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Castlevania: Lords of Shadow 2 – Toy Maker Revealed as New Boss

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He was a dubious foe in Castlevania: Lords of Shadow – Mirror of Fate (read the review here), and now he is back as a boss in Castlevania: Lords of Shadow 2. The Toy Maker has returned, and has been promised to be one of this sequel’s key confrontations.

A new trailer was also released by Mercury Steam and Konami, and you can get a good look at his menacing and flamboyant appearance by watching the clip below. We are learning a lot about what looks to be an epic follow-up, and this addition is just another layer that is sure to make for an interesting narrative. Castlevania: Lords of Shadow 2 is due out February 25th

Professor Layton vs Phoenix Wright Screenshots Released

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Nintendo have just released a big batch of glorious screenshots and artwork for the hotly anticipated crossover game Professor Layton vs Phoenix Wright: Ace Attorney for 3DS. The screenshots detail the in game aesthetics while the artwork focuses on the game’s characters and settings.

You can check out all of the screenshots are artwork images for Professor Layton vs Phoenix Wright: Ace Attorney in the gallery below. The game pits two of Nintendo’s handheld gaming icons in what looks to be a battle for the ages. These two gaming legends will come head to head on March 29th, 2014 with the release of the game exclusively to 3DS.

Be sure to check out the screenshots below and let us know what you think of them in the comments section.

Bioshock Infinite: Burial at Sea Episode Two available March 25

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Bioshock Infinite fanatics have reason to be excited with the announcement from 2K Games and Irrational Games that the third lot of downloadable content for Bioshock Infinite which is titled Burial at Sea Episode Two will be available on March 25th, 2014.

This new episode of Burial at Sea concludes the story of Bioshock Infinite and in particular the Burial at Sea story. It is said to give gamers a new perspective on the vast Bioshock universe. The gameplay in episode two focuses primarily on stealth, which of course will prove to be fresh for Bioshock fans.

If you purchased the season pass for Bioshock Infinite you will receive the Burial at Sea episode two as part of that download. Be sure to pick it up on March 25th, 2014 for the ultimate burial at sea experience.

Hyperdimension Neptunia Re; Birth 2’s opening video released

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Today Compile Heart has released the opening video for Hyperdimension Neptunia Re; Birth 2: Sisters Generation, which has been re-worked for this PS Vita re-release. The video, which can be seen below features the song “Kirihirake! Roleplay Star Girl” by Nao and the game itself is set to be released in Japan on March 20th.

As far as a Western release goes, NIS America has previously licensed every Hyperdimension Neptunia title, including the idol game PP, for release in North America but at the time of this writing they have yet to announce the localization of either Vita remake of the Neptunia franchise.

Strike Vector Review

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Strike Vector
Publisher: Ragequit Corporation
Developer: Ragequit Corporation
Platforms: PC
Release Date: January 28, 2014
Price: $24.99 – Here

Overview
Strike Vector is not your typical shooter by any means. The band of misfits known as the Ragequit Corporation fused together a game that offers transformation, flying, and death in a singular package. However, does Strike Vector please the public with immediate, ruthless death? Let’s take a look…

Story
Strike Vector offers no story for the on-boarding player. While the player controls a futuristic ship known as the Vector and can fly in different modes with it, the title only offers multiplayer and a single player “free roam” environment. The developers can probably attest that the reason a story was not included is because Strike Vector is pure multiplayer.

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I do feel there is a grand story left untold and that could have been accomplished through a single player campaign narrative. I am very intrigued to why a need for these Vectors were put in place and what evil is contributing to these “space dogfights”.

Gameplay
Strike Vector provides a strong foundation of game mechanics which allows the multiplayer to be successful. Some of the many attributes that feed into the successes and failures are: vehicle customization, multiple modes of play, special equipment, variety of weapons, weapon modifiers, palatable score system, and individual progression. First and foremost, the tutorial is presented as a 9-page slide that reveals necessary information for the beginning player. Unlike other human beings, I learn by doing rather than reading slides. An interactive tutorial on a “free roam” environment would be more helpful.

