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Brain Man Review

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Brain Man

Studio: NTV Films/Django Films
Publisher: Toho
Format:
Cinema (Japanese Film Festival 2013)
Release Date: 20th November, 2013

Overview

As far as surprises go, no film at the 17th Japanese Film Festival was more of one than Brain Man, a psychological thriller epic about a murderer with a robot mentality and a sharp sense of justice. The title of the film is peculiar to say the least and doesn’t exactly convey just how brilliant this film truly is. Brain Man may very well be the best film on show at this years festival and a genuine revelation for director Tomoyuki Takimoto.

When it comes to pulse-pounding action, thought-provoking complexity and a plot that thickens by the minute, Brain Man has few peers. It is deftly directed and superbly written. It will blow your mind and capture your imagination. It is one film you won’t forget. It is Brain Man.

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Story

The state of a mind is often determined by ones experiences. What if the experiences you had made you something darker than normal? What if you’re mind was molded to be a killer? Would you kill because you were told to or would you kill because you wanted to? These are some of the many questions pondered in this thoughtful film. The mind is a fragile thing and Brain Man explores the limits of the human psyche in ways that haven’t been done in film before.

The titular Brain Man is a young man who shows no sign of emotion or feeling. He feels no pain, has no opinion and doesn’t think for himself. Over the course of the film we come see this robotic man become his own being. It is the experiences that surround him that forge an identity for him, the identity that is Brain Man.

Lets dial things back for a moment though. I’m getting ahead of myself here, the Brain Man is an enigma in every sense, but it is the world around him that is deeply intriguing. We follow psychologist Mariko in her efforts to explain the psychological disorder that afflicts the Brain Man. She is positively baffled by this man and seeks to break through to him and find the man underneath the robotic shell. By the end of the film she succeeds and brings about a truly cathartic conclusion in grand fashion.

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The action is staged superbly with some intense theatrics behind some of the bigger set-pieces. The chase scene and subsequent shoot-out was particular tense, but it was the final showdown between the Brain Man and obsessive psycho bomber Noriko that really takes the cake as she repeatedly runs down Brain Man with a car. It is in the final moments of that scene that we see Brain Man become his own man, a heroic persona in many ways, perhaps the hero that Japan needs in this dire time.

Where Brain Man succeeds as a film is its refusal to choose a side. It leaves the question of justice up to viewers. Is Brain Man a hero or a villain? Is murder ever justified? Is an eye for an eye a kind of justice? These are all things that is explored at length in this remarkable film, but it is the way in which it leaves the answer up to viewers that makes it work so well. If it took a side in the question it would invalidate the entire film, but rather than doing that it leaves the audience with two questions to ask themselves – what is right and what is wrong?

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It is hard to find a more intellectually stimulating action film as Brain Man and through the excellent story-telling and characterization we find genuine stars in Toma Ikuta and Fumi Nikaido who both thrive in their respective roles. This looks to be the first step towards a bright future for both young talents.

Brain Man is a brilliant film and without a doubt the highlight of the 17th Japanese Film Festival. Tomoyuki Takimoto has done wonders with the film and it is truly something that must be experience.

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Visuals and Audio

Atmosphere is a big part of what makes Brain Man so very good and it all comes down to the masterful aesthetics that bring it all together. The high energy depictions of the brutal bombing scenes bring a sense of dread to the events that doesn’t even give you a second to breathe. On top of that the lighting for each setting provides different vibes to the intense atmosphere that surrounds the film. The big set pieces are brilliantly staged and make for damn near unforgettable scenes such as the showdown in the car park.

Brain Man doesn’t just feature some brilliant forays into visual aesthetics, but it also features an exquisite soundtrack that perfectly complements the top-notch action on screen. The stand-out of the film’s soundtrack is undoubtedly King Crimson’s ’21st Century Schizoid Man’ which wraps up the film’s final moments in a way that can only be described as epic.

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Overall

Once in a blue moon a film comes along that genuinely shocks and surprises audiences in ways they simply couldn’t have ever expected. Brain Man is one of those films. This is arguably the best japanese action film of 2013. With incredible writing and deep characterization, Brain Man etches out a place in the highest echelon of japanese cinema history as one of its most thoughtful films.

