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Magic: The Gathering – Nature of the Beast Review

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Publisher: Wizards of the Coast
Price: $19.99 official site here

Magic: The Gathering’s Commander format (also known as EDH) has blown up massively in the last few years. Taking the core rules of Magic, and slightly tweaking the rules really opens up the game to a whole world of deck types, crazy combos and otherwise useless cards seeing a tonne of play. However, Commander can be very daunting to get into, especially since they require a 100 card deck, so Wizards have constructed some of their own to get new players in on the action.

A quick general summary of the Commander 2013 decks: They are pre-built 100 card decks for use in the Commander format. They come included with 3 potential commanders, one of which is picked at the start of the game and placed in the Commander Zone, while the other two are shuffled in with the other 97 cards. The Commander can be cast during your turn from the Commander Zone, and when it is destroyed, returns to the Commander Zone to be played again (every time it is cast this way, it costs an additional 2 mana).

NOTE: When it comes to Magic: The Gathering, I primarily play Standard and Limited formats, so I am not as fully versed at the intricacies and nuances of Commander as some other players. If you disagree with anything I say in this review, please let me know in the comments below.

Nature of the Beast is one of this year’s five Commander Decks. It is a 100 card pre built deck that is red/green/white aligned. The focus here is on big beasts, and making them bigger to simply walk over your opponent with sheer strength. The best thing about this deck is how drastically the play style changes depending on which of the three included Commanders you use. Regardless, the deck revolves around building an army of behemoths and simply demolishing everyone in your path.

The primary Commander of this deck is Marath, Will of the Wild. Lets take a quick look at him:

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So ok that’s a lot of writing, but lets break it down. Firstly he is a 0/0 but gains a +1/+1 counter for the amount of mana used to cast him. Already we can see that he is simply MADE for this format. Every time he dies and you recast him, he will get stronger. While this is great, Marath truly shines with his second ability. You can pay X mana to remove X counters and either move them to another creature, deal X damage to target creature or player or put an X/X beast token into the battlefield. Being able to kill Marath with his own ability, only to bring him back bigger and do it again is awesome.

Obviously the drawback is that the ever increasing mana cost will at some point mean you just can’t bring him back, so you will be playing a risk vs reward game, “do I bring him back now and hope he isn’t removed, or do i wait a few turns and straight away use his ability?” Obviously the potential here goes a lot deeper than that, but it usually boils down to summoning him now, or waiting a little later on.

When using Marath, you will normally find yourself wanting to either burn your opponents creatures, or building up your own for massive swings of damage, even aiming for lethal damage in a single swing. To this end, Marath can serve as a serious control card (something that this deck largely lacks). “Oh you played a 5/5 creature? I remove X counters from Marath and burn it.”

The deck’s second commander is; Mayael the Anima, and using her can really speed up this deck:

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So, Mayael lets you look at the top 5 cards of your library and to place a creature with power 5 or greater onto the battlefield. This particular deck contains 11 creatures with power greater than or equal to 5, so while the odds aren’t astronomically great, you still have a decent chance of letting something big hit the battlefield. All in all however, her ability is pretty unreliable and she doesn’t combo too well with many cards in the deck. One notable exception to this is Where Ancients Tread (However, this combos with almost every card in the deck anyway).

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Last but not least, the final included commander is Gahiji, Honored One. Check him out:

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Gahiji is helpful. He puts a target on every other player’s head, as anyone not attacking you gets a +2/+0 bonus to their creatures. This serves as not only a disincentive to attack you, and hopefully to pass off some of the heat you might be gathering, but also makes your already beefy creatures simply massive. He is a rather versatile commander in two-player games, or massive multiplayer matches. During a multiplayer game, you can further keep the heat off you by using the deck’s three Curse cards. Each of these will benefit players who AREN’T attacking you. If you keep the heat off you just long enough, you will be able to simply steamroll the competition.