At the home screen you may enter your “Garage” and edit your Vector’s appearance. As you progress with achievements and earn levels, new parts/decals will become available for you. Also listed under the “Garage” is the “Armory”. Once in the “Armory” you are able to select weapons, weapon modifiers, and special equipment to prepare for battle. Three presets are loaded into the “Armory”, so you may differentiate skills in the three sets to plan a strategy. Like most other FPS titles, you are able to access this armory after you die in combat.

There are 8 different types of weapons that can be utilized for each side of the ship: gatling gun, plasma gun, shotgun, homing missile, rocket launcher, swarm missile, smg, and carabine. You can mix match between items to garner the ultimate killing Vector. Further customization is involved as players can then add perks to their weapons. For example, I can increase the damage dealt by homing missiles and increase their effective lock range.

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Still in the “Armory”, players can select a specialization and a special action. A specialization can be considered extra armor or to remain hidden on the radar until a Vector appears in the immediate vicinity. A special action provides the player with an extra goody such as an instant shield to block attacks for a short duration or a rocket booster to jet out of harm’s way. Both of these can also be altered after dying on the battlefield.

Once you have entered a battlefield, you have two available modes to alternate from: Harrier Mode & Vector Mode. Harrier Mode allows you to fly around environments as a jet operating at high speeds (more potential to run into things and die). Your mouse becomes the main vessel of movement as you are directing the spacecraft to move where you are pointing. Meanwhile, you may press the default spacebar button to switch to Vector Mode which halts the vehicle completely. Vector Mode provides limited mobility left to right as well as up and down but in different ways. The mouse is now used to rotate 360 degrees about your position. A, D, and your mouse’s scroll wheel cover the strafing left/right and propelling up/down. By mastering both modes of transportation, you will surely become a force to be reckoned with in the skies.

Both commendable and frustrating the in-game scoring system can easily favor the more skilled player. In deathmatch scenarios it is the team or person with the most points/kills that wins the round. However, the problem that fresh players will encounter is that for every time they crash their Vector – not killed – their kill total reduces by 1. Therefore, if said newbie killed 0 people and crashed 5 times, his/her score would be -5. I suppose that is fair enough, but I warn you it will happen a lot.

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After the completion of a match, your profile will receive awards/accolades for performing well or not-so-well in the game. These points consecutively add up to help you gain new levels which then provide in-game art, Vector decals, and Vector parts.

Audio/Visual
Nothing really stood out for me as amazing in regards to the audio files. Music plays as expected throughout the background of menus and alternates tracks when going to your garage and credit screens. However, I will mention that a lot of thought process must have been placed in applying sound effects. With multiplayer as the title’s focus, importance of timing and variety of effects is crucial to meet player expectations. And I believe they met that standard in delivering consistent as well as varied sound effects.

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Where other parts of the game struggled to shine, environments truly stood out as engineered masterpieces. Whether you are traversing through a torn-up city or mangled space platforms, you will experience intrinsic design that can alter your flight path instantly. Your job to navigate and attack enemies becomes a harder but that also means you may place more longevity to your own life by taking unsuspecting twists and turns through map obstacles.

Overall
As a pure multiplayer title, Strike Vector performs as it is suppose to. It delivers high velocity battles across several maps and game types. Yet with all other contributing factors towards gameplay, a single player campaign would have lessened the learning curve and enhanced the overall experience of this particular FPS. Additionally, I personally would have a hard time coughing up $24.99 for a pure multiplayer title.