It will make you think, it will get your heart racing, you won’t want to blink because it may just blow your mind. Brain Man is a must-see film that is a modern japanese film classic. Don’t overlook this one because of its title, Brain Man is an experience you don’t want to miss. It will scratch and claw its way into your head, playing with your mind like a fiddle. The Brain Man may do some horrible things, but no matter how wrong his actions may be, there is something about watching this film that just feels so very right.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

LocoCycle launch trailer is everything you’d expect from Twisted Pixel

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On Friday in many countries around the world the Xbox One became available for purchase and with it one of the first digital titles for the Xbox One also became available for purchase and it just so happens to be Twisted Pixel’s LocoCycle.

To commemorate the game’s launch the company has given us a humorous live action trailer which can be found below. The game itself can be purchased for $19.99 and follows the story of a self-aware assassin motorcycle called I.R.I.S that is attempting to escape to freedom. With only her engineer Pablo, who is tangled in her chassis, as an ally I.R.I.S. must escape from a psychopathic motorcycle named S.P.I.K.E. and a weapons cartel.

Daily Lives of High School Boys Movie Review

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Daily Lives of High School Boys

Studio: Showgate
Publisher: Showgate
Format:
Cinema (Japanese Film Festival 2013)
Release Date: 18th November, 2013

Overview

Daily Lives of High School Boys is an adaptation of the popular anime and manga of the same name. The anime and manga are a wild and sometimes surreal look into the lives of high school boys, yet always underpinned with some grounding in reality. It is that very balance that made both the anime and manga so successful. The strange thing with the Daily Lives of High School Boys film is that for a live-action film it is baffling how that realism underpinning madness has completely disappeared here. If anything the live-action film is positively absurd and not in a good way. Despite its eccentricities, the film fails to capture the heart of the source material, instead what results in a dull film that makes little to no attempt of being anything more than an utter mess.

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Story

The general concept of Daily Lives of High School Boys is all in the name, the film follows the daily lives of three high school boys and their misguided attempts in chasing girls (if you would even call it that). What we see on show here in this film is essentially an hour and a half of awkward moments with these boys and the girls they wish to woo. This is problematic for a number of reasons, but none more so than the fact that it comes off as intensely repetitive, with one of the boys freezing when asked a question by a girl repeatedly occurring in exactly the same fashion over and over throughout the course of the film. A lot of the great humour from the anime is completely lost in this poorly executed adaptation.

The cast of characters are all poorly defined here, with their distinctive qualities from the source material completely drained in favour of a more bland standardization for the cast. There is seriously only two character types in this film (horny teenage boy who can’t talk to girls and bitchy girls creeped out by boys) and it is a damned shame. The writing is so painfully weak in Daily Lives of High School Boys and it is nothing short of a disappointment for fans of the original anime and manga.

The humour that fans come to expect from the originals is not to be found here. Whether it is just a case of things being lost in translation or just poor execution, Daily Lives of High School Boys falls flat and hard. It begs the question, should this have ever been made into a live-action film? One could easily be forgiven for thinking so. There is a real feeling to proceedings that it is not a necessary film in any way. It may just be one step too many for the franchise and it is ultimately an inessential adaptation of a pretty solid anime and manga.

As for the story of the film, it might as well be non-existent. It follows a school festival taking place between the all-boys school an all-girls school. Very little happens in this film free of any real incident. The conclusion comes with a whimper leaving a lot to be desired. There is no pay off for any characters or the little story they have – there is no full circle moment, no climax, no conclusion.

That is the real problem with Daily Lives of High School Boys, the film meanders about for an hour and a half never really reaching any point of resolution, proving to be nothing short of a failure of an adaptation. If you are looking for the real Daily Lives of High School Boys experience, this is not the place to be looking for it.

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Visuals and Audio

The visual style for Daily Lives of High School Boys is not unlike the film’s plot, it is benign and lacking any flair or flavour. The film utilizes a primarily muted palette which is disappointing considering the bombastic and colourful nature of the anime series. The framing is off the mark throughout, nullifying any atmosphere that could be possible here. All around it is an easily forgettable aesthetic effort.

