Home Blog Page 4057

Mionix NAOS 7000 Gaming Mouse Review

mionix-naos-7000-official-banner

Mionix Naos 7000 Gaming Mouse
Manufacturer
: Mionix
Platform: Windows
Release Date: 10 January 2014
Price: $79.99 – Available Here

Visual learner? No problem! Check out the entire unboxing and review video at the end of the article!

The Mionix NAOS 7000 is the budget friendly little sibling of the Mionix NAOS 8200. The mouse sports a 7000 DPI IR-LED optical sensor, a 32bit ARM processor running at 32mhz, 128kb of onboard memory, an ergonomic right handed design, customizable LED lighting, and seven programmable buttons. The NAOS 7000 has slightly weaker specs compared to the 8200, but has an MSRP that is ten dollars lower than the 8200.

Like other Mionix products, the packaging for the Mionix NAOS 7000 is minimal and utilitarian. The box is just big enough to hold the mouse, a sticker bearing the Mionix logo, and a small quick start/warranty guide. Unpacking the box was a pleasant affair, as the packaging has been designed to require the least amount of effort possible. Given the option of having so many twist ties that a wire cutter is practically necessary to free the mouse from its  glitzy retail packaging versus Mionix’s simplistic box, give me the hassle free packaging any day.

naos-7000-review-photos-003

The Mionix NAOS 7000 is designed for right handed people only. The mouse is extremely wide with large finger grooves for the ring and little finger. The large mouse has plenty of physical space to wrap a hand around its rubber surface. Although Mionix advertises the design to be friendly to both palm and claw grip users, I suspect only the largest handed users will be able to comfortably use the NAOS 7000 in a claw grip. For palm users, the mouse’s ergonomics are second to none. Of all the right handed mice I have used, the NAOS design is the most comfortable. The mouse curves in all the right places which allows the fingers to rest on the mouse comfortably.

Mionix’s rubbery finish is possibly one of the best coating on a mouse I have ever used. It feels incredibly soft while ensuring just enough of a rubbery feel to provide a sense of security when holding the mouse. The coating is flawless, without any imperfections. The mouse connects to the computer with a six foot cloth braided USB cable featuring a gold plated connector. I am particularly fond of cloth braided USB cables on mice as I find them to snag less compared to traditional rubber coatings.

naos-7000-review-photos-001

The body sports seven programmable buttons, the traditional left and right mouse buttons, the mouse wheel, two buttons located below the mouse wheel, and two thumb buttons. Mionix uses Omron mechanical micro-switches for the buttons. These are considered to be some of the finest switches available on the market and last for twenty million clicks. The buttons have a great crisp click to them that is enjoyable to use. The mouse wheel has a nice texture to it, though the ridges are not particularly aggressive. The wheel is soft, though a little more rubbery than the rest of the body. The mouse wheel has a nice crisp press to it. Although not as crisp as the buttons, there is a very clean break when the button is engaged.

The two buttons located under the mouse wheel are positioned well. They are low enough to stay out of the way when spinning the mouse wheel. They are not so low that the lower button is difficult to press. I found the thumb buttons to be at the perfect position. My thumb as able to rest on both buttons, allowing me to press them without having to shift my thumb.

naos-7000-review-photos-002

There are two lighting zones on the mouse, one on the edges of the mouse wheel and one Mionix logo on the palm rest. The default lighting brightness is at a happy middle. It is bright enough to be noticed easily in a well lit room while still being soft enough to not be distracting in a dark room. I was a little surprised that there is no control for brightness in the software suite. The LED lighting can only be adjusted for colour and a few lighting effects.

