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Catch up with the Plot of Final Fantasy XIII with the New 16-bit Trailer

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As the impending release of Lightning Returns: Final Fantasy XIII approaches, Square Enix has released an impressive 8 minute long trailer for those new to the series. The trailer provides a quick recap of Final Fantasy XIII and Final Fantasy XIII-2 in a 16-bit style reminiscent of retro Final Fantasy games found on the SNES.

Lightning Returns: Final Fantasy XIII is the final chapter in the Final Fantasy XIII story. After 500 years of sleep, Lightning has awoken to rescue the souls of the world. The apocalypse is drawing near and the god Bhunivelze has created a new world that will serve as a new home for the people. The game will be released for PlayStation 3 and Xbox 360 on February 14th, 2014.

Kokoro Connect manga licensed by Seven Seas

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kokoro-connect-volume-1-coverToday Seven Seas Entertainment has announced that they have acquired the license for the manga adaptation of Kokoro Connect. So far five volumes of the ongoing series have been published in Japan and Seven Seas is planning on releasing the first volume sometime in August 2014.

The manga‘s story is being handled by the original author of the light novel series, Sadanatsu Anda, while CUTEG is taking care of the artwork. The story of the manga follows the strange occurrences that happen involving Yamahoshi Academy’s Culture Club, starting with a strange incident where the male and female club members start randomly switching bodies with one another.

The light novel series was previously been adapted into an anime series back in 2012 that has since been released with an English dub in North America by Sentai Filmworks.

Space Dandy Episode 4 Impressions

My mother always told me that movies would leave me brainless
My mother always told me that movies would leave me brainless.

SpaceDandy
Episode 4 – Sometimes, You Can’t Live With Dying, Baby

The Western zombie phenomena is something that has fascinated Japan ever since George A. Romero’s 1968 classic, Night of the Living Dead. Somewhere along the way, that fascination trickled down into anime and manga and in the last decade there have been some extremely notable and, in all honesty, very good titles based on that idea. Highschool of the Dead made the biggest impact on western anime fans of any anime in years, other than 3 big shōnens. Kore wa Zombie desu ka, Sankarea, and Zombie Loan were also excellent anime in their own right and did a good job of bringing the dull, rotting zombie genre into the new age. With all of this success, why wouldn’t Space Dandy have a zombie episode? Why not indeed…

The vodka jelly recipe never mentioned hangovers!
The cocktail menu never mentioned hangovers!

Episode 4 began with our heroes Dandy, QT, and Meow, gathered around their latest catch, an alien that looked similar to one that had been previously discovered, but lacked its markings and friendly nature. This was demonstrated when Meow reached into his cage and had his hand bitten by the otherwise lifeless creature. Convinced that they had found something never seen before, they headed back to the depot to collect their bounty, but on the way Meow started acting out of character. His eyes turned dark, his skin as pale as death, and his vocabulary became limited to monotonous groans and grunts. They stopped off at a hospital after eventually conceding that something must be wrong with him, but then things got out of hand. Dandy came back the next day to engage in his new favourite hobby of flirting with the nursing staff, only to find that everyone in the hospital had been turned into horrific, flesh-eating zombies! In an attempt to save Meow, he fought off the zombies using QT’s body, but somehow QT turned as well, leaving Dandy alone in a hospital full of ghouls, including half of the Gogol Empire it seems! After a valiant effort, Dandy eventually fell prey to a zombie helicopter pilot and that is when the real struggle began. Now, he and his crew are faced with the despair-ridden day to day life of zombies. How will they make ends meet? Will they ever go back to being human? Only time will tell…

New for 2014, the latest dieting gadget from Weight Watchers.
New for 2014, the latest dieting gadget from Weight Watchers.

