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Log Horizon – Anime Preview Video Released

- Log Horizon -
– Log Horizon –

Log Horizon is a new Anime series which will be starting it’s run during the next Anime Season which will be starting in October. A video was just released which shows us a 2-minute preview of the story, characters and world that Log Horizon is based in. We’re shows the main character Shiroe and his two companions, one which is his old friend Naotsugu and the other is a lady assassin named Akatsuki. The story revolves around a computer game where 30,000 Japanese gamers have been trapped and must survive in this fantasy, MMORPG world. Shiroe and his friends are now a part of this world and, like all the other players, they must survive until they can find a way out of it. Not only has there been a video release but there has also been some awesome looking character design images released which you can see below in the gallery. To see the video itself just head down to our Featured Video section and it’ll be there waiting.

Attack on Titan: Last Wings of Humanity + OVA Promo Videos Released

- The Last Wings Of Humanity -
– The Last Wings Of Humanity –

A new Promotional Video was just released for the upcoming Attack On Titan 3DS Game, Last Wings Of Humanity. The video shows the more action-packed game sequences as well as some actual gameplay footage and it seems to be slowly looking better and better with ever piece of information and footage that gets released. The gameplay will revolve strongly around the use of the 3D Manuever Gear, much like in the Anime series and the Manga series. It has already been confirmed that Eren, Armin and Mikasa will all be playable characters but it has also been teased that Levi and other characters MAY be available for you to play as. It is yet to be confirmed though. The game is set for release on the 5th of December and you can see the Promo Video from the game just below:

Another small video promo/teaser that has begun streaming is one for the Attack On Titan OVA that is set for release on the 9th of December. The OVA’s story follows a soldier named Ilse. If the OVA is anything like the Manga side story it is based off of, it should follow the a Scouting Legion expedition wherein which every single member of the team was killed except for Ilse herself who comes into contact with another Titan, the thing about this contact is that she has no horse and no working 3D Manuever Gear. This story is surely going to be a heart-wrenching one. You can see THAT Video Promo in our Featured Video Section Just below.

Pokemon X and Y – Fossil Evolutions Leaked and Confirmed

Tyrantrum and Aurorus' Official Artworks
Tyrantrum and Aurorus’ Official Artworks

Over the weekend there was the leak of two new Pokemon for the upcoming Pokemon X and Y games. The leaks were of the evolutions of the two fossils that feature in this next generation. Now we here at Capsule Computers wanted to make sure that these leaks were 100% legit before reporting on them because often enough leaked images or information aren’t that reliable, well it just so happens that these leaks were confirmed to be entirely true by Game Freak and, as you can see above, we’ve even been given some fantastic-looking Official Images of the evolutions. Now without further delay I’m going to introduce you to the newest members of the Pokemon X and Y roster.

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First up is Aurorus the Tundra Pokemon and the evolution of  Amaura. This Rock/Ice type Pokemon has the Ability Refrigerate (the same as it’s pre-evolution) and it’s confirmed moves are Aurora Beam and Freeze Dry which is said to be super effective against water-type Pokemon. “Aurorus can blast freezing cold air to damage enemies“. Next is the Pokemon Tyrantrum the Despot Pokemon and the evolution of Tyrunt. This Rock/Dragon Pokemon has the Ability Strong Jaw (the same as it’s pre-evolution) and it’s confirmed moves are Crunch, Dragon Tail and Head Smash. “Tyrantrum’s greatest weapon is its gargantuan jaws, which can shred thick metal plates as if they were paper“.

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Both these Pokemon would make great additions to any team. Below are a few in-game screenshots of the two in action, they look fantastic and I can’t wait to see them first-hand once the game is released. Remember the game is set for release on the 12th of October, for the 3DS, which is only a few weeks away so if you havn’t pre-ordered your copy I suggest you head to your local game store now!

Joust Legend Review

 

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Joust Legend
Developer: Rebellion Games
Publisher: Rebellion Games
Platforms:  iPhone (Reviewed), iPad, iPod Touch
Release Date: 13 September 2013
Price: $1.99 – Available Here

Overview

There are so many iOS games out there and most of them really just don’t do it for me, they don’t force me to strive to complete the game nor do they keep me around long enough to truly appreciate it but every once in a while a game comes along that blows the others out of the water and truly impresses me. Straight out of the gates I have to say that Joust Legend is one of those “primo” titles. You’re a low-level knight that is knowledgeable in the art of jousting and the whole aim of the game is to build up your character and win the King’s Tourney. It’s so simple of a premise yet it hasn’t been done before, at least not to this calibre. I don’t want to give too much away in the first paragraph of this review so read on to see what exactly I liked about this game.

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Gameplay 

Joust Legend has a bit of a difficult style of gameplay that has you struggle against both your horse and the strength of your knights arm. Let me take you through a typical joust: You start of on your horse is it, kind of, “idols” at the beginning of the straight, it jerks back and forth and a bar appears below it which continues to fluctuate, your job is to press down on the screen and struggle with the horse until the bar hits a green glow which signifies a perfect launch. The amazing thing about this is that, even though there is no rumble feature, it feels like you really are struggling with a horse. Next up is the run and contact: A bar will appear to the right of your character who is now in motion, there’s an indicator on the top of the bar that shows how far away you are to the enemy, you swipe down and your knight will lower his lance, the aim here is to keep your finger on the screen and try to sync up to either the “Body Contact” are of the bar or the “Head Contact” area of the bar, obviously the head being the harder to hit. You get special bonuses for doing special things like making contact with the crest or the head and you get an even bigger bones when you break your lance. The gameplay is fantastic and it actually feels very rewarding.

