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Alien Rage Review

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Alien Rage
Developer: CI Games
Publisher: CI Games
Platforms: PC (Reviewed), Xbox 360, PlayStation 3
Release Date: September 24, 2013
Price: $19.99 – Available Here

Overview
CI Games, the creators of the Sniper: Ghost Warrior franchise, are back with a different kind of beast in the cage. Though the Sniper franchise has been lukewarmly received by most, CI Games is looking to bolster their lineup with Alien Rage – their new fast-paced, sci-fi first-person shooter. How does Alien Rage hold up? Should we unleash the beast or send it to anger management classes? Let’s find out.

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Some enemies will be on your before you can blink.

Story
Alien Rage tells a tale familiar to fans of the first-person shooter genre. Resources have become increasingly scarce on earth and everyone is scrambling to find an alternate energy source. The United Earth company finds an asteroid packed with promethium – a fuel source that could power the entire world. They quickly stake a claim and begin mining, but the Vorus (our resident alien race) soon show up, running humans off the energy rich asteroid. Now it’s your job to go in and destroy it all. Yep, that’s right. If we can’t have it, then nobody can.

Gameplay
Players take on the role of a space soldier. He’s given a name, but it’s inconsequential. He’s defined completely by heavy armor, big guns, a face tattoo, and the attitude of a toned-down Duke Nukem. He’s there to kill aliens and blow things up, and that’s about it.

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Space soldier with an attitude, reporting for duty!

Alien Rage‘s true strengths lie in its combat, which is great since you’ll be spending most of your time in it. You can carry a pistol and two other guns at any given time. Those other guns can range anywhere from SMG and assault rifle to Vorus blasters and rocket launchers. Each gun handles wonderfully, and they’re all equipped with a unique secondary fire that gives you some good options for situational combat.

On top of the basic shooting mechanics, Alien Rage has a heavy arcade feel to it similar to arena shooters like the Unreal Tournament series. You’re rewarded for headshots, multikills, melee attcks, environmental kills, and more. There’s even an announcer to shout it to the world. It’s a fun mechanic that adds to your engagement with the combat.

The level design, though modernized, feels as though it were pulled out of a Doom title back in the early 2000’s. Each mission has a set path you will have to work through with very little choice to offer players. Invisible walls block anything off the path to the end. This corridor-focused level design has both pros and cons. It obviously restricts how you can tackle encounters. On the plus side, though, it keeps the pace of combat cranked up. You’ll constantly have to maneuver, dodge, and counter-strike, which plays well to the strengths of the combat.

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He was hanging around, but had to split.

Hidden throughout each of the 14 stages are six items for you to uncover. You’ll find “bonus” items and audio logs. While the bonus items serve to up your score, the audio logs are genuinely interesting. They give you pieces of the story of a human scientist working in the compound before the Vorus attack. While they’re not required to progress, they’re well told and offer a genuinely interesting tale to an otherwise drab story.

You’ll encounter a variety of Vorus on your mission. Apart from vanilla soldiers, the Vorus employ explosives experts, cloaked units, spider bots, and more. They’ll throw everything they have to stop you. When that fails, you’ll encounter several nasty bosses.

The game’s AI can be both devilish and foolish. More often than not, as soon as you walk through a doorway, you’re greeted with a barrage of enemy fire, even though no one has seen you yet. They’re completely unforgiving, relentlessly mowing you down as swiftly as possible. On the other hand, if you can fool them, an entire room of Vorus will run right at you one by one, leaving you free to dispatch them easily.

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Rewards for explosions? Sign me up.

Boss battles are a different beast. They offer a solid mix of intense, high octane combat while you figure out their weakness or pattern. They can be frustrating, but they’re a lot of fun and quite rewarding.

My biggest complaint with Alien Rage has to be the checkpointing system. Checkpoints are often spaced 2-3 encounters apart with no way to save between. This may not seem too bad, but an encounter can often involve 10-15 enemies eager to kill you. Fight through the first encounter or two, and you can still be ambushed before the checkpoint and have to do it all over again. When you couple relentless AI with poor checkpointing (and no save system), it’s a recipe that can only end in frustration for your players.