There is no ‘ease into’ button for Strike Vector. You simply are thrown in to wait – not long – and die several times before figuring the game out. I will end on this final note though: Death may be imminent, but the subtle chance for a kill urges players on to play just ‘one more game’.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here

Fusé: Memoirs of a Huntress licensed by NIS America

fuse-memoirs-of-a-huntress-premium-edition-slipcaseToday NIS America announced a rather interesting acquisition today as the company looks to expand its anime film library. They have announced the license acquisition of Fusé: Memoirs of a Huntress, and are planning on releasing the movie on May 6th.

The $49.99 release will be given the Premium Edition treatment that comes with a collectible slipcase, a Blu-ray disc containing the movie, a 32 page hardcover art book, and some on-disc extras in the way of Japanese commercials.

As for the story of Fusé: Memoirs of a Huntress, the movie follows Hamaji, a young huntress raised in the mountains as she stumbles into the middle of a vendetta between the shogun and a group of human and dog hybrids named the Fusé. You see, there are rumors spreading that the Fusé have been murdering people in Edo and they now have a bounty on their heads. As such, Hamaji and her brother join the hunt for the Fusé but end up befriending one of them.

Tales of Symphonia Chronicles digital edition available for pre-order on PSN

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Fans of the Tales games that don’t want game cases cluttering up their house will be happy to learn that the digital version of Tales of Symphonia Chronicles can now be pre-ordered through the PlayStation Network for a price of $39.99. Anyone who pre-orders the digital version for the game will be given a special PlayStation 3 system theme, that is also included with the purchase of the Collector’s Edition of the game.

Currently, Namco Bandai‘s Tales of Symphonia Chronicles is set to be released on February 25th. As for those looking for a physical copy of the game, the normal version is still available for pre-order alongside the collector’s edition containing the following items:

  • Limited edition packaging with exclusive artwork from Japanese animation studio, ufotable
  • Tales of Symphonia Chronicles  software
  • SteelBook case
  • Set of five Chibi Kyun Chara figures
  • 4-disc CD soundtrack
  • Tales of Symphonia: Successors of Hope hardcover novel
  • Art booklet with PS3 custom theme download code

Call of Duty®: Ghosts Onslaught DLC Pack Available for PlayStation and Windows PC Players Thursday, February 27, 2014.

Call of Duty®: Ghosts Onslaught DLC Pack Available for PlayStation and Windows PC Players Thursday, February 27, 2014. 

Fans Can Purchase the Onslaught DLC Pack Individually, or as Part of the Call of Duty: Ghosts DLC Season Pass Discounted* Bundle

Sydney, Australia – February 6, 2014 – Call of Duty: Ghosts players on PlayStation 4, PlayStation 3 and Windows PC will have access to the first DLC Pack – Onslaught – on February 27, 2014.  Onslaught delivers four unique and classically designed Call of Duty multiplayer maps, the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle, and the first instalment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.”

New multiplayer maps in Onslaught include:

–          Fog: A chilling homage to classic horror films, set alongside the banks of a murky lake, players skilled enough to pick up the map’s unique Field Order can become the embodiment of evil and don the mask of Michael Myers, one of cinema’s most iconic horror characters, as the entire soundscape changes to the eerily familiar Halloween Theme music.

–          BayView: A coastal Californian boardwalk that offers players fast-paced run-and-gun gameplay amid a seaside town. Clever players will be able to climb onto the map’s moving trolley to engage enemies, as well as call in devastating artillery strikes from the Naval Destroyer anchored offshore.

–          Containment: This map drops players into a raging battle amidst a war-torn Mexican village, where the action centres on the crippled remains of a small bridge holding a hi-jacked truck leaking radioactive material.

–          Ignition: Onslaught‘s fourth map is a completely reimagined version of “Scrapyard” – the fan-favourite multiplayer map from Call of Duty®: Modern Warfare® 2, placing players into a deserted space launch facility with frenetic action amongst abandoned warehouses, flame trenches, a massive transport crawler, and dynamic map elements that can take players out if they’re not paying close attention.