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There are four different game types to choose from so you never really run out of things to do and if one gets boring or too hard you can just swap out for the time being and try another style of game. Practice, Prize Fight, Wager and King’s Tourney are the four types you can choose from and they’re all pretty self explanatory. Prize Fight is where you earn power-ups to use in any of the game types and Wager is where you go to, primarily, earn the big bucks to you can customise your knight and horse. Practice is practice and the King’s Tourney is the main part of the game where you go up against other high-level knights. There’s so much to do and earn and also so much to unlock. The thing I like most about this game is that you have to learn to get good at it, it doesn’t just put it on a silver platter for you and you’re expected to just win, it forces you to learn and concentrate and I find that really awesome. The control scheme is so tight and it is so well-rounded of a game, especially for a mobile title. It’s fantastic and there really is nothing the development team could have done better and that’s the honest truth.

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Audio And Visuals

Perfect to say the least. The game sounds fantastic, there’s no big music tracks in this game and it actually fits so well, instead you hear the sounds of the horses, the birds, the crowds and, most importantly, the joust itself. The audio and visuals work together well in the actual joust because it, kind of, gives you an indication of how well you did, for example; if you hear a booming “crack” sound and also see small splinters flying past your character you know that you’ve broken your lance and you’re about to get yourself some big points. I actually hated playing this with the sound off, which I did do a couple of times so not to annoy others, it just doesn’t have the same feel. Immersion is a big part of this game, the audio and visuals really draw you in. The graphics are absolutely fantastic in Joust Legend, down right incredible. Everything is so smooth, the environments look great and it’s actually quite cinematic to be honest, there’s motion blur and mud that gets kicked up. There was no detail left out.

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Overall

This game is so damn well-rounded! Honestly! I haven’t played a better iOS game than this for a very long time. I’m actually quite addicted and I have no obligation to continue playing this game but, my God, I can’t seem to put it down! I’m not a big fan of iOS games and I’m not a big fan of Medieval-style games but Joust Legend has really gotten me “hook, line and sinker”. I don’t even know what else to say to be honest, it’s fantastic and it’s only $1.99 so even if you don’t like it, which I highly doubt, it’s not that big of a loss. This game truly deserves a perfect score and that’s exactly what I’m going to give it. Well done, Joust Legend, well done indeed.

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10-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Michiko & Hatchin Part 1 Review

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Michiko & Hatchin Part 1
Studios: Manglobe
Publisher: FUNimation
Format: DVD / Blu-Ray Combo
Release Date: September 17th, 2013
Price: $64.98 – Available Here

Overview
Series director Sayo Yamamoto has worked on some great series’ in the past like Samurai Champloo and High School of the Dead for both storyboard and episode directing, eventually becoming the first female director of a Lupin the Third series. But, before she got the job directing the fantastic The Woman Called Fujiko Mine, she directed this series, Michiko & Hatchin. Her first chance at full creative control, is Michiko & Hatchin a great series in it’s own rights or a stepping stone? Let’s look at what Part 1 has to offer.

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Story
Michiko & Hatchin opens up on a prison break, as Michiko Malandro frees herself and shows no remorse for the hails of bullets she throws round on her way out. An exciting opening to the show and great introduction to such a free spirited character, the tone quickly changes with the introduction of the other main character, Hana “Hatchin” Morenos. A classic Cinderella story, Hatchin is a child in foster care with two foster siblings that hold no love for her and two foster parents that only treat her well as the minimal child support she brings them. A life no one would want to trade her for, but which no escape could ever arrive. But fortunately for Hatchin, Michiko has escaped prison specifically for her and after smashing up a few places the two take off together in search of Hatchin’s father, Hiroshi.

The first half of this series encompasses 11 episodes, broken up into 2 or 3 episode arcs as the two characters travel from town to town trying to find what they can about Hiroshi. The first two episodes serve as a great introduction of the two main characters, as well as their main antagonist, the police inspector Atsuko Jackson. From there the arcs explore the complicated relationship that forms between the two heroines, as they continually argue, split up, and reconcile. Seeing the arcs split up across the different cities they visit paints both a broad picture of the fictional South American country they live in, while supplanting new and interesting characters at each stop.

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While only covering the first half of the entire journey, the 11 episodes in this collection actually do a good job of providing a suitable arc. Beginning with the first meeting between the two and ending up with both having a solid understanding of each other, Michiko & Hatchin Part 1 provides a lot of fleshing out and exploration of not only the characters, but the country in which they live. Though outside of the two coming to terms, there is a considerable lack of resolution left for Part 2.

Visuals
While certainly colorful, the world that Michiko & Hatchin takes place in could certainly be described as a technicolor ghetto, with poverty and street thugs present in every city they stop in. From full fledged gangs gunning for each other, to adolescent boys playing out the actions of the older, but all the while maintaining a feeling of bright and alive in the shops, hotels, and clubs. Where so many anime are set in Japanese, European, Futuristic, or Medieval settings, here there is something truly different with the styles of South America coming alive. This goes even deeper with all of the dates and locations being given in Portuguese, rather than Japanese or English, to add extra depth.