Visuals & Audio
Alien Rage is a beautiful game in motion. Everything looks crisp and fits in line with its unique aesthetic. The lighting in the game offers a pleasant glow amidst the chaos of gunshots and explosions. Enemy design is satisfying, somewhere between Killzone‘s Helghast and Halo‘s Covenant, though more menacing than either. Animation is crisp and fluid, with each round fired relaying a sense of weight and confidence. There is some occasional texture pop-in, but when everything else looks so jaw-dropping, it’s easily forgivable. It’s really fun watching this game in motion, especially when the heat is on.

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This big boy looks unhappy.

Sound design feels somewhat hit-or-miss. The sound effects are excellent, with each gunshot and explosion packing weight you can feel. The soundtrack also does a good job keeping your adrenaline going. The weak part, though, is the cheesy dialog between the player and his teammates, cracking off the occasional cheesy one-liner when he’s not the otherwise-silent protagonist.

Overall
Though Alien Rage feels dated when comparing it to modern shooters, it is a terrific experience. It embraces the fact that many of its design choices are meant to play to old-school sensibilities and it’s a better game for it. Though enemy AI can be infuriating and the checkpoints are too far spaced out, the core gameplay feels fantastic. Combine that with incredible visual design and animation, and you’ve got a great old-school shooter for a budget price. Fans of old-school shooters will definitely want to give it a try.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Puppeteer Review

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Puppeteer
Developer: SCE Japan Studio
Publisher: Sony Computer Entertainment
Platforms: PS3
Release Date: Out Now
Price: $39.99 – Available Here

 

Overview

Puppeteer tells the story of a little boy who’s head was eaten by a giant Moon Bear King. Although it sounds brutal, this is definitely a game anyone can enjoy. The game is told through a puppet show, with you controlling a marionette puppet Kutaro. Its clever gameplay mechanics, combined with outstanding visual and audio presentation make for a game that it is as fun to watch as it is to play. While people of all ages will be able to enjoy Puppeteer, it does suffer from some slight issues; namely long cut scenes and a lack of overall difficulty for the most part. However, these issues are minor in the grand scheme of things.

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Story

Puppeteer tells the story of a little wooden doll, Kutaro who has lost his head (literally). In order to keep going, he is tasked with finding additional heads, each which bestow him special abilities. In his quest for heads, he finds himself going toe to toe with the terrifying Moon Bear King, and a wealth of other monsters and colourful characters.

The Moon Bear King steals the souls of children in the dead of night and turns them into the puppet guards of his castle. Kutaro is one of the children, and during his capture his head was ripped off and eaten while the rest of his body remains. The story sounds dark and gruesome however the game is fairly light hearted and definitely suitable for all ages.

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Puppeteer plays out like a stage performance, with marionette puppets filling in the roles of the characters. It is a unique approach, but one that definitely works. Through audience interaction and emotional outbursts, and the way the characters and enemies move, you will believe you really are watching a puppet show at your local theater.

The game is riddled with cut scenes that help push the story along, and they are all fantastic. Top notch voice acting and animations really bring these cut scenes to life and immerse you in its story. Unfortunately, it is a common occurrence for these cut scenes to go on too long, noticeably breaking the gameplay up.

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Gameplay

Puppeteer is by and large a platformer. You will rush across 2.5D levels, solving puzzles, battling enemies and finding more heads. Each of the heads you will find along your journey will have their own unique characteristics, and bestow your little puppet with unique powers. Getting damaged forces your head to come flying off, giving you only a short amount of time to pick it up before it becomes unusable. Part of the game’s draw is to collect the staggering amount of heads for your character (ranging from a Skull through to a Hamburger, and everything in between).

The early stages of the game are pretty standard-fare for a platformer, which has you running and jumping over obstacles while battling enemies and solving some small puzzles. However, the game really shifts into gear when you unlock the Calibrus, a giant pair of scissors. The Calibrus are used in combat, and also as am eans of traversing the large levels that Puppeteer offers. “Cutting” is a unique mechanic that allows you to cut objects like paper, wood, grass and even water (i know, i know) to progress through. By continually cutting objects, you will immerse yourself in a sort of flight-mode that keeps you going as long as there is stuff to cut.