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So after playing against the other five pre-constructed Commander 2013 decks, I found Nature of the Beast to be rather he weakest of the bunch. Only4 creatures out of the 22 included in the deck cost less than or equal to 4 mana, and two of those are commanders. This slows down the whole deck considerably. Combine this with the most lands out of any of the decks at 42, it can be hard to come out swinging. However, once the deck does get swinging, it is really hard for anyone to stop it.

The deck’s other massive weakness aside from its speed is the fact that it is useless against flying creatures, with only two of its own to hold opponents back. The Evasive Maneuvers Deck in particular can just walk all over Nature of the Beast, no matter what commander you have chosen.

I also personally found it to be weak in one-on-one matchups. The deck, no matter which commander you use really relies on the multiplayer format for a lot of its cards to work. Gahiji, Mystic Barrier, Witch Hunt and Naya Soulbeast are all basically dependent on there being multiple players in the game (Mystic Barrier just flat doesn’t work otherwise). The deck can pick up speed relatively quickly in a multplayer game though, especially if you have Gahiji out as your commander, as it can take the heat off you for enough time to bring out your heavy hitters and sweep the board.

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All in all, while Nature of the Beast is a pretty strong deck, with a tonne of variation and abilities to combo your cards for insane amounts of damage, it is easily the weakest of the five, and practically requires you to be playing a multiplayer game for it to have much use at all. However, it serves well as an entry into the world of Commander, and will be appreciated by anyone who loves playing big beasts and hitting for 40+ damage in a single turn.

7-0-capsules-out-of-10

Magic: The Gathering – Holiday Gift Box 2013 Review

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Publisher: Wizards of the Coast
Price: $29.99 official site here

So the holiday season is upon us, and Wizards have reached into their stockings and provided the perfect gift to place under the tree for any fan of the beloved trading card strategy game; Magic: The Gathering, in the form of the Magic: The Gathering Holiday Gift Box 2013. This year’s Holiday Gift Box is based on the recently released Theros set, and contains everything Magic players need to enjoy the holiday season.

Firstly, the box itself is decorated with a beautiful picture from the Theros set – featuring Elspeth, Sun’s Champion standing proud over a fallen Hydra (which is also reminiscent of the third step in the Hero’s Path). The box is advertised to hold “over 2000 cards.” I put that to the test, and found that the box will hold roughly 2300 un-sleeved, standard-sized Magic: The Gathering Cards, and approximately 1700 or so if they are sleeved.

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While it can hold around 2300 cards, it is not advisable to do this. Putting in too many cards wedges them all together and as such they will be hard to access, sort, and remove safely. I filled my Holiday Gift Box with 2364 commons (and counted every one as went along) and as I was doing so, I damaged no fewer than four of them. They can very easily get caught on the sides of the box, as well as other cards. The safe number I found was around 2200, leaving you a bit of room to flick through your cards when looking for them, as well as limiting the potential damage.

As far as protecting the cards from damage, the box lid reals them in rather nicely, leaving only an extra 1/3 of an inch or so between the cards themselves and the roof of the box. This slight extra room is made for the included dividers to sit comfortably among your card collection. Moving the box around or even shaking it seemed to do nothing, even when the box only had 1900 cards stored.

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The Holiday Gift Box 2013 (You will have to fill it with your own cards)

As I mentioned above, the box also includes  6 plastic dividers to separate your cards. Five of these dividers depict the five mana-sources of the MtG Multiverse; Plains, Swamp, Island, Forest and Mountain, while the 6th features Nykthos; Shrine to Nyx (a prominent part of the lore of the Theros set). These dividers stick up about 1/3 of an inch higher than the cards and make it really easy to organise them by colour, rarity or pretty much any other way you choose. Not only that, but you will also get a sticker sheet filled with different mana-symbols, set symbols, names, rarity identifiers etc. These can be used to spruce up your dividers a little bit more and to quickly identify one area from another.

