Build Dojo rooms to open up technology research options providing your Clan exclusive access to an array of deadly new weapons. Clan members collect research samples and pool resources to fund advanced new weaponry projects. The results?  Access to Blueprints that builds never-before-seen weaponry in the Foundry!
  • DUELING [Alpha]: Build special dueling rooms in your Dojo and challenge members of your Clan to friendly 1v1 Dueling.  Clan members can watch the action, set up match rules through discussion in Global chat and referee from the sidelines. Coming Soon – Dueling Leaderboards.

Explore new locations:

  • GRINEER GALLEON: At last we reveal the Grineer ships – Explore the vast, rusted space-submarine like chambers that exude the gritty bulk of the Grineer army. Beware Tenno, new vicious enemies are onboard and hell-bent on dismembering any Tenno they find.
  • OROKIN VOID: Hidden within a dimensional fold are the fortresses of the Ancient Orokin race. Buy, build or loot Void Keys to open up exciting loot runs in the Ancient Orokin Towers. Stay alert Tenno: the Void is a dangerous place, fraught with traps and guarded by the corrupted remains of past raiders!

A whole bunch of other welcome additions include:

  • 22 NEW WEAPONS including energy weapons, biological toxins, high-impact explosives and more!
  • 9 NEW MODS including 3 mods (Sanctuary, Reach, Master Thief) designed collectively by the Warframe community through our exclusive Design Council.
  • NEW WARFRAME – a trapper Warframe, the highly tactical VAUBAN uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies!
  • Plus, loads of fixes based on feedback from our incredible community!

Check out all the new stuff in the developer video below! For more info visit the official site.

Become a Part of Watch_Dogs

Watch-Dogs-Competition

Ubisoft is offering 15 randomly chosen players the chance to have their own identity placed in the hotly anticipated open-world adventure title Watch_Dogs.

Users wishing to enter the competition need both a Facebook and Uplay account to be able to enter their details for the competition. Sign up for the competition here, then enter your name, date of birth, occupation, and three interesting facts about yourself.

15 entrants will be chosen at random and will have their information used by pedestrians in the game, however these pedestrians won’t be tailored to the winners likeness unfortunately. Additionally, 50 more runners up will receive exclusive Watch_Dogs wallpapers early and have their information used in various different promotions leading up to the game’s release.

Watch_Dogs is scheduled to launch November 19th for PC, Wii U, Xbox 360 and PlayStation 3 in the US, with versions for Xbox One and PlayStation 4 also being worked on.

Registration for the competition ends on the 7th of June and the winners will be notified on the 17th June, where they’ll have their entries posted on the Watch_Dogs Facebook page.

 

Hacker Evolution: Untold Review

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Hacker Evolution: Untold
Developer: exosyphen studios
Publisher: exosyphen studios
Platform: Linux, Mac, Windows (Reviewed)
Release Date: December 12th, 2008
Price: $9.95 – Available Here

Overview

Hacker Evolution: Untold is serves as the prequel to the original Hacker Evolution. The story tells the tale of Brian Spencer before he hacked his way into rescuing the world in the first game. exosyphen studios has implemented some gameplay tweaks in Hacker Evolution: Untold that improves the game over its predecessor.

Story

Hacker Evolution: Untold winds the clock back to 2008, seven years before hacker Brian Spencer saves the world from a rogue AI. The story recounts Brian’s time as the founder of the monolithic Xenti Corporation as after he is framed for a crime he did not commit. Spencer must track down the man who framed him with the help of his old friend Steve.

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The plot of Hacker Evolution: Untold is told through short introductions at the beginning of each mission. More of the story is fleshed out in game through files found on computers. I found the story to be much weaker compared to the original Hacker Evolution. The beginning started strong, with Brian attempting to clear his name by chasing the man who framed him. Unfortunately, the story really plateaus about three quarters way into the game and quickly falls apart. The ending is possibly one of the most disappointing endings I have experienced in a long time. It was so flat that I actually went back to play the last level to double check if that really was the ending, thinking I may have accidentally missed something.

Gameplay

Although not a true hacking simulator, Hacker Evolution: Untold is a puzzle game presented in a convincing enough way that it would fool those of us whose hacking experience is limited to what we see on TV and film. Players go on a scavenger hunt as they sniff out clues scattered around on different servers, trying to find the next breadcrumb that leads them to a new server that may contain the files needed to complete a level.

