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China Temporarily Lifts Ban on Foreign Video Game Consoles

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Something to look forward to

The Chinese Government has recently announced that it is temporarily lifting its ban on the sale of foreign video game systems, a ban that has been in place for 14 years. Since 2000, companies such as Nintendo, Microsoft and Sony have been unable to sell their products in what is the world’s third largest video game market. The ban on these consoles was apparently put in place not due to censorship or any form of protectionism, but rather their “adverse effect on the mental health of young people.”

With the ban suspended “foreign-invested enterprises” are now able to produce their consoles within Shanghai’s free trade zone and sell them throughout China. However, just because the ban has been lifted it doesn’t mean that there aren’t still some restrictions in place. Each console produced must be inspected by “cultural departments, the government’s top decision-making authority, the State Council”

Yasuhiro Minagawa (Nintendo’s Japan PR Manager) said:
“We are still not sure exactly what we will be able to do in Shanghai, and thereafter in Greater China. Both with hardware and software, there are many things we have to look into and so we can’t say anything concrete.”

Satoshi Nakajimi (spokesman for Sony Computer Entertainment) also presented a somewhat reserved statement:
“We do recognize that China is a promising market, and we will continue to study the possibility.”

Microsoft has not commented on the ban as of yet, although in September 2013 they did form a joint venture with Chinese company BesTV New Media Co Ltd, investing $237 million in “family games and related services”.

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How will these consoles fare?

Though the ban’s suspension heralds a new market for the video game powerhouses, it may be an uphill battle. As they have had no presence in the Chinese market for such a long period of time, PC, mobile and social media gaming have become the central focus for Chinese gamers. PC gaming alone attributes for more than two-thirds of the entire video game market, one which stands around $13 billion strong. Not only that, but these companies will have to work with a section of gamers who make comparatively less than their other markets. More than 70% of Chinese gamers net an income of 4,000 yuan ($634) a month. To purchase games at a price of $50 (a decent price in the US) would translate to roughly 300 yuan. So even if they can produce and sell their consoles, the companies will have to alter their price points to maintain any form of viability in this newly opened market.

Though not as financially dire, yet another problem also arises from the 14 year sales drought: demand. For those older gamers who remember the classic titles, there will surely be a desire to buy a console while it’s legal to do so. But for those younger gamers who grew up completely devoid of any input from Nintendo, Sony or Microsoft, there may be a surprising lack of interest. Will it be difficult to for these icons to incite a sense of wonder in a new audience? Or will the overall appeal of video games see these colossal companies dominate yet another market?

Viz Media license rescues Moribito: Guardian of the Spirit

Moribito-KeyImageThe anime Moribito – Guardian of the Spirit might sound a little familiar because it was once licensed in the past by Media Blasters, but since the company has had numerous issues recently and have let go of the license, Viz Media has revealed that they have picked up the anime and they are going to take advantage of it.

Viz has revealed that they will start showing the series on Neon Alley, their English anime streaming service, beginning on January 17th at 10:30PM (PST) and they will be releasing it on Blu-ray and DVD sometime later this year. For those who don’t know, the twenty six episode series aired back in 2007 and is the anime adaptation by Production I.G of the first book from the bestselling fantasy novels by Nahoko Uehashi. The story follows Balsa, a nomadic warrior who has vowed to atone for eigth deaths she caused in the past by saving the same number of people. As such she encounters a number of people who need her help, including a Prince who has been targeted by assassins.

Death Sentence Issues 1 – 4 Review

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Death Sentence Issues 1 – 4
Author: Monty Nero
Illustrator: Mike Dowling
Publisher: Titan Comics
Release Date: Out Now
Price: $3.99 Per Isuue – Available Here

Overview

Death Sentence is a comic that, as of right now, hasn’t had too long of a run yet it has boomed in popularity and has quickly become a short series that comic book enthusiasts from around the world have been holding in very high regard, and it is very well-deserved. It is an odd story written and illustrated by a team of two men (Monty Nero and Mike Dowling) that looks into supernatural beings with a short time left to live and how they spend their final months.