So the physical box is great, but what is the point of a Magic: The Gathering product without some cards! Luckily, the Holiday Gift Box 2013 features four Theros booster packs (netting you 15 cards a piece for a total of 60), a pack of 20 Basic Land Cards (also from Theros), and one special-edition, alternate art foil promotional card; Karametra’s Acolyte. The Acolyte has brand new artwork that is only available as part of the Holiday Gift Box.

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Karametra’s Acolyte – Holiday Gift Box 2013 Artwork

So in total, the Holiday Gift Box 2013 will net you – 81 new Magic: The Gathering cards, a thick and study storage box for almost 2300 cards, plastic dividers to separate your collection, and a sticker sheet to customise them to your liking. The box itself retails at $29.99, which is only $1 more than the current RRP for 4 booster packs (here in Australia, anyway). At time of writing, the alternate-art Karametra’s Acolyte is selling online for approximately $1, so really you are getting the storage box, and 20 basic land cards for free just by purchasing them this way.

The thing about the Holiday Gift Box to remember is that it doesn’t discriminate when it comes to player age or skill level – anyone who enjoys Magic: The Gathering will find enjoyment and usefulness out of the box, so it is incredibly difficult to NOT recommend it to anyone and everyone looking for that perfect gift for your favorite Planeswalker this holiday season.

9-0-capsules-out-of-10

Saint Seiya: Brave Soldiers new screens and launch trailer released

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While gamers in Europe and Australia can currently pick up a copy of Saint Seiya: Brave Soldiers starting today, those of us in the Americas still have a little bit longer to wait until the title is available for download in our region since it is set to be released next Tuesday on November 26th.

Until then, Namco Bandai has released a tantalizing launch trailer for the game as well as a number of new screenshots, all of which can be found below. For those who don’t know, Saint Seiya: Brave Soldiers features all three original story arcs from the Saint Seiya manga and anime series and players can also augment their Saint’s attributes to take online to battle against others.

Senran Kagura Burst Review

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Senran Kagura Burst
Developer: Tamsoft
Publisher: XSEED Games
Platform: Nintendo 3DS (eShop)
Release Date: November 14, 2013
Price: $29.99 – Available Here

Overview
Back when Senran Kagura was released in Japan, 3DS owners in North America were hoping for the day that this interesting little title would be localized. When those days came and went, Senran Kagura Burst was announced which featured both a brand new story as well as the first game for the series. As days went by, many fans were hopeful that this title would bust out Japan in some way, but it seemed like chances were slim.

That is until XSEED chose to bring the game to the West much to the adoration of fans of the franchise who have been hanging around for over two years at this point. Now that the time has come and Senran Kagura Burst has been released in English, was it worth the wait?

Story
In the world of Senran Kagura, shinobi still exist in Japan though they are operate deeper in the shadows than ever before. In the shinobi world there exist two schools where ninja can learn their craft as well as take on various jobs. The Hanzo Academy has trained some of the best ninja around and only accepts the best of the best with pristine records, often from families of high lineage. These ninja work to keep the world at peace and generally work on the good side of things.

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Where there is light there is darkness and where those who call themselves ‘good’ assemble there will always be a place for those aligned with ‘evil.’ The second school is Hebijo Clandestine Girls’ Academy where these ninja undergo life-threatening training and often work for politicians or simply anyone who can afford to pay for their services. What sets Hebijo apart from Hanzo is the fact that while Hanzo is exclusionary, Hebijo will accept anyone willing to undertake their training, knowing full well that it may mean their lives if they can’t keep up.

Before we explore the characters, Senran Kagura Burst gives us an interesting focus between these schools and the various shinobi that attend them. While Hanzo students are often seen as good and may live a relatively care-free and happy life when not on a mission, the Hanzo student history is wrought with death and failure and the girls attending the school have also suffered thanks to the high expectations that the school forces on attendees and the families that they come from.

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As for the Hebijo students, they all suffer from some dark event in the past which has pushed them onto the path of evil. But along those lines, they are also a group of students that bond together and despite their own plans of revenge or motives for their training; they will willingly put themselves in harm’s way to protect each other. By allowing players to experience both sides of the story and learn about the Hebijo students, Burst lets players see that good and evil are simply two sides of the same coin with as many similarities as there are differences.