Onslaught arms players with the Maverick, a deadly new, dual-purpose addition to their multiplayer arsenal. Outfitted with a lightweight wood stock and a digital screen display, players can choose to use the Maverick as either an Assault Rifle or Sniper Rifle, depending on their tactical needs.

Anchoring Onslaught is “Episode 1: Nightfall,” the first instalment in Extinction’s new, four-part episodic narrative. As the initial foray into this single, connected story that will be told across each DLC Pack launch throughout the year, “Episode 1: Nightfall” takes fans to a remote research facility hidden deep within the Alaskan wilderness, where a small recon team must infiltrate the facility to find out what happened to the mysterious Nightfall Program. This expanded Extinction storyline introduces new characters, plus two all-new alien species, and debuts an exclusive Venom-X weapon that pulverizes the Cryptids, as players delve deeper into the story of what happened following mankind’s first contact with the Cryptids in Colorado.

Fans can purchase Onslaught as either a standalone DLC Pack for a suggested retail price of $19.95, or purchase the Call of Duty: Ghosts DLC Season Pass.  Season Pass holders not only get all four epic DLC Packs** for the discounted suggested retail price of $64.95*, but they also get instant access to the downloadable multiplayer map, “Free Fall,” as well as the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, player patch, player card and player background.

Call of Duty: Ghosts game sold separately and is required to play this Map Pack.

From Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), Call of Duty: Ghosts is rated “MA15+” (Strong Violence and Coarse Language) by the Australian Classification Board.  Call of Duty: Ghosts Onslaught is available today for both Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360 games and entertainment system from Microsoft.  The DLC pack is created by Infinity Ward, with additional development by Neversoft. For more information, please visit www.callofduty.com/ghostswww.facebook.com/CallofDuty, or follow on Twitter @InfinityWard and @CallofDutyANZ.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, Mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release date of the Downloadable Content (DLC) Pack offerings for Call of Duty: Ghosts, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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ACTIVISION, CALL OF DUTY, MODERN WARFARE and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

*Based on DLC Season Pass suggested retail price of $64.95, and four DLC Packs at a suggested retail price of $19.95 each.

**Downloadable content in the Season Pass may be sold separately. If you purchase the DLC Season Pass, do not also purchase these standalone DLC Packs, as you will be charged for them. DLC Season Pass and DLC Packs may not be available on all platforms or in all territories. Pricing and release dates may vary by platform. Call of Duty: Ghosts game required; sold separately.

Sid Meier’s Civilization® V: The Complete Edition Available This Week

Sid Meier’s Civilization® V: The Complete Edition Available This Week 

Award-winning strategy game, two expansion packs, new scenario and all previously released content now offered together for one great price 

Join the conversation on Twitter using the hashtag #Civ

Sydney, Australia –  February 6, 2014 – 2K and Firaxis Games today announced that Sid Meier’s Civilization® V: The Complete Edition will be available internationally for digital download and at retail locations for Windows-based PC on February 7, 2014. Developed by Firaxis Games, The Complete Edition provides strategy fans with the entire Civilization V experience in one ultimate package, for the first time.

Civilization V: The Complete Edition enables players to compete as 43 unique historical leaders, wage war, conduct diplomacy and espionage, establish religions and discover new technologies to build the most powerful empires the world has ever known. Civilization V: The Complete Edition offers nearly limitless possibilities to conquer the world, including the original award-winning strategy game, Sid Meier’s Civilization V, the critically acclaimed expansion packs, Gods & Kings and Brave New World, the new Conquest of the New World Deluxe Scenario and all pre-released add-on content:

  • Civilization Pack: Babylon (Nebuchadnezzar II);
  • Cradle of Civilization – Americas Map;
  • Cradle of Civilization – Asia Map;
  • Cradle of Civilization – Mediterranean Map;
  • Cradle of Civilization – Mesopotamia Map;
  • Double Civilization and Scenario Pack: Spain and Inca;
  • Explorer’s Map Pack;
  • Civilization and Scenario Pack: Polynesia;
  • Civilization and Scenario Pack: Denmark – The Vikings;
  • Civilization and Scenario Pack: Korea;
  • Wonders of the Ancient World Scenario Pack;
  • Scrambled Continents Map Pack;
  • Scrambled Nations Map Pack.