Death Sentence” has a unique story paired with a very different view of the world we currently live in, it has heart, it has soul and this is why I believe it has become so well-received in such a short amount of time. This review will be covering issues one to four of the comic with issues five and six not yet being released.

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Story

As I briefly mentioned above, the story revolves around three characters: Verity, an aspiring artist, Weasel, the front-man to an extremely popular punk band, and Monty, a comedian turned public figure. We meet these characters as they are confronted with the news that they have tested positive to the “G+ Virus”, a new sexually transmitted disease that gives holders varying degrees of supernatural power but leaves them with only six months to live. People with the disease begin to feel themselves become more powerful as the days go by, their bodies and powers develop as they reach the apex of the diseases effects but quickly deteriorate as they enter their last couple months of living.

Throughout the comic we follow the last days of these three deviants as they decide whether or not to fizzle out of existence like everybody else or use their temporary powers to do something good with what’s left of their life. The story is incredibly unique and the entire comic actually has fantastic dialogue that allows you to sympathise with people who have not long to live. I simply enjoyed the premise of this comic, it seems as though it really hasn’t been done before and even if it has, it has definitely not been done to this degree.

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All three characters are so different from each other yet oddly the same and it’s very interesting to see how they change and how they adapt or evolve after they’ve realised they’re superhumans who are on a fast-track to the grave. The only unfortunate thing about writing this review is that I can’t get into to much detail about what happens between issues one and four, what I can tell you is that it is one of the most well-written comics I’ve read recently.

Each characters has their own time in the spotlight accompanied by an inner monologue that really gets audiences thinking, well…it got ME thinking so I can imagine it did the same to many others. The characters are coming to terms with what they have become and what they will become while also dodging their past lives and the authorities that intend to “capture” them and do God-knows-what. You sympathise with the characters but you’re also forced to, somewhat, hate them at times, the comic helps audiences try and understand what these people are going through because, while they have these incredible abilities now, they’re dying and they all know there’s no way it can be stopped.

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Artwork

Visually this comic looks fantastic, Mike Dowling seems to have gone with a more realistic way of illustrating “Death Sentence” and it fits entirely considering these are real people living a supernatural existence, if only for a short time. All the characters are very unique and illustrated fantastically, I also thoroughly enjoyed the colours throughout the comic, it really brought it to life and essentially that’s what comics are about. Full-colour comics take a very long time to produce but they’re make for great results and “Death Sentence” really proves that to us.

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As I mentioned; the art style is realistic in a way but it also very rough and somewhat gritty which, once again, fits the comics all around vibe to a tee. Reading through he comic I noticed that panel placement for each page was extremely well done and must have been well thought out because they really made for exciting scenes. You don’t often see comic panels over the top of half-page panels but when you do, it is something great and “Death Sentence” has done this very well. I have no complaints at all when it comes the artwork within this comic, it’s absolutely brilliant and I even had to screenshot one page to put as my background image because of just how good it looked.

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Overall

I’m almost at a loss for words here, between the detailed artwork and the well-written story all I can say is that “Death Sentence” is a winner! It does what comics are supposed to do; it engages you, it questions the things around you and it takes on a journey that will wanting more. There is a reason that this comic has become so popular recently and it’s not because of some “fluke” nor did it happen by chance, this comic is paving its own way and, if you read the whole review, you can see exactly why.

Any open-minded comic fan will ultimately fall for “Death Sentence” sooner or later so I say make it sooner rather than later and give the comic a try, I truly believe it has a lot to offer and that most comic books fans will take at least one thing away from it. I’ll end by simply saying: “Bring on Issue 5, I’m ready!”.

Death Sentence-Badge10-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Toukiden: The Age of Demons Australian Release Announced

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While we know that Toukiden: The Age of Demons is currently set to be released in North America on February 11th and sometime in February for Europe, we now have confirmation from Tecmo Koei that the game will also be released in Australia and New Zealand in February 2014.