Now, as mentioned before Senran Kagura Burst allows players to play through either the Hanzo or Hebijo storyline at their leisure, meaning they can switch between the stories as they wish and there is no specific order the story must unfold. That being said, the story itself is rather basic at heart but what really makes the story, and along the same lines the comedy, shine here is the cast of characters that populate both academies.

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With ten different girls available from the start and two unlockable characters, Senran Kagura Burst has its fair share of character archetypes. A number of these characters are interesting and intriguing to look into, though a number of them fall into your stereotypical role, such as a boob fondling athletic girl, a ditzy but still skillful girl, and the childish girl who has a complex about her small chest compared to the rest of the buxom cast to name a few.

Despite a number of these characters falling into something many gamers or anime fans have seen a number of times already, the visual novel delivery method with the back and forth banter between the characters and the various developments that they undergo throughout the game make the game’s story incredibly charming and often quite humorous, especially if you happen to be a fan of ecchi comedy. It also helps that, since this version of the game contains both stories, the much more interesting Hebijo girls are explored to a greater depth which is something that would have been a shame to miss.

Gameplay
While the main attraction that will draw people to Senran Kagura Burst will likely be the girls, their assets, and a heavy dose of fan-service, there is plenty of action packed into the game as well. In fact, the aforementioned aspects are more like toppings on the core of the game which offers a fun, though somewhat repetitive, side-scrolling beat’em up gameplay.

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Various attacks are mapped to the 3DS’ face buttons, with light and strong attacks assigned to Y and X while B jumps and A can be used to dash and run. While simple sounding, the game quickly becomes one of fast paced action thanks to some nicely designed gameplay decisions and tight combo work. After delivering a combo attack to an enemy, they will be launched into the air and by using the dash button players will pursue them into the air where they can continue to deal damage, sometimes twice in a row, before sending the opponent crashing to the ground below.

This means that it can be easy to pull off some 300-500 hit combos with some characters that feature fast paced attacks as enemies are not only plentiful but a few of them can take quite a bit of punishment. As the player advances through a stage they will clear out area after area of enemy thugs or shinobi before reaching their goal and completing a stage or facing off against a boss. It is worth noting that although it is easy to lure groups of enemies together to deal out massive combo attacks, the game does suffer from some slowdown if there is too much action occurring on the screen at any given time.

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That being said, outside of the standard combo attacks players have a few more tools at their disposal on the battlefield. As the player fights they will gain energy that can first be used to trigger the character’s ‘Shinobi Transformation’ changing them out of their normal outfit into their fighting gear which improves their stats and also unlocks special attacks called ninja arts. These ninja arts are unique to each character and can be used rather effectively on enemies, though there is no smooth transition from mid-combo to a ninja art.

On top of these methods there is also a break option which can be used to separate yourself from an enemy at the sacrifice some help as well as Frantic Mode, which is an option given at the beginning of every stage that lets the player sacrifice nearly all of their defense by stripping down to the character’s ‘swimsuit’ for a massive boost in damage.  Deciding when to use a certain ability can be critical depending on the mission type and it is interesting to note that every character plays differently, though there are a few slight similarities here and there so it may take quite some time to get the hang of each fighter. This is key since there are some battles that can be quite difficult at times and although button mashing may help get past a close encounter, it isn’t usually a winning tactic.

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Now as a real quick mention, as the player takes damage in battle, there is a clothing meter which will deplete along with their health. While healing items can be picked up and health restores with a level up, clothing will not. As such if the player is fighting in their shinobi outfit their clothing will become torn once the bar drops low enough and if emptied, they will suffer a major clothing malfunction with plenty of cleavage and bare-skin on display but no real nudity.

If the game does become difficult there is always the option to level up a fighter by using them to either partake in other character’s missions once they have been completed or taking part in side-missions to train. Any time a character gains a level they gain more health as well as other stat increases and sometimes a new attack to use against an enemy.