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The character designs are also very vibrant to match the setting and never become stale. The characters actually change their clothes and styles as they travel from place to place, and as an even bigger commitment to realism utilize fashion from Colcci, especially for Michiko. It is great to see more effort being put into what characters wear, even more so as they go from place to place and their situation changes. It is a detail that can easily be left unexplored, but when it is can add much much more to the characters they are creating.

Audio
The voice acting in Michiko & Hatchin is quite well done for both the original Japanese and the English Dub. Both language tracks feature great female actors not only for Michiko, but Hatchin and Atsuko as well all working well together to make both options almost equal in quality. Though the English in this case may actually be preferred as Michiko sounds not only suitably tough, but suitably accented.

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The music of the series also does a great job with fitting the location, with the music all sounding South American and being recorded by the Brazilian artist Kassin, as well as being produced by the always outstanding Shinichirō Watanabe. With all of these things together, the series features great music throughout and feeling right at home. The opening theme “Paraíso (Paradise)” by Soil & “Pimp” Sessions is interestingly mainly instrumental, but feelings very akin to the Cowboy Beebop opening. The ending theme “Best Friend” by Karutetto is much more traditional in the style of anime, though still fitting the setting and matching the themes of looking for someone. The music is all around brilliant, not only feeling unique for an anime series, but never feeling out of place.

Extras
While just the first half of the series, the Part 1 set includes a decent number of special features. While there is the standard FUNimation commentaries, these are limited to the first disc and only for episodes 1 & 2, and disc two contains additional offers besides the standard clean opening and ending animations, trailers, and promo videos.. These additions include an interview with the English voice actress for Michiko and footage from the Japanese unveiling press conference, both of which give some nice insight into the process of the show from both sides.

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Overall
Michiko & Hatchin is a very unique series, featuring a very under explored section of the world, at least in terms of anime. While this set may only be the first half of the series, it is certainly off to a great start providing plenty of interesting main and side characters. This is a series with strong females characters that almost anyone can enjoy that exist within a vibrant and gritty world. While only a Part 1, it leaves very high hopes for Part 2.

Capsule Computers review guidelines can be found here.

Razorjack Review

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Razorjack
Author:  John Higgins, Mike Carroll
Illustrator: John Higgins
Publisher: Titan Comics
Release Date: Out Now
Price: $19.95 – Available Here

 

Overview

Razorjack is the brainchild of John Higgins, the man who coloured such comic book heavyweights as Batman: The Killing Joke and Watchmen. With an impressive resume behind him you would be expecting great things from Razorjack, and you wont be disappointed. Although the book suffers from some pacing issues and plot confusion, the characters and narrative are gripping, and definitely live up to the legacy that Higgins has built for himself.

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Story

Razorjack is a cop story first and foremost. It is about two rogue cops who are caught smack bang in the middle of an invasion plot from a violent, evil demon queen called Razorjack. The two cops; Ross and Frame are sent to track down a series of killers, which turns out to be part of a much larger, supernatural case. Razorjack wants entry to our world so that she can corrupt and rule. The book basically works as two stories intertwined; we get to see the events from the point of view of Ross and Frame, as well as a few other characters, while every so often we are also witness to Razorjack and her machinations.

It is the fact that the story is intertwined that is perhaps its Achilles’s Heel. The book feels haphazardous and suffers from inconsistent pace and timing. Shifting from Ross to Frame or to Razorjack (or even some of the other characters) can sometimes be jarring, and often happens right in the middle of a climactic scene. It is also difficult to tell how much time is elapsing between pages, which can cause some confusion to the reader.

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At the completion of the story, which sets itself up perfectly for future installments, I was left wanting more. Not more narrative per say, but I felt like the book needed more exposition and explanation. We are introduced to the concept of Razorjack and her Bitches so suddenly, that aside from a few sentences (at most) of dialogue, we don’t really know anything about them. There is a lot of lore and back-story alluded to in the pages of Razorjack, and I just wish some of it was explored a little more.

The book also contains two supplemental stories, one set at the conclusion of the book and one set many many years in the past. I can’t speak in too much detail about either one without seriously spoiling the book, but I will say that they do start to provide a little more context to the story. However, and this is especially true with the story set in the past, the way that they connect to the present narrative just raises more questions than they answer. The story set in the past actually feels like it should have been a supplemental addition to a second or third volume.

Apart from its problems, Razorjack is a really good read, able to capture the reader’s imagination, as well as make you care about these characters, whom at first glance appear to be very one dimensional (this is later proven to not be the case). At one point, I sincerely thought that the book was going to go all ‘Game of Thrones’ and kill off the main characters. The story and characters alone are enough to keep you more than interested, even if you are confused about how the plot is unfolding, and the very real potential for protagonists to bite the big one adds a whole layer of suspense.

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Artwork

I feel like if i ever had any criticism’s about Higgin’s art style, I would be committing comic book blasphemy and be forever banned from nerddom.  Higgins is a legend of the industry, having worked on Watchmen and Batman: The Killing Joke, and Razorjack is him at his finest. While the story has a few hiccups, his artwork here is absolutely phenomenal and absolutely knocks it out of the park.All of the drawings in Razjorjack are expertly done, and they radiate with Higgin’s signature style. The colours are all really rich and the linework is fantastic. However, what is the most impressive is the use of shadow.