The NAOS 7000 uses the ADNS-3310 IR-LED optical sensor from Avago Technologies. I found the sensor to be accurate and responsive. However, my review unit had a strange habit of drifting around randomly once in a while. This was not a consistent issue so I originally thought the problem was vibrations from my computer. After further testing, I discovered the mouse was not moving at all and there was no debris in the optical sensor. Once the mouse is moved a bit, the drifting issue would stop immedietely. The AVIOR 7000 I tested earlier uses the same sensor and had no such issues, which leads me to suspect my NAOS 7000 may have a faulty sensor.

naos-7000-review-photos

The software suite for the NAOS 7000 is a straight forward affair. The NAOS 7000 works great out of the box as a plug and play mouse. However, the software suite is a must to get features like macro editing, LED tweaking, and the myriad of sensor settings. I am a bit surprised that Mionix has not created a unified software suite, instead requiring users to download a software specific to the mouse. The software is well laid out and easy to understand. Macro recording is extremely simple to do. I found the software to run well, with no crashes or errors in testing.

There is a lot of performance options that can be tweaked from within the software suite. Things like pointer acceleration, scroll speeds, lift distances, and angle tuning can all be modified. Even independent X and Y sensitivity settings can be programmed. My only complaint is that the mouse can save five different profiles but only three different DPI settings per profile. I usually prefer to see at least four to five different options, especially for games like Battlefield 4.

naos-7000-review-photos-004

Priced at $79.99, the NAOS 7000 is one of the cheaper options for high end gaming mice. Except for those who will actually use DPI settings above 7000 DPI, the NAOS 7000 is identical to the more expensive NAOS 8200 in everyday use. Although claw users will most likely find the NAOS 7000 to be too big to be comfortable, the NAOS design is easily a contender for the most comfortable right handed mouse on the market for palm grips. The software suite is a simple no nonsense affair that is easy to use. Although my review unit seems to be suffering from some occasional issues every few hours, the mouse performed wonderfully overall.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Insurgency Leave Steam Early Access On January 22

 

insurgency-launch-trailer-video

Insurgency, the newest  multiplayer first-person shooter from indie developer New World Interactive, will be getting its official move from Steam’s Early Access on January 22.

A sequel to a standalone Half-Life 2 mod, Insurgency requires players to cooperate strategically. It was originally released to Steam’s Early Access program in March 2013. New World Interactive have said this marks the end of the Beta phase for the game, but their development plans are far from done. Everyone who’s purchased the game will received all future updates and DLC.  It will support 32-player multiplayer and 6-player cooperative modes.

Insurgency is $19.99 and available on both PC and Mac. You can check out their Steam page or their official website for more information. Also be sure to check out the pre-launch trailer below this article.

Free Shipping Introduced on Madman Online Store

madman-logo-new

Announced via a Facebook post, starting from today all orders placed on Madman’s website are eligible for free shipping within Australia. The move will likely see buyers choose to purchase anime from the source rather than from other stores that charge shipping.

This comes before a strong February launch line up including titles such as Fate/Zero, Sword Art Online Vol. 3, Cowboy Bebop Remastered Sessions Collection 2 and more. In addition, Madman has licenced plenty of anime in the lead up to Christmas such as Oreimo 2, Silver Spoon and Outbreak Company.

Madman is currently streaming Love, Chunibyo and Other Delusions Ren and Space Dandy this anime season on their Screening Room.

Two New Xbox One Trailers Released Today by Microsoft

xbox-one-said-it-best-trailer-screencap

Microsoft launched two new trailers today for Xbox One. The first trailer boasts the realistic graphics the console is capable of. The trailer features footage from launch title Ryse: Son of Rome

The second trailer shows off some of the accolades the next generation has received from the press while demonstrating the features that Microsoft hopes will make the Xbox One the king of the living room. Games like FIFA 14 and Titanfall can be spotted on screen during the trailer.

The Xbox One launched in November 2013 in most countries. The console sold over 3 million units in less than a month an a half with the first million being sold within 24 hours of launch. The console is available at most retailers for $499 USD.

 

 

Corpse Party: Blood Drive character models previewed

corpse-party-blood-drive-header

Today during a Corpse Party event in Japan, 5pb, the publishers of the Corpse Party in Japan, had a few things to share about the next game in the series for fans. As we already know, Corpse Party: Blood Drive will be picking up from Corpse Party: Book of Shadows’ canonical ending and it will follow Ayumi Shinozaki as the main protagonist.