On top of the lackluster visuals, the film also features a mediocre soundtrack that feels almost non-existent at the best of times. It doesn’t do anything to add to the film or improve on its lesser parts and is ultimately a forgettable joke of a composition. The only noteworthy track comes from the pop group featured in the film’s conclusion performance. Other than that it was disappointing in every regard.

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Overall

Love it or hate it, Daily Lives of High School Boys is nothing if not divisive. This film proves the be something that will divide audiences. Fans of the series may find something redeeming in the film, but it is best left forgotten for those who can’t.

Daily Lives of High School Boys is mediocre throughout with laughs few and far between. For a comedy film it is surprisingly devoid of any real comedy. This is a poor adaptation of a relatively good anime and manga comedy. While the anime and manga balance its ridiculous aspects with a basis in reality, this film loses that balance by not having any genuine realism beneath it. The heart of all comedy is a distortion or exaggeration of reality. Daily Lives of High School Boys fails at even the most basic of comedy.

If you are looking for a fun comedy film, Daily Lives of High School Boys is not something that would be worth your time. Some of the most die-hard fans may find some redeeming aspects here, others will find themselves averting there eyes in pain. It is a mess of a comedy film not unlike a gaggle of geese running through a swamp with their necks flapping in the wind. You either can’t help but look or you can’t help but look away.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

DICE “Less Proud” of BF4 Launch Issues, Offers Double XP

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Any Battlefield 4 player who has been playing since the game’s release date, particularly on the PC, has experienced the anguish of chronic rubber-banding and server crashes. Thankfully, most of these issues have finally been ironed out and the game is running as it should have on launch day.

Vice President and General Manager of DICE, Karl Magnus Troedsson, has come out saying he is “extremely proud” of the development studio and those at EA that contributed to the game but is “less proud” of the game’s crippling launch bugs. As a result, the entire team at DICE is working to stabilise the game and not move on to other projects until Battlefield 4 meets the players’ expectations.

As a show of appreciation for the players’ patience, a Double XP event will be held from November 28 through December 5 for all players, not just Premium members which is normally the case for these events. In addition, those who log on on December 5 will be given a special 3x zoom scope for the M1911 pistol that was previously reserved for DICE developers.

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It’s a step in the right direction to have DICE come out and accept the extent of the launch issues but we can only hope that the next Battlefield isn’t released until it’s absolutely ready. Is this enough to reassure you for next time? Sound off below! A trailer was recently released of the game’s upcoming expansion pack, Second Assault.

Hajime No Ippo – Rising Episode 8 Impressions

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Hajime No Ippo – Rising
Episode 8 – The Mad Dog and the Red Wolf

Hajime No Ippo, as a series, has a certain structure; there are pre-fight episodes, the fight episodes themselves, post-fight episodes and then there may possibly be an entirely humorous episode thrown in just to change things up a little bit. Episode 8 is very much a pre-fight episode wherein which Ippo must now train up the Dempsey Roll to be much more than it currently is because, at this point in time, it is almost defeat-able. Shimabukuro has nearly done it and now Ryuuhei is threatening to do it and it seems as though Ippo is being backed into a corner with people coming at him left, right and centre, ready to crush him and his signature move. Ippo, alongside the other gym members, realise this and now must work to make it better but before they can evolve it they must first crush it.

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The comparisons between Ippo and his soon to be opponent Ryuuhei have now begun and this time it shows something both incredible and deadly. Ryuuhei visits his old teacher who just so happened to be the first man to ever take him to a boxing gym, the teacher saw that Ryuuhei had a lot of aggression as a child and sought to see it exercised from his body much like demon but, after chatting to Ryuuhei over dinner, he sees the type of ruthless killer he has become and now blames himself for not quenching his thirst for blood and for making his thirst all the more greater. Ryuuhei, over dinner, explains his need to feel flesh crumble under his fist, he counters because it uses the oponnents force aginst them and, to him, gives him a greater sense of satisfaction.