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Even when he coloured The Killing Joke, Higgins used a lot of shadow in his work, and Razorjack is an example of an artist having further refined his craft. A lot of detail that other artists would normally draw into their work is obscured by shadow, which allows the player to build up the full picture in their mind. The shadowing is also used to great effect to define some features that would otherwise have gone unnoticed, such as the ruffles in a pant leg, or the muscle definition under a monster’s arm.

If there is one complaint about the artwork, it is that some of the characters don’t look like they belong together. In a few frames, characters looked like they were from different worlds, plucked and put together on the same page. These characters that don’t always fit in tend to have more detail on their faces etc, while the rest are quite plain.

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Overall

Razorjack is the brainchild of one of the most well known people in the comic book industry, and his prestige shines through in spades through this book. Although it suffers from some pacing issues, and a lot of plot holes and inconsistencies, the story is well thought out, and has an incredibly rich back story as well as likeable characters. There is a lot of lore behind the scenes of Razorjack that sadly the reader doesn’t get to see, but hopefully this will be rectified in future volumes. Razorjack is a definite page-turner, and one that no comic fan, or fan of inter-dimensional monsters should miss.

 

8-0-capsules-out-of-10

 

Capsule Computers review guidelines can be found here.

Grand Theft Auto V Review

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Grand Theft Auto V
Developer: Rockstar North
Publisher: Rockstar Games
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: Out Now
Price: $59.99 – Available Here

Overview

It has been 5 years since Rockstar Games’ last foray into the landmark series (on console) with Grand Theft Auto IV, as they’ve kept busy producing hit titles such as Red Dead Redemption (Rockstar San Diego) and Max Payne 3 (Rockstar Vancouver). Now, after more than 4 full years of development by Rockstar North, Grand Theft Auto V – the most expensive video game of all time, with an astounding combined production and marketing cost of $265 million – is finally here. The hype has been unreal and the pre-order numbers record-breaking… I think this is a foregone conclusion. Let’s not beat around the bush; if you haven’t bought the game yet, here’s why you should…

Story 

The game starts off with a flashback to a bank heist gone wrong in Ludendorff, North Yankton. Michael, Trevor, and two accomplices meet heavy resistance during their escape, which results in the deaths of their partners. Michael is wounded and screams at Trevor to run while he can. We then see a funeral held for Michael Townley, with the “dead man” himself watching from a distance. 9 years have passed since that point, and Michael has taken a new surname – De Santa – under witness protection, now living in a palatial home in the rich suburb of Los Santos. He lounges around, retired and secure, ignoring his bratty teenage children and suspecting his wife of cheating on him with the tennis instructor.

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Franklin Clinton works for a car dealership as a glorified repo man along with his friend Lamar. His boss requests he repossess a vehicle from a customer – Jimmy De Santa – who is overdue on their loan payment, so Franklin breaks into their home to acquire the car. As he is driving back to the dealership, Michael slowly sits up from the backseat pointing a gun at Franklin’s head and ordering him to crash into the it, before he personally attacks the owner. Quite an inauspicious start to what becomes a teacher-protege relationship if you ask me. Through a series of events in his personal life, Michael loses control and finds himself in debt to a Mexican druglord named Martin Madrazo. This forces him to return to a life of robbery, inviting Franklin to join him on scores as the getaway guy. Being from the projects, Franklin isn’t about to refuse a potential 6-figure payday.

Unfortunately, during the getaway of the heist, Michael recites a movie phrase to a bystander (being a big film buff, he just can’t help it), who then relays that quote on the news. Why is this unfortunate? Because one Trevor Philips sees this and connects the dots… Michael Townley is alive! So… why, again, is this unfortunate? Because Trevor is bat-shit crazy and believes Michael purposely led him on so that he could live in peace with all the riches of their fateful score and never have to see him again. They were best friends, and Michael abandoned him – a man who, despite obviously being heavily deranged, was called Uncle by Townley’s kids.

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And so the roller-coaster ride truly begins. When these two finally meet, the atmosphere of the game completely shifts. Like gasoline to a fire, Trevor is a reckless, dangerous presence, and he wants back in the game. The ensuing dynamic between these criminals, Franklin included, is relatable to a clash of cultures. They are foils for each other, acting to highlight the individuality of each man. The main plot sees the integration and coming together of the trio’s personal dealings, involved in a three-way conflict amid the FIB, IAA and Merryweather Security. The storyline is signature Grand Theft Auto, filled with hilarious moments, revenge and betrayal, with multiple endings to boot.

Gameplay 

And now, for the most daunting section of the review. I will not bother listing or detailing every single thing that you can do in this giant game… part of the fun is discovering that all for yourself (although I will mention some key features). Instead, let’s focus on the refinements to gameplay mechanics. Anyone who has played a Grand Theft Auto game knows what to expect to a large extent – the pillars of gameplay, so to speak. Both driving and shooting have received quite substantial overhauls. One of the bigger criticisms of Grand Theft Auto IV was the generally clunky car handling. Well here, every vehicle truly has its own singular set of physics, and the handling is appropriately tuned for each, and they can be modified for further tuning at your local Los Santos Customs.

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Impressions based on first footage of gunplay had many of us assuming an adoption of the shooting mechanics of Max Payne 3, but that didn’t end up being the case. Nevertheless, there are some notable alterations and additions to the systems. Firstly, evasive tactics have been considered as a combat roll can now be executed while aiming. You can also round corners of cover and sprint out of cover in a forward motion. And, with a flick of the right thumbstick, you can flow between nearby targets instantly (this assist can be turned off). Finally, your arsenal is now accessed by pressing and holding ‘LB’, which will bring up a radial weapon wheel. The slots are broken up by type, with multiple weapons of a type able to be carried – pressing left or right will toggle between them.