Considering this is the first Corpse Party title to be released on the Vita, the main reveal came in the form of the character models that will be used in the next game. As you can see below we have a number of surviving characters returning such as Ayumi Shinozaki, Naomi Nakashima, Satsuki Mizuhara, and Aiko Niwa. The interesting inclusion here is Seiko Shinohara and what it may mean for the story of Blood Drive when it is released in Japan sometime in spring.

SimCity Finally Allowing Offline Play

Sim-City-Offline-Mode-1

Last year Simcity made waves by releasing with a feature that meant that it always had to be online, sparking a torrent of arguments discussing the relevance of DRM in games that are heavily single player orientated. Combine this with the unbelievable amount of server issues people faced upon release and it is no surprise that the SimCity controversy sticks in my mind as freshly as the Phil Fish saga. Thankfully, almost a year on from that incident, EA and Maxis are making at least a small admission that they might have been wrong by announcing a long awaited offline single player mode.

Sim-City-Offline-Mode-2

Although I fear that this may be coming a little late to appease the people that struggled away on release day when the game was nigh on unplayable, it is at least a gesture that will be appreciated by modders who will now be free to tinker with the game as much as they want without upsetting the integrity of the online game. Personally, I can’t help but feel like this would have happened months ago if the game were just released on Steam, but that’s EA for you…

The offline single player mode is currently in the testing phase and will be available as a free download to all players when update 10 arrives. Players will be able to use all of their previously purchased DLC in single player mode and will be free to save and load as they please because games will be saved locally. SimCity is available now on Origin.

RoboCop iOS Review

robocop

RoboCop
Publisher: Glu Mobile
Developer: Glu-Mobile
Platforms: iPhone (reviewed),  iPad
Release Date: 29/12/2013
Price: Free (Available Here)

Overview

The R18+ 1987 classic RoboCop is getting a PG-13 reboot as well as a mobile exclusive movie tie-in freemium video game. Let’s take some keywords from that last sentence: reboot, PG 13, mobile exclusive, movie tie-in & freemium. These are some of pop cultures most hated words and to watch a beloved classic like RoboCop get this treatment is pretty depressing. However I’m going to put my nerdy bias aside and try to write this review as accurately as possible. Also how weird is it this was released like a month before the film comes out? Usually this sorta stuff happens within the same week or something. Oh well. PG-13 RoboCop reboot freemium tie-in mobile movie game cash-in. Let’s do this.

robocop-1

Audio & Visual

So straight off the bat this game looks like half assed. Animations are mostly stiff, but in a “developers didn’t bother” kinda stiff and not a “he’s a robot” kinda stiff if you know what I mean. The RoboCop model looks good if you ignore the human lips which look kinda PS2ish and never move when he talks, and the ED-209 robot looks decent as well. While for the most part levels look ok, some are clearly nicer than others which gives you a really “we really rushed this” vibe. Reflections off RoboCop’s armour are kinda cool though, and the menu presentation is nice so you gotta give credit when it’s due. Audio includes a Hollywood action type soundtrack and one liners like “thank you for your cooperation” after shooting like 50 dudes so at least they got that part right!

robocop-3

Gameplay

Gameplay is split into two parts, both of which make no sense. The first part is the main action of the game, a duck-and-cover shooter which makes no sense because RoboCop is meant to be bulletproof. The second part involves spending not one, not two, but three currencies is a deep upgrade system that aggressively encourages in-app purchases….which also makes no sense as he’s built to be a perfect crime fighting unit so why would he need more upgrades? In all fairness, the story doesn’t follow the plot of the movie, but rather of training simulations for preparing RoboCop, which is just as exciting as it sounds. That being said the controls work well, with the left side of the screen to aim and the right to shoot, and on screen prompts to run for cover, scan for weaknesses and let out special attacks like a focus mode and to call in drones. These missions are really just there to motivate you to upgrade more, as many missions are impossible to complete without certain upgrades.

robocop-4

While the gameplay is lacking in depth, the upgrade system has plenty of options. These range from upgrading the suit, a variety of weapons each with their own upgrade tree, a nodes system to “attempt” upgrades….and did I mention three currencies? Everything is just there to nudge you to spend real money on currency to buy upgrades, most of which make little difference. Of coarse, even after you spend cash on upgrading, upgrading takes time, which you can spend more cash on speeding it up. RoboCop is definitely the biggest movie cash-in title I’ve played in a very long time.