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On the other side of the coin, Ippo continues to train, as he does so he meets an old friend, Vorg, who he once used to fight against. Vorg lost to Ippo and retired from the sport for a very long time, he gave his gloves to Ippo and now, many years later, he has come to get them back so that he can finally rejoin the sport. He too hears of Ippo’s opponent and is immediately interested, although he doesn’t play all that big of a role in this episode I feel as though it is ultimately leading onto something. Itagaki Manabu, after a run in with “Team Aoki”, finally realises the trick behind Ippo’s Dempsey Roll; the reason it stuns an opponent is not just because of the impending force or simply the swerving around, it goes deeper than that, it is the fact that Ippo continuously moves in and out of an opponents blind spot that scares them so much.

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Manabu realises that a simple step back away from Ippo will not only eliminate the blind spot issue but it also gives the opponent a greater chance to counter which just so happens to be Ryuuhei’s speciality. Ippo knows this now, Ryuuhei clearly knows this and now it’s time to evolve the Dempsey Roll and make it all the more powerful. I cannot wait to see the fight between Ippo and Ryuuhei, it’s going to be one of the biggest fights of the season and we might actually see Ippo fail, the chances are low but the fact is it may happen and, either way, it’s going to be an incredible fight to see. Bring on episode 9! Check out more Hajime No Ippo – Rising Impressions HERE.

Monster High: 13 Wishes Now Available

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The hugely popular franchise directed at young girls, Monster High, has been getting more and more popular ever since it was first released as a line of dolls. From there many different branches of the franchise were created and began to grow and it’s exactly the same for the video game side of things. The Developers over at Game Machine Studios and the Publishers Little Orbit are both very excited to announce that “Monster High: 13 Wishes” is now available all around Australia and New Zealand, it is available on the Nintendo DS, 3DS, Wii and Wii U and can be found at any good game retailers.

After years of being under her popular older sister’s shadow, Howleen WolfTM finds an ancient genie lantern hidden deep within the attic of Monster HighTM. The genie grants her not 3, but 13 wishes! With great power comes a great responsibility… Each of her wishes is brought with a dark side!

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 Players can take the control of their favourite character; Frankie Stein, Clawdeen Wolf, Draculara, Abbey Bominable and many more characters all have a role in the game. Howleen is in trouble and the Monster High crew must now work to save her! This new game will take players on a ghastly journey through 10 different magical levels all of which lead to multiple endings! It’s set to be a great game for young girls who are fans of the franchise and for those of you who don’t have the game there’s a trailer for it in our featured video section just below.

Ron Burgundy ‘Don’t Speak Australian’ in New Clip

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“I thought they talked like us?…” How the bloody hell are ya Australia?! We’ve got a new Anchorman 2: The Legend Continues clip to share today, courtesy of Paramount Pictures Australia, and it will be of particular interest to our Aussie readers.

The clip is embedded at the bottom of this article and shows the moment Global News Network‘s (GNN) founder Kench Allenby (Josh Lawson) is introduced to the news crew. The Australian character proceeds to speak in a thick accent, using slang terms that absolutely no one on the team can understand. “Does anyone else speak Australian?!” Brick (Steve Carrell) has an especially funny verbal reaction when Allenby asks the guys to repeat a phrase after him.

Check it out below. Anchorman 2: The Legend Continues releases nationwide on December 19.

Steam Punks Review

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Steam Punks
Developer: Monster Robot Studios
Publisher: Monster Robot Studios
Platforms: iPhone (Reviewed), iPod Touch, iPad, Android
Release Date: 21st November 2013
Price: $2.59 – Available Here

Overview

Platformers are the types of games that can really be enjoyed by anybody, they’re fun, they’re difficult and, most of the time, they look great. Monster Robot Studios have created a game for mobile devices that shoots all the way back to the basics of platforming but puts a spin on it, it is a game that is very similar to the Megaman series, so much so that the developers themselves have stated that the games are very similar, that’s not to take away anything too much from the game though because we see stuff like this all the time. A nice action/platformer with good controls and a lengthy story is exactly what mobile devices need, does Steam Punks make the cut? Read on to find out.