Going into this episode after episode 3, I fully expected it to be awful considering how poorly animated some of the more close up, person-on-alien fight scenes have been thus far. You would think that reducing the 3 funniest characters in the show to useless, groaning husks would make it impossible for the show to be amusing. However, what ended up happening was quite the opposite. All of the time that Dandy was still alive, the episode was actually very dull. As I expected, all of the zombie combat was uneventful and slow, the jokes were mostly sexual, and it didn’t really have a lot going for it. When the whole cast got turned into zombies though, it suddenly became surprisingly good! Rather than the normal, mindless zombies we are used to in the media, Space Dandy actually did something fresh with the idea and gave them a limited degree of awareness.

Drop dead gorgeous!
Drop dead gorgeous!

The latter half of the episode ended up being almost a documentary on the daily life of a zombie alien hunting crew and the dangers and challenges that they face. This was far from what I expected the episode to be about and I was pleasantly surprised with just how funny the whole affair was. Never before have I seen something focus on how zombies struggle to pay for food and fuel, or their attempts to turn back into a human by talking to their zombie-sempai. Showing that there is at least one intelligent and creative mind somewhere in the production staff at Bones, episode 4 did a brilliant job of breaking down the zombie genre into its base elements and giving them the silly flair that Space Dandy is becoming known for.

Got milk? Or brains... Brains would be good...
Got milk? Or brains… Brains would be good…

What really sold me on episode 4 was how the pace settled down for a little while and gave the audience a chance to catch their breath and enjoy some genuinely hilarious writing that didn’t rely solely on lewd puns. Without Dandy spouting idiocy at every opportunity, there was a lot more time to focus on an actual narrative for once which was a welcome getaway from the breakneck ridiculousness that kicked off the series. Being zombies among aliens they didn’t stand out and that is why the infection was allowed to spread so much and why they were able to live out relatively normal lives despite being dead. However, when everyone became a zombie and they all realised that they could claim on their life insurance policies, the insurance companies came after them and hired snipers to kill off all of the zombie moochers. I loved this idea! If they made a comedy about those snipers trying to kill off all the zombies that were costing their employers millions, I would watch the hell out of it! Just don’t let Bones produce it, alright?

Even as a zombie, there is no worse fate than standing on a Lego brick.
Even as a zombie, there is no worse fate than standing on a Lego brick.

We’re 4 episodes into Space Dandy now and normally this is the time at which people can start giving fair assessments about whether a show is worth continuing or not. Being brutally honest, after watching and giving my impressions on episodes 1-4, I can’t recommend that people stick with this anime, especially in a season this strong. It is easy watching, silly, and at times, like the latter half of this episode, funny on the sort of scale of Gintama. Unfortunately, it is poorly animated with the exception of a few moments of flair, its characters are unengaging at the best of times, and that is not even the worst part. Where Space Dandy falls flat is that there is no single audience that it appeals to. Kids can’t watch it because it is too rude, adults won’t watch it because it is too childish. It only targets a very specific group of people that find sex jokes funny enough to carry an otherwise lifeless plot and anyone that is looking for that is probably already watching Seitokai Yakuindomo season 2, a show which I would rate much higher than Space Dandy. I will try, to the best of my ability, to soldier on with these episode impressions just in case it begins to pick up, but if there is no sign of improvement then I’m afraid I’m going to have to write this off as one of Watanabe’s greatest calamities.

Fighting the zombie aplaquealypse, one mouth at a time
Fighting the zombie aplaquealypse, one mouth at a time.

Space Dandy is simulcasting in both subbed and dubbed formats and can be found airing on Adult Swim’s Toonami block or streaming on FUNimation in the US. UK viewers can catch it streaming on Wakanim and Australian viewers can catch it streaming on Madman with new episodes – both subbed and dubbed – up on the Madman Screening Room each Monday, at 1am AEDT.

For more impressions of winter’s best and worst, head over to our Anime Impressions page.

Check out more Space Dandy Impressions HERE.

The Elder Scrolls Online Collector’s Edition Confirmed and Cinematic Trailer Released

The-Elder-Scrolls-Online-Premium-Edition
Click for high-res version.