robocop-2

Overall

Don’t get me wrong, RoboCop isn’t completely unplayable and for the first 15 minutes or so it isn’t complete torture. The game has got the look right and the controls are responsive but other than that there isn’t much to offer here. Gameplay is shallow, unrewarding and all you ever really do is grind to upgrade for just more of the same dull crap. The aggressive in-app purchases suffocate the life out of any fun that can be found. Hopefully the movie reboot is a lot better, but I’m not holding my breath. For those looking for a decent duck-and-cover shooter of this fashion on iOS, I highly recommend EPOCH 2 instead.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

ICEBERG INTERACTIVE LIFTS OFF WITH 4X GAME HORIZON COMING FEBRUARY ON STEAM

ICEBERG INTERACTIVE LIFTS OFF WITH 4X GAME HORIZON COMING FEBRUARY ON STEAM

Haarlem, The Netherlands – January 13, 2014 – Kicking off the New Year with a bang, L3O Interactive and Iceberg Interactive have revealed that the upcoming 4X space-strategy game Horizon (PC) is headed to Steam early February 2014. Horizon is currently in the late Beta stages on Steam’s Early Access program, where it has an active and involved community that’s helped shape the game’s development and added to its robust feature list. The game will also be released in boxed European retail.

Horizon is a single-player 4X game of galactic exploration and conquest in which players control humanity’s destiny. L30 Interactive’s title stands out from the 4X crowd with its focus a unique storyline focused on mankind’s expansion beyond its own solar system and immediate confrontation with two powerful and ancient races bent on shaping the future. One of the features that was added during Early Access, thanks to the community pleading for it, is the option to also play Horizon in ‘classic 4X’ mode, choosing one of eight races to set out and conquer a hostile universe.

Gamers will venture into deep space, expand into new frontiers and discover alien artifacts on long-abandoned planets, while negotiating, fighting in deep ship-to-ship combat, or partnering with alien species as they reach their intergalactic destinies. They will develop new colonies – and then watch them become galactic centers for trade, industry and science – as well as military bases, outposts and shipyards on their way to conquer new horizons.

Horizon offers immense customization options including races, ships, and power stations; real-time management of multiple tech research branches and simultaneous turn-based battles; and two distinct play modes – Scenario mode focuses on a story encapsulating the fight between two ancient races with dozens of side missions, and Classic mode, the traditional sandbox play mode 4X gamers have come to love over the years.

Horizon Gameplay Features Include:

  • Horizon is a deep, accessible 4X space-strategy game that delivers advanced turn-based tactical combat, rich customization, and a vast set of galaxies to explore.
  • The huge storyline gives gamers a chance to interact with 10 alien races and explore ancient cultures, artifacts, and galaxies while engaging in open-ended missions. Gamers can engage in meaningful diplomacy choices that will impact the game outcome, including coordinated actions with allies against enemies.
  • The distinct open-world system spans multiple galaxies with hundreds of star systems and more than 1,000 planets.
  • Two different Gameplay Modes: Scenario Mode offers a story experience focused on the clash of two ancient races, and Classic Mode is the familiar open-ended sandbox experience 4X gamer have grown to love.
  • Using up to 80 tech types with 10 upgrades each, gamers can customize ships, weapons, and combat systems.
  • Tactical ship control includes managing movement, weapons, and more, as well as attacks from planetary and orbital defenses and boarding enemy ships.
  • Design and customize three major areas on your ships: 1) Weapons, 2) Core Systems (armor, sensors, engines, power generator, etc.), and Special Systems (colonizer pods, shields, fighter bays, etc.).
  • A detailed economy and colony management system offers different types of colonies based on player build choices.

Players can still get in on Horizon’s development process by purchasing the game in Early Accesshttp://store.steampowered.com/app/236130/ for $24.99, or pick up the full game next month.