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Story 

I want to begin by stating that I feel as though the story behind Steam Punks is a very basic yet good, it is both extensive yet small and works on a very fundamental level. You’re an Enforcer named Dunn Calhan who witnesses the theft of a great and powerful invention; The Grand Reactor. Now The Grand Reactor is exactly how it sounds, it’s a device that has many different uses but it’s most needed use is power, much like a normal reactor it generates power and can run cities, machines, anything you’d like, unfortunately the Bowler Gang have stolen it and it is now up to our hero, Dunn, to get it back.

That is basically the story layout for the entire game and, like I said; it’s not ground breaking but it isn’t nothing and it works for exactly what it is. You go around as Dunn Calhan, fighting your way through the bosses, all of which are incredibly powerful members of the Bowler Gang, as you attempt to take back The Grand Reactor and ultimately save the day.

What I enjoyed most about playing through the story of this game wasn’t so much learning why exactly the Bowler Gang stole the Grand Reactor, nor Dunn’s past, what I enjoyed was the locations it takes you to, the people you meet along the way and enemies you have to overcome to eventually save the day. It was pure adventure and it really felt that way, look I did honestly want more out of the story, I hoped that some particular aspects could have been fleshed out more or built upon, but no game can be perfect. Even its story was similar to that of a Megaman story, not in what the story had to tell but the layout of it; it gives you a reason to travel and to fight and, essentially, that’s all you really need.

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Gameplay 

The way you go about playing the game is the same way you’d play any platforming game and while that may seem annoying to some I pose this question to you; “Why fix what isn’t broken?”, Megaman does it, Castlevania does it, Metal Slug does it, why change it? Mobile devices need a good platforming title and if it’s pure gameplay that you’re looking for I guess you don’t have to look any further.

You run, you shoot, that’s the bulk of it. Much like Megaman you have a health bar and the ability to scale walls by continuously jumping, you begin the game with nothing but a pistol yet the more boss characters you beat, the more weapons you get, in fact, you take their weapons once you beat them. What I enjoyed about taking an enemies weapon wasn’t just the satisfaction of utterly defeating them but it was also going back to other stages with the weapon allows you to break down certain walls and access different areas, it gives you a huge reason to go back and replay levels which ultimately leads to a longer gameplay time.

It is actually a very long game with a great deal of weapons to unlock by defeating bosses, there’s also a lot to see and if you’re good enough at this type of game you’ll be able to see them with no problems whatsoever. It is a difficult game, I’ll say that much, I died many times but I wasn’t too upset because you’re given a fair few checkpoints in every level so you can easily bounce back once you’re killed. There are so many crazily-designed weapons to unlock from mechanical gauntlets to gigantic swords, there’s armour to find an equip and just so many items to unlock that will help you get through the game easier. It has a very extensive set of unlockables for what seems like just another basic platformer, never judge a book by its cover I guess.

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Audio and Visuals

Visually this game has its ups and its down, for every great looking piece of scenery or enemy there is a dodgy piece of scenery or enemy, it just seem to goes both ways, luckily it’s easier to focus on the good rather than the bad. A great deal of the enemy characters are very reminiscent of the Megaman games, I know I’ve spoken a great deal about Megaman in this review but when the developers have clearly stated it was their inspiration it’s hard not to.

I have to say though the animation throughout the game was actually done very well, it was fluid in motion and it seemed to have a certain flow about it. Scenery looked beautiful, it would have to be the best aspect of this game visually. Some character and enemy sprites didn’t look to well but for the most part the developers did an incredible job. Colours throughout the game are very earthy which isn’t a bad thing because it represented the Steampunk sub-genre in a very good way. One thing I have to say though is that the dialogue boxes throughout the game were oddly out of place and incredibly hard to read, they were yellow text on sky blue text boxes.

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It didn’t fit into the colour scheme in any way and caused a slight visual illusion that put a certain small strain on the eyes, it was nothing too huge but it was entirely noticeable. Characters were designed well, clearly the developers did their research into the Steampunk genre because they represented it very well. While the sound effects were good in this game they didn’t leave much of an impact on me, not when I was quite taken by the music that played throughout the entire game.