It looks like Bethesda may have had to reveal things a bit earlier as expected as the company has just confirmed that there will be an Imperial Edition of The Elder Scrolls Online after it was leaked yesterday. This Imperial Edition will come in at a price of $99.99 US / $139.95 AUD and will be “extremely limited in quality,” though a digital only version will cost $79.99 US / $119.95 AUD and come with only the digital bonuses.

As for what is in the physical version, you can see it above and read about the details below:

  • Molag Bal Statue. A 30.5 cm statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 53.3 cm x 66 cm printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.  
  • Steelbook™ Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.
    • Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.
    • White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.
    • Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.
    • Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together.

If you choose to pre-order any version of the game you will unlock the “Early Explorer’s Pack” which gives players the Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance.

To go along with this announcement the company also released an incredible looking trailer for the game which can be found below. Currently The Elder Scrolls Online is set to be released for the PC on April 4th with a PlayStation 4 and Xbox One release coming sometime in June.

DICE Announces Battlefield 4 Player Appreciation Month

Battlefield-4-Player-Appreciation-Month-Banner-01
Thanks

To thank players for their dedication and support to one of EA‘s most popular franchises, DICE has announced Battlefield 4 Player Appreciation Month. February 1st will see the start of a month filled with fun community missions and daily giveaways, which are received by simply playing a match.

First, and most importantly, DICE has noted that they will be working to improve the netcode of of BF4, set to “tighten the overall multiplayer experience”. Though no specifics have been revealed on what items they’ll be working on, it’s safe to assume that the more infuriating problems will be tackled first. The fan favourite feature Platoons is also set to make a reappearance, allowing players to meet in a social space and accumulate stats. War is about teamwork after all.

Player Appreciation Month is absolutely packed with goodies, so DICE can show you how much they care. These include, but are not limited to:

A Battlepack a Day
Just as the heading denotes, players who log into BF4 during this month long thankyou, will receive a Bronze or Silver Battlepack. These packs contain bonuses such as soldier camos and XP Boosts that will accelaerate your levelling progress, as long as you remember to activate them from the in-game menu. Logging into a multiplayer game during the week will net you a Bronze Pack, whilst Silver is reserved for the weekends. So play a lot and net some sweet wartime swag.

Shortcut Bundles
February will see the launch of two new shortcut bundles, provided to players at no extra cost. These voluntary downloads will serve to quickly unlock all grenades and handguns for the base BF4 title, so you can save a little time. Premium users will also receive an additional two shortcuts, which serve to unlock DMRs and shotguns. It pays to be Premium.

Battlefield-4-Review-01
Your work is appreciated soldier

Double XP Weekend
Pretty clear what this one is. Premium players will  also net themselves a second Double XP Weekend as a little added bonus. What a good XPerience BF4 can be.

Community Missions
The month of appreciation will also include global DICE Community Missions, where players will work together to unlock some shiny Gold Battlepacks. Details on these missions will be released throughout the month, though the first challenge involves grabbing a set number of dog tags during a specified time. Let the hunt begin.

DICE Developer Talks
In an effort to increase interaction and work transparency, DICE has decided to hold a number of interviews with core developers of BF4 throughout Player Appreciation Month. In these interviews, players can ask about their line of work, the effort they’ve put into their specific area of BF4 or even, in the case of the core gameplay designer, what the balancing process is like. The dates and channels for these interviews will be announced as Appreciation Month kicks off. Tune in.

So with a plethora of goodies to nab, February might be the time to jump into Battlefield 4 and blow some stuff up. It would be rude not to accept DICE’s gifts after all. Keep an eye out in the coming weeks, as even more information is revealed for Player Appreciation Month. It’d really be appreciated.

BETHESDA SOFTWORKS ANNOUNCES THE ELDER SCROLLS® ONLINE IMPERIAL EDITION AND OFFICIAL ONLINE STORE

BETHESDA SOFTWORKS ANNOUNCES THE ELDER SCROLLS® ONLINE IMPERIAL EDITION AND OFFICIAL ONLINE STORE

Pre-Order and Pre-Purchase Bonuses Are Detailed for Latest Game in Award-Winning Franchise

January 30, 2014 (Sydney, Australia) – Bethesda Softworks®, a ZeniMax® Media company, today announced that it will release The Elder Scrolls Online Imperial Edition a premium collector’s edition for the highly-anticipated The Elder Scrolls Online. The Elder Scrolls Online Imperial Edition will be made available in digital and limited physical formats. Both standard and collector’s editions are now available for pre-order through participating retailers and pre-purchase from the newly launched online store (store.elderscrollsonline.com).