Developed by Omega Force is set in the historical period of Japan where humans fight for survival against monstrous demons of immense strength. Only Slayers, an elite force that has protected mankind in secret for years, can turn the tide of the battle. Players take control of a young Slayer that they can completely customize with six different weapon types to try out. To help get players started, anyone who pre-orders Toukiden through the PSN will receive Mitama of Momotaro, a soul that will strengthen the player’s kill and a pair of cat ears for armor.

Team Mentality – The Anonymity Effect

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The early days of the humble video game troll

Trolls. We’ve all seen them, we all feed them, and intentionally or unintentionally, we have probably all been them at some point. Ever since the first badly-dressed gamer from the 70’s altered the size of their paddle in pong, there have always been people who will grief, cheat, and exploit game mechanics to have fun. Nowadays, with the inclusion of multiplayer in so many titles, these people have found a way to affect the enjoyment of other players. Hell, I’ve been guilty of it myself, spending game after game of Halo 3 camping in areas that required trick jumping to get to, bringing an energy sword raining down onto the skulls of unsuspecting enemy players that happened to stroll by. Similarly, I have had to suffer my fair share of Call of Duty matches where someone is floating above the map somehow, repeatedly busting open my skull from an invisible location. Don’t even get me started on the amount of times I have ragequit matches after being hit with a grenade launcher from halfway across the world upon spawning, only to be told that I’m an 8 year old noob who should probably go and jump off of a cliff.

Hidden behind an alias or a veil of anonymity, it is easy to say or do whatever you want without any fear of repercussion, but what is the reason that people act in such a manner online? Well, according to a study carried out by Vivian Hsueh-Hua Chen and Yuehua Wu, this kind of behaviour isn’t always driven by the individual, but rather the attitude of the group as a whole. The study examined 941 teenagers and how they acted online when playing MMO’s. Interesting results were drawn regarding the level of ‘cheating’ among different genders, but the most striking conclusion was the following:

… deviant behaviors online, such as game cheating, are largely influenced by the online social groups people feel they belong to. An online group, despite its fluid, unstable and imaginary nature, is powerful in constructing and changing its members’ attitudes and views on behaviours. Hence, a behaviour that is perceived as problematic and deviant can be reconstructed with a different interpretation.

Simply put, this means that when an anonymous player is put into a group of other anonymous users, they will tend to imitate how those players behave, speak, and play.

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No foul play here, just two guys crouching over a dead body… Repeatedly

As someone who focuses on competitive games, I can’t say I am entirely convinced by this conclusion, but I can definitely see how it would apply to particular games. Since I started playing DOTA 2, I have had to acclimatise myself to the sea of hatred that is the MOBA community, be it in League of Legends, Heroes of Newerth, Defense of the Ancients, or any other MOBA style game. In that scenario, I can definitely see how imitation is a factor, be it the post-game GG or the torrent of mutual hate that comes whenever someone gives up after 5 minutes and feeds for the rest of the game.

One question to ask yourself though is whether imitation of group behaviour is always a negative thing? One form of imitation that is integral to the success of most MMOs is a sense of competitiveness. Without friends to play with, most gamers lose interest in new titles at an alarming rate, but in a team of like-minded people, something drives them to aspire to new heights. Taking this discussion back to my earlier example of Halo 3, sure, groups or ‘clans’ of players probably taught each other some bad habits and I probably dished out my fair share of abuse and exhibited some, “deviant behaviour,” of my own. Oh, the shenanigans we would get up to: comparing people’s mothers to various moons of Saturn, telling screechy little kids to delete system 32 before realising I wasn’t on a PC, ah, what little bastards we were, but I digress. Having a team mentality can make a game infinitely more entertaining by making you push for that next skill level, raising the bar with every game. Given the choice between the hellish, flaming spiral of bitterness and contempt that we have now and a world where all games are uncompetitive, but everyone is best friends, I’d pick up my headset and scream at my DOTA buddies any day of the week. In conclusion, play nice, but not too nice. Unless someone noobtubes you. Then they probably deserve it…

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The only troll I have to deal with nowadays

What do you think? Does flaming, trolling, and griefing come down to the individual? Or is this behavior learned and imitated from the people they play with? Let us know in the comment section below.