Steam Punks has a soundtrack that is made up entirely by chip-tunes, 8-bit sound populated the title and I really couldn’t have thought of any type of music that would have been a better fit. I found myself turning the sound up on multiple occasions despite my public location simply just to hear the music. This would probably have to be my favorite aspect of the game in its entirety and I think because I believe a good soundtrack really does make the game. The sound effects were very traditional, a great deal of “bleeps” and a fair amount of “bloops” which is exactly what you’re looking for in a game that longs to be a retro title.

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Overall

Steam Punks is an all around great game, it IS lacking in several different aspects but as I’ve already said; no game can be perfect. It brings Megaman-style platforming to mobile devices in a way that has surprisingly never been done before. The controls are tight, the animation flows and, for the most part, it looks pretty good. If you’re a fan of platformers than I guarantee you’ll love this game, if you’re a fan of the Steampunk genre than you too will enjoy this game, it really is a title open to a wide audience.

The quick way to enjoying Steam Punks is to look over the fact that it has flaws and to just play it for what it is; a brilliant platforming game set in a Steampunk world, any deeper thinking and you will find that you’ll look for reasons not to enjoy yourself. Monster Robot Studios have done a great job in creating and developing this game and I honestly cannot wait to see them hone their talents and their styles and, one day, make a perfect game, for now though we can all enjoy the simple fun that is Steam Punks.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Library Wars Review

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Library Wars

Studio: Toho
Publisher: Toho
Format:
Cinema (Japanese Film Festival 2013)
Release Date: 15th November, 2013

Overview

Sometimes a film doesn’t have to be all that logical, sometimes being fun is enough. Such is the case with Library Wars, a live-action adaptation of Hiiro Arakawa’s high concept action-romance novel of the same name (which has also spawned a manga and anime). The film strained credibility with its preposterous concept of a world where censorship has gone so far that libraries have taken up military retaliation against the government agencies that seek to burn the books they hold so dear. It is enough to raise an eyebrow or two, but what Library Wars succeeds with is its sense of playful fun that underpins the more ridiculous aspects of its story.

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Story

While Library Wars’ setting tends to be looked at as the main through-line thematically for the film, the real story at the heart of things is protagonist Kasahara’s search for the supposed ‘prince’ who saved her and her cherished book from the villainous censors. It is heavily evident that Kasahara’s prince is none other than main man Dojo. The film doesn’t exactly try to hide this fact either, quickly revealing the identity of the prince in order to progress the character dynamic.

Dojo is a very interesting character to say the least. He is a hard as nails kind of cop (if you want to call him that) who describes himself as a loose cannon several times throughout the film. There is a lot of cliched moments with Dojo but Junichi Okada rises above the weak material he is given (throwing in his badge and going rogue) with superb commitment to the character, giving life to Dojo in a way that very few could have.

There is also Kasahara, the leading lady portrayed by Nana Eikura in a frenetic yet playfully adorable performance. Kasahara deeply believes in the cause of the Library Defense Force but is often sidetracked by silly things like finding the prince who saved her book on a certain fateful day. She quickly gains a reputation as a bit of a silly goose around the Library Defense Force, but ultimately proves her worth and earns the respect of Dojo.

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The film explores themes of censorship and the way it can impair freedom of speech. As far as execution of these themes go, Library Wars is sloppy at best. The concept itself is preposterous in every regard. It is very difficult to believe such laws would ever be passed or that libraries would become military units. Because of the lack of believably in the concept, there are instances where the film is unintentionally funny when it is trying to ponder deeper themes. At times you get the feeling that the people working on the film are aware of the silliness of the plot and they play it out for all the humour it is worth. Because of this a lot of the messages about censorship and freedom of speech are lost in the shuffle.