In addition to the highly-anticipated game, The Elder Scrolls Online Physical Imperial Edition includes:

  • Molag Bal Statue. A 30.5 cm statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 53.3 cm x 66 cm printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.  
  • Steelbook™ Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.
    • Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.
    • White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.
    • Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.
    • Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together. 

The Physical Imperial Edition is extremely limited in quantity and available for pre-order through participating retailers for AUD $139.95 / NZD $149.95*.

The Elder Scrolls Online Digital Imperial Edition includes the base game and all digital content outlined for the Physical Imperial Edition above and retails for AUD $119.95 / NZD $129.95*.

All those who pre-order or pre-purchase either the Imperial Edition or the Standard Edition in physical or digital formats will also receive The Explorer’s Pack bonus at launch, which includes: Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance.

Early Access bonuses will also be offered to those pre-ordering or pre-purchasing a PC/Mac version. A five (5) day early access bonus will be offered to those who pre-purchase the Digital Imperial Edition or the Digital Standard Edition through The Elder Scrolls Online Store. Additional early access programs are also available through participating retailers.

The Elder Scrolls Online, developed by ZeniMax Online Studios, is the latest chapter of the award-winning franchise and will bring the legendary experience online for the first time. Players can choose their own style of play as they embark upon an epic adventure across all of Tamriel, playing alone on heroic quests as in previous Elder Scrolls games, exploring the huge, rich world with a few friends, or joining with hundreds of others in massive PvP battles to save the Empire. 

The Elder Scrolls® Online will be available worldwide on April 4, 2014 for PC and Mac users. Versions for the PlayStation®4 system and the Xbox One® will be arriving on retail shelves in June 2014.

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices.  ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®QUAKE®Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®.   For more information  on Bethesda Softworks’ products, visit www.bethsoft.com.  

About ZeniMax Online Studios

ZeniMax Online Studios, a division of ZeniMax Media Inc., was established to become a leading developer of online games, with special focus on Massively Multiplayer Online Roleplaying Games (MMORPGs).  ZeniMax Online Studios is located in Hunt Valley, Maryland. For more information on ZeniMax Online Studios, visit www.zenimaxonline.com.

The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, Tango Gameworks, MachineGames, Battlecry Studios, Prey, Bethesda, Bethesda Softworks, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries.  id, id Software, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. “PS4” is a trademark of the same company.  Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.

*All prices are suggested retail prices inclusive of GST in their local currency.

Retro Title R-Type II Blasts onto iOS and Android

R-Type-II-Title-Screen-01
New school technology, old school fun

Game developer/publisher DotEmu, has announced the impending debut their newest retro title reborn: R-Type II. Originally developed and published by IREM back in 1989, this shoot’em up netted its fair share of players in the arcade and on the Amiga, Atari ST and Gameboy.

Two years after R-Type, the Bydo Empire is back for more!  Man your spaceship and take on the Bydo with new weapons (Search Laser & Shotgun Laser) and a new bomb type.  Collect a plethora of items and powers-up across various improved sets and make your way to the top of the leaderboard!

R-Type II is set for release soon on iOS and Android devices, bringing the classic side scrolling space travel to a whole new generation of gamers, along with fans of the original release. Though no specific release date has been made known, check out the trailer below and enjoy the action of retro space while you wait. Get ready for an awesome challenge!

Agharta Studio Creating Adventure Games For Oculus Rift

Shufflepuck-Cantina-Deluxe-Screenshot-02

French developer Agharta Studio are looking to be the leaders of the pack when it comes to Adventure Games for the Oculus Rift Virtual Reality headset. While the studio aren’t ready to announce any new games, they have recently releaed a Steam-exclusive Oculus Rift demo for the role playing/air hockey title Shufflepuck Cantina, that demonstrates what exploring an adventure game world in Virtual Reality is like.