Switching amongst Franklin, Trevor and Michael is quick enough, with the game taking just a few seconds to jump out, automatically locate the desired character, and jump into their perspective. Each have specific skill levels that can be bettered by engaging in certain activities. Running, cycling and swimming, for instance, will increase your stamina. They also hold special abilities that can be initiated by pressing both the thumbsticks in at the same time. Just like armor and health, these abilities are governed by a meter. Franklin’s is essentially bullet-time in vehicles, which also gives him a slight speed boost. Michael’s is the classic bullet time effect, and Trevor’s heightens both his damage output and damage tolerance for a limited time.

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Switching adds texture to every situation, but also serves a very practical use when considering the three’s separate specialties. You can even run into each other outside of missions and hang out! The characters continue living their lives when you’re not controlling them… did you leave Trevor flying away in a helicopter as you stayed on the ground? Swap over to the “speedster” (you’ll understand after you play) and you’ll find yourself strapped into that helicopter seat, making verbal notes about the events that just occurred. In heists, there is a combination of scripted switches and suggested switches, although for the latter, it’s totally up to you who you choose to play. Don’t want to be the driver? Play as Michael and shoot out the window. Missions can be replayed if you’d like to play it a different way too, so experiment and have fun.

Speaking of, the spotlighted heist missions are reached only after doing some set-up, which will involve some acquisition and planning on a corkboard. When in the latter stage, you have the opportunity to select and delegate outside accomplices to the jobs of gunner, wheelman, etc., and these contacts can come from people you meet during your travels. They all have unique skill levels and demands for their cut of the take, so choosing poorly can result in a more expensive and/or difficult time in successfully completing a robbery. Oh, and on a side note, be sure to scour every inch of this mammoth land that is San Andreas… there are more than 100 collectibles that lead to solving a couple mysteries of the state. When it comes to GTA Online, we cannot review this mode yet as it will only become available after October 1st. But, once we hit that date, we will definitely post up some impressions.

Visuals

From the seabed to the tip of Mount Chiliad in the mountainous regions of Blaine County; from the city of Los Santos to the dry desert of the Alamo Sea, Rockstar North have crafted a visually diverse, yet connected representation of a fictional California that looks stunning, and packs more detail than any other open-world title before it. Everything looks crisper and cleaner than in Grand Theft Auto IV. By comparison, character models are more expressive, draw distance is vastly increased, and shadows – thankfully – no longer distract with stuttering issues and jaggy edges. On the Xbox 360 version, anti-aliasing may be lacking, but it is barely required in the first place.

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What personally impresses most on the visual front are the presentational elements; specifically the use of certain camera techniques and transitions. At face value, this may not sound like such an important facet, but it adds a sense of polish and value to the proceedings. In cut-scenes, the action is framed exceptionally, with zooms used to reflect the shifting moods and back-and-forths of an argument, for example. The camera organically follows the protagonist when transitioning from a cut-scene, back into gameplay, and the player also has more choice when it comes to camera perspectives, with three-to-four different states available on foot and in-activity, plus the dynamic action camera that can be initiated whilst in-vehicle.

Audio 

Radio stations have always been a big part of the Grand Theft Auto experience. It’s inevitable with each entry that you will be spending hours upon hours in a variety of vehicles, from motorbikes, to muscle cars, luxury cruisers and airplanes, and Rockstar always manage to select an amazing array of music that expertly fits the tone of the game and world. In Grand Theft Auto V, there are a total of 17 radio stations. The popular West Coast Talk Radio (WCTR) station is back, as are mainstay personalities: that slimeball Lazlow and once-sleazy love expert Fernando. The stand-out, however, has to be comedian JB Smoove in the role of new character Dr. Ray D’Angelo Harris, who hosts Chakra Attack. He rambles on and on, exploring such random tangents… it is as if he was given free reign to improvise for 15 minutes straight, and it’s brilliant.

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The radio offers tracks from a mix of contemporary artists such as A$AP Rocky, Kendrick Lamar, Rihanna and old-school legends Queen, Rick James (naturally) and even Eddie Murphy – who just wants to ‘Party All the Time’. Grand Theft Auto V is also the first in the series to feature a composed score, which was written and performed by Tangerine Dream, rappers Alchemist and Oh No, alongside composer Woody Jackson. The influence and ambient synth-heavy style of Tangerine Dream in particular can be heard throughout. Voice acting is top-notch across the board, with the stereotypes of an aspirational, street-smart Franklin, the psychotic, unpredictable meth-head Trevor and the rich, conflicted retiree Michael portrayed in a mostly exaggerated manner to great comic effect.

Overall

Rockstar had stated before Grand Theft Auto V‘s release that the title “feels next-gen to us”. While I can’t wholeheartedly echo that sentiment, technically, Grand Theft Auto V is mightily impressive. The physical scope and scale of the game map itself is mind-boggling, if not purely for the fact that it streams seamlessly without intrusive loading screens. The ability to switch among three distinct and unique main protagonists enriches the experience, presenting varying perspectives that ensure one can never become bored… if Michael is too vanilla for you, the insanity of Trevor or the plight of Franklin will keep you entertained and interested.