One other issue with the film is how it stages all conflicts as a losing battle for the Library Defense Force. The members of the force are trained not to shoot to kill, but rather to shoot to preserve. Because of this, there is never any sense that the Library Defense Force will ever defeat the enemy, rather they are merely holding them off until both sides agree to cease fire. It makes all of the ‘wars’ fought in the movie simply besides the point. The Library Defense Force is almost always on the losing side and it makes for frustrating viewing at times.

At its core, Library Wars is a fun film that won’t provoke much thought but it will entertain you for better or for worse. The story is silly but sometimes silly can be fun and with Library Wars that much is true. Its a fun little romp of a film and is a pleasant way to spend an hour and a half.

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Visuals and Audio

The aesthetics of Library Wars are impressive to say the very least. The film features extensive pyrotechnics as well as high-octane combat sequences that are well-captured and conveyed. The lighting changes throughout the film from darker to lighter signifying change from hopelessness to hopefulness. The visual style of the titular libraries is a mix between old and new in what comes off as a 70s meets now mix of browns and oranges, it works well for establishing the library as a tenet of a time now gone, but also as a place that holds hope for the future.

As for the soundtrack, Library Wars features a solid set of compositions that complement the action on screen quite nicely. Unfortunately however there are times where the music has little to presence, making some scenes fall flat. On the flip side of that however there are some tracks that elevate scenes to great heights. All in all it is a hit and miss musical effort for Library Wars.

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Overall

Library Wars is a silly film at its worst but it is a lot of fun at its best.  It is a mash up of high concept action and fluffy romantic comedy in what amounts to a sloppy haphazard story-telling effort. The film’s strong suit is its playful sensibility and is an enjoyable ride because of it.

This is certainly not a film for everyone, it is far from spectacular in actuality. In spite of that however Library Wars does succeed on some level as an entertaining film in its own right. If you’re looking for some silly fun, Library Wars will do the trick, just don’t expect anything thought-provoking because Library Wars is simply not up to task.

Ultimately the film adapts Hiiro Arakawa’s popular novel quite well and instills a sense of fun to proceedings making a worthwhile watch. If there is anything to take away from Library Wars it is a good laugh and a smile across your face.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Infinity Wave 2 Launches this Week

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October 31 saw the beginning of Disney Infinity’s Second Wave, starting with the infamous Jack Skellington. Well later this week Disney are unleashing the rest of Wave 2 into the wild, ready to join the Pumpkin King in Disney Infinity’s Toy Box Mode. From November 28th, there are six new figures available;

Anna (Frozen)
Will use her grappling hook to get to hard-to-reach places and use her shovel to defeat enemies.

Elsa (Frozen)
Will utilize her magical ice abilities, such as using the Freeze Ball to stop opponents in their tracks.

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Woody (Toy Story) – Also playable in the Toy Story in Space Play Set
Rustle up some action with the rootenest-tootenest cowboy in the Wild, Wild West as he uses his shoulder charge to knock villains clean off the range or into outer space.

Ralph (Wreck-It Ralph)
The classic 8-bit character is making an appearance in a new video game! Ralph uses his wrecking abilities and 8-bit Cherry Bombs to defeat enemies.

Vanellope Von Schweetz  (Wreck-It Ralph)
The Sugar Rush racer brings her amazing Glitch ability that will allow her to teleport short distances and glitch out characters that come in contact with her.

Rapunzel (Tangled)
With her beautiful long locks, fierce determination and signature frying pan, “Tangled’s” Rapunzel is a powerful Princess, whose unique style of combat will add exciting new creative play options.

In addition to the single figures, the second wave of Power Discs will also be available. Like the original set, these will be purchasable in blind packs of two. There will be 20 new Power Discs in Wave 2, bringing the total number of unlockables and character upgrades to 40. Anna and Elsa are also available together in the Frozen Toy Box Pack. The pack includes both figures, and two Frozen themed power discs to change the appearance of your Toy Box.

These figures will work on all versions of the game, and bring some impressive girl-power to the Disney Infinity lineup. We managed to get our hands on the Wave 2 figures and will be posting our impressions over the next few days, but in the mean time, check out our gallery of the new figures in their packaging below. As always stay tuned to Capsule Computers for all the Disney Infinity news as it becomes available.