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Along those lines, it is also worth noting that there is a truckload of bonus content available in the game that can be unlocked throughout the game, including titles, pictures for the gallery, new outfits, and accessories to dress the girls in as they fight. This means that outside of simply training there is always the motivation of unlocking more content in what is a surprising amount of content for a game such as this.

Visuals
Now those who have been following Senran Kagura are probably familiar with the game’s age and it should be worth noting that the game does feature some graphical problems. While the enemies players encounter are often varied in appearance, there are a number of palette swaps in each stage and the background scenery of dialogue appears fuzzy compared to the rest of the game. Also as mentioned earlier, the game does suffer from noticeable slowdown times and these can occur outside of combat as well.

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That being said, the character models of the cast is impressively handled with smooth textures and fluid character animation. Thanks to crisp character models and an abundance of clothing options that transfer over to dialogue sequences, any dialogue sequence looks great and the combat flows rather fluidly. It is also worth noting that for fans of well, fan-service, the game has it in spades with a cast of almost all busty girls with tearing clothing and transformation sequences, all featuring a rather bouncy physics engine.

Audio
For fans of the anime that aired earlier this year, it sounds like every character from the game’s voice actress handled their role in the anime, meaning that fans of the franchise are already familiar with some of the cast. On that note, XSEED has not provided a dub for the game but that probably works in the game’s favor as the Japanese voice cast handles their characters nicely which is essential in a visual novel type game such as this. As for the background music, the soundtrack works in the game’s favor by providing fast paced action music to go along with the fights and some nice bubbly music during dialogue or home base sequences.

Overall
Senran Kagura Burst might attract or push away gamers with its anime-style visuals and a busty cast of characters with shreddable clothing but it has much more to offer than simply eye-candy. While it’s overarching story may not be the most original, a charming cast of characters helps keep it enjoyable and more often than not, funny. The title features an abundant amount of unlockable content which is great considering how varied the fighting styles of the cast are and how enjoyable the combat system is in the game.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Xbox One Games Montage Trailer Released

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Celebrating the successful launch of the Xbox One, Microsoft released a montage trailer demoing some of the new titles coming out for the platform. The trailer shows off clips from The Witcher 3: Wild Hunt, Halo, Watch Dogs, Tom Clancy’s The Division, Quantum Break, Sunset Overdrive, Plants vs Zombies Garden Warfare, Kinect Sports Rivals, Project Spark, EA Sports UFC, Fable Legends, Final Fantasy XV, The Elder Scrolls Online, Kingdom Hearts III, Metal Gear Solid V, Dying Light, and Titanfall.

EB Games has called the Australian Xbox One launch the biggest launch in Australian gaming history. Around the world, Xbox One has sold over a million units in the first day alone.

Laike’s PC Download Deals 11/23/2013

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The best deal this edition goes to Amazon’s Civ V pack, part of Amazon’s amazing Black Friday deals. A pack containing Civilization V Gold and Civilization V Brave New World is an impressive $19.99. Considering Brave New World goes down to $14.99 at its lowest, you’re probably better off buying the pack then selling Civ V Gold if you already own it.


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All prices are USD as Amazon requires a US shipping address.

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Greenman Gaming is taking it easy this weekend. Instead of releasing a 20% coupon, they’ve released a 25% coupon instead. This is a great time to get recently released games at a nice discount. Use GMG20-P6Y1F-KC19F at check out.

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Get Games is running the Get Loaded! deal this weekend. Pick any two of the following games for $10.00.

  • Foul Play
  • Sniper Elite: Nazi Zombie Army
  • Surgeon Simulator 2013
  • PixelJunk Monsters Ultimate
  • The Chaos Engine
  • Race Driver GRID
  • Hotline Miami
  • Serious Sam 3: BFE Seriously Digital Edition
  • Operation Flashpoint: Red River
  • Red Orchestra 2 GOTY Edition
  • Sine Mora
  • Overlord II
  • Sniper Elite V2
  • Supreme Commander
  • Kung Fu Strike
  • Oil Rush
  • Damnation
  • Super Meat Boy
  • Batman Arkham City
  • Bastion
  • Daikatana
  • Omikron: The Nomad Soul

Regular titles are on sale this weekend too!