Of course, as with every Grand Theft Auto title, there are minor bugs, but they’ve almost become an expected, humorous part of the series – take away the autosave system and quick save ability and maybe it would not be as humorous then. Otherwise, every design aspect has seen improvements since Grand Theft Auto IV; the graphics, the voice acting, the music, the camera work, the gunplay, the interface… all have been refined and fine-tuned for the perfect Grand Theft Auto experience to date. Rockstar didn’t need to pull off an elaborate heist to score the $1 billion in sales so far; they earned it with a truly masterful video game. Continue wreaking havoc on Los Santos!

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10-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Luke’s Fall 2013 Anime Picks

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The Fall 2013 anime season is soon upon us and like I did previously for Winter 2013Spring 2013 and Summer 2013, I will be highlighting my top picks for Fall 2013. This time around I’ll be listing off the series that look most promising going into Fall 2013. I’ve got some eager eyes and there are quite a few series this season I can not wait to get a gander at. So without further adieu, these are the series that I will be watching this season of anime:


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Ace of Diamond
I’m a huge fan of sports manga and anime, that is no big secret. Ace of Diamond is one series that has by and large been overlooked in the West. The manga has won countless awards and has a devoted following in its homeland of Japan. The baseball story is one that has been repeated countless times but there is something special about Ace of Diamond. It isn’t a story about baseball, it is a story about the love of baseball.

With a season of powerhouse sports series like Kuroko’s Basketball and Hajime no Ippo, Ace of Diamond undoubtedly has its work cut out for itself to stand out from the heavy hitters. That said, I sense that Ace of Diamond is going to be the sleeper hit of the season, it might just be the curve ball the sports genre has been waiting for.


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Kill La Kill
The names behind this series speak for themselves. If you loved Gurren Lagann then it looks likely that this might be just what the doctor ordered. Kill La Kill looks to be the mega hit of Fall 2013, much like Attack on Titan was earlier this year for Spring 2013. It is the most talked about show of the season and for good reason. Gurren Lagann was a modern classic, it was a mind-blowing anime series in every regard and if Kill La Kill even turns out to be half the series Gurren Lagann was, it would be a success in many’s eyes.

I will say however that I wasn’t exactly blown away by Studio Trigger’s previous work on Little Witch Academia, but I am willing to let that one slide in hopes of something matching up to the greatness of Gurren Lagann.

Kill La Kill looks to focus on an all out war between academies in a world like ours but simultaneously unlike ours. It looks to be a wild ride and one that I’ll no doubt be taking with the rest of you next season.


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Gingitsune
Not one of the most hyped series by any measure, Gingitsune seems to be flying completely under the radar of most anime fans. It may not have the bombast of Kill La Kill, but it does look to be a pleasant series none-the-less. It revolves around a world in which spirits and humans live among one another in harmony. It looks to be an offbeat and peaceful kind of fantasy slice-of-life series, and you know what? That sounds mighty good to me. Nothing wrong with a good chill out anime and Gingitsune seems like it will fill that place in Fall 2013.

The series itself is based on a manga that is currently ongoing in Ultra Jump. While I am concerned that the series will not end well because of this, I think that slice-of-life series tend to handle these things better by and large. Diomedea is not one of my favourite studios but I’ll reserve judgement on this production until it hits the airwaves. It looks to be a spot of fun regardless and well worth a look in.


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Yowamushi Pedal
This one is a bit of an oddball anime in a season full of them. It has the feel of a sports anime but it also has a premise that is about as ludicrous as it gets for sports anime. Yowamushi Pedal is a sports anime about cycling. That’s right, it is about people riding bikes. How exactly this will all work however is anyone’s guess, but it interests me on concept alone. There is something about a premise like this that just hooks me. I must admit, I really wanna see what a cycling anime can be and with Yowamushi Pedal it looks like we will find out.

It’s another manga adaptation of a popular series and it has a good team working on it at the legendary TMS Entertainment. It has the credentials behind it, there is no doubt about that. Yowamushi Pedal is definitely one to keep an eye on, whether it is just for a few episodes or the long haul.


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Valvrave 2nd Season
My brain is still recovering after the assault of season one of Valvrave, so either I’m a complete masochist or Valvrave the Liberator is actually kinda brilliant in its own stupid way. It throws every possible dumb plot twist imaginable in the span of 20 minutes each and every episode. Not for one second does Valvrave take itself seriously. It is as ridiculous as anime comes and it is about as stupid as it comes too. But in spite of how awful Valvrave can be, there is a genuine sense of enjoyment that comes from watching this anime. There is no telling what will happen next because this isn’t a series that has any form of logic behind it. So how does something so inherently bad wind up being so genuinely good? Well it is simple really, anything and everything can and does happen in the wonderful world of Valvrave. There are no just limits to how low Valvrave will go or how high Valvrave will soar. That’s what makes it so brilliant and it is why I’ll be tuning in once again when Valvrave returns in Fall 2013.


Honorable Mentions: Kuroko’s Basketball 2, Golden TimeYozakura Quartet and Wanna Be The Strongest In The World.

Final Fantasy XIV: A Realm Reborn PS3 Review

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Final Fantasy XIV: A Realm Reborn
Developer: Square Enix
Publisher: Square Enix
Release Date: August 27, 2013
Platforms: PC, PlayStation 3 (Reviewed)
Price: $39.99 – Available Here

Overview
When Square Enix released Final Fantasy XIV it was met with so much backlash that not only was the game made free for many months, it was ultimately taken down due to the constant issues it suffered and the dwindling player count of a free MMO. When Final Fantasy XIV was shut down in a rather dramatic manner, it was revealed that Square Enix would be bringing the game back once they rebooted it almost entirely from scratch. Now that that has been accomplished, Final Fantasy XIV: A Realm Reborn has been released not only for the PC, but the PlayStation 3 as well. Considering the unique platform choice, this review is focused entirely on the PlayStation 3 version of Final Fantasy XIV: ARR.