The Shufflepuck Cantina Oculus Rift demo lets you explore one of the cantina’s floors as if you were really there. Players can move their heads around to scan the room, chat with other patrons, open holographic menus, and engage in friendly (and sometimes not-so-friendly) rounds of air hockey. The developers have redesigned the user interface of the demo to be comfortable and immersive in virtual reality and will use the skills they have learned here in their next adventure game title for the Rift.

Shufflepuck-Cantina-DeluxeVR-Screenshot-01

You can check out a trailer for Shufflepuck Cantina Deluxe VR below to see ‘first person’ what to expect. The footage seems to have been filmed directly off the device so the video will show double, but remember if you were wearing the actual Oculus Rift headset the two images would merge into one to provide that full sense of immersion. There is also a trailer for EpicDragon VR, which puts you on the back of a dragon and lets you soar through the skies, as well as some screenshots for both mentioned games. The prototype for EpicDragon VR can be downloaded from the Oculus Rift forums.

Shufflepuck Cantina Deluxe for PC, Mac, and Linux can be purchased on Steam for $9.99 USD with the Oculus Rift demo being offered as bonus content through Steam.The popularity of the Oculus Rift appears to be increasing every day, it might not be long before we some big developers jumping on the bandwagon and bringing their own IP’s to the virtual reality device. Let us know in the comments below what game series you would most want to see have Oculus Rift support added.

Agharta Studio will make Oculus Rift adventure games; Shufflepuck Cantina demo on Steam is proof of conccept

Attention, Weary Space Travelers: Unwind at the Shufflepuck Cantina in Newly Released Oculus Rift Demo

Proof-of-concept prototype puts Agharta Studio at forefront of virtual reality adventure game development

LYON, France – January 29, 2014 – Fancy a drink in a faraway galaxy? Here’s the next best thing: Agharta Studio has today released a new demo of their hybrid role-playing / air hockey game Shufflepuck Cantina Deluxe with Oculus Rift VR headset support. This demo serves as a proof-of-concept prototype for Agharta’s plan to create virtual reality adventure games, starting with an unannounced project in early development.

Agharta is a small indie studio best known for 1112, a series of episodic adventure games for touch screen devices. Shufflepuck Cantina — a nod to the 1989 cult classic Shufflepuck Café — sends a space traveler on an intergalactic pit stop to play air hockey against a variety of amusing aliens. Set in a multi-level watering hole patronized by colorful characters whose backstories influence their tournament strategies, Shufflepuck Cantina rewards players who explore the surroundings and get to know their competitors. Following an initial mobile release, an enhanced version named Shufflepuck Cantina Deluxe debuted for PC, Mac, and Linux in December after being Greenlit by Steam: http://store.steampowered.com/app/259510/

The Shufflepuck Cantina Oculus Rift demo sets you loose to explore one of the cantina’s floors as if you were really there. Move your head to scan the room, chat with other patrons, open holographic menus, and engage in friendly (and sometimes not-so-friendly) rounds of air hockey. In creating this demo, the developers redesigned the UI to be comfortable and immersive in virtual reality — characteristics that will carry over into their new adventure game. To see Shufflepuck Cantina‘s Oculus Rift support in action, visit: http://www.youtube.com/watch?v=-gkG-Hv5Zgw

Agharta dove into virtual reality development last summer with EpicDragon VR, an arcade game prototype born out of the 3-week VR Jam presented by Oculus VR and IndieCade. EpicDragon VR puts the player on the back of a dragon, soaring the skies of a strange fantasy world while collecting Eggs of Light to counter a catastrophic solar eclipse. The prototype, which the organizers recognized as a VR Jam 2013 finalist, can be downloaded here: https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3407

“At Agharta Studio, we like going where no one else has gone. 1112 was the first adventure game for iPhone, then one of the first for iPad. Now we want to be one of the first to make adventures for Oculus Rift,” says Aurelien Kerbeci, the studio’s CEO and co-founder. “While Shufflepuck Cantina is not an adventure game, its quirky world is the perfect place to experiment with virtual reality. Creating this demo gave us a good feel for how to use the Oculus Rift VR headset in an adventure game and we’re now applying what we’ve learned to the adventure prototype we’re working on.”