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Chuck’s Challenge 3D Review

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Chuck’s Challenge 3D
Developer: Niffler Ltd
Publisher: Niffler Ltd
Platform: Android, Linux, Mac, Windows (Reviewed)
Release Date: November 1st, 2013
Price: $9.99  – Available Here

Overview

Chuck’s Challenge 3D is the spiritual successor to the classic retro puzzler Chip’s Challenge. Creator Chuck Sommerville was unable to create Chip’s Challenge 2 due to lack of cooperation with the rights holders of Chip’s Challenge. Refusing to give up, Chuck turned to Kickstarter to raise funds for Chuck’s Challenge 3D. The game is currently available on Desura and has been Greenlit on Steam.

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Story

Chuck’s Challenge 3d has a loose plot about a little alien named Woop who has kidnapped a game developer to create him challenging puzzles to play. It just so happens that Woop kidnapped the perfect developer, Chuck Sommerville himself! The rest of the plot are humorous and short interactions between Woop and Chuck that also provide some small tutorials about game mechanics. The interactions are cute, funny, and completely family friendly. The interactions appear every time Woop steps on Chuck’s Hawaiian shirt. This would not be a huge problem if it was not for the clumsy controls that will have the player jumping on the shirt accidentally during the course of the game. For those who prefer to just keep the game about the puzzles, the story can be disabled in the menus, which will disable the shirts.

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Gameplay

Chuck’s Challenge 3D sticks to its roots as a 2d puzzle but presented with 3d graphics. The game can generally be broken down to finding the correct order of operations to clear the puzzle elements until Woop can jump into the swirling gate that marks the end of the level. There are a lot of different elements that are found in the puzzles to slow the player, from switches that need to be thrown and slick ice patches that need to be crossed. The puzzles are surprisingly deadly to Woop as anything from pools of water to moving cubes can kill him. Death is not permanent as a handy undo button will rewind Woop to the previous step. If the error made was too early in the chain of events, the puzzle can simply be restarted in the menu.

The developers have provided the first 125 puzzles in the game. The first 25 are pretty easy but the difficulty level takes a sharp jump from there. Chuck’s Challenge 3D will definitely test the player’s intelligence with its blisteringly difficult puzzles. To add another challenge, players can also race the clock for top position in the leaderboard. Luckily, there is penalty for using the undo feature except for the time it takes to use it.

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The game also ships with a full-fledged level editor that will allow players to create their own levels and play user created levels uploaded to the servers. The level editor itself is extremely easy to use. Levels can be expanded and shrunk with a few taps and gameplay elements are placed using a drag and drop system. Every week features a new high quality puzzle created by the community. Between the 125 levels provided by the developer and the limitless levels created by users, Chuck’s Challenge 3D has an incredible replay value.

Chuck’s Challenge 3D’s controls are a challenge on its own. The common controller for Windows is the Xbox controller. Out of the box, the right thumbstick will move Woop left and right even though the game is set to respond to the left thumbstick for movement. The WASD/Arrows and float controls work much better, but are still far from perfect. Getting Woop to stop is difficult, often resulting in moving further than intended. Usually this will cause generous usage of the undo function. The other control options are not much better. The pathing for the tap control is absolutely miserable and only works reliably if Woop is able to move in a straight line. The pad controls don’t work at all on PC and are most likely are remains from the Android version of the game (Editor’s Note: The developers have pointed out that the Pad controls are not a remnant, but work on touchscreen PCs and tablets running Windows 8). Overall, the terrible control scheme make Chuck’s Challenge 3D look like a messy and hastily done port of the Android title.