Story
Final Fantasy XIV: ARR is set roughly five years after the events that took place at the end of Final Fantasy XIV. For those who don’t know, the world was almost entirely destroyed thanks to the awakening of the primal Bahamut. By destroying almost everything in the world, Square Enix has given themselves some unique ground to build a story upon.

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Returning gamers from Final Fantasy XIV are able to meet numerous characters that survived the near-apocalypse and visit rebuilt villages and see new areas while new gamers won’t be left out of the loop as they are introduced to a fresh game with a story that continues to move forward with only a few references here and there to past events.

Storylines in MMOs can generally be pretty forgettable and many gamers may simply skip reading the dialogue while accepting any story based quest in an effort to reach the max level and begin the end-game. Any player doing this in Final Fantasy XIV: ARR would be doing themselves a great disservice as the game actually features an intriguing single player storyline that is not only nicely developed but also balanced in a way that makes it so gamers can actually feel important despite being in a world of consisting of thousands of other heroes.

When players begin the game they will start from one of three starting cities where they are eased into the game and begin to hear rumblings of dangers and forces being gathered. The storyline is always kept at the forefront of the player’s questline and although it is entirely possible to get yourself lost with side-quests these story based quests provide some of the best narrative you’ll actually find in an MMO. Without going into spoiler territory players will find themselves placed in a storyline where they gain various allies that can actually fight alongside you in specific instances, as enemies grow in number and begin to feel like a credible threat to the world that needs your help to be saved.

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It is also worth noting that, unlike many MMOs on the market, the main story and a number of side-quests are often serious and mature, not frivolous and silly. Sure there are a number of quests that can be taken at face value or simply require gathering an item or performing a simple task, but a number of these quests can be deeper than they initially come off. As such, Final Fantasy XIV: ARR’s story is surprisingly deep and mature in a market where storyline is usually an afterthought.

Gameplay
As one would expect with an MMO, the first thing to do is choose a race and a class to play as. There are eight classes to choose from at the beginning, “Disciples of War” and “Disciples of Magic.” These classes are as one would expect, self-explanatory as the war classes deal with skills and mostly up close fighting with the archer being the only long-distance focused war class while the magic class features the classes that deal with magical skills.

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Combat in Final Fantasy XIV: ARR is pretty standard as far as MMOs go, with each skill requiring a certain cooldown time and a hotbar system that can be accessed through the use of the shoulder buttons on the PS3 remote, which is surprisingly versatile and works well for the game. It is worth noting that switching between enemies to target is a big issue with the PS3 version of the game, as it will often target a faraway enemy, completely ignoring closer enemies or even enemies hitting you at that very moment.

Each class plays differently enough, the archer is even able to use skills and attack while on the move, which is great given my affinity for playing an archer whenever possible. The fact that each class plays different enough from one another is a boon because of one special feature in Final Fantasy: ARR, players are not limited to one class per character. In fact, once players manage to reach their level 10 class quest and complete it, they have the option to switch classes entirely.

Switching classes does place you back down to level 1 at that ability, meaning you will be weakened significantly, even if you happened to be a level 50 archer and decided to dabble in a bit of the magic side, requiring the player to return back to other areas and re-level. This adds a complete new aspect to the game as players are no longer limited to one class and to make things even more interesting, there are a few special classes that can only be unlocked if the player happens to have a certain level in two jobs, unlocking secondary classes such as the Bard or others.

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Outside of the fighting classes there are also Hand and Land classes which involve crafting and performing gathering tasks such as fishing or acquiring ingredients for crafting. These can require a fair bit of grinding but thankfully the game has a large number of ways to level up the combat side of things outside of your typical grinding enemies in your level range or slightly above it and completing various quests.

One of the most noticeable, and also random, methods of leveling up is hunting for FATES (Full Active Time Events) which are appear in specific areas of a map and only last for a short period of time. These FATES are open to everyone, though players above a certain level range will be synched to a lower level to balance things out, while low leveled characters’ contributions won’t be counted as much. The reason for this is that whatever the goal of a FATE is, whether it is slaying a large number of creatures, defeating a boss enemy or gathering items, the amount of EXP and gil (money) given to the player depends on how well they did in the FATE.

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These FATES can be very hectic at times and sometimes you’ll get swarms of people fighting inside of them, which leads to the issue with targeting enemies once again as the system will often target enemies not even related to the FATE or focus on a player character instead. Another way to simply level up by killing is to complete various ‘Hunting Log’ entries which involve hunting down specific monsters to kill and gain a fair chunk of EXP once that goal is met. These entries are expanded with ‘Gathering,’ ‘Crafting,’ and ‘Fishing logs as well to give the player even more chances to gain experience.

Outside of that of course there are also daily quests and dungeons that can be completed in the form of ‘Levequests’ which vary in difficulty and can be tackled only a certain number of times per day and ‘Guildhests.’ Guildhests are short missions that see the player paired up with a group of other players as they must complete a mission which is usually something a bit easy and serves as a teaching method to learn how to work together and gain experience at the same time. Those unfamiliar with MMOs may wish to tackle a few of these before heading deeper into the game where players will fight through dungeons.