Shufflepuck Cantina Deluxe for PC, Mac, and Linux can be purchased on Steam for $9.99 USD (http://store.steampowered.com/app/259510/) as well as from GetGames, Desura, and other online stores. The Oculus Rift demo is offered as bonus content through Steam.

About Agharta Studio

Agharta Studio is a small indie team located in Lyon, France. Having worked together on licensed games published by Atari and Vivendi, the principals formed Agharta in 2008 to explore new game ideas for emerging touch screen technology. An early arrival on both iPhone and iPad, their ongoing mystery adventure series 1112 has had three episodes released so far. In 2012 the team developed a hybrid role-playing / air hockey, Shufflepuck Cantina, as a homage to the cult classic Shufflepuck Café. Following a successful mobile launch, Agharta revamped the game for desktop computers and released the fully featured Shufflepuck Cantina Deluxe for PC, Mac, and Linux in December 2013. The team has recently turned their attention to Oculus Rift development with an unannounced adventure game in early production. Learn more at http://www.aghartastudio.com.

SPACE HULK MARCHES ON FULL CONTROL RELEASES LINUX DEPLOYMENT

SPACE HULK MARCHES ON FULL CONTROL RELEASES LINUX DEPLOYMENT

Turn Based Strategy Specialist Launches Linux Version of
Popular Warhammer 40,000 franchise

January 28th, 2013, Copenhagen, Denmark – Danish independent studio Full Control today announced that Space Hulk – the digital adaptation of the classic Games Workshop board-game, set in the Warhammer 40,000 universe – is now available on Linux.

“We’ve always wanted to offer gamers different options on what platform they choose to play Space Hulk,” said Thomas Hentschel Lund, CEO of Full Control “We actively support Valve’s push for Linux as a gaming platform and the future release of steam machines, that will push PC gaming into the living room”.

Space Hulk features a single player campaign with 15 missions, and head-to-head cross-platform multiplayer action. The Sword of the Halcyon, and Defilement of Honour campaigns are also available as DLC, and all future DLC will be available on Linux on the same day as the PC

Space Hulk Features

  • Faithful adaption of the classic board game 
  • Set in the hugely popular Warhammer 40,000 universe. 
  • Challenging AI. 
  • Thematic 3D environment – experience the dark labyrinth of a Space Hulk as never before. 
  • 15 mission single player campaign. 
  • Multiplayer head-to-head recreating the board game experience against a friend. 
  • Asynchronous cross platform multiplayer across Windows PC, Mac, Linux. 

To download Space Hulk via digital distribution service Steam please visit: http://store.steampowered.com/app/242570/

About Full Control
Full Control is a small independent studio based in Copenhagen, Denmark. Over the years they have specialized in the genre of turn-based strategy games and have several productions in their portfolio: Their current project is a turn-based videogame adaptation of the hugely popular Warhammer 40k title “Space Hulk”.

About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

Space Hulk © Games Workshop Limited 2014. Games Workshop, GW, Space Hulk, Warhammer 40,000, GW, the Games Workshop logo, the Double headed/Imperial Eagle device, Adeptus Astartes, Blood Angels, Dark Angels, Genestealer, Space Marine, Space Marine chapters, Space Marine chapter logos, Space Wolves, Tyranid, Ultramarines, Warhammer, 40K, Warhammer 40,000 and the Warhammer 40,000 device the foregoing marks’ respective logos and all associated marks, logos, names, places, characters, creatures, races and race insignia, illustrations and images from the Space Hulk game are either ® or TM, and/or © Games Workshop Ltd 1989-2014, variably registered in the UK and other countries around the world. All rights reserved. Published under license to Full Control ApS.