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Visuals

Chuck’s Challenge 3D has a great cartoon style. It is bright and colourful, perfect to attract the eye of both the young and young at heart. Most gameplay elements are easily discernable, though those with colour blindness should be aware that some puzzle elements are colour based. On the hardware front, the game runs very well on the PC.

Audio

The first noticeable thing about Chuck’s Challenge 3D on PC is how loud it is, to put things lightly. There are only two volume options for the game, ear blasting loud or mute. There is absolutely no middle ground to be had here. The game desperately needs a volume slider as I found myself lunging for my headphone amp’s volume knob once the game boot up. The music and sound effects are actually enjoyable once the volume is tamed. There are an enjoyable variety of accompanying music and the sound effects are well made. Unfortunately, the loud volume meant I ended up muting all sound in the game after a while.

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Overall

Chuck’s Challenge 3D has the right tools to be a great puzzle game worth of being the successor to Chip’s Challenge. However, the lack of control over the audio levels and the disastrous controls prove that the game feels like a messy Android port. The game is in desperate need for patching and optimization for desktop platforms. For gamers who are willing to endure its shortcomings, they will be rewarded with an incredibly challenging and fun puzzle game.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

League of Angels Closed Beta Coming this December

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GTArcade has announced the arrival of League of Angels, a free-to-play MMORPG for PC coming to closed beta on Wednesday, December 4. League of Angels (LoA) is a browser-based fantasy game that differs from similar titles (League of Legends); in terms of providing players with the honed weapon of a guardian Angels, to protect and buff up their party of heroes to battle the forces of evil.

Frances Sun, Product Manager at GTArcade, stated “The buzz generated by last week’s announcement just goes to show how interested the browser gaming community is in League of Angel’s one of a kind combat system, amazing art, and unique features. I am fully confident League of Angels will be the leading browser game in 2014, and beyond!”

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The League of Angels team have provided the following updates on the games progress, as well as features available at launch:

  • Single Player and Multiplayer Dungeons filled with loot and treasure.
  • Rouge-like Mode to navigate through randomly generated dungeons, and unlock special prizes.
  • Arena and Cross-Server Battles to determine the strongest player to enter the weekly tournament.
  • Hero Classes: Warrior and Mage and Angels: Lunaria, Nocturna, Sylvia and Prospera each offer unique abilities
  • Mini-games including; Gemology (earn extra gems), Tide Pool (collect fish soulstones for enhancing your party) and Wyrm Race (steal a chest of gold with your dragon)

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For gamers interested in playing League of Angels, it is required to sign up for a free account on the official website here.

To stay tuned with further updates, join the Facebook page here and don’t forget to share your thoughts on the closed-beta in the comments below!

Warner Bros. Releases New Batman: Arkham Origins Blackgate Videos

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Warner Bros, the company behind Batman: Arkham Origins, has released two new videos showcasing the Dark Knight in the handheld game, Batman: Arkham Origins Blackgate.

The two new videos, the latest entries in the Blackgate Case Files, detail the FreeFlow Combat that’s featured as one of the Arkham series’ central pillars as well as some quick tips to take on six of the bosses you’ll have to face as Batman before the final boss.

You can check out the FreeFlow Combat video here:

The Blackgate Boss video is here:

For more information, be sure to check out Batman: Arkham Origins’ official website here after catching the videos.

Etherium Shows Off Consortium Empire in New Screenshots

Etherium is still a work in progress, but Tindalos Interactive, the developers behind Stellar Impact, have taken time out to show a bit more of the game as it stands right now. Featuring three warring empires vying for dominance of the etherium resources on a planet and its moons.

A strategy game being made exclusively for PC, Tindalos and publisher Focus Home Interactive have released two new screenshots showing off the empire of Consortium as they fight against the other opposing empires. With tanks, giant quadruped mechs, and airships Consortium seems to have it somewhat handled, but only time will tell when we get to see what the other empires are packing.

Those wanting to get a closer look at the new screenshots can click on the images above and below to see them full sized. Etherium currently has no release date set outside a tentative 2014, so it is just a matter of waiting as it gets closer to completion.