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There are a handful of enemy types in Puppeteer, and each one of them acts differently and requires different tricks and skills to beat. It is a little sad that there are so few enemy types, as additional variety would have really spiced up the game. While there are such a limited variety of enemies, the bosses are completely different. Each boss looks and feels completely different from anything else in the game.

While the boss fights are some of the more difficult areas of the game, the game itself isn’t too much of a challenge. There are no areas where I felt the game was unfair or cheap, and in many cases I felt like the game was maybe a little too easy. You are given plenty of time to retrieve your head before it disappears and the puzzles although fun, are not intense brain teasers. This works highly in Puppeteer’s favour though, as this is a game made for all ages, and unlike most family-oriented games, this one really will be fun for everyone.

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Visuals

The visuals here in Puppeteer are simply outstanding. Everything looks like it was carved roughly from a piece of wood, or sewn together from fabric. It really brings the puppet-show vibe to life, and seeing the characters and monsters on stage is a marvel to behold.

Screenshots for this game don’t do it justice, as a lot of the magic comes from the way characters and areas move. Kutaro looks and acts like a marionette puppet would, bobbing and staggering as he moves, yet it is all so fluid and impressive. For those who have been to professional puppet shows in the past, you will know exactly what I’m talking about – it looks that good.

The game has an interesting way of adjusting between stages too, with many of the backdrops and foreground being removed from the scene and replaced in front of your eyes. This adds to the live performance feel, and seeing the stage change in front of you is almost as enjoying as watching the characters move around. From a technical standpoint these animations couldn’t have been easy, but the time and care that has been put into them is really noticeable and really appreciated.

You 3d-TV owners out there are in for a real treat with Puppeteer, as it offers stereoscopic 3d. Not only does it offer 3D, but it absolutely nails it. The visual style and manner of things popping out of the screen at players makes for an incredible viewing experience and really adds to the feel of a puppet show that the game presents.

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Audio

A lot of Puppeteer’s charm and character can be link to its audio. From the music that greets you as you enter the game, through to the extremely impressive voice acting, everything is just so well composed and honestly the game just wouldn’t be the same without it. The music is the first thing that will catch your attention. It is beautifully composed and accurately sets the tone for the story and for the stages as you play the game. This, coupled with some incredible voice acting and masterful sound effects really combine to bring the world alive.

The music and voice acting is great, but what really captures the spirit of the game is the ‘audience’ members. As you perform certain actions, the audience will react accordingly. Cheering, laughing, gasping and many other emotions are all inserted into the game, giving it the lifelike and interactive atmosphere.

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Overall

Puppeteer is one of those rare examples in media which proves that games aimed at children can also be enjoyed by teens and even adults. It is masterfully crafted, and a joy to play. Although it seems a bit easy at times, and often the cut scenes will drag on for far too long, the clever cutting mechanic, great platforming and reliance on puzzle solving over straight up combat more than make up for it. The beautiful design and visuals, as well as the audio really bring the game to life, and if you were stuck watching someone play Puppeteer instead of being able to do so yourself, then you will get just as much enjoyment out of it.
9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Valve Announce Steam OS

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In the first of three announcements to come this week, Valve have announced a free operating system that will combine the current Steam platform with Linux. A “stand-alone operating system for living room machines”, Steam OS looks to broaden the already existing features of Steam to include services expected from a TV centric system.

Users will be able to stream games from their PC or Mac on to their TV, running the Steam client as normal on the base machine. More family friendly features are on the way, with tools to customise exactly what games are available to different users.  Family members will be able to take turns playing each others games but still earn their own achievements, saving individual progress to the Steam cloud. Valve are also working to bring popular music and video media services online. Both Steam and Steam OS will eventually boast these features.

Valve claim that hundreds of Steam games are already running natively on the Steam OS, with further announcements to come regarding the release of triple A titles on the platform.  The next announcement is set to go live on Wednesday, with many expecting the reveal of some much teased hardware to match the operating system – the Steam Box.

Click here for the full announcement.