###

ABOUT L3O INTERACTIVE

L3O Interactive is an independent Canadian video game developer located in Toronto, Ontario. L3O was founded on the principle to make classic hardcore games with innovative and more immersive gameplay elements. The studio is currently focused on completing its first commercial project Horizon, a grand space 4X game which strives to bring a new experience to strategy and sci-fi gamers!

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 70+ game arsenal – with more promising games in the pipeline.

Herokon Online Releases New Thorwal Update

Herokon-online-thorwal-artwork-01

The latest update for browser-based MMORPG Herokon Online introduces a huge variety of new features for players to explore. Developers Silver Style Studios releases a major content patch filled with plenty of goodies for the players to enjoy as they start off 2014 with a bang.

The patch specifically introduces the new region of Thorwal, and is the sequel to popular Blade of Destiny campaign. With the introduction of this new region of Thorwal, players are able to visit and explore the new chilly northwestern land in Aventuria. The territory will offer a large assortment of new quests, new NPCs, six new different types of enemies, and Thorwal-specific weapons and gear. The level cap will also be raised to 45 with the changes.

“Our goal with Herokon Online is to authentically reproduce the world of Aventuria,” says Matthias Freund, one of the authors at Silver Style, “and with the latest expansion we managed to consistently implement Thorwal in the game. TDE players will recognize and love Thorwal immediately and also meet several familiar characters. The Blade of Destiny campaign deserved a sequel and I am happy to say we can offer our players a truly extraordinary story with varied quests that will be continuously expanded in the future.”

Herokon-online-thorwal-01

Herokon Online is based on the popular German RPG The Dark Eye, a pen and paper RPG series similar to Dungeons and Dragons. Aside from Herokon Online, other titles like Blackguard were made based on The Dark EyeMake sure you keep an eye out for Herokon Online. Check out their site here.

INSURGENCY LEAVES EARLY ACCESS, LAUNCHES JANUARY 22 ON STEAM

INSURGENCY LEAVES EARLY ACCESS, LAUNCHES JANUARY 22 ON STEAM

Denver, CO — January 13, 2014 — Gamers seeking a fresh adrenaline rush to the first-person shooter genre should prepare themselves for the upcoming deployment of INSURGENCY. Following a successful nine-month Early Access campaign on Steam, the game is now ready to be played by a larger scale audience. The official launch will be on January 22, and celebrated by a live stream broadcast on Twitch.

Watch the new INSURGENCY pre-launch teaser trailer HERE: youtube.com/watch?v=r31-i5gGpiI

While this marks the end of the Beta phase for INSURGENCY, this does not mark the end of development by indie studio New World Interactive (NWI). Future updates and DLC are provided to anyone who purchased the game as NWI continues to polish and build content on top of the game’s foundation.

“We’ve gained tremendous feedback from our community during early access, and in the process have grown accustomed to providing frequent updates to the game based on user experience,” said Jeremy Blum, founder and game director of New World Interactive. Blum was instrumental in the success of the award-winning mods Red Orchestra and Insurgency: Modern Infantry Combat.

This hardcore multiplayer experience deploys players into a squad-based shooter reliant upon strategic teamwork to gain victory in close-quarters combat. In an FPS market packed with blockbuster titles, INSURGENCY distills the genre down to its essence. Gamers must hone their skills to master the robust, high-quality gun mechanics, while coordinating suspenseful attacks upon their enemy.

“Insurgency is an evolution from the original mod experience, to finish what we started,” said designer Andrew Spearin, who co-founded Insurgency: Modern Infantry Combat. “We have created an experience gamers can’t find with any other game. It’s a gritty representation of contemporary conflict, where every life and bullet counts. To win, the difference factor typically comes down to the team with the most communication and superior tactics, not just who has the twitchiest mouse.”

Built on Valve’s Source Engine, INSURGENCY supports up to 32-person multiplayer and 6-player cooperative, and showcases a training level to ease the learning curve for newcomers. The game is built for Windows®PC and Mac OS X and is in development for Linux.

More on INSURGENCY can be found on New World Interactive’s website www.playinsurgency.com. “Like” the game on Facebook and watch it on Twitch.