Based in the year 1492, the new Conquest of the New World Deluxe Scenario invites players to embark on a journey across the Atlantic, on behalf of European courts, in search of a western route to China and the Indies. Previously released as part of the Double Civilization and Scenario Pack: Spain and Inca, the new Deluxe Scenario will see players enjoy an increased number of civilizations, an expanded Policy and Tech Tree, a new Victory Point system and an assortment of new buildings, wonders, resources and more.

Sid Meier’s Civilization V: The Complete Edition is rated PG in Australia and New Zealand and is available from February 7th on  PC for AU$79.95. The Conquest of the New World Deluxe Scenario, which requires Brave New World to play, will be offered for free via Steam for everyone who has previously purchased the second expansion pack. Alternatively, for those that have not yet purchased Brave New World, the Conquest of the New World Deluxe Scenario will be included as a free bonus with the expansion moving forward.

For more information on Civilization V, please visit www.civilization.com, become a fan on Facebook, follow Civ on Twitter and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

 

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BioShock® Infinite: Burial at Sea – Episode Two Available for Download Starting March 25

BioShock® Infinite: Burial at Sea – Episode Two Available for Download Starting March 25

Featuring stealth-oriented gameplay and a new player character: Elizabeth

Sydney, Australia – February 5, 20142K and Irrational Games announced today that BioShock® Infinite: Burial at Sea – Episode Two*, the third add-on content pack for the award-winning BioShock Infinite, will be available for download worldwide on the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, and Windows PC starting March 25.

BioShock Infinite: Burial at Sea – Episode Two is built almost entirely from scratch by Irrational Games, the studio behind the original BioShock and BioShock Infinite. The narrative of this add-on content pack concludes the storyline of BioShock Infinite and Burial at Sea, as seen through the eyes of a new player character, Elizabeth, and features all-new stealth-oriented gameplay, as well as new weapons and modes.

“In Burial at Sea – Episode Two, we are delivering a story that involves nearly every major character from the original BioShock and BioShock Infinite,” said Ken Levine, creative director of Irrational Games. “It is a story that will give gamers a new perspective on the BioShock universe and conclude the story of BioShock Infinite and Burial at Sea.”

*BioShock Infinite is not included in this add-on content, but is required to play all of the included content.

About BioShock Infinite

From the creators of the highest-rated first-person shooter of all time**, BioShock, BioShock Infinite puts players in the shoes of U.S. Cavalry veteran turned hired gun, Booker DeWitt. Indebted to the wrong people and with his life on the line, DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

**Based on Metacritic average ranking across available platforms.

About BioShock Infinite: Burial at Sea – Episode Two

BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass. The Season Pass, which is available for purchase via online marketplaces on all available platforms, contains over $45 of playable content in three add-on packs for AU$29.99 including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities. BioShock Infinite: Burial at Sea – Episode 2 can also be purchased separately for MSRP$20.95.

BioShock Infinite is rated MA15+ in Australia and R16 in New Zealand and is available now for the Xbox 360, PS3™, Mac®, and Windows PC. For the latest news and information on BioShock Infinite, become a fan on Facebook and follow Irrational Games on Twitter.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise***. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

***According to 2008 – 2013 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through September 2013.

About Irrational Games

Located near Boston, Massachusetts, Irrational Games is widely recognized as one of the industry’s leading game developers. Irrational has earned a reputation for creating story-driven, genre-defining games with award-winning hits like System Shock 2, Freedom Force, the original BioShock, and BioShock Infinite. For more information, visit http://www.irrationalgames.com.

Irrational Games is a 2K Games studio. 2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance.  Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict.  Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations.  Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2013, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com.  All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.