Assassin’s Creed: Liberation HD comparison screenshots show improvement

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Today Ubisoft has released a few new screenshots for Assassin’s Creed: Liberation HD which show off how much of a graphical upgrade the game has received since it was released on the PlayStation Vita back in 2012. The smaller image represents Assassin’s Creed 3: Liberation while the larger shows off Assassin’s Creed: Liberation HD’s new look.

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As you can see the character models are better defined and have more detail in them and the backgrounds have received a major overhaul as well. Ubisoft has also stated that the game’s campaign has been reworked and a few new bonus missions have also been added to the game. The game is currently set to be released next week on January 15th for the Xbox Live Arcade, the PlayStation Network, and Steam at a price tag of $19.99.

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Senran Kagura 2: Deep Crimson screenshots and details released

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Now that Marvelous AQL’s Senran Kagura live stream has come and gone, details and screenshots for Senran Kagura 2: Deep Crimson have started to make their way online. The story will take place in Kyoto and the game will feature an impressive step up in graphics with the entire game being in stereoscopic 3D.

Also revealed were the two new female characters, the character art can be found below amongst the other screenshots, with Kagura dressed in white and Naraku dressed in green. The game will feature tag-team combat mode called ‘Pair-Play’ with players being able to switch between characters in the middle of the action or play with a co-op partner. Currently Senran Kagura 2: Deep Crimson is set for release in Japan on August 7th for the Nintendo 3DS.

Sherlock BBC Series Makes an Impressive Return and Promises More to Come

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After a long awaited cliff-hanger with the season 2 finale, Sherlock BBC has made an impressive return this New Year. The acclaimed British series is a modern adaption of the Arthur Conan Doyle classic, with Benedict Cumberbatch as Sherlock and Martin Freeman as Dr. John Watson.

Sherlock Holmes fans will not be disappointed with season 3, with three movie-length episodes comprised of Mark Gatiss opener ‘The Empty Hearse’, Stephen Thompson’s ‘The Sign of Three’ and Steven Moffat’s finale ‘His Last Vow’. Be prepared to meet the new villain, CAM – master blackmailer Charles Augustus Magnussen, with many more surprises in stall for an exceptional crime drama TV series.

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Watson’s wedding to Mary Morstan, with the best man, Sherlock

Check out the launch trailer of the new season below, set to air in America on January 19.

As for future plans of Sherlock BBC, the writers have already started mapping out an exciting journey for Season 4, which will possibly air in 2015.

First Daimidaler the Sound Robot Promo Streamed

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It’s that timeless battle: Robot vs Penguin People

The official site for the upcoming anime Daimidaler the Sound Robot (Kenzen Robo Daimidaler) has begun streaming its first promotional video. The series itself is an adaptation of Asaki Nakama’s manga of the same name and centres around the titular robotic weapons engaged in a battle for humanity.

The comedy centers around a high school boy named Kōichi Madanbashi who has Hi-ERo particles, the power source to operate the robotic weapon Daimidaler. With the help of Kyōko Sonan from the mysterious Prince Beauty Parlor organization, he stands up against the Penguin Empire that troubles humanity.

Cast

Koichi Madanbashi – Nobunaga Shimizaki
Kyoko Sonan – Yoko Hikasa
Shoma Amaku – Natsuki Hanae
Likantz Seaberry – Aya Suzaki
Namu Mayu – Shizuka Ishigami

Crew

Director: Tetsuya Yanagisawa (Destiny of the Shrine Maiden/Shattered Angels)
Script Writer: Takao Yoshioka (Senran Kagura/Elfen Lied)
Character Design: Junji Goto (School Days)
Production Company: GENCO
Studio: TNK

With the staff of Highschool DxD back together, Daimidaler will certainly prove to be an interesting series…to say the least. Check out the video below and witness the great power of one heck of a secret weapon. Hint: It’s the robot.