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These dungeons serve as a great way to earn experience points and equipment as the player has to make their way through a dungeon with a party. While most dungeons in MMOs are simplistic and even a bit easy if the player is skilled enough, Final Fantasy XIV: ARR keeps things fresh by challenging the player in different ways every time, making numerous dungeons true struggles even if your party works well together and is geared up for the fight.

One thing that is an issue however, in both the aforementioned Guildhests and especially in the dungeons, is how the player has to deal with the duty finder. While a nice addition to give players a way to gather a party without begging for one, the duty finder is also terribly designed or classes are very unbalanced in the worlds of Final Fantasy XIV: ARR. You see, playing a DPS usually leaves the player waiting for a very long period of time before they will be placed in a dungeon with a party, sometimes waiting up to an hour or longer just to take care of a dungeon. This also means that if someone leaves the party due to a connection error or something else, replacing that fighter is nearly impossible. Thankfully there is plenty to do while you queue up for the next dungeon.

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It is worth noting that PC and PS3 players do end up playing alongside one another, which means that without the addition of a keyboard peripheral for the PlayStation 3, trying to talk to each other through text is nearly impossible as the in-game keyboard is atrocious and usually slow to respond even at the best of times. Thankfully, for the most part, it is easy to learn how to navigate the various menu systems on the PS3 and as mentioned before in the combat section, the lack of a keyboard and mouse doesn’t hold the game back too much.

Visuals
One of the detriments of playing the PlayStation 3 version of Final Fantasy XIV: ARR is that the player is immediately limited to the power that the PS3 is able to put out. While powerful in its own right, this does mean that this version of the game isn’t quite as gorgeous looking as the PC version could be. However along those lines, there never appeared to be any significant lag or slowdown on my end except when the server itself was having issues. It is also worth noting that the interface on the PlayStation 3 version tends to be not only cluttered and difficult to manage, but the lettering is also rather tiny even on a higher resolution.

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That being said, you may have noticed that I mentioned how Final Fantasy XIV: ARR is gorgeous and that is because it is true. Even with the limited power of the PS3 compared to some PCs, the world that the game takes place in is gorgeous and lush with lots of great details to help make the world seem like a livable place. The amount of character customization is nice and it is worth noting that the various armor designs are also some of the most believable and functional looking that you’ll find in an MMO.

Audio
Earlier I mentioned that Final Fantasy XIV: ARR, despite being an MMO, actually has a storyline worth paying attention to. However one thing holding the story back is the fact that there is almost no voice work in the game. Sure, many of the main story characters do have some voice work but unfortunately the English dub of the game is rather terrible with many of the voice actors sounding either wooden or completely disinterested in the parts they were playing. Thankfully there is a Japanese voice track option and considering how text heavy the game is already, a few more words to read isn’t much to ask for.

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Considering how vast Final Fantasy XIV: ARR can be and the numerous landscapes, dungeons and events the player can venture through, the game requires an exquisite soundtrack and thankfully Square Enix has provided that in spades. Almost every piece of music set to the various areas in the game is wonderful to hear, with a special shoutout to the FATE battle theme and the numerous boss fights and dungeons that you must navigate through as you level up, giving gamers a reason to actually listen to the game’s music rather than their own.

Overall
Final Fantasy XIV: A Realm Reborn is something that usually doesn’t happen in the game industry. Many other companies would have simply have wiped their hands of the game and walked away as they try their luck with the next MMO. However Square Enix has managed to do what many may have thought impossible by reviving the game and making it perhaps one of the best MMOs out there, especially for those who would be limited by a poor computer. The PlayStation 3 interface may be a bit unwieldy at first but it works well enough as players take advantage of the game’s great combat and class system to diversify their character while making their way through Realm Reborn’s storyline and simply enjoy the game’s gorgeous world. Keeping gamers entertained as they play an MMO is difficult but by giving them enough to do and enough variation between classes, Final Fantasy XIV: ARR manages to put itself ahead of the rest.

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Capsule Computers review guidelines can be found here.

Transformers Prime Beast Hunters – Predacons Rising coming to Blu-ray and DvD

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This Fall, the highly anticipated conclusion of Hasbro Studios’ Emmy Award-winning series will finally come out in a special Transformers Prime original feature presentation for DvD, as well as a Blu-ray + DvD combo pack. On October 8, 2013 Shout! Factory, in collaboration with Hasbro Studios, invite the fans to journey deeper into the universe of Transformers Prime when Transformers Prime: Beast Hunters – Predacons Rising debuts.

This feature has been given beautiful CG animation, a wonderful and captivating story-line (like you would expect from Transformers), and characters that we all can connect with from the Transformers Prime lore, this 90-min epilogue to the final season gives the viewer an enticing cinematic the whole family will enjoy! Finishing off the series that told the story of the epic battle between the Decepticons and the Autobots, the Blu-ray+DVD combo pack and DVD edition contain a very pleasant amount of bonus content, taking viewers behind the scenes.

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Available in stores everywhere, and on the Shout! Factory site here, Transformers Prime: Beast Hunters – Predacons Rising, a must have for any home entertainment collection, for Transformers fans of all ages. The deluxe Blu-ray+DVD combo pack is priced to own with a suggested retail price of $24.97; and $16.97 for the DVD.