MechCorps Brings the Thunder

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There is always something to see at DragonCon and this year was no different as it had almost every type of gaming under its roof, and one of the showcases stood out from the others. Along with more table top gaming than you can imagine there was also a group of pods that housed the cockpit of a heavily armed battle mech. Welcome to the world of MechCorps, an interesting concept that is also a lot of fun.

Using a group of pods connected together, they set up a multiplayer battle royale where there can only be one winner. One of the coolest things about their system is that it puts you behind the controls of a cockpit instead of the standard joystick fare. The MechCorps group uses their technology to bring the BattleTech world into a new realm of action, taking a tabletop world and adding in head to head combat. The group also makes the experience accessible to as many as possible by bringing their pods to various conventions around America as well as various private events and tournaments. There were always people in line to play at DragonCon and people waiting could check out the action on monitors detailing what each pilot was seeing and doing.

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The action in their game is intense and incredibly detailed with respects to damage tracking; each mech has a 2-d visual representation on a screen and the individual parts change from green to yellow to red as increased damage is taken. Points are calculated based on damage given instead of only by kills, leading to close outcomes and intense action packed battles putting nine competitors against each other on the field of war.

Assassin’s Creed IV: Black Flag to be playable at Eurogamer Expo 2013

ACIV-card-eurogamer-expo-01Today Ubisoft has announced that they will be attending the Eurogamer Expo this weekend and they will be bringing Assassin’s Creed IV: Black Flag with them. THere will be three different demos available at the event, with playable demos at the Ubisoft, NVIDIA and Sony booths.

After playing the game at any of these booths, you can receive a free Assassin’s Creed Ace of Spades card which has been designed by award winning London artist Vic Lee. These cards are limited and will be given out until the supply is exhausted. It is also worth noting that if anyone at the event pre-orders the game from the GAME booth during the even they will be given a limited edition artwork print.

Hellraid ‘Edyn’s Escape’ interactive trailer released

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To help promote their upcoming game, Techland has released a unique interactive trailer for Hellraid. I say it is interactive because it is something of a choose your own adventure trailer. As you watch the video below, you will be given various choices to make.

Some decisions will reveal bits of concept art, help you move forward in helping Edyn Escape, or end in a horrible death. If you manage to escape the dungeon not only will you have the satisfaction of doing so, but you will also net a free song download from the game’s OST.

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The events in the video are set two weeks before the beginning of the game. Currently Hellraid is set to be released sometime this year for the PC, PlayStation 3, and Xbox 360, though no exact release date has been announced as of yet.

Just Dance 2014 – Starstudded Tracklist Unveiled

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The critically acclaimed dance game, Just Dance, is back and this time it features over 45 hits, mixing old favourites with modern-day chart toppers. Some of the more standout songs include “Get Lucky” by Daft Punk as well as hits from One Direction, Nicki Minaj, and Robin Thicke. The full tracklist is as follows:

  • Gimme! Gimme! Gimme! (A Man After Midnight) – ABBA
  • The Way – Ariana Grande Ft. Mac Miller
  • Could You Be Loved – Bob Marley
  • Isidora – Bog Bog Orkestar
  • Fine China – Chris Brown
  • Limbo – Daddy Yankee
  • Get Lucky – Daft Punk Ft. Pharrell Williams
  • Moskau – Dancing Bros.
  • She Wolf (Falling To Pieces) – David Guetta Ft. Sia
  • Prince Ali – Disney’s Aladdin
  • It’s You – Duck Sauce
  • Turn Up The Love – Far East Movement Ft. Cover Drive
  • Alfonso Signorini (Eroe Nazionale) – Fedez
  • The Love Boat – Frankie Bostello
  • Careless Whisper – George Michael
  • I Will Survive – Gloria Gaynor
  • Rich Girl – Gwen Stefani Ft. Eve
  • Feel So Right – Imposs Ft. Konshens
  • Wild – Jessie J Ft. Big Sean
  • I Kissed A Girl – Katy Perry
  • C’mon – Ke$ha
  • Applause – Lady Gaga
  • Just Dance – Lady Gaga Ft. Colby O’Donis
  • Just A Gigolo – Louis Prima
  • Blame It On The Boogie – Mick Jackson
  • In The Summertime – Mungo Jerry
  • Pound The Alarm – Nicki Minaj
  • Starships – Nicki Minaj
  • Troublemaker – Olly Murs Ft. Flo Rida
  • Kiss You – One Direction
  • Feel This Moment – Pitbull Ft. Christina Aguilera
  • Gentleman – PSY
  • Ghostbusters – Ray Parker Jr.
  • Maria – Ricky Martin
  • Where Have You Been – Rihanna
  • Candy – Robbie Williams
  • Blurred Lines – Robin Thicke Ft. Pharrell
  • 99 Luftballons – Rutschen Planeten
  • Miss Understood – Sammie
  • Nitro Bot – Sentai Express
  • Danse (Pop version) – TAL
  • Flashdance…What A Feeling – The Girly Team
  • Aquarius/Let The Sunshine In – The Sunlight Shakers
  • Y.M.C.A. – Village People
  • #thatPOWER – will.i.am Ft. Justin Bieber
  • Follow The Leader – Wisin & Yandel Ft. Jennifer Lopez

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Ubisoft’s Just Dance 2014 will be available worldwide on both current and next-gen consoles. This includes the Wii, Wii U, Xbox 360, Xbox One, PS3, and PS4. Current-gen will see the game release on October 4th with the next-gen release coming upon each console’s launch.

Alien Rage Gets Launch Trailer

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CI Games, the studio behind the Sniper Ghost Warrior franchise, released a launch trailer today for their upcoming first-person shooter, Alien Rage.

Alien Rage will put players behind a huge arsenal of weaponry as you fight to conquer the Vorus – an alien race that drove humanity away from their claim on a powerful energy source known as Promethium. You’ll fight a variety of Vorus soldiers across 14 levels, only stopping to grab more ammo and kick the corpses out of the way.

Alien Rage will be available for PC on September 24, with console releases to follow this autumn. For more information, you can check out their official website here. Be sure to check the launch trailer below this article. Check back here later this week for our full review on the game.

Chainsaw Warrior Slashes Its Way Onto Mobile

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Since the invention of smartphones and tablets, mobile gaming has transformed how people play games, but maybe the best thing it has done for the world is sparking the revival of card and boardgames. Being able to play games like Risk, Elder Sign, and Magic on the go has brought some much needed exposure to a genre of gaming that was beginning to be forgotten. Games Workshop, the makers of Warhammer, have been a prolific force in the table-top gaming world for decades and many of their most popular titles like Blood Bowl have been licensed and released across multiple gaming platforms, being praised by both newcomers and veteran players alike. It was only a matter of time before their classic 1987 boardgame Chainsaw Warrior was remastered for digital platforms and Auroch Digital were the ones to get their hands on its license.

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The objective of Chainsaw Warrior is to save New York as a spatial rift attempts to pull the city into another world. You play as a cybernetic solider called the ‘Chainsaw Warrior’,  slashing his way through a zombie infested Manhattan trying to find a way to close the rift and save the city.

Today sees Chainsaw Warrior being released on the iPhone, iPad, and iPod Touch with a release on Samsung devices following later this week. It costs $4.99/€3.99/£2.99 on iOS devices (Buy here from iTunes Store) and will be the same price on Samsung devices when it is released.

DuckTales: Scrooge’s Loot Out Now for iOS and Android

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After a long hiatus, DuckTales was finally brought back to the public eye, with fans old and new getting to relive the adventures of Scrooge McDuck and his three nephews; Huey, Dewey and Louie. As the old saying goes, you can never have enough of a good thing, so today Disney have released DuckTales: Scrooge’s Loot for iPhone, iPad and Android devices.

Srooge’s Loot will have players competing against one another to see who can score the most treasure and bring it back to their base before their opponents. With a variety of different maps, character classes and even character customisation available, there is a lot of content here for everyone to enjoy.

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You can check out the trailer for the game below, and iOS users can click here to download it for free, while you Android owners out there can click here. If one DuckTales game isn’t enough, then check out our review of the recently remastered DuckTales game for consoles. Will you be heading down to Duckberg on your phone? let us know in the comments below and stay tuned to Capsule Computers for all the DuckTales news as it becomes available.