simian.interface Review

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Developer: VestedInterest
Publisher: Chillingo
Platforms: iOS
Release Date: January 9, 2013
Price: $0.99 – Available Here

Overview

simian.interface is a puzzle game developed by VestedInterest, and published by Chillingo, that draws its inspirations from modern art and cognitive psychological experiments. Originally made available for free last year as a browser-based title, simian.interface now makes its way onto iOS devices at a price point that is as minimal as its art design. It’s important to consider – before complaining that it isn’t free much like its computer version – that players could also pay what they want, starting at a minimum of $1.99, to download the game for PC/Mac (getting the soundtrack as a bonus). That being said, is it then worth investing any interest in simian.interface for mobile, especially for those who’ve already played through it on their home computer?

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Gameplay

simian.interface couldn’t be any simpler to grasp. There are two methods of interaction available to the player: touch and tilt. Touch controls allow you to touch and drag at any point on the screen to rotate the play-space, but you’ll want to take advantage of your iOS device’s gyroscopic capabilities and play by tilting. It at least adds a simulated layer of difficulty to an otherwise easy game. The first three stages are in fact trials to help you get acquainted with the game. Identified as //mod_a through //mod_c, the puzzles therein are appropriately straightforward, mostly consisting of “get that box into that outline” scenarios. Once you graduate, you’ll be able to tackle //main, //dir and //sys. Each consist of 7 levels, much like the trials…

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However, now they get a little trickier. Just a little. Soon you are required to rotate objects, complete more complex patterns and combine coloured cubes. In regards to the latter, this is necessary because the combination transforms the duo or trio (in most cases) into one white cube, which is the prerequisite for moving on. Blasting through the stages will only take you 20-35 minutes, but there are secrets hidden on one level from each. Once you discover them all, a final selection of bonus levels will reveal itself. Here, there are moving obstacles that create a fail state when touched, which is a nice element. If only this kind of creative addition wasn’t so infrequent. I am also disappointed that there are no additional levels since the original PC release in 2013, although the ability to add some is there with app updates (hopefully).

Visuals & Audio

VestedInterest did a stellar job of communicating that sense of being part of a sterile, experimental machine; embodying a poor lab-monkey who simply wants its next banana (or dopamine hit). The command line syntax that you would see and use in computer directories and the like goes a long way in achieving this. When it comes to the puzzles themselves, the minimalistic visuals remind of the spatial and cognitive psych experiments the developers were inspired by extremely well, while the use of colour makes it feel like a moving work of art. Unfortunately, those who are colour blind will not be able to enjoy this game to the fullest, or even pass certain levels. Oh and to continue a popular fad/meme of sorts, there is a cat virus that manifests in intermittent cat images. Random to say the least.

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The music in simian.interface is written and performed by Note! – a popular artist amongst chiptune enthusiasts. Over the past few years, we’ve seen a massive influx of retro homages coming to market. It seems what was old is new again, as the trend continues to entice people beyond the initial nostalgic appeal. Familiar blips mark each line of square text as they pop up on the screen, and the chiptune music picks up in pace drastically once you make it out of the main theme that plays throughout the menu and trial levels. It’s a good example track for how chiptune music actually influenced modern electronica/dance. Ah, those good old synthesized drones and “drums”… they absolutely do sound like drums, zip it!

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Overall

simian.interface is a deserving IndieCade 2013 Finalist for its originality in art design and overall approach to representing the puzzle genre. However, all things considered, the experience is quite short and simple any way you slice it. And with this iOS port being months in the making, it is quite disappointing to see a lack of additions to the package beyond the obligatory touch and tilt control options. I am hoping the team is considering adding new levels in future updates, preferably some that are significantly more challenging, maybe reminiscent of the nature of the bonus levels. simian.interface couldn’t be fairly priced at any amount higher than $0.99, being a great mental exercise that will occupy up to an hour of your time, if you struggle to discover its secrets, that is.

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Capsule Computers review guidelines can be found here.