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Resource management is an important part of Hacker Evolution: Untold’s gameplay as there is only a limited amount of money for upgrades and killtrace commands and each server can only bounce your connection three times. The global Trace score signifies how close the authorities are to tracking down Brian’s location. If the global Trace score hits 100%, it’s game over. Every aggressive action like stealing money or cracking a server will cause a small rise of up to 15% in the global Trace score. Transferring money, cracking server passwords, and decrypting server encryption will trigger an active trace. Failing to abort or complete the action before the active trace counter reaches zero will hit the player with a devastating 50% penalty. To avoid this, players can either pay for expensive computer upgrades to allow them hack more efficiently or bounce their connections through other servers to buy themselves extra time to hack servers with better defences. Like in the previous game, Brian can spend $500 dollars to lower his global Trace by 10% or use the new deletelogs command. This command allows Brian to regain half of the global Trace penalty he acquired from hacking a specific server. I found this new command helped balanced the default difficulty of the game in comparison to the first game. Players will still need to be careful in Untold as there are still optional servers that provide bonus money or act as red herrings.

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Although the deletelogs command and the slight tweak in difficulty level has made Hacker Evolution: Untold more approachable than the first game, it still suffers from the same problem as its predecessor. A badly timed upgrade or a poorly executed early level can leave a player completely stuck in future levels. Since the game has a single save per profile, the game has to be restarted from the beginning if too many mistakes are made. This problem could be easily solved if each profile created a new save after a level is successfully completed.

The level design is interesting in the game. The base campaign spans around four to six hours. I found the campaign to be highly enjoyable as Untold’s campaign is grounded more heavily in reality compared to the previous game. The levels are more varied, with interesting and complicated multi step jobs. The puzzles are still devious, requiring an eagle eye to pick out subtly hidden servers.

The game’s controls are easy to use. Although 90% of the game is played using the console windows, the game allows the player to type out the first few letters of a command or server name then hit tab to cycle through the possible servers or commands. With this function, slow typists or those incapable of touch typing have a fighting chance.

Hacker Evolution: Untold comes packed with mod support. An easy to use mod editor allows players to create their own campaigns. Hidden within the mod section is Hacker Evolution: Untold’s expansion pack Flight Zero.

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Visuals

Hacker Evolution: Untold consists of the same computer screen throughout the whole game. A small box on the top right side of the screen provides important like the current computer setup and the global Trace score. Below that box is an area that displays all of Brian’s incoming messages. The majority of the action happens on the large console window on the bottom half of the scree and the map above the console.

Since the missions in Hacker Evolution: Untold are more varied than its predecessor, so is the map. Instead of showing the same word map as previous games, Untold provides pictures that better suit the location of the level. The game still maxes out at 1440×950 resolution, but can be played in windowed mode this time around. This is a blessing for those of us with large LCD monitors.

Audio

DJ Velocity returns to provide an eight song soundtrack for Hacker Evolution: Untold. The electronica music is a great fit to the hacker theme of the game. The soundtrack is great for creating a tense atmosphere, but I found the intensity could get a little tiring after playing the game for long periods. The sound effects are full of computer blips and bleeps with a female voice providing announcements for certain major events which suits the theme of the game well.

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Overall

Hacker Evolution: Untold feels more like a standalone expansion pack for Hacker Evolution than a true sequel. Untold goes to great lengths to improve the variety in the game and better balance the game’s starting difficulty. However, it still suffers from some of the same problems from the first game and an extremely weak conclusion to the plot. Even with these flaws, Untold is still an improved evolution of the game.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Guncraft Starts New Kickstarter Offering Playing Cards and DLC

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Exato Game Studios is returning to Kickstarter with a new Guncraft project. The new Kickstarter project seeks to raise $10,000 dollars to produce a deck of Guncraft themed playing cards. The high quality deck is being manufactured by the United States Playing Card Company who already manufacturers decks for trusted brands like Bicycle and Bee.

The card’s four suits sport a pixelated design with the classic face cards themed like Guncraft characters called Crafties. When the deck of cards is flipped through quickly in order, an animation of a tank firing at a Crafty behind cover becomes visible. Buyers of the deck will also receive an exclusive in game DLC that will provide playing card themed skins.

Guncraft is currently in open beta. The game has a Steam Greenlight page and are currently looking for votes.