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Arc System Works’ 2D Fighter Chaos Code Now Available on the PSN

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Fighting fans can rejoice today as Arc System Works (known for Guilty Gear) have dropped Chaos Code on us for the Playstation Network, and the fast-pasted title looks to bring quite a punch with it, straight from the arcades. For those unfamiliar, this gem features more simplistic controls that don’t have a steep learning curve – with 14 playable characters in tow to boot.

Need more deets? Check on some details down below:

· A highly unique cast of 14 chaos-creating combatants!
The cast of Chaos Code are an eclectic bunch – from the brother and sister team of Cait & Sith Whisker to the Wok-wielding chef, Bravo Peperoncine.

· Crazy console exclusive features!
Play through the all new Story mode featuring all new ending stories for each character. Choose between 2 different display modes, Arcade Original and the new PS3 Wide mode.

· Master the system!
Choose your favorite between your favorite super moves and “dash” type to fine tune your individual combat strategy before each match.

· Create calamity with Chaos Skills!
Turn the tide of battle of battle by activating your Exceed Chaos or decimate your opponents with your character’s final attack, the Destruction Chaos

You can pick up Chaos Code off the Playstation Network on the Playstation 3 for just 11.99 at the moment, and check out the trailer for the game down below for a better look.

Nintendo Pokemon Direct Airing Tonight

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Time to get excited Pokemon Fans, as Pokemon X and Y are a little over a month away from release. Nintendo are no stranger to capitalising on our excitement, and as such have announced today that there will be a special Nintendo Direct Presentation focusing squarely on Pokemon X and Pokemon Y.

You will be able to catch the presentation TONIGHT at 9pm AEST. The video will be streaming live on Nintendo’s page, which you can access here. Do you think we will be meeting some new Pokemon? Will some other old favourites being reclassified into Fairy-Types? Or maybe we will see a few more Mega-Evolutions? Let us know what you think will happen in the comments below, and if you miss out, don’t forget to check back here after the presentation for our coverage. Always remember that for all the Pokemon news as it becomes available, stay tuned to Capsule Computers.

Game Dev Tycoon Review

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Game Dev Tycoon

Developer: Greenheart Games
Publisher: Greenheart Games/Valve Corporation
Platforms:  PC (Reviewed)
Release Date: 10th December 2012 (Non-Steam), 29th August 2013 (Steam)
Price: £5.59, US$7.79, €7.19, AUS$7.99 – Available Here

Overview
Game Dev Tycoon: The game that teaches us the valuable lesson that no matter how flawless you think something  is, it’ll only be perfect if you happen to have a wiki on hand. Unfortunately, life doesn’t have a wiki, so what we’re left with is a heavily algorithm based foray through the history of gaming that will leave you hating review magazines more than “Informed Gamer” apparently hates every game you’ll ever release.

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You begin your journey sitting all alone at a beaten up desk with only a primitive PC and a tarp-covered Delorean to your name. Scratching your head and fueled by coffee, you stare at the screen and tirelessly begin coding your masterpiece. Thus, your life as a game developer begins. There will be mountainous highs and cavernous lows, but with enough luck your little company can grow up to dwarf even the giants of the gaming world like Blizzard or EA.

Gameplay
When I sit down and play Game Dev Tycoon, I can’t help but feel that it feels horrendously out of place on the PC platform. Sure it works, but with all of the little sliders and regimented option buttons I always find myself thinking that it would be the perfect “toilet game” and should be on iOS or Android. That said, the quality of Game Dev Tycoon is far higher than 99% of phone/tablet games that I have “experienced” if it can be called that.

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As you progress and your company claws its way to the top of the industry, the game becomes more and more dynamic. By researching various topics you can unlock different levels of sound, graphics, and level design as well as a ton of extra peripherals from the joystick to virtual reality headsets. This element of the game keeps you wanting to build bigger and better games as you upgrade your game engine trying to squeeze every extra design point out of your overworked staff. The addition of sliders that let you adjust how much time is spent on each element of the game gives the player a very hands-on experience that is actually extremely fun and really makes you feel immersed as a game dev. However, the more hours you put into this game, the more you realise that while you are under the illusion of having all of these features to play with, the impact that you think moving a slider a few pixels to the left will have is actually minimal.

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What holds this game back and stops a good game from being a great game is how it is so heavily bound to algorithms. Chances are that now I have completed the game I will never go back to it despite its seemingly endless replayability due to its near infinite possibilities. “Why?” you may ask … Because unless I cheat and follow a perfect set of instructions written by someone who has sat and played the game to death I will never get my virtual reality, fantasy MMO, Sword Art Online, to be a perfect 10. I might get three perfect ratings and sell so many copies that I could never conceivably run out of money, but knowing that I can never beat that final goal crushes any hopes that I could ever have of coming back and starting fresh.

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Character statistics, leveling up, market shares, R&D, your own console, genre combinations, a good presentation at G3. Things that originally sound like great depth and something that the game should be praised for end up coming back to bite you because unless you satisfy everything you’ll never “complete” the game. By trying to make the game more true to life they actually succeeded in making it less so. But then again fixing it by adding a “pay off Informed Gamer” button might be a bit TOO lifelike…

Visuals & Audio
Being an indie game with a relatively low budget it is fair to say that the graphics are not going to blow your mind. As I mentioned earlier I feel like on an iOS device or an Android phone or tablet this game would look brilliant. It has simple, easy to use assets; a bright and colourful aesthetic; and the fact that it all happens in your company’s office means that it is very static, much like many other mobile games. As a PC game though it looks smooth and refined and the UI is practical and easy to use which is something that a lot of indie games could learn from.

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As far as the music goes there is not a lot of it which is a shame because the one looped track in the background isn’t bad. The only problem is that after an hour or so of playing Game Dev Tycoon you’ll either be ripping out your ear drums or if you’re a bit more level-headed you’ll have simply dropped a wrecking ball on your PC. Yeah, it is that repetitive… On the bright side though the in-game bleeps and bloops are satisfying and not too obnoxious which is all too common nowadays.

Overall
Toilet gaming at its finest… but that’s only because I use a laptop! I’ve said it once and I’ll say it again, this game should be on a mobile device, but that is not to say that it isn’t fun. Being the sort of gamer that has racked up nearly 200 hours on the crazily addictive The Binding of Isaac I know an enjoyable indie game when I see one and Game Dev Tycoon is incredibly entertaining. Despite its faux-dynamic features once you reach the 9-10 score region it still makes you feel like you’re really in control of development and that level of immersion is something that I relish in small indie titles. In the end, it is called Game Dev Tycoon for a reason … Because it is a game development simulator! All the bells and whistles might be mostly for show, but if you have a good imagination then you’ll still feel that glorious satisfaction as all of your 10-scores roll in, until that last reviewer gives you a 9 and you flip your desk and walk away,  never to return.

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Capsule Computers review guidelines can be found here.

Metro: Last Light’s ‘Tower Pack’ DLC available now

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Today Deep Silver has made the second piece of DLC for Metro: Last Light available for download on the PlayStation 3, Xbox 360 and Steam. This DLC is called the ‘Tower Pack‘ and adds a difficult challenge for Metro fans to enjoy.

Players will have to either fight or stealth their way up a heavily guarded tower in a virtual combat simulator, with each level being more difficult than the last. Players’ scores will be ranked amongst others on global leaderboards. The DLC can be picked up for $4.99/£3.99/€4.99 or for free if you happened to pick up Metro: Last Light’s season pass.

Dead or Alive 5 Ultimate lands on 360 and PS3 today

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Today Tecmo Koei has released the latest version of Dead or Alive 5 with Dead or Alive 5 Ultimate. Coming out roughly a year after its predecessor, Ultimate features a number of new additions to not only the game’s fighting modes but also to the roster.

Ein and Leon from past Dead or Alive games return and Momiji and Rachel from Ninja Gaiden make their first ever appearance in the fighting game. As far as guest characters go, Virtua Fighter’s Jacky will also be available for use in the game. Alongside this, over a hundred new costumes have been added to the game while new training and online modes have also been made available.

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The game is currently available for purchase on the Xbox 360 and PlayStation 3, but it is worth noting that there is also a free version of Dead or Alive 5 Ultimate on the PS3 called Dead or Alive 5 Ultimate: Core Fighters which features four playable characters in the form of Ayane, Hayate, Kasumi, and Ryu Hayabusa. Players can purchase other characters and unlock the game’s story mode for an extra fee. Footage of the Core Fighters version of the game can be found below.

Plants vs Zombies: Garden Warfare Gets Price and Details

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PopCap, the team behind the wildly popular Plants vs. Zombies 2, revealed some details of their upcoming next-gen game, Plants vs. Zombies: Garden Warfare, to ShackNews today.

The upcoming game from casual games giant PopCap and EA Canada will be a multiplayer shooter powered by the Frostbite engine. It will support 24 player multiplayer and 4 player cooperative play.

The game will easily be one of the most expensive titles PopCap has ever released. Creative director Justin Wiebe pointed out, though, that it will still be “relatively inexpensive when compared with other games on the platform.” When the game is released for Xbox One, which will feature exclusive content, it will run players $39.99. The Xbox 360 and PC versions of the game will run you $29.99.

The game has an expected release date in 2014 for all three platforms. You can check out their official website here.

Grid 2 Gets Demolition Mode in Free Update

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One of the first games I ever played was the original Destruction Derby on the Playstation. 40 cars going at it in a tiny arena all with the goal of being the last one standing, it was awesome back then and it’s still awesome today. Codemasters has just announced that Demolition Derby mode will be avaialable as free download for Grid 2 after being one of the most requested features from the community. The original mode from Grid has been updated to take advantage of Grid 2’s superior graphcis and damage engine.

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The new update also includes some other goodies. The Jupiter Eagle Ray Mk 5 Demo Derby Car comes with a range of stock liveries and the option to customise its livery and the new Detroit Demolition Derby Stadium has two different configurations, each featuring a crossover jump to encourage maximum destruction. Demolition Derby mode can be enjoyed in single-player, split-screen and in up to twelve player online races. The full feature list which also includes a Level cap rise to 99, a new online playlist entitled ‘Hardcore’, increased in-game rewards for clean racing and Mod Support for Windows PC players is available at www.codiesblog.com

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It’s nice to see Codemasters listening to their fans and giving them what they want, and for free no less. The update will be available today for those with the PC (Steam) or Xbox 360 versions of Grid 2, however PS3 fans will have to wait another week to get hands on with all the CARnage… Check out our review for Grid 2 if this new addition has sparked your interest in picking up the game.

Football Manager 2014 Video Blogs Released

Football Manager 2014
Over 1000 new features. A lot can change in a year.

SEGA has released two Video Blogs in order to reveal the changes and improvements present in their upcoming title Football Manager 2014. The Blogs detail the components of the new user interface as well as how the game delivers important news to the player, like self contained emails that don’t require linking to other pages.

FM14 is the most feature-packed and technically advanced release in Sports Interactive history, with over 1,000 new features and improvements. The FM experience is enhanced with the game available on Linux for the first time and the introduction of ‘cloud save’ technology, meaning managers can now pursue a single career from any computer, anywhere in the world.

Football Manager 2014 is set for release in late 2013 on PC, Mac, Linux and the PS Vita. For more information, visit the official site and keep an eye out for more Friday Video Blogs as they’re released.

Sanctum 2 Second DLC “Ruins of Brightholme” Dated

Independent developer Coffee Stain Studios have already released a sizable DLC for their game, Sanctum 2, and they have now announced the second DLC as “Ruins of Brightholme”, which will be releasing this week. Adding new weapons, more interactive maps, more towers, new enemies, perks, and rank cap increase of 5.

This new expansion for Sanctum 2 is set in Brightholme, but the rundown aspect of the location plays a key role in the new additions. From improvised weapons like the Nail Gun and Circle Saw, each with awesome secondary attacks, to haphazard towers like the Rupture Mines and Makeshift Tower, which can critically strike or breakdown randomly. There is also new infected enemies with regenerative powers, but players will have their own edge as players can customize with seven perks with varying effects from kill streaks to bonuses while at full health.

Players wanting to get the “Ruins of Brightholme” DLC will be able to download it on PC for Steam for $4.99 , or is included with the Season Pass for $11.99 on September 6th, 2013. Those wanting more information on Sanctum 2 can check out our Review.

Minecraft Mashes Up with Mass Effect

Minecraft for Xbox 360 will be getting a whole lot more versatility now that the latest update allows for the addition of texture packs, so that players will be able to get almost anything to look exactly how they want. With this latest update, developer 4J Studios has gotten started with “mash ups” that add lots of textures and skins from other IP and the first they will be releasing is for Mass Effect, from BioWare and EA.

Players will be able to play as Captain Shepard and crew, plus plenty of the other alien races for a total of 36 new skins, while the environment itself can look like the settings that Shepard is used to. To show this off the Mass Effect Mash-Up Pack will also include a world save of the Mars Facility. Also included are a Mass Effect themed UI, as well as a soundtrack with 22 songs based on Mass Effect 3.

The Minecraft Mass Effect Mash-Up Pack will be available tomorrow September 4th, 2013 for XBLA for $3.99, but those wanting to see a little bit of the additions in action can check out a trailer released by Hat Films